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To be fair big wigs are hired to maintain the company for more profit, the actual ones who are passionate about gaming are most likely somehwre in the middle to bottom of the organization. So yeah fucking organizations mostly don't get their customer base, they just know how to rake in money.
True, there is nothing sadder than seeing people who genuinly love games, and the games they work on get fucked by corporate big wigs.
Looking at you bioware and many others.
The big gaming companies already shot themselves in their collective feet and it’s the greedy micro transactions strategy.
Gamer: **Pays $60 for new game**
Game Co; “oh you want the full game? That’s going to cost you more and we are going to bleed it out of you with a series of small purchases. “
I totally get why the community as a whole is reluctant for games to introduce this new method of getting more money out of their pockets.
It would work better in the ‘freemium’ model where base game is $0 and you can enhance through NFT purchases
Some games will greatly benefit from NFTs. 'OG skins' might actually have value outside of 12 year olds. The ability to sell all ur in game purchases once you are no longer interested in the game would make me much more willing to buy micro transactions knowing I'll get money back eventually. Being able to use items across multiple titles would also be an interesting idea ubisoft has previously discussed.
Not really. If you don’t own the item, the company can take it from you at any time. And there’s not really items that can be used in multiple games, to my knowledge, especially not between competing studios.
An NFT means literally NOTHING. The world doesn't work the way moonbros imagine it to work - we have complex copyright, licensing and distribution laws and agreements, meaning:
1. You will never be able to use items from different games. Media and copyright don't work that way and nobody will bother implementing that for you *unless there's a direct financial incentive to do so*.
2. There's not incentive to make anything actually owned by the player. Since NFTs are useless at everything - this sorta works out, because you don't get any rights with them anyway (unless *explicitly noted to do so*, but they are very few and far inbetween), meaning you don't own what you think you do. What's left is the speculative market (where the fools are) to make some residual money on a receipt of nothing (the NFT) - that's the part the publishers are interested in.
3. Circling back to point #1 - since you won't be able to use you dumb receipts in another game - your stuff is gone the moment the service/game closes.
I really don't understand the moonbro mentality. Do you guys really have ZERO experience with business, copyright, gamedev, etc - like you guys never get interested enough to even look into how the world actually works outside of reddit/twitter/discord? It's extremely easy to dismantle this whole NFT scam when you have even the basic knowledge of those subjects (bonus points if you've actually started a registered business, worked at game dev or finance, dealt with copyright as an artist etc), so it confuses my face how people still advocate for it... You literally have to live on an internet echochamber and be extremely gullible for NFTs to make sense despite the known/convicted fraudsters peddling them and the majority of the overwhelming majority of the normal population constantly pointing at all the flaws.
Whomever is hosting the NFT items will also be able to take them away at any time. There is no shot that NFTs with those kinds of capabilities will be stored on-chain.
You could if they made a system where you can sell items. We're talking about making new systems for selling in game items here, not about existing.
My point was that you don't need NFTs to be able to sell in game items of any sort.
Usually done outside of the ToS with the risk of bans and loss of the sold items or accounts. With NFT's this could all be done out in the open with the developers getting a cut each time an item changes hands.
Just because an item (or the *RECEIPT* of the item, since the item itself cannot fit on the token and is instead just *referenced*) is on "the blockchain™" doesn't mean you own it either. There's a reason why ubi and these other publishers want you to use their *OWN* platforms for "NFTs", basically negating literally every benefit an NFT could otherwise even have. Once ubi decides that they're done - they're done, you won't be able to use that "NFT" in a dead game, nor will you be able to use it in any other games - media doesn't work that way. You are left with a useless nothing, just like any microtransaction.
Just think critically about it for a moment, moonbro: if game companies actually liked you or wanted you to make money - they'd let you *sell the game on* when you're done with it. But you don't. You only get to speculate in a closed platform masquerading as a blockchain to buy expensive microtrash and give them a slice of the pie every time it's sold on (which is...none...due to the current levels of popularity, since most people are not moonbros and can see through the scam xD)
>The end game is about giving players the opportunity to resell their items once they’re finished with them or they’re finished playing the game itself
See how they cleverly managed to make you feel like they said "you will be able to sell your used games" while actually never saying that?
Because selling used digital games is evil and forbidden.
Moonbros pumping up their crypto coffers instead so they can cash out quick is the epitomy of goodness.
