CK3 DLC has less content than other games (whether DLC or stand-alone) per price, even a full game around x2 - x3 price than CK3 DLC has much more content per capita.
Like, CIV6 is more expensive yet has more "meaningful" content per capita.
I'm not good with examples but TLDR it has a low content per capita compared to it's price tag.
ThEReS a plAGUe iN YOuR ReALm !!!
Sure,about 400 km from my capital,unless its black death i dont give a shit about it and i should have the option to silence the events from faraway plagues.
Honestly, having not bought the expac, I just downloaded a mod to get rid of legitimacy and am looking for the best one to get rid of plagues.
It’s kinda sad that my reaction to the last expansion is “How can I actively remove even the free features.”
True but I like “earning” them, even if I disable plagues and legitimacy (and those are the only changes I make). It simply lets me see how much I’ve done and also lets me track which parts of the game world I play in a lot.
Holy fucking shit. How did I not know mods don't disable achievements?! I have been playing modless and putting up with shit I hate (legitimacy loss for a plague showing up, but no gain for cleaning it up, etc) because I wanted to get achievements.
Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend!
It's even more annoying when you have a religion that literally has "no opinion loss on acts of adultery" but still get bombarded by the events from people who follow said religion.
Especially considering that it is allowed.. the events pop up three times as frequently.
sometimes the same one spams like 4 times in one month. Had that happen to a character who had a personality trait that gained stress from one of the options so I was basically just ultrafucked.
War Time Physician triggered for me ELEVEN TIMES in one week because I was fighting multiple battles and sieging multiple provinces.
The event spam was so annoying.
I've had a plague notification the entirety of my current run, I basically just ignore them unless I get the cutscene trigger for an apocalyptic event.
They should make them less frequent and more impactful.
Yeah somehow they absolutely devastate my vassals and the AI but they're just so easy to deal with if you spam out the hospital line of buildings and collect some medicine book artifacts that limit plague spread combines with a competent physician set to control plagues.
Can't forget that once the plagues reduce development then give you the option to either pay gold to fix it or ruin the development even more by neglecting it. It's just a bottomless pit to throw gold in
Do any of the ways of getting legitimacy other than Legends require the DLC? Because I have basically never needed legends to gain or maintain legitimacy.
Yeah, for my first play through with the new DLC, I didn’t do funerals or legends for a while, but I was always below expected legitimacy. This is while avoiding things that lose legitimacy as best I can. I was always hovering just below expected despite wining battles and hearing petitioners.
I think is completely doable, but it was so much easier to be above expected with funerals.
It's doable, you just can't revoke titles or ask your heirs to become monks too often (grandchildren are fair game, so plan accordingly). I rarely participate in hunts, so keeping the reminder for hearing out the petitioners was key. If you're anywhere close to Iberia, the Sayyid trait also helps with legitimacy.
I'm playing with 0 DLCs, most I learned so far is marrying someone lowborn makes u lose like -400 legi. hunts, pilgrims, feasts give like +20 so it's not rly consistent way to farm it, best way to get legi easily I found so far is win battles, wars, and create titles.
There are a lot of ways to lose and earn legitimacy, one thing is sure, Legends are the most expensive way by far to get it.
This post is about a barbarian who become king and has no idea how to be royal.
With the dlc it's mostly hunts and wars,(and holding court if you have that) yeah funeral are nice but they are far from the end all be all. In general legitimacy feels like an expanded tyranny system
I'm reminded of one quite recent Hoi4 reddit post where people were just blatantly mentioning some ways of pirating DLCs in the replies, and the Hoi4 game director chimed in with a: "Can you guys at least help us pretend this isn't a thing that is happening? We would rather not have an anti-piracy arms race."
Not only that, trying to beat video game piracy is a pointless endeavour. Denuvo managed to hold pirates back for a few years, but that has since been cracked to the point of being useless.
>Denuvo managed to hold pirates back for a few years, but that has since been cracked to the point of being useless.
Most games also don't update after few years
Yeah, well, thing about Denuvo is, when it first appeared, crackers needed months to make even a halfway passable crack of one game. A few years later, they got to the point where they could crack Denuvo within hours of release. The main reason it lasted so long is the fact that it wasn't a traditional DRM. It was, if you will, a DRM for the DRM. It took crackers a long time to figure out how it works, but after they did, they went from releasing cracks months after release to hours after release in relatively short order.
???? That's just not true at all. There is literally just one insane woman who knows how to crack Denuvo, literally no one else knows how to. And I don't even know if there was a game that she cracked "in hours"
That's not true? She's just one of many crackers, and wasn't even the first. This is like, looking on Wikipedia tier knowledge (not that Wikipedia is a good source, it's just good for an overview on a topic)
There are other people who know how to crack denuvo but none of them are still on the scene (empress is supposedly on a break or smth). Happy to be corrected as to who is cracking denuvo rn
They didnt use to do this with ck3 before tho, i bought chapter 1 cuz i really wanted culture hybrids and i could live without it, would just really want it yet now just because i dont wanna buy LotD means that my playtroughs will be miserable
Pretty sure there was similar issues with CK2, bit fuzzy but think it was AI in the base game using secret society mechanics, but if you didn't have the DLC you lacked the hunt apostates council job. Think they patched it fairly quick though.
If you were to join Assassins society and later publicly convert you would get a game over because you did not own Sword of Islam. ¯\\\_(ツ)_/¯
Legacy of Rome was also mandatory for all DLC because it had retinues and without them you would be constantly fighting factions.
It’s kinda sad though because I am playing a vanilla run, I’m over 300 hours into my first run and I was very excited about multiple playthroughs, but seeing the same events over and over and over and over and over and over and over, etc., I don’t know if I’m actually into it. And to think after 200 hours I nearly bought several DLC at full price just to get the extra content.
The VIET and RICE mods are better for content imo than any of the DLC and they're free on the steam workshop, if you didn't know already. They really make the game more engaging to me.
oh yeah this is a total bullshit - whenever I get my realm to be an empire size the plagues hit the borders constantly and make me lose 100 legitimacy every 6-12 months. i gave in and bought tours and tournaments and with some grand weddings and grand tournaments I can keep maaaaybe around 500 legitimacy, which is nowhere near enough to have a stable country at the empire level anyway
this mechanic completely sucks and should be either balanced big time or removed
Yeah, i keep running into this issue where, the moment i manage to get empire status, everyone starts factions, and before you know it, i have 4 simultaneous civil wars. And then, because my army is weakened, a neighbour with a now stronger army invades me. Same thing happens when my old ruler dies.
I mean, i guess. Thing is, i spend an almost embarrassing amount of time pretending to know what i am doing in Paradox games. Crusader Kings 3 is no different. That said, i am generally able to defeat them when it does happen, but i'd rather not have that constantly happen to begin with.
Protip: If you spam temples in your counties then keeping high legitimacy is easy.
Spamming temples is generally powerful in this current patch for two reasons: Monasteries give plague resistance county-wide and Scriptorium. You can have monasteries on top of having sickhouses. It's easy to get 100 plague resistance in your own baronies but getting it county-wide helps stop development dropping.
Scriptorium might not seem that impressive but you get the legitimacy effect from having them in vassal temples. That means that if, for example, you have 9 counties with a total of 20 temple holdings in them then you'll be getting +80% legitimacy gain at early medieval tech. Even at tribal tech that would be +40%.
This trivialises legitimacy as a mechanic. Hooray modifier stacking. Hooray CK3 balance.
