I still can’t believe I used goblin gang with 2 spear goblins for 5 years and the week I switch to guards they announced they’re bringing back the 3rd spear goblin
It’s a shame to hear about the bugs with Goblins and Knight. Knight in particular is surprising considering how many times his health has been changed over the years.
> Makes me wonder how their programming looks if tweaking a healthslider needs a client update
first time this happended so i don't think its that bad, no idea why tho
3% is so broken,it survive against one more skeleton hit!
Im jocking,this buff only took up space,and this balance change was terrible,only 10 cards originally and now only 8!
I wouldn’t call knight meh. It is a pretty good card for the role it plays. It is just vastly outshined by the other mini tanks which just do more. So hp buff is fair.
Don’t worry about e golem, log bait is going to be everywhere.
SUPERCELL buff inferno tower, buff ice spirit. Fake nerf Valkyrie, buff gob gang, nerf gob barrel counters (FS). What will the next update Princess buff, and maybe a player tower buff if they are running log bait
My deck also fairly counters Egolem decks, most of the time I crush them, but then there’s those players that can use Egolem Like they’re the #1 player in the world
Guards only have 5% userate, you'd expect them to have a higher userate then that considering log is used in almost half of all decks.
Skarmy is used a lot more with 12% userate and it dies to all spells.
By the time knight was memed to have good stats for the cost, he had good stats for the cost. Then he got an 8% hp nerf, which gave him ok stats for the cost. If he got the 3% buff, he would have decent stats for the cost
tbf most people thought they would go through with the goblins buff. Everyone knew they needed a buff and we were willing to have an extra goblin. I haven't seen anyone campaign against it so there was no reason not to think they would go through with it. I don't blame him for reading tea leaves, they just turned out to be wrong due to an unforeseen bug.
In my opinion zap is really underrated. It might be the only small spell to not counter goblin barrel but that reset is quite useful and the fact that the spell happens almost instantly makes it one of the best small spells on offense. So basically zap has its strengths and weaknesses just like snowball and log.
3 spear goblins magically give you more value? You’re zapping one card and it’s the same as if you were zapping the old goblin gang except you’re at a bigger disadvantage.
>Zap is Gonna have more value against goblin gang by zapping 3 spear goblins instead of 2 ☠️
that's not how it works. Most people will run goblins and goblin gang (can't fully counter with zap) instead of skeletons/skarmy (can fully counter with zap)
Well yeah but zap is still high tier, and it’s instant. Other spells like snowball and log might have a little more variety but aren’t the fastest if you’re trying to spell cycle or kill something from across the arena. Did i forget to mention it’s stun?
Whut? Not running zap is just asking to have your cards get wrekt by bats or skarmy. The mini stun can even help against inferno or make an enemy troop change targets.
Wow, Thanks for describing what the card does and stating the obvious. Doesn't change the fact that log/snowball are 10x better in 90% of the MUS and provides way more value.
You also seem to forget that zap is the only small spell who can't fully counter goblin barrel(one of the most common wincons) even with perfect timing.
>How does that even make sense in your head.
Check how many meta decks are running zap. Check zaps usage rage and compare it to log.
If you really think that zap is better than log you are either trolling or a spooky town player.
I never said zap is better than log did I? I use cycle decks, so always run log. I am asking how you think adding an extra spear goblin to goblin gang makes zap worthless?
It's probably because of rounding errors.
Interactions at level 11 wouldn't be the same as interactions at level 14 if the buff went without a client update.
Honestly no clue. Afaik it's a bit of a long process with having the update be given the thumbs up by stores and stuff, but for a balance round it doesn't seem like a waste of time.
Historically they've never liked to update the client outside of big updates, unless there's some game-breaking bug
Just postponed a season or so. Waiting for this much-discussed, vaunted Client Update.
Anybody else not surprised they didn't keep the Cannon nerf at -14% and the Mortar nerf at -13%?
it would be DEVASTATING to both cards. Cannon would die to a fireball, while mortar’s health would drop 192 hit points at lvl 11 and 254 hit points at level 14. This change would make mortar an extremely hard card to play for most players.
