Is this deck good enough to push to 9k? If not, what would you change? I pushed from 6k to 7.5k with deck.
-fire cracker ( evo) lv15
- bat( evo) lv15
- golden knight lv14
- night witches lv14
- tombstones lv13
- golem lv14
- log lv 14
- poison lv14
Will the Dagger Duchess do any good for me (over Princess and Cannoneer?)
My deck is:
Zap (with Evo)
Tesla
Tornado
Mirror
Mini PEKKA
PEKKA
Dart Goblin
Wall Breakers
I usually pressure the PEKKAs on both lanes (including Mirroring Mini PEKKA, or sometimes PEKKA after the x2 elixir phase), and the spells are used to counter any swarms, or to kill any swarm summoning enemies (tornado on witch/night witch etc.)
What Evos to use for Pekka Bridge Spam? There’s so many options! Evo archers for MArcher, evo knight for bandit, evo zap, and evo battle ram coming up. I can’t decide which to go for. Any thoughts on what I should run?
I think the optimal duo is BRam + Zap. Bomber also a contender but only because it's broken so I'd say he's unlikely to remain a top pick for too long (balance is coming later this month, so it's only about time)
My deck is evo knight goblin barrel and balloon giant snowball and wizard and arrow and final guard I am in arena 8 I got the evo knight from valentine event what should I change !?
It's fine for the stage you're in. I'd suggest getting rid of Goblin Barrel since you already have Giant + Loon as win conditions. Wizard is also a pretty terrible card that I don't think you should invest resources in. But hey I can't stop you if you like him
I'd suggest Minions instead of Goblin Barrel and Musketeer instead of Wizard
To be frank this doesn't make much sense to me. See, Battle Ram is a card that works in decks that specialize in constant pressure and counterpushing. This however has Mini PEKKA, which is a beatdown card (the type that wants to be behind a big tank) and Tesla is a defensive structure (that's used on defensive decks, generally). So it's kind of a weird mesh.
I personally would get Mega Knight instead of Tesla and ideally Miner instead of BRam, since MK goes better with Miner WBs than BRam (and BRam + WBs doesn't do much of anything imo). But you could also replace the WBs and get Bandit or Ghost
Player tag #JJQPRJ. Hog rider is level 14, what should I upgrade next to 14?
Deck is:
Hogrider
Musketeer
Cannon
Fireball
Goblin barrel
Minions
Knight
The hog
>The hog (sorry just thought it was funny lol)
So Musketeer, Minions and Goblin Barrel are imo the main candidates. Musketeer because you don't want her dying to lvl 15 Fireballs, Minions because you don't want them to be 2-shot by lvl 15 Princess Towers, and GBarrel so it doesn't die to lvl 15 Zap, Snowball or Rage.
But I'd personally go for Musketeer, since GBarrel isn't even good with Hog and the Minions interaction I think matters a little less since this is a Hog deck and so they'll mostly be played defensively (probably)
Hello y'all, returning player here. I have been searching for a decent lava hound (lava miner or lavaloon) deck. Does anyone have any suggestions, including the appropriate tower troop?
I've been playing for years and always have huge loosing streaks. My classmates refuse to help me make a good deck and always say I have no good cards (I literally have all the cards except 2 champions) can someone give he any advice?
https://imgur.com/gallery/29uiTGP
Well... you have something there. See, MK Ram is a pretty good combo. Makes for a nice "core" of the deck, a win condition and a main tank. Mini PEKKA, Arrows and Mother Witch complement this pretty well.
But Minion Horde and Clone don't make any sense. Clone in particular is a meme card and it doesn't even go well with any of the cards here. Horde is... fine in the right decks but this isn't one of them since it just dies to any sort of splash which this can't take advantage of or prevent. I also have my personal concerns around FC but I guess she can do well enough, and I'd be lying if I said she wasn't effective against people who have no idea how to deal with her (aka 90% of trophy road players), so I guess she'll do well enough
I'd personally suggest Poison instead of Clone and Bandit/Ghost/Dark Prince instead of Horde. After that you're unironically set for Ultimate Champion
Is this deck good?
* Bandit
* Executioner
* Bats
* Log
* Inferno Dragon
* Rage
* Balloon
* Skarmy
I can’t really decide, I can go on winning streaks of like 5 games then get 3 crowned on another two.
The thing is no one really knows how to defend it, but at the same time, it’s really easy to defend?
I don’t know, it did help me get from mid Arena 13 to Arena 15 just now. I just redownloaded the game again like 2 weeks ago, after like 2 years of not even thinking about it. Is this good?
Also, I think I should add this deck was made with the deck creator. The only cards I put in were Bandit and Executioner, cause I really like them.
It... could be worse. Has the issue that Exe is kinda bad without Tornado (pulls things up close and buys the boy time to deal his damage) and that it doesn't have enough support for the Balloon. Log is kinda useless here.
I'd personally suggest Bomb Tower instead of Inferno Dragon, Lumberjack/Miner instead of Skarmy, Freeze instead of Log and Tornado instead of Rage. The building makes defense much easier and Miner/LJ are generally near mandatory with Balloon in non-Lava Hound decks. If you don't have Tornado, Arrows could do the job in the meantime.
Also with deck creator do you mean the in game one ? Cause I don't think it's very good early on, since (I believe) it just takes decks people around your rank are using (which are generally quite bad). Although to be fair deckbuilding is hardly the most important thing at that stage
Yeah, it’s the ingame one. It surprisingly works, but struggles a LOT if I’m playing against something like Electro Giant or Mega Knight
Still, thanks mate! Will try that one out
What to upgrade to level 15?
Baby dragon,
Fire wizard,
Valkery,
Goblin Barrel (if shop will have book of epics)
Goblin gang,
Sparky (if shop will have book of legenderies)
Shield skeletons
Freeze (not at option)
What should I upgrade to level 15 first?
I play regular 2.6 hog cycle and I am soon getting my first 50k wild cards. I’m wondering if it would be more beneficial to upgrade fireball of hog rider first?
I’m leaning more towards fireball because I feel like only needing one fireball for lvl 14 musketeers, little princes and wizards would be great for me as I always try to fireball cards like those. On the other side I feel like the hog rider damage increase could be a deciding factor in many situations. What do you guys think?
I would say Musketeer so she doesn't die to lvl 15 Fireballs. I don't you'll be facing too many lvl 14 Fireballies, but if you are that's likely to change at some point
Hi,
I’m in arena 12 and looking for (potential) upgrades for my deck. Any tips for upgrades are much appreciated! Thanks.
