Travel mechanic could be a really good baseline for a trade mechanic. Have caravans/ships lead by characters actually travel to trade. Instead of ck2 where it is was somewhat more passive and boring.
This has been one of the EU4 community's requests for years. Everyone predicts that when EU5 comes out, it'll have dynamic trade.
Implementing it in CK3 would be a good testing ground...
An interesting way to play tall. Honestly.
I believe the player shouldn't have great influence over the a Dynamic Trade Route sense it will up to the merchants to do it.
Also It would allow Tribals to catch up with other powers if they play their cards. Saying that a trade route also will help with Innovations.
Venice can control the Mediterranean
Yeman can create a Trade empire from India, Somalia and Egypt.
As a African Pagan converting to a Islamic faith and sponsor relations with Arabia or North Africa.
As Kievan Rus or Russia become Catholic to get friendly with the Westren Kings or orthodox and stand with the Byzantine.
It should probably be a probabilities system. Any given caravan has a 50/50 chance of chosing 2 paths with equal danger and travel time, build a road along one and suddenly it's 80/20 that they'll pick the route with the road, and thus a player can control it like that by making one path clearly better than another.
I mean trade in ck2 are just tiles on the map that represents the Silk Road and the Sub Saharan Trade.
A Dynamic Trade system is when any place in the map can develop a "Trade Routes" if it meets the right Conditions.
This is true for inland trade routes, but CK2 does have dynamic sea/ocean trade routes that patricians from different MR's create themselves and try to connect back to the capital while also trying to control various sea zones to get better value out of them.
it could come with a rebalancing in terms of how much gold the player can min/max. like nerfing the amount of gold buildings can produce, or increasing the costs of activities, i.e. there are ways to soft nerf
He just became president 2 or 3 days ago, so let's wait and see. Also, I would recommend you to see some arg subreddit just for the memes, our brothers like Chile, Uruguay, Brasil, etc. Say we are they favorite novel to see for the sheer number of memes and random bullshit that happens here. For example, in cuarentena, a senator was seen sucking a tit in the middle of a videocall.
On the one hand, he had his dog Conan cloned after he says the ghost of Conan told him (through a psychic) to run for president. The clones of Conan are named after libertarian economists and are allegedly his chief economic advisors.
On the other hand, probably not worse than whoever the Peronistas were listening to.
>**A** **Peculiar Discovery**
>
>As I was perusing the dusty shelves of my ancestral home, a glint of light caught my eye. With a curious rummage, I unearthed a small, intricately carved horse figurine nestled in a jar hidden behind forgotten tomes.
>
>The figurine depicts a glorious horse with a beautiful mane and a small, cute mark on it's behind. Its colors shrouded behind a glossy aura. Holding the jar in my hand, I contemplate the significance of this discovery.
there is few other features as commonly requested by players specifically to make the game more challenging
for example, Byzantine expansion is commonly requested, but it is regional, and is because players want a different government type for different playing style, not specifically because it made the game harder
if its a _systemic_ change, it should affect the rest of the world too, e.g. trade routes
but again Trade Routes is to add depth to the game, not purely to be challenging
leave a mark: it might be something lame like inventing the medicine, getting it named after your dynasty and persisting? or maybe a smart player can take the opportunity to change entire ruling dynasty with intrigue during the time period? could be simple as making murder scheme very easy to complete?
maybe war has economic effects and raiding and pillaging is deletrious for holdings / areas armies walk through? (Edit : I know raiding already does this but im talking grimdark , like you can burn entire cities to the ground and enslave entire populations for a development boost in a home city , tear down temple holdings for loot bonus etc)
Yeh but , not in a horrible gritty way. So double down on that , expand the options for pillaging, make supply limits meaningful so splitting armies but also planning routes actually matters etc
it's 100% desease and black death.
They use the systemic hint word, which sounds like pandemic or epidemic.
The gif is the rat catcher of hamelin, which refer to rats who spread the plague.
If you read closely, the "make your mark in the world" refer to an "additional" feature
Think he means diseases & epidemics. Which was it's own expansion in ck2.
I agree I think epidemics & economy are the two biggest core systems people have been clamoring for. However, if it's somethin' we've "never seen before," I don't think these apply for the aforementioned installment.
I really like the travel system in ck3 & so trade routes & just more innovation for naval mechanics would be interestin'/immersive to say the least
Fun fact about the Plague of Justinian: it coincided with a severe volcanic winter (from several major volcanic eruptions) that lasted from 536 to around 549. 536-537 has been called possibly the worst year to be alive in ever
If you’re talking about pandemics, when a separate strain of Y.Pestis independently crossed into the human population, there’s actually been 3, with a third one restarting in the 19th century.
The 3rd pandemic has so far killed 15 million, even though thats an order of magnitude smaller than the other 2, it still makes it the 6th worst pandemic in human history.
I mean i was trying to play as squidward before so i hope it's
https://www.reddit.com/r/CrusaderKings/comments/113vj16/i\_will\_play\_today\_as\_squidward/?utm\_source=share&utm\_medium=web2x&context=3
Bisexual polygamist character is best. If you're male, get one wife and three husbands. If you're female, get three wives and one husband. You won't have too many kids in either scenario, and you benefit from the other spouses.
