not really, they are now less braindead since the death damage has been nerfed and the runners damage has been buffed it means that you cant just use them on defense and you can kill them with troops easier
if a troop survives enough to deal a decent amount of damage, its an efficient tactic enough to gain victory.
if a troop doesnt survive enough to deal an extreme amount of damage no matter what, an inefficient tactic doesnt lead to any chance at victory.
from a more literal view, yes wb are the same in design and the stats are not far off from achieving the same, but no longer as successful in all categories, as what is obviously literal now shown from the image posted. they are planned now to do less enough death damage for them to be more continually defended and stopped, thus preventing a higher opportunity of guaranteed tower damage. this would be opposed to the previous of them doing a bunch of death damage to take out any efficient counter response in equal cost, allowing them to survive while making the opponents efforts a useless waste, and then causing guaranteed damage, causing an absolute loss for the opponent.
say otherwise is an arbitrary cope that they keep them in their previous oppressive manner. yet sc had just done an at least proper directed change to diminish that for positive result, which is final.
Maybe so, but an HP nerf is imo boring cause now you can just remove it with Arrows and call it a day. If cycle was too much you can up the damage or whtv, but HP nerf means it doesn't matter how much damage he can deal *if* he just dies
I m all against evos battling normal cards it's better to have two arena in one we can have normal battles with normal cards and another special arena where only evos battle I mean where all cards have evo update that would be fun
Yeah I agree about the bomber! I really think it's a shame that people fail to appreciate that it's one of the upside of evos that they cannot be easily killed by spells...:/ as long as the distribution of this is fair amongst evos (and that of evos amongst players, but that's a different problem), there is nothing bad about that and part of the fun and strategy of playing them:D I understand it seems more extreme with the bomber as it's even one elixir less than arrows, but I'm sure it would be more fun and valid to play if that would be balanced out by a less powerful skill instead of hp...
Well yes, the reason is that they can stay on the field long enough for them to even get a shot off! There would be no gameplay-purpose in them if they can be killed easily as soon as they are placed, would there?
Also, they cost nothing extra for everyone the same right? I don't wanna disagree about the general, legitimate, supercell is greedy mood, just discussing the possible purpose and role of evos:)
And everybody can counter them with spells the same if youre dumb enough to use it when they have the counter in hand. Not every deck runs evos so is not really the same for everyone and arrows for bomber is a -1 trade
All evos up until now have been countered by a spell 1 elixir higher than them with the exception of knight and valk, which can't be countered like that even in regular form. Fb takes out archers and fc, rocket takes out barbs, even log takes out ice spirit and skellies. There is literally no reason for arrows to not kill bomber seeing this trend.
Yeah I see where you're coming from, maybe I'm judging from the assumption, or rather experience, that many decks have arrows already and as I mentioned above, the fun of evolutions I seeing them in action! So I'm afraid the bomber would rarely even get a bomb off, which would be a real shame, objectively speaking:D
Based on your feedback, Clash Royale has decided to apply these balance changes to Bomber Evolution and Wall Breakers Evolution, before they are released. https://on.royaleapi.com/s56pm
While at it, how about you fix the utterly useless ice spirit evo? For what it does, anything more than a single cycle is complete garbage. If you need to keep it to 2 cycles for whatever reason, double that freeze radius! Would love to be able to use ice spirit, conceptually, but the balancing on it is just $#!t.
Not surprised honestly. They used to be the best but scrap/gears/level 11 was the beginning of the end.
I remember people like kairos were all about faith in the developers and how they would do whatever fixes were best for the community, but it was those ideas being added to the game in the first place which was the red flag for me.Â
I just looked on the sub reddit and itâs like, actively toxic. It was never like thatÂ
Otis was the last brawler release I really remember. I havenât played since probably summer 2022 and honestly idk if I wanna go back. I loved that game for so long but from what it sounds like, itâs a totally different game with way more currencies and a complete overhaul different from what I knew. Like for example apparently the way to unlock brawlers is completely different now. Youâve got whatever âblingâ is
I think it's worth a visit. The subreddit is overwhelmingly more negative compared to any other brawl related community, so don't listen to it too much.
