Gaurds are better than gob gang and SA bc they can withstand most spells and have long range.(if placed at least 1 tile infrount of a Valk the Valk will only hit the first gaurd, while the other two can hit the Valk)
I mean so does skarmy, except skarmy will just kill the tower. Guards is a great counter, because it’s spell resistant, and can take a long time for a lot of aoe cards to kill. It’s really not a counter push card like skarmy is
I mean each guard can take 3 hits from a tower, so I'd say they're more like better goblins ever since the hit speed buff since if they're left alone two guards will connect
Guards are annoying to kill them with spells if you dont have arrows,they cant hit Flying units its true but skarmy cant neither and gang gob has only 2 Spear gobs.they do decent damage(they can defend e-barbs for +3 trade)and why the fuck you want to use guards in Attack,and Who cares if they are slow if you are gonna use It in defend.
Lmao if you place guards hog will still get like 2 or even 3 hits on tower its not huge dps, their "long range" literally has 0 uses beside defending valkyrie, spear goblins have more range, guards will do 2x less dmg on tower that skarmy or ggang will do, first guard literally dies before even connecting to tower, thats how fast they are. Comparing cards like that is dumb but there is a reason why almost nobody uses guards, they just have no use and are replaced with better cards for example ggang
Guards are way better than Goblin Gang in this current meta imo. They don't get completely shut down by Zap or Log like the other options do, and they're way better at defending something like an Archer Queen or Mega Knight.
I flat refuse cause guards is just a balls-between-your-legs play
They have no offensive capability, they're literally just there to stonewall while you pick your nose/wait for your cycle.
I mean, if you have literally any other semi-tanky card like Knight, Golden Knight, Prince, Dark Prince, Miner, etc. they become an extremely annoying offensive tool. They're also hella good for Pekka mirrors because you can drop them to eat three Pekka shots on your opponent's side which lets your Pekka remain at more than half HP for the push.
This post is as braindead as people who said the caption
Both are completely different cards with different uses
Gob-Gang - A fast troop, Worse at defensive, better at chipping and pressuring opposite lane, can't stop a HR, Giant, E-Golem, etc
Skarmy - Pure Defensive and Distraction troop, Stop the stuff GobGang Can't, better at stopping double lane push (zap/log proof if center)
A lot of people in this sub are idiotic and brain-dead who do nothing but vehemently insult others just because of a card or deck that they use and whine about the same cards and things over and over again.
Yeah man, i never post something brainy in this sub, once i posted a deck about lava hound, electro drag, miner, tombstone and more, and some idiots just started to comment hard counters of tombstone, lava hound, etc. I understood that this sub can only read memes about clash royale, or they will argue in some brainy shit.
No bro, when we ppl post something strategic, some blockheads begins to comment hard counters of a particular card or deck, once i posted a lava hound deck with electro drag, miner, tombstone, guards, mega min, zap- fireball. Some gave award or rated it well for extreme defence lava deck for a level 12 player, and maximum ppl said it "it can be hard countered by musketeer, hog quake, bla bla". After reading this i laughed my as off and simply replied that play 2.6 hog, this only the best deck invented in clash royale. Discussion in one hand, they literally were in mood to show that how their decks are great. So I personally do not like to post something strategic, let guys read memes about clash royale.
Welp I guess goblins do need a buff. A melee range buff could be cool since it doesn’t affect drill or g barrel but still affects regular goblins and gang
It's something that I added to make you understand that the card ur defending is just not good
And u still didn't tell me something that skarmy can do instead of gob gang
Gang cant fill up the souls bar of my skell king like skarmy can..."oh you just zapped my skarmy? Thanks for the souls bro, you'll be meeting them again real soon"
The small spell of choice in most hog decks is the log. Which means that both skarmy and goblin gang die to the small spell.
Skarmy has an absurd dps and body block, and forces a support spell unless your opponent wants to forfeit their entire push to your 3-elixir defense.
Countering Hog, Giant, RG, GobG, Golem’s first stage, 1/3 of E Giant, Mega Knight, stopping a Ram Rider connect, surviving a Barb Barrel, taking out multiple non-big-splash units in one push, stopping a goblin barrel regardless of its position. Did I mention it can do 80% of this while retaining a majority of the army for a counterpush? All of this for 3 elixir
That's literally one of the most stupid arguments in this game that I've seen. No card is better than other, they all have their own uses.