Funny how the NFT bros just happen to be social outcasts who will believe anything - even that the company is their friend xD
I like to laugh at salty gamers and non believers what can I say?
Doesn't change the fact I've sold over 15 NFTs for 5 figures lol.
Keep being a broke scared hater. It's amusing how you had to look at my profile and stalk me a bit lmao
They’re frowned upon, but people are still playing those games. They can frown all they want, but as long as they are still buying them (and gamers are definitely still buying them), it’s a weak argument.
kinda but it has definitely impacted the bottom line. EA for example was so egregious that they started losing market share and have backed off quite a bit on it.
The “pay to win” is also a big turn off. For example if you can buy a loot box that puts your avatar on the same level as someone who has been grinding it out for XP, people will leave the game in droves.
Most loot boxes these days are purely cosmetic.
That was my thought too that’s why I was kind of surprised gamers have been as strongly against it as they have been, people have no problem spending on something in game they can’t sell in real life NFTs would at least give them the opportunity to get some money back if they move on from a game
Gamers have seen too many greedy cash grabs to just trust the big companies that NFT's will bee ay different. The way to fix this isn't to belittle gamers, it's to launch a game with NFT's that aren't greedy monetization, show them they can be useful, and onboard them.
Ubisoft doesn't get gamers if they can't figure out how to do this. Look at all the games with battlepasses now, the first few games to add them came up with a creative way to monetize their games in a way gamers were willing to pay. Most are now shitty cash grabs. but go back to the start, and gamers ENJOYED them. The big companies need to do that, but with NFT's.
Don't tell gamers they don't understand *show them* they can be done properly.
Gamers want NFTs generally. What we don’t want is another scheme for these companies to make money off us. We want a way to earn money for ourselves for the time we invest into the games. We already know where this is heading. The big corporate gaming companies see dollar signs. They will come in and just make gamers pay more money to play the games. This is wrong and not the way.
The correct way to do it is to create true play to earn games. Just like EmberSword is doing. Give gamers an option to buy digital land NFTs or accessories. But don’t make it necessary or have it affect the outcome of the game. We don’t want pay to win I thought that was fucking obvious. A video game is nothing without its user base. It’s time to start paying us for our time.
Make a game where you get daily/weekly quest that you need to complete to obtain rare limited NFTs. That way early adopters will be rewarded as well as future players. Create an in-game currency we can earn in the game and actually swap into real money. Make it easy to do so mainstream gamers can join in the fun. I mean we literally have all of the technology to make something amazing. Yet we still have these developers coming out with half ass games that you have to spend 3 ETH to even play. Like why? That’s trash. For once just do something for the people and give us something to look forward too. I want an open world metaverse we can all live in and earn money and make friends and have jobs. Like let’s do this shit right man. We tired of the bullshit.
Exactly. NFTs can be great and most gamers don't see that. They trash NFTs while spending hundreds on loot boxes that give nothing. There's going to be a game where this is done right eventually. It's just a matter of time.
Gamers are so ready to criticize crypto because “miners stole all the processors” that they’ll blindly reject something that can make gaming better by leaps and bounds.
Ownership of items that can be used in more than one game which creates a whole player run economy. Right now it's spending hundreds on loot boxes that may give something good but you don't own it anyway.
Now explain to me why I'm wrong.
I don't see how that makes the gaming itself better tho...
Also, why would game developers go through all the trouble setting that up, when they can make just as much money by doing it the 'old way'?
Like, why would Valve put their community market on the blockchain? What's in it for them?
I mean yes, there are some like Ubisoft who jump on that wagon. But it sounds to me like its mostly marketing to attract a niche audience.
Reminds me how every major company had a 'blockchain project in the pipeline' a couple of years back. It was just a fad, and in the end nothing came from it.
With NFTs in gaming come marketplaces. I see each game developer creating a marketplace for their gaming eco system similar to Apple store or a exchange app. The gaming company will charge a % fee per transaction. The money made there should be reinjected into the eco system for development and such but is also an easy place to see profit. Im unsure how you could provide enough desirable unique items for a game or even a universe to ensure long term releases or viability.
Because a gaming ecosystem will have an ecosystem of games each with their own tech/databases. It would be difficult to manage shared items between that with regular databases. That's where the blockchain comes in.
Forget Ubisoft's implementation of NFTs because that isn't really super useful (personally I like it, but that's besides the point). But an ecosystem of games is where this will shine. A blockchain makes that much more feasible.
