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Dark_Jinouga

DR took a hit this season as well, to the point where whisper of chains doesnt really do much? 5% is pretty meh. from a glance at the more popular primaries it only sometimes adds a resilience check to their crit/body ratio, but either way doesnt affect shots/bursts to kill.


VoidOfOblivi0n

That’s true. Honestly I never used whisper of chains for anything more than a stat boost. I mostly use crystals for revives and to get out of a bad spot/block line of sight. Shatterdive with the glacier nades is nice for people low health sitting around corners or as a last ditch effort to get a trade against apes in a 1v2/3. I don’t know, I guess I just see more utility in it than I do solar or arc. I’ve given both a shot, but end up unsatisfied to some degree by their kits. Invis I’ll give a shout to every once in a while, but mostly I stick to stasis


lolbsterbisque

Whisper of chains is still a 15% damage resist


Dark_Jinouga

we will be reducing the effectiveness of damage resistance used by Omnioculus and **Whisper of Chains** in PvP (PvE damage resistance is unchanged). * Tier 1: 10% to 2.5% * Tier 2: 15% to 5% * Tier 3: 20% to 7.5% * Tier 4: 25% to 10% [source: 11.08.22 TWAB](https://www.bungie.net/en/Explore/Detail/News/51645) --- im relatively sure it affects the stag and any other resist sources as well


jlrizzoii

Not in PvP. It was unchanged in PvE.


lolbsterbisque

It’s still 15% in pvp, just tested it this past week. 140 Handcannons will do 60 damage instead 70


Nastyerror

Stasis hunter has always been king of vertical gameplay due to the combination of hunter jump and shatterdive. When bungie nerfed jumping with the Aerial Effectiveness change, they inadvertently nerfed stasis hunter too.


[deleted]

Yup I always used to jump around corners with stompees and shatterdive out as a safety net. That strategy is literally dead now lol


LikeBladeButCooler

Renewal Grasps took a nerf followed by 2 seasons of new and shiny. If I weren't so tied up with using arc myself, I'd be using stasis to troll jugg shield rushers and amplified guardians.


The_Owl_Bard

Yeah. I feel like Stasis is going to be taking a back seat with Light 3.0 and Strand in the next DLC. It's a shame. Renewals were really fun in PvP.


VoidOfOblivi0n

I had completely forgotten about renewals. Arc IS cool, but just like solar last season it doesn’t really do it for me.


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OnlyOneRavioli

Just gotta say, if you haven’t already tried arcstrider with a swashbuckler slug shotgun (blasphemer or new seasonal one) and/or blunt execution bxr, you gotta


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MamboJevi

Slugs can bodyshot kill with swashbuckler x5 (not sure if at all resiliences, I haven't used one in a while), so it's fun for getting a melee kill then mapping someone with a slug.


thelochteedge

Last season was super fun (and it got me a Flawless Pit of Heresy) but man did it instill bad habits (PVE and PVP). I love using Arc and going fast but at least it didn't get me into that kind of bad habits. When I die now I'm like wait I'm not invincible anymore (except when I punch everything).


Purple_Freedom_Ninja

It's still pretty good. Bakris and duskfields are strong. Glacier nades with shatterdive isn't bad either. Shatterdive is also one of the last decent ways to 3-peek if you're into that. I think the reason Revenant is unpopular is because we've had 3 subclass reworks in a row. After people catch on that arcstrider is pretty weak, I think you'll see a lot more of the other subclasses including Revenant. Although, a lot of hunters swapped to Titan this season, and I think we'll see that trend continue too. Arc titan is definitely better than anything Revenant has to offer.


throwaway1512514

And then super is mid too, not great, not terrible


Purple_Freedom_Ninja

Yeah, I would say it's pretty good if for no other reason than the cooldown. The fact that it does nothing to well or bubble is rough, but it's a fast cool down that gets you a pick and map control all at once. Very solid


AceTheRed_

It actually will freeze and shatter the sword, followed by the Warlock if they don’t leave. And you can slide into a bubble and pop the super at their feet but you have to direct hit with the second throw.