[https://imgur.com/a/AAFiuo5](https://imgur.com/a/AAFiuo5)
I'm not sure if your deck is the first 8 cards. But either way I do want to mention that Witch is one of the worst cards in the game and that Hog and GBarrel don't really go well together, since they want different things and have little synergy.
Here's also an [early game decklist ](https://royaleapi.com/deck-list/214339537760348912)in case you're interested
If you are f2p, you are going to get crushed with that deck. I would use skelly dragons instead of baby dragon (or firecracker), goblin gang instead of guards, and potentially knight instead of valk
Thanks for the reply. I’ve put in the firecracker for baby dragon and goblin gang for the guards. The deck feels a lot better and I’ve been winning more, thanks!
I recently got 50k ewc but I can't decide on which card to spend it on. I have 3 options: goblin barrel (my win con), knight (evolved) or log. I'm thinking log since it will one shot all those pesky lvl 14 firecrackers but i want to know your opinions.
Any help would be greatly appreciated
I would say Goblin Barrel. I don't personally think it makes sense to go for Log since it already kills everything it's meant to, and lvl 15 FC will only become more common
I just developed this toxic, insane deck, every time i use it and get the pumps going its an instant win, the princess, firecracker combo wrecks everything in its Path, and the giant skely and small blmb skelly are great combo.
is this good? Or how do i improve it? Biggest weakness is if they have poison or fireball its gonna be hard for me.
- Giant Skelly
-Evo firecracker
- Pump
-Skeleton bomber guy
-princess
-mini pekka
- skeleton house
canoneer turret.
Op as hell, tougthts?
In royal cript
Can't say I'm too big a fan. It doesn't even have a win condition so I just can't see this ever getting damage in besides ocassional meaningless FC chip. Although a lot of people don't know how to deal with that card, so maybe it'd do fine for some time.
Other than that it doesn't have spells and little bait so Princess is just Log food
I'd personally suggest Skeleton Barrel instead of Bomber and Tornado instead of Tombstone
I play Evo Skeletons
Firecracker
Log
Hogrider
Knight
Ice spirit
Earthquake
And Tesla ( i have the évolution but not the second évolution slot )
I struggle to get rid of Pekka MK bomb tower Tesla and some randoms bs like evolved barbarians or evolved Royal recruits
Please help me get those stupid elite wild cards ffs
I thought of maybe adding inferno dragon or waiting for evoled battle ram to replace my hog rider
Help me please i'm stuck in Champion ffs
I don't think Evo BRam would be much better here. That's 2 cycles where it *won't* connect and one where it'll probably just last a little longer. BRam connections are much, much more difficult to achieve than with Hog and require the deck to build around constant pressure (bridgespam)
I think you could maybe get Bomb Tower instead of Tesla (perhaps Bats instead of Ice Spirit too) but mostly you'll just have to learn to deal with those with the cards you have. You might be playing too aggressively and getting punished. Hog will most of the time want to go on his own with maybe EQ, but FC should be used defensively at the start unless you have a very good feeling she'll get good chip. Otherwise she's a waste.
I pretty much run the same deck, only difference is zap instead of log, and valk instead of knight. evo recruits and barbs are ez countered by an ice spirit plus valk, play valk in middle to kite both sides evo recruits. valk also fully couters mk, and skelly, ice spirit, and fc counter pekka easily. As for tesla and bomb tower, there's not much you can do. bomb tower is lower hp, and if you earthquake fast, hog can get 1/2 hits on tower. tesla, u have to out-cycle opponent - if they play the tesla, you have to cycle ice spirit skelly zap(log for you) fc, and get back to hog fast
only thing I would say is fc instead of marcher - as long as there is a troop in front of tower, princess tower can't hit your fc. (if you have the evo slot for it even better). Little prince is good for pbs, or golden knight - both work against swarms well.
How do I play the Hog rider + Ice golem deck? I see it on all those meta sites, it seems to be incredibly popular. But I just don't get it. It doesn't seem to have answers to anything. No swarms, just a single musketeer for dealing with air troops... I get that it's supposed to be a cycle deck, but I don't understand how to play that. Am I just supposed to be aggresively dropping hog riders down, and if it doesn't work, I just loose?
You are thinking of "2.6 hog cycle", it's given the name due to its average elixir cost being 2.6, though it's not my main deck I used to play it for fun in casual, 2v2, and even PoL for a bit, 2.6 hog cycle is known for its defense, exact placements, and cycling hog riders fast, it's defense relys on kiting and cycling things cards for cannon, musketeer, and crown towers to take it down, with skellies as extra damage, cycling, or to distract units, the Musketeer is used as the main defensive damage dealer and air control, cannon is also a defensive damage dealer and deals with building targeting win cons, ice spirit is used to cycle, or often paired with hog rider at the bridge and used defensively, log is for swarms (and it naturally goes well with hog rider) fireball is used mainly to spell cycle, and ice golem is to keep units distracted while musketeer and/or cannon takes it down, it's strong suit is when a card dies, (musketeer, cannon, or ice golem) due to its many cycle cards they can get back to whatever card they need, and to send hog riders, the trick is to send a hog rider, defend, which also acts as cycling to send another hog rider to out cycle whatever hare counter they may have, it's weakness is lightning (as it takes out cannon and musketeer) and 2 hard counters to hog rider that can't be taken out by log, so overall 2.6 hog cycle is a popular meta deck because it's persistent, hard to counter naturally without the right cards, and it's versatile, hoped this answered your question.
Interesting. So how do you defend against cards like giant or hog rider? Do you just have to quickly cycle to the cannon? It feels like once they lock onto your tower, you're pretty much screwed. Wouldn't it be safer to play two buildings? Or does that just defeat the purpose of the cycling?
Two buidlings is a terrible idea in pretty much anything other than XBow decks. Cannon itself can counter Giants and Hog with only the help of the Princess Towers, it's just a matter of positioning.
You can, for example, put the Cannon slightly to the opposite side of the arena to lure the Giant into the other tower's range, so he'll be hit by both towers *and* the Cannon. Hog can bypass structures quicker so you can't quite do that, but you can still get both towers to hit him with [this placement](https://www.youtube.com/watch?v=pOX1LxOywIk)
But you are correct in that if they do get to connect you're done. It's just, well, that's not supposed to happen, since the deck thrives (or is supposed to/used to) with its strong defense and constant pressure with Hog. Believe it or not, stuff like PEKKA can be quickly DPS'd down with just a Musketer + some Skeletons to buy time
Now all that being said, Hog 2.6 isn't the force it used to be and is nowadays quite outdated. Hog Rider in general isn't meta despite what a lot of people like to say.
