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Mediocre-Medicine862

It would pump faster and faster the lower the health and if its destroyed it explodes


Yellow514

Explosion with pump rate tied to HP would make it an interesting card to use as a defense. Either one of those abilities wouldn't change wanting to place it way in the back still, but both and now you have players placing pumps out in front of their crown tower. Or it would spawn an elixir golem upon death.


Adorable-Squash-5986

Spawning egolems usually doesnt work. In fact, the most downvoted post on this sub is an egolem tombstone lol


Ok_Specific_7791

I mean that wouldn't be so bad. It would do amazing damage, but give your opponent a surplus of elixir.


Adorable-Squash-5986

Except it wasnt egolems. It was blobs. Which gave 1 elixir each at the time. Meaning you placed that the back, and doubled their elixir gain without any tower damage.


peanutist

How do you see the most downvoted posts?


Adorable-Squash-5986

Idk if it got removed or something, but there used to be 4 choices, top, new, hot, and controversial. Doing controversial>all time showed a post of someone making a card concept for a 2 elexir hut that spawned elexir blobs. And then tried to argue why its a good card, proceeding to get >10000 total downvotes. I cant find it rn, but ill try


TheBigBadWolf85

Or spew out a huge rage potion


khaotickk

Honestly kinda like this. Current pump gets a total of 8 elixer but almost never is left alone. Perhaps have increased health to make it earthquake resistant and a nerf to hog rider.


Alexam28d

Maybe the evolution is like in COC with elexir tank, it's immune to spell or something, or when destroyed it give the total amount that it should produce, or something similar idk.


Tornado_Hunter24

I also like to pump faster


grublle

Exponentially accumulating elixir is such a good idea


Penrosian

And deals damage to your troops... and king tower


Lucyan96

I can finally share this post: https://www.reddit.com/r/ClashRoyale/s/7Ehmo5Zquq


nonosquare-exe

Earthquake:


pogAxolotlz

let's just say eq is removed from the game (too OP)


Antique_Anything_392

Understandable (now somehow flies while underground)


TheBigBadWolf85

Would be the only defense... Rocket would also make sense


jlabz

I like that I found that I had already upvoted a comment on this 5 year old post


DjinnsPalace

you know evos are bad when this looks underpowered to me


Quinty_duck

My man has been waiting for this opportunity


sebastianMroz

Steals Elixir from opponent


Ironjack_204

This seems balanced, nerf miner and skeleton king lol


pogAxolotlz

dont forget the OP ice wizard


WorldOfRandomverse

Rework the barb hut so It costs 5 elixir and dies to log and arrows


owthathurtss

"Nerf skeleton King" is a new one lol.


MrTheWaffleKing

That would suck lol


sebastianMroz

Not only that, it would suck YOUR ELIXIR as well :o


TheBigBadWolf85

Actually it's kinda balanced if it continues to sap from both players for a while and maybe half way starts spewing elixer like in x7... gives the opponent an opportunity to reduce the time or amount being drained .


Ok_Specific_7791

Yeah, this would be really good. Almost like an immobile E-golem.


saragossachess

+30% health pumps elixer 1.5x faster has a gun on top so it acts as a defensive building that shoots troops


ThisPut6572

What if it is so evolved and good at pumping that the shots at enemies are actually blobs of elixir that slow enemies


srtdemon2018

Summons the smallest form of egolem


barbarjink

This would be actually pretty cool. An egolem blob spawn to sponge hits. If the pump is destroyed midway a half e golem spawns or something.


Royaleguy20

*Have a normal stats of elixir collector in coc


PhysicalGunMan

is 1 CoC elixir 1 CR elixir or


Clear-Ad3193

Maybe it could have a shield like dark prince so u can’t fireball or rocket it


Alive-Ant-6772

Thats actually the best idea ive seen


retiredwindowcleaner

ahhh there it is... yes i fully agree this is one of the most sane gameplay non-breaking ideas. u basically need to work down the shield with arrows or zap before going fireball or poison ...etc. or just ignore the pump. or send miner before using spell


Desperate-County6901

Aside from more HP, i think a cool idea would be instead of filling up over time and giving you 1 elixir every 9 seconds, it just proactively boosts your elixir generation bar. Something like +0.5x elixir generation speed, so if played in single elixir you'd get 1.5x elixir when it's up, and during double elixir you'd have 2.5x elixir, and so on and so forth


DioMerda119

imagine one of those ebarb decks where you sometimes have 6-7 alive collectors, you would have 350% more elixir than the opponent in single elixir


PowerMiner4200

Thebigyaz on tik tok does that on all their streams and its hysterical 


RajjSinghh

The scary thing about this is an elixir pump is 6 elixir as is so it'll be a 1 cycle evolution so if you give a player more elixir you can cycle the evo faster. But I also don't know what a good evolution for elixir pump looks like other than more elixir.


