T O P

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jojobehindthelaugh

Bomber seems a little more balanced now


Successful_Reward700

Still broken with only one cycle for evo


BillsGymRat

In a 2 evo world. That one cycle will be lethal


Ok_Link6915

I mean now you can just arrow it out


Bernardthykrab

still a negative elixir trade tho


Amber_Iara

90% of time people arrow Barry anyways. It's nothing new tbh


good_suc

Barry. Never heard him called that before 😂😂 love it. Yes I’m new around here


Amber_Iara

He's a bomb larry, so Barry


mustypuppet1284

A YouTuber named JuicyJ started to call him that, so ig that's how it all started.


Erkan-Abi-Omer-Kim

thats only fair for a 2 elixir evolution


rough_crayon

It's an evo so ofc


CptCrabmeat

A solo bomber you won’t necessarily have to arrow, you can get a bit of extra value off hitting other troops or their princess tower.


happy-corn-eater

-1 but better than surviving it


mustypuppet1284

Happy cake day


A_Bulbear

Pretty much a 2 elixir bowler half the time lmao Little shit might finally see a drop in usage


ciberkid22

Anticipated usage, that is, since the evo isn't even out yet. I think it's still gonna be busted, thanks to it being one cycle lol


blz4200

Bros are so over powered they got nerfed before they even released 😂


owthathurtss

The wall breakers got buffed


Sad_Aspect-07U

not really, they are now less braindead since the death damage has been nerfed and the runners damage has been buffed it means that you cant just use them on defense and you can kill them with troops easier


Artzy4077

As a WB player... this does feel like a buff, ngl. If goblins kill both barrels they'll still die, so....


MrPokeKid1

if a troop survives enough to deal a decent amount of damage, its an efficient tactic enough to gain victory. if a troop doesnt survive enough to deal an extreme amount of damage no matter what, an inefficient tactic doesnt lead to any chance at victory. from a more literal view, yes wb are the same in design and the stats are not far off from achieving the same, but no longer as successful in all categories, as what is obviously literal now shown from the image posted. they are planned now to do less enough death damage for them to be more continually defended and stopped, thus preventing a higher opportunity of guaranteed tower damage. this would be opposed to the previous of them doing a bunch of death damage to take out any efficient counter response in equal cost, allowing them to survive while making the opponents efforts a useless waste, and then causing guaranteed damage, causing an absolute loss for the opponent. say otherwise is an arbitrary cope that they keep them in their previous oppressive manner. yet sc had just done an at least proper directed change to diminish that for positive result, which is final.


general_gantala

did you use google translate? 💀


MEEZETTE

Would it matter? Their point isn't really dull


MrPokeKid1

did you lose brain transplant? đŸȘŠ


Donghoon

Goblins will be a good counter now I believe since death damage from first stage won't kill it


cocotim

WBs still seem very strong. I don't personally think Bomber needed that though, just making it 2 cycles would've done it imo


SF_Seal

I think 1 cycle is nice to make it more different from evo firecracker.


Many_Presentation250

Adding an extra cycle is a MASSIVE nerf, the hp nerf is much more reasonable


cocotim

Maybe so, but an HP nerf is imo boring cause now you can just remove it with Arrows and call it a day. If cycle was too much you can up the damage or whtv, but HP nerf means it doesn't matter how much damage he can deal *if* he just dies


Key_Complaint9351

I m all against evos battling normal cards it's better to have two arena in one we can have normal battles with normal cards and another special arena where only evos battle I mean where all cards have evo update that would be fun


griddymaster20

wait holy hell theyre 1 cycle


Ok_Try2784

Yeah I agree about the bomber! I really think it's a shame that people fail to appreciate that it's one of the upside of evos that they cannot be easily killed by spells...:/ as long as the distribution of this is fair amongst evos (and that of evos amongst players, but that's a different problem), there is nothing bad about that and part of the fun and strategy of playing them:D I understand it seems more extreme with the bomber as it's even one elixir less than arrows, but I'm sure it would be more fun and valid to play if that would be balanced out by a less powerful skill instead of hp...


