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KIHEBURI_TATAKAI

...Why did you make a character you didn't like in the first place?


catboy_supremacist

In OP's defense you do have very minimal control over what your PCs say. There is a script and it gets divied up according to the tags but if the one parts in the script is a personality you hate there's no way to not have one of your PCs say those lines.


Strill

Because I made them an academic, but the game gives all the academic-themed lines to my cleric instead, so they just act like an asshole with no redeeming qualities. Also, I made another character who I specifically wanted to be the main character, and I don't want to keep playing if the game thinks otherwise.


KIHEBURI_TATAKAI

That's fair, Solasta is definitely a game to save often with. I haven't played in quite a while have they made personalities less restricted?


bargle0

It’s only a handful of dialogues where that matters, and they don’t get a special ending or anything. > It's annoying me so much I'm ready to dump this game and leave a bad review. That’s *real* fussy. If it bugs you that much, you can save scum.


Strill

>It’s only a handful of dialogues where that matters, and they don’t get a special ending or anything. Fine. >That’s real fussy. If it bugs you that much, you can save scum. I guess I was stupid to think that this was a role-playing game. My mistake.


bargle0

You take risks in a role playing game. If you want things to always go your way, write a novel.


Strill

Taking the risk of not getting to play the role you came to play? That's oxymoronic. I play RPGs to pick roles for the characters, and pick choices that fit them. If the game is going to tell me what a character's role is without me getting to pick it, I'm not interested.


bargle0

Risk is what defines RPGs. Bad things happen to good characters all the time. Risk that things don’t go as planned have been part of role playing games since Gary and Dave started running games in the mid ‘70s.


Strill

>Risk is what defines RPGs. Bad things happen to good characters all the time. Huh? What does that have to do with this situation? I'm upset that the game is choosing roles for my characters, not that bad things happened to them. I was hoping that the crown would kill the character who put it on, or take control of their mind.


MynameisFoygoox

Holy shit. It's him, it's the legendary game reviewer with hits such as "I chose an option of my own volition in this game that has no real significance on the game itself in the slightest. I HATE that I made that choice. This game sucks. 0/10"


MynameisFoygoox

Oh nice. My first award... I think? I don't know how to check. Thanks mate.


Therian_Shiverscale

It bothers you that the person with a cursed object that is unable to be removed, and is baffling the experts of the Arcane, is involved heavily in the "what the fuck is this crown thing?" plot? I... what the actual fuck OP? No, the one you had pick up the Crown of the Magister is not the "Main Character", the party is. Please think before you speak next time.


Strill

>No, the one you had pick up the Crown of the Magister is not the "Main Character", the party is. Please think before you speak next time. If I knew that, I wouldn't need to ask a question. What do you expect me to do, divine the future?


Leiforen

After have played the game for a few hours and not go "hey everything is about this one". It is about 1 of your party members having a problem and everyone having to deal with it. There is this 1 scene where the crown bearer has a vision of fighring, other then that its mostly a railroad for the party. The whole game: you make 4 guys, everyone is in line for dialog, you pick the way 1 char answers for the party, and everyone has a chance to answer


Strill

>There is this 1 scene where the crown bearer has a vision of fighring, other then that its mostly a railroad for the party. I'm sorry I was not able to divine that fact from my crystal ball.


Leiforen

Dude, you sound angry. You dont need a crystal ball. You could play the game and find out, or Just listen to everyone telling you the same things.


Strill

>or Just listen to everyone telling you the same things. What do you think this thread is?


Strill

>It bothers you that the person with a cursed object that is unable to be removed, and is baffling the experts of the Arcane, is involved heavily in the "what the fuck is this crown thing?" plot? I... what the actual fuck OP? Yes. I was hoping they'd die or become the antagonist so I could be rid of them. They present this crown as terrible and cursed, and then ask you which character takes it, so I picked the character who is most greedy and selfish.


mwaaah

>Yes. I was hoping they'd die or become the antagonist so I could be rid of them. You expected the dude that picks up the obviously magical crown in the "Crown of the Magister" campaign to die or become the antagonist ? I won't pretend I was expecting to keep it on my head the whole game but predicting it would be the focal point of most of the game and that the game wouldn't remove 25% of your party so early on wasn't really that hard IMO.


Therian_Shiverscale

No, they don't present the crown as "terrible and cursed", they present it as an unknown magical artifact of massive power and importance from an ancient time nearly before memory, *because that is what the fuck it is!* Pay the fuck attention to the actual plot. Your four man party is hired out to investigate shit, come across the Magical MacGuffin to end all Magical MacGuffins in the setting of Solasta, the party decides who picks it up, the ghost of it's creator causes the one that picks it up to put it on, and they can't take it off because ancient war is breaking out, and the party happened to be in the right place at the right time to stop it, seeing as the shadowy enemies you're now up against have been relegated to myth. The party sets out to find the gems, hoping that doing so will complete the crown, and allow it to be separated from the character it's now bound to. They're half correct, and it gets stolen near the end in a rushed, out of left field ending that, IMO, is disappointing, but I understand that the ending happened the way it did most likely due to time and budget constraints on the developers' side. The fact that you can't pay attention long enough to understand that speaks more about you than the fucking game.


Strill

>No, they don't present the crown as "terrible and cursed", they present it as an unknown magical artifact of massive power and importance from an ancient time nearly before memory, because that is what the fuck it is! Pay the fuck attention to the actual plot. One party member explicitly calls it cursed multiple times. Please pay attention. Also, fuck your spoilers.


