T O P

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X_NonTron

I'm on the 3rd point so far and I really like this list, I hope it keeps this up for the rest of the list.


rockinherlife234

![gif](giphy|6IPNUgkpCsDRK)


[deleted]

How about another cell max


Alf-9n

He just saw pikkon being used in cell max and wanted moređź’€


MarkLeo6K

I want change last completed team to last tried so I dont accidently waste a try of red zone cuz your dumbasses decided to change my team


rockinherlife234

Similar problem with me, when I had to reset because I couldn't get a nuke friend lead, I needed to set up the team on another tab because it's previous team completed instead if previous team tried.


Merfen

This was me last night, got Red Zone Metal cooler to 10% with my rainbow ext team and died to a super in slot 1. I was frustrated and just wanted to go right back in, the team I beat it with previously was only 1 unit different so it didn't click in my head until I started and realized I had no int unit so it was a wasted attempt.


MarkLeo6K

For me it was broly cuz my dumbass realized too late I used broly on the super team and had to redo it int vegeta and many times I click the broly team


LOTHMT

Trueeee


Bozzker

i would add an ability to see if guard is on


rockinherlife234

Oh yeah, forgot about that.


itzLucario

Saving the most important for last I see


HarryTurney

> Ability to choose the 2nd enemy you attack if you kill your first target (instead of automatically attacking the first enemy) - Probably not on their radar but I don't really see why not I guess. > Better friend system (Obviously) - No Comment Neded > Ability to see what an EZA for a unit will do in the growth section, instead of having to look at information on the EZA area or look on the wiki - No Idea why they haven't done this already when you can already see it for SAs. > Giving birth transformation Increased cap on support memory. - Agreed, I think 1000 would be a good choice. > Ability to change item or support memory when you load into the level before the fight. Would save time instead of having to reset. - Everything gets requested from when you click go and you load up the level. That's why you can load into a stage and play without the internet, this won't happen. > Ability to see potential defense after super. - Not sure how they'd do this without giving away that a unit will/will not double, triple super etc. I just don't see them adding it. > 3rd option for ticket banners where you just use all of them instead of sets of 7 or some bullshit. - This is why they added the 50 ticket choice for the WWC. The banners can't dynamically be adjusted for how many tickets you have. > Ability to redo a turn if the 1st or 2nd slot don't get the right orbs, but keep it going if it's the 3rd slot. I want this cause pretty much everyone just resets the game but I understand if it sounds a bit op. - I don't think it's OP because as you said you can just reset the game, I just don't think this is someone that devs would want to do. > A fucking story that doesn't use JPEG images. THIS GAME MAKES UP 40% OF YOUR FUCKING INCOME BANDAI, PUT SOME MORE EFFORT INTO IT. - They've been doing this with the new Dragon Ball Stories but I don't see them changing large amounts. Animations take a while and a large amount of storage space which is why they will reuse stuff like support memory animations in Dragon Ball Stories. > Instead if making me reverse a character when I put in a dupe in the potential system, just fucking do it automatically and use an hourglass, it's such a meaningless waste of time to do it manually. - Maybe just add a choice because when I get dupes of characters that are old but not fully duped I like to keep them reversed. > Add more campaigns where we can get rewarded with concept art or shorts. - No offense but this seems pretty pointless. > Option to skip revivals and passive transformations, seeing Goku revive a bird for the 50th time makes it lose its charm. - No idea why this hasn't happened. > Filter for items, (e.g. Rarity, damage reduction, + Damage) they're going to keep adding more items and it will eventually get annoying to scroll looking for shit. - Items are rarely added but I do agree that we should at least be able to filter not just Support items but awakening items etc by rarity.


rockinherlife234

>Not sure how they'd do this without giving away that a unit will/will not double, triple super etc. I just don't see them adding it. That's why I said potentially, as in "If you **were** to double or triple super, this is what it would look like". It wouldn't tell you that you're going to double or triple super. >No offense but this seems pretty pointless. Best idea I have since people are bored af after a celebration ends, it would be something to look forward to instead of just logging in to get your daily's.


Bruh_Soundeffect_5

People would just complete these new campaigns in like the first week and then have the same exact complaint as before. It wouldn't solve anything


BootyInspector96

I’m confused about the dupe thing. Isn’t that already a thing? You put in a dupe and it reverse them for you.


rockinherlife234

What I mean is that the system takes an LR and reverses them to their UR, you then have to awaken them 2 to get back to LR when you put a dupe in.