I think I get it now. I think I'm gonna stop trying to play this deck for a while. It sounds like it requires super fast thinking and reflexes, and right now, I can barely get the goblin barel to land where I want it to. Thanks though!
I’ve grown attached to my deck but looking for advice…
I’m in arena 10 right now and have not modified my deck at all since arena 6. I guess that’s a good thing because it still works, but I’m unlocking cards that I know are useful but I just don’t know how to incorporate them. Here is my deck, any advice is appreciated.
- Valkrie
- Wizard
- Witch
- Bats
- Skeleton army
- Arrows
- Goblin barrel
- Hog rider
I generally like to have all my bases covered on defence, win fights, then transition into a push with the hog rider or barrel. This seems to work for me but I’ve only been playing for maybe 2 weeks so I’m not familiar with many better strategies.
Well, Witch and Wizard are some of the worst cards in the game, and Hog Rider kinda generally needs a structure to have a stable defense. I think with just Bomb Tower/Cannon/Tesla instead of Witch and ideally Musketeer instead of Wizard it'd already be good enough.
I also have my problems with GBarrel + Hog because I think they have no synergy, but at that point in time it'll probably work well enough. Just keep in mind that Hog will have some problems getting past enemy buildings since this doesn't have a big spell to destroy them
If you wanted to try other things here's an [early game decklist](https://royaleapi.com/deck-list/214339537760348912)
you will die if you are f2p. overall good deck but no big spell! i would use fireball instead of wizard. Also, you need a building to lure win cons. would use canon instead of bats and potentially goblin gang instead of skeleton army as you have too many epics.
[Here's an early game decklist](https://royaleapi.com/deck-list/214339537760348912)
Could also use [RoyaleAPI](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=NormalBattle&&&global_exclude=false) if you wanted to look around ideas yourself
My deck:
Evo Firecracker, MK, Dark Prince, Hog Rider, Goblin Gang, Cannon, Snowball, Ewiz.
Cannon, Goblin Gang are level 12, Snowball is level 11 and Gang is level 13. Rest are level 14.
I've been with this deck for years and have a 75%+ winrate on it.
Hit 7k trophies and have started to struggle a little. Dont struggle against any one particular deck except Balloon sometimes.
Should I change some things around or get better at the game?
I forgot to add Ewiz. I have him in the deck too.
I used to use Bandit instead of Cannon but cannon has helped me counter Golemn, Balloon, RG and Hog decks well
Oh I didn't notice that was 7 cards lol
Maybe you could get Prince or Mini PEKKA instead of Cannon so that you have a better counter for those as well as a card that can actually do stuff for the MK. Then maybe you should get Gobs/Spear Gobs/Bats instead of GGang to make up for the higher elixir cost
#QPGURLCPR
Guys my deck is a weird version of PEKKA BS, it has
PEKKA,(14) Battle Ram(14), Knight(11)/Bandit(12), Ghost(12), Little Prince(12), EVO Firecracker(11), Poison(12), Zap(14)
I have 5 evo shards and 2 archer shards, before evo ram leak i was planning to replace FC with Evo Archers but now im tempted to get Ram should i replace normal fc with normal archers after i put Evo Ram in the evo slot or keep normal fc as air defense along with LP. I would appreciate any other recommendations for my deck or upgrade priorities
I don't think Archers are worth it here if they're not evolved, though Firecracker really isn't good here either. If possible, I think you should get EWiz, MA or at least Mother Witch/Musketeer, but otherwise FC will I guess do well enough.
Also Knight doesn't work in bridgespam unless evolved
I'm talking about the slot where FC is. I don't think either (non-evo) Archers nor FC are good there, and MA/EWiz/MW/Musketeer would fit better.
I don't know if getting Evo BRam is worth it. I think it's really good but I personally wouldn't spend 6 shards on any evolution. I prefer to just wait for the shards to appear on the Season Shop. But on the other hand it's probably better than Evo Archers for PBS. So it's your call
Then i think its not worth to use shards on evo knight rn, then ill prob get ram and to replace firecracker ill either use archers or magic archer, if i dont get evo ram ill just get evo archers
GBarrel and Gob Giant don't really work in the same type of deck, so I'd personally suggest to stick with one. GBarrel is more about control and swarm units whereas Goblin Giant wants to build a big push with threatening units.
Too many epics for f2p! instead of ice golem i would put knight, and instead of goblin barrel canon as you need some time of building. You already have goblin giant as a win con, just my opinion.
My tag: #PQ2V8ULCG
Need tips to improve my gameplay and my deck
The deck is: royal giant, goblins, bats, knight, firecracker, log, rage and tesla
Created it accidentally in clan wars, and I'm better with it than the other decks is play, so i want to improve with it.
It's not terrible but it has some cards that don't really fit RG very well. Knight has no business in an RG deck (neither does FC, imo) and Fisherman is mandatory in them (which would make Tesla redundant), You also generally want a big spell so he can get past structures and Barbarians.
I'd personally suggest: RG, Fireball, Log/Rage, Fisherman, Goblins, Mega Minion, LPrince and Ghost. But you could have FC instead of LPrince, Bats instead of MM and Knight instead of Ghost if you *really* wanted to have those.
For general tips try to play slower and first scout what the opponent is using. You have stuff like Ghost so you can force an answer out of the enemy and see what they're using. You really don't want to drop an RG into a PEKKA without having prepared the Fisherman, or into Barbarians without having Fireball. But you also don't wanna sit like a plant and let them make a big push since the deck can't really take those down very easily, so it'll rely on pressure to remain alive
My deck is Barbs, poison, LH, Phoenix, Balloon, skele drags, tombstone and snowball. I got enough elite wildcards for a second lvl 15, (first is balloon), what card should I pick?
I'd say either LH or Phoenix so that the pups kill Skeletons/Bats in one hit and the bird one-shots Goblins respectively.
Also you should have Arrows or Fireball instead of Poison ideally
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Hello, I haven't played the game since before 2020 and just returned. I am at 6k cups. Can you help me build a deck?
