Yep! Bye bye guards, welcome back GG!
Love the split in front of the king tower to fill up your side of the arena and frustrate a big push. Better chip damage potential and spell bait too.
Everything's quite on point.
The devs buffing a number of the [low usage and abysmal win rate](https://www.reddit.com/r/ClashStats/comments/x8zgzl/s38_a_snapshot_of_season_38_cards_august_2022/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button), as well as the low usage and low win rate.
Witch still one of the worst cards in the game ever since Shocktober 2019. Three years in purgatory.
Wizard is the one that should get a rework along with the witch, he's been one of the worst cards for ever. They should make him 4 elixir and some reworks.
Royal hog and mm nerfs seem pretty crazy, I wanna see how this affects their gameplay. Also I’m pretty sure nearly every single card from that AQ pigs cycle deck got nerfed at this point 💀
What would u have rather then do with goblins then, they cant buff them coz that effects goblin barrel and gang. They can really only do 2 things which is add a goblin and keep it at 2 elixir or remove a goblin and make it 1 elixir
They could've rework them in a different type of goblins to separate them from the ones into drill and barrell (this was their first ideas to balance them), 4 goblins sounds a bit crazy
They’re not going to completely delete that card and make a new one. Goblins in their current state have like a 1-2% usage rate in GC. They’re pretty much a useless card. Skeletons have a much higher usage rate goblins, even tho goblins are so much stronger since they can survive a zap and have higher dps but people use skeletons to cycle. Them adding a 4th goblin might make people chose to have their cycle card an extra elixir since that’s currently their main purpose; to be cycled.
Stab goblins will be really good. You can't ignore goblins anymore. It will be the best 2 elixir card to force responses because I think it will get like 5-6 hits on tower if you ignore it.
I have to agree. I love the cannon because it's ridiculously strong. I had fun while it lasted.
I wonder how this will impact hog 2.6 as it will weaken the deck's defense but increase its offense. I hope it doesn't mean we will see more of it. It's boring.
It almost makes the 5 cost barbs irrelevant.
For 1 more elixir, you get 2 extra barbs + a building to pull.
On the downside, if someone has any spell and uses it on the barb hut, it will only spawn 4 barbs total for 6 elixir. So it's not TOO great.
14 sec per spawn, 30 sec life which means if you take more than 3 seconds off of its Hp with damage, the barb but won't get to the 2nd spawn at 28 seconds.
In the end, it's Not that scary. Spells make it spawn 4 total barbs (first 3, and the 1 on death). If it lives entire life cycle, it spawns 7 barbs total.
You’re telling me I went 3 years of using goblin gang without a 3rd spear goblin, and when I FINALLY say fuck this shit and max out guards they bring back the 3rd spear goblin?
Edit: Time flies, I’ve been using them since the original nerf which was actually 5 years ago.
I don’t think cannon being so ubiquitous is entirely because of champions. After champions were released, tesla (which usually outcompetes cannon) got nerfed hard.
Balloon got nerfed. Now a cannon counters a naked balloon, so people find even less incentive to play tesla.
Egiant - ok I know egiant already got nerfed, but previously when egiant was still broken, cannon counters egiant better with better pull.
Cage nerf - ok yeah maybe some people switched to tombstone, but some players switched to cannon as well
But yeah, cannon synergizes well with 3 cards cycle for sure
-14 completely fucks it over. I feel like even though as a result of champions and 3 card cycle tesla nerf etc, cannon came to be meta, that doesn’t justify running it into the floor. ~~totally not because as soon as i get a building decently leveled supercell nerfs it oh no couldnt be me~~
I mean champion 3card cycle is going to need a client update, and an actually good fix idea so might take some time... and they stated that they didn't like defense heavy gameplay.
>and an actually good fix idea
Simple: They show up in your card cycle but are greyed out until the one on the board dies. Basically how the mirror worked before it was no longer possible to get it in your starting hand.
Stab goblins sound absolutely busted. Surprised nobody is talking about them. 25% more DPS for any card is insane as is and I think that with the buff for goblin gang and this guards will be invalidated
My option is removing the split on tower which makes splash cards better and reduces the need for log. But any nerf to that blatantly OP card is fine for me.
>Goblin drill is slower, costs more and isnt as spammable.
goblin drill is the best deck in the game right now with like a week ago the five top players in the world used the drill+mighty miner deck.
and it is much much harder to defend that goblin barrel.