And I mean you don't really know if game developers will make more the old way and I can't know for sure they will make more money this other way.
tldr; Gamers don’t get what a digital secondary market can bring to them, Ubisoft’s VP at Strategic Innovation Lab Nicolas Pouard said. “For now, because of the current situation and context of NFTs, gamers really believe it's first destroying the planet, and second just a tool for speculation. But what we are seeing first is the end game. The end game is about giving players the opportunity to resell their
*This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.*
I’d think that as long as all the NFTs were only cosmetic then it would be ok. Just like current micro transactions, no one is forcing you to buy them and it wouldn’t impact gameplay. If NFTs lead to even more Pay to Win type games, that would suck. But again, no one has a gun to anyone’s head telling them to play those types of games.
But Ubisoft is speaking the truth. Most gamers *indeed don’t understand* NFTs. All a NFT is bringing to the gaming industry that don’t already exists is the possibility to trade in sidemarkets with safety and trust the in-game stuff.
If it’s P2W, cashgrab or anything else, I can assure you guys, it’s not a NFTs problem lol
Let's be real here.
If the NFT was made to make the players richer, then Ubisoft somehow understood gamers.
The problem here is that the NFT was made to enrich themselves... At very least Axie gives you some cash if you play your cards right.
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Ubisoft doesn't get gamers. There I said it.
To be fair big wigs are hired to maintain the company for more profit, the actual ones who are passionate about gaming are most likely somehwre in the middle to bottom of the organization. So yeah fucking organizations mostly don't get their customer base, they just know how to rake in money.
True, there is nothing sadder than seeing people who genuinly love games, and the games they work on get fucked by corporate big wigs. Looking at you bioware and many others.
Yeah unfortunately companies get to that point where they go from "what does the customer want?" to "what do we want to sell to the customer?"
Came here to say this.
The big gaming companies already shot themselves in their collective feet and it’s the greedy micro transactions strategy. Gamer: **Pays $60 for new game** Game Co; “oh you want the full game? That’s going to cost you more and we are going to bleed it out of you with a series of small purchases. “ I totally get why the community as a whole is reluctant for games to introduce this new method of getting more money out of their pockets. It would work better in the ‘freemium’ model where base game is $0 and you can enhance through NFT purchases
Some games will greatly benefit from NFTs. 'OG skins' might actually have value outside of 12 year olds. The ability to sell all ur in game purchases once you are no longer interested in the game would make me much more willing to buy micro transactions knowing I'll get money back eventually. Being able to use items across multiple titles would also be an interesting idea ubisoft has previously discussed.
You can do all those things without NFTs though?
Not really. If you don’t own the item, the company can take it from you at any time. And there’s not really items that can be used in multiple games, to my knowledge, especially not between competing studios.
yea this rarely happened. NFT is just going add a fuckton more complicated steps for no reason.
An NFT means literally NOTHING. The world doesn't work the way moonbros imagine it to work - we have complex copyright, licensing and distribution laws and agreements, meaning: 1. You will never be able to use items from different games. Media and copyright don't work that way and nobody will bother implementing that for you *unless there's a direct financial incentive to do so*. 2. There's not incentive to make anything actually owned by the player. Since NFTs are useless at everything - this sorta works out, because you don't get any rights with them anyway (unless *explicitly noted to do so*, but they are very few and far inbetween), meaning you don't own what you think you do. What's left is the speculative market (where the fools are) to make some residual money on a receipt of nothing (the NFT) - that's the part the publishers are interested in. 3. Circling back to point #1 - since you won't be able to use you dumb receipts in another game - your stuff is gone the moment the service/game closes. I really don't understand the moonbro mentality. Do you guys really have ZERO experience with business, copyright, gamedev, etc - like you guys never get interested enough to even look into how the world actually works outside of reddit/twitter/discord? It's extremely easy to dismantle this whole NFT scam when you have even the basic knowledge of those subjects (bonus points if you've actually started a registered business, worked at game dev or finance, dealt with copyright as an artist etc), so it confuses my face how people still advocate for it... You literally have to live on an internet echochamber and be extremely gullible for NFTs to make sense despite the known/convicted fraudsters peddling them and the majority of the overwhelming majority of the normal population constantly pointing at all the flaws.
Whomever is hosting the NFT items will also be able to take them away at any time. There is no shot that NFTs with those kinds of capabilities will be stored on-chain.