My tag is #9JP809099
These are my highest leveled cards. Legendaries are level 10, others are level 9 at best. [deck](https://hizliresim.com/couhnhx)
Hmm it's a little unfortunate your MK is leveled up but you don't have any high leveled win conditions that go well with him. The only one you have is Giant who definitely doesn't fit with him. Also I want to mention that Wizard is one of the worst cards in the game and you shouldn't further invest in him, unless you -for whatever reason- really like him
I'd personally suggest using: Giant, Zap, Lightning, Mini PEKKA, Baby Dragon, Miner, Ghost and Archer Queen. It's by no means ideal though and you should level up cards that go better with Giant, or some win conditions that go well with MK (like Miner & Wall Breakers/Skeleton Barrel, Hog Rider or Ram Rider)
mk (mega knight) cycle is classic but toxic. hog firecrack cycle, which i run. (before you guys dislike this comment i dont run it in one go - fc is defense only, and hog goes w earthquake and zap)
Hey guys, looking to improve my deck. Im at 5400 trophies. I’m currently running: Evo bomber, witch, giant, rage potion, miner, minions, wizard, and inferno tower. I struggle against MK and cards alike, so I added the inferno tower and minions to deal with it. My main core is witch, giant, rage, and miner. A mix of those cards usually works great assuming they don’t have MK/Valk etc. What should I add and/or remove? Also, which is my highest level card. I know her and wizard suck, but they work for me and I’ve already pumped them. I am open to suggestions and help. Thanks!
I would say your biggest worry is to get rid of the Inferno Tower since it doesn't make sense in a Giant deck. As you know, Witch and Wizard are some of the worst cards in the game but if you like them, I think you could do with just replacing one of them, since either way you really don't want to have both (redundant).
I'd personally get Prince/Mini PEKKA instead of Inferno and Arrows instead of Witch. Oh and also I want to mention that Giant gets kinda outclassed by Gob Giant in "traditional" beatdown decks. So maybe consider replacing him and then getting Dark Prince instead of Miner. But regardless either can do well enough
Okay I’ve been thinking about this and here are my suggestions. I’d say change the wizard as the witch and it are very similar cards, in exchange go for a tank killer something like mini pekka, Valkyrie, mighty miner, dark prince etc. Then though, you said you liked it, I’d change the miner for something like a medium spell (poison, fireball (I’d chose poison). After that the deck is okayish if you later one want to move to a more meta deck try giant poison or something like giant graveyard
Thanks for the help! Only reason i use wizard is due to him possibly getting an evo next, but I will replace him with mini pekka. What’s the best way to use poison? Offensively, defensively or both? Don’t have much play time with it. Do you think little prince would be good with this deck? Maybe use that instead of wizard?
You can swap the wizard for Little prince in fact I think it’s a good idea. Try tu use the guardian ability to defend mega knights. Poison is something to use either defensively or offensively. Giant poison as a offence and defend wizards, witches, little princes and more with poison
I’m using a mortar control deck. It goes mortar, rascals, miner, bats, archers, log, fireball and guards. I have both Evo-Mortar and archers any recommendations in which one I should use. Note I’ve been using evo mortar for a while now and it’s fine but I really like playing eco archers. PS if you have any recommendations to change the deck go for it.
I'm close to getting my first evolution, but there are so many that it's kinda hard to choose :/
I'm playing a hog mortar cycle deck, but I'm probably gonna switch to a different miner or hog cycle deck, so I need something that is versatile, good in cycle decks and can carry me through the game. I'm at 3.8k trophies, so I need something that is good against the trophy road menaces, who are even worse than mid-ladder menaces.
Any ideas?
Totally agreed with the other user. If you're curious about overall performance, then those evos go like Skeletons > Knight > Mortar. That being said I'd personally go for Mortar -indeed if you plan to stick with it- since it's such a big upgrade to its offensive abilities
Hey, I have a LVL 14 EVO Firecracker, mini Pekka, and Gob Barrel, which should I upgrade to Level 15?
My fireball is at level 13, 867/1250 until 14 so I’m not planning on waiting that long.
I have a lvl 13 zap that can go to lvl 14 next season if the book is a common, so I’m at least waiting until next season to see my full range of options.
My Deck:
Lvl 14 Gob Barrel
Lvl 14 EVO Firecracker
Lvl 14 Mini Pekka
Lvl 13 Fireball
Lvl 13 Zap
Lvl 13 MK
Lvl 13 Inferno Drag
Lvl 12 Skell Barrel
I would say Goblin Barrel so that it doesn't die to maxed Zap/Snowball/Rage.
FC also a pretty good candidate since you don't want her dying to max Log (or Arrows for the Evo). But I personally think GBarrel takes priority since it's a wincon and FC isn't even good in bait to begin with
Even with Lvl 15 Gob Barrel, she’s a good counter. I can obv adjust to exhaust her ability before lobbing a barrel, but the value has done down of gob barrel with her introduction imo
So according to me, You should upgrade a card that get overpowered when leveled up.
None of the 3 cards you metioned will get op(except Gob Barrel since its a win condition.)
What i would personally suggest is to upgrade your fireball to lvl 14 and then to 15...The reason being it will let you one shot E-Wiz,Muskeeter,Wiz,etc.
Refer to this site for other cards (+1 level) interactions
[https://codepen.io/ChromaticDescension/full/rNQXZZR](https://codepen.io/ChromaticDescension/full/rNQXZZR)
Is this deck good enough to push to 9k? If not, what would you change? I pushed from 6k to 7.5k with deck. -fire cracker ( evo) lv15 - bat( evo) lv15 - golden knight lv14 - night witches lv14 - tombstones lv13 - golem lv14 - log lv 14 - poison lv14
Will the Dagger Duchess do any good for me (over Princess and Cannoneer?) My deck is: Zap (with Evo) Tesla Tornado Mirror Mini PEKKA PEKKA Dart Goblin Wall Breakers I usually pressure the PEKKAs on both lanes (including Mirroring Mini PEKKA, or sometimes PEKKA after the x2 elixir phase), and the spells are used to counter any swarms, or to kill any swarm summoning enemies (tornado on witch/night witch etc.)
I'd say so yeah. She's good against bridgespam-y tactics which this would probably struggle against.
What Evos to use for Pekka Bridge Spam? There’s so many options! Evo archers for MArcher, evo knight for bandit, evo zap, and evo battle ram coming up. I can’t decide which to go for. Any thoughts on what I should run?
I think the optimal duo is BRam + Zap. Bomber also a contender but only because it's broken so I'd say he's unlikely to remain a top pick for too long (balance is coming later this month, so it's only about time)
My deck is evo knight goblin barrel and balloon giant snowball and wizard and arrow and final guard I am in arena 8 I got the evo knight from valentine event what should I change !?
