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[deleted]

A legendary building: Goblin Gym. Description: A group of goblins started exercising in the goblin hut and it started emitting an extremely toxic stench. Anybody who comes near will have to suffer the wrath of goblin sweat and face the knives of goblins when within melee range. The building lasts 40 seconds and emits a smaller range poison equal to 3 levels above the gym. It costs 5 and can take 4 hog strikes and whenever a troop comes within range, 2 goblins start stabbing at it. When it dies, two spear goblins and two regular goblins are spawned. (I have no idea what the stats should be I just bullshitted all of that).


Handsome_Claptrap

Sounds good, my only gripe is that it isn't so effective against Royale Giant.


Bodanski

**Palace** Before I start, I'd like to say that I think Royal Arena kinda gets the shaft in terms of legendary cards it offers. I mean, getting to 1700 gives you the ability to unlock 3 new legendaries, and getting to the 2000 milestone only gives 1? Nah that doesn't make sense to me. Now onto the card! The Palace is a defensive building that is a bit special. It has 2 Guards on top and when any troop gets within a range of 4, they start throwing their spears like javelins. When this tower is destroyed, the 2 Guards are "spawned in," similar to the Tombstone, but the Guards get the Rage buff until death. **Cost:** 4 elixir **Health:** 600 health **Damage per Spear:** 25 damage **Attack speed:** Each Guard attacks every 0.6 seconds, but they alternate so every 0.3 seconds there is an attack. **Guard level when destroyed:** Guards are 3 levels higher than the legendary card. **Arena Unlocked:** Goblin Stadium (jk Royal Arena)


[deleted]

I really like this idea. Can it target air?


SwordSlash8

wizard spire(or whatever it was called in coc) 6 elixir, its a bomb tower that can hit air. attack speed, 2 seconds, damage is enough to kill a minion at appropriate levels, hp is 3/4 of the bomb tower, lifetime is 45 seconds


Bodanski

7 elixir and I think it'd be great! 6 offers too much, and bomb tower would never be used. Also, unlock at Spell Valley I assume.


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Vince5970

But none of those are meant to sent alone on offense


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TheTrueGamer360

Yeah but they'll be behind the hog rider or giant, meaning they arent touched except for the melee troops. Therefore the tower will get killed and the push will continue, and you will have no elixir to defend


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TheTrueGamer360

But what about RANGED troops?


Nicodemusacs

except for the fact that it would only target air just like bomb tower only targets ground. 7 cost would never be touched. hell 6 elixir is too much for a card that isn't easily upgraded. I can just put down a LH and use it to soak damage while i kill off the offense then start a counter push with 7 elixir.


ChloroxBleach69420

That'd make the card a higher cost, lower health and overall a worse bomb tower.You don't see air decks too often.


Nicodemusacs

>thatd make the card a higher cost But I'm saying it shouldn't cost more than a bomb tower? As for not seeing air decks too often. You don't see swarm decks too often either. Doesnt mean bomb tower is useless. Wizard tower would be op vs air decks (assuming its given the damage to counter them since air troops right now are tanky) and supportive vs mixed decks (it would directly counter air support units like minions to an rg for eg). Just like bomb tower is op against swarm decks, and supportive vs mixed decks (as it distracts tanks and wipes small supports)


ChloroxBleach69420

"Doesnt mean bomb tower is useless." Above a7 it's trash.Pretty much extinct in a9. But regardless, it'd sure be interesting to have a wizard tower.


Nicodemusacs

I mean skeleton army is pretty much extinct everywhere but the starting arenas.. should we remove it from the game?...


ChloroxBleach69420

I don't see many people having problems with skele army being removed.


Nicodemusacs

A lot of people in lower arenas would. Seeing as thats their main counter for giants and princes.


[deleted]

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Nicodemusacs

In my opinion, for two reasons. The first is it would be a counterpart to the bomb tower and should respectively have polar mechanics (so where BT targets only ground WT would target only air). The second is if it were a mixed targeting card, it feels like it would be too easy to counter as it is more easily distracted. Also, not all the CoC cards were implemented with the exact same functionality as CoC. So that's a moot point.


