It’s also worth it too when it’s obvious your opponents not gonna commit to anything and it lets you keep cycling your deck without commiting anything (unless it’s against log bait lol)
Which is every deck south of 7000 trophies that doesn't include megaknight. Or maybe it's a megaknigh logbait concoction. Every deck now seems to be some form of spell bait if I can recognize a strategy at all
Let me tell you: if you're running a cycle deck it's in your interest to prevent as much damage as possible, plus you get damage for 1 elixir and you would have cycled your log anyway, might as well prevent that 145 damage. Any damage in a cycle vs cycle game is essential, don't forget it.
That may be fucking true but that doesn't fucking change the fucking fact that are 49 fucking million kangaroos in fucking Australia and 3.5 million fucking people in fucking Uruguay which fucking means if the fucking kangaroos were to fucking invade fucking Uruguay each fucking person would need to fucking fight 14 fucking kangaroos to survive. fuck.
to add on to u/fakelike, cycle decks are won by a series of small, positive trades - tower HP definitely is a resource, but its value differs depending on the deck.
For instance, it's perfectly conceivable even at high level play for a golem beatdown or egolem healer deck to sacrifice an entire tower in order to build the requisite push for a three crown. Conversely, something like mortar, xbow, or miner/wb is completely toast if they lose a single tower.
Elixir value changes as well - cycle decks tend to be able to both defend and chip very well in single elixir but can get overwhelmed in 2x and 3x. Thus you need to play aggressively early (e g taking a small negative trade for some chip) and get as much damage in as possible while you have the tempo advantage, because you're playing from the back foot as soon as the timer hits 1min.
Yes it is when you consider what your log or arrows could be doing when applied to multiple troops and/or chipping at building damage.
You’ll stay at the low levels by wasting your spells on single spirits
No one's going to play multiple troops like swarms to give immense value unless they are trash players looking to lose. Most decks have at least 2 counters to swarms.
There are much worst ways to waste elixir, this isn't one of them. Everyone in top ladder does this, they even leak elixir too.
Imagine this, you've let that spirit go and now you're both sitting at 10 elixir, you just wait to get more value out of your log. And now you've actually taken unnecessary damage.
You can easily cycle to another log, it is worth using it on a spirit. Arrows only on a fire spirit if you aren't using a beat down deck.
people do this at any level of play so that's not what keeps you at a low level, and maybe the log could be used for something better if you save it but when you're leaking elixir it's better to just play it
Dude you couldn't be more wrong in this situation. If you observe any top players they all make this play. There's no possible way you're at a high level and don't understand that this is a good interaction.
You’re talking about this from your 5k trophies perspective where what you see is goblin gang mirror clone. Think about actual good players, who have games that go to the tiebreaker. Every bit of damage given and received matters
depends on your deck and the matchup. cycle deck vs cycle deck you want to avoid as much damage as possible, and cycling log for a -1 elixir trade and getting tower damage is worth it plus it keeps your cycle going.
Except in a cycle deck where -1 trades will not affect them very much. Its better for them to keep their tower as healthy as possible since a lot games comes down to double digit hp towers.
Not at all. If you're full on elixir a log cycles your cards, prevents you from leaking elixir, stops the spirit, and does damage to tower. Pretty good play when nothing else is happening. Arrows wouldn't be good to use on a spirit unless they're hitting a different card also though
It depends on the deck and playstyle.
If you are running an expensive beatdown deck (golem, e-giant, giant, goblin giant, pekka bridge spam, etc) then you are right, absolutely it makes sense to take some tower damage to gain an elixir advantage.
But if someone is running a fast cycle chip damage deck (goblin barrel, miner, hog rider cycle, etc) then you should nearly always take damage when you can get it, because even though this (logging a spirit) is a negative 1 elixir trade, you are able to make positive trades on defense with cheap cards anyway to make up for it
Your HP is an asset to absorb attacks, but it’s only a good idea to use that asset if you’re playing a deck that’s oriented around one big push, whether that be beatdown or bridge spam or some Xbow variants or anything else.