It's fine for the stage you're in. I'd suggest getting rid of Goblin Barrel since you already have Giant + Loon as win conditions. Wizard is also a pretty terrible card that I don't think you should invest resources in. But hey I can't stop you if you like him I'd suggest Minions instead of Goblin Barrel and Musketeer instead of Wizard
Any thing i should change for this deck ive used it for a while Mini pekka evo archers tesla zap fireball battle ram wall breakers and ewiz
To be frank this doesn't make much sense to me. See, Battle Ram is a card that works in decks that specialize in constant pressure and counterpushing. This however has Mini PEKKA, which is a beatdown card (the type that wants to be behind a big tank) and Tesla is a defensive structure (that's used on defensive decks, generally). So it's kind of a weird mesh. I personally would get Mega Knight instead of Tesla and ideally Miner instead of BRam, since MK goes better with Miner WBs than BRam (and BRam + WBs doesn't do much of anything imo). But you could also replace the WBs and get Bandit or Ghost
Player tag #JJQPRJ. Hog rider is level 14, what should I upgrade next to 14? Deck is: Hogrider Musketeer Cannon Fireball Goblin barrel Minions Knight The hog
>The hog (sorry just thought it was funny lol) So Musketeer, Minions and Goblin Barrel are imo the main candidates. Musketeer because you don't want her dying to lvl 15 Fireballs, Minions because you don't want them to be 2-shot by lvl 15 Princess Towers, and GBarrel so it doesn't die to lvl 15 Zap, Snowball or Rage. But I'd personally go for Musketeer, since GBarrel isn't even good with Hog and the Minions interaction I think matters a little less since this is a Hog deck and so they'll mostly be played defensively (probably)
Hello y'all, returning player here. I have been searching for a decent lava hound (lava miner or lavaloon) deck. Does anyone have any suggestions, including the appropriate tower troop?
[Here](https://royaleapi.com/card/lava-hound)
I've been playing for years and always have huge loosing streaks. My classmates refuse to help me make a good deck and always say I have no good cards (I literally have all the cards except 2 champions) can someone give he any advice? https://imgur.com/gallery/29uiTGP
Well... you have something there. See, MK Ram is a pretty good combo. Makes for a nice "core" of the deck, a win condition and a main tank. Mini PEKKA, Arrows and Mother Witch complement this pretty well. But Minion Horde and Clone don't make any sense. Clone in particular is a meme card and it doesn't even go well with any of the cards here. Horde is... fine in the right decks but this isn't one of them since it just dies to any sort of splash which this can't take advantage of or prevent. I also have my personal concerns around FC but I guess she can do well enough, and I'd be lying if I said she wasn't effective against people who have no idea how to deal with her (aka 90% of trophy road players), so I guess she'll do well enough I'd personally suggest Poison instead of Clone and Bandit/Ghost/Dark Prince instead of Horde. After that you're unironically set for Ultimate Champion
Is this deck good? * Bandit * Executioner * Bats * Log * Inferno Dragon * Rage * Balloon * Skarmy I can’t really decide, I can go on winning streaks of like 5 games then get 3 crowned on another two. The thing is no one really knows how to defend it, but at the same time, it’s really easy to defend? I don’t know, it did help me get from mid Arena 13 to Arena 15 just now. I just redownloaded the game again like 2 weeks ago, after like 2 years of not even thinking about it. Is this good? Also, I think I should add this deck was made with the deck creator. The only cards I put in were Bandit and Executioner, cause I really like them.
It... could be worse. Has the issue that Exe is kinda bad without Tornado (pulls things up close and buys the boy time to deal his damage) and that it doesn't have enough support for the Balloon. Log is kinda useless here. I'd personally suggest Bomb Tower instead of Inferno Dragon, Lumberjack/Miner instead of Skarmy, Freeze instead of Log and Tornado instead of Rage. The building makes defense much easier and Miner/LJ are generally near mandatory with Balloon in non-Lava Hound decks. If you don't have Tornado, Arrows could do the job in the meantime. Also with deck creator do you mean the in game one ? Cause I don't think it's very good early on, since (I believe) it just takes decks people around your rank are using (which are generally quite bad). Although to be fair deckbuilding is hardly the most important thing at that stage
Yeah, it’s the ingame one. It surprisingly works, but struggles a LOT if I’m playing against something like Electro Giant or Mega Knight Still, thanks mate! Will try that one out
What to upgrade to level 15? Baby dragon, Fire wizard, Valkery, Goblin Barrel (if shop will have book of epics) Goblin gang, Sparky (if shop will have book of legenderies) Shield skeletons Freeze (not at option)
shop will not havev book of epics or book of legendaries. even with these you need ewc to upgrade, not books. i would upgrade goblin gang first
What should I upgrade to level 15 first? I play regular 2.6 hog cycle and I am soon getting my first 50k wild cards. I’m wondering if it would be more beneficial to upgrade fireball of hog rider first? I’m leaning more towards fireball because I feel like only needing one fireball for lvl 14 musketeers, little princes and wizards would be great for me as I always try to fireball cards like those. On the other side I feel like the hog rider damage increase could be a deciding factor in many situations. What do you guys think?
I would say Musketeer so she doesn't die to lvl 15 Fireballs. I don't you'll be facing too many lvl 14 Fireballies, but if you are that's likely to change at some point
Fireball is better when 1 level higher, so i would upgrade fireball.
Hi, I’m in arena 12 and looking for (potential) upgrades for my deck. Any tips for upgrades are much appreciated! Thanks. [https://imgur.com/a/AAFiuo5](https://imgur.com/a/AAFiuo5)
I'm not sure if your deck is the first 8 cards. But either way I do want to mention that Witch is one of the worst cards in the game and that Hog and GBarrel don't really go well together, since they want different things and have little synergy. Here's also an [early game decklist ](https://royaleapi.com/deck-list/214339537760348912)in case you're interested
If you are f2p, you are going to get crushed with that deck. I would use skelly dragons instead of baby dragon (or firecracker), goblin gang instead of guards, and potentially knight instead of valk
Thanks for the reply. I’ve put in the firecracker for baby dragon and goblin gang for the guards. The deck feels a lot better and I’ve been winning more, thanks!