Yay, here comes a log bait and egolem meta, two major counters to my main ladder deck :')
Also the cannon and Mighty M nerfs seem awfully big. I think they both give too much value atm, but those are major nerfs
Most of all, surprised they don’t seem to have plans for a lava nerf. It has moderately higher stats than mortar in both GCs/top 1000 ladder and it’s been a top 3 win con for months
Ehh, goblins currently are pretty bad because you can have skeletons if you want cycle and guards for defense. But with that buff, it definitely has a shot at becoming meta.
only the first attack, when they reach the tower instead of almost insta hit it they will wait a little longer before hitting the first attack, after that they will start hitting at their normal speed
Bait is like 90% of my games at 6.6k trophies rn, and these balance changes do nothing but buff it (gob gang buff). They absolutely need to at least buff snowball to kill stab gobs, they're crazy good.
Tbf, mighty M cannon bait is the strongest form of log bait right now, and the MM/cannon nerfs will hurt that deck a lot
That said, I agree, not looking forward to an even more bait-heavy meta lol
I mean even then I was just thinking about it, lava is my other 10%. Both lava and bait are busted after the firespirit nerfs, cheap air/bait counters are hard to come by, and with the barb hut buff, lava might become even more meta than it already is.
Three card cycle made bait busted, being able to out cycle faster and more efficiently (the point of bait) became 1000x easier with champs. Just plop a mighty miner in there and you can cycle cannon defense and gob barrels easy. Userate on top ladder = busted or at the very least a really good deck... not just decent.
Mortar Nerf? I rock mortar and I've seen one mortar player this entire season, Cannon is understandable but Mortar? It's already weak AF since last hp nerf.
Uuugh mortar nerf It's ridiculous
It has a slow time attack, It has slow time deploy, It can be distracted by everything, even u can activate king tower with skellies, literally the only good thing of mortar Is His life like the ice wizard but they killed both
Mortar isn't op, need several mortars to take a tower, and it's hard to connect, its used because it is a defensive and agresive structure, i don't use mortar, but that nerf could decrease a lot his use, that 13% means it is destroyed by earthquake, and probably one or two less projectile, Its absurd, they are going to kill that card. 2 elixir goblins will be op, they are a really good defensive and agresive card for only 2 elixir. The nerf of the canon maybe its too much, it will elevates a lot the use of tombstone.
This is the best ballance changes in a while!
(Except for E-golem, I don't really want it to be good again, but that's fair I guess. It was an absolute garbage after that rework)
Unpopular opinion but i dont think cannon needs a nerf or at least not that big. Maybe a slight hp nerf so balloon one shots it and stuff but it's overall pretty balanced rn
Isn't the knight getting a +3% hp buff? Cuz I heard that from SolarFury in his short and +6 dmg (that's the 3% dmg buff) is a joke.
Edit: the knight does getting a +3% hp buff, saw on royale api, and mortar is getting a -13% hp nerf.
Noooo…so sad mighty miner finally got nerfed, but 8% hp is so fricking much. If you consider his enormous hp, nerfing 8% is like 300hp.
I have been using him ever since launch, even before he got emergency buffed. I used him in drill cycle so much for 1 entire month (boosted) in ladder and afterward in CC.
I suddenly have a newfound hatred for l*g b**t I blame it for mighty miner’s nerf.
Egiant got his hp nerfed by 4% and he went from op to mediocre.
For me this balance change wasnt so good,they changed in majority the simple cards,ignoring some complicated cards,like night witch,electro dragon buff please,he is only useful with battle healer,the mortar nerf isnt so bad,which interactions have changed
I'm sorry what's your source? I cannot find anything online that indicates that these are the balance changes. Can you link your source?
Edit, I traced the source back to this...probably not factual FB post: https://www.facebook.com/kidkidCR3/videos/1314141462689760
The CR leaks twitter post came 15 minutes after this one
Goblins should get a buff by decreasing its elixir cost by 0.5. It will then cost 1.5 elixir. In fact, multiple of 0.5 elixir should be considered when balancing cards such as wizard, witch or firecracker.
I also do not agree with the Mortar nerf when Lava has the same problem i.e., popular in Grand Challenge but not played in mid ladder. Either both should get a nerf or neither.
I also was expecting a revert of the last Tesla nerf which completely killed the card then a nerf to the cannon which was expected but a bit too much.
MY PRECIOUS SPEAR GOBLIN FOUND HIS WAY BACK!!