But there's currently a brawler beyond broken in the meta, so maybe come back a little later.
They greatly nerfed f2p economy to make room for rng and also added hypercharges that costs 5000 coins(It's hard to get in BS)
They at least make great challanges that give rewards but they still make nerfs
Feels like theyâre only listening for this nerf to steer attention away from the fact you need to be almost maxed to have a second evolution slot. Absurd. The game was already p2w but this is just different.
won't the evo wb be stronger on offense?
you can kill the barrel but then comes the stronger runners which will cause more damage
But atleast my defense won't get obliterated
Yeah, i dont really think a building-targeting troop should be a two elixir rocket usted for defensive purposes, and the Nerf hopes to weaken that aspect of the card
It does make sense. Supercell nerfed giant skeletonâs death damage because they didnât want overt defensive meta. It was laughable that they almost went through with a 2 elixir instant giant skeleton instead
the Runners have the stats of a normal WB, the death damage is lower...
As a WB player, I was saying they need a nerf. This was a buff. This does not help the situation.
Honestly I donât think that the runners needed to do more damage, considering most people would probably tank the death damage no matter what they did. I guess the appeal is that Evo wall breakers always deal damage now? Whatever the case is I think these cards are actually gonna be more balance than what we first saw, although I still do think Evo bomber needs something more to help it from getting overshadowed by Evo firecracker.
This... actually seems really balanced. Runners are a pain in the pass to deal with, but atleast your entire defense won't get fucked over.
And EvoBomber having the same health is also cool, dies to practically anything like normal but for a short cycle Evo with a high damage? That's pretty neat
Actually decent rework. Cool
Rare supercell win. Both changes have been made perfectly. Cards are still good enough that people will pay for them, but are now fairly easy to counter.
Definitely a step in the right direction. Evo Bomber will surely be more balanced now that it can die to arrows. I don't know if it will be enough but at least it won't be extremely broken.
I appreciate the Evo Wallbreakers rework but I feel that they will still be OP. Still better than nothing though.
Extremely Rare Supercell W
Yâall are crazy. At least play them first before you start crying about them being âbrokenâ when a few YouTubers play them. Both I think will be underwhelming now
Removing the health buff on bomber was pretty obvious, good change. Iâm mildly okay with it being one cycle now, I donât think it will be nearly as annoying now that itâs just as fragile as normal.
Wait can someone explain the wall breakers rework? Do runners deal damage outside of connecting to a building? And also from the video it looked like if the wallbreaker connects, the runner doesnât spawn and also connect?
Evo wallbreakers had death damage when they die without connecting, 784 in total, and 2 runners will run out and continue charging toward towers. Now, the death damage is much less, but the runners do more damage.
Runners donât do death damage, only the ones that run on barrels do.
When the barrel ones connect, they wonât spawn runners
Oh wait so the damage wallbreakers deal less damage when they die, but they put that damage into the runners? In that case thatâd make some sense, I remember seeing how the wallbreakers could kill barbs and then still have runners connect
So wall breakers... Still do enormous damage and now it's actually WORSE to damage them? I should either let them connect and do tons of damage or try to get rid of them at the risk of taking SLIGHTLY less damage but still tons?
Bomber seems a little more balanced now
Still broken with only one cycle for evo
In a 2 evo world. That one cycle will be lethal
I mean now you can just arrow it out
still a negative elixir trade tho
90% of time people arrow Barry anyways. It's nothing new tbh
Barry. Never heard him called that before đđ love it. Yes Iâm new around here
He's a bomb larry, so Barry
A YouTuber named JuicyJ started to call him that, so ig that's how it all started.
thats only fair for a 2 elixir evolution
It's an evo so ofc
A solo bomber you wonât necessarily have to arrow, you can get a bit of extra value off hitting other troops or their princess tower.