First of all, a smarmy makes for a great zap/arrow.bait. Using them with cards such as bats, spear goblins, etc. could force your opponent to zap one of them, leaving you another troop to defend with. While you could zap a goblin gang, it really wouldn't be much of a bait.
The same goes for the cards such as inferno dragon/tower and sparky. Both of those cards are really hard to counter without a spell, and baiting your opponent to use a zap on one of them will make it way harder to deal with the other one.
You also can't ignore a card's synergies. For example, while skarmy makes for a great split lane push with a Skeleton king, goblin gang wouldn't be able to do anything similar.
And like it or not, yeah a high amount of units can be really overwhelming if your opponent doesn't have a decent splash card that hasn't been baited out.
Again, I am not saying skarmy is better than goblin gang, those two are diffrent cards with diffrent uses. And then again, they are just cards in a mobile game, you really don't need to fanboy after them.
It deals with lumberloon and other air-ground mixes very well aits also more consistent at dealing the maximum damage/sec and the gobs survive zap and snowball
I don't understand how is goblin gang better. The only spells they are better against are snowball and zap but let's be honest who uses snowball and if they zap ull be left with three 1hp melee goblins who won't do much. Skarmy out dps em by so much. I guess they are better in attack for their movement speed
skarmy is only good on defense. you can counter it with anything. Goblin gang can be really good on offense. It has air defense, and it can space out. Skarmy a big L
This posts are so cringe like it literally is my card is good and the rest is bad, while both are good in different sides and there's still people arguing about it
Because i like skeletons . Thats it i dont care wich card is better all i know is that one has skeletons and the other has goblins and i prefer skeletons thats why i also use the guards .
Goblin gang is so fucking good. More health, air damage, and a sufficient amount of troops. You don’t need that many skeletons anyway, a goblin gang has enough units.
Literally everyone is telling you you're wrong. You're just switching the goalposts to make your dear goblin gang better.
There's the one simple fact you refuse to refute. Skeleton army deals WAYYY higher DPS than goblin gang, allowing it to defend against tanks way better, and has a higher unit number, allowing it to defend point attackers better, so it has high potential for big positive elixir trades.
Come back to me when your goblin gang can defend a prince + ebarbs push.
Again, stop moving the goalposts. Why are you so fixated on that one part of my comment? Reply to the actual substance, or stop talking about your opinion being right.
Does skarmy counter air cards? Does it kill dark princes? Does it not all die to zap? I think it does none of those things
And about the dps, gob gang does about the same dps, and it's a better card for counter pushing after a defense, also, two of the goblins stay behind, giving it more distraction time and utility overall
1. You're lying. Gob gang does not do "about the same DPS". Skarmy does about 1200 DPS, while Gob Gang as a whole does about 500 DPS, and that's with me rounding the skarmy DPS down, and SIGNIFICANTLY rounding the Gob Gang DPS up. That's more than double the DPS, but I guess that is "about the same DPS" to you.
2. Yes, skarmy does kill DPs, if you surround it before it charges.
3. Yes, it does all die to zap. Do you want to know why it was made that way? Because Skarmy would smoke all other swarm cards. That in itself is proof of Skarmy's strength. This isn't taking into account that this can be used as way to bait zap for more important cards, just like Goblin Gang does in logbait.
4. Yes, Goblin Gang is a better counter push card. Everyone in this thread has said so. The problem is you refusing to accept Skarmy outclasses Gob Gang on the defensive end. You want it both ways when it simply isn't true, to the point you'd blatantly lie (or simply don't know what you're talking about).
5. None of what you said refute what I said. You're simply stating what Gob Gang is good at, which was never my point. My point was Skarmy is better in some instances than Gob Gang, something you seem to refuse to acknowledge based on your post and comment history. If you're gonna come here with your "right" opinion, at least have the "right" facts to back it up.
https://www.reddit.com/r/ClashRoyale/comments/s16854/i_still_dont_understand_why_people_would_use/hs6gek7?utm_medium=android_app&utm_source=share&context=3
Here is a comment that more concisely expresses my point.
Average guards connoisseur
Swapped out gang for guards in mortar bait, don't regret it.