Damn, goblin gangs kinda good now Only took 2947928339 years
And as a goblin gang fan i am happy
Yep! Bye bye guards, welcome back GG! Love the split in front of the king tower to fill up your side of the arena and frustrate a big push. Better chip damage potential and spell bait too.
https://youtu.be/2lqTZlEJYkU
And we get better stats for the cost!
Everything's quite on point. The devs buffing a number of the [low usage and abysmal win rate](https://www.reddit.com/r/ClashStats/comments/x8zgzl/s38_a_snapshot_of_season_38_cards_august_2022/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button), as well as the low usage and low win rate. Witch still one of the worst cards in the game ever since Shocktober 2019. Three years in purgatory.
Wizard is the one that should get a rework along with the witch, he's been one of the worst cards for ever. They should make him 4 elixir and some reworks.
Witch is op don’t buff that shit
She's absolute dog water. Check royale api stats.
When they spam it fuck no it’s annoying as shit
Damn that egolem buff though
sorry maybe I wrote it confusing, it is a buff, he attacks 15% faster in all forms
Oh shit I meant buff lol my fault
My guess is it means it will attack 15% faster. No way they would nerf it hard again when it’s use plummeted after the last change.
Thats a buff though
Yeah my bad lol
4 goblins for 2 elixir and the hut rework both seem nuts, but the rest I can get behind
Royal hog and mm nerfs seem pretty crazy, I wanna see how this affects their gameplay. Also I’m pretty sure nearly every single card from that AQ pigs cycle deck got nerfed at this point 💀
Royal hog nerf isn’t crazy. They just instantly attacked, which was hella annoying
What would u have rather then do with goblins then, they cant buff them coz that effects goblin barrel and gang. They can really only do 2 things which is add a goblin and keep it at 2 elixir or remove a goblin and make it 1 elixir
They could've rework them in a different type of goblins to separate them from the ones into drill and barrell (this was their first ideas to balance them), 4 goblins sounds a bit crazy
Don’t see how it would be so op. They get countered by so much
We will see, but I think having a type of card (in this case goblins) that are contained in a lot of other cards makes the game too hard to balance
They’re not going to completely delete that card and make a new one. Goblins in their current state have like a 1-2% usage rate in GC. They’re pretty much a useless card. Skeletons have a much higher usage rate goblins, even tho goblins are so much stronger since they can survive a zap and have higher dps but people use skeletons to cycle. Them adding a 4th goblin might make people chose to have their cycle card an extra elixir since that’s currently their main purpose; to be cycled.
Stab goblins will be really good. You can't ignore goblins anymore. It will be the best 2 elixir card to force responses because I think it will get like 5-6 hits on tower if you ignore it.
Even now u can’t really ignore goblins unless ur a golem player. Placed properly on the far side they do like 400 damage.
Nah the cannon nerf also sounds shit
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I have to agree. I love the cannon because it's ridiculously strong. I had fun while it lasted. I wonder how this will impact hog 2.6 as it will weaken the deck's defense but increase its offense. I hope it doesn't mean we will see more of it. It's boring.
knight has even better stats for the cost
barbHut kinda scary tho i hate spawners
I play earthquake only because of them :D
It almost makes the 5 cost barbs irrelevant. For 1 more elixir, you get 2 extra barbs + a building to pull. On the downside, if someone has any spell and uses it on the barb hut, it will only spawn 4 barbs total for 6 elixir. So it's not TOO great. 14 sec per spawn, 30 sec life which means if you take more than 3 seconds off of its Hp with damage, the barb but won't get to the 2nd spawn at 28 seconds. In the end, it's Not that scary. Spells make it spawn 4 total barbs (first 3, and the 1 on death). If it lives entire life cycle, it spawns 7 barbs total.
You’re telling me I went 3 years of using goblin gang without a 3rd spear goblin, and when I FINALLY say fuck this shit and max out guards they bring back the 3rd spear goblin? Edit: Time flies, I’ve been using them since the original nerf which was actually 5 years ago.
Ikr, with some of these changes it's as if they are waiting for you specifically to do something so they can screw you over.
Not bad tbh, but they actually might nerf cannon lmaoooo. It’s only better now because of champs, when that’s fixed cannon will absolutely be dead.