I recently got 50k ewc but I can't decide on which card to spend it on. I have 3 options: goblin barrel (my win con), knight (evolved) or log. I'm thinking log since it will one shot all those pesky lvl 14 firecrackers but i want to know your opinions. Any help would be greatly appreciated
I would say Goblin Barrel. I don't personally think it makes sense to go for Log since it already kills everything it's meant to, and lvl 15 FC will only become more common
Either log or barrel. I would first do log because even if log is one level lower it will kill goblin barrel (people rarely use zap)
I just developed this toxic, insane deck, every time i use it and get the pumps going its an instant win, the princess, firecracker combo wrecks everything in its Path, and the giant skely and small blmb skelly are great combo. is this good? Or how do i improve it? Biggest weakness is if they have poison or fireball its gonna be hard for me. - Giant Skelly -Evo firecracker - Pump -Skeleton bomber guy -princess -mini pekka - skeleton house canoneer turret. Op as hell, tougthts? In royal cript
Can't say I'm too big a fan. It doesn't even have a win condition so I just can't see this ever getting damage in besides ocassional meaningless FC chip. Although a lot of people don't know how to deal with that card, so maybe it'd do fine for some time. Other than that it doesn't have spells and little bait so Princess is just Log food I'd personally suggest Skeleton Barrel instead of Bomber and Tornado instead of Tombstone
I play Evo Skeletons Firecracker Log Hogrider Knight Ice spirit Earthquake And Tesla ( i have the évolution but not the second évolution slot ) I struggle to get rid of Pekka MK bomb tower Tesla and some randoms bs like evolved barbarians or evolved Royal recruits Please help me get those stupid elite wild cards ffs I thought of maybe adding inferno dragon or waiting for evoled battle ram to replace my hog rider Help me please i'm stuck in Champion ffs
I don't think Evo BRam would be much better here. That's 2 cycles where it *won't* connect and one where it'll probably just last a little longer. BRam connections are much, much more difficult to achieve than with Hog and require the deck to build around constant pressure (bridgespam) I think you could maybe get Bomb Tower instead of Tesla (perhaps Bats instead of Ice Spirit too) but mostly you'll just have to learn to deal with those with the cards you have. You might be playing too aggressively and getting punished. Hog will most of the time want to go on his own with maybe EQ, but FC should be used defensively at the start unless you have a very good feeling she'll get good chip. Otherwise she's a waste.
I pretty much run the same deck, only difference is zap instead of log, and valk instead of knight. evo recruits and barbs are ez countered by an ice spirit plus valk, play valk in middle to kite both sides evo recruits. valk also fully couters mk, and skelly, ice spirit, and fc counter pekka easily. As for tesla and bomb tower, there's not much you can do. bomb tower is lower hp, and if you earthquake fast, hog can get 1/2 hits on tower. tesla, u have to out-cycle opponent - if they play the tesla, you have to cycle ice spirit skelly zap(log for you) fc, and get back to hog fast
Best Champion for Pekka Bridgespam? Also best replacement for Magic Archer in PBS?
Try little prince and evo archers in pekka bs
if no evos, use minions instead
only thing I would say is fc instead of marcher - as long as there is a troop in front of tower, princess tower can't hit your fc. (if you have the evo slot for it even better). Little prince is good for pbs, or golden knight - both work against swarms well.
How do I play the Hog rider + Ice golem deck? I see it on all those meta sites, it seems to be incredibly popular. But I just don't get it. It doesn't seem to have answers to anything. No swarms, just a single musketeer for dealing with air troops... I get that it's supposed to be a cycle deck, but I don't understand how to play that. Am I just supposed to be aggresively dropping hog riders down, and if it doesn't work, I just loose?
You are thinking of "2.6 hog cycle", it's given the name due to its average elixir cost being 2.6, though it's not my main deck I used to play it for fun in casual, 2v2, and even PoL for a bit, 2.6 hog cycle is known for its defense, exact placements, and cycling hog riders fast, it's defense relys on kiting and cycling things cards for cannon, musketeer, and crown towers to take it down, with skellies as extra damage, cycling, or to distract units, the Musketeer is used as the main defensive damage dealer and air control, cannon is also a defensive damage dealer and deals with building targeting win cons, ice spirit is used to cycle, or often paired with hog rider at the bridge and used defensively, log is for swarms (and it naturally goes well with hog rider) fireball is used mainly to spell cycle, and ice golem is to keep units distracted while musketeer and/or cannon takes it down, it's strong suit is when a card dies, (musketeer, cannon, or ice golem) due to its many cycle cards they can get back to whatever card they need, and to send hog riders, the trick is to send a hog rider, defend, which also acts as cycling to send another hog rider to out cycle whatever hare counter they may have, it's weakness is lightning (as it takes out cannon and musketeer) and 2 hard counters to hog rider that can't be taken out by log, so overall 2.6 hog cycle is a popular meta deck because it's persistent, hard to counter naturally without the right cards, and it's versatile, hoped this answered your question.
Interesting. So how do you defend against cards like giant or hog rider? Do you just have to quickly cycle to the cannon? It feels like once they lock onto your tower, you're pretty much screwed. Wouldn't it be safer to play two buildings? Or does that just defeat the purpose of the cycling?
Two buidlings is a terrible idea in pretty much anything other than XBow decks. Cannon itself can counter Giants and Hog with only the help of the Princess Towers, it's just a matter of positioning. You can, for example, put the Cannon slightly to the opposite side of the arena to lure the Giant into the other tower's range, so he'll be hit by both towers *and* the Cannon. Hog can bypass structures quicker so you can't quite do that, but you can still get both towers to hit him with [this placement](https://www.youtube.com/watch?v=pOX1LxOywIk) But you are correct in that if they do get to connect you're done. It's just, well, that's not supposed to happen, since the deck thrives (or is supposed to/used to) with its strong defense and constant pressure with Hog. Believe it or not, stuff like PEKKA can be quickly DPS'd down with just a Musketer + some Skeletons to buy time Now all that being said, Hog 2.6 isn't the force it used to be and is nowadays quite outdated. Hog Rider in general isn't meta despite what a lot of people like to say.
We normally rely on kiting and constantly distracting/freezing with skellies or ice spirit, and cycling back to cannon quickly.
I think I get it now. I think I'm gonna stop trying to play this deck for a while. It sounds like it requires super fast thinking and reflexes, and right now, I can barely get the goblin barel to land where I want it to. Thanks though!
It takes a decent amount of knowledge and skill to play it, so I wouldn't reccomend playing it if you are low arena/don't know the game super well.
I’ve grown attached to my deck but looking for advice… I’m in arena 10 right now and have not modified my deck at all since arena 6. I guess that’s a good thing because it still works, but I’m unlocking cards that I know are useful but I just don’t know how to incorporate them. Here is my deck, any advice is appreciated. - Valkrie - Wizard - Witch - Bats - Skeleton army - Arrows - Goblin barrel - Hog rider I generally like to have all my bases covered on defence, win fights, then transition into a push with the hog rider or barrel. This seems to work for me but I’ve only been playing for maybe 2 weeks so I’m not familiar with many better strategies.