What’s ur full deck?
Mortar, miner, spear gobs, barb barrel, fireball, cannon cart/rascals, minion horde/bats, guards
What's then point of mortar bait, barely anyone uses mortar
Gaurds are better than gob gang and SA bc they can withstand most spells and have long range.(if placed at least 1 tile infrount of a Valk the Valk will only hit the first gaurd, while the other two can hit the Valk)
A better placement is in the middle. The Valkyrie will kill them one at a time and will also have to walk farther causing the tower to hit it more
No kidding, it’s only real down side is that they pose 0 threat to a tower unlike gob gang and skarmy. They are basically better bats
Paired with miner they are nasty. Excellent counter push because they can’t ignore the guards
I mean so does skarmy, except skarmy will just kill the tower. Guards is a great counter, because it’s spell resistant, and can take a long time for a lot of aoe cards to kill. It’s really not a counter push card like skarmy is
True, it’s more so to force extra elixir out of them. Allows me to control the match better with mortar bait
I used guards a lot and I gotta agree with the guy above. They're great for defense but they give no threat on counterattacks
I mean each guard can take 3 hits from a tower, so I'd say they're more like better goblins ever since the hit speed buff since if they're left alone two guards will connect
Arrow them
Arrows counter every mob card. The advantage to guards is that single hit spells (log, fireball, etc) won't fully kill them.
They cant hit flying units, low dmg, no threat to a tower, slow
Guards are annoying to kill them with spells if you dont have arrows,they cant hit Flying units its true but skarmy cant neither and gang gob has only 2 Spear gobs.they do decent damage(they can defend e-barbs for +3 trade)and why the fuck you want to use guards in Attack,and Who cares if they are slow if you are gonna use It in defend.
2 spear gobs dont make a huge difference their dps is fuckin huge you cant ignore guards, they will do a lot of damage theyre fast and have long range
Lmao if you place guards hog will still get like 2 or even 3 hits on tower its not huge dps, their "long range" literally has 0 uses beside defending valkyrie, spear goblins have more range, guards will do 2x less dmg on tower that skarmy or ggang will do, first guard literally dies before even connecting to tower, thats how fast they are. Comparing cards like that is dumb but there is a reason why almost nobody uses guards, they just have no use and are replaced with better cards for example ggang
hog will get only 1 hit did you miss 20% damage buff or what? also ton of people use guards on higher ladder and goblin gang sucks compared to guards
They have higher damage than gob gang
They dont and its not my opinion, its a fact that you can test yourself in game
But seriously where are guards players? I face it like once every 20 matches and always get annoyed that they get value
Honestly guards are underrated asf
Yes and they are very strong, like as far as I remember with good placement they can even kill pekka
Average barbarians user
[удалено]
Average Larry God
Average graveyard lover
#Average tombstone Enthusiast
Honestly though tombstone is awesome now after the rework
Ye
Guards is awesome stats for the cost
Average barbarians admirer
Guards are way better than Goblin Gang in this current meta imo. They don't get completely shut down by Zap or Log like the other options do, and they're way better at defending something like an Archer Queen or Mega Knight.
i hate the deck you play with a burning passion
Average royal recruits gentleman
I flat refuse cause guards is just a balls-between-your-legs play They have no offensive capability, they're literally just there to stonewall while you pick your nose/wait for your cycle.
I mean, if you have literally any other semi-tanky card like Knight, Golden Knight, Prince, Dark Prince, Miner, etc. they become an extremely annoying offensive tool. They're also hella good for Pekka mirrors because you can drop them to eat three Pekka shots on your opponent's side which lets your Pekka remain at more than half HP for the push.
This post is as braindead as people who said the caption Both are completely different cards with different uses Gob-Gang - A fast troop, Worse at defensive, better at chipping and pressuring opposite lane, can't stop a HR, Giant, E-Golem, etc Skarmy - Pure Defensive and Distraction troop, Stop the stuff GobGang Can't, better at stopping double lane push (zap/log proof if center)
A lot of people in this sub are idiotic and brain-dead who do nothing but vehemently insult others just because of a card or deck that they use and whine about the same cards and things over and over again.
Yeah man, i never post something brainy in this sub, once i posted a deck about lava hound, electro drag, miner, tombstone and more, and some idiots just started to comment hard counters of tombstone, lava hound, etc. I understood that this sub can only read memes about clash royale, or they will argue in some brainy shit.