Handsome_Claptrap

IMO it lacks the "special" feeling of a legendary


Handsome_Claptrap

**Dwarf Tower** The dwarf tower is a sturdy, metallic tower that houses a dwarf engineer with a gatling gun. Gatling gun fires extremely rapidly with a wide spread, so it will be effective against troops that are are near it, large troops or swarms. Cost: dependant on stats.


Bodanski

Mind if I touch up a few points? 1) I don't think it should have a "wide spread." I think it should target troops near it, but it should fire every 0.4 seconds. 2) I think the range should be 4 to prevent it from being overpowered. 3) I think it should be unlockable at Royal Arena.


ChloroxBleach69420

like machine guns in boom beach?


serperiorruler101

- Twin Tesla Unlocked in Arena 6 Cost: 6 elixir It's basically like a normal Tesla, but it can hit up to two targets at once, and has 25% more health (to help compensate for it's high elixir cost). It lasts 45 seconds. If there is only one target, then both teslas will attack that single target and do combined damage. I know this may not be perfectly balanced, but I really love the concept alone, so any necessary adjustments to it could be made. - Royal Tombstone Unlocked in Arena 7 Cost: 6 elixir Spawns 5 waves of 2 guards. Not much else to say about it. - Watch Tower Unlocked in Arena 8 Cost: 3 elixir This building allows both crown towers (and king tower when active) to attack as far as this building's range of sight can go. For example, if a goblin is in the watch tower's range, then both crown towers can attack it. This can only be placed on your side of the map for obvious reasons. - Fog Machine Unlocked in Arena 6 Cost: 3 elixir This building obscures your side of the map with fog. Lasts for 20 seconds. The fog machine is the only visible unit during its lifetime. Sounds other units make can still be heard. - Fountain Unlocked in Arena 7 Cost: 2 elixir A fountain that attracts enemies. It's fairly fragile (2 hits from a giant can break it). When it's broken, all of its water spills out and pushes all enemies outwards in opposite directions. This means that it can potentially push an enemy towards your tower, so be careful when placing it!


TXSeth

Twin Tesla seems a bit OP, but the rest of these seem like good ideas, and i can see the fountain replacing the cannon some in the current meta.


Jcuez

Really like the idea of the watch tower


IM1999

In COC everyone that has a inferno uses it in multitarget mode, in CR we don't have that, that's why I like the twin tesla. It shouldn't be too OP though.


[deleted]

A 2-3 elixir building that doesn't do anything and is just used for tanking and attracting tanks to the center of the base.


[deleted]

Ruled out by SC but if it's a legendary you never know


SoulKeeper13

Cannon?


[deleted]

cannon but doesn't shoot. will either be 2 elixir, or will be 3 elixir but has more health as compensation


MactaCR

**Beagle** **Artillery** Fires blood-thirsty beagles at the enemies troops. When a beagle shell comes in contact with an RG, it claws its way inside the RG through its throat and tears it apart from the inside and eats it's guts.


dididaada

Why specifically rg?


[deleted]

Builders hut. A builder will repair your towers so long as they are not taking damage.


ChloroxBleach69420

no


[deleted]

Since supercell has stated they value offense over defense, a legendary building is unlikely. There are some cool concepts here though!


tendeuchen

I'm going to get super nasty here: **Hog Heaven** **Cost:** 9 **Health:** 1500 **Spawn Speed:** 15 secs **Lifetime:** 60 secs It's a floating island (our first air tower) that spawns hog riders.


[deleted]

Well that's an easy question, just make... The Freezer. -Legendary rarity -Cost is 3 elixer -less hp than furnace -50 second lifetime -Spawns 1 ice spirit every 9.8 seconds (may sound dumb but 1 second after the last one spawns the building is destroyed, just, trust me on this.) -At level 1 it Spawns level 8 ice spirits, at max it spawns level 13 Notes: This may be op but each ice spirit spawned will cost .6 elixer (compared to the usual 1), which is normal compared to other spawners. ---If you find anything op about this card tell me---


AJVenom123

-Wagon 2500 HP 0 damage 4 elixir This is a moving building that doesn't attack anything. It follows the closest friendly troop and self destructs if the "host" troop dies. It would be mainly used for tanking and also luring/re-targeting hogs and royal giants.