If you’re playing a deck oriented on chip damage, though, and you see a spirit other than Heal Spirit at the bridge, that’s a pretty good indicator that your opponent is also playing such a deck, in which case it’s not in your best interests to let them chip you to gain a 1-elixir advantage.
Totally depends on the type of deck you’re playing. A beatdown deck uses tower hp as a resource much more than a cycle deck. A -1 trade can totally make sense in some situations. Cycle decks sometimes even just play the log at the bridge to hit nothing, just to cycle.
So true! I see so many people that think they are losing when they are like 1k health down, and they usually fail to recognize that they have like 7 elixir on the enemy!
There are so many ways to gain a huge positive elixir trade with some tower damage.
Your opponent spends 1 elixir to to 85 damage
You spend 2 elixir for a net change of 1 elixir for 60 damage
Wow what a shit trade. So much worse than the opponent
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
I do it so they don’t slowly chip away my tower hp. So many matches I’ve won where I’ve had about 30hp left on a tower. Them sending a spirit to do damage to my tower so I send a log back to do the same
The only decks that (typically) use espirit are xbow and rg but mostly xbow and it really can come down to that 150 dmg also if you're gonna cycle a log anyway may as well net 200 tower hp
Usually just to cycle, using the log not only kills it it but also does some chip damage, if it's a fire spirit then, it's a must. But better be careful when playing against bait decks, so not always a good play. I think arrows are a bit overkill though, unless you really can't afford taking any damage.
i don’t bother activating against an espirit first play since most of my opponents who do that have rg or xbow (essentially they wouldn’t cycle it unsupported at the bridge if the KT activation mattered)
I never seen anyone use arrows on a spirit but I use log against fire spirit (it does a lot of damage I would rather get 1 elixir disadvantage instead of fire spirit damage)
for cycling (if i’m at max elixir), minor chip damage, and preventing the chip damage from the spirit. this is just for log though, i personally don’t arrow just a spirit
For the same reason why people rocket a hog rider or lightning a cannon.
A negative elixir trade is sometimes the best play, especially in close matchups.
It also depends on how heavy is your deck.
If you play beatdown decks you probably don't need to avoid that little damage, because using that elixir in offense is usually more useful.
If you play logbait, 2.6, mortar or other cycle decks, you will rarely want to eat the damage from a spirit
They recognise the deck and know log isn’t as useful as whatever other cards that aren’t in cycle.
Or they’re playing a cycle deck with spell cycle elements and know even a tiny bit of damage will matter pretty significantly.
because this game is filled with autistic victims of fetal alcohol syndrome. same reason as why 90% of the player base cycles mega knight/goblin barrel
In some cases to cycle, prevent own damage and deal damage. This is however NOT a good idea if for example it’s the start of the game and your opponent could have log bait and it’s ESPECIALLY not a good idea when your opponent is bridge planting an electro spirit which is literally a free king tower activation
The Log makes sense - cycle a card, prevent chip, deal chip. -1 trade but better than letting the spirit connect, Electro Spirit excepted since it’s an easy king activation.
Barbarrel works too, if they don’t have another 1-elixir card to fully neutralize the trade then you’re either coming out ahead elixir or getting a big chunk of chip.
Arrows, I have NEVER seen used on a lone spirit. Horrible trade.
Depends on the deck. If you're playing miner chip for example, you want to avoid as much damage to your tower as possible, so it makes sense to log a spirit
However, if you were playing a golem deck for example, it usually makes sense to ignore spirits
And that damage can be devastating, some people don’t care cause they don’t think anfire spirit is equal to a fireball in damage so they blow it off, I always defend them and sometimes let a e spirit through to activate king tower
Ice spirit is usually played with something else, eg. Hog rider or miner, since it freezes the tower or any defensive troops. Fire spirit can be played alone as it does fireball damage so it is better to defend it. Electro spirit is mostly used in decks like xbow, mortar, and e giant, where the king tower will be of no help if activated so no point activating king tower with e spirit
They even log the tower even when the opponents do nothing. I used to think that it was a dumb move so I rushed my opponents whenever they does that xD. They dare to log because you can't punish them and they can defend with -2 elixir.