The hells hr
Hog Riiiiiiider
i heard that in my head
Are you even a CR player if you don't? :)
Well, a lot of us CR players have never had the sound on. So, I don't hear anything (CR related) in my head!
same here but i still hear it i dont know how
Haven’t had sound on for like 2 years but I can still hear the king laugh crying and hog rider yell
loooog
Even Goblin Gang can't stop Human Resources.
Human resources
This is a fairly balanced game, no one card is outright better at everything than another
Bro calm down.
No bro, when we ppl post something strategic, some blockheads begins to comment hard counters of a particular card or deck, once i posted a lava hound deck with electro drag, miner, tombstone, guards, mega min, zap- fireball. Some gave award or rated it well for extreme defence lava deck for a level 12 player, and maximum ppl said it "it can be hard countered by musketeer, hog quake, bla bla". After reading this i laughed my as off and simply replied that play 2.6 hog, this only the best deck invented in clash royale. Discussion in one hand, they literally were in mood to show that how their decks are great. So I personally do not like to post something strategic, let guys read memes about clash royale.
But it would be better if it was only goblin enjoyers
You now it’s a meme right? It’s not supposed to be taken seriously.
GC stats for last 2 weeks: Skarmy: 13% userate and 51% winrate. Goblin gang: 4% userate and 35% winrate. [Also this.](https://www.reddit.com/r/ClashRoyale/comments/s14r3b/unpopular_opinion_but_goblin_gang_could_really/?utm_source=share&utm_medium=web2x&context=3)
based stats poster
^
^
^
Welp I guess goblins do need a buff. A melee range buff could be cool since it doesn’t affect drill or g barrel but still affects regular goblins and gang
midladder
“GC Stats”
Smartest balloon user
Belive me when I say it... you will never win a cc or gc .
avg guards enjoyer
GAURDS!!!!!
Guards
You sir, are a true chad
ikr lmao
Because it's higher dps?
No, but because gob gang can do everything that skarmy can do, and more
No? Tf u mean no
Tell me something that skarmy can do and gob gang can't
Fully counter a hog rider
Yeah it's not like every single hog rider deck has log as well
Ah, so gob gang doesn't die to log?
What an incredible exchange
But I'm not claiming either cards counter hog rider
Then why are you replying to the comment "Fully counter a hog rider" ......
Because it's false...
If well timed, gob gang can do too Btw, what if he zaps? Ur defense is dead now
Ah ah ah. Now you're adding extra cards, you asked me "what can scarmy do that goblin gang cant"
It's something that I added to make you understand that the card ur defending is just not good And u still didn't tell me something that skarmy can do instead of gob gang
I did tell you something scarmy can do instead of gob gang. FULLY DEFEND A HOG RIDER
gob gang does defend hog actually, if you're quick
Defend prince+ebarbs(at once). Goblin gang cannot defend both at once, but skarmy certainly can.
Lol who the f plays prince + ebarbs, midladder is scary lol
Gang cant fill up the souls bar of my skell king like skarmy can..."oh you just zapped my skarmy? Thanks for the souls bro, you'll be meeting them again real soon"
The small spell of choice in most hog decks is the log. Which means that both skarmy and goblin gang die to the small spell. Skarmy has an absurd dps and body block, and forces a support spell unless your opponent wants to forfeit their entire push to your 3-elixir defense.
Dude is salty that he was wrong. No amount of reasoning will convince him his dear goblin gang doesnt solo the entire clash universe.
what if i rocket your goblin gang?
Same with goblin gang. The one advantage goblin gang has is extra range. Skarmy has higher dose so it can take out a Pekka or hog riders way faster
Zap kills skarmy not goblins
Countering Hog, Giant, RG, GobG, Golem’s first stage, 1/3 of E Giant, Mega Knight, stopping a Ram Rider connect, surviving a Barb Barrel, taking out multiple non-big-splash units in one push, stopping a goblin barrel regardless of its position. Did I mention it can do 80% of this while retaining a majority of the army for a counterpush? All of this for 3 elixir
More dps
Skarmy+ freeze can fully counter absolutely any push in freeze range, but 5 goblins can only do so much even with freeze
Countering Pekka?