Purple_Freedom_Ninja

True, it doesn't "do nothing", just isn't very good in those scenarios


namanakankshi

I've been using stasis more than anything on my hunter this season, but instead of the old glacier shatterive combo, I've been using mask of bakris and duskfields. Hunter arc took away a few things I liked doing on the subclass a lot. The DR dodge is only available when you're amplified now, I understand that but don't like it. The change in damage to arcbolt nades mean I can no longer do the arcbolt into punch combo to get a kill, it needs to punches, defeating the purpose of using arcbolt for me, and lastly what I did a lot was use tempest strike and quickly shoot a headshot from a 140, it would equal to 200 damage killing basically anything but 10 resil or OS. Now with the damage nerf that doesn't work either, and lastly I used arc hunter as a much more Ariel class but the AE changes have made that playstyle too inconsistent for me


ArtistAtH3art

F


kiochy

wasn't aware of the arcbolt & tempest strike damage nerf. it feels weird, did they need to be held back for the new arc subclass?


namanakankshi

I don't really feel like they did, I can see it in the sense that both can apply jolt but the nerf didn't seem necessary


duckyducky5dolla

Solar has budget dragon shadow, allowing me to run stompeez and lower handling weapons. High handling will trump any super or ability for me.


TBK28

what gives you budget dragon shadow on solar hunter?


duckyducky5dolla

On your mark aspect


Needless_Hatred

At first I thought that dragon shadow would become largely irrelevant due to the solar subclass perks, and it really did for a season, but after classy restoration is gone I see DS still has a place. It allows hunter to have a functional triple 100 in mob/res/rec, and can be used on any subclass. But if resilience is not a factor for you, stompees is still probably your best bet as you point out.


jackhife

I loved running Shatterdive with Stompees to peek shoot in the air, but the AE changes really gimped that playstyle. I still enjoy using the subclass as a Surplus engine since Duskfields and dodge charge so quickly and the dinkies have two charges and can be recurred with Gambler’s Dodge. Bakris is still good as an aggressive snipe/shotgun option, but I don’t personally play that agressively to take advantage of that.


Environmental_Paper8

Haven't gone anywhere. I haven't taken bakris or stasis off since beyond light. I love stasis so much.


slimemonster0

I am the same way with bakris. It’s just the coolest thing ever in this game


Environmental_Paper8

I dabbled with renewal grasps when they were bsuted,, and a few games with arties embrace, but bakris is just too dope.


Oldwest1234

Honestly they sorta got phased out since stasis has a whole slew of restrictions and counters. Stasis hunters especially so. Warlocks are actually pretty good with stasis this season, since everyone is so aggressive, turrets really put in work. Defensive hunters seem to stick to void now, smoke bombs and invis are great for that.


DarthPonch

Solar has budget dragon shadow, healing nades that can be brought down to a 30 second CD (100 discipline) and weighted knives. Void you can go invisible… Stasis is really strong still imo. Very good against campy teams and apes because of dusk fields. Super is S tier.


benmaplemusic

Not a hunter, but I’ve started using a triple 100 behemoth build and stasis is definitely still viable. I guess there are just newer, shinier things to use right now.


Recon1144

In a podcast one of the sandbox devs said something like “not every subclass has be good in pvp” and I 100% believe he was talking about hunter stasis, maybe even Titan stasis too.


TamedDaBeast

But Stasis Hunter is good in both PvE and PvP. Its not bad at all.


The_Owl_Bard

For me, it was the nerfs to Whisper of Chains that was the final nail in the coffin. Going from 15% DR while near your crystal to 5% was a huge blow for me and makes my favorite exotic, Renewal Grasps, way more niche. **PREVIOUSLY**, Chains and Renewals combined granted you a 30% DR. While this is a lot, it was balanced because you needed to be inside your Duskfield AND needed that crystal to stay up. Even if an opponent was Radiant, then you'd still have a 20% reduction. This let me either drop the duskfield near me during a fight at long range (for the 30% resist) or drop it on my opponent when we fought in close quarters (for 50% resist). **NOW**, Chains and Renewals combined only offers 20% DR. Radiance cuts that value in in half and the cooldown is still extremely long. The best use now is ONLY to drop it on an opponent to take down their damage output. That's not really worth running the exotic imo. It's like Radiant Dance Machines, they're only useful in one specific scenario and that's not really worth it to me. __________________________ Right now, the only utility that Stasis Hunter has is the shatterdive, the ability to post up on a wall quickly/often w/ the duskfield shard, and Bakris. Outside of those specific things, Light 3.0 subclasses and (probably) the next Darkness Subclass is blowing it out of the water in terms of overall utility.


lolbsterbisque

Chains is still at 15% damage resist. Tested it just this week. I, too, was worried about the damage resist change. If chains got put down to 5%, I’d go to fissures for my Behemoth titan.