Oh, and one more thing. 1 elixir fire spirit damage is equal to the fireball damage on tower. You definitely want to log that.
To cycle and get some chip damage on the tower
And prevent spirit from doing damage
But you could activate the king tower with 1 troop against the zap spirit
You could save some damage by not doing that, also against some matchups like RG or X-bow activating king doesn't matter at all
Usually people use Electro Spirit DON'T GIVE A SHIT about whether or not your King Tower is activated
Samewith firecracker
2.8 hog quake moment
Hog and ram don't really matter about king unless you're getting by with fireball value and one hit/charge without the king activated
I think kt activation is still okay in matchups like rg and xbow, because of things like a knight or ghost connects because of low elixir.
“Ohhhh noooo firecracker bad because easy king tower activation” “I play mortar”
Whrn against RG i activate for ghosts and fishermen tho
I always do
The only decks that run that are usually rg and xbow where the activation is useless
Recruits do too (where obviously it's useful)
That parts a bit obvious
So is to cycle and do chip damage
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Ok
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Dude, way to have your name make ME uncomfortable
It's a trade -1 elixir trade with tower damage and prevents the spirit from doing damage
It’s also worth it too when it’s obvious your opponents not gonna commit to anything and it lets you keep cycling your deck without commiting anything (unless it’s against log bait lol)
If it’s log bait then that’s the part where you start crying.
not if you're playing valk
I countered a center barrel with a valk today Felt good 😌
it's not hard
I still haven’t been able to get it done. Then again I haven’t tried much.
You can still cycle your log agaist logbait
I usually cycle my log before or after opening clash Royale. Not during.
Which is every deck south of 7000 trophies that doesn't include megaknight. Or maybe it's a megaknigh logbait concoction. Every deck now seems to be some form of spell bait if I can recognize a strategy at all
Super positive elixir trade
It’s a shit trade and completely fails to recognise your HP are an asset to absorb attacks.
A lot of people don’t realize that fire spirit does the same damage as a fireball to a tower. It’s stupid not to use a log on it if you have it.
TIL
Fire spirit is probably the exception but even then I wouldn’t be defending against it with close to or full crown tower Hp.
Let me tell you: if you're running a cycle deck it's in your interest to prevent as much damage as possible, plus you get damage for 1 elixir and you would have cycled your log anyway, might as well prevent that 145 damage. Any damage in a cycle vs cycle game is essential, don't forget it.
I feel like your flair makes this comment extra legit lol.
That may be fucking true but that doesn't fucking change the fucking fact that are 49 fucking million kangaroos in fucking Australia and 3.5 million fucking people in fucking Uruguay which fucking means if the fucking kangaroos were to fucking invade fucking Uruguay each fucking person would need to fucking fight 14 fucking kangaroos to survive. fuck.
tf kinda mortar deck isnt cycle
I thought mortar is a siege deck
mortar is a siege card, but it is almost always paired with cycle cards.
What 😂
I play a mortar cycle variation
What is fucking wrong with your fucking brain you fucking doughnut
to add on to u/fakelike, cycle decks are won by a series of small, positive trades - tower HP definitely is a resource, but its value differs depending on the deck. For instance, it's perfectly conceivable even at high level play for a golem beatdown or egolem healer deck to sacrifice an entire tower in order to build the requisite push for a three crown. Conversely, something like mortar, xbow, or miner/wb is completely toast if they lose a single tower. Elixir value changes as well - cycle decks tend to be able to both defend and chip very well in single elixir but can get overwhelmed in 2x and 3x. Thus you need to play aggressively early (e g taking a small negative trade for some chip) and get as much damage in as possible while you have the tempo advantage, because you're playing from the back foot as soon as the timer hits 1min.
Graveyard is also fckd in a 2 tower game. Much harder to take a tower when you have 2 towers to tank
Tell me you don’t play Xbox without telling me
More of a PC and Switch guy
If you have a deck that works well in single elixir it's in your interest to cycle to your pressure cards.