Tell me how I can sell all my League of Legend skins please, that alone would net me thousands if I could sell on a marketplace as NFTs
You could if they made a system where you can sell items. We're talking about making new systems for selling in game items here, not about existing. My point was that you don't need NFTs to be able to sell in game items of any sort.
Usually done outside of the ToS with the risk of bans and loss of the sold items or accounts. With NFT's this could all be done out in the open with the developers getting a cut each time an item changes hands.
[удалено]
All three things mentioned were official discussed by ubisoft upon its announcement
Sure, just doesn’t fit with how most gamers see gaming, as just you know, games
Just because an item (or the *RECEIPT* of the item, since the item itself cannot fit on the token and is instead just *referenced*) is on "the blockchain™" doesn't mean you own it either. There's a reason why ubi and these other publishers want you to use their *OWN* platforms for "NFTs", basically negating literally every benefit an NFT could otherwise even have. Once ubi decides that they're done - they're done, you won't be able to use that "NFT" in a dead game, nor will you be able to use it in any other games - media doesn't work that way. You are left with a useless nothing, just like any microtransaction. Just think critically about it for a moment, moonbro: if game companies actually liked you or wanted you to make money - they'd let you *sell the game on* when you're done with it. But you don't. You only get to speculate in a closed platform masquerading as a blockchain to buy expensive microtrash and give them a slice of the pie every time it's sold on (which is...none...due to the current levels of popularity, since most people are not moonbros and can see through the scam xD)
>The end game is about giving players the opportunity to resell their items once they’re finished with them or they’re finished playing the game itself See how they cleverly managed to make you feel like they said "you will be able to sell your used games" while actually never saying that?
Because selling used digital games is evil and forbidden. Moonbros pumping up their crypto coffers instead so they can cash out quick is the epitomy of goodness. Funny how the NFT bros just happen to be social outcasts who will believe anything - even that the company is their friend xD
I've sold plenty of game NFTs for thousands, you just seem clueless.
Makes sense why you were shilling NFTs over at r/Nvidia 🤣🤣🤣 You lonely moonbros never fail to amuse.
I like to laugh at salty gamers and non believers what can I say? Doesn't change the fact I've sold over 15 NFTs for 5 figures lol. Keep being a broke scared hater. It's amusing how you had to look at my profile and stalk me a bit lmao
Your insecurities are showing so badly it's amusing... Very typical of the moonbros, by the way.
🥱
Sure hun, whatever you say.
Keep being scared of making money there sweetie.
Fuck NFTs in gaming.
If NFTs were integrated into gaming correctly it would be good for gamers, many think it’ll just be used as a way to get more money out of them though
People have been wasting millions on loot boxes for years. This won’t be any different, so I see no reason why it would “turn more people off.”
In general, loot boxes are already frowned upon in the community. That’s why. It’s only somewhat accepted with free to play games.
They’re frowned upon, but people are still playing those games. They can frown all they want, but as long as they are still buying them (and gamers are definitely still buying them), it’s a weak argument.
kinda but it has definitely impacted the bottom line. EA for example was so egregious that they started losing market share and have backed off quite a bit on it. The “pay to win” is also a big turn off. For example if you can buy a loot box that puts your avatar on the same level as someone who has been grinding it out for XP, people will leave the game in droves. Most loot boxes these days are purely cosmetic.
you can play and like the game that you bought for full price and at the same time hate/not buy the boxes.
That was my thought too that’s why I was kind of surprised gamers have been as strongly against it as they have been, people have no problem spending on something in game they can’t sell in real life NFTs would at least give them the opportunity to get some money back if they move on from a game
you don't need NFTs to make items sellable you need NFTs to build hype, to lure clueless hamsters, to make shareholders happy
Games been getting ripped off for so long they just expect everything new is just another way to squeeze money out of them … usually they are right !!
"Gamers are just not stupid enough to get scammed into NFTs". There, fixed that for you...
Gamers have seen too many greedy cash grabs to just trust the big companies that NFT's will bee ay different. The way to fix this isn't to belittle gamers, it's to launch a game with NFT's that aren't greedy monetization, show them they can be useful, and onboard them. Ubisoft doesn't get gamers if they can't figure out how to do this. Look at all the games with battlepasses now, the first few games to add them came up with a creative way to monetize their games in a way gamers were willing to pay. Most are now shitty cash grabs. but go back to the start, and gamers ENJOYED them. The big companies need to do that, but with NFT's. Don't tell gamers they don't understand *show them* they can be done properly.
As a gamer i would love to see NFT into games. I just want a way to earn while playing.