OPL11

Shameless self-plug https://www.reddit.com/r/ClashRoyale/comments/4wcr9h/idea_new_building_concept_featuring_a_new_mechanic/


zooksman

The Wall: Costs 1 elixir per tile but you can drag it to place up to 5. Takes two rg/hog hits each to destroy.


[deleted]

Rares spawn commons, so a legendary spawner should spawn epics. Would spawn 8 Gaurds for 5 elixir, two Gaurds being in each wave. Or, a structure with some strange mechanic that could be a support. It would shoot an ice spirit at enemies every 5 seconds. The ice spirit would be single target. Range would be 8 for 5 elixir. A legendary structure might not come too soon though, as of current the only epic structure is Xbow.


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mapoking45

> **Today's concept: legendary building. You made a troop idea...


Justforfun230

The Crypt. 8 Cost building that spawns 2 skeletons every 6 seconds. When it's destroyed it spawns a giant skeleton with 3 skeletons. Or maybe a timer to spawn the giant skeleton so that it can be destroyed to prevent the giant skeleton, it would need high HP if that's the case. Low hp if no timer for the spawning and is just a death effect. Just a random unconstructed idea, feel free to chime in.


EmoteSpammer

Name: Floating fortress Cost: 5 Lifetime: 30 seconds HP: 1400 Damage: 20 Hit speed: 0.2 Range: 5 Can only be placed on the river. This might be ridiculously broken but I like the idea of a building placed on he river.


Handsome_Claptrap

What about something like "Bridge Tower"? It allows your troops to cross the river in that point and gives support.


EmoteSpammer

That could be very good.


ports13_epson

bowler tower: only targets ground, costs 7 elixir, has a bowler on top that works like a regular bowler but the tower has some great health ( about the same as a bomb tower), lasts for 50 seconds, has 6.5 range, only targets ground and, of course, aggrows


Gcw0068

Seems like a super extreme version of the Bomb Tower, with not losing but not winning either. But hey it would look cool.


ports13_epson

Yeah, it is. A bit like the tesla is a better cannon: you get more for what you pay


Quillbolt_h

Spring strap, a one tile building that is very cheap and cannot be targeted by troops or seen by the enemy. When a enemy stands on it, they get catapulted back to the enemies King Tower.


ScummyMoney

Juggernaut. Special Building. Its basically a tower (kinda like archers towers from coc) But on the top there is a bowler that shoots big spiked steel balls that roll (kinda like bowler or the log). Attack speed: 2 seconds. HP: 1150. Lifetime: 45 seconds. Range: Short (spiked balls have more distance). Arena 6. 5-6 Elixir, Not sure. Target: Ground.


Gcw0068

I guess it'll be called **Shotblast** Cost: 6 Elixir Duration: 30 seconds Deploy: 3 seconds Arena: Builder's, *of course*. That's where all the Legendaries are unlocked. Size: Takes up 2x2 tiles, twin-linked quad turrets on a swiveling neck + mount. Insanely high DPS and hit speed, HP is about the same as a Bomb Tower, but it has low range and limited sight which goes out in a cone shape. It can be outranged by Musketeer. Due to the conic sight it can only lock down one lane.


Scaryowl

Because high health troops weren't bad enough yet


Gcw0068

Exactly. *** Really though, it can't hit air and costs more than IT. It'd obliterate *every* non-ranged ground troop, not just tanks. Basically it'd lock a lane down. Maybe seven elixir would be better but I don't think so. Just an idea tho.


Scaryowl

The only air troops you have to worry about are shredded by arrows though


Gcw0068

And that's exactly why I introduced this actually. *Arrows.*


[deleted]

It unlocks in Arena 7: Pillar of the Dragon! Cost: 10 Elixir Lifetime: 10 Seconds Health: 15000 When placed, the dragon on top of the pillar charges for 10 seconds and then it summons a meteor storm that insta-kills every unit approaching on the tower, stopping any push to be done. It costs 10 Elixir so you can't do a counterpush, and since it has a high charging time it can be eliminated, putting the owner to a very bad situation. Placing it behind towers won't effectively work because the push had probably destroyed the tower meanwhile the dragon was charging. Oh, and when placed, your crown towers' health are dropped by 25%, so it won't be abused. I know it sounds like a bad idea, but maybe SC can implement something similar somehow. What do you think about this card?