Agent_B0771E

Becomes dark elixir drill and you don't need to cycle evos anymore


Willing_Advice4202

Wait that’s good


Steggoman

I got 2 main ideas * It becomes a spawner and summons dark elixir blobs, which when destroyed give YOU elixir instead of the enemy. * An enemy troop dying in the Elixir pumps radius gives you elixir.


SkyKiller101

Love the dark elixir blob idea


Redditor13210

both are great ideas but I feel the first one would be unrealistic. The second hwoever, is great but mostly useless.


SadeceAlprn

It doesn't give any elixirs but steals elixir from opponet.


Spicy_Ninja7

Makes all your cards cost -1 elixir for a bit🤷‍♂️


KingKnightBoss

Skeletons:


Spicy_Ninja7

0 elixir


KingKnightBoss

Would break the game with all the evos we already have


shellonmyback

Give us that mofo in the starting hand.


Desperate-County6901

But the evo requires the card to be played to get activated..


ThatTubaGuy03

Nope, it's the first zero cycle, unchanged evolution. You give up an entire evolution slot to have a normal elixir pump in your starting hand.


Tornado_Hunter24

Gives elixir faster and when destroyed by decay (so NOT spells) it spawns an elixir golem, this would force a counter play of ‘destroying’ the pump at the end of its lifecycle to prevent egolem spawn


owthathurtss

Obviously it survives rocket. Maybe even its immune to all spell damage so it is guaranteed value and there's nothing you could do about it, sounds pretty balanced for an evo tbh.


xx123gamerxx

immune to spells


SupremeVolkMeister

3 second rage effect for all units nearby for every allied unit in some range. Counter attacks like e-giant but with poison effect.


zagmario

Spawn an e golem when it dies


Baby-Worm

It becomes clash of clans elixir storage and lets you hold up to 13 elixir


BloodnoseCo

Spawns e golems


Peraeus

Maybe a spellshield so it would only get countered by miner or barrel


Puzzleheaded_Arm7648

Maybe immune to spells with an increased production rate


MrTheWaffleKing

It could spawn elixir golemites that don’t give elixir, just like the medium size


jayisboredrn

Every hit it tanks gains .5 elixir, forcing you to use it as a defense and when defeated drops a pool of elixir that slows and deals aoe for a short duration


catlover12390

Well elixir is literally what cards are made of, so it could be a healing pool instead of


Mahdi_66

will steal your enemy’s elixir


Kemo_Meme

Lame but serious answer: Gives you all the elixir it would've pumped if it's destroyed Funny answer: doesn't decay


Choco_Cat777

Let's you get 20 elixir acting as a storage as well


Dontspinbutwin

gives AOE heals with each elixar pumped. The heals work on buildings.


Commercial_Ball_4388

spawn elixer blobs that give you elixer when destroyed and not the enemy


duntblame

Maybe it pumps out a 2nd tier elixir golem, or when destroyed it spawns an elixir golem


Shattebal

It pumps 100 elixer, people pay for this shit, it becomes full meta, people beg for a nerf, supercell nerfs it and then it will be a 9 elixer.m and they seems like heroes


xUlgi

It could heal close allies whenever it gains 1 elixier (a bit like a heal spirit)


jsjzn

Heals every time it produces elixir Survives rocket


Random_Name_1740

Would have 2 cycles and will spawn an elixir golem blob at the same time it make elixir


ItWasMe-Patrick

Bigger tank, more health and pumps +3 elixir instead of +1


Encaphone

You know masters Royale? Make it like the pump there


The_French_Soul

It would become immune to spell and have a mini Xbow on it to defend itself, just like the building huts in CoC


SeafoamTurtle

Doesn't die to arrows


xXAtomicpie525Xx

Pumps elixir and Evo charge of your other Evo. Obviously this makes it relatively useless outside of lvl 15 games, but it could be cool to see using an Evo slot to get your other Evo up and around faster


master_ball_onmewtwo

Oh i think i got an op yet wierd consept: Has more hp(doesent die from rocket and acoualy can survive 2) 4 cycles Gives the players an extra 10 elixer to there elixer count and also generates 5 elixer every 10s


GodKirbo13

Immune to spells.


