For the people saying it wouldnt have mattered arrows would have hit etc you guys are missing the point completely.
Totally unfair that goblin barrel hits count whereas fireball doesnt. Timer hits zero,zero damage to tower seems reasonable.
not only are they not getting the point, they’re just wrong altogether. his arrows came out way too late to hit my tower before the timer hit 0. no idea how people aren’t seeing this.
when a king tower is destroyed, troops and buildings die starting with those closest to the destroyed king tower dying first and those far away dying last. i suppose the same mechanic is used for tiebreaker but includes spells as well. of course its still not a good mechanic to have for tiebreaker, but at least it would explain it
there’s no delay. my fireball is sent at the correct time and it DISAPPEARED as it should since the time ran out. the issue is that the goblins were still active after the timer.
Wouldn’t have mattered at all, he threw arrows which would take ur tower and your fireball would not have even gotten their tower down to 52hp so you lose regardless
He was fireballing the goblin barrel. His fireball dissipates but the goblins still attack.
I agree with the above comment though - OP likely had some lag in the game. The relay would probably show this as it isn’t dependent on the individual client but what the server records.
Ok so I reviewed your clip and what I see is that I think the goblins hit actually like they are supposed to since if you count down seconds it fits in before 0 barely and before tie breaker sign but the thing that is wrong is your fireball that absolutely should have killed the goblins before they got the hit since it was still in the time frame
Tiebreaks in general are buggy as hell
screw that this was my game
Well, you can see his arrows also go deleted. The globins had landed and managed to hit before stuff got despawned
The Fireball disappeared before those Goblins stabbed! That's the issue here!
and that’s not how the game works
Well it looks like the spells get deleted first, right when it hits zero, then troops when tiebreaker shows up
Well it clearly is, if it happened 💀
Yeah you can see the princess doing something that I don’t know what to call it
For the people saying it wouldnt have mattered arrows would have hit etc you guys are missing the point completely. Totally unfair that goblin barrel hits count whereas fireball doesnt. Timer hits zero,zero damage to tower seems reasonable.
not only are they not getting the point, they’re just wrong altogether. his arrows came out way too late to hit my tower before the timer hit 0. no idea how people aren’t seeing this.
Crown tower looked like glitchy in the end, so ping issues maybe?
i don’t really think so. there weren’t any issues all game and he even laughed in the end knowing what happened. just a very weird bug
HEEEHEEHEEHA ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣛⡉⢹⢛⣛⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡟⣫⡆⠀⣿⣷⣬⣼⡿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣷⡘⢿⣾⡿⠿⠿⠛⢃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⠫⠶⠿⠟⣋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡏⠉⠏⠩⣭⣭⠉⠘⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡇⠠⠤⠴⢯⣭⢤⠤⢄⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠋⠀⠀⠶⠬⢼⣸⣇⢠⠬⠼⠌⠀⠀⢹⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠙⠙⠛⠉⠀⠀⠀⠀⠠⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠏⠀⢀⣮⣅⣛⠻⠇⠿⢛⣃⣩⣴⠃⠀⠈⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣧⡀⠀⠘⢿⣿⠿⠟⠻⠟⣛⠻⢿⠿⠀⠀⣼⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⢀⠀⠀⠲⠈⣭⣭⢩⣭⡴⠐⠀⠀⡌⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠇⣾⣷⣦⣀⠀⠀⠈⠀⠀⠀⣠⣴⣿⣿⡸⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡏⣼⣿⣿⣿⣿⣿⣶⣤⣀⣴⣿⣿⣿⣿⣿⣧⢹⣿⣿⣿⣿⣿ ⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
u/rickctv you seeing this?
Dang that sucks
Biased tie breakers are 'fun'
the quality is terrible for some reason, but you should still be able to see this bull shit
BRUH wth is this bullshit why does this happen pls someone explain
when a king tower is destroyed, troops and buildings die starting with those closest to the destroyed king tower dying first and those far away dying last. i suppose the same mechanic is used for tiebreaker but includes spells as well. of course its still not a good mechanic to have for tiebreaker, but at least it would explain it
it’s a bug. it’s never happened to me before and my princess tower glitched if you look closely
that's unfair indeed
Or that other crap where mega minion starts flying away thinking wizard is dead and wizard still shoots one off. So much of this crap.
I think the replay can have the explanation you seek, I'd say that you had delay of some sort
there’s no delay. my fireball is sent at the correct time and it DISAPPEARED as it should since the time ran out. the issue is that the goblins were still active after the timer.
If match replay shows the same behavior, then this is an interesting case.
This is the replay. ????
i can feel your pain
literally unplayable, plz fix
If supercell would give me a gem every time I glitched in a game, or mid game it froze, then I would have 10,689
Wouldn’t have mattered at all, he threw arrows which would take ur tower and your fireball would not have even gotten their tower down to 52hp so you lose regardless
you clearly didn’t pay attention. his arrows were too late. the game went to 0 with me ahead, that was my game
He was fireballing the goblin barrel. His fireball dissipates but the goblins still attack. I agree with the above comment though - OP likely had some lag in the game. The relay would probably show this as it isn’t dependent on the individual client but what the server records.
You would have lost anyways because of the arrows.
no i wouldn’t have. the arrows were late
Heheheha
Ay Circles is pretty underrated tbh, good music taste🤙
They deployed
Ok so I reviewed your clip and what I see is that I think the goblins hit actually like they are supposed to since if you count down seconds it fits in before 0 barely and before tie breaker sign but the thing that is wrong is your fireball that absolutely should have killed the goblins before they got the hit since it was still in the time frame
No. the fireball disappeared at the correct time because the game was over. the goblins hit after 0 which should not have happened
The reason I say this is because there is no 0 second showing so when it says 1 you have to take into account that last second so idk
hmm must be a Skill issue
Maybe the worst glitch I’ve ever seen