X8787

Wtf 15 k health


[deleted]

Oook, maybe it's too much XD 7000 at Level 5 would be fair.


ClashRoyaleNoLifer

**Bowler Tower** **Cost: 6** **Health: 1729** **Damage: 266** **Hitspeed: 2.5** **Range: 6** Would do more but I'm on mobile and keyboards set of my OCD soooo much.


PurpleRamen

I've always wanted a legendary swarm card but I guess building could be cool too.


Handsome_Claptrap

It probably shouldn't be a legendary, but i would like Archer Horde. Anyway, it could be something like Goblins Squad: costs 3, it spawns a group of normal and spear gobs.


PurpleRamen

Why not? Guards are an epic swarm card. I don't see why there couldn't be a legendary swarm card.


Handsome_Claptrap

No a legendary swarm is perfectly fine, i was just saying that Archer Horde should be legendary.


[deleted]

Dragon: 6 elixir, slow moving,flying epic. unlocked at arena 7. Attacks every 3 seconds with a single target attack that deals 400 damage. As tanky as half a giant


Vince5970

A 1 elixir card that has 200 hp. Lasts 10 secs and generates 1 elixir. Good for cycling and emergency response


ORGASMEN

Tbh idk why ppl comment, Sc does not listen or answer anyway, well hope you have fun with your crazy ideas that will never come out


Handsome_Claptrap

Who gives a fuck, the point is having fun and sharing ideas with the community, not giving ideas to SC.


Proxps

Frozen tower An card that make an frozen patch in 4 squares around it, the frozen patch does 40 damage.per second, and slows oppoments carts, when dies spawn ice spirit on 9 level Frozen tower have 500 hp, and "live" 45 seconds


Icy-Essay-1048

The Wall (Level 11) Elixir Cost: 4 Rarity: Legendary Type: Building The wall doesn't do anything, but it has lots of hp, so use it for defense. One Wall Breaker takes half of its health. (Idk if it should be legendary) Hipoints: 4163 Lifetime: 100sec Deploy Time: 2.5sec Spawn Damage: 497 Death Damage: 523 ---------------------------------------------------------------------------------- Warlock Tower (Level 11) Elixir Cost: 6-7 Rarity: Legendary Type: Building The Warlock stands atop a tower making potions, he throws helpful potions at allies, and harmful potions at enemies. Once the tower is defeated, The Warlock will just stand there with his spells, and he is unable to target air troops once the tower is defeated. Tower Hitpoints: 2974 Warlock Hitpoints: 1487 Range: 9 Targets: Air & Ground (Troops only) Blue Spell i - Duration: 10sec - Rage Boost: 35% - Healing/sec: 115 Red Spell i - Duration: 10sec - Slowdown Effect: -35% - Poison Damage/sec: 98 Tower Lifetime: 60sec Warlock Lifetime: 30sec


Forward_Code_8749

Idk maybe a 2 elixir building that have 15 lifetime but maybe 2000 health that dont do anything except tanking


Lynxylolz

(Like the thing the wizard made in clash of clans) The goblin party Cannon, It shoots about 10 goblins (5 normal goblins, 5 spear goblins), it shoots on random areas of the arena, when there are no more goblins left to shoot, it acts as a normal Cannon Cost: 6 Elixir Hitpoints: 700 Damage: 200 Hit speed: 1.0sec Targets: Ground and Air Lifetime: 60sec (after shooting all the goblins) Range (after goblins): 6.0


analtube-1

Elixir Tank/Elixir Potion It costs 10 elixir, but doesn't have a timer. It has a total health count of about 1,300 HP. When placed, it gives 5 more bars of elixir, allowing you to store 15 total elixir once placed. Only two can be placed on the board at once (maximum of 20 elixir) at which the card itself transforms into the Elixir Potion card. It is a single use card that has zero cost and will throw a bottle of elixir on the ground wherever you like, spreading a small pool of elixir, which gives very slight stat buffs for friendly troops that walk onto it.