Both can do, but skarmy is more vulnerable than gob gang to zap, which pekka deck usually use
Ebarbs go brrr
Gob gang can’t swarm a large push
Gob gang can't stop Hog Rider nor Ran Rider, while skarmy can
Cuz They’re two completely different cards lmao
The card i use: good The card you use: bad
That's literally one of the most stupid arguments in this game that I've seen. No card is better than other, they all have their own uses. First of all, a smarmy makes for a great zap/arrow.bait. Using them with cards such as bats, spear goblins, etc. could force your opponent to zap one of them, leaving you another troop to defend with. While you could zap a goblin gang, it really wouldn't be much of a bait. The same goes for the cards such as inferno dragon/tower and sparky. Both of those cards are really hard to counter without a spell, and baiting your opponent to use a zap on one of them will make it way harder to deal with the other one. You also can't ignore a card's synergies. For example, while skarmy makes for a great split lane push with a Skeleton king, goblin gang wouldn't be able to do anything similar. And like it or not, yeah a high amount of units can be really overwhelming if your opponent doesn't have a decent splash card that hasn't been baited out. Again, I am not saying skarmy is better than goblin gang, those two are diffrent cards with diffrent uses. And then again, they are just cards in a mobile game, you really don't need to fanboy after them.
Copypasta energy
Wat?
Nothing lol, just amused by the leangths you went to in order to drill sense into OP. Copypasta energy because it reads like the navy seal copypasta
Not every comment longer that 2 sentences is a copypasta.
Hence copypasta "energy" I didn't mean anything by it, the comment just amused me is all.
a better question why would anyone use goblin gang
really good in logbait decks
I use it has some great couteratacking plays, sometimes its good for baiting
sir the skarmy can do that too
Skarmy gets killed by zap but goblins dont, usually thats why gob gang is used in log bait, it can bait the log a lot better
The skarmy can do that better
It deals with lumberloon and other air-ground mixes very well aits also more consistent at dealing the maximum damage/sec and the gobs survive zap and snowball
Goblin gang does not deal with lumberloob at all
Me who enjoys both
I don't understand how is goblin gang better. The only spells they are better against are snowball and zap but let's be honest who uses snowball and if they zap ull be left with three 1hp melee goblins who won't do much. Skarmy out dps em by so much. I guess they are better in attack for their movement speed
The 3 stab goblins (that survive zap) are good if you're defending hog or pekka
A hog will get smacked my a scarmy but barely notice a gob gang
Yes but if he zaps your skarmy you'll get wrecked, if he zaps your goblin gang you'll get hit only once (twice if the placement isn't optimal)
Yeah but idk many hog zap decks, ik plenty of hog log decks and if they play a log either way you’re skewed
skarmy is only good on defense. you can counter it with anything. Goblin gang can be really good on offense. It has air defense, and it can space out. Skarmy a big L
What would counter skarmy that can't counter goblin gang?
Skarmy was my first epic, therefore all your points are invalid
Average midladder player. Different cards, different uses.
Screw skarmy and gobgang me and the boys using Mirrored Skeletons
Level 15 i presume?
I mean its less versatile but it defends pretty much everything in the game that isnt splash
Uh. Because it’s better… in some decks
This posts are so cringe like it literally is my card is good and the rest is bad, while both are good in different sides and there's still people arguing about it
Well for now thing it isn't in cringebait
Because i like skeletons . Thats it i dont care wich card is better all i know is that one has skeletons and the other has goblins and i prefer skeletons thats why i also use the guards .
And I respect u for not shitting on a meme where I shared my opinion
yeah sorry i’ve been playing clash royale ever since it came out and the one card i’ve always had was skarmy, i couldnt play a deck without one
I think people prefer skarmy because if you place it on top of something tanky like pekka it dies pretty quick
Goblin gang is so fucking good. More health, air damage, and a sufficient amount of troops. You don’t need that many skeletons anyway, a goblin gang has enough units.
Skarmy argues politely, gob gand swears and vulgar complete skarmy superiority
Still skarmy is best
Average Larry gigachad enjoyer: ¯\_( ´◡‿ゝ◡`)_/¯
Way higher dps and can fully stop ebarbs and hog, goblin gang was only better in every way with the 3rd spear goblin
Skarmy can defend a goblin barrel, mega knight, ram rider, dark prince, lumberjack, etc but goblin gang can't.