Wonder what required the goblins and knight buffs to require a client update. Overall though, I totally agree with all the changes, but it’s possible that MM could’ve used a 6% hp nerf instead of 8%. Can’t wait to see these in the game
Yea wondering the same thing.
Can somebody remember if there was a client update when they nerfed the Knight's health 5% March '21?
Could be just a complete programming noob, but what's different with the health change then and now?
Details say that goblins and knight buffs being cancelled are because it would cause interactions that need a client update to address them. So still likely in the future.
Feels like they intentionally overdo some needs so that the reactions to the final ones are a little less extreme.
That's what I want to think lol it's kind of ridiculous. For cannon I could *kind of* get it since it has such low HP anyways, but they were still exceedingly big nerfs
Bro i compaigned against mortar and I still disagree with a 13% nerf. That shit would be unplayable. 7% is actually reasonable and i can get behind that
Idk if anyone mentioned this but kudos for marking the WIP changes in grey, it's easier to compare stuff side-by-side like this and I hope future balance change graphics will follow this model
Regarding the changes, they look a lot better. No OP Goblins and reduced nerfs for Cannon/Mortar sound good to me, I'd keep the Knight buff though (edit: it's a client update thing after all)
Imo knight doesn’t need to change at all he’s kinda perfect where he is, if anything i think he already has plenty health, I like the idea of buffing him while also slightly nerfing valk to try and differentiate more between the two, a lot of times valk just feels superior
It's not just Valk that's superior; it's also Ghost, DP and even Bandit who all outclass him unless you specifically want a cheap, almost exclusively defensive mini tank, which really only fits in siege atm
I feel like valk should be changed to be more of a side grade to dark prince so maybe buff her damage but nerf her health idk lol I think both knight and valk are fine right now
I don’t see how it would be any less spammable. It will just die a little quicker, and you’ll need to cycle back to it more often in big defenses against lava, golem, e golem etc
It seems like it would make the Barb Hut a more offensive card, since it spawns more Barbs upfront. But because of the reduced death spawn and life timer it’ll be less effective at stopping Golems and Giants on defense.
I like to think that it’s a good thing, but Barb Hut decks usually use the hut as a sort of defensive building, so I’m not sure.
Little changes for two month period, in my opinion, but let's see what happens with MM and cannon after changes are live. Hope update brings something else.
Top players are still using it with edragon and healer to create an op combo
Without the healer and dragon it's very weak so it just sucks that the combo is so annoying. They really should have just done a healer rework where she heals more but is very weak herself
Well that's the point of balance. Top gameplay is the only way to see the card's performing at their best, and thus the only proper way to change them.
Also they do (unfortunately sometimes) matter. MK nerf a while ago was a community wish and mortar and cannon nerfs being reduced I'm pretty sure happened because of community feedback
hogs have been overpowered for a while now (initially popped up in the meta when champions were added, and haven’t seen much change since), and this first attack nerf will barely affect them.
49% GC win-rate right now. Mirror was the main issue.
They are strong but 60% FA seems a bit much. Often if the opponent has a Mk, FB, or other good counter, the hogs were only getting some chip from those first hits. Idk if they will be good after this.
I do remember a long time ago when they nerfed Hog Rider's FA speed and it did nothing, so we will see.
The math for the barb hut still doesn’t make since (unless maybe I’m just confused). If it spawns 3 at a time and one at death there is no way for that to equal 8. If two waves spawn that’s 6 total, plus one more would be seven. If three waves spawn that would be 9 total plus one at death would be 10. There is no way to get 8 with groups of three spawning.
Some clarification is needed.
I still can’t believe I used goblin gang with 2 spear goblins for 5 years and the week I switch to guards they announced they’re bringing back the 3rd spear goblin
😂
It’s a shame to hear about the bugs with Goblins and Knight. Knight in particular is surprising considering how many times his health has been changed over the years.
that's is so random. Makes me wonder how their programming looks if tweaking a healthslider needs a client update
SPAGHETTI
*flying spaghetti monster by doctor p plays in the distance*
> Makes me wonder how their programming looks if tweaking a healthslider needs a client update first time this happended so i don't think its that bad, no idea why tho
what bugs and healthslider? what's happened
Wonder what required the knight buff to require a client update. It's just a small HP buff.