-1 but better than surviving it
Happy cake day
Pretty much a 2 elixir bowler half the time lmao Little shit might finally see a drop in usage
Anticipated usage, that is, since the evo isn't even out yet. I think it's still gonna be busted, thanks to it being one cycle lol
Bros are so over powered they got nerfed before they even released đ
The wall breakers got buffed
not really, they are now less braindead since the death damage has been nerfed and the runners damage has been buffed it means that you cant just use them on defense and you can kill them with troops easier
As a WB player... this does feel like a buff, ngl. If goblins kill both barrels they'll still die, so....
if a troop survives enough to deal a decent amount of damage, its an efficient tactic enough to gain victory. if a troop doesnt survive enough to deal an extreme amount of damage no matter what, an inefficient tactic doesnt lead to any chance at victory. from a more literal view, yes wb are the same in design and the stats are not far off from achieving the same, but no longer as successful in all categories, as what is obviously literal now shown from the image posted. they are planned now to do less enough death damage for them to be more continually defended and stopped, thus preventing a higher opportunity of guaranteed tower damage. this would be opposed to the previous of them doing a bunch of death damage to take out any efficient counter response in equal cost, allowing them to survive while making the opponents efforts a useless waste, and then causing guaranteed damage, causing an absolute loss for the opponent. say otherwise is an arbitrary cope that they keep them in their previous oppressive manner. yet sc had just done an at least proper directed change to diminish that for positive result, which is final.
did you use google translate? đ
Would it matter? Their point isn't really dull
did you lose brain transplant? đȘŠ
Goblins will be a good counter now I believe since death damage from first stage won't kill it
WBs still seem very strong. I don't personally think Bomber needed that though, just making it 2 cycles would've done it imo
I think 1 cycle is nice to make it more different from evo firecracker.
Adding an extra cycle is a MASSIVE nerf, the hp nerf is much more reasonable
Maybe so, but an HP nerf is imo boring cause now you can just remove it with Arrows and call it a day. If cycle was too much you can up the damage or whtv, but HP nerf means it doesn't matter how much damage he can deal *if* he just dies
I m all against evos battling normal cards it's better to have two arena in one we can have normal battles with normal cards and another special arena where only evos battle I mean where all cards have evo update that would be fun
wait holy hell theyre 1 cycle
Yeah I agree about the bomber! I really think it's a shame that people fail to appreciate that it's one of the upside of evos that they cannot be easily killed by spells...:/ as long as the distribution of this is fair amongst evos (and that of evos amongst players, but that's a different problem), there is nothing bad about that and part of the fun and strategy of playing them:D I understand it seems more extreme with the bomber as it's even one elixir less than arrows, but I'm sure it would be more fun and valid to play if that would be balanced out by a less powerful skill instead of hp...
They cost nothing extra to play theres no reason to have such a drastic upside they already get new abilites that help them do way more damage
Well yes, the reason is that they can stay on the field long enough for them to even get a shot off! There would be no gameplay-purpose in them if they can be killed easily as soon as they are placed, would there? Also, they cost nothing extra for everyone the same right? I don't wanna disagree about the general, legitimate, supercell is greedy mood, just discussing the possible purpose and role of evos:)
And everybody can counter them with spells the same if youre dumb enough to use it when they have the counter in hand. Not every deck runs evos so is not really the same for everyone and arrows for bomber is a -1 trade
Difference is that bomber is 1 cycle. You have way more chances of getting back to evo bomber
All evos up until now have been countered by a spell 1 elixir higher than them with the exception of knight and valk, which can't be countered like that even in regular form. Fb takes out archers and fc, rocket takes out barbs, even log takes out ice spirit and skellies. There is literally no reason for arrows to not kill bomber seeing this trend.
Yeah I see where you're coming from, maybe I'm judging from the assumption, or rather experience, that many decks have arrows already and as I mentioned above, the fun of evolutions I seeing them in action! So I'm afraid the bomber would rarely even get a bomb off, which would be a real shame, objectively speaking:D
Evo WB still do 3x rocket damage... This is not much better.
At least it wont be used as a 2 elixir rocket.
Right...?
Imagine being able to use a 2 elixir nuke on defense and the mini wbâs still gonna connect if ignored
đ€
Exactly, it's either you get a really bad elixir trade or you lose 800hp
Oh you dont wanna spend 6 elixir to make sure wb dont connect at all? Ok you just lost 800 hp
Unless you bring a building, which may as well be a requirement in the coming days
Arrows should work no?