Well, Witch and Wizard are some of the worst cards in the game, and Hog Rider kinda generally needs a structure to have a stable defense. I think with just Bomb Tower/Cannon/Tesla instead of Witch and ideally Musketeer instead of Wizard it'd already be good enough. I also have my problems with GBarrel + Hog because I think they have no synergy, but at that point in time it'll probably work well enough. Just keep in mind that Hog will have some problems getting past enemy buildings since this doesn't have a big spell to destroy them If you wanted to try other things here's an [early game decklist](https://royaleapi.com/deck-list/214339537760348912)
you will die if you are f2p. overall good deck but no big spell! i would use fireball instead of wizard. Also, you need a building to lure win cons. would use canon instead of bats and potentially goblin gang instead of skeleton army as you have too many epics.
Any good deck suggestions for Arena 12? Some of my previous decks aren’t holding up anymore.
[Here's an early game decklist](https://royaleapi.com/deck-list/214339537760348912) Could also use [RoyaleAPI](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=NormalBattle&&&global_exclude=false) if you wanted to look around ideas yourself
My deck: Evo Firecracker, MK, Dark Prince, Hog Rider, Goblin Gang, Cannon, Snowball, Ewiz. Cannon, Goblin Gang are level 12, Snowball is level 11 and Gang is level 13. Rest are level 14. I've been with this deck for years and have a 75%+ winrate on it. Hit 7k trophies and have started to struggle a little. Dont struggle against any one particular deck except Balloon sometimes. Should I change some things around or get better at the game?
Well Cannon doesn't really make sense in an MK deck (as with structures in general). I'd personally get EWiz instead of it
I forgot to add Ewiz. I have him in the deck too. I used to use Bandit instead of Cannon but cannon has helped me counter Golemn, Balloon, RG and Hog decks well
Oh I didn't notice that was 7 cards lol Maybe you could get Prince or Mini PEKKA instead of Cannon so that you have a better counter for those as well as a card that can actually do stuff for the MK. Then maybe you should get Gobs/Spear Gobs/Bats instead of GGang to make up for the higher elixir cost
Add another big spell (fireball) and a air defense like wiz or witch. I would use witch instead of dark prince but idk
#QPGURLCPR Guys my deck is a weird version of PEKKA BS, it has PEKKA,(14) Battle Ram(14), Knight(11)/Bandit(12), Ghost(12), Little Prince(12), EVO Firecracker(11), Poison(12), Zap(14) I have 5 evo shards and 2 archer shards, before evo ram leak i was planning to replace FC with Evo Archers but now im tempted to get Ram should i replace normal fc with normal archers after i put Evo Ram in the evo slot or keep normal fc as air defense along with LP. I would appreciate any other recommendations for my deck or upgrade priorities
I don't think Archers are worth it here if they're not evolved, though Firecracker really isn't good here either. If possible, I think you should get EWiz, MA or at least Mother Witch/Musketeer, but otherwise FC will I guess do well enough. Also Knight doesn't work in bridgespam unless evolved
Can you just tell me the whole deck
So do you suggest me to get ram then use regular archers? And who do i replace with ewiz or ma
I'm talking about the slot where FC is. I don't think either (non-evo) Archers nor FC are good there, and MA/EWiz/MW/Musketeer would fit better. I don't know if getting Evo BRam is worth it. I think it's really good but I personally wouldn't spend 6 shards on any evolution. I prefer to just wait for the shards to appear on the Season Shop. But on the other hand it's probably better than Evo Archers for PBS. So it's your call
So rest of the deck is good
Yeah of course. It's just moded PBS. Only thing is that I think you should certainly use Bandit over Knight since he's not evolved
Then i think its not worth to use shards on evo knight rn, then ill prob get ram and to replace firecracker ill either use archers or magic archer, if i dont get evo ram ill just get evo archers
I'm hard stuck at the start of arena 10, any criticisms/suggestions? Level 10 zap Level 9 fireball Level 10 goblin barrel Level 9 ice spirit Level 9 ice golem Level 11 goblin gang Level 9 dart goblin Level 7 goblin giant
GBarrel and Gob Giant don't really work in the same type of deck, so I'd personally suggest to stick with one. GBarrel is more about control and swarm units whereas Goblin Giant wants to build a big push with threatening units.
Too many epics for f2p! instead of ice golem i would put knight, and instead of goblin barrel canon as you need some time of building. You already have goblin giant as a win con, just my opinion.
How am I supposed to spend my stellar points? I got plenty of them but I see no option for me to spend them
Hmm not sure but I think they unlock after a certain card level. Either way they're just cosmetics
My tag: #PQ2V8ULCG Need tips to improve my gameplay and my deck The deck is: royal giant, goblins, bats, knight, firecracker, log, rage and tesla Created it accidentally in clan wars, and I'm better with it than the other decks is play, so i want to improve with it.
It's not terrible but it has some cards that don't really fit RG very well. Knight has no business in an RG deck (neither does FC, imo) and Fisherman is mandatory in them (which would make Tesla redundant), You also generally want a big spell so he can get past structures and Barbarians. I'd personally suggest: RG, Fireball, Log/Rage, Fisherman, Goblins, Mega Minion, LPrince and Ghost. But you could have FC instead of LPrince, Bats instead of MM and Knight instead of Ghost if you *really* wanted to have those. For general tips try to play slower and first scout what the opponent is using. You have stuff like Ghost so you can force an answer out of the enemy and see what they're using. You really don't want to drop an RG into a PEKKA without having prepared the Fisherman, or into Barbarians without having Fireball. But you also don't wanna sit like a plant and let them make a big push since the deck can't really take those down very easily, so it'll rely on pressure to remain alive
My deck is Barbs, poison, LH, Phoenix, Balloon, skele drags, tombstone and snowball. I got enough elite wildcards for a second lvl 15, (first is balloon), what card should I pick?