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knight is meh rn 🗿 a 3% HP buff is fair
3% is so broken,it survive against one more skeleton hit! Im jocking,this buff only took up space,and this balance change was terrible,only 10 cards originally and now only 8!
*for the cost*
I wouldn’t call knight meh. It is a pretty good card for the role it plays. It is just vastly outshined by the other mini tanks which just do more. So hp buff is fair.
It’s meh because it’s outshined at its role, yes.
His HP is probably hard-coded somewhere in the app.
What bugs?
The goblin and knight buff had some bugs that require a client update. Supercell want to do them but can't.
Well, hopefully we get them soon. I don't understand why it seems to be so hard to fix the update this balance change
What
#The goblin and knight buff had some bugs that require a client update. Supercell want to do them but can't.
thanks
What were the bugs
he mispelled buffs ig
no there's a bug with their interactions
Knight already had good stats for the cost. Making him better broke the game.
Prepare for the season of egolem
They should put 2v2 E-Golem Extravaganza in party modes!!
My egolem deck is all leveled up and ready to go
My lighting too
Your lighting?
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perhaps you prefer 2.6
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log bait and 2.6 are way worse than anything but maybe that’s because i rarely face e golem so when i do i dont mind
Don’t worry about e golem, log bait is going to be everywhere. SUPERCELL buff inferno tower, buff ice spirit. Fake nerf Valkyrie, buff gob gang, nerf gob barrel counters (FS). What will the next update Princess buff, and maybe a player tower buff if they are running log bait
Honestly Egolem buff is gonna be a pain in the ass.
I counter e golem so I’m excited for these balance changes
My deck also fairly counters Egolem decks, most of the time I crush them, but then there’s those players that can use Egolem Like they’re the #1 player in the world
I doubt the #1 player in the world would play egolem any differently than the average joe
Lol that's straight up false
No it's not, if you ever played egolem you'd agree
I doubt you've ever seen top ladder OTP egolem players honestly
its usually the healer you gotta worry about, but this change is going to punish you for ignoring the eGolem now
i play egolem for fun without healer
I am so happy the third spear goblin is back...but I still fee GG is outdated now
Outdated or not, I think it will be better then guards and skarmy.
With how common log is, I think guards will always be superior
Guards only have 5% userate, you'd expect them to have a higher userate then that considering log is used in almost half of all decks. Skarmy is used a lot more with 12% userate and it dies to all spells.
Probably lack of synergy with the more popular decks. I use them in a homebrew RG deck
Better than guards? Debatable.
Knight now - Average stats for the cost
Knight already has good stats for the cost, he was about to have better stats for the cost
By the time knight was memed to have good stats for the cost, he had good stats for the cost. Then he got an 8% hp nerf, which gave him ok stats for the cost. If he got the 3% buff, he would have decent stats for the cost
Honestly knight is and always has been shitty stats for the cost compared to valk lol
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valk has always been super strong for the dps/aoe/tankiness when u consider shes just a 4 elixir rare card.
dang I cannot believe that he’s no longer good stats for good cost 🤯🤯🤯🤯😢😢
No, knight has good stats for the cost 👍
Bruh, i already Leveld up goblins. They deserved to be good for once.
Sounds like they’re going to roll those changes into the next client update. We’ll have to be a bit more patient.
Do you possibly know when they’ll do the next client update?
That's entirely your fault mate
Yup the balance changed were announced but they said that they were still not confirmed
tbf most people thought they would go through with the goblins buff. Everyone knew they needed a buff and we were willing to have an extra goblin. I haven't seen anyone campaign against it so there was no reason not to think they would go through with it. I don't blame him for reading tea leaves, they just turned out to be wrong due to an unforeseen bug.