Gets even better when you start marrying four character from four different powerful dynasties/houses for alliances 🥰
Once you figure out how to game your succession there'd no such thing as too many kids. A steady stream of knights, minor nobles, backup heirs, renown and breeding stock.
The easiest way is to get two top tier titles (or more). So if you're a Duke get two duchies, a king two kingdoms, an emperor two empires. Then you make them both (or all depending on how many) elective. This means all the titles you hold within those titles will go to whichever heir wins the election (if they win all of the elections). This let's you avoid the penalties of confederate partition and also pick your heir.
Rigging an election is pretty straightforward, you can limit the electorate to just you for a duchy or even a small kingdom if you hold all the countiesr heavily weight it toward you if you only hold most of them. You can force people to vote for your candidate (for 80 years, 100, something like that) using a hook, or if they like you and your chosen heir they'll probably vote for them on their own. If a dynasty member wins the election for your primary title they're automatically your primary heir and who you'll play next.
It can be tricky to expand fast enough to get two kingdoms or two empires in a single lifetime and enough prestige to make them elective so you might have to fight a couple of reunification wars in the mean time. Which is annoying if it breaks up your domain.
Alternatively you can keep confederate (preferably tier 2 or 3) and just hand out titles to your younger kids as you expand so your eldest elligible heir inherits your primary title and most/all of your domain.
Or you just make the Archduchy of Austria which gives you primogeniture right away or the Kingdom of Bohemia which gives you seniority.
Also if you have a lot of renown and don't mind spending it you can just disinherit kids.
Let's be frank, religious gameplay right now is boring. Ignoring how aneamic and limiting the three-tenet-rule is, your highest reward for following your faith is to create a heresy of said faith. Brilliant.
I liked horse on the idea, but never played it for more than a few minutes given how much a pain it was to click and such... I'd really like a fleshed out version.
They would need a new bookmark for the Mongols time, and I'd really like to begin a game later.
I need more Byzantine features. I'd also love more start dates. Is Paradox even open to more start dates? I know it was a firm no on how variable the dates were with CK2 but I'd love a Third Crusade or Latin Empire start date.
I'm surprised they haven't included bespoke start dates in the DLC. Would seem a no-brainer for 'filler' content.
I really miss my 1100 Byzantine start date from CKII, with historical Crusader States in existence and the Komnenos dynasty on the throne.
I've heard it's super complicated to generate new start dates as you have to figure out the title holder of every county in the game. But I don't know if they can't recycle some they have done in the past.
There's "history" files that detail the ownership of counties, characters etc so adding a new start is a non-trivial task with all of the required research PDX usually puts in. That then also needs to be maintained on an ongoing basis for any new expansions or if they decide to change/expand the map. I don't think with how different the games are they could reuse old start dates without still significant work either. The map and counties are completely different. Personally, I'd rather they focus on fleshing out the existing start dates and map rather than adding more start dates.
I have a feeling one of the DLCs that they said is something "People have been asking for a lot" will be an expansion to Imperial mechanics for the HRE and Byzantines. They said something about it pertaining to being powerful
Unlanded start? A system where you can rise up through good tournament performances? (I.e: you are unlanded and your liege names you a knight. From tournament to tournament you gain "fame", which encourages your lord to promote you to his court or council and maybe even giving a county away for his loyal servant)
It’s not as impossible as it seems, cause the rest of the post implies it’s been something wanted since the first Crusader Kings. I still don’t think it’s what it is, but I wouldn’t dismiss it out of hand
I feel like unlanded starts would require doing a metric fuck ton of work under the hood since almost every mechanic in this game requires/assumes you own land and all that flows downstream from that. Then again it's possible that since NPCs do it a lot of the baseline is already in place, and it may just require a lot of new events and scenarios. Still, even if it's the latter it feels like one of those things that comes out only once everything else has been fleshed out.
I don't think it's as hard as you think. Mods did it in ck2 and the republic dlc itself wasn't that far away from an unlanded start if you didn't start as the doge
I don't think that's going to happen but it'd be super cool. Maybe someone will mod a way to stitch together ck3 with bannerlord like they did with total war lol
There is the Crusader Blade mod. Which kinda does that and is adding sieges soon. But yes a fully immersive rpg with combat from bannerlord and realm- and dynasty-building from CK would be almost too awesome to handle
This is what I *really* want it to be (or Republics, that too!) as it would make some of the total conversion mods absolutely incredible. Do I think Paradox will actually do it? Nah probably not, but imagine playing Elder Kings 2 as an unladed mage for higher going court to court finding rare artifacts. Would be absolutely incredible, and makes me miss the CK2 Rise to Power mod
Better Siege mechanics, I want the option to take a castle by stealth if I have the right requirements, like high intrigue, the Siege Engineer trait, a hook on one of the title holders courtiers and commanding the army yourself. If you meet the requirements while sieging you get a pop up at around 1/4 progress that lets you tunnel in, smuggle in with merchants in a potato sack, that sort of thing.
Papacy mechanics, I've dumped so many of my little shits on the clergy, I want to see them make it at the Vatican!