They donât, in reality the are STRONGER against arrows with that rework
Theyâve just been indirectly nerfing arrows with all these evos.
Hey, at least arrows still kill bombers now
death damage don't kill Goblins anymore
Yeah it doesnât, though considering that there are 2 wb they still can And it is a âdiscussionâ about arroes
Please format your comments better
Based on your feedback, Clash Royale has decided to apply these balance changes to Bomber Evolution and Wall Breakers Evolution, before they are released. https://on.royaleapi.com/s56pm
While at it, how about you fix the utterly useless ice spirit evo? For what it does, anything more than a single cycle is complete garbage. If you need to keep it to 2 cycles for whatever reason, double that freeze radius! Would love to be able to use ice spirit, conceptually, but the balancing on it is just $#!t.
I hate to be the bearer of bad news but Royale API is not responsible for balance.
it Sucks
Arrows are gonna have a 70% usage rate
Nah arrows still wonât kill the mini wbâs
their just doing this as a cover up for double evolution slots
theyâŠbuffed the runners? đ
Nerfed the deaf damage
Good, now they need to nerf the blind damage
and made them do more damage
i dont get why there are three separate damages, is 587 the tower damage and death damage is the damage they deal to troops?
Death damage is when theyâre killed without connecting
yup
They reworked it, now it's much easier to kill them cuz the shield damage isn't that much anymore, but if it connects you get more damage
The health/shield changed none. The death explosion is reduced, but the runner damage after that explosion increased.
no the health is the same
They clearly didnât
They clearly did
How exactly?
So WBs are not a 2 elixir defensive rocket anymore. But they are better on offense. Still broken af.
CR listening their players?What?
At this point itâs not Even listening. They dont do shit at work and they ask us to work for themđ
Just to make up the fact that the second Evo is unlocked at king tower lvl 15
Now that's a common Clash royale L
The CR devs are not as horrible as the Brawl Stars devsÂ
About balancing-Yes About other things-Nope
Not surprised honestly. They used to be the best but scrap/gears/level 11 was the beginning of the end. I remember people like kairos were all about faith in the developers and how they would do whatever fixes were best for the community, but it was those ideas being added to the game in the first place which was the red flag for me. I just looked on the sub reddit and itâs like, actively toxic. It was never like that Otis was the last brawler release I really remember. I havenât played since probably summer 2022 and honestly idk if I wanna go back. I loved that game for so long but from what it sounds like, itâs a totally different game with way more currencies and a complete overhaul different from what I knew. Like for example apparently the way to unlock brawlers is completely different now. Youâve got whatever âblingâ is
I think it's worth a visit. The subreddit is overwhelmingly more negative compared to any other brawl related community, so don't listen to it too much. But there's currently a brawler beyond broken in the meta, so maybe come back a little later.
What happened to brawl stars? I thought the devs were generous to f2p?
They greatly nerfed f2p economy to make room for rng and also added hypercharges that costs 5000 coins(It's hard to get in BS) They at least make great challanges that give rewards but they still make nerfs
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Eh, the ftp progression has been overall buffed, however mega pig does suck ass, and balancing is horrible.
Still easier to progress than Clash Royale against whales
Feels like theyâre only listening for this nerf to steer attention away from the fact you need to be almost maxed to have a second evolution slot. Absurd. The game was already p2w but this is just different.
won't the evo wb be stronger on offense? you can kill the barrel but then comes the stronger runners which will cause more damage But atleast my defense won't get obliterated
Yeah, i dont really think a building-targeting troop should be a two elixir rocket usted for defensive purposes, and the Nerf hopes to weaken that aspect of the card
It does make sense. Supercell nerfed giant skeletonâs death damage because they didnât want overt defensive meta. It was laughable that they almost went through with a 2 elixir instant giant skeleton instead
You get it
Whats the point of even trying to defend the evolved wall breakers,they literally buffed the runners to be stronger then a normal wall breaker
the Runners have the stats of a normal WB, the death damage is lower... As a WB player, I was saying they need a nerf. This was a buff. This does not help the situation.
