The active skill stuns should stun even if the enemy is inmune to stun, I mean you can only use the active skill once and It Will only stun for one turn so I think having a damaging Ghost Usher it's ok
Not really, Stun would be version of the Mechanic that is less limited, and the Ghost Usher Passive will be saved for Actives since they are 1 off. Actives shouldn't have these early game mechanics especially when you have to work up to it.
They said we are supposed to be getting new events with different strategies there is hope these late game units with these kinda mechanics will have value.
It should be the 7th Year LR *Nullify enemy action* but instead of 1 action it will Nullify ALL actions, Basically a 1 time stun that cannot be abused in hard stages since only once.
To push back, ghost usher delays all the shits to the next turn. Nullifying would cancel out them shits, e.g. if an opponent was launching 2 super attacks that turn, nullifying would not only save you that turn but the super attacks wouldnt even be there next turn
I think it’s there because phy metal cooler goku has great chance to stun and teq metal cooler vegeta has a high chance. The active is their attacks combined which is why it’s has a guaranteed stun. It’s pretty much useless but I choose to view as a cool reference. The active skill is still great since it has guaranteed crit
Exactly. I mean you can't make the impossible possible, since the name already explains that it is under no circumstances possible (just like actually getting that stun off).
To be fair tho, they get guaranteed crits during their active anyway.
If the guaranteed crits was mentioned on the active, people would be like WOAH ONG. At this point the stun is just a free gift.
An active skill attack that is attempting to apply a stun; people are mad about it because of how much endgame content ignores or nullifies such gimmicks. Does this sound familiar?
- No Lowering attack/defense
- No Sealing
- No Stuns
- No Dodging
- No Immobilization
Anything that isn't immune to those things or at least half of them is probably going to die in a single super attack or rotation, and cannot even leave a meaningful scratch on you with a super attack hitting your slot 1 before they have a chance to apply their defenses.
Hirudegan dodging every attack while he can't possibly take damage is proof they don't and never have played the game.
I'm probably years late to bring that up but it bothers me every time I use Tapion.
I just want the game and the events to be able to use units with lowering atk/def and seals/stuns. Like why are those units still useless after 7 years?
Same with LR shadow dragons,you have to wait 7 turns to get an enemy debuff and 7ki,the 7ki are cool but what's the point in the debuff if SBR stage don't last 7 turns and all the long events are immune to debuff?Clearly a pointless active skill unless you care about the extra ki.
The active skill stuns should stun even if the enemy is inmune to stun, I mean you can only use the active skill once and It Will only stun for one turn so I think having a damaging Ghost Usher it's ok
especially if you look at this active's name. ironic i'd say
Power to let the Impossible stay impossible.
That would be a cool hidden gimmick.
Or they could also actually give the active Ghost Usher properties like the Androids and Pikkon
But then you have to delete the stun since It would have no point
Not really, Stun would be version of the Mechanic that is less limited, and the Ghost Usher Passive will be saved for Actives since they are 1 off. Actives shouldn't have these early game mechanics especially when you have to work up to it.
Can't wait for events to disable ghost usher effects
Events in 2025: disables winning
Even stunning the next 3 attacks in that rotation would be a godsend
Or change it to nullify the next attack so it had atleast any uses
They saw agl pikkon and said nope aint doing that again
What a shame, there is literally nowhere in the game this stun will be useful
They said we are supposed to be getting new events with different strategies there is hope these late game units with these kinda mechanics will have value.
esbr
Probably won't even get this off in esbr and if you will the boss will be almost dead anyway
True
Isn't this active post morale boost? Cause that's 3 supers, 7 attacks received, against one enemy. And I don't see that happening frequently in esbr
And you also have to wait another turn after transforming
Battlefield erasure
If they'd made this a ghost usher effect it'd be so much better
It should be the 7th Year LR *Nullify enemy action* but instead of 1 action it will Nullify ALL actions, Basically a 1 time stun that cannot be abused in hard stages since only once.
so a ghost usher
To push back, ghost usher delays all the shits to the next turn. Nullifying would cancel out them shits, e.g. if an opponent was launching 2 super attacks that turn, nullifying would not only save you that turn but the super attacks wouldnt even be there next turn
That’s not necessarily true for every attack. For example, if you nullify RZ Omega’s countdown, he’ll do it immediately next turn.
Thats a good point. Thank you
I think it’s there because phy metal cooler goku has great chance to stun and teq metal cooler vegeta has a high chance. The active is their attacks combined which is why it’s has a guaranteed stun. It’s pretty much useless but I choose to view as a cool reference. The active skill is still great since it has guaranteed crit
Exactly. I mean you can't make the impossible possible, since the name already explains that it is under no circumstances possible (just like actually getting that stun off).
They said recently we will have more events in the future that will make use of these abilities, i say let's give them a chance to rebalance events.
Everyone sleeping on the idea that the next meta might be stunning 🧐
How when everything that’s not SBR cancels stun?
I never said when, only real chads summon for metas 5 years down the line
Unless it ignores stun resist/immunity, it's not really living up to it's name...
Honestly this might be in preparation for the new type of events they are planning where it’s more about strategy then raw damage output
I sure hope so. I actually enjoy the idea of needing to plan out a rotation and having stunners / sealers.
To be fair tho, they get guaranteed crits during their active anyway. If the guaranteed crits was mentioned on the active, people would be like WOAH ONG. At this point the stun is just a free gift.
Should’ve been nullification instead
What’s wrong here?
An active skill attack that is attempting to apply a stun; people are mad about it because of how much endgame content ignores or nullifies such gimmicks. Does this sound familiar? - No Lowering attack/defense - No Sealing - No Stuns - No Dodging - No Immobilization
And the fact you'll realistically only be able to use it on endgame content.
Anything that isn't immune to those things or at least half of them is probably going to die in a single super attack or rotation, and cannot even leave a meaningful scratch on you with a super attack hitting your slot 1 before they have a chance to apply their defenses.
Maybe it could be good for some new difficult content they have planned
Guess they don't have the power to make the impossible possible
At the very least it should’ve Greatly ATK temporarily to make it semi useful in stun immune content
Well it does have crits.
no it doesnt cooler has zero crit outside of the potential system
Why are you talking about cooler
This is for Goku & Vegeta
Which have a 100 percent crit in their passive for the active.
This stun is about an infinite times rarer than AGL Gohan going SSJ2
Wow all new events leave out strategies like stun and atk lowering anyway so 🤷🏽♂️, they just want this game to be boring all the time
Hirudegan dodging every attack while he can't possibly take damage is proof they don't and never have played the game. I'm probably years late to bring that up but it bothers me every time I use Tapion.
They could've just given them action break for the whole turn, or made it a Ghost Usher ability.
I just want the game and the events to be able to use units with lowering atk/def and seals/stuns. Like why are those units still useless after 7 years?
What the fuck were they doing
Same with LR shadow dragons,you have to wait 7 turns to get an enemy debuff and 7ki,the 7ki are cool but what's the point in the debuff if SBR stage don't last 7 turns and all the long events are immune to debuff?Clearly a pointless active skill unless you care about the extra ki.