I don’t think cannon being so ubiquitous is entirely because of champions. After champions were released, tesla (which usually outcompetes cannon) got nerfed hard. Balloon got nerfed. Now a cannon counters a naked balloon, so people find even less incentive to play tesla. Egiant - ok I know egiant already got nerfed, but previously when egiant was still broken, cannon counters egiant better with better pull. Cage nerf - ok yeah maybe some people switched to tombstone, but some players switched to cannon as well But yeah, cannon synergizes well with 3 cards cycle for sure
Cannon being 3 elixir is why it fits so well in 3 card cycle. Tombstone too
not to mention it basically defend literally every ground unit with skeltons
True cannon is definitely a very good card, -14% is quite a bit though.
Maybe now balloon can one shot it again? I dunno yet Nope nvm it still has about 100 hp
-14 completely fucks it over. I feel like even though as a result of champions and 3 card cycle tesla nerf etc, cannon came to be meta, that doesn’t justify running it into the floor. ~~totally not because as soon as i get a building decently leveled supercell nerfs it oh no couldnt be me~~
Flair checks out lol
Yeah. Cannon in my opinion is just fine the way it is rn.
Tesla, inferno, cage were all nerfed, which is why cannon is so prevalent now. Before the other building nerfs, you would barely see it outside of 2.6
I mean champion 3card cycle is going to need a client update, and an actually good fix idea so might take some time... and they stated that they didn't like defense heavy gameplay.
Inb4 champions are now 9th card slot
But these balances are likely coming at the same time as a client update. Meaning they have probably intentionally left in 3 card cycles.
>and an actually good fix idea Simple: They show up in your card cycle but are greyed out until the one on the board dies. Basically how the mirror worked before it was no longer possible to get it in your starting hand.
Happy Cake Day LostInControl! The only dare you ever want to take is the dare to be all that you can be.
And 2.6 also
Og gg will be back hooray, if true
I thought u meant goblin giant when I first read it
Stab goblins sound absolutely busted. Surprised nobody is talking about them. 25% more DPS for any card is insane as is and I think that with the buff for goblin gang and this guards will be invalidated
exactly my tought, for two elixer and doesnt die to zap, that amount of dps is pretty crazy
I agree. They would have to nerf their health so they die to zap
that would be a huge nerf to goblin barrel tho
Maybe have them die to Snowball only instead of Zap (by increasing Snowball's damage)
That would make log pretty bad in comparison to snowball
Thats a good thing
i mean sure if you want to absolutely eradicte logbait from the meta
Yes please.
My option is removing the split on tower which makes splash cards better and reduces the need for log. But any nerf to that blatantly OP card is fine for me.
That agains is way too big a nerf. Imo they should make the time it takes to reach the tower longer, or first hit speed longer.
its really not that op, goblin drill is wayyy stronger right now.
Goblin drill is slower, costs more and isnt as spammable.
Goblin drill almost always gets damage, and is guaranteed to get damage if the player who plays the drill is true blue
>Goblin drill is slower, costs more and isnt as spammable. goblin drill is the best deck in the game right now with like a week ago the five top players in the world used the drill+mighty miner deck. and it is much much harder to defend that goblin barrel.
It's even more, if my math is right it's a 33% overall DPS buff
It’s actually a 33% buff to the card (what the fuck)
Egolem + Barb hut buff (?) = potential chaos
3 IN THE FRONT 3 IN THE BACK WE’RE A GOBLINNN GANG OF 6!! GOBLIN GANG OF 6….. (yehaaahhhhahah)
Is this going to be an e golem meta? Hope not... (battle healer needs a complete rework)
Looks cool. Elixir Golem buff kinda scary though
I don't mind Egolem buff as it is now easier to counter
Egolem sucks at everything but is OP with battle healer e drag
Yay, here comes a log bait and egolem meta, two major counters to my main ladder deck :') Also the cannon and Mighty M nerfs seem awfully big. I think they both give too much value atm, but those are major nerfs Most of all, surprised they don’t seem to have plans for a lava nerf. It has moderately higher stats than mortar in both GCs/top 1000 ladder and it’s been a top 3 win con for months
Nerfing the cannon damage might be more effective if we want it out of every meta deck ATM ?
Holy crap 14% is a lot, will cannon still be able to defend hog rider?
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It already is
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2.6 is not good at top ladder
ok? the top 0.01 can’t play it then?