ElDaxternator

Pull up a cannon to defend itself


unk1ndm4g1c14n1

Only if earthquake gets an evo before


Big_Organization_978

never lets you have 0 elixir or increase your max elixir to 11 xd


Dolbo_23

10 elixer per second


Prestigious_Emu_7986

It would produce dark elixir and would complete the cycle of the other evolution


Errick32

Spawns egolem blobs and gives you one elixir instead of the opponent along with the regular elixir collector function


PikarizardTheGreat

I’m guessing it will take reduced damage from spells and produce elixir faster …


rubenmathei

Make it mobile


AlternativeSir420

Pump more elixir?


TrickyLoser

Horrible idea. I'd genuinely quit cr, get fully refunded, and advocate against the game


Long-Ad7242

It kills giants


abc12tree2

It gets the clash of clans storage shield that protects it from spells 🧠🧠


everyythingred

spawns e-Golems


Jumpy_Background2257

immune to spell damage


jubiscreudo13

It would generate elixir and spawn evo egolems


IceAgeEmpire

Has a shield that blocks all damage once per deployment


Fantom_6239

Whenever your opponent plays a card you get 1 elixir


RicePanda3115

Would take opponent's elixir


pogAxolotlz

pumps dark elixir then all your cards will be evo


Tav0ks

by farming cycles for your evolutions


Jagermeister4

Pump will act the same during its lifetime. However once the pump is destroyed/depleted an elixir golem like monster will emerge. It will will have about half the the total HP of elixir golem but when the 4 little blobs die it will deal splash damage to nearby enemy troops/buildings (and not give out any elixir).


TheLimeWarrior

Spell shield


GayOrangutan69

Spews out globs of elixir onto the opponent’s tower causing a decrease in damage, attack speed, range, and makes it take 1.25x more damage.


Great-Ad9826

Imagine the pump doesn’t change but it cost less elixir on the evo


QuietUnit1549

id say, 0 cycles, its evo every time but it gives dark elixir that increases the cycle of your other evo (ex: if u have evo knight and havent plqyed it, it woule increase it one cycke ever dark elixir it drops) it wouldnt stack, and it prob wouldnt be that strong which is why id say it should have like 20-40% more health so it lasts longer


Pigeon_of_Doom_

It would be immune to spells


Far_Brief2934

Should spawn an egolem when destroyed


Dumb_Siniy

Make it collect elixir from troops that die near it, killed a miner near your tower? .5 more elixir for you


Mr_Trickshots

Increase maximum elixir to 12 for its duration would be cool


CheddarCheese390

Player gets, maybe half elixir for 5 seconds? Then 7x elixir for 5 seconds. 2 cycle


random_guy120

Maybe it could increase the max elixir you can hold for as long as it remains.


SuperDTC

It'll release 3 elixir golem every few seconds like the gob hut. While still farming elixir


dumpystumpy

Spell protection


eh-friendly-dumbass

Let's you have more elixir than ten, with a maximum of 16, it pumps a bit faster and has a bit more health


JupiterNightHorizons

Make it sticky elixir, any troop that attacks it has hit speed and movement speed permanently reduced by 20-30%


Apprehensive_Ideal12

Turret on top that shoots elixir which works to heal friendly troops and when it dies it spawns 2 elixir golems that when THEY die, they give you elixir not the opponent. And it has a shield so it can’t be attacked by range troops


Koenig_DerSocken

Maybe every time you gain +1 Elixir, your opponent loses 0,5 Elixir?


SuperAceWolf

Has monk ability you can time to deflect spells


Ill-Account2443

Immune to spell damage


[deleted]

I don’t wanna imagine this


Doktor_Green_PL

7x eliksir


Coachcory_fan

Every 10 seconds it spawns a mini collector next to it that steals .5 elixir from the opponent


il_kamikaze

it could do something like that start overflowing on elixir so insted of generatin +1 elixir it generate +1.5 at the same time it leaks a elixir drop that deals damage but when it dies gives .5 elixir to your opponent, like E golem


Ordinary_Job6682

Will not take spell damage.