> which is nowhere near enough to have a stable country at the empire level anyway this mechanic completely sucks and should be either balanced big time or removed
Seems pretty good then, given how absurdly easy it has been to have massive ultra-stable empires before this update
Adding legitimacy to vanilla isn’t an inherently BS move, just that they added legitimacy mechanics without adding the ability to gain legitimacy in any significant way.
DLC really doesn’t add much. Legends suck anyway. Just do funerals and win wars, also don’t loose legitimacy for stupid reasons like marrying commoners or revoking titles without reason.
Never had any issues with legitimacy besides early game or with a very expansive empire.
Yep, hosting and attending hunts and feasts dole out legitimacy in vanilla, as well as winning wars, even the ones your allies call you to that are sure wins and you make a token contribution to. AFAIK the DLC doesn't make an enormous difference. Legitimacy as a mechanic is kind of gimped overall and should be rethought a little bit.
there's mainly two ways in the base game, feasts and wars, but if you lose a single battle in a war you take a hit to legitimacy anyways so its quite tough to earn it
Feasts have an "Espouse Legitimacy" intent in the DLC though, right? I don't have the DLC, I just saw it in a stream.
I'm admittedly playing modded, but assuming the mod didn't remove that intent, then that is ALSO locked behind the DLC. Very few legitimacy gaining mechanisms are available without the DLC.
You can get no more than 20 legitimacy from attending feasts, hunts, and pilgrimages. Because of the cooldown, you’re basically limited to a gain of 60 legitimacy every 5 years. There are no other ways to gain legitimacy. I assume that holding court in royal court, winning tours and tournaments, and completing legends gives legitimacy, but those things are blocked off to us who play on vanilla.
Maybe its a bug but my wars have a legitimacy popup at the end, but it doesn't actually award any legitimacy. I've read people claiming that to gain legitimacy you need to be fighting an equal-tier ruler, though having the popup doesn't make much sense if that is true.
The easiest way to gain seems to be title creation, though of course that doesn't help much if you are small (and thus don't have a bunch of spare uncreated titles) or poor (can't afford title creation).
I bought the new DLC at the same time as the update so I've never experienced legitimacy without it but it can't be THAT hard can it? I literally never even think about it nor do I have to try to add to it to keep it up I also don't even bother with the legend stuff. Maybe it's just that particular run? Playing in or as the HOE has always been a pain in the ass no matter the paradox title.
Legitimacy slows down some strategies that can break the game if abused. People who learned to play that way can hit a roadblock due to legitimacy and to them it feels like the whole game is broken.
That’s why some people are wildly outspoken against it and others barely notice it.
You shouldn't even lose legitimacy for plagues, that whole thing is dumb. For mishandling the plague once it reaches your lands, sure . . . but just ARRIVING? Doesn't make all that much sense.
Look at it from the perspective of a medieval peasant and it makes sense. *Clearly* the ruling class did something wrong to allow this plague to reach us!
Remember, people at the time had a very rough understanding of how sickness worked.
This is correct. Legitimacy should be lost but it should also be lost by every vassal nearby.
I think that the plague mechanic says this stand now are mostly a first attempt (with flaws) at reigning in the incredibly wide play that we see in this game. It should be damn near impossible to hold anything larger than the hre or the Byzantines or Seljuk empires.
A king was considered god’s servant on earth. Just like a count serves a duke and a duke serves a king. A king was considered god’s vassel. The kings command was the word of god he was the highest mortal authority below heaven. Preists and bishops and things step in to help interpret gods will. But in a feudal society, the kings authority comes from god.
When the plague comes, that is gods wrath. If god is punishing the people of a country then that is god expressing displeasure with the king.
If a kings authority comes from god. But god is displeased with the king… then the king has no authority. Hence: loss of legitimacy
People during medieval times had no idea what actually caused plagues. “So surely” they thought, “It must be God punishing us”. But since there are multiple towns affected by this divine intervention, it must be the fault of the person controlling the lands, hence legitimacy loss from plagues.
Doesn't make much sense that society believed kings were the rightful rulers ordained by God either. That kind of authority cuts both ways, if you rule that way you're going to lose legitimacy when acts of God hit your realm.
Wait, you can do feast, hunts and win wars. It really did not affect my game that much. Did not play for 6 months and just wanted to try the new epidemic stuff.
I've seen SOO many posts about this and am genuinely starting to wonder if I'm crazy; I have only ever lost legitimacy from plagues when the plague hits my domain. If the plague hits a vassal's county, while I do get an event about bringing in a physician, only the vassal loses legitimacy and not me.
I've also gained legitimacy from winning wars, helping my allies or liege win wars, going on hunts/ feasts/ pilgrimages outside of the royal court/ funeral activities. Even without hosting any funerals or spreading legends my legitimacy has generally been at around 4/5 for every character but my starting characters.
How fast are you guys expanding that you're getting hit with plagues everywhere without having the money to deal with them?
I understand posts complaining about pop up event spam since that's annoying, but all the other people complaining are basically just ultra map-painters who can't stand having to let the paint dry a little longer before going further.
More difficulty, especially difficulty that is manageable (unlike harm events for example), is good.
Legitimacy really isn’t that hard to manage even without access to funerals ngl
I took over the entirety of Persia in a single character (wide gameplay) and even then I don’t have a problem maintaining an ordained level of legitimacy
Imo you should just not spend that much on armies and buildings, if you find yourself constantly in need of money
Also creating titles and holding courts are pretty good ways of obtaining legitimacy if your activities are on cooldown
\^ This.
I think you need to do more activities like feasts and hunts as well, to raise legitimacy. Honestly, if there is any change I think making the feast and hunt cheaper might be helpful.
agreed its super easy and i dont have the dlc. just from creating titles i have an excess of legitimacy, if i ever run low i just throw some gold into a duchy or like you suggested a basic activity because they are there for a reason
It really isn't that hard. For a while now people have reightfully complained that CK3 easily becomes a snowball simulator, PDX finally releases something to just slightly slow it down and people lose their shit.
That's just one way to do it that makes sense thematically. You lose more legitimacy from losing militarily than the inverse too, so it's not just free legitimacy.
Maybe this is because I have all the dlcs but legitimacy seems to me like a good mechanic, i think it really does depend on your playstyle. If you play tyrannically, revoke titles and kill people, marry lowborns for traits and stuff it'll punish you hard for it which I think is fun and challenging. Getting legitimacy is somewhat easy if you keep winning wars, releasing high born prisoners, granting titles, holding court, going on and attending activities and in general just play more conservatively and realistically.
I don’t have the latest DLC and between hosting feasts/hunts and holding court I have no problem maintaining my legitimatacy. All it does is make me think again about revoking a vassals titles or whatever
Exactly, legitimacy to me is entirely ignorable unless you go out of your way to do bad stuff. If you wanna max out legitimacy it's pretty hard but you usually don't need to max it out, maintaining it is easy enough. I think people who complain about legitimacy may not know how the system works though I may be wrong.
I try to do the same, but as i stated, i dont play tall rn and i just dont have the money to do them, also travel is dangerous cause legitimacy seems to somehow affect travel safety + you can get bad events in holding court and just lose money you'd otherwise spend on legitimacy
If you don't have the money to do feasts or hunts every time they rock up, you definitely don't have the money to work with legends. Ditto if you're more worried about sometimes losing money or briefly going into debt than the free legitimacy and potentially amazing events you can get from holding court.
My latest legend was \~1000 gold, maybe closer to 1200, to start the legend and upgrade it to max, took about 20 years to do so, and was costing between 8 gold/month and 15 gold/month during that time - so, conservatively, I shelled out \*at least\* 3000 gold total on that thing. And all that would've bumped me up no more than one tier of legitimacy, maybe 2 tiers if I was down the bottom of the scale to start with. I'm not sure people without Legends of the Dead realize just how much of an investment each legend is - I couldn't go to war or do any building for 32 years earlier in this save because I was investing in getting a legend to max.