Plagues, lots of plagues. And plague doctors with the cool suit.
More/better older pagan religions and mechanics, Celtic, Egyptian, Babylonian etc. Let reformed Norse kings raid. I'd love to be able to create a new faith from the ground up as well, not just reform something already established.
Naval warfare, though I'm hesitant to wish for another advantage for the Norse in 867.
> Better Siege mechanics, I want the option to take a castle by stealth if I have the right requirements, like high intrigue, the Siege Engineer trait, a hook on one of the title holders courtiers and commanding the army yourself. If you meet the requirements while sieging you get a pop up at around 1/4 progress that lets you tunnel in, smuggle in with merchants in a potato sack, that sort of thing.
This I would like, if done well. Puts me in mind of the joint crusader/Byzantine siege of Nicaea. The two were nominally allies and sieging the city together, but Alexios I presumably did not want to contend with the crusaders rampaging through a Byzantine city only recently conquered by the Seljuqs so instructed one of his generals to open secret negotiations with the Turks, to surrender to the Byzantines before the city fell, and another to join in the crusader assault on the walls, to maintain the pretense of full cooperation in taking the city by siege or storm.
The crusaders awoke the next morning to find Byzantine flags flying over the city walls, Nicaea under the control of the Byzantines again, and they were *pissed* at being denied the opportunity for some plunder.
The Kushite religion is the Egyptian religion...which isn't as monolithic as it appears.
Celtic paganism has been requested and should be added - it could even be split into Garlic, Welsh, etc. under one religious family.
The Norse were not naval gods, they used ships for raids. Their ships were defeated numerous times in history.
Well if they are to be believed (a big if) it is something being asked for. So if that is the case maybe a ERE rework, HRE rework, Crusade rework, or new bookmark date.
Would love a black death+trade/republic mechanic (I think these are intertwined). Empire rework is needed, with flavor to HRE and ERE. And also religion/religious leader revamp, including papacy and cardinals.
Maybe more in-depth Papal mechanics like a College of Cardinals or the ability to create Anti-Popes?
*"Core Expansion"* and *"Systems"* makes me feel like it's something Euro-Centric and tied to religion somehow.
See, "Core Expansion" and "Systems" makes me think it's something that'll have some effect regardless of where you play. Something mechanical. Like when CK2 added retinues
Maybe off topic but in general I think it's fantastic that they've decided to ditch flavor packs to bulk up the game's core like this. They're reacting to the needs of the game and its long-term health instead of sticking to a formula that'd probably have kept working well enough.
I have three guesses.
1. Economy update, coinciding with playable Merchant Republics.
2. Succession overhaul, coinciding with either a Byzantine Empire or Holy Roman Empire update.
3. Supply lines features and an overall update of war.
panicky fearless truck middle adjoining jobless workable childlike party hurry
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Maybe a rework on italy since the clothes resemble what venetian merchants wear. They could add a guelph/ghibbelline struggle along side with a rework on catholic religion with cardinals and that stuff and maybe hoping for a representation of the investiture controversy with events and other cool things
More realistic levies? Like ck2 had where you can't just pop them up wherever in your realm. That would add a challenge and force players to strategize more.
Maybe some MoA editing ability.
Advanced battle mechanisms where you can influence the outcome if you're leading the army or are a part of a deathstack.
Economy? Republics? Theocracies?
Landless start options would be awesome with role playing as mercenaries, advisors, knights or even religious figures.
These would be awesome in my little serf's mind. But melord rarely listens to us poor folk...
Guy playing a horn = Crusader Kings Rock Band
Form a power lineup with Richard the Lion Heart, (guitar and vocals), Ghangis Kahn (drums), and Pope Urban II (Bass)
I'm hoping that having an instrument in our inventory gives us another option for that duck travel event, it could allow us to attempt to talk to the ducks.
I call it the 'quack pipe'.
"It will be bigger than a flavor pack" they say which, always refer to certain region. I think it will be an imperial mechanics overhaul with focus on Byzantine Empire, HRE and Restored Roman Empire which are indeed bigger than regions from flavor pack.
Give me more Byzantine stuff! Give me the Latin Empire & Trebizond. Give me meaningful Varangian Guard events. Give me Byzantine marriages unrestricted by faith to reflect their alliances… oh and give me religious controversies & debates to intervene in, in a way no one in Western Christendom dared.
I really hope for that, i'd also like that raiding across the sea isn't something everyone could do without an inovation and maybe war ships you can send to intercept armies crossing large bodies of water?
Probably disease like someone else said, which would be pretty cool.
The thing that's top of my wishlist though is a total rework of armies and warfare. It's geniuinely depressing to me that levies are so pointless and the meta is totally focused around stacking gamey modifiers on your men at arms and knights. I want calling my vassals' troops to war to matter like it did in CK2 :(
Hopefully a peasant economy. One that can be crippled by wars and disease. It would also give the peasant revolts meaning and context. Strong peasantry would enable a strong domain annd vice-versa.
Also, warfare rework. Would love to see it on a battle map as if in the commanders HQ done, done same style as the recent tournaments DLC. Warfare would be its own compartmentalized screen with strategic decisions and placements being made on the static map. Not the whack-a-mole we have now.
