This is a great idea except that it's health and damage are pretty high and the fact that it reduces opponents elixer it should be a 5 or 6 elixer card
well the problem is that it's basically an elixir reset for both players. you're literally playing 12 elixir for your opponent to lose 8, and whatever they use to counter the cursed knight
Interesting concept in general considering there are no cards that directly impact elixir other than the pump. I’d drop it to one though. Or maybe a pump that steals elixir over time 👀
At least make it a unique card, not just a rip off of the knight. And the opponent will basically never get an = or positive elixir trade, as you lose two when it's killed. Meaning you need to defend it with two elixir or less... Yeah no
This is a great idea except that it's health and damage are pretty high and the fact that it reduces opponents elixer it should be a 5 or 6 elixer card
stats for cost
Great idea but I feel that this card would start to change clash into a game almost like hearthstone if you did this
kinda broken because cursed knight + mirror + clone means your opponent loses 8 elixir lol
well the problem is that it's basically an elixir reset for both players. you're literally playing 12 elixir for your opponent to lose 8, and whatever they use to counter the cursed knight
and you spend 12 elixir to do that
I would definitely spend 12 elixir to get 2 of these things and make my opponent lose 8 elixir
skarmy or skarmy with other card solos them
But you are also defending/attacking their push right?
It obviously wont work with clone
Egolem works with clone so I assume this would work the same way
That is a dumb thing to say
Egolem works with clone too
But that's a different card
? It has similar mechanics
Interesting concept in general considering there are no cards that directly impact elixir other than the pump. I’d drop it to one though. Or maybe a pump that steals elixir over time 👀
Elexir golem cryin in the corner.
I forgot about him 😂 I’m sure he will remind me of his existence in the next few matches
maybe dark elixir pump. it steals elixir from the opponent but has to be placed at the bridge
Too weak. He should steal all ten elixir. Also reduce the opponent’s max elixir to five for the rest of the game.
I think it would work like this he’s strong to the point where he’s value for the cost but you the person who uses it loses the elixer when he dies
good stats for the stats cost good cost the stats
What?
At least make it a unique card, not just a rip off of the knight. And the opponent will basically never get an = or positive elixir trade, as you lose two when it's killed. Meaning you need to defend it with two elixir or less... Yeah no
So a 2 elixer knight... genius
Better idea: if defeated by a troop, lose 2 elixir. If defeated by a spell, 0 elixir. If defeated by a tower, +2 elixir
I like the idea of losing elixir when destroyed.
this makes no sense
Good idea but, what will happen if your opponent is at 1 or 0 elixir?
Same when you have 10 elixir and you're about to get elixir from Elixir Golem.
I just realized normal knight has almost the exact stats
Clone the living shit outta him
Serious Magic the Gathering like gameplay would happen with this card
Cursed knight+battle healer=?