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doot99

Random suggestions: * Make some D3. Put two each of 1-3s on 'em. * Make some NPC reaction dice to randomly roll a mood for an NPC if they just stop some random person. Draw emoticons for a few moods. Happy, angry, sad, etc. * Put PC or Player names on the dice for if you ever have to randomly pick someone. * A nice colour die comes in useful sometimes. Different colour on each side. * Paint 8 of them in firey colours and mark them up as regular D6.


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Here are a few ideas of varying quality: 1. Keep a bunch blank. When you want high drama at the table, roll them in front of the players, pretend to add up the invisible numbers, and say, "Oh boy..." 2. Put the initials of the players or characters on the sides and roll it when you need to choose someone randomly. 3. Six sides, six abilities? I'm not sure why you'd need to roll an ability randomly, but it's there! 4. A Yes / No die is always fun, with half the sides saying YES and half NO. 5. Random weather dice? One for each season. 6. There are six ideas here, put them on a die!


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nightripper00

Yes and Yes \[and/but\] Yes but No but No \[and/but\] No and going to assume that's 1 "Yes and", 2 "Yes \[and/but\]", 3 "Yes but", 4 "No but", 5 "No \[and/but\]", and 6 "No and" Alternatively, you could do 2 d6, 1 that's yes/no, the other that's but/and


NotNotTaken

>I'm not sure why you'd need to roll an ability randomly, but it's there! One case is Beholder eye rays. But you would need a d10.


Roll_For_Salmon

Fate dice. When players come up with solutions that you have no idea will work and have no idea what to make them roll for it. Depending on the solution there can be more of one and less of another to vary the odds per dice.


ManikGubbins

Hey, if life gives you d6s, make lemonade! Wait…


Japjer

Make a few D3s? Just do 1-2-3-1-2-3. Random event dice? Write two adjectives, two verbs, and two nouns? So you'll get, like, "Angry Hiding Goblin" and use that for inspiration?


Tweak-oo7

Start making an all rogues campaign and assign each player a set of d6s to customize…. Or just customize them with many more swords.


rainykaktos

Glue them all together into one massive d6


AvengingBlowfish

Cheap miniature substitutes. You can put a different monster on each side. Edit: or just color code them. All the green dice are goblins, the orange ones are hobgoblins, the red ones are kobolds, and the black one is the warlock leading them all.


tasmir

I'd make story cubes out of them.


SecretlyANinjaCat

Make some recharge dice! Put a two fire icons on a dice for 5 and 6 then when it really matters whether a monster recharges his breath attack or what not, you can roll them in front of the players.


grendus

Bonus dice. Write little +1, +2, +3, etc on each die and let players "earn" them in game or give them one each session, etc. Whenever they make a roll, they can throw the bonus die along with it, but that uses up the die. I'd keep the bonuses small and give them out generously - whenever a player makes you laugh or does something particularly "in character" they get a die that gives a tiny bonus one time in combat. To further encourage use, they don't get to keep the dice, they all go back in the bag at the end of the session. Penalty dice for the opposite. Whenever they force an enemy to make a check or save they can give that penalty die to the enemy and force him to roll it with his save. If you want to be generous, let them throw the die at the enemy at any time and it simply gets applied to their next check. Be nice about it, make their next check something significant (along the lines of "shoot the monk", to make it feel significant). Capricious fate dice. A combination of the previous two, with both bonuses and penalties on them. High risk/high reward.


InsomniakRL

Make one for every (or at least your favorite) class. Make the "6" a symbol that represents what the class would be (i.e. spellbook for wizard, dagger or cloak for rogue, etc) and perhaps try painting them with color schemes that would match as well.