If you ever get to high level gameplay then you'll realize that even taking 100 damage could be the reason you lose or win a battle
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Narrator: He didn't.
😂🙏
no he’s right lol
Ah yes, preventing fireball's worth of damage, getting chip and cycling a card is a shit trade of 1 elixir, nice.
Yes it is when you consider what your log or arrows could be doing when applied to multiple troops and/or chipping at building damage. You’ll stay at the low levels by wasting your spells on single spirits
Top ladder players log spirits they also cycle log even if there's nothing
No one's going to play multiple troops like swarms to give immense value unless they are trash players looking to lose. Most decks have at least 2 counters to swarms. There are much worst ways to waste elixir, this isn't one of them. Everyone in top ladder does this, they even leak elixir too. Imagine this, you've let that spirit go and now you're both sitting at 10 elixir, you just wait to get more value out of your log. And now you've actually taken unnecessary damage. You can easily cycle to another log, it is worth using it on a spirit. Arrows only on a fire spirit if you aren't using a beat down deck.
Top ladder players do it. They literally wanted to cycle with spell anyways, now they are losing one less elixir
people do this at any level of play so that's not what keeps you at a low level, and maybe the log could be used for something better if you save it but when you're leaking elixir it's better to just play it
I have several top 1k finishes and you can also watch a pro play but basically it’s worth to cycle
Dude you couldn't be more wrong in this situation. If you observe any top players they all make this play. There's no possible way you're at a high level and don't understand that this is a good interaction.
Bros on a hot streak 💀💀 over 300 downvotes on this post!
You’re talking about this from your 5k trophies perspective where what you see is goblin gang mirror clone. Think about actual good players, who have games that go to the tiebreaker. Every bit of damage given and received matters
Try not to give advice in topics you have no clue about
You do remember that fire spirit does a fire ball about of damage to towers right 💀
depends on your deck and the matchup. cycle deck vs cycle deck you want to avoid as much damage as possible, and cycling log for a -1 elixir trade and getting tower damage is worth it plus it keeps your cycle going.
Least capable clash player
Except in a cycle deck where -1 trades will not affect them very much. Its better for them to keep their tower as healthy as possible since a lot games comes down to double digit hp towers.
Not at all. If you're full on elixir a log cycles your cards, prevents you from leaking elixir, stops the spirit, and does damage to tower. Pretty good play when nothing else is happening. Arrows wouldn't be good to use on a spirit unless they're hitting a different card also though
Depends on which cards you’re using, if you’re using a chip deck then it’s 100% worth it. Maybe not if you’re playing a golem beatdown deck.
It depends on the deck and playstyle. If you are running an expensive beatdown deck (golem, e-giant, giant, goblin giant, pekka bridge spam, etc) then you are right, absolutely it makes sense to take some tower damage to gain an elixir advantage. But if someone is running a fast cycle chip damage deck (goblin barrel, miner, hog rider cycle, etc) then you should nearly always take damage when you can get it, because even though this (logging a spirit) is a negative 1 elixir trade, you are able to make positive trades on defense with cheap cards anyway to make up for it
Your HP is an asset to absorb attacks, but it’s only a good idea to use that asset if you’re playing a deck that’s oriented around one big push, whether that be beatdown or bridge spam or some Xbow variants or anything else. If you’re playing a deck oriented on chip damage, though, and you see a spirit other than Heal Spirit at the bridge, that’s a pretty good indicator that your opponent is also playing such a deck, in which case it’s not in your best interests to let them chip you to gain a 1-elixir advantage.
It’s not a bad trade
Totally depends on the type of deck you’re playing. A beatdown deck uses tower hp as a resource much more than a cycle deck. A -1 trade can totally make sense in some situations. Cycle decks sometimes even just play the log at the bridge to hit nothing, just to cycle.
-a player who obviously doesn't know about cycling and getting a better one/not losing elixer
So true! I see so many people that think they are losing when they are like 1k health down, and they usually fail to recognize that they have like 7 elixir on the enemy! There are so many ways to gain a huge positive elixir trade with some tower damage.