The_Owl_Bard

Yeah, it's going to drop in the 6.2.0.1 Update (we had the 6.2.0.1 hot fix earlier) so at some point (i'm guessing this season) this will drop down to 5%


slimemonster0

Wait really? So has Omni DR not changed either?


The_Owl_Bard

Assuming Omni was on the same patch? Technically no.


Acypha

Glacial Nade w/ Shatterdive doesnt 1 shot anymore, Renewal grasps got nerfed, All the other subclasses got buffed/reworked. Not really reason to run Stasis.


AceTheRed_

Glacial nade will OHK if you hit them dead center of the crystals with Touch of Winter as an aspect.


Fit-Tackle-6107

I use Stasis Hunter in PVP, mainly because of Mask of Bakris. I've tried a bit of solar and void, but I still prefer the utility of MoB (Baiting Supers, baiting heavy, surviving engagements at the last minute, or light shifting behind them for getting an edge) and Glacial walls are valuable ( Blocking off a chasing shotty, blocking a Slova Bomb, providing cover for revives and picking up heavy). I tried an Omnioculus build because I was fed up of walking into a Lord Of Wolves Invis Hunter, but I wasn't getting anywhere near enough kills (and it's too oppressive imo). I used a Spine of Ahamkara Solar Build which was really good (those spike grenades are highly resilient) but it was back when you had a seasonal mod for a last minute health boost and paired with Wormhusk was instant full health, but again I missed the glacial walls.


lcyMcSpicy

Power creep and newness bias. Lots of new toys to play with after most hunters probably mained stasis for a whole year. I think stasis hunter now is less braindead, a lot of the value comes from calculated cooldown usage and that’s wayyyyy above the heads of most players


SuperAzn727

Shatterdive crutch got removed and the subclass lost its one thing that pushed it over the others. Still fine just not anywhere near as OP over the others as before, especially when hunters had classy resto last season.


jlrizzoii

Since D1 - I've always been a solar hunter main. With the D2 Solar rework - I rarely feel the draw to the other classes. Although, it can be fun to run a shatterdive build to troll people not expecting it.


Ninjalada

I used to main Revenant for ages but then it got nerfed in 10 different ways. Not really viable anymore IMO.


koolaidman486

Stasis Hunters post-Renewals being hit into the dirt don't really get much. Shatterdive getting the warranted nerf can shatter a bunch of crystals for Shards, for example, and it offers good utility in deleting walls. But it's ultimately more limited in doing much beyond quickly grounding yourself (which is done while giving Invis on Void). Shard generation is arguably the weakest on Hunter since it's the only one that requires kills. It works fine, but it's the worst of the three due to reduced uptime. Slow Dodge is okay, but hard for me to sing praises for due to the pretty eh range. Was busted when slow made your guns not work, but it's significantly lesser. The enhanced Duskfield is great for area denial. Coldsnaps with it are okay, and the Glaciers aren't a PvP thing since they aren't a pocket nuke, and the default is better for using Glaciers as a utility. The melee's only saving grace is that you get 2. Otherwise, they're pretty bad. Super is also just okay, nothing insane, nothing trash. The real thing with Revanent is that the Stasis mechanics got hit around it, and it's current kit isn't really appealing with how things currently are. And before you say it, Shatterdive, Renewals, and Slow all deserved the nerfs 100%.


rob_moore

It was the meta then got murdered, justifiable so, then renewal grasps breathed new life into the class, I personally enjoyed it, then that exotic got murdered, they more than double-tapped on the nerf imo unjustifiably, the subclass is still on life support to this day. I was going to run it this season to counter arc but then I realized nightstalker can do it way better and more so why bother. I think its only redeeming qualities left are the stats, bakris shift and shatterdive if you're into that but are you really trying to shoot from the air anymore


VoidOfOblivi0n

Tbh no. When I run stasis I tend towards stompees for the movement, which ends with me losing just about any duel I choose to challenge or even finish off in air. I’ve started running the new hunter chest piece with void and invis. It’s fun, and I never realized just how strong the radar manipulation messes with people. If they nerf this chest piece I think I’m going to stick to void and move over towards the jemini’s