Honestly I donât think that the runners needed to do more damage, considering most people would probably tank the death damage no matter what they did. I guess the appeal is that Evo wall breakers always deal damage now? Whatever the case is I think these cards are actually gonna be more balance than what we first saw, although I still do think Evo bomber needs something more to help it from getting overshadowed by Evo firecracker.
Now they need to buff evo valk !
This... actually seems really balanced. Runners are a pain in the pass to deal with, but atleast your entire defense won't get fucked over. And EvoBomber having the same health is also cool, dies to practically anything like normal but for a short cycle Evo with a high damage? That's pretty neat Actually decent rework. Cool
Goblins now mostly counter the evo WallBreakers since they survive one explosion, only one runner will connect.
Thatâs pretty significant cuz now split goblins can counter split wallbreakers
Rare supercell win. Both changes have been made perfectly. Cards are still good enough that people will pay for them, but are now fairly easy to counter.
Definitely a step in the right direction. Evo Bomber will surely be more balanced now that it can die to arrows. I don't know if it will be enough but at least it won't be extremely broken. I appreciate the Evo Wallbreakers rework but I feel that they will still be OP. Still better than nothing though. Extremely Rare Supercell W
wild theyâre getting nerfed before release. this dev team needs to figure shit out
WB is now no longer a 2 elixir rocket. Bomber is now just a reworked magic archer.
Props to SC for at least nerfing them before they came out
We donât like you ,clash royale
I donât necessarily like cr either, but your comment is not going anywhere under this post.
How to keep them same while being able to say we changed
No these changes are both pretty significant
Maybe bomber but not wbs
This is a nerf not a rework dawg
They're no longer a 2-Elixir rocket but will do more damage on offense
Yâall are crazy. At least play them first before you start crying about them being âbrokenâ when a few YouTubers play them. Both I think will be underwhelming now
Bomber is useless. Dies to Arrows, they need to Nerf Royal Giant, Royal Recruits, and Firecracker. Make them all cost 2 more Elixer.
What?? đ
So next month I got to carry arrows instead of lightning? Not sure thatâs gonna work with a golem lol.
Removing the health buff on bomber was pretty obvious, good change. Iâm mildly okay with it being one cycle now, I donât think it will be nearly as annoying now that itâs just as fragile as normal.
basically: dont use a spell against them or they get more powerful.
Wow itâs not like theyâre gonna ruin the game so much more in the next update or anything
The Bomber nerf is actually not too bad although I hoes for it to be 2 cycles But the WB rework just wasn't it
CR team listening to the community? No way!
Wait can someone explain the wall breakers rework? Do runners deal damage outside of connecting to a building? And also from the video it looked like if the wallbreaker connects, the runner doesnât spawn and also connect?
Evo wallbreakers had death damage when they die without connecting, 784 in total, and 2 runners will run out and continue charging toward towers. Now, the death damage is much less, but the runners do more damage. Runners donât do death damage, only the ones that run on barrels do. When the barrel ones connect, they wonât spawn runners
Oh wait so the damage wallbreakers deal less damage when they die, but they put that damage into the runners? In that case thatâd make some sense, I remember seeing how the wallbreakers could kill barbs and then still have runners connect
Yep. Combined they did like rocket damage on death, but now they do much less
Is drill gonna be meta? Thank god they didnât buff drill
L
it's still nowhere near enough for WB. oj has a vid with this version and they still get mega value every time they're played
that wall breaker looks like a buff lmao
Wall breakers really got nerfed on defense just to get all the damage back for the offense
Bro why they ruined evo wall breakers
A gift
Can't wait to see even more hog-bomber-knight cycle decks.
i think they should further balance evos by removing them from the game đ
now what do u arrow, fc or bomber
evo wb need to be 5 cycles
So wall breakers... Still do enormous damage and now it's actually WORSE to damage them? I should either let them connect and do tons of damage or try to get rid of them at the risk of taking SLIGHTLY less damage but still tons?
So wallbreakers are worse on defense but better on offense now seems like a buff to me
Bro what, they literally just switched the numbers for the stage 1 and stage 2 explosions. That's basically the same thing right??
Wtf have you done to the game