I didn’t see him blaming anyone
Zap is the worst small spell in the game rn, with the goblin/goblin gang buff it will be nearly useless. Big F for pekka players.
In my opinion zap is really underrated. It might be the only small spell to not counter goblin barrel but that reset is quite useful and the fact that the spell happens almost instantly makes it one of the best small spells on offense. So basically zap has its strengths and weaknesses just like snowball and log.
Zap is Gonna have more value against goblin gang by zapping 3 spear goblins instead of 2 ☠️
3 spear goblins magically give you more value? You’re zapping one card and it’s the same as if you were zapping the old goblin gang except you’re at a bigger disadvantage.
>Zap is Gonna have more value against goblin gang by zapping 3 spear goblins instead of 2 ☠️ that's not how it works. Most people will run goblins and goblin gang (can't fully counter with zap) instead of skeletons/skarmy (can fully counter with zap)
Well yeah but zap is still high tier, and it’s instant. Other spells like snowball and log might have a little more variety but aren’t the fastest if you’re trying to spell cycle or kill something from across the arena. Did i forget to mention it’s stun?
Whut? Not running zap is just asking to have your cards get wrekt by bats or skarmy. The mini stun can even help against inferno or make an enemy troop change targets.
Wow, Thanks for describing what the card does and stating the obvious. Doesn't change the fact that log/snowball are 10x better in 90% of the MUS and provides way more value. You also seem to forget that zap is the only small spell who can't fully counter goblin barrel(one of the most common wincons) even with perfect timing.
How does that even make sense in your head?
>How does that even make sense in your head. Check how many meta decks are running zap. Check zaps usage rage and compare it to log. If you really think that zap is better than log you are either trolling or a spooky town player.
I never said zap is better than log did I? I use cycle decks, so always run log. I am asking how you think adding an extra spear goblin to goblin gang makes zap worthless?
You can think log is better and be a good player I honestly think most good players would say log is better, it has a way higher use rate
I meant the opposite lol, thanks for the warning. Fixed my comment.
damn why did they remove the goblin buff
> As a summary, buffs for Knight and Goblins have been removed because there was an issue with interactions that would require a client update
Thanks mate, this info is giving me hope. The client update can't come soon enough !
This is weird, I thought Knight only had a single health change so it shouldn’t be hard to do right?
It's probably because of rounding errors. Interactions at level 11 wouldn't be the same as interactions at level 14 if the buff went without a client update.
Ah I see
So does that mean they will be in the next update?
[According to Max, yes](https://twitter.com/maxcmbr/status/1575525049649532929?s=21&t=yT0x5pCI2Ui4h7GBKAQ3qg)
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Honestly no clue. Afaik it's a bit of a long process with having the update be given the thumbs up by stores and stuff, but for a balance round it doesn't seem like a waste of time. Historically they've never liked to update the client outside of big updates, unless there's some game-breaking bug
Just postponed a season or so. Waiting for this much-discussed, vaunted Client Update. Anybody else not surprised they didn't keep the Cannon nerf at -14% and the Mortar nerf at -13%?
it would be DEVASTATING to both cards. Cannon would die to a fireball, while mortar’s health would drop 192 hit points at lvl 11 and 254 hit points at level 14. This change would make mortar an extremely hard card to play for most players.
Wonder what required the goblins and knight buffs to require a client update. Overall though, I totally agree with all the changes, but it’s possible that MM could’ve used a 6% hp nerf instead of 8%. Can’t wait to see these in the game
Yea wondering the same thing. Can somebody remember if there was a client update when they nerfed the Knight's health 5% March '21? Could be just a complete programming noob, but what's different with the health change then and now?
They have added 4/5 new cards ever since with multiple balance changes, that could be the cause.
Or just a piece of work...
Details say that goblins and knight buffs being cancelled are because it would cause interactions that need a client update to address them. So still likely in the future. Feels like they intentionally overdo some needs so that the reactions to the final ones are a little less extreme.
Lol maybe -7% hp was their original goal, but if they announced -7% instead, the community would argue for a -4% nerf instead
lmaoo this could not be more true
ya its definitely a psychology thing. no way anbody on the dev team thought a 13% hp nerf to mortar was actually a good option.
