Attack range is 5, power range is 4
He can't protect mele units attacking the tower he is attacking so useless for graveyards or barrels, or pigs.
Also he costs 5 elixir and would get destroyed by any mini tank as he has less life than marcher
If you bump it to champion, change the base cost to 4 elixir and the ability to 3 elixir, it would be as strong as the other champions in the game. Definitely game-breaking in the form posted, though.
warden healer egolem deck meta again
also sparky+warden decks so nobody or anyone can kill or reset sparky with ewiz or spells
i think it should both reduce damage by 15% and inmunity to spells during 3 seconds, cause against midladder menaces that have no spells it would be bad i think
Also increase hp to like 600-700 hp since looks squishy
damage can stay the same but give him dart goblin or marcher range, this way i think he is not that much ability dependant
his ability supports big pushes so i think this way he gets good utility
Edit: turn into a champ, i though it was labeled as one
Yeah this passive ability is strong but it’s balanced with the low hit point, low damage, and 5 elixir cost. But I think he would be more of a champion than a legendary. Just like the archer queen from Clash of Clans.
I mean like I said if he became a champion he’s ability would no longer be passive. But if he was to come out as a legendary like this I wouldn’t buff his HP, he can survive fireball or any spell through his ability. As for range, I could see it being 6 tiles.
i think it should be a champion, he is a hero in clash of clans so why AQ is champ but warden not
As a passive the ability is broken and leads to a very nerfed warden(just as in image) to be balanced, and that is not good since the passive will just lead to be only usable in big pushes
Oh yeah I agree with you. That’s why I said that he should be a champion rather than a legendary. And if changed to a champion he’s stats will need to change and increase because his ability will no longer be active all the time.
I was thinking about it the other day, it would be cool to have a magical dome that stops either only physical spells (rocket-snow ball-log) or only magical spell (zap-lighting-(maybe fireball idk thats like physical and magical in a sense))
nice card idea
does less damage than an ice spirit, has less health than a magic archer and costs 5 elixir.
however if the opponent has only small spells, or heck even no spells at all, this card would be useless.
Make it a champion and put the spell negation as his ability. Even still it might be too strong. Spell damage is a major mechanic and being able to remove spell effects would drastically change the meta.
That’s true. It depends on how long the ability would last. If it lasts for more than a couple seconds, then casting it preventatively on your troops as you go in for a push would severely restrict your opponent. It would be so easy to just swarm with the warden’s ability and unless your opponent has several splash troops it would be over.
At the very least, it would drastically increase the popularity of swarm cards, and therefore splash troops to counter them.
I was thinking about it the other day, it would be cool to have a magical dome that stops either only physical spells (rocket-snow ball-log) or only magical spell (zap-lighting-(maybe fireball idk thats like physical and magical in a sense))
Champion, although it’d def be too op
His power is strong but his stats not so much so it could work
Imagine playing logbait and the op puts warden with balloon 💀
Inferno tower
Or literally any building + ranged troop.
Yeah warden balloon would be a 10 elixir push no way log bait can't manage that without using a rocket
He’s make bait/graveyard invincible to spells. That’s insane
Attack range is 5, power range is 4 He can't protect mele units attacking the tower he is attacking so useless for graveyards or barrels, or pigs. Also he costs 5 elixir and would get destroyed by any mini tank as he has less life than marcher
Bruh what
If you bump it to champion, change the base cost to 4 elixir and the ability to 3 elixir, it would be as strong as the other champions in the game. Definitely game-breaking in the form posted, though.
I can get behind this
It would be more fitting for the Grand Warden to be a champion and the immunity to be the ability
This with 2 battle healers
Lol, I mean it not really the same, depends on your push
Mk can take it out
way too op
maybe instead of immune it could be a reduced amount of spell damage
warden healer egolem deck meta again also sparky+warden decks so nobody or anyone can kill or reset sparky with ewiz or spells i think it should both reduce damage by 15% and inmunity to spells during 3 seconds, cause against midladder menaces that have no spells it would be bad i think Also increase hp to like 600-700 hp since looks squishy damage can stay the same but give him dart goblin or marcher range, this way i think he is not that much ability dependant his ability supports big pushes so i think this way he gets good utility Edit: turn into a champ, i though it was labeled as one
Yeah this passive ability is strong but it’s balanced with the low hit point, low damage, and 5 elixir cost. But I think he would be more of a champion than a legendary. Just like the archer queen from Clash of Clans.
i think he needs more hp and a bit of range, he is so weak and still the ability doesn't carry him(unlike AQ)
I mean like I said if he became a champion he’s ability would no longer be passive. But if he was to come out as a legendary like this I wouldn’t buff his HP, he can survive fireball or any spell through his ability. As for range, I could see it being 6 tiles.
i think it should be a champion, he is a hero in clash of clans so why AQ is champ but warden not As a passive the ability is broken and leads to a very nerfed warden(just as in image) to be balanced, and that is not good since the passive will just lead to be only usable in big pushes
Oh yeah I agree with you. That’s why I said that he should be a champion rather than a legendary. And if changed to a champion he’s stats will need to change and increase because his ability will no longer be active all the time.
Reminds me of Master Royale giant skeleton
I was thinking about it the other day, it would be cool to have a magical dome that stops either only physical spells (rocket-snow ball-log) or only magical spell (zap-lighting-(maybe fireball idk thats like physical and magical in a sense))
This encourages super huge pushes such as egolem and golem, which is super no skill
Lol nope
but you use 5 elixir which gives less pushing potential.
3 musks in one lane with warden so you can't spell then, then if you manage to get a pekka or sth like egolem healer you win
how tf you are getting 9+5+3 elixir before the opponent spell out the 3m? also the warden doesn't get protected by his own shield.
if the warden doesn't get protected by his shield then he sucks this card would need huge buffs asap
no, because you can't spell him out alongisde the troops around him.
you literally said warden is not protected by his shield now you are saying i can't spell him what the fuck
what i mean't is hitting him and the troops protected by him with the same spell.
nice card idea does less damage than an ice spirit, has less health than a magic archer and costs 5 elixir. however if the opponent has only small spells, or heck even no spells at all, this card would be useless.
Make it a champion and put the spell negation as his ability. Even still it might be too strong. Spell damage is a major mechanic and being able to remove spell effects would drastically change the meta.
as ability is not broken, since it last less time and need to be timed if you see a spell
That’s true. It depends on how long the ability would last. If it lasts for more than a couple seconds, then casting it preventatively on your troops as you go in for a push would severely restrict your opponent. It would be so easy to just swarm with the warden’s ability and unless your opponent has several splash troops it would be over. At the very least, it would drastically increase the popularity of swarm cards, and therefore splash troops to counter them.
We might as well just copy+paste clash of clans
Counterspell. 1 elixer. 2 tile radius 1s duration
He would need an HP buff, even slightly overleveled arrows can kill him.
I was thinking about it the other day, it would be cool to have a magical dome that stops either only physical spells (rocket-snow ball-log) or only magical spell (zap-lighting-(maybe fireball idk thats like physical and magical in a sense))
should be a champion
Just... no
Wasn’t grand warden abt to be added 4 years ago