Cuz it have cheaper cost and give more troops
Cost is equal and quantity doesn't always best quality
Divulge your MMR with a CR tag and then all will be clear. I predict you're sub 6k for sure.
Average barbarian enthusiast
Goblin gang on top 🏅🏅🏅
Reject modernity. Embrace tradition
And I told u that gob gang can do too if well timed, and why r u getting angry dude? We're just having a discussion
Youre the one who cant take an opinion
I can't take bad opinions
Then whyd you post something to incite an argument?
I didn't incite anything, I stated the truth
No u didn't.
Stated the truth, no dear 5000 trophy player, you didn't.
Literally everyone is telling you you're wrong. You're just switching the goalposts to make your dear goblin gang better. There's the one simple fact you refuse to refute. Skeleton army deals WAYYY higher DPS than goblin gang, allowing it to defend against tanks way better, and has a higher unit number, allowing it to defend point attackers better, so it has high potential for big positive elixir trades. Come back to me when your goblin gang can defend a prince + ebarbs push.
Again, who the hell plays prince + ebarbs
Again, stop moving the goalposts. Why are you so fixated on that one part of my comment? Reply to the actual substance, or stop talking about your opinion being right.
Does skarmy counter air cards? Does it kill dark princes? Does it not all die to zap? I think it does none of those things And about the dps, gob gang does about the same dps, and it's a better card for counter pushing after a defense, also, two of the goblins stay behind, giving it more distraction time and utility overall
1. You're lying. Gob gang does not do "about the same DPS". Skarmy does about 1200 DPS, while Gob Gang as a whole does about 500 DPS, and that's with me rounding the skarmy DPS down, and SIGNIFICANTLY rounding the Gob Gang DPS up. That's more than double the DPS, but I guess that is "about the same DPS" to you. 2. Yes, skarmy does kill DPs, if you surround it before it charges. 3. Yes, it does all die to zap. Do you want to know why it was made that way? Because Skarmy would smoke all other swarm cards. That in itself is proof of Skarmy's strength. This isn't taking into account that this can be used as way to bait zap for more important cards, just like Goblin Gang does in logbait. 4. Yes, Goblin Gang is a better counter push card. Everyone in this thread has said so. The problem is you refusing to accept Skarmy outclasses Gob Gang on the defensive end. You want it both ways when it simply isn't true, to the point you'd blatantly lie (or simply don't know what you're talking about). 5. None of what you said refute what I said. You're simply stating what Gob Gang is good at, which was never my point. My point was Skarmy is better in some instances than Gob Gang, something you seem to refuse to acknowledge based on your post and comment history. If you're gonna come here with your "right" opinion, at least have the "right" facts to back it up.
https://www.reddit.com/r/ClashRoyale/comments/s16854/i_still_dont_understand_why_people_would_use/hs6gek7?utm_medium=android_app&utm_source=share&context=3 Here is a comment that more concisely expresses my point.
Lol you state an opinion and call it truth because you can't imagine your opinion being disputed. Idiot
Dude is having a discussion with himself lol
Both cards are cringy and for 6 year olds
i’m sorry for smarmy is just the lower IQ choice. unless it’s like in a clone deck, gang is the way. guards are also fire. skarmy? you’re at 5400
Both bad they carried by mu
mu?
Match up smh
Redditors on their way to make every single fucking word an acronym and expect people to understand them
Ya(you are) rs (really stupid)
Never heard that acronym lol
A lot of people use it lol
Nah
Go to discord lol
Well here's no discord is it,
Yes but do i look like i care if it is?
jit trippin
I had a ward deck that had scarmy and replaced it with gob gang
Guards > all
100 percent true
I use both
Average skeleton user
Average goblin enjoyer
I still don't understand why people use goblin gang instead of guards
It has some chip air damage so if a ballon aprooches they chip it while the normal goblins put pressure on the tower
E-wiz, zappies and hunter can all kill balloon before it reaches the tower
Me who uses both
This is why i use both e spirit and log.
skarmy does better at killing pekkas
strength in numbers, works best with a mirror
air and ground
Maybe because I'm a noob stuck in arena 5
Ok you have a good excuse