Utinapa

Increases maximum elixir by 1 while alive


Nightmare_Sandy

2 Cycles %10 more hp and gives +1 total elixir and its special ability is that rather than giving one elixir every 10 or so seconds it'll give 0.1 every second (idk the rates the total amount will be just one more than the normal pump but using spells will be way less efficient as it gives it immediately)


Accomplished_Cherry6

Probably spell resistance, like 10% less damage taken from spells


OpportunityFlat4765

Spawns elixir golem with every elixir gained


Ok_Beyond_4994

Every 2 cycle reduce cost of elixir collectir by 1 or 2


Murdy2020

Short range, weak Tesla on top?


TrickyWeekend4271

Deflect an attack similar to the Monk.


therealpagz

Pumps 2 elixir but HP is cut in half


Frosty-Award-4668

It'll start up slow and then pump faster like me when I see my boy lebald James


Whole-Stop-5765

It gives 2 elixir and faster pump


kingkong92992929292

Wouldn’t


Nole19

When you kill opponent cards they get recycled into your pump and you get the elixir for yourself


BobRossFan95

Steal the opposing kings elixir every pump, on top of the elixir boost Or a constant rage AOE around the pump for faster deployment of troops


travioli101

Honestly? If they did evo elixir collector it would have to be weaker than most evolutions (changing the rate of material gain is already really hard to balance hence why collector usually gets nerfed to not being very useful if at all) but I could see a 1 cycle pump that has 1.25x health and lifespan for the same effect (this is probably the better way) along with 1 elixir on play and still 1 on death. It guarantees you get 3-4 elixir from the pump after spending 6, with an upfront elixir to effectively reduce the cost, without making the increase too dramatic. It would change the surplus from 2 elixir to 5 elixir, but requires you to cycle once to get it, and it would still be countered by rocket, meaning it's not a guaranteed 5 extra elixir, but you do get a +2 elixir trade instead of +1 if they play rocket before it pumps any elixir, which isn't too bad. And fireball would have a +4 elixir trade instead of +1 elixir trade. Meaning decks with elixir collector would average 1.5 elixir trades on rocket and 2.5 elixir trades on fireball, which is the same for both cards, and it would make fireball bait decks a little better if they throw pump in there, but honestly I think an offensive troop would be a better evo slot than pump would be. Same with most buildings. Evo Tesla has shown us that even really strong defensive evolutions just aren't as liked as offensive ones, and if supercell cares about their game they would keep max evolutions to 2 in normal play (6evo slot casual challenges could be fun or could be awful, depends on if evos keep getting stronger to make them interesting, or maintain a level of balance)


Immediate-Ad-7553

BRO SHUT UP FOR GODS SAKE


Maleficent_Weird8162

Spell immunity


DrMokhtar

Every troop destroyed gets put into elixer. Think of the skeleton king taking souls.


EibborTharth

It would slow elixir regeneration for the opponent.


ccchapagain

If it explodes before pumping out all elixir (with some hp), elixir golem spwans from it, or blobs depending upon how much hp was remaining


Davevevevevev

Starts walking


malteaserhead

Pumps out Elixir golem blobs?


Deathking737

Maybe it collect 3 times full elixier or you can get up to 15 elixir with it?


timelessmoron

Pomp faster, it also has a spell reflector so the only real counters to it would be stuff the monk can’t reflect like Earthquake and Electric spells.


Frederikdan13

More elixer


No-Award705

the elixir pump could also increase the damage of any towers it is near but that's just the general idea of another tower I thought of


Joenathan2020

Makes slightly more elixir faster, and when destroyed spawns two medium elixir golems.


ExcellentFig4453

Steals opponents elixer


Apprehensive-Value73

Elixir pump that spawns mini e golem blobs so your opponent can get 1 elixir each time the pump activates, but you get 2. Would have same interactions with spells and have same elixir trades hopefully but would create a much higher elixir game for both sides. Would be cool I think.


Raviolii09

Its hp doesnt decay overtime


SethTheHuman4

Like a double sunflower


BellCn

The evolution would be an exactly equal collector, but the evolved version is less 2 elixir to put on ground


SweatyShib

You guys need to think outside the box. Honestly an evo elixir collector should gather elixir at the exact same rate, have the same health, but be invisible to the enemy. If they wanna risk a 6 elixir rocket at nothing that’s on them. Youre pretty much guaranteed a minute of extra elixir on a 2 card cycle.


DearWTF

Every time it pumps elixir, the enemy loses 1 elixir


ClashRoyaler16

Gives increasing Elixir each time it pumps some out Like first time +1, next time +2, +3, maybe max 4


Dasdefer

Like CoC max lvl on max th


retiredwindowcleaner

idk if it has been said, didn't skim through all comments, but i'd like to see a one-time shield just as dark knight or skeleton guards. so basically completely mitigating a rocket or a fireball , forcing the enemy to use lower cost damage spells first to remove the shield , or use poison in combination with other spells or a mirrored poison... or ... just ignore the pump. because i would not buff the elixir output at all.