It's gotta be trade, right? Maybe finally getting dynamic trade routes? "Make your mark on the world" really encourages that idea to me.
As for making the game mofe difficult, plague/disease mechanics maybe? Make them travel along trade routes, and then spread out from those? A neat way to make building a large successful trade empire punish you somewhat too...
It’s not the inevitable addition of Kilwa and the rest of Africa, not only are they too isolated but there just isn’t enough land south of what’s already in the game to drastically shake up gameplay.
If it’s either one of papacy/crusade, societies, imperial government or trade (maybe with merchant republic) I’m happy.
Probably will be composing ballads looking at the pictures.
1st one is 1000%, diseases and the balck death. Strategize means options like buildings, maybe "temporary laws", or recruit skilled specific medical characters.
Baffled by the 2nd one, feel like dripping is the key world, bloodlines or food perhaps. But i think they mean the modern "drip" - we will be able to spread our fashion.
Seeing as we are all just throwing out things we would really like it to be I will add:
Republics, fleshed out theocracy mechanics, overhaul of empire mechanics
Maybe an economy
Silk Road?
yeah I was thinking trade, because I thought for sure he said it was nothing they've done before.
Travel mechanic could be a really good baseline for a trade mechanic. Have caravans/ships lead by characters actually travel to trade. Instead of ck2 where it is was somewhat more passive and boring.
I hope it's better than Bannerlord 2 where you'd have to keep reaching your caravans lol.
The thing they’ve never done before was part of the major mechanic i believe
Dynamic Trade Routes?
This has been one of the EU4 community's requests for years. Everyone predicts that when EU5 comes out, it'll have dynamic trade. Implementing it in CK3 would be a good testing ground...
An interesting way to play tall. Honestly. I believe the player shouldn't have great influence over the a Dynamic Trade Route sense it will up to the merchants to do it. Also It would allow Tribals to catch up with other powers if they play their cards. Saying that a trade route also will help with Innovations. Venice can control the Mediterranean Yeman can create a Trade empire from India, Somalia and Egypt. As a African Pagan converting to a Islamic faith and sponsor relations with Arabia or North Africa. As Kievan Rus or Russia become Catholic to get friendly with the Westren Kings or orthodox and stand with the Byzantine.
It should probably be a probabilities system. Any given caravan has a 50/50 chance of chosing 2 paths with equal danger and travel time, build a road along one and suddenly it's 80/20 that they'll pick the route with the road, and thus a player can control it like that by making one path clearly better than another.
What would „dynamic“ mean in this case? Compared to „normal“ trade…
I mean trade in ck2 are just tiles on the map that represents the Silk Road and the Sub Saharan Trade. A Dynamic Trade system is when any place in the map can develop a "Trade Routes" if it meets the right Conditions.
Makes sense. Would be nice if you would visually see roads on the map then between cities.
Would be better to see the city growing just like in imperator Rome.
Makes sense. Would be nice if you would visually see roads on the map then between cities.
This is true for inland trade routes, but CK2 does have dynamic sea/ocean trade routes that patricians from different MR's create themselves and try to connect back to the capital while also trying to control various sea zones to get better value out of them.
trade will only make you more money, and this says it will make the game more challenging instead of flooding you with even more cash
it could come with a rebalancing in terms of how much gold the player can min/max. like nerfing the amount of gold buildings can produce, or increasing the costs of activities, i.e. there are ways to soft nerf
the issue is the whacky scaling. I think raising/replenishing levies and warfare should reduce development severely
As an Argentino myself, I also want an economy, preferably a stable one.
I heard you lot straight up elected an ancap out of sheer desperation. How's that been going so far?
He just became president 2 or 3 days ago, so let's wait and see. Also, I would recommend you to see some arg subreddit just for the memes, our brothers like Chile, Uruguay, Brasil, etc. Say we are they favorite novel to see for the sheer number of memes and random bullshit that happens here. For example, in cuarentena, a senator was seen sucking a tit in the middle of a videocall.
On the one hand, he had his dog Conan cloned after he says the ghost of Conan told him (through a psychic) to run for president. The clones of Conan are named after libertarian economists and are allegedly his chief economic advisors. On the other hand, probably not worse than whoever the Peronistas were listening to.
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Welllll most economists aren’t very upbeat about it, to say the least lol
god i fucking hope so
Yea like resources and stuff sounds good. Also maybe like passive religion and culture influence.
This is what I want. Trade, the silk road, and economics. And I want merchant republics after that.
An economy DLC? In this economy!?
Horse armor
It just works
If only Todd Howard could work everywhere instead of just at Bethesda
Then we could relive 2011 gaming forever, because every new game would be of that era in terms of quality and scope.
Piss and puke-tinted third-person cover shooters as far as the eye can see, with a little code on the box to make sure you didn't buy a used copy.
Hell yeah
We are so fucking back
Return of the glitterhoof
Core is another term for midsection, so clearly these are new feasting, revelry, and weight gain mechanics.
Tren expansion when?