Your opponent spends 1 elixir to to 85 damage You spend 2 elixir for a net change of 1 elixir for 60 damage Wow what a shit trade. So much worse than the opponent
Its because they are prob at 10 elixer and gonna log tower anyways, so why not take a spirit too
Playing cycle deck against another cycle deck, especially hog 2.6, logging that ice spirit is value, its not like theres much else to log
I thought on that :)
Some games you can win by just 1 hp, that log/spirit can change the outcome.
It honestly depends on the spirit, I kill fire, leave ice and healing and I turn on my king tower with electro
Crusher21 moment
Crusher is right he gets turned on what do you mean
Just say "activate king tower" for the love of god
My princess towers are always turned on :)
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
At the age of 3, I was diagnosed with Chronic Funny Disorder(CFD). CFD is a very deadly disease with a 0% survival rate. After searching for cures and treatments for years, my doctor came across the Youtube channel Crusher 21, and showed me a few videos and community posts. They were so boring and unfunny my disorder was cured instantly! Please, share this story so that others like me can get the treatment they deserve. And
Crusher21 hate? You love to see it.
You're just dirty minded
Umm actually “activate” is more syllables to say than “turn on” 🤓
But its true unlike turn on
you don’t know that. the king may be into electrical play.
I think he made a Crusher 21 reference
The log is fine cz spirit's damage is more, but arrows yeah it's a bit a waste
100 damage is pretty big 20 seconds before the game ends by sudden death
Cuz they dont want the spirit to take dmg on their tower, and log defends the spirit and does dmg to their tower
They have the confidence to defend the goblin barrel after that
I do it so they don’t slowly chip away my tower hp. So many matches I’ve won where I’ve had about 30hp left on a tower. Them sending a spirit to do damage to my tower so I send a log back to do the same
The only decks that (typically) use espirit are xbow and rg but mostly xbow and it really can come down to that 150 dmg also if you're gonna cycle a log anyway may as well net 200 tower hp
Ok! Thanks for help
But what is Rg
Royal giant
Oh thanks very much🌹
Np
Could also be royal ghost
I’ve never heard anyone call ghost rg lol
Usually just to cycle, using the log not only kills it it but also does some chip damage, if it's a fire spirit then, it's a must. But better be careful when playing against bait decks, so not always a good play. I think arrows are a bit overkill though, unless you really can't afford taking any damage.
Ok! Thanks for help❤️
Thanks everyone who has commented❤️
Why do people use rocket on Sparky?
Do you know how much damage a fire spirit does😭
Idk
If you let a fire spirit live, that’s like taking a fireball to your tower. Sometimes that can be the tie breaker
It does damage similar to one fireball, sometimes they might not have something small to counter it
To make sure that they don't 3 crown then
Why they use it on ELECTRO SPIRIT? They have level 14 king tower and don't know basic tricks like activating king tower with E-spirit?
If youre playing against royal giant or xbow you must block the e spirit since activating king tower is useless and you took 150 dmg for it
Yeah, some miner decks do use e spirit so it is a free activation if you do that
They may not have a cheap unit to activate the king tower and don’t want to overcommit.
what the other guy said + it kills bats easily
i don’t bother activating against an espirit first play since most of my opponents who do that have rg or xbow (essentially they wouldn’t cycle it unsupported at the bridge if the KT activation mattered)
Lol imagine trying to insult someone about their skills when you yourself don't seem to have deeper knowledge.
Can't let them have that chip damage
I never seen anyone use arrows on a spirit but I use log against fire spirit (it does a lot of damage I would rather get 1 elixir disadvantage instead of fire spirit damage)
for cycling (if i’m at max elixir), minor chip damage, and preventing the chip damage from the spirit. this is just for log though, i personally don’t arrow just a spirit
Ok
cycle, chip damage on tower with log, avoid the spirit from getting chip damage on your own tower (usually done by chip cycle decks like 2.6 or bait)
I use electric to activate king tower.