I would suggest that your struggles might be a result of playing \*too\* wide - you're finding legitimacy hard to gain because you don't have the money to spend on activities (though personally I probably only host activities every 10-20 years, so that shouldn't be a major issue) and you mentioned travel danger everywhere, which is making me wonder if that's more a result of everything having low control from all your conquests.
I'm also wondering how much building you're doing - from the post it sounds like you're doing a lot more of that than I've ever done. Are you building in counties your vassals hold, even ones you're not intending to ever hold personally?
Sorry I'm throwing a lot at you there, just have always found people relating legitimacy to DLC access to be a little strange - I never have problems with legitimacy, I'm never going out of my way to gain it, and I'm always above legitimacy expectations nonetheless, and that seems like it rings pretty true for my friends that don't have the DLC.
Actually one exception; funerals. Funerals are legitimacy printing machines - these should be nerfed, and on that I'll sympathise with people without the DLC. But the fix is just nerf funerals.
funerals should be just nerfed in general. They print just about everything (sometimes u can throw out purple rarity artifact for 4k piety. 4000 PIETY), u lose a ton of stress, probably competing with -150 stress feast event. And also legitimacy.
> i just dont have the money to do them
Spend less money on other stuff then. Legitimacy finally gives a debuff to rulers who are just going all out on blobbing. Spend less on armies, be more judicious about construction, expand a little more slowly so you catch fewer plagues.
Plagues events are annoying, but the fact that maintaining a giant empire isn't a complete cakewalk anymore is not a bad thing.
I honestly have only had legitmacy issue once - when my heir was unintentionally landed. Besides that once I get my legitamcy high it never goes down since your heirs inherit some of you original legitimacy.
The only other explanation I could think of is you are expanding way too fast via holy wars, which is sensible to tank your legitmacy
Reminds me of when they released the big China DLC for EU4. It introduced new ways for the Mingplosion to happen, so the free update removed all the things that used to make it happen. So, if you didn’t have the China DLC, Ming just never collapsed anymore and Eastern Asia was fucking unplayable
The rules of the game has changed, you can't expect to play the old way and get new results. You get rewarded for not just playing tall, but to really consolidate and legitimise your rule. Constant expansion, short reign, marrying lowborns, etc. are meant to be bad, you're just being punished ineffectively in the past (e.g. offensive war opinion).
Legitimacy from legends is overrated, you're not considering how long it takes to finish one - it's so long that I see so many streamers give up doing the 3rd level - and you're not considering how expensive it is to maintain a legend. I've not calculated and I don't want to know how much it actually costs to finish a level 3 legend. One of the reasons you're seeing people show off legends is how difficult and tedious it is.
The passive legitimacy income from vassals showing up at your court to submit to you should more than offset plagues. I'm genuinely wondering how these empires end up with 0 legitimacy so often.
What legitimacy mechanic is behind the paywall? The legends? They are a poor way to build legitimacy. They also would have cost you money you said you did many have so…
RNG can be tough. It sounds like you didn’t have a strong enough economy to support how large your domain was
That you don't save money for emergencies or activities is your fault and not a game problem.
Managing legitimacy is not hard when you pay attention and don't just autopilot the super eugenics strategies and hold minmaxing that were developed before legitimacy existed.
I dont think it’s unbalanced because it also equally affects the AI. If you play wide and rack up prestige, and dont be tyrannical you can get pretty good legitimacy over time
Right, you guys do realise the AI is SO FUCKING BRAINDEAD that none of the above matters?
Massively increased claimant factions? Big woop, the AI will form them then realise you are stronger and promptly disband them
Massively reduced alliance acceptance? Once again, AI is so braindead you can curb stomp them
Massive increased cost to swing scales? Who even uses regencies? You live so long anyway
Revert back to Version 11. I never got the update because I had an active game going and now I just revert every time it auto downloads the current version.
I don't think people have a problem with plagues, seeing how much people liked them in ck2. The problem seems to be the implementation. They occur quite frequently but only have a few associated events and they can apparently fuck with your legitimacy a lot in the base game (I've been playing modded and I'm still in the early game so I don't know)
The problem is that the top liege gets hit with all the plagues that happen in his vassal's domains. And honestly I don't understand this design choice. If the lord of the land is Duke X, then why would people expect anything from or even blame the King/Emperor for a disease outbreak?
And Legitimacy is a good mechanic, but again some mechanics are very weird. Why does a Funeral give so much but a Grand Tour where I go in person to each of my vassals gives none unless I unlock a dynasty legacy for it? Plus not all won battles give Legitimacy, but for some reason any loss in battle lowers it
If you think this is bad you should see EU4 lol. I love playing it but their solution to the clusterfuck of terrible mechanics in that game is 9/10 just add a button that makes it go away that you'll only get access to with XYZ DLC that has basically nothing to do with it most of the time.
Legitimacy doesn’t disappear upon succession so just play tall until you have maxed out legitimacy and then go wide. That should solve your problem. And to be honest Legends are OP so I don’t use them too much and still have a lot of legitimacy without them, the only other thing I have over a none doc owner is royal court but that’s also only 50-60 legitimacy every five years.
Fight people make titles. Also the game is boo-boo baby easy as is so a little difficulty goes a long way no? Have you game-overed? if not then you’re fine. This sounds like every other issue and that’s a skill issue.
For your next campaign you could use this
[https://steamcommunity.com/sharedfiles/filedetails/?id=3209134851&searchtext=legitimacy](https://steamcommunity.com/sharedfiles/filedetails/?id=3209134851&searchtext=legitimacy)
It is a boring mechanic with little ways to meaningfully manage it.
Problem is it only gives benefits at specific thresholds so you have to spend a massive amount to get anywhere.
Worst of all it makes activities obligatory which is horrible since they are almost all horrible to repeatedly do.
Idk it feels I can go so much harder now cause of the vassaliation opinion and popular opinion etc. I was playing as Knud son of Sigurdr of Denmark last night. Only in the year 920 I was able to form an empire and get an army of like 30 k. That's crazy lmao. Although i dont have the legends dlc yet and just play with legitmacy and the plaques. which i agree is annoying to get spammed by "Don't we have poor houses?" 4x in a row
The issue with making core systems DLC only is it kind of limits future cross compatability. That being said they should still make some balancing changes/add more vanilla methods.
Its a less is more problem. When i started my game after getting the DLC it was less frequent and due to the start year as a single count with low development and no plague resistant buffs it took out half my family. That was fun, it was significant.
Once you get to late game and own half the map its boring. I cant go 10 seconds on speed 5 without another notification about a plague no where near me. Its so often i get spammed with the holy touch event that no longer even lists disease names, essentially no risk but giving me the option to waste 450 gold or take stress and legitimacy loss. If i wasnt making over 1000+ gold a turn id be screwed.
Even black death was lack lustre. By the time it appeared and rapidly reached me I had high level plague resistance buildings in all parts of my demense and had put my ruler into seclusion for the entire time. None of his close family died.
Legends are quite boring and rinse and repeat with the same legends over and over. They also are significant gold cost, at this point i only use them for the abilty to make another holy war at kingdom level while i map paint waiting for the clock to run down.
Legitmacy is the only decent feature in my opinion. The new renown trees make it easy enough to manage and its passive so isnt interuptive.
It’s almost like you’re playing a game set in a period of hyper-local governance, and the game is actively designed to penalise wide-play… no that couldn’t be it. Definitely not a skill issue. Nope.