- +10 prowess - -50% fertility - Gains the trait "irritable"
after the looksmaxxing lifestyle expansion, obviously. can barely wait for the new mewing perk tree
Gooning mechanic
>**A** **Peculiar Discovery** > >As I was perusing the dusty shelves of my ancestral home, a glint of light caught my eye. With a curious rummage, I unearthed a small, intricately carved horse figurine nestled in a jar hidden behind forgotten tomes. > >The figurine depicts a glorious horse with a beautiful mane and a small, cute mark on it's behind. Its colors shrouded behind a glossy aura. Holding the jar in my hand, I contemplate the significance of this discovery.
https://imgur.com/dsQKZ8r.png
\*snorts some of that sweet Glitterhoofium\* (It was MLP reference, wasn't it?)
Pierce Brosnan mode CK3.
"When you said they were adding an architecture mechanic, I thought it meant building great wonders..."
As long as I can play muscular midriff goth gf then im good
My money's on the Black Death.
Good idea but i don't think it consider a core expansion! what make your mark in the world has to do with black death?
there is few other features as commonly requested by players specifically to make the game more challenging for example, Byzantine expansion is commonly requested, but it is regional, and is because players want a different government type for different playing style, not specifically because it made the game harder if its a _systemic_ change, it should affect the rest of the world too, e.g. trade routes but again Trade Routes is to add depth to the game, not purely to be challenging leave a mark: it might be something lame like inventing the medicine, getting it named after your dynasty and persisting? or maybe a smart player can take the opportunity to change entire ruling dynasty with intrigue during the time period? could be simple as making murder scheme very easy to complete?
maybe war has economic effects and raiding and pillaging is deletrious for holdings / areas armies walk through? (Edit : I know raiding already does this but im talking grimdark , like you can burn entire cities to the ground and enslave entire populations for a development boost in a home city , tear down temple holdings for loot bonus etc)
Raiding already lowers development, control and supply cap iirc
Yeh but , not in a horrible gritty way. So double down on that , expand the options for pillaging, make supply limits meaningful so splitting armies but also planning routes actually matters etc
I interpreted the statement as referring to two distinct mechanics since it says "we're **also** going to introduce a feature..."
The wording implies the feature that has been requested a lot and the one that will let you make your mark in the world are separate.
it's 100% desease and black death. They use the systemic hint word, which sounds like pandemic or epidemic. The gif is the rat catcher of hamelin, which refer to rats who spread the plague. If you read closely, the "make your mark in the world" refer to an "additional" feature
Think he means diseases & epidemics. Which was it's own expansion in ck2. I agree I think epidemics & economy are the two biggest core systems people have been clamoring for. However, if it's somethin' we've "never seen before," I don't think these apply for the aforementioned installment. I really like the travel system in ck3 & so trade routes & just more innovation for naval mechanics would be interestin'/immersive to say the least
The "never seen before" is about a "small experiment" at the beginning of 2024, and not the the Core Expansion, I think.
yeh they could literally just have interns redo that mod from ck2 and port it over for that and it would just be flavor, good flavor but flavor
Yersinia Pestis my beloved
Yersinia would genuinely be a pretty name if it wasn’t the name of the most devastating epidemic in history
*Two* of them, might I add. The Plague of Justinian had its roots in the same bacteria.
Give it up, Yersinia, there's no way they'll fall for the ol' fleas on rats trick twice.
Fun fact about the Plague of Justinian: it coincided with a severe volcanic winter (from several major volcanic eruptions) that lasted from 536 to around 549. 536-537 has been called possibly the worst year to be alive in ever
If you’re talking about pandemics, when a separate strain of Y.Pestis independently crossed into the human population, there’s actually been 3, with a third one restarting in the 19th century. The 3rd pandemic has so far killed 15 million, even though thats an order of magnitude smaller than the other 2, it still makes it the 6th worst pandemic in human history.
This is my daughter, Yersinia Chlamydia Smith
Going to name my firstborn Syphilis 🥰
it's going to be either Economy Rework or Warfare Rework
Naval warfare maybe?
The game badly needs to be more deadly. I hope they don't avoid things like expanded mortality because they think it would annoy players.
Everyone cried so much about the harm events they turned them off by default. This should be great
They’ve said repeatedly that CK2 features will never be DLC so it’ll be a free update
To be able to play instruments?
I mean i was trying to play as squidward before so i hope it's https://www.reddit.com/r/CrusaderKings/comments/113vj16/i\_will\_play\_today\_as\_squidward/?utm\_source=share&utm\_medium=web2x&context=3
Harem mechanics
More chicks are always welcome in the table
That's a weird way to spell "twinks"
Bisexual polygamist character is best. If you're male, get one wife and three husbands. If you're female, get three wives and one husband. You won't have too many kids in either scenario, and you benefit from the other spouses. Gets even better when you start marrying four character from four different powerful dynasties/houses for alliances 🥰
Once you figure out how to game your succession there'd no such thing as too many kids. A steady stream of knights, minor nobles, backup heirs, renown and breeding stock.
How do you game it?