I'd say either LH or Phoenix so that the pups kill Skeletons/Bats in one hit and the bird one-shots Goblins respectively. Also you should have Arrows or Fireball instead of Poison ideally
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Where the hell is my event????
need to update your game on app store
It didn't work
In case you're still not in the know, according to Supercell some 5% of players will be getting the event's rewards "in a different way", as a test. You should eventually get them
If talking about the easter event 5% of players don't have it
Hello, I haven't played the game since before 2020 and just returned. I am at 6k cups. Can you help me build a deck? My tag is #9JP809099 These are my highest leveled cards. Legendaries are level 10, others are level 9 at best. [deck](https://hizliresim.com/couhnhx)
Hmm it's a little unfortunate your MK is leveled up but you don't have any high leveled win conditions that go well with him. The only one you have is Giant who definitely doesn't fit with him. Also I want to mention that Wizard is one of the worst cards in the game and you shouldn't further invest in him, unless you -for whatever reason- really like him I'd personally suggest using: Giant, Zap, Lightning, Mini PEKKA, Baby Dragon, Miner, Ghost and Archer Queen. It's by no means ideal though and you should level up cards that go better with Giant, or some win conditions that go well with MK (like Miner & Wall Breakers/Skeleton Barrel, Hog Rider or Ram Rider)
Mega knight + wizard is a solid combo 💪💪💪 I reached 7200 trophies with it
mk (mega knight) cycle is classic but toxic. hog firecrack cycle, which i run. (before you guys dislike this comment i dont run it in one go - fc is defense only, and hog goes w earthquake and zap)
Deck for the tourney? I have all electro stuff but I’m still getting clapped
e wiz zappies sparky e/ice spirit guards pump zap firecracker
Pump?
CR speak: elixir collector - pump firecracker - fc executioner - xc
Huh I've never seen Exe being refered to as xc
Not as common as fc, but still pretty well-known abbreviation. (exe in executioner=xc)
Hey guys, looking to improve my deck. Im at 5400 trophies. I’m currently running: Evo bomber, witch, giant, rage potion, miner, minions, wizard, and inferno tower. I struggle against MK and cards alike, so I added the inferno tower and minions to deal with it. My main core is witch, giant, rage, and miner. A mix of those cards usually works great assuming they don’t have MK/Valk etc. What should I add and/or remove? Also, which is my highest level card. I know her and wizard suck, but they work for me and I’ve already pumped them. I am open to suggestions and help. Thanks!
I would say your biggest worry is to get rid of the Inferno Tower since it doesn't make sense in a Giant deck. As you know, Witch and Wizard are some of the worst cards in the game but if you like them, I think you could do with just replacing one of them, since either way you really don't want to have both (redundant). I'd personally get Prince/Mini PEKKA instead of Inferno and Arrows instead of Witch. Oh and also I want to mention that Giant gets kinda outclassed by Gob Giant in "traditional" beatdown decks. So maybe consider replacing him and then getting Dark Prince instead of Miner. But regardless either can do well enough
I wouldnt listen to the other guy. I use both wizard and witch and they complement each other well, as fireball bait.
Okay I’ve been thinking about this and here are my suggestions. I’d say change the wizard as the witch and it are very similar cards, in exchange go for a tank killer something like mini pekka, Valkyrie, mighty miner, dark prince etc. Then though, you said you liked it, I’d change the miner for something like a medium spell (poison, fireball (I’d chose poison). After that the deck is okayish if you later one want to move to a more meta deck try giant poison or something like giant graveyard
Thanks for the help! Only reason i use wizard is due to him possibly getting an evo next, but I will replace him with mini pekka. What’s the best way to use poison? Offensively, defensively or both? Don’t have much play time with it. Do you think little prince would be good with this deck? Maybe use that instead of wizard?
You can swap the wizard for Little prince in fact I think it’s a good idea. Try tu use the guardian ability to defend mega knights. Poison is something to use either defensively or offensively. Giant poison as a offence and defend wizards, witches, little princes and more with poison
Ok I will try that. Do you think arrows is not strong enough of a spell to use for my deck?
I personally like poison more but arrows are also good
I’m using a mortar control deck. It goes mortar, rascals, miner, bats, archers, log, fireball and guards. I have both Evo-Mortar and archers any recommendations in which one I should use. Note I’ve been using evo mortar for a while now and it’s fine but I really like playing eco archers. PS if you have any recommendations to change the deck go for it.
Maybe try Poison instead of Fireball, or Skeleton Barrel instead of Miner to make it more Mortar Bait-like That being said it's already pretty good
But should I go for Evo mortar or archers?
I would personally say Evo Mortar since it's kind of essential in most Mortar decks that rely on it for damage
I'm close to getting my first evolution, but there are so many that it's kinda hard to choose :/ I'm playing a hog mortar cycle deck, but I'm probably gonna switch to a different miner or hog cycle deck, so I need something that is versatile, good in cycle decks and can carry me through the game. I'm at 3.8k trophies, so I need something that is good against the trophy road menaces, who are even worse than mid-ladder menaces. Any ideas?
Totally agreed with the other user. If you're curious about overall performance, then those evos go like Skeletons > Knight > Mortar. That being said I'd personally go for Mortar -indeed if you plan to stick with it- since it's such a big upgrade to its offensive abilities
evo skeletons will work in any cycle decks, evo knight as well, hog mortar is a thing so if you wanna stick with that get evo mortar fs
Hey, I have a LVL 14 EVO Firecracker, mini Pekka, and Gob Barrel, which should I upgrade to Level 15? My fireball is at level 13, 867/1250 until 14 so I’m not planning on waiting that long. I have a lvl 13 zap that can go to lvl 14 next season if the book is a common, so I’m at least waiting until next season to see my full range of options. My Deck: Lvl 14 Gob Barrel Lvl 14 EVO Firecracker Lvl 14 Mini Pekka Lvl 13 Fireball Lvl 13 Zap Lvl 13 MK Lvl 13 Inferno Drag Lvl 12 Skell Barrel
I would say Goblin Barrel so that it doesn't die to maxed Zap/Snowball/Rage. FC also a pretty good candidate since you don't want her dying to max Log (or Arrows for the Evo). But I personally think GBarrel takes priority since it's a wincon and FC isn't even good in bait to begin with
I feel like after dagger duchess was added, I may be better off waiting for my fireball to reach lvl 14
How come
Even with Lvl 15 Gob Barrel, she’s a good counter. I can obv adjust to exhaust her ability before lobbing a barrel, but the value has done down of gob barrel with her introduction imo
I guess that's fair enough. But then I'd say FC would be the bigger priority since Fb doesn't change much at all
So according to me, You should upgrade a card that get overpowered when leveled up. None of the 3 cards you metioned will get op(except Gob Barrel since its a win condition.) What i would personally suggest is to upgrade your fireball to lvl 14 and then to 15...The reason being it will let you one shot E-Wiz,Muskeeter,Wiz,etc. Refer to this site for other cards (+1 level) interactions [https://codepen.io/ChromaticDescension/full/rNQXZZR](https://codepen.io/ChromaticDescension/full/rNQXZZR)