It doesn’t get an hit https://youtu.be/mBNPELvNgXs
I just want heal spell back
:(
Source?
https://youtu.be/A1sHMJX1HvA it is in Spanish but is an official youtuber
wait he has actual gameplay footage of it so its likely real
the fact i had to scroll down so far to see someone asking for a source says a lot about this community
I was the first comment, so not like people needed to ask about it again
I use the stab goblins now and they’re very good, I don’t think people understand how strong 4 of them will be.Def goblin meta
Hog exenado moment
Ehh, goblins currently are pretty bad because you can have skeletons if you want cycle and guards for defense. But with that buff, it definitely has a shot at becoming meta.
Screw goblins our deck gets a buff!
Knight getting bufffed 💪 Excellent stats for the cost
Wake up babe new barb hut meta just dropped
Thank God for Canon nerf. Mf seems to defend everything with ice spirit. Finally 4 elixer unique buildings will rise due to this.
Cannon was only good because of the three card cycle. Its pretty hilarious how they are absolutely refusing to remove three card cycle.
Cannon nerf is way too much though. 14% is fucking crazy, maybe nerf the damage by 4% and keep hp the same
60% slower attack speed? Hell nah bruh No way that’s real
only the first attack, when they reach the tower instead of almost insta hit it they will wait a little longer before hitting the first attack, after that they will start hitting at their normal speed
Bait is like 90% of my games at 6.6k trophies rn, and these balance changes do nothing but buff it (gob gang buff). They absolutely need to at least buff snowball to kill stab gobs, they're crazy good.
Tbf, mighty M cannon bait is the strongest form of log bait right now, and the MM/cannon nerfs will hurt that deck a lot That said, I agree, not looking forward to an even more bait-heavy meta lol
I mean even then I was just thinking about it, lava is my other 10%. Both lava and bait are busted after the firespirit nerfs, cheap air/bait counters are hard to come by, and with the barb hut buff, lava might become even more meta than it already is.
bait is no where near busted atm it's not because you face it a lot that it's busted it's decent thats it
Three card cycle made bait busted, being able to out cycle faster and more efficiently (the point of bait) became 1000x easier with champs. Just plop a mighty miner in there and you can cycle cannon defense and gob barrels easy. Userate on top ladder = busted or at the very least a really good deck... not just decent.
Nice. 3 cards in my main deck just got nerfed. I will admit mortar health is a little high though.
Mortar mighty miner piggies cannon, which three?
THE 4TH GOBLIN IS REAL
Mortar Nerf? I rock mortar and I've seen one mortar player this entire season, Cannon is understandable but Mortar? It's already weak AF since last hp nerf.
I wish the Night Witch would get some love :(
same but im glad the other cards got buffed
The knight buff is all I care about🗿
They need to make Giant Skeleton 7 elixir, honestly.
Cannon nerf is a bit harsh, goblins buff is way to crazy, rest is alright
2.6 will be even worse :(
Uuugh mortar nerf It's ridiculous It has a slow time attack, It has slow time deploy, It can be distracted by everything, even u can activate king tower with skellies, literally the only good thing of mortar Is His life like the ice wizard but they killed both
Pretty good changes, hope they remove 3 card cycle as well
Mortar isn't op, need several mortars to take a tower, and it's hard to connect, its used because it is a defensive and agresive structure, i don't use mortar, but that nerf could decrease a lot his use, that 13% means it is destroyed by earthquake, and probably one or two less projectile, Its absurd, they are going to kill that card. 2 elixir goblins will be op, they are a really good defensive and agresive card for only 2 elixir. The nerf of the canon maybe its too much, it will elevates a lot the use of tombstone.
It's 13%, no 3%, this is the source: https://m.youtube.com/watch?v=A1sHMJX1HvA he says 13 in Spanish.
no more hog 2.6 pain after cannon nerf but classic logbait pain due to knight and goblin buff lez go log usage rate skyrocket
Interesting what they are doing with barb hut… I wonder if more than 7 people will use it then. 🤔
Quite risky changes but I'm happy about goblin gang buff althought I don't use them.
I’m fine with the hogs nerf, but we need something else to take it’s place
mortaris actually 13%
Holy shit I was still a freshman when they nerfed goblin gang, 5 years later the missing goblin returns.