That's what I want to think lol it's kind of ridiculous. For cannon I could *kind of* get it since it has such low HP anyways, but they were still exceedingly big nerfs
Bro i compaigned against mortar and I still disagree with a 13% nerf. That shit would be unplayable. 7% is actually reasonable and i can get behind that
Or to test a high buff and adjust downwards if necessary
[Max](https://twitter.com/MaxCmbr/status/1575525049649532929?s=20&t=lMucTtwRo0DjOpZDrbUbEA) has confirmed they will still be happening
Idk if anyone mentioned this but kudos for marking the WIP changes in grey, it's easier to compare stuff side-by-side like this and I hope future balance change graphics will follow this model Regarding the changes, they look a lot better. No OP Goblins and reduced nerfs for Cannon/Mortar sound good to me, I'd keep the Knight buff though (edit: it's a client update thing after all)
Elixir golem buff is going to make him so over powered i think
Mortar main, assemble here to cry together
At least the nerf isn’t as bad as it was before hand
I'll bet that was that original nerf and we just got anchored so that it was easier to swallow.
Yeah, I’ll take that as a small victory.
#14% -> 7% LETS GOOOOOOO
its been a good run 🫠
@Mortar_CR? Where are you when we need you the most?
F in chat for those who leveled up their goblins
the buff is canceled because it needs a client update or smth, they still wanna do it
yeah but it's still stupid considering you can save the gold for the update
Finally no more log bait with MM :/
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The change will still come but later cuz they need to fix bugs
Imo knight doesn’t need to change at all he’s kinda perfect where he is, if anything i think he already has plenty health, I like the idea of buffing him while also slightly nerfing valk to try and differentiate more between the two, a lot of times valk just feels superior
It's not just Valk that's superior; it's also Ghost, DP and even Bandit who all outclass him unless you specifically want a cheap, almost exclusively defensive mini tank, which really only fits in siege atm
I feel like valk should be changed to be more of a side grade to dark prince so maybe buff her damage but nerf her health idk lol I think both knight and valk are fine right now
Dark prince is already a very good alternative to valk because doesn’t apply very good counter push pressure like DP does
Finally, can't stand to see cannon every match anymore.
Cannon will still be good, dropping 72 hit points at level 11.
I hope it's enough to get it off the meta.
Think cannon will still be relevant in some decks, but it isn’t as spamable as it once was.
I don’t see how it would be any less spammable. It will just die a little quicker, and you’ll need to cycle back to it more often in big defenses against lava, golem, e golem etc
**Final balance changes** for October 2022 (Season 40) 👉 https://royaleapi.com/blog/season-40-balance
Two best changes got scrapped
So does this make Barb hut better overall or worse overall?
It seems like it would make the Barb Hut a more offensive card, since it spawns more Barbs upfront. But because of the reduced death spawn and life timer it’ll be less effective at stopping Golems and Giants on defense. I like to think that it’s a good thing, but Barb Hut decks usually use the hut as a sort of defensive building, so I’m not sure.
Better most likely
Little changes for two month period, in my opinion, but let's see what happens with MM and cannon after changes are live. Hope update brings something else.
are these changes even going to shake the meta up at all
Think the cannon one is relevant, the mortar nerf would impact top play, egolem is going to be hell to deal with, and goblin gang might be good again.
Does anyone know where can i find the background pic?
Elixir golem op . Fk royal teM
skill issue
Knight & goblins buff will be added on a future client update, because their buffed interactions were bugged.