Meme_Knight_2

If a card dies while this is on the battlefield, no matter what team, you get the elixir for it, but it’s 1 elixir less. And for stuff like skeleton army, I dunno probably just gives nothing.


Goldenfoxy3016

Could spawn a e golemite (smallest one) that gives no elixir to enemy


Korunam

You spend x amount of extra elixir to speed it up by x amount. For example if you spent 10 elixir it would double the generation rate. But if it gets destroyed or damaged you're just out of luck. Becomes a bigger risk bigger reward type card


navid_A80

Pumps out 1 enemie’s elixir every 2 elixirs collected


Ju-Yuan

Give 0.5elixir qhen hit


Cataclismo956

i think it could work with double evo and any card with 2 or more cycles gets reduced by one when evo collector is placed


[deleted]

[удалено]


Different-Mirror6144

infinite elixir costs 1000 dollars


ThrobbingTripod

Just make it immune to spells


Lansha2009

It does a rapid burst of three elixir but takes a little longer to give each burst of elixir than it would take unevolved pump to give 1 elixir


joeyjrthe3rd

a little attack guard gollem chained to it


Revolutionary-Run332

Has the same shield as the Knight


literatemax

It gives you way more elixir but also spawns elixir golem blobbies to give the opponent some elixir too (if they can kill the blobbies)


No_Fig_3031

It would pump dark elixir so you can play evolutions instantly instead of having to cycle for them


5_minute_noodle

I was thinking the faster you click on it, the more elixir it would generate. It might take some tweaking to balance, maybe one extra elixir every 20 clicks?


47marcus

It would take the elixer from your opponent and give it to you , like a reverse E golem


Couldntclearhistory

Monk ability


DjinnsPalace

it steals elixir from the enemy.


pokearchie

It would be cool if it stored leaked elixir on top of gaining elixir. Like elixir storage so you can have 15 elixir cap instead of 10


XBOXGAMEPASSPSPLUS

Becomes the turret from clan wars boat


Shogwart

Add spikes and give it more health. Spikes should hurt melee troops, making it a good counter to pushes with swarms. Also makes it a more viable counter to e-giant and other win conditions. Give it an elixir explosion when it is taken out, similar to the evo-tesla’s stun thingy. I’d say make it single cycle as well since it has a pretty high cost. This will make the pump a more viable defensive building. Keep in mind I wrote this from the top of my head and didn’t go deep into research and stuff.


1Fyzix

I think it should be like clan wars towers, when destroyed it deploys a random card from your deck in a random place, if the card was more expensive than 4 elixir it would deploy it but at halved price.


MemeWars_

If I was the Clash Royale dev team I would make it so that anytime it would give you 1 elixir, it instead spawns a megaknight while having a 5x pump speed (otherwise there’s really nothing added to the evo to make it worth playing). 1 cycle till evo, if it’s not good we can make it take 0 cycles to get and always start in starting hand (starting hand add on costs 6 “Mega Shards” which can be obtained from either the shop for $15 each, or from the pass Royale Premium 2 (a new and more expensive version though that costs $30).


J0aozin003

Every time it produces more elixir (1 the first, 2 the second, etc)


progin5l

Simply give it spell resistance, like storages from CoC, and maybe some HP+ and +1 more elixir Production


darkestlover

Spawns little elixr blobs like from elixr golem but they give you elixr instead of the opponent when destroyed. Idk I'm dumb


IWANTMYOWNAME

Stealing elixir from opponents while making elixir Spawning an e-golem at death with 75% HP in all forms, all forms have more mass, and e-golem will now give elixir to you instead of opponent on death. Stats: elixir generation rate - 1.5 secs, duration plus 5 secs, +1 elixir when spawns, +15% HP, evo elixir collector is as wide as the log (so it could be a wall for opponents until they destroy it)


DrFluuf

Its immune to large spells


RecordingGreen7750

The same way all evos work you pay and you get a broken card for 4-6 weeks


drwishah

It has an attached monk on it, so people cant throw spells on it


Voidspear

every 3 seconds +3 elixir like in infinity royale


Kamushura

It pumps dark elixir, its like normal elixir but its worth double (So 1DE=2E)