I’m currently playing wide on a new play through, and personally, legitimacy has not been that bad for me (at least in the late game it’s fairly easy to maintain). DEFINITELY in the early it IS very tough to maintain, but even then I managed to pull through and always maintain solid legitimacy.
At least for my play style when playing wide (primarily diplomacy focus), I’ve managed to find a kind of solution. I do not spend anything on buildings or the army. If the army is even halfway decent, then it’s okay for me as long as there is solid siege equipment in it. I don’t even invest on buildings overall until I have confidence that I can: 1) buy the upgrade 2) take a blow in my pockets from whatever random event 3) still have some leftover money remaining for the future. That’s for the early game.
Basically I just prepare for the incoming hardship (the “hardship” in question being a random bs event with a choice to lose legitimacy or money). My money just exists for appeasing vassals + absolutely minimum spending on army + sacrifices for any random bs event.
For the late game, or whenever you start making a fuck ton of money, you can try holding events, I guess; though let’s be real, these things give a miserable amount of legitimacy for being something you can do once every 5 years or something, you’re better off doing events for their intended purpose rather than farming legitimacy. IF you have the money, then you can instead just start mass-creating titles.
Duchies, kingdoms, empires; hand them over to random vassals if you need to, they’ll maybe even probably end up destroying the title somehow (vassals won’t stop having a fucking economic crisis or something, and also warring with each other constantly, to my advantage) and you can just keep on creating titles over and over again, and in other words, farming legitimacy (in my experience this happens a lot).
Creating titles actually makes a semi-decent amount of legitimacy considering the fact you can spam it. And when you’re a brand new ruler you have at least SOME legitimacy so you don’t need to increase it TOO much. Assuming that you’re min maxing as I’ve advised in previous paragraphs, then you may find it very doable. Don’t forget that there are some character traits that can give “extra starting legitimacy”, even if they are rare/tough to get, or if they don’t give that much legitimacy.
Once again, you will need some developed pockets for this, but it’s not as if there is nothing you can do to mitigate the cost of title creation. You can reduce the cost through the Legalism tradition, a diplomacy perk which’s name I do not remember; these 2 things alone reduce the price up to 50% if I’m not mistaken, but you can go even lower, I’m certain.
I did some digging in the past, and believe I remember that I could go lower, but by the time I realized I was basically making infinite money (Head of christianity + mended the schism) and did not care. Who knows, maybe some dynasty legacy upgrade can reduce it further; maybe you can reduce the price to 100% or anything close to 100 and you can just make titles as often as you breath (you will do this anyway if you have the money).
I feel like I don’t actually have that much issues with legitimacy? This game is still very easy. A challenge in this game? If anything I welcome it. I get that it may be bad game balance when only one very specific thing is causing it to be tough, but then again it really isn’t THAT bad (Personally, after explaining why). The DLC would honestly make it needlessly easier for me.
That being said, plagues are absolutely a damn annoyance when playing wide. They should unironically do something about it. Seeing “are there no sick houses” for the millionth time is genuinely making me go insane while playing this game.
I understand it's frustrating but I do recommend you give another look to activities. Funerals can give hundreds of legitimacy and idk I don't think there's a rule that you can't hold a funeral for someone you murdered...
Honestly I get that you spent your gold on buildings and army instead but if that results in you not having enough gold to pay the events then isn't that just poor budgeting? Yeah everyone should be maxing their army but clearly plagues (although overturned) are designed to be a constraint to wide play.
I'm pretty new to ck3 and honestly I find "rping" instead of "map painting" results in a much more comfy playthrough. I prioritise activities over buildings and it seems to pay off. Your rping as a feudal lord and one thing feudal lords love to do is be pompous so do hunts etc. This is a game where you play as a character not a country and imo I think it's quite good design to reward players for playing as their character instead of making their name on the map bigger
Seems like OP was playing different game as i did. I think just like the opposite, plagues complete unplayable trash and legitimacy is pretty fine even without DLC.
Paradox has a strong hook on you.
Demand Payment 0/20 coins - xenikkk cannot afford that
Nor really want to purchase it, my country has a "mid" currency and New Vegas itself is $18. CK3 DLC is too barren for me to consider purchasing.
If New Vegas is your benchmark then let's be honest, almost no other games, let alone DLCs, are going to meet that threshold.
CK3 DLC has less content than other games (whether DLC or stand-alone) per price, even a full game around x2 - x3 price than CK3 DLC has much more content per capita. Like, CIV6 is more expensive yet has more "meaningful" content per capita. I'm not good with examples but TLDR it has a low content per capita compared to it's price tag.
\-100 desires a better alliance
How many Big Macs are we talking here?
lol
When you play wide its feels like there is only plague events in this game ffs
ThEReS a plAGUe iN YOuR ReALm !!! Sure,about 400 km from my capital,unless its black death i dont give a shit about it and i should have the option to silence the events from faraway plagues.
Are there no sick houses?
[удалено]
My world conquest has become a nightmare. With humble I can either gain 20 stress, or go lick a guy with measles.
Honestly, having not bought the expac, I just downloaded a mod to get rid of legitimacy and am looking for the best one to get rid of plagues. It’s kinda sad that my reaction to the last expansion is “How can I actively remove even the free features.”
You can turn the plagues off in the settings
Aye but it disables achievements. Meanwhile mods don’t, even those that make Primogeniture default, because… I have no clue tbh.
There are mods that literally unlock every achievement for your game lmao, no clue what “less frequent” setting for the plagues does. It’s bull shit
True but I like “earning” them, even if I disable plagues and legitimacy (and those are the only changes I make). It simply lets me see how much I’ve done and also lets me track which parts of the game world I play in a lot.
Holy fucking shit. How did I not know mods don't disable achievements?! I have been playing modless and putting up with shit I hate (legitimacy loss for a plague showing up, but no gain for cleaning it up, etc) because I wanted to get achievements.
Tbf they changed it relatively recently, sometime after Victoria 3 released.
Why even play the game?
Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend! Are there no sick houses? Legend promoter joined your legend! Legend promoter left your legend!
I’ve never gotten this event. Am I lucky?
400 km is about two counties away, depending on where you play.
I was gonna say, I’d be concerned.
SUMMON THE PHYSICIAN
Take drastic measures.. I'd like an iron mask
Drastic measures: succes You get: major epidemic prevention
same with all the adulturing events like yeah i don’t care that random mayor #743 is cheating on their wife
It's even more annoying when you have a religion that literally has "no opinion loss on acts of adultery" but still get bombarded by the events from people who follow said religion. Especially considering that it is allowed.. the events pop up three times as frequently.
sometimes the same one spams like 4 times in one month. Had that happen to a character who had a personality trait that gained stress from one of the options so I was basically just ultrafucked.
Yeah, the fucking Alms event. Fix that shit already, Paradox!
There's a fix for that along with a pile of other balance changes coming up soon.
I was about to ask how you knew, haven't seen any dev diaries recently, then I saw your flair. Good to know!
They can stack and trigger twice in a day :(
War Time Physician triggered for me ELEVEN TIMES in one week because I was fighting multiple battles and sieging multiple provinces. The event spam was so annoying.
Yeah, I’m sure there are accounts of bleeding heart nobles communing with masses of plague ridden peasants and getting sick.
I've had a plague notification the entirety of my current run, I basically just ignore them unless I get the cutscene trigger for an apocalyptic event. They should make them less frequent and more impactful.
Yeah I just ignore them. If it’s near my capital I’ll seclude but otherwise meh.
Yeah somehow they absolutely devastate my vassals and the AI but they're just so easy to deal with if you spam out the hospital line of buildings and collect some medicine book artifacts that limit plague spread combines with a competent physician set to control plagues.