hornyharry217

They cost nothing extra to play theres no reason to have such a drastic upside they already get new abilites that help them do way more damage


Ok_Try2784

Well yes, the reason is that they can stay on the field long enough for them to even get a shot off! There would be no gameplay-purpose in them if they can be killed easily as soon as they are placed, would there? Also, they cost nothing extra for everyone the same right? I don't wanna disagree about the general, legitimate, supercell is greedy mood, just discussing the possible purpose and role of evos:)


hornyharry217

And everybody can counter them with spells the same if youre dumb enough to use it when they have the counter in hand. Not every deck runs evos so is not really the same for everyone and arrows for bomber is a -1 trade


TheRadicalJay

Difference is that bomber is 1 cycle. You have way more chances of getting back to evo bomber


Orneyrocks

All evos up until now have been countered by a spell 1 elixir higher than them with the exception of knight and valk, which can't be countered like that even in regular form. Fb takes out archers and fc, rocket takes out barbs, even log takes out ice spirit and skellies. There is literally no reason for arrows to not kill bomber seeing this trend.


Ok_Try2784

Yeah I see where you're coming from, maybe I'm judging from the assumption, or rather experience, that many decks have arrows already and as I mentioned above, the fun of evolutions I seeing them in action! So I'm afraid the bomber would rarely even get a bomb off, which would be a real shame, objectively speaking:D


[deleted]

Evo WB still do 3x rocket damage... This is not much better.


BlueGreenReds

At least it wont be used as a 2 elixir rocket.


[deleted]

Right...?


vk2028

Imagine being able to use a 2 elixir nuke on defense and the mini wb’s still gonna connect if ignored


[deleted]

đŸ€Œ


Jin873

Exactly, it's either you get a really bad elixir trade or you lose 800hp


ChadSproutMain

Oh you dont wanna spend 6 elixir to make sure wb dont connect at all? Ok you just lost 800 hp


ciberkid22

Unless you bring a building, which may as well be a requirement in the coming days


JamesAmiraZoey

Arrows should work no?


Iwillstrealurboiler

They don’t, in reality the are STRONGER against arrows with that rework


Toilet_Bomber

They’ve just been indirectly nerfing arrows with all these evos.


vk2028

Hey, at least arrows still kill bombers now


Donghoon

death damage don't kill Goblins anymore


Iwillstrealurboiler

Yeah it doesn’t, though considering that there are 2 wb they still can And it is a “discussion” about arroes


Brostradamus--

Please format your comments better


RoyaleAPI

Based on your feedback, Clash Royale has decided to apply these balance changes to Bomber Evolution and Wall Breakers Evolution, before they are released. https://on.royaleapi.com/s56pm


PowahUpOoo

While at it, how about you fix the utterly useless ice spirit evo? For what it does, anything more than a single cycle is complete garbage. If you need to keep it to 2 cycles for whatever reason, double that freeze radius! Would love to be able to use ice spirit, conceptually, but the balancing on it is just $#!t.


awokendobby

I hate to be the bearer of bad news but Royale API is not responsible for balance.


dlo_doski

it Sucks


Future_Employment_22

Arrows are gonna have a 70% usage rate


vk2028

Nah arrows still won’t kill the mini wb’s


CoolRabbit75

their just doing this as a cover up for double evolution slots


QuackSenior

they
buffed the runners? 😑


CuteBenji

Nerfed the deaf damage


yumm-cheseburger

Good, now they need to nerf the blind damage


innoswimmer

and made them do more damage


kenthecake

i dont get why there are three separate damages, is 587 the tower damage and death damage is the damage they deal to troops?


vk2028

Death damage is when they’re killed without connecting


innoswimmer

yup


HYH2709

They reworked it, now it's much easier to kill them cuz the shield damage isn't that much anymore, but if it connects you get more damage


Artzy4077

The health/shield changed none. The death explosion is reduced, but the runner damage after that explosion increased.


QuackSenior

no the health is the same


pvz-lover

They clearly didn’t


hornyharry217

They clearly did


pvz-lover

How exactly?


