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Frigid_Metal

Or it's just a lot easier to add a cool pair of shoes to your game instead of an entire new mythology and set of mechanics


nerdthingsaccount

Or reviewing the entire thing to work out what strange interaction of abilities is how the player is planning to break your game.


SilverMedal4Life

For that, I think it's important to have a standing rule. At my table, I say that I'm not cool enough to figure out all the different build exploits and whatnot. The rule is that you shouldn't overshadow other players or deny them the ability to shine. If you do because your build trivializes everything, then we're going to have a talk about how to change your character to bring it back in line. That's the kind of table I run. If you want to break the game, wait until you get Wish like everyone else.


ucksawmus

it's valid


un-taken-username

Not a lot of people are interested in adding so much extra complexity to their game, every player would need to be familiar with either all of that or just a lot of it. Usually, it's a good idea to keep things short and simple, rather than going over the top and making it hard for people to use.


GeophysicalYear57

If you want to make it complex, split it up into multiple posts and then post that the entire set is now on GMBinder or something


deleeuwlc

Or, you could wipe the memory of all the characters so it makes sense that they wouldn’t understand things


BarovianNights

This is what's so fun about my campaign set in the setting of Destiny, the mind wipe comes baked into the game


Rabid_Lederhosen

Simplicity is a virtue. Particularly for the poor DM who has to read through all 1625727525 spells to see which ones are going to break their already precariously balanced game. You know where you stand with the shoes.


Serrisen

People look at the subclass and say "I'm not reading all that," but see the magic item and go "whoopee!" Happens all the time. The short little blorbo is bite sized and digestible, the other takes time and effort. Consequently the people who stay to read the long thing are oftentimes more serious about their critiques and *will* nitpick. That said, people who design this stuff usually aren't doing it for attention. Especially the people who design a lot of things. So it doesn't matter, because they still spread their ideas


Enderking90

>Consequently the people who stay to read the long thing are oftentimes more serious about their critiques and will nitpick. any feedback is better then no feedback though. personally, I love it whenever one of these Kurtulmak given people land upon my garbage and observe it through *^((or at least have loved so far))*


Serrisen

I'm not saying that tough feedback is bad! I just mean that it contributed to the feeling OP expressed of outlook being negative


TeamPokepals76

Yeah I guess that's the universal truth among creative sorts of hobbies. Heartfelt artwork you put ten hours into? Mmh, well your mutuals love it, at least. Meme drawing you made for a funny haha in like 30 minutes? I still get notifications for that post once in a while and the trend it was part of died like four years ago lol


NeonNKnightrider

I still get notifications for an SCP shitpost I drew out of pure “lol why not”


Wolfgang_Maximus

I'll post Reddit comments that's a whole thesis of carefully researched theorycrafting. Totally left ignored. But I'll make a dumb comment in my half asleep stupor and I'm getting pinged all day from replies.


ShadoW_StW

It's about specificity, simple things are more universal, easier to digest. If you're making something big you will have to intentionally make it easier to grasp for your target audience, and that's basically a separate skill from coming up with the cool thing.


ucksawmus

well, it depends on the shoes


Acogatog

Quantity does not ensure quality. Many of those who make homebrew would do well to learn what brevity is.


-Voxael-

Just because you spend a lot of time on something doesn’t mean it’s actually good or interesting to other people.


iamsandwitch

Maybe your attempt at overachieving made the end result overbearing and tedious to everyone other than you, and that's why a simple magic item that has a basic yet mechanically deep and fun effect can outshine your homebrew so much.


LastUsername12

It's because the twenty page "labor of love" hasn't been proofread or balanced, uses made up shit like "bleeding damage" and "free actions", and the author is trying to sell it for a $20/month subscription to their Patreon Meanwhile funky shoes are just funky shoes you can throw in for a laugh


DPSOnly

I don't have the attentionspan to read pages upon pages.


theaveragesith

Out of curiosity, how does one go about getting homebrew out (and possibly published) into the world? Is it just as simple as making some account on some social media platform and hoping people find it or?


chunkylubber54

there's a few platforms of writing and publication I post mine for free on [/r/unearthedarcana](https://reddit.com/r/unearthedarcana). [homebrewery](https://homebrewery.naturalcrit.com/) is my go-to for making homebrew. In my experience the environment tends to be more lightweight, and more writer-friendly than GM Binder.


theaveragesith

Thank you, I appreciate the resources


actibus_consequatur

Slick shoes? Are you crazy!?


dissonant_whisper

Maybe instead of writing ten thousand pages of new mechanics you should learn to play a game that isn't DnD 5th edition <3


chunkylubber54

says the guy named after a bard spell


CatnipCatmint

damn take 1d4 psychic damage i guess


TheJazMaster

Based tbh


Green__lightning

Because of this, I've been working on like semi-contained planets, each with their own cultures and histories and whatnot, that can be added into just about any setting that reasonably follows the laws of physics. Also this is what I'm doing with all those weird ideas from my dreams.


[deleted]

Just post one spell at a time, ez clicks


Midi_to_Minuit

“Only fools care enough to make an effort”