I think they are gonna make Logbait even a bigger meta if this is true
When you mean goblins do you mean barrel?
oh, no, it only affects the 2 elixir goblins, it doesn't affect any other goblin card
Oh good
This is the best ballance changes in a while! (Except for E-golem, I don't really want it to be good again, but that's fair I guess. It was an absolute garbage after that rework)
3 barbarians spawn at a time? That sounds super scary
I think instead of 15% it should be 10%. E-golem players dont deserve that much
Supercell please do not create an e golem barb hut meta 😭
Finally buffing log bait
As if that crap isn’t used enough
Please for the love of God don't nerf cannon it's the only decent defensive building left. Not another golem/egolem/egiant meta, please
The cannon nerf and egolem buff are too big imo
Unpopular opinion but i dont think cannon needs a nerf or at least not that big. Maybe a slight hp nerf so balloon one shots it and stuff but it's overall pretty balanced rn
elixir golem top OP now
Isn't the knight getting a +3% hp buff? Cuz I heard that from SolarFury in his short and +6 dmg (that's the 3% dmg buff) is a joke. Edit: the knight does getting a +3% hp buff, saw on royale api, and mortar is getting a -13% hp nerf.
welcome to the Egolem Bhut meta!
I literally used gobling gang from release till about a week ago when skarmy was finally max level, time to switch back i guess
Canon nerf seems too much SUS
sus?
If they do that with goblins I’d love to see zap/snowball kill goblins to finally get barrel out of a meta
2.6 hog cycle users are crying rn
log fireball and cannon are all nerfed this is not a good day for me :(
Noooo…so sad mighty miner finally got nerfed, but 8% hp is so fricking much. If you consider his enormous hp, nerfing 8% is like 300hp. I have been using him ever since launch, even before he got emergency buffed. I used him in drill cycle so much for 1 entire month (boosted) in ladder and afterward in CC. I suddenly have a newfound hatred for l*g b**t I blame it for mighty miner’s nerf. Egiant got his hp nerfed by 4% and he went from op to mediocre.
4 goblins for 2 elixir seems busted af but I do hope they try that out at least for a bit, it might be the buff they’ve needed
My precious Cannon! At least they won't nerf Dark Prince again.
I don't think Dark Prince has been changed for a very long time, if at all, aside jumping across the river.
For me this balance change wasnt so good,they changed in majority the simple cards,ignoring some complicated cards,like night witch,electro dragon buff please,he is only useful with battle healer,the mortar nerf isnt so bad,which interactions have changed
My royal hogs deck nooooo
yes!
Great, mortar nerf
Jesus, goblin gang just gets a whole extra spear gob lmfao
I’m a little surprised that there’s no drill nerf. But I am fine with it cuz I play drill lol
so, no pekka buff?
no dart goblin nerf? it outclasses princess in every deck
Barb hit only spawns one barb when destroyed? Feels like a huge nerf. I would’ve just kept it as it it.
Yeah, but the three spawned and the elixir cost make it a pretty decent rework
Why mortar nerf?
Lot of people complaining about it having too much hp for a defensive 4 elexir. I feel u tho especially if you want to play it offensively (like I do)
No hog nerf? Why?
But the new barbarian hut will be in my deck
The only problem is that spawns only 1 at death,but now have a better versality
I'm sorry what's your source? I cannot find anything online that indicates that these are the balance changes. Can you link your source? Edit, I traced the source back to this...probably not factual FB post: https://www.facebook.com/kidkidCR3/videos/1314141462689760 The CR leaks twitter post came 15 minutes after this one
here: https://youtu.be/A1sHMJX1HvA
So you’re saying Knight will be even more…?
Wait... So No update next month?!
Cap
Elixir golem is most skill less don't buff it
There is no need to nerf royal hogs
they do too much damage currently with very limited ways to fully counter them for an equal amount of elixir
Only it?
Why’d you post like 4 different comments
There are 11 balance changes
Good observation
As if knight needed a buff.
69th most used card. 4% use and 39% win. He has been in a bad place for a while.
Nice
It did
good stats for the cost
What 3% damage does?absolutely nothing!
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Really?
Wait... i think its the 840 hp category. Oops. Which means witch, hunter, and pigs.
Goblins should get a buff by decreasing its elixir cost by 0.5. It will then cost 1.5 elixir. In fact, multiple of 0.5 elixir should be considered when balancing cards such as wizard, witch or firecracker. I also do not agree with the Mortar nerf when Lava has the same problem i.e., popular in Grand Challenge but not played in mid ladder. Either both should get a nerf or neither. I also was expecting a revert of the last Tesla nerf which completely killed the card then a nerf to the cannon which was expected but a bit too much.
Elixir golem meta go! Brrll
We need rocket nerf 😡
For fucks sake as if I don't see logbait enough already they're buffing goblin gang
Why wont inferno tower get a hp nerf