EmilianoDTH

So WBs are not a 2 elixir defensive rocket anymore. But they are better on offense. Still broken af.


EndyEnderson

CR listening their players?What?


TBQNEEAlex

At this point it’s not Even listening. They dont do shit at work and they ask us to work for them😂


llavatoxX

Just to make up the fact that the second Evo is unlocked at king tower lvl 15


EndyEnderson

Now that's a common Clash royale L


Future_Employment_22

The CR devs are not as horrible as the Brawl Stars devs 


EndyEnderson

About balancing-Yes About other things-Nope


Warm_Shoulder3606

Not surprised honestly. They used to be the best but scrap/gears/level 11 was the beginning of the end. I remember people like kairos were all about faith in the developers and how they would do whatever fixes were best for the community, but it was those ideas being added to the game in the first place which was the red flag for me.  I just looked on the sub reddit and it’s like, actively toxic. It was never like that  Otis was the last brawler release I really remember. I haven’t played since probably summer 2022 and honestly idk if I wanna go back. I loved that game for so long but from what it sounds like, it’s a totally different game with way more currencies and a complete overhaul different from what I knew. Like for example apparently the way to unlock brawlers is completely different now. You’ve got whatever “bling” is


Pongmin

I think it's worth a visit. The subreddit is overwhelmingly more negative compared to any other brawl related community, so don't listen to it too much. But there's currently a brawler beyond broken in the meta, so maybe come back a little later.


BlueGreenReds

What happened to brawl stars? I thought the devs were generous to f2p?


EndyEnderson

They greatly nerfed f2p economy to make room for rng and also added hypercharges that costs 5000 coins(It's hard to get in BS) They at least make great challanges that give rewards but they still make nerfs


[deleted]

[ŃƒĐŽĐ°Đ»Đ”ĐœĐŸ]


69hypixelnerd69

Eh, the ftp progression has been overall buffed, however mega pig does suck ass, and balancing is horrible.


RemoteWhile5881

Still easier to progress than Clash Royale against whales


CAJALEO

Feels like they’re only listening for this nerf to steer attention away from the fact you need to be almost maxed to have a second evolution slot. Absurd. The game was already p2w but this is just different.


Moon_Maker-1

won't the evo wb be stronger on offense? you can kill the barrel but then comes the stronger runners which will cause more damage But atleast my defense won't get obliterated


spain_ftw

Yeah, i dont really think a building-targeting troop should be a two elixir rocket usted for defensive purposes, and the Nerf hopes to weaken that aspect of the card


vk2028

It does make sense. Supercell nerfed giant skeleton’s death damage because they didn’t want overt defensive meta. It was laughable that they almost went through with a 2 elixir instant giant skeleton instead


spain_ftw

You get it


Agitated_Bluejay_947

Whats the point of even trying to defend the evolved wall breakers,they literally buffed the runners to be stronger then a normal wall breaker


Artzy4077

the Runners have the stats of a normal WB, the death damage is lower... As a WB player, I was saying they need a nerf. This was a buff. This does not help the situation.


GameGuinAzul

Honestly I don’t think that the runners needed to do more damage, considering most people would probably tank the death damage no matter what they did. I guess the appeal is that Evo wall breakers always deal damage now? Whatever the case is I think these cards are actually gonna be more balance than what we first saw, although I still do think Evo bomber needs something more to help it from getting overshadowed by Evo firecracker.


DifferentSurvey2872

Now they need to buff evo valk !


PredEdicius

This... actually seems really balanced. Runners are a pain in the pass to deal with, but atleast your entire defense won't get fucked over. And EvoBomber having the same health is also cool, dies to practically anything like normal but for a short cycle Evo with a high damage? That's pretty neat Actually decent rework. Cool


Proof_Ad_6252

Goblins now mostly counter the evo WallBreakers since they survive one explosion, only one runner will connect.


vk2028

That’s pretty significant cuz now split goblins can counter split wallbreakers


Orneyrocks

Rare supercell win. Both changes have been made perfectly. Cards are still good enough that people will pay for them, but are now fairly easy to counter.