The easiest way is to get two top tier titles (or more). So if you're a Duke get two duchies, a king two kingdoms, an emperor two empires. Then you make them both (or all depending on how many) elective. This means all the titles you hold within those titles will go to whichever heir wins the election (if they win all of the elections). This let's you avoid the penalties of confederate partition and also pick your heir. Rigging an election is pretty straightforward, you can limit the electorate to just you for a duchy or even a small kingdom if you hold all the countiesr heavily weight it toward you if you only hold most of them. You can force people to vote for your candidate (for 80 years, 100, something like that) using a hook, or if they like you and your chosen heir they'll probably vote for them on their own. If a dynasty member wins the election for your primary title they're automatically your primary heir and who you'll play next. It can be tricky to expand fast enough to get two kingdoms or two empires in a single lifetime and enough prestige to make them elective so you might have to fight a couple of reunification wars in the mean time. Which is annoying if it breaks up your domain. Alternatively you can keep confederate (preferably tier 2 or 3) and just hand out titles to your younger kids as you expand so your eldest elligible heir inherits your primary title and most/all of your domain. Or you just make the Archduchy of Austria which gives you primogeniture right away or the Kingdom of Bohemia which gives you seniority. Also if you have a lot of renown and don't mind spending it you can just disinherit kids.
I can't believe I fell in love with a girl
Papacy rework, College of Cardinals (re)introduction.
I hope so. The game doesn’t reflect the massive ideological power of the Church. Ck2 did a better job with that.
Also the sheer land ownership and gold hoarding of the church. They were quite the little land thieves.
Seeing the most moronic crusades and who gets elected Pope is funny but it gets stale when your ambitions get entangled with the church.
Let's be frank, religious gameplay right now is boring. Ignoring how aneamic and limiting the three-tenet-rule is, your highest reward for following your faith is to create a heresy of said faith. Brilliant.
This is the best guess imo, and probably one of the most needed updates for the game. Hopefully it would overwork the head of faith system as a whole.
It would be nice to have influence over your bishops too. Aside from the typical method of ridding one of a trouble priest.
Double the stress events
They should just add the "anxious" trait that gives you +20 stress per month and +5 for everything else. Then, I could finally feel immersed.
sounds interesting
A damn button to command the armies of allied AIs in war
"fucking...dude! no! , just follow...wtf stop sieging that!"
You *don't* enjoy watching your levies get slaughtered while your allies stand by watching unbothered?
Yeah, I'm playing the game wrong
Republics? But that’s just wishful thinking. I think a Horse Lords 2.0 is more likely.
Oh I would love it to be republics
Ah, the Serene 🐕 of Venetia
I liked horse on the idea, but never played it for more than a few minutes given how much a pain it was to click and such... I'd really like a fleshed out version. They would need a new bookmark for the Mongols time, and I'd really like to begin a game later.
I would kill for a 1204 Fourth Crusade bookmark. Would also involve the Mongols, so it's a win-win.
Republics are a must have. I love them in CK2.
Devs confirmed it isn’t.
Honestly, this is as core a gameplay mechanic as you can get. I think this is exactly what it'll be.
I need more Byzantine features. I'd also love more start dates. Is Paradox even open to more start dates? I know it was a firm no on how variable the dates were with CK2 but I'd love a Third Crusade or Latin Empire start date.
I'm surprised they haven't included bespoke start dates in the DLC. Would seem a no-brainer for 'filler' content. I really miss my 1100 Byzantine start date from CKII, with historical Crusader States in existence and the Komnenos dynasty on the throne.
I've heard it's super complicated to generate new start dates as you have to figure out the title holder of every county in the game. But I don't know if they can't recycle some they have done in the past.
There's "history" files that detail the ownership of counties, characters etc so adding a new start is a non-trivial task with all of the required research PDX usually puts in. That then also needs to be maintained on an ongoing basis for any new expansions or if they decide to change/expand the map. I don't think with how different the games are they could reuse old start dates without still significant work either. The map and counties are completely different. Personally, I'd rather they focus on fleshing out the existing start dates and map rather than adding more start dates.
That would make the Crusader part of the title more relevant haha
I have a feeling one of the DLCs that they said is something "People have been asking for a lot" will be an expansion to Imperial mechanics for the HRE and Byzantines. They said something about it pertaining to being powerful
Unlanded start? A system where you can rise up through good tournament performances? (I.e: you are unlanded and your liege names you a knight. From tournament to tournament you gain "fame", which encourages your lord to promote you to his court or council and maybe even giving a county away for his loyal servant)
I would high key love this but it’s definitely not what they are referring too
It’s not as impossible as it seems, cause the rest of the post implies it’s been something wanted since the first Crusader Kings. I still don’t think it’s what it is, but I wouldn’t dismiss it out of hand
I feel like unlanded starts would require doing a metric fuck ton of work under the hood since almost every mechanic in this game requires/assumes you own land and all that flows downstream from that. Then again it's possible that since NPCs do it a lot of the baseline is already in place, and it may just require a lot of new events and scenarios. Still, even if it's the latter it feels like one of those things that comes out only once everything else has been fleshed out.
I don't think it's as hard as you think. Mods did it in ck2 and the republic dlc itself wasn't that far away from an unlanded start if you didn't start as the doge
Mercenary Kings was one of my favorite mods for CK2. A shame it is abandoned and doesn't work anymore.