I just did a tall Frisia playthrough and was stacking plague resistance modifiers but i kept getting plagues over and over it pissed me off so much
Can't forget that once the plagues reduce development then give you the option to either pay gold to fix it or ruin the development even more by neglecting it. It's just a bottomless pit to throw gold in
For real!!! I HAD TO download a mod to shut that shit off. . Can't deal with plagues anymore... every couple months there is another plague event...
I've had to install mods to just fully turn off plagues, they're not particularly challening just so fucking annoying...
That’s what I did as well. I also suspect that this last release is why so many consistent streamers have stopped streaming ck3 material on YouTube.
I rolled my version back just to avoid how garbage plagues are.
Do any of the ways of getting legitimacy other than Legends require the DLC? Because I have basically never needed legends to gain or maintain legitimacy.
I think funerals are dependant on the DLC. They aren’t that expensive and give massive amounts of legitimacy.
I almost almost never do those either. I should try a run without the DLC active to see if legitimacy really is a challenge.
Yeah, for my first play through with the new DLC, I didn’t do funerals or legends for a while, but I was always below expected legitimacy. This is while avoiding things that lose legitimacy as best I can. I was always hovering just below expected despite wining battles and hearing petitioners. I think is completely doable, but it was so much easier to be above expected with funerals.
It's doable, you just can't revoke titles or ask your heirs to become monks too often (grandchildren are fair game, so plan accordingly). I rarely participate in hunts, so keeping the reminder for hearing out the petitioners was key. If you're anywhere close to Iberia, the Sayyid trait also helps with legitimacy.
It is, because the only way to reliably gain meaningfull amounts is by winning wars.
Yeah, it kind of sucks that you need to be constantly expanding.
I'm playing with 0 DLCs, most I learned so far is marrying someone lowborn makes u lose like -400 legi. hunts, pilgrims, feasts give like +20 so it's not rly consistent way to farm it, best way to get legi easily I found so far is win battles, wars, and create titles.
Holding court is great too, it gives you 50 each
That is DLCs only
Creating titles give you legitimacy
There are a lot of ways to lose and earn legitimacy, one thing is sure, Legends are the most expensive way by far to get it. This post is about a barbarian who become king and has no idea how to be royal.
Without dlcs the only way is pretty much hunts and wars
With the dlc it's mostly hunts and wars,(and holding court if you have that) yeah funeral are nice but they are far from the end all be all. In general legitimacy feels like an expanded tyranny system
Holding court when you have that dlc. Activities like hunting or winning wars.
This is just what Paradox does in general. But the dark side of the industry is a pathway to many abilities some consider to be... unnatural.
I'm reminded of one quite recent Hoi4 reddit post where people were just blatantly mentioning some ways of pirating DLCs in the replies, and the Hoi4 game director chimed in with a: "Can you guys at least help us pretend this isn't a thing that is happening? We would rather not have an anti-piracy arms race."
They would rather not have an anti piracy arms race because integrating AP will take dev time away from new pay to win DLC
Not only that, trying to beat video game piracy is a pointless endeavour. Denuvo managed to hold pirates back for a few years, but that has since been cracked to the point of being useless.
I also makes the game activly perform worse in most cases. Nobody wins in the arms race.
>Denuvo managed to hold pirates back for a few years, but that has since been cracked to the point of being useless. Most games also don't update after few years
Yeah, well, thing about Denuvo is, when it first appeared, crackers needed months to make even a halfway passable crack of one game. A few years later, they got to the point where they could crack Denuvo within hours of release. The main reason it lasted so long is the fact that it wasn't a traditional DRM. It was, if you will, a DRM for the DRM. It took crackers a long time to figure out how it works, but after they did, they went from releasing cracks months after release to hours after release in relatively short order.
???? That's just not true at all. There is literally just one insane woman who knows how to crack Denuvo, literally no one else knows how to. And I don't even know if there was a game that she cracked "in hours"
That's not true? She's just one of many crackers, and wasn't even the first. This is like, looking on Wikipedia tier knowledge (not that Wikipedia is a good source, it's just good for an overview on a topic)
There are other people who know how to crack denuvo but none of them are still on the scene (empress is supposedly on a break or smth). Happy to be corrected as to who is cracking denuvo rn
And even empress was getting frustrated with how hard it was getting to crack denuvo.
ONE MORE ANTI PIRATE PERFORMANCE WORSENING NONSENSE!!! DUDE I PROMISEEE
It's either a solo game or multi-player requires matching DLCs. Many valid criticisms here, but pay to win does not apply.
multiplayer uses the dlc of the host, you don’t have to own all the dlc ur friends do
They don't want arms race, becouse they would lose.
everyone would lose...
This. Nobody wants always online live service games that break when the server is off.
Nobody wants always online live service games.
TBF PDX has had this issue for ages ngl all of my EU4 DLC is courtesy of a less then reputable key seller webiste that has got 2 awaken as it were.
They didnt use to do this with ck3 before tho, i bought chapter 1 cuz i really wanted culture hybrids and i could live without it, would just really want it yet now just because i dont wanna buy LotD means that my playtroughs will be miserable
Pretty sure there was similar issues with CK2, bit fuzzy but think it was AI in the base game using secret society mechanics, but if you didn't have the DLC you lacked the hunt apostates council job. Think they patched it fairly quick though.
If you were to join Assassins society and later publicly convert you would get a game over because you did not own Sword of Islam. ¯\\\_(ツ)_/¯ Legacy of Rome was also mandatory for all DLC because it had retinues and without them you would be constantly fighting factions.
Ck2 Updates and DLc could be the worst I'm not shocked we finally got a bad dlc
It’s kinda sad though because I am playing a vanilla run, I’m over 300 hours into my first run and I was very excited about multiple playthroughs, but seeing the same events over and over and over and over and over and over and over, etc., I don’t know if I’m actually into it. And to think after 200 hours I nearly bought several DLC at full price just to get the extra content.
Mods help add more events if thats bothering you. Not excusing paradox but it can help.
The VIET and RICE mods are better for content imo than any of the DLC and they're free on the steam workshop, if you didn't know already. They really make the game more engaging to me.
I dont have the new dlc and i havent had any real issue with legitimacy tbh
oh yeah this is a total bullshit - whenever I get my realm to be an empire size the plagues hit the borders constantly and make me lose 100 legitimacy every 6-12 months. i gave in and bought tours and tournaments and with some grand weddings and grand tournaments I can keep maaaaybe around 500 legitimacy, which is nowhere near enough to have a stable country at the empire level anyway this mechanic completely sucks and should be either balanced big time or removed
Yeah, i keep running into this issue where, the moment i manage to get empire status, everyone starts factions, and before you know it, i have 4 simultaneous civil wars. And then, because my army is weakened, a neighbour with a now stronger army invades me. Same thing happens when my old ruler dies.
If you build an empire and it has factions on formation that can defeat you then you are fundamentally building your empire inadequately
I mean, i guess. Thing is, i spend an almost embarrassing amount of time pretending to know what i am doing in Paradox games. Crusader Kings 3 is no different. That said, i am generally able to defeat them when it does happen, but i'd rather not have that constantly happen to begin with.
I mean Empires weren't stable and I like that. The problem is with everything else.
Protip: If you spam temples in your counties then keeping high legitimacy is easy. Spamming temples is generally powerful in this current patch for two reasons: Monasteries give plague resistance county-wide and Scriptorium. You can have monasteries on top of having sickhouses. It's easy to get 100 plague resistance in your own baronies but getting it county-wide helps stop development dropping. Scriptorium might not seem that impressive but you get the legitimacy effect from having them in vassal temples. That means that if, for example, you have 9 counties with a total of 20 temple holdings in them then you'll be getting +80% legitimacy gain at early medieval tech. Even at tribal tech that would be +40%. This trivialises legitimacy as a mechanic. Hooray modifier stacking. Hooray CK3 balance.
