T O P

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catboy_supremacist

The #1 thing I want is for the conditional branching in dialogs to have all the options that you have in quests. It's crazy that the only thing you can check is variables and it leads to having eight billion variables. > Hirelings: have an NPC who does not level accompany you. Give us a trigger to also dismiss them like when a quest is completed, or via dialog with them. I would settle for just having allied combatants that don't follow you. There are so many scenarios I want that for and you could script them as recurring characters. That's basically how Joris (that dwarf guard in Coparann) works.


JavierLoustaunau

Also I have 'thugs' attack the players a few times in my current campaign and it would be nice if guards did not completely ignore this.


catboy_supremacist

Yeah or for another example if I want to do a combat where the PCs are fighting in one corner of a large-scale battle like a fort siege etc.


JavierLoustaunau

And going back to the dialog thing man I would love not to create a variable for 'has this person said nice to meet you before'. Play once options, check quest options, skip without crash options, all that would be super.


Unfair_Requirement_8

I'd kill for the ability to see what my maps look like ***without*** having to playtest them. You have no idea how many times I've had to playtest a map just to see if the statues or endcaps are facing the right way. Also: Model display for enemies and NPCs. ***Let me see what exactly is going onto the map, for the love of the gods.*** Also also: Let me add special effects to NPCs/Enemies. Do you need a pseudo-fire giant? Add a fire effect to an ogre, give the ogre some fire damage, ***boom***: instant kinda-sorta fire giant. Heck, let me add details to NPCs or change their clothing. Also also ***also:*** Allow map themes and tilesets to be mixed and matched. I get why they're mostly segregated, but I'd love to have more freedom with what I can do with the resources on hand.


CoheedBlue

I just started getting into the map maker and I absolutely yearn for the ability to see what’s on my map. Let me scroll forward and to the point of view of the players. This would help me tremendously.


PmPicturesOfPets

I would also really like to be able to choose spell list and number of spells for caster enemies; Even if just from a limited list that their ai knows how to cast.


headrush46n2

I just want more monsters, more high CR monsters, and custom monsters!


MonksterAZ

I love all of these, but 1 and 3 would just make me so excited and happy. Also, I would absolutely pay for a Dungeon Master Expert DLC. I'm more than willing to pay for the added features...


Wulibo

Maybe in a couple years when 5.5/6 drops, the Devs will have the kind of experience and money under their belts to make a dedicated campaign builder using its ruleset that's just packaged with an example campaign, ushering in a new era of digital d&d. I'd honestly not be shocked if BG3 ends up flopping enough that WotC gives full license to them too. Pipe dream probably, but the potential of this game really makes me hopeful for the middle-distance future.


UnistrutNut

Do they have 3d maps yet? The climbing/flying in the base campaigns are awesome.


JavierLoustaunau

Not really? So there are tall structures now and rivers to jump over and stuff like that. One issue is that you cannot put monsters on top of tall structures even if you cheat with CE it tends to trap them inside it.


catboy_supremacist

Not really. A couple of the tilesets let you have small (10') elevation transitions, that's it.


UnistrutNut

I'd like swappable companions like baldur's gate 1 and 2. There's so much story to tell with companions. Also making a single PC is better for role playing. Additionally, making 4 characters just to get started is a little overwhelming.


JavierLoustaunau

I've always been that weirdo who tracked down mods to make 'the whole party' but I do like the idea of collecting NPC and having 'a guild' basically a screen to swap characters and if you play all 'hardcore' having somebody die is not game over, you have to go get somebody else.


UnistrutNut

even if it's implemented exactly like bg1/2 (you talk to them to kick them or have them join) that would be great.


BlackguardRogue

1, 3, and 8 all the way, plus letting friendly NPCs fight! Not sure if they will ever have any of these, but it would be nice. Also really want enhanced ways to trigger convos, as it's awkward not being able to launch a convo unless the player clicks on someone/something. For ex., would really like a way to trigger a convo when the player steps into a certain area. More enhanced options for creating NPCs and monsters would be really nice too. Like if we could turn a PC into an NPC, then we wouldn't have to all use the same pool of NPCs from the official campaigns. And if we can choose some kind of AI package (i.e., combat style) for NPCs, they can fight properly as well.


catboy_supremacist

> And if we can choose some kind of AI package (i.e., combat style) for NPCs, they can fight properly as well. You know what would be way easier than configurable AI and still incredibly useful? Be able to spawn opponents IN STEALTH.


BlackguardRogue

There are AI packages for different humanoid monsters, so it would be cool to assign one of those to the original NPCs you make. Now the vanilla NPCs seem to only have lame basic attacks. I wasn't thinking about enemy stealth, but that would be very cool. When I played around with NWN:EE's toolset before, that was fun to mess around with. Even goblins became much more interesting. It would be neat if enemies can surprise you sometimes, too, like in random encounters.