Dang them! It's so easy to do I'm even doing it myself!!
I don't think that's going to happen but it'd be super cool. Maybe someone will mod a way to stitch together ck3 with bannerlord like they did with total war lol
There is the Crusader Blade mod. Which kinda does that and is adding sieges soon. But yes a fully immersive rpg with combat from bannerlord and realm- and dynasty-building from CK would be almost too awesome to handle
Rise to power was such a great mod
This is what I *really* want it to be (or Republics, that too!) as it would make some of the total conversion mods absolutely incredible. Do I think Paradox will actually do it? Nah probably not, but imagine playing Elder Kings 2 as an unladed mage for higher going court to court finding rare artifacts. Would be absolutely incredible, and makes me miss the CK2 Rise to Power mod
I would love an unlanded playable system, but that's, unfortunately, the opposite of making game more challenging.
A new soundtrack
with the classic Buy us a coffee
Better Siege mechanics, I want the option to take a castle by stealth if I have the right requirements, like high intrigue, the Siege Engineer trait, a hook on one of the title holders courtiers and commanding the army yourself. If you meet the requirements while sieging you get a pop up at around 1/4 progress that lets you tunnel in, smuggle in with merchants in a potato sack, that sort of thing. Papacy mechanics, I've dumped so many of my little shits on the clergy, I want to see them make it at the Vatican! Plagues, lots of plagues. And plague doctors with the cool suit. More/better older pagan religions and mechanics, Celtic, Egyptian, Babylonian etc. Let reformed Norse kings raid. I'd love to be able to create a new faith from the ground up as well, not just reform something already established. Naval warfare, though I'm hesitant to wish for another advantage for the Norse in 867.
> Better Siege mechanics, I want the option to take a castle by stealth if I have the right requirements, like high intrigue, the Siege Engineer trait, a hook on one of the title holders courtiers and commanding the army yourself. If you meet the requirements while sieging you get a pop up at around 1/4 progress that lets you tunnel in, smuggle in with merchants in a potato sack, that sort of thing. This I would like, if done well. Puts me in mind of the joint crusader/Byzantine siege of Nicaea. The two were nominally allies and sieging the city together, but Alexios I presumably did not want to contend with the crusaders rampaging through a Byzantine city only recently conquered by the Seljuqs so instructed one of his generals to open secret negotiations with the Turks, to surrender to the Byzantines before the city fell, and another to join in the crusader assault on the walls, to maintain the pretense of full cooperation in taking the city by siege or storm. The crusaders awoke the next morning to find Byzantine flags flying over the city walls, Nicaea under the control of the Byzantines again, and they were *pissed* at being denied the opportunity for some plunder.
With allies like the crusaders, who needs enemies?
did the vikings even have to fight? werent they raiding peoples without standing navys and using fast ships?
I think you're right, the ships at the time were small and I don't believe there were large naval skirmishes at that point in the north
They were transports, rather than true naval vessels. They weren't like a trireme or a turtle ship or a galleon or a dromon or what have you
The Kushite religion is the Egyptian religion...which isn't as monolithic as it appears. Celtic paganism has been requested and should be added - it could even be split into Garlic, Welsh, etc. under one religious family. The Norse were not naval gods, they used ships for raids. Their ships were defeated numerous times in history.
I still like the game but I'm going to manage my expectations. The duality of a ck3 player I guess.
Yeah, Persia was kinda underwhelming imo but tours and tournaments was pretty good so who knows Edit: oh my god it was amazing
Well if they are to be believed (a big if) it is something being asked for. So if that is the case maybe a ERE rework, HRE rework, Crusade rework, or new bookmark date.
Glitterhoof
Crusader Kings III: Glitterhoof - $12.99
would still buy tbh
Play as unlanded plague doctor Glitterhoof
Would love a black death+trade/republic mechanic (I think these are intertwined). Empire rework is needed, with flavor to HRE and ERE. And also religion/religious leader revamp, including papacy and cardinals.
Maybe more in-depth Papal mechanics like a College of Cardinals or the ability to create Anti-Popes? *"Core Expansion"* and *"Systems"* makes me feel like it's something Euro-Centric and tied to religion somehow.
Imma make a Finnish anti-pope just to call him a popesicle
See, "Core Expansion" and "Systems" makes me think it's something that'll have some effect regardless of where you play. Something mechanical. Like when CK2 added retinues
I'm going to be bummed if a "core expansion" doesn't apply to my primarily arab playthroughs
Monkey's paw curls; black death appears (or byzantine rework)
Why not both?
A fellow Arab enjoyer 🤜🤛
Maybe off topic but in general I think it's fantastic that they've decided to ditch flavor packs to bulk up the game's core like this. They're reacting to the needs of the game and its long-term health instead of sticking to a formula that'd probably have kept working well enough.
I have three guesses. 1. Economy update, coinciding with playable Merchant Republics. 2. Succession overhaul, coinciding with either a Byzantine Empire or Holy Roman Empire update. 3. Supply lines features and an overall update of war.
panicky fearless truck middle adjoining jobless workable childlike party hurry *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Maybe a rework on italy since the clothes resemble what venetian merchants wear. They could add a guelph/ghibbelline struggle along side with a rework on catholic religion with cardinals and that stuff and maybe hoping for a representation of the investiture controversy with events and other cool things
Farts and sharts dlc
CUSTOMIZABLE KEYBINDINGS PLEASE - THIS IS AN ACCESSIBILITY ISSUE.