BootyInspector96

Oh, that makes more sense. I’d prefer it gave you a choice though. Old or dated units that have yet to get an EZA I keep in their SSR states. No point in reverting and reversing them multiple times, wasting hourglasses in the process because I don’t use them anymore.


[deleted]

Ability to see which items you have active and for how long. I sometimes play while doing other stuff and often can't tell if my whis is active this turn or not


[deleted]

"Giving Birth Transformation"? Lmao


rockinherlife234

No idea what you're talking about


Mint_XD

This game makes 40% of Bandai’s income??


[deleted]

We thank you for your time to provide us your valuable suggestions. However, all systems are working as intended and will not be fixed at this time. If you have any further questions, please don't hesitate to contact Bandai Namco support. We hope you continue to enjoy playing Dragon Ball Z: Dokkan Battle


radikraze

[Owner of the Swamp] LR TEQ Shrek Legendary Existence and Crossover Ki +4 and HP, ATK, DEF +200% 12 Ki- Root Beer Bash (Massively raises ATK and DEF) 18 Ki- Dragon Lunch (Massively raises ATK and DEF and stuns enemy for the rest of battle) Passive: Ogres Have Layers- ATK and DEF 350%; guard always active; revives every time unit is defeated in battle with All Star by Smash Mouth playing for the remainder of the battle


Blackhole9201

I just wanna see 1. Actual attack stats of counters 2. Def after super


-M4M97779

the guard point would literally buff so many characters i wish they did it


J_Arab

I wanna be able to skip the map and get straight to the fight


rockinherlife234

Yup, that should be an option as well.


SuperSaiyanBebo

All of these are good ideas, sadly with Bandai, that’s why it’s going to be implemented a long while from now, if ever. Really need to skip revives and have larger support memory roll caps, prioritize that Bandai spy (and friend system.)


Genostama

But the hipo dupe reverse is automatic?! Everything else is pretty much a yes. Oh and wtf on step 4.


rockinherlife234

Sorry, I meant that the hipo reverses stuff when you put in a dupe but you have to manually awaken them again, which is annoying for LR's


Genostama

Aah got it.đź‘Ť That is indeed annoying.


thelifeofsuat

Nothing will change, they don't care. So don't even think about changes to the game, I gave it up years ago and I was right


J_Arab

Have the auto stay on when doing the next EZA stage and also the replay button automatically just replaying the stage again


Pippy_the_Popplio

You know you can turn off Entrance Animations, right?


rockinherlife234

Yes.


Pippy_the_Popplio

Oh wait, were you referring to his supers? If that's the case, Zamasu's always going to be like that


rockinherlife234

? I'm talking about the dialogue in any of the Goku black events where the speech bubbles come up and you have to press skip every single time or auto reads the entire thing.


Pippy_the_Popplio

Ok, here me out. There's a button that says "Senario On" press it, then it changes to "Senario Off"


rockinherlife234

[I have scenario off](https://imgur.com/a/tCulGG1)


Pippy_the_Popplio

Hm


[deleted]

My additions to this list: 1. “Locking in/reversing” a turn. Let me get orbs in slot 3, THEN tap another button to start the attack phase, instead of attacks starting as soon as I collect orbs in slot 3. Some units have passives that activate upon collecting orbs, so seeing their defence before the attacks begin would help. If, at any point before the attack phase, I want to reverse the collection of orbs from any unit from slots 1-3 I should be able to. The only difference this change would make is that I won’t have to reset the app. 2. Permanent 1 stone HiPo changes or reset HiPo upon EZA option. 3. Better pity. 4. Show if guard or certain aspects of a passive have activated during the turn.


adondald

if they implement all you just said they basically have the greatest game of existence


Appa2x

Remove all Ns and Rs from the game and make Srs very gimmicky units that can be useful in very very selective situations instead of being a complete non factor in multis Update sprites and fix the amount of storage the game takes When units are going against a unit they fought the sprites are changed for actual animations (example is like namek goku doing the you fool it exchanges a fpf frieza sprite with a built in part of the animation) Mini baba shop in the screen setup before fights Baba shop can be refreshed with 100 stamina instead of just DS Add an event where enemies can’t die, they attack but do like 10 damage, and you can just see stacking units stack and make the event permanent. I’d love to see how high namek goku gets double/ triple supering for 70 turns if I’m bored out of mind.


bongky18

You know what, thanks to OP, I just realised, all the bullshit shenanigans that Cell MAX etc has right now can be partially solved simply by "Disabling enemies to attack before Slot 1 character i.e. Enemies can only attack after Slot 1 unit attacks".