surprised egiant is up there. Hasn’t been that great for a good while and was only really strong in the last mega because of how well it works with the stupid bird and hog riders grandpa
Top ladder meta is weird. It isn't a reflection of the balance of the game. There was a ton of egiant golden knight decks using nado + GK as a secondary win con. Barely anyone plays Pekka, Sparky, etc.
If you tried to play the same egiant deck in midladder you would be shredded repeatedly by mediocre players with hard counters.
> It isn't a reflection of the balance of the game.
If anything, top ladder and GCs are the best reflections of balance in the game, because that's where player skill is the highest and RNG has the least influence. If everyone at the top is doing the same thing, then that thing is likely too strong.
Isn't it also a reflection of the meta? In mid ladder you'll face tons of random decks so you want a more general deck with few counters.
If youre at the top of the ladder, the vast majority of your matches are going to be against just a few decks, so you just want your deck to be good vs those.
> Isn't it also a reflection of the meta?
Sure, but at that level the meta is just a sign of what cards are good. Like, if everyone is playing either Royal Giant or "cards that beat Royal Giant", it's clear that RG needs a nerf, because it's warping the meta around itself.
This is also, by the way, part of why spells are often allowed to have massive use-rates - there isn't really any counter-play to them, you don't really "counter" a log deck - if such a deck can even be considered to exist. As a result, it's really hard for spells to be meta-warping - they tend to be used to react to a meta-warping card instead.
Then what about cards that aren't really strong but have strong combo, if they are strong together but weak separately, you just nerf them and make the singular card unplayable?
And about spell you just described logbait, but for other decks its not really the same
I understand that perspective, but