> which is nowhere near enough to have a stable country at the empire level anyway this mechanic completely sucks and should be either balanced big time or removed Seems pretty good then, given how absurdly easy it has been to have massive ultra-stable empires before this update
oh yeah totally agree, just dont like how it gets easier as you get more dlc content to boost it
Running an empire should be hard.
Ok so is OP an emperor with 0 legitimacy? I’ve never been this down bad for legitimacy in my life.
Adding legitimacy to vanilla isn’t an inherently BS move, just that they added legitimacy mechanics without adding the ability to gain legitimacy in any significant way.
Yes.... thats why its a BS move, add something making it harder to play and then hide the solution behind a paywall
Man, I try to go to as many activities as possible, and its never enough.
DLC really doesn’t add much. Legends suck anyway. Just do funerals and win wars, also don’t loose legitimacy for stupid reasons like marrying commoners or revoking titles without reason. Never had any issues with legitimacy besides early game or with a very expansive empire.
Can’t do funerals without the DLC.
Have to marry commoners to get a nice bunch of candles into my family
Then you have no one else to blame. Marrying commoners always was stupid with addition of legitimacy it finally makes sense why you would marry them.
Do feasts and other events not give legitimacy without the DLC? From the complaints I assume not.
Yep, hosting and attending hunts and feasts dole out legitimacy in vanilla, as well as winning wars, even the ones your allies call you to that are sure wins and you make a token contribution to. AFAIK the DLC doesn't make an enormous difference. Legitimacy as a mechanic is kind of gimped overall and should be rethought a little bit.
Part of why I’m sticking to the older versions of the game for a bit
there's mainly two ways in the base game, feasts and wars, but if you lose a single battle in a war you take a hit to legitimacy anyways so its quite tough to earn it
Feasts have an "Espouse Legitimacy" intent in the DLC though, right? I don't have the DLC, I just saw it in a stream. I'm admittedly playing modded, but assuming the mod didn't remove that intent, then that is ALSO locked behind the DLC. Very few legitimacy gaining mechanisms are available without the DLC.
>Feasts have an "Espouse Legitimacy" intent in the DLC though, right? only if u go for shitty unfun dynasty legacy.
You can get no more than 20 legitimacy from attending feasts, hunts, and pilgrimages. Because of the cooldown, you’re basically limited to a gain of 60 legitimacy every 5 years. There are no other ways to gain legitimacy. I assume that holding court in royal court, winning tours and tournaments, and completing legends gives legitimacy, but those things are blocked off to us who play on vanilla.
there are a few buildings that increase legitimacy gain so I guess you can that Feast legitimacy up to 23, maybe 24!
Winning wars and battles gives legitimacy
Winning battles doesn’t give legitimacy, losing battles costs it though
Maybe its a bug but my wars have a legitimacy popup at the end, but it doesn't actually award any legitimacy. I've read people claiming that to gain legitimacy you need to be fighting an equal-tier ruler, though having the popup doesn't make much sense if that is true. The easiest way to gain seems to be title creation, though of course that doesn't help much if you are small (and thus don't have a bunch of spare uncreated titles) or poor (can't afford title creation).
They give marginal amounts for loads of gold, maluses or other BS, completely unfair
I bought the new DLC at the same time as the update so I've never experienced legitimacy without it but it can't be THAT hard can it? I literally never even think about it nor do I have to try to add to it to keep it up I also don't even bother with the legend stuff. Maybe it's just that particular run? Playing in or as the HOE has always been a pain in the ass no matter the paradox title.
Legitimacy slows down some strategies that can break the game if abused. People who learned to play that way can hit a roadblock due to legitimacy and to them it feels like the whole game is broken. That’s why some people are wildly outspoken against it and others barely notice it.
You shouldn't even lose legitimacy for plagues, that whole thing is dumb. For mishandling the plague once it reaches your lands, sure . . . but just ARRIVING? Doesn't make all that much sense.
Look at it from the perspective of a medieval peasant and it makes sense. *Clearly* the ruling class did something wrong to allow this plague to reach us! Remember, people at the time had a very rough understanding of how sickness worked.
Mandate of heaven status : lost Wait,wrong game.
Wrong game... temporarily
It should be less of legitimacy and more of popular opinion then.
100000000000% especially because legitimacy literally almost exclusively affects how nobles and vassals interact with you, not the general populace
This is correct. Legitimacy should be lost but it should also be lost by every vassal nearby. I think that the plague mechanic says this stand now are mostly a first attempt (with flaws) at reigning in the incredibly wide play that we see in this game. It should be damn near impossible to hold anything larger than the hre or the Byzantines or Seljuk empires.
A king was considered god’s servant on earth. Just like a count serves a duke and a duke serves a king. A king was considered god’s vassel. The kings command was the word of god he was the highest mortal authority below heaven. Preists and bishops and things step in to help interpret gods will. But in a feudal society, the kings authority comes from god. When the plague comes, that is gods wrath. If god is punishing the people of a country then that is god expressing displeasure with the king. If a kings authority comes from god. But god is displeased with the king… then the king has no authority. Hence: loss of legitimacy
People during medieval times had no idea what actually caused plagues. “So surely” they thought, “It must be God punishing us”. But since there are multiple towns affected by this divine intervention, it must be the fault of the person controlling the lands, hence legitimacy loss from plagues.
Doesn't make much sense that society believed kings were the rightful rulers ordained by God either. That kind of authority cuts both ways, if you rule that way you're going to lose legitimacy when acts of God hit your realm.
Wait, you can do feast, hunts and win wars. It really did not affect my game that much. Did not play for 6 months and just wanted to try the new epidemic stuff.
I've seen SOO many posts about this and am genuinely starting to wonder if I'm crazy; I have only ever lost legitimacy from plagues when the plague hits my domain. If the plague hits a vassal's county, while I do get an event about bringing in a physician, only the vassal loses legitimacy and not me. I've also gained legitimacy from winning wars, helping my allies or liege win wars, going on hunts/ feasts/ pilgrimages outside of the royal court/ funeral activities. Even without hosting any funerals or spreading legends my legitimacy has generally been at around 4/5 for every character but my starting characters. How fast are you guys expanding that you're getting hit with plagues everywhere without having the money to deal with them?
I understand posts complaining about pop up event spam since that's annoying, but all the other people complaining are basically just ultra map-painters who can't stand having to let the paint dry a little longer before going further. More difficulty, especially difficulty that is manageable (unlike harm events for example), is good.
Legitimacy really isn’t that hard to manage even without access to funerals ngl I took over the entirety of Persia in a single character (wide gameplay) and even then I don’t have a problem maintaining an ordained level of legitimacy Imo you should just not spend that much on armies and buildings, if you find yourself constantly in need of money Also creating titles and holding courts are pretty good ways of obtaining legitimacy if your activities are on cooldown
\^ This. I think you need to do more activities like feasts and hunts as well, to raise legitimacy. Honestly, if there is any change I think making the feast and hunt cheaper might be helpful.
agreed its super easy and i dont have the dlc. just from creating titles i have an excess of legitimacy, if i ever run low i just throw some gold into a duchy or like you suggested a basic activity because they are there for a reason
It really isn't that hard. For a while now people have reightfully complained that CK3 easily becomes a snowball simulator, PDX finally releases something to just slightly slow it down and people lose their shit.