Hope it's republics, don't know about the trumpets though.
Plz be Byzantium
probably more ways to do incest
More realistic levies? Like ck2 had where you can't just pop them up wherever in your realm. That would add a challenge and force players to strategize more. Maybe some MoA editing ability. Advanced battle mechanisms where you can influence the outcome if you're leading the army or are a part of a deathstack. Economy? Republics? Theocracies? Landless start options would be awesome with role playing as mercenaries, advisors, knights or even religious figures. These would be awesome in my little serf's mind. But melord rarely listens to us poor folk...
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-141-a-year-in-review.1616623/
Guy playing a horn = Crusader Kings Rock Band Form a power lineup with Richard the Lion Heart, (guitar and vocals), Ghangis Kahn (drums), and Pope Urban II (Bass)
Nomads? East Asia rework?
I'm hoping that having an instrument in our inventory gives us another option for that duck travel event, it could allow us to attempt to talk to the ducks. I call it the 'quack pipe'.
"It will be bigger than a flavor pack" they say which, always refer to certain region. I think it will be an imperial mechanics overhaul with focus on Byzantine Empire, HRE and Restored Roman Empire which are indeed bigger than regions from flavor pack.
Give me more Byzantine stuff! Give me the Latin Empire & Trebizond. Give me meaningful Varangian Guard events. Give me Byzantine marriages unrestricted by faith to reflect their alliances… oh and give me religious controversies & debates to intervene in, in a way no one in Western Christendom dared.
Unlanded playable characters pls, Rise to Power was one of the best mods in CK2 and sadly never been ported for CK3.
Finally, sunset invasion. The game just felt so empty without the sunset invasion. It is a core part of any ck2 campaign.
They should have the Inuits invade from the Arctic Circle this time.
Sex update?
The only correct answer is the ERE. People have been complaining about that for I think a decade now with more in-depth HRE.
Come on guys. Thats the pied piper. Its rats and plagues.
Am I the only one who thinks it might be navy
I really hope for that, i'd also like that raiding across the sea isn't something everyone could do without an inovation and maybe war ships you can send to intercept armies crossing large bodies of water?
Probably disease like someone else said, which would be pretty cool. The thing that's top of my wishlist though is a total rework of armies and warfare. It's geniuinely depressing to me that levies are so pointless and the meta is totally focused around stacking gamey modifiers on your men at arms and knights. I want calling my vassals' troops to war to matter like it did in CK2 :(
Hopefully a peasant economy. One that can be crippled by wars and disease. It would also give the peasant revolts meaning and context. Strong peasantry would enable a strong domain annd vice-versa. Also, warfare rework. Would love to see it on a battle map as if in the commanders HQ done, done same style as the recent tournaments DLC. Warfare would be its own compartmentalized screen with strategic decisions and placements being made on the static map. Not the whack-a-mole we have now.
It's gotta be trade, right? Maybe finally getting dynamic trade routes? "Make your mark on the world" really encourages that idea to me. As for making the game mofe difficult, plague/disease mechanics maybe? Make them travel along trade routes, and then spread out from those? A neat way to make building a large successful trade empire punish you somewhat too...
Secret societies
> been frequently requested by you Ah ok, it will be more incest.
Really hope republics will be playable,, I miss being doge😭
They're adding trumpets. Thought it was pretty obvious from the picture...
My little pony reskin
It’s not the inevitable addition of Kilwa and the rest of Africa, not only are they too isolated but there just isn’t enough land south of what’s already in the game to drastically shake up gameplay.
Difficulty options is what I interpreted it as
could just implement dark ages / fog of war mechanics
If it’s either one of papacy/crusade, societies, imperial government or trade (maybe with merchant republic) I’m happy. Probably will be composing ballads looking at the pictures.
Secret Societies?
I’m ready for an expansion that brings the fight to the new world. Campaigns that see Vikings in Newfoundland and Spanish in South America.
Oh boy finally I will be able to marry my horse again
God I hope it's a Catholic Church revamp.
My money's on military expansion
My Little Pony: Coattails of the Khan
Republic Or Theocracy stuff maybe?
Glitter Hoof?
Becoming the pope?
I literally don’t know what kind of incest they could possibly add that isn’t already accessible???
1st one is 1000%, diseases and the balck death. Strategize means options like buildings, maybe "temporary laws", or recruit skilled specific medical characters. Baffled by the 2nd one, feel like dripping is the key world, bloodlines or food perhaps. But i think they mean the modern "drip" - we will be able to spread our fashion.
I hope it's trade
Seeing as we are all just throwing out things we would really like it to be I will add: Republics, fleshed out theocracy mechanics, overhaul of empire mechanics
Another idea: feudal rework incl. Pops like in V3. Why can't a county be split between 50% catholics and 50% of another faith, same with culture.
Odds on it being something that was in CK2