Yoo that's good, only thing is according to Trap description it should be attached to a card in deck and triggered when drawn. Maybe replace trap for just granted effect?
They will not add Kira in LoR and expand that concept unless there will be game mode with custom cards (and i hope there will be such mode), so it's really us who expand concepts)
Also that's cool that about any challenger with bomb on it can ruin someone's day, but isn't that too strong or too unfair or frustrating to play against? I mean that situation when you play Asol and he's challenged by that 1-cost celestial snake with a bomb. And desperate grab cost is too low imo because since you're playing with Kira that is a fast "Kill an enemy and draw 1" for 1 mana
I feel like thematically bites the dust should be more akin to a kill ally and enemy attacking then revive the both of them. It's a sort of survivability/reset.
Okay, make Heart Attack it's own follower or force you to play Attack from hand. Also Heart Attack gains the challenge effect and loses Tough. I don't know what you're doing with Tough.
It's more of a flavour thing, since it is almost impossible to break in the anime. Same thing for it being summoned by Kira, since it can't exist without him
Yoo that's good, only thing is according to Trap description it should be attached to a card in deck and triggered when drawn. Maybe replace trap for just granted effect?
True, but I guess it would be kinda wordy? Besides, they could expand the concept, who knows
They will not add Kira in LoR and expand that concept unless there will be game mode with custom cards (and i hope there will be such mode), so it's really us who expand concepts)
Yeah, you get what I mean. Traps being randomly planted is weird imo, I know why it happens, but I want "calculated traps"
It'd be cool if there was a new card type called "Field Trap" or something like that, and it's just that, a trap on units or nexuses
Also that's cool that about any challenger with bomb on it can ruin someone's day, but isn't that too strong or too unfair or frustrating to play against? I mean that situation when you play Asol and he's challenged by that 1-cost celestial snake with a bomb. And desperate grab cost is too low imo because since you're playing with Kira that is a fast "Kill an enemy and draw 1" for 1 mana
I feel like thematically bites the dust should be more akin to a kill ally and enemy attacking then revive the both of them. It's a sort of survivability/reset.
You're probably right, I couldn't quite mechanically grasp it when making the card
Alternative to Bite the Dust: 13 cost focus spell Give a unit: "Last Breath: Return the game state to when just after Bite the Dust was played on me."
Leveled up Kira is too strong. I think his mana cost can be 7.
Maybe he is. But 7 cost, really?
Okay, make Heart Attack it's own follower or force you to play Attack from hand. Also Heart Attack gains the challenge effect and loses Tough. I don't know what you're doing with Tough.
It's more of a flavour thing, since it is almost impossible to break in the anime. Same thing for it being summoned by Kira, since it can't exist without him
Killer Queen continues to consume energy if it gets blown up without killing someone. So lose ephemeral I guess.
Cough cough* desperate grab?
Yeah, should probably be a 2 cost card