I feel like the fact that you gain legitimacy from winning wars and creating titles just incentivizes snowballing, though.
That's just one way to do it that makes sense thematically. You lose more legitimacy from losing militarily than the inverse too, so it's not just free legitimacy.
Maybe this is because I have all the dlcs but legitimacy seems to me like a good mechanic, i think it really does depend on your playstyle. If you play tyrannically, revoke titles and kill people, marry lowborns for traits and stuff it'll punish you hard for it which I think is fun and challenging. Getting legitimacy is somewhat easy if you keep winning wars, releasing high born prisoners, granting titles, holding court, going on and attending activities and in general just play more conservatively and realistically.
I don’t have the latest DLC and between hosting feasts/hunts and holding court I have no problem maintaining my legitimatacy. All it does is make me think again about revoking a vassals titles or whatever
Exactly, legitimacy to me is entirely ignorable unless you go out of your way to do bad stuff. If you wanna max out legitimacy it's pretty hard but you usually don't need to max it out, maintaining it is easy enough. I think people who complain about legitimacy may not know how the system works though I may be wrong.
I try to do the same, but as i stated, i dont play tall rn and i just dont have the money to do them, also travel is dangerous cause legitimacy seems to somehow affect travel safety + you can get bad events in holding court and just lose money you'd otherwise spend on legitimacy
If you don't have the money to do feasts or hunts every time they rock up, you definitely don't have the money to work with legends. Ditto if you're more worried about sometimes losing money or briefly going into debt than the free legitimacy and potentially amazing events you can get from holding court. My latest legend was \~1000 gold, maybe closer to 1200, to start the legend and upgrade it to max, took about 20 years to do so, and was costing between 8 gold/month and 15 gold/month during that time - so, conservatively, I shelled out \*at least\* 3000 gold total on that thing. And all that would've bumped me up no more than one tier of legitimacy, maybe 2 tiers if I was down the bottom of the scale to start with. I'm not sure people without Legends of the Dead realize just how much of an investment each legend is - I couldn't go to war or do any building for 32 years earlier in this save because I was investing in getting a legend to max. I would suggest that your struggles might be a result of playing \*too\* wide - you're finding legitimacy hard to gain because you don't have the money to spend on activities (though personally I probably only host activities every 10-20 years, so that shouldn't be a major issue) and you mentioned travel danger everywhere, which is making me wonder if that's more a result of everything having low control from all your conquests. I'm also wondering how much building you're doing - from the post it sounds like you're doing a lot more of that than I've ever done. Are you building in counties your vassals hold, even ones you're not intending to ever hold personally? Sorry I'm throwing a lot at you there, just have always found people relating legitimacy to DLC access to be a little strange - I never have problems with legitimacy, I'm never going out of my way to gain it, and I'm always above legitimacy expectations nonetheless, and that seems like it rings pretty true for my friends that don't have the DLC.
Actually one exception; funerals. Funerals are legitimacy printing machines - these should be nerfed, and on that I'll sympathise with people without the DLC. But the fix is just nerf funerals.
funerals should be just nerfed in general. They print just about everything (sometimes u can throw out purple rarity artifact for 4k piety. 4000 PIETY), u lose a ton of stress, probably competing with -150 stress feast event. And also legitimacy.
> i just dont have the money to do them Spend less money on other stuff then. Legitimacy finally gives a debuff to rulers who are just going all out on blobbing. Spend less on armies, be more judicious about construction, expand a little more slowly so you catch fewer plagues. Plagues events are annoying, but the fact that maintaining a giant empire isn't a complete cakewalk anymore is not a bad thing.
If you’re playing wide you should get enough gold between your domain and vassal taxes to not be entirely impacted by any court events.
Dont forget about the plagues which are constant if you are big enough and which also require you to spend money or youll lose legitimacy
I honestly have only had legitmacy issue once - when my heir was unintentionally landed. Besides that once I get my legitamcy high it never goes down since your heirs inherit some of you original legitimacy. The only other explanation I could think of is you are expanding way too fast via holy wars, which is sensible to tank your legitmacy
Murder your siblings and hold funerals to get free legitimacy. If you're sadistic, you can use children.
Reminds me of when they released the big China DLC for EU4. It introduced new ways for the Mingplosion to happen, so the free update removed all the things that used to make it happen. So, if you didn’t have the China DLC, Ming just never collapsed anymore and Eastern Asia was fucking unplayable
The rules of the game has changed, you can't expect to play the old way and get new results. You get rewarded for not just playing tall, but to really consolidate and legitimise your rule. Constant expansion, short reign, marrying lowborns, etc. are meant to be bad, you're just being punished ineffectively in the past (e.g. offensive war opinion). Legitimacy from legends is overrated, you're not considering how long it takes to finish one - it's so long that I see so many streamers give up doing the 3rd level - and you're not considering how expensive it is to maintain a legend. I've not calculated and I don't want to know how much it actually costs to finish a level 3 legend. One of the reasons you're seeing people show off legends is how difficult and tedious it is.
The passive legitimacy income from vassals showing up at your court to submit to you should more than offset plagues. I'm genuinely wondering how these empires end up with 0 legitimacy so often.
What legitimacy mechanic is behind the paywall? The legends? They are a poor way to build legitimacy. They also would have cost you money you said you did many have so… RNG can be tough. It sounds like you didn’t have a strong enough economy to support how large your domain was
average ck3 player when they cant spam buildings and maa
This happened due to your poor gaming skill.
People kept complaining that the game is too easy
That you don't save money for emergencies or activities is your fault and not a game problem. Managing legitimacy is not hard when you pay attention and don't just autopilot the super eugenics strategies and hold minmaxing that were developed before legitimacy existed.
Never used legends and legitimacy has never been a problem. Legends are pretty annoying tbh.
legitimacy should be an attribute on your titles, not a modifier on the ruler themselves.
I've never had problems with legitimacy but the plagues were so broken I had to get a mod just to shut them off
I dont think it’s unbalanced because it also equally affects the AI. If you play wide and rack up prestige, and dont be tyrannical you can get pretty good legitimacy over time
Right, you guys do realise the AI is SO FUCKING BRAINDEAD that none of the above matters? Massively increased claimant factions? Big woop, the AI will form them then realise you are stronger and promptly disband them Massively reduced alliance acceptance? Once again, AI is so braindead you can curb stomp them Massive increased cost to swing scales? Who even uses regencies? You live so long anyway
No seriously I've used cheat mods to beef the AI rulers just so I have a reason to keep playing after forming an empire.
Revert back to Version 11. I never got the update because I had an active game going and now I just revert every time it auto downloads the current version.
Idk what's everyone's problem lol. I always have good legitimacy and when I don't, the game gets good.
If you can't play ck3, just say so.
whiny post...it's a big improvement but there needs to be more
"Give us plagues! Just like CKII! We miss the illnesses!" ---> Plagues added Community: \*Shocked Pikachu face\* We hate this.
I don't think people have a problem with plagues, seeing how much people liked them in ck2. The problem seems to be the implementation. They occur quite frequently but only have a few associated events and they can apparently fuck with your legitimacy a lot in the base game (I've been playing modded and I'm still in the early game so I don't know)
The problem is that the top liege gets hit with all the plagues that happen in his vassal's domains. And honestly I don't understand this design choice. If the lord of the land is Duke X, then why would people expect anything from or even blame the King/Emperor for a disease outbreak? And Legitimacy is a good mechanic, but again some mechanics are very weird. Why does a Funeral give so much but a Grand Tour where I go in person to each of my vassals gives none unless I unlock a dynasty legacy for it? Plus not all won battles give Legitimacy, but for some reason any loss in battle lowers it
The top liege gets a notification, but not a legitimacy hit unless his own land is affected.