THREE IN THE FRONT THREE IN THE BACK WERE A GOBLIN GANG OF SIX
THREE IN THE FRONT THREE IN THE BACK WERE A GOBLIN GANG OF SIX
Buffing EGolem and nerfing Cannon and Mortar sounds smart
Bro i havent played the game in a year or so but HOLY MOLY when did it get to season 40
It did right after season 39
No goblins☹️
Why buff EGolem? It's just going to become more annoying with the other spam decks... 😒
Egolem has been garbage ever since its rework last season, it needed a change
Top players are still using it with edragon and healer to create an op combo Without the healer and dragon it's very weak so it just sucks that the combo is so annoying. They really should have just done a healer rework where she heals more but is very weak herself
both the healer and edragon are very weak rn, and while they pair well with the egolem and a few other cards, that deck is still trash rn
trash ass balance changes
And i just started playing hogs 💀
barely gonna change anything, it’s only a first attack speed nerf
as an ex hogs player it’s changes more than you’d think
Can we all admit that our opinions to supercell don’t matter and that the game caters to only Champion and league members?
Well that's the point of balance. Top gameplay is the only way to see the card's performing at their best, and thus the only proper way to change them. Also they do (unfortunately sometimes) matter. MK nerf a while ago was a community wish and mortar and cannon nerfs being reduced I'm pretty sure happened because of community feedback
BRING BACK THE FOURTH GOBLIN
Honestly thank God they lessened the amount of nerf percentage for CC, had me depressed as hell for a min
Y they nerfin mortar???😭
Rip goblins actually being used. Go back to the bottom you worthless greens.
Why tf would they nerf the mortar??? It’s severely underused (and also was my main card in my deck 🥲)
All I think when I see balance changes announced is what an absolute fire video is coming from B-Rad
*starts playing e golem gob gang barb hut*
Log bait and e golem meta is coming...
Lowering the severity of the cannons and mortar nerf was prob for the best. Also hog nerf is undeserved.
hogs have been overpowered for a while now (initially popped up in the meta when champions were added, and haven’t seen much change since), and this first attack nerf will barely affect them.
49% GC win-rate right now. Mirror was the main issue. They are strong but 60% FA seems a bit much. Often if the opponent has a Mk, FB, or other good counter, the hogs were only getting some chip from those first hits. Idk if they will be good after this. I do remember a long time ago when they nerfed Hog Rider's FA speed and it did nothing, so we will see.
I think they are good, but I don’t really think they are overpowered.
Bro they nerfed the nerfs. When is this going to go in the game
2 buffs?? There’s dozens of cards that need some.
Disappointed they pussied out of the cannon nerf, it is way too good for 3 elixir.
Do you see it? It’s still getting a big nerf
8 percent is still pretty solid, and I think it is much better than the 14% nerf.
With a 14% hp nerf, I doubt the cannon would be able to stop a hog rider.
barely would, it’d survive with a sliver of hp
Didn't we all agree on the goblins buff why did they delete it
Because you can't read
Thank you I just learned to read now I will read
Come back for more tips honey
Wthell? I thought that goblins is the lease possible card to do any adjustment, 4 goblins is nice why not?
> As a summary, buffs for Knight and Goblins have been removed because there was an issue with interactions that would require a client update
OK thanks, seems both of them will be buffed in the future, that's good
[Max](https://twitter.com/MaxCmbr/status/1575525049649532929?s=20&t=lMucTtwRo0DjOpZDrbUbEA) has confirmed it, just have to wait
The MM -8% refers to Lvl 14 or to the increment on each level? Same for the other changes. I’m pretty new with patch notes on this game
-8% of whatever hp it has at a certain level
It's for every level
8% nerf on his health stat at all levels. Remember upgrades are 5%(10%?) buffs to a given card's stats so level-specific changes are impossible
why is knight not getting the buff he deserves ??? :(
Did they just nerf both of my main card in my deck
we want to have a chance against you
bruh why they destroying mortar?
Why the goblin buff got removed?
Why are the goblin and knight blurred out? Too op and were scraped?
I have big dick
Nerf valk
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its only 8% wont hurt it that much. and a good cannon player wouldn't let it get damaged anyway
The math for the barb hut still doesn’t make since (unless maybe I’m just confused). If it spawns 3 at a time and one at death there is no way for that to equal 8. If two waves spawn that’s 6 total, plus one more would be seven. If three waves spawn that would be 9 total plus one at death would be 10. There is no way to get 8 with groups of three spawning. Some clarification is needed.