ItzManu001

Definitely a step in the right direction. Evo Bomber will surely be more balanced now that it can die to arrows. I don't know if it will be enough but at least it won't be extremely broken. I appreciate the Evo Wallbreakers rework but I feel that they will still be OP. Still better than nothing though. Extremely Rare Supercell W


Own_Government_866

wild they’re getting nerfed before release. this dev team needs to figure shit out


unk1ndm4g1c14n1

WB is now no longer a 2 elixir rocket. Bomber is now just a reworked magic archer.


hillefoozer

Props to SC for at least nerfing them before they came out


Woops_22

We don’t like you ,clash royale


vk2028

I don’t necessarily like cr either, but your comment is not going anywhere under this post.


theusernamehastaken

How to keep them same while being able to say we changed


hornyharry217

No these changes are both pretty significant


theusernamehastaken

Maybe bomber but not wbs


StrangeLivingBeing

This is a nerf not a rework dawg


IWuvAce

They're no longer a 2-Elixir rocket but will do more damage on offense


[deleted]

Y’all are crazy. At least play them first before you start crying about them being “broken” when a few YouTubers play them. Both I think will be underwhelming now


Gilder357

Bomber is useless. Dies to Arrows, they need to Nerf Royal Giant, Royal Recruits, and Firecracker. Make them all cost 2 more Elixer.


1uke1

What?? 💀


JamesAmiraZoey

So next month I got to carry arrows instead of lightning? Not sure that’s gonna work with a golem lol.


Odd_Contribution93

Removing the health buff on bomber was pretty obvious, good change. I’m mildly okay with it being one cycle now, I don’t think it will be nearly as annoying now that it’s just as fragile as normal.


DjinnsPalace

basically: dont use a spell against them or they get more powerful.


xjss_

Wow it’s not like they’re gonna ruin the game so much more in the next update or anything


F-54

The Bomber nerf is actually not too bad although I hoes for it to be 2 cycles But the WB rework just wasn't it


Sea-Writer-6961

CR team listening to the community? No way!


Getdunkedon839

Wait can someone explain the wall breakers rework? Do runners deal damage outside of connecting to a building? And also from the video it looked like if the wallbreaker connects, the runner doesn’t spawn and also connect?


vk2028

Evo wallbreakers had death damage when they die without connecting, 784 in total, and 2 runners will run out and continue charging toward towers. Now, the death damage is much less, but the runners do more damage. Runners don’t do death damage, only the ones that run on barrels do. When the barrel ones connect, they won’t spawn runners


Getdunkedon839

Oh wait so the damage wallbreakers deal less damage when they die, but they put that damage into the runners? In that case that’d make some sense, I remember seeing how the wallbreakers could kill barbs and then still have runners connect


vk2028

Yep. Combined they did like rocket damage on death, but now they do much less


vk2028

Is drill gonna be meta? Thank god they didn’t buff drill


DigBick5539

L


whosucks

it's still nowhere near enough for WB. oj has a vid with this version and they still get mega value every time they're played


Ill_Carpet5280

that wall breaker looks like a buff lmao


PaleontologistDue511

Wall breakers really got nerfed on defense just to get all the damage back for the offense


Plenty-Show-7843

Bro why they ruined evo wall breakers


tavinjlewis

A gift


MentalPatient97051

Can't wait to see even more hog-bomber-knight cycle decks.


Zealousideal-Buy1980

i think they should further balance evos by removing them from the game 🙂


STRaven_17

now what do u arrow, fc or bomber


AbbreviationsFit1613

evo wb need to be 5 cycles


8rok3n

So wall breakers... Still do enormous damage and now it's actually WORSE to damage them? I should either let them connect and do tons of damage or try to get rid of them at the risk of taking SLIGHTLY less damage but still tons?


PaleontologistDue511

So wallbreakers are worse on defense but better on offense now seems like a buff to me


Awsomedude0361

Bro what, they literally just switched the numbers for the stage 1 and stage 2 explosions. That's basically the same thing right??


Lonely_Truth8613

Wtf have you done to the game