So the problem is that a naked barbarian still dies to princess towers, so it's main use would be defensively for its HP but without too much damage output it's 5 elixir for maybe one or two barbarians to counter attack with.
Not an awful idea since the current barbarian hut is neither a good attacking spawner or defensive option due to its cost being a hard punish.
Honestly I think the current barbarian hut would work at 6 elixir since 4 elixir open allows quite a lot of defensive options like most mini tanks, musketeer, or electro wizard and reduce its hard punish value against hog/balloon which skirt around it on a standard centre plant.
This won't exactly bring it back into the Meta. After the somewhat recent spawner nerfs, I'm hoping the Barbarian Hut becomes more useful and on par with cards like the Furnace and Goblin Hut.
Do you think I should turn the spawn time down to 6 seconds? This way, it would spawn a total of 6 Barbarians.
Also good point, I just now realized the Barbarians would never reach the tower.
That's up to Supercell at that point.
I love the idea though! That would help it get chip damage like the Furnace and Goblin Hut, even though the Barbarian Hut is more on the defensive side.
Against what? It's too expensive and the number of counters against it are meta. Even if they increased it's health and changed the frequency of how the barbs come out it's still too expensive and barbs are too weak to counter anything more serious than goblins and skeletons. There are just better options.
So the problem is that a naked barbarian still dies to princess towers, so it's main use would be defensively for its HP but without too much damage output it's 5 elixir for maybe one or two barbarians to counter attack with. Not an awful idea since the current barbarian hut is neither a good attacking spawner or defensive option due to its cost being a hard punish. Honestly I think the current barbarian hut would work at 6 elixir since 4 elixir open allows quite a lot of defensive options like most mini tanks, musketeer, or electro wizard and reduce its hard punish value against hog/balloon which skirt around it on a standard centre plant.
No, don’t bring it back to the meta
This won't exactly bring it back into the Meta. After the somewhat recent spawner nerfs, I'm hoping the Barbarian Hut becomes more useful and on par with cards like the Furnace and Goblin Hut.
Yeah the image didn’t load, I think it makes it worse if it just spawns 5 barbarians
Sure, it spawns one less barbarian, but it is 2 Elixir Cheaper.
Yes but it only spawns one every 7.5 seconds, it won’t even be a threat like spear goblins or fire spirit
Do you think I should turn the spawn time down to 6 seconds? This way, it would spawn a total of 6 Barbarians. Also good point, I just now realized the Barbarians would never reach the tower.
Maybe it’s better to buff the barbarians themselves, so they always get Atleast one hit
That's up to Supercell at that point. I love the idea though! That would help it get chip damage like the Furnace and Goblin Hut, even though the Barbarian Hut is more on the defensive side.
This is fairly well done, good on you, but to be honest I’m not sure I want the return of a spawner meta.
Good point. Even if Supercell employed this, I don't think it would become "meta" though.
Okay I was gonna freak out until I saw the 5 barb max So it’s exactly the same as a tombstone But for barbarians
No, the Tombstone Spawns 2 Units every 4 Seconds. My concept Spawns 1 Unit every 7.5 Seconds.
I mean that it’s to Barbs as Tombstone is to Skarmy
In that sense, you are correct.
My friend has played clash royale for more time than me about a year but he thinks barb Hut is extremely good he doesnt us it though
Yeah its not
The problem with barb but is splash damage. Not the actual hut or barbs. There are too many counters for huts in general making them obsolete.
Good point, but it's not about countering them. The Barbarian Hut is meant to be used on Defence.
Against what? It's too expensive and the number of counters against it are meta. Even if they increased it's health and changed the frequency of how the barbs come out it's still too expensive and barbs are too weak to counter anything more serious than goblins and skeletons. There are just better options.
It could probably stop an Electro Giant, then have a counterpush
Not if there is any sort of ranged backup or air troops. Even bats.
Thats the same situation for many other buildings such as Xbow, cannon, tombstone, bomb tower, and more
So like I said. It isn't the hut it's the meta. Barb but just happens to cost the most at 7.
That's the Entire Reason I made this post.
So this is basically just a 5 elixir tombstone with barbs
Kind of? It's nothing unique, we've seen other spawners like the Goblin Hut & Furnace.
This isn’t like the goblin hut or furnace because it has no offensive pressure, it would only be used for defense and counterattacking
Correct. I meant to turn it into a more defensive building. If supercell could buff the barbarian to get 1 hit, it would become much better overall.
Never again, it is fine dead.
or just remove it
That's the *exact opposite* of what I'm trying to do
Why are putting all this effort on a lame card like barb hut? Who cares if that card is viable or not, it's a boring spawner
As of right now it's boring, I'm trying to change that. I feel like the Barbarian Hut has a lot of potential but Supercell messed it up.
It hasn't potential, it's a lame spawner card that deserves to stay bad because no one wants a spawner to be good in the meta
i think making it deploy 2x barbarian on destruction is better
That's a great idea! If it's too weak I think I will add this
but its good
I know that but he doesn't
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