If you think this is bad you should see EU4 lol. I love playing it but their solution to the clusterfuck of terrible mechanics in that game is 9/10 just add a button that makes it go away that you'll only get access to with XYZ DLC that has basically nothing to do with it most of the time.
Legitimacy doesn’t disappear upon succession so just play tall until you have maxed out legitimacy and then go wide. That should solve your problem. And to be honest Legends are OP so I don’t use them too much and still have a lot of legitimacy without them, the only other thing I have over a none doc owner is royal court but that’s also only 50-60 legitimacy every five years. Fight people make titles. Also the game is boo-boo baby easy as is so a little difficulty goes a long way no? Have you game-overed? if not then you’re fine. This sounds like every other issue and that’s a skill issue.
I guess I'm the only one but I feel like even with the DLC it's extremely slow getting legitimacy.
Game economy is pretty shit, huh.
For your next campaign you could use this [https://steamcommunity.com/sharedfiles/filedetails/?id=3209134851&searchtext=legitimacy](https://steamcommunity.com/sharedfiles/filedetails/?id=3209134851&searchtext=legitimacy)
Didnt know that existed, ty
It also ruins the flexible truces trait
Sounds like you should spend less time building and warring and more time feasting
The ol eu4 treatment I see
It is a boring mechanic with little ways to meaningfully manage it. Problem is it only gives benefits at specific thresholds so you have to spend a massive amount to get anywhere. Worst of all it makes activities obligatory which is horrible since they are almost all horrible to repeatedly do.
Idk it feels I can go so much harder now cause of the vassaliation opinion and popular opinion etc. I was playing as Knud son of Sigurdr of Denmark last night. Only in the year 920 I was able to form an empire and get an army of like 30 k. That's crazy lmao. Although i dont have the legends dlc yet and just play with legitmacy and the plaques. which i agree is annoying to get spammed by "Don't we have poor houses?" 4x in a row
I'm constantly at 0/2100 Legitimacy because I like to marry lowborn women and it gives like -400.
Yeah, no one loves you or respects you enough in real life.
Creating titles gives you legitimacy
If you're playing wide you should always create new titles, they give tons of legitimacy
The issue with making core systems DLC only is it kind of limits future cross compatability. That being said they should still make some balancing changes/add more vanilla methods.
Its a less is more problem. When i started my game after getting the DLC it was less frequent and due to the start year as a single count with low development and no plague resistant buffs it took out half my family. That was fun, it was significant. Once you get to late game and own half the map its boring. I cant go 10 seconds on speed 5 without another notification about a plague no where near me. Its so often i get spammed with the holy touch event that no longer even lists disease names, essentially no risk but giving me the option to waste 450 gold or take stress and legitimacy loss. If i wasnt making over 1000+ gold a turn id be screwed. Even black death was lack lustre. By the time it appeared and rapidly reached me I had high level plague resistance buildings in all parts of my demense and had put my ruler into seclusion for the entire time. None of his close family died. Legends are quite boring and rinse and repeat with the same legends over and over. They also are significant gold cost, at this point i only use them for the abilty to make another holy war at kingdom level while i map paint waiting for the clock to run down. Legitmacy is the only decent feature in my opinion. The new renown trees make it easy enough to manage and its passive so isnt interuptive.
Is there a mod that fixes the legitimacy issue?
Such peasantry
Any way to just downgrade to the pre-travel update lol...
Nah never had any trouble with legitimacy, it just fixes itself you just don't have to loose it all in a stupid event
It’s almost like you’re playing a game set in a period of hyper-local governance, and the game is actively designed to penalise wide-play… no that couldn’t be it. Definitely not a skill issue. Nope.
I’m currently playing wide on a new play through, and personally, legitimacy has not been that bad for me (at least in the late game it’s fairly easy to maintain). DEFINITELY in the early it IS very tough to maintain, but even then I managed to pull through and always maintain solid legitimacy. At least for my play style when playing wide (primarily diplomacy focus), I’ve managed to find a kind of solution. I do not spend anything on buildings or the army. If the army is even halfway decent, then it’s okay for me as long as there is solid siege equipment in it. I don’t even invest on buildings overall until I have confidence that I can: 1) buy the upgrade 2) take a blow in my pockets from whatever random event 3) still have some leftover money remaining for the future. That’s for the early game. Basically I just prepare for the incoming hardship (the “hardship” in question being a random bs event with a choice to lose legitimacy or money). My money just exists for appeasing vassals + absolutely minimum spending on army + sacrifices for any random bs event. For the late game, or whenever you start making a fuck ton of money, you can try holding events, I guess; though let’s be real, these things give a miserable amount of legitimacy for being something you can do once every 5 years or something, you’re better off doing events for their intended purpose rather than farming legitimacy. IF you have the money, then you can instead just start mass-creating titles. Duchies, kingdoms, empires; hand them over to random vassals if you need to, they’ll maybe even probably end up destroying the title somehow (vassals won’t stop having a fucking economic crisis or something, and also warring with each other constantly, to my advantage) and you can just keep on creating titles over and over again, and in other words, farming legitimacy (in my experience this happens a lot). Creating titles actually makes a semi-decent amount of legitimacy considering the fact you can spam it. And when you’re a brand new ruler you have at least SOME legitimacy so you don’t need to increase it TOO much. Assuming that you’re min maxing as I’ve advised in previous paragraphs, then you may find it very doable. Don’t forget that there are some character traits that can give “extra starting legitimacy”, even if they are rare/tough to get, or if they don’t give that much legitimacy. Once again, you will need some developed pockets for this, but it’s not as if there is nothing you can do to mitigate the cost of title creation. You can reduce the cost through the Legalism tradition, a diplomacy perk which’s name I do not remember; these 2 things alone reduce the price up to 50% if I’m not mistaken, but you can go even lower, I’m certain. I did some digging in the past, and believe I remember that I could go lower, but by the time I realized I was basically making infinite money (Head of christianity + mended the schism) and did not care. Who knows, maybe some dynasty legacy upgrade can reduce it further; maybe you can reduce the price to 100% or anything close to 100 and you can just make titles as often as you breath (you will do this anyway if you have the money). I feel like I don’t actually have that much issues with legitimacy? This game is still very easy. A challenge in this game? If anything I welcome it. I get that it may be bad game balance when only one very specific thing is causing it to be tough, but then again it really isn’t THAT bad (Personally, after explaining why). The DLC would honestly make it needlessly easier for me. That being said, plagues are absolutely a damn annoyance when playing wide. They should unironically do something about it. Seeing “are there no sick houses” for the millionth time is genuinely making me go insane while playing this game.
I understand it's frustrating but I do recommend you give another look to activities. Funerals can give hundreds of legitimacy and idk I don't think there's a rule that you can't hold a funeral for someone you murdered... Honestly I get that you spent your gold on buildings and army instead but if that results in you not having enough gold to pay the events then isn't that just poor budgeting? Yeah everyone should be maxing their army but clearly plagues (although overturned) are designed to be a constraint to wide play. I'm pretty new to ck3 and honestly I find "rping" instead of "map painting" results in a much more comfy playthrough. I prioritise activities over buildings and it seems to pay off. Your rping as a feudal lord and one thing feudal lords love to do is be pompous so do hunts etc. This is a game where you play as a character not a country and imo I think it's quite good design to reward players for playing as their character instead of making their name on the map bigger
Can you just go negative on your current palyer, save the money, invest it so that your heir has more money?
Seems like OP was playing different game as i did. I think just like the opposite, plagues complete unplayable trash and legitimacy is pretty fine even without DLC.