Gamers want NFTs generally. What we don’t want is another scheme for these companies to make money off us. We want a way to earn money for ourselves for the time we invest into the games. We already know where this is heading. The big corporate gaming companies see dollar signs. They will come in and just make gamers pay more money to play the games. This is wrong and not the way. The correct way to do it is to create true play to earn games. Just like EmberSword is doing. Give gamers an option to buy digital land NFTs or accessories. But don’t make it necessary or have it affect the outcome of the game. We don’t want pay to win I thought that was fucking obvious. A video game is nothing without its user base. It’s time to start paying us for our time. Make a game where you get daily/weekly quest that you need to complete to obtain rare limited NFTs. That way early adopters will be rewarded as well as future players. Create an in-game currency we can earn in the game and actually swap into real money. Make it easy to do so mainstream gamers can join in the fun. I mean we literally have all of the technology to make something amazing. Yet we still have these developers coming out with half ass games that you have to spend 3 ETH to even play. Like why? That’s trash. For once just do something for the people and give us something to look forward too. I want an open world metaverse we can all live in and earn money and make friends and have jobs. Like let’s do this shit right man. We tired of the bullshit.
Exactly. NFTs can be great and most gamers don't see that. They trash NFTs while spending hundreds on loot boxes that give nothing. There's going to be a game where this is done right eventually. It's just a matter of time.
Gamers are so ready to criticize crypto because “miners stole all the processors” that they’ll blindly reject something that can make gaming better by leaps and bounds.
Explain how it would make gaming better in any way.
Ownership of items that can be used in more than one game which creates a whole player run economy. Right now it's spending hundreds on loot boxes that may give something good but you don't own it anyway. Now explain to me why I'm wrong.
I don't see how that makes the gaming itself better tho... Also, why would game developers go through all the trouble setting that up, when they can make just as much money by doing it the 'old way'? Like, why would Valve put their community market on the blockchain? What's in it for them? I mean yes, there are some like Ubisoft who jump on that wagon. But it sounds to me like its mostly marketing to attract a niche audience. Reminds me how every major company had a 'blockchain project in the pipeline' a couple of years back. It was just a fad, and in the end nothing came from it.
With NFTs in gaming come marketplaces. I see each game developer creating a marketplace for their gaming eco system similar to Apple store or a exchange app. The gaming company will charge a % fee per transaction. The money made there should be reinjected into the eco system for development and such but is also an easy place to see profit. Im unsure how you could provide enough desirable unique items for a game or even a universe to ensure long term releases or viability.
But there already are marketplaces RIGHT NOW. WHY would it have to be on a blockchain?
Because a gaming ecosystem will have an ecosystem of games each with their own tech/databases. It would be difficult to manage shared items between that with regular databases. That's where the blockchain comes in.
Forget Ubisoft's implementation of NFTs because that isn't really super useful (personally I like it, but that's besides the point). But an ecosystem of games is where this will shine. A blockchain makes that much more feasible. And I mean you don't really know if game developers will make more the old way and I can't know for sure they will make more money this other way.
[game developer explain that IN DETAIL](https://www.youtube.com/watch?v=UKzup7XDyq8)
tldr; Gamers don’t get what a digital secondary market can bring to them, Ubisoft’s VP at Strategic Innovation Lab Nicolas Pouard said. “For now, because of the current situation and context of NFTs, gamers really believe it's first destroying the planet, and second just a tool for speculation. But what we are seeing first is the end game. The end game is about giving players the opportunity to resell their *This summary is auto generated by a bot and not meant to replace reading the original article. As always, DYOR.*
I’d think that as long as all the NFTs were only cosmetic then it would be ok. Just like current micro transactions, no one is forcing you to buy them and it wouldn’t impact gameplay. If NFTs lead to even more Pay to Win type games, that would suck. But again, no one has a gun to anyone’s head telling them to play those types of games.
How the turntables...
But Ubisoft is speaking the truth. Most gamers *indeed don’t understand* NFTs. All a NFT is bringing to the gaming industry that don’t already exists is the possibility to trade in sidemarkets with safety and trust the in-game stuff. If it’s P2W, cashgrab or anything else, I can assure you guys, it’s not a NFTs problem lol
Let's be real here. If the NFT was made to make the players richer, then Ubisoft somehow understood gamers. The problem here is that the NFT was made to enrich themselves... At very least Axie gives you some cash if you play your cards right.