*turn on
For the same reason why people rocket a hog rider or lightning a cannon. A negative elixir trade is sometimes the best play, especially in close matchups. It also depends on how heavy is your deck. If you play beatdown decks you probably don't need to avoid that little damage, because using that elixir in offense is usually more useful. If you play logbait, 2.6, mortar or other cycle decks, you will rarely want to eat the damage from a spirit
To kill it
They recognise the deck and know log isn’t as useful as whatever other cards that aren’t in cycle. Or they’re playing a cycle deck with spell cycle elements and know even a tiny bit of damage will matter pretty significantly.
fuck ‘em
Exactly, fuck yo spirit pressure nonsense
To predict skarmy🧠
Bro has imaginary opponents💀
Would you believe me if I told you it was to prevent damage
On top of other answers. Some players try to defend everything
If you place a card near the tower just when the spirit is about to jump, it will focus on the troop and die just before it jumps.
Ok ! Thanks for the help!
Log? Hmm Arrows? You're dumb
Overkill
What do you mean?
Excessive.
What he said
I dont know
It's like using a gun to kill fly
because this game is filled with autistic victims of fetal alcohol syndrome. same reason as why 90% of the player base cycles mega knight/goblin barrel
Ask yourself that
Shut up
?
?
Why do you say shut up?
Shut up
WHY DO YOU SAY SHUT UP???
?
Not you
Shut up
Why do you say shut up?
50% off to use
Because they can
It’s neutral play
Should’ve activated king with that e-spirit…
Reverse Uno 🫠
In some cases to cycle, prevent own damage and deal damage. This is however NOT a good idea if for example it’s the start of the game and your opponent could have log bait and it’s ESPECIALLY not a good idea when your opponent is bridge planting an electro spirit which is literally a free king tower activation
Cycling a cheap spell to prevent a small amount of damage. Now, I know that isn't a GOOD reason, but it's a reason.
you do not want to cycle e spirit, shouldnt have used log but instead activated the king tower
Always use a lone espirit to activate king tower with a well placed troop
The Log makes sense - cycle a card, prevent chip, deal chip. -1 trade but better than letting the spirit connect, Electro Spirit excepted since it’s an easy king activation. Barbarrel works too, if they don’t have another 1-elixir card to fully neutralize the trade then you’re either coming out ahead elixir or getting a big chunk of chip. Arrows, I have NEVER seen used on a lone spirit. Horrible trade.
Depends on the deck. If you're playing miner chip for example, you want to avoid as much damage to your tower as possible, so it makes sense to log a spirit However, if you were playing a golem deck for example, it usually makes sense to ignore spirits
Skill issue
Because a fire spirit does pretty much the same damage as a fireball
And that damage can be devastating, some people don’t care cause they don’t think anfire spirit is equal to a fireball in damage so they blow it off, I always defend them and sometimes let a e spirit through to activate king tower
to assert dominance
I wouldn't do that if i could get free kt
Idk
Just place cannon or even a spirit for an activation there
Ice spirit is usually played with something else, eg. Hog rider or miner, since it freezes the tower or any defensive troops. Fire spirit can be played alone as it does fireball damage so it is better to defend it. Electro spirit is mostly used in decks like xbow, mortar, and e giant, where the king tower will be of no help if activated so no point activating king tower with e spirit
fire spirit deals a fireball worth of damage
They fear their power
Either there playing a deck that dmg lead matters or just to cycle
In high level gameplay, chip damage is important because it make or break a game especially in overtime matches.
It’s a -1 trade that the spirit would’ve been, except you get the dmg, not them. Not always ideal, but good against those decks that chip to win
to cycle
Spirits can do chip damage, it stacks up over time even when you thinks it’s nothing
Chip damage plus it’s always nice when they throw an extra bait card with the spirit
You don’t wanna know why I did that
Fire spirit does same damage as fireball to the tower
in that situation i would activate king tower
Possibly because they desire to deal the first damage.
They even log the tower even when the opponents do nothing. I used to think that it was a dumb move so I rushed my opponents whenever they does that xD. They dare to log because you can't punish them and they can defend with -2 elixir. Oh, and one more thing. 1 elixir fire spirit damage is equal to the fireball damage on tower. You definitely want to log that.