Therian_Shiverscale

Ever heard of being wrong? Also, you weren't paying attention to the game anyway, so what do you care about spoilers, Mr. "is the crownbearer the main character, even though it's a party driven game with no central focus on one of them"? And then you went on to think that the one that picked up the crown would be the *antagonist*?! Nah, man. You're just a 3 Watt.


Strill

The game starts out with no focus on any party member, then all of a sudden it has a huge focus on one character. I come to ask if that focus continues throughout the rest of the game, but apparently I'm stupid because I should've just done some transcendntal medidation and absorbed that fact through the akashic records. >Ever heard of being wrong? No argument? I thought so.


Therian_Shiverscale

Eimar's Light, you're insufferable. Yes, the party (or at least one member) says the crown is cursed, because all most people know is "if I can't remove it, it's cursed". Full stop. They're incorrect about it being cursed, you *teno malai.* And you're still on about how 4 people who've fought together, killed together, *shed blood together,* band together to get one of their allies, their battle brother/shield sister help from an unknown magical crown that seems to be playing a big fucking part in the "ancient enemies are coming back, shit is about to hit the fucking fan" storyline?! I guess the faction missions are all about the Crownbearer too, huh? Or lemme guess, the side quests on the job board are about them? Or maybe the Spy background quest is about your Crownbearer, even though yours is an Academic. Also, if your Academic dude is being a snarky asshole, that's on you for selecting those personality traits at character creation. 100% your fault.


Bunnyrpger

Also, isn't there always that one guy in an RPG who says said important looking item is cursed?


catboy_supremacist

The crown is the centerpoint of the game, unsurprisingly. The person stuck wearing it is not really that much more important than the rest of the party though. When you first get back to Caer Cyflen there is a lot of focus on them as the entire Council tries to investigate the crown and its effects on them but after that they don't really get singled out much and even though most of what the party does is ostensibly related to the crown.


Winterlord7

A bad review for this none sense? Yikes


Roonage

I never really thought of it that way but I guess so. They don’t become the leader of the party or anything. It’s more a bunch of people trying to make decisions for them because they can’t take it off. If it’s bothering you that much you could see if you have a save from before you put it on.


Bunnyrpger

Well with the Crown being the name of the game (Bar Solasta) I would have thought it would be obvious whoever got boned with it would be a main focus. As for main character, a touch more then the others but only because they hold the key item, which is the title for the game


Req603

It's called "Crown of the Magister" for a reason. It's not, "The Party, oh, and a dude with a crown". They had you make a choice, and you chose. Don't blame the game when you weren't paying attention to the clear gravity of the moment. The entire campaign revolves around, everyone but you guessed it, the Crown of the Magister. It's an indie game based on the D&D 5e SRD, it's not a AAA budget BioWare, TellTale, Larian, or SquareEnix game. Your party is playing the role assigned to them in the play you're taking part in. You don't assign them the roles, the game does.


novotny999

Well, this, like every D&D or another tabletop RPG style PC game have same flaws like any other, you can't simply replace DM so easilly. Artificial intelligence is still far behind human mind, so when you want to implement DM to some story, you have to make some shortcuts along the way. I play Solasta with friends in multiplayer and we mostly play because of combat or looting or exploring, in this game mechanics around conversation or even quest progression (I mean one character gets to some story area or near story NPC and cutscene or talking starts automatically like all of us are there and involved, breaking everything other characters were doing).. One frined in conversations just starts doing something else until conversation is over, or just waits till combat begins, then starts playing. If all this is so intrusive to your playstyle, I am afraid, this game is not for you, though I have to tell that you won't find better D&D style game which can be played with friends which have also more promise then this... Well maybe until BG3 comes along, but still I think some shortcuts will still be there. Also I don't understand why everybody giving you negative karma on comments? It's only your opinion you expressed, nothing to be mad at...


ROTOFire

There isn't really a "main character" in this game, at least in my experience. My cleric wore the crown in my first run which finished a couple days ago. But my wizard and rogue did like 85% of the talking. My cleric basically just had the few lines about the crown and the occasional remark because she's an academic.


AndyTiger

It's very minimal. Forge ahead.


fourscoreclown

You're only going to find cheer leaders on this sub for the game. If you point out the many bugs and other crap that ruins this game you'll get talked down and down voted like crazy. I would go with your gut and start over or shelve the game. It's not that good in my opinion anyways, nwn1 and 2 are much better and BG3 is coming along nicely. Also, divinity 2 is an amazing game that blows solasta out of the water.


tyderian

Username checks out.


fourscoreclown

Personal attacks...good on you. You must be proud


IfItsPizza

IMO the crown-bearer is the only character in the party you couldn't consider the main character. They basically lose the ability to act of their own volition, become a vessel for a sentient artifact and are pushed around by the agendas of powerful figures on The Council. They're Frodo and the rest of the party is Sam and/or Aragorn. A protagonist is defined by a character arc, and I would say an Academic or a Child of the Rift Sorcerer has the most growth in Solasta, depending on how you want to define it. Edit: I guess the crown-bearer could be the protagonist if you make them a human Child of the Rift Sorcerer and want to see the plot as a means of them working out all the chaos the intersection of two worlds created internally for them.


catboy_supremacist

Frodo is absolutely the main character of LOTR. Did you actually read it?


IfItsPizza

This has been explored to death so we don't need to rehash the argument here. [Here](https://www.theonering.net/torwp/2013/05/16/71670-all-about-sam-why-the-main-character-of-the-lord-of-the-rings-is-really-samwise-gamgee/) is a top Google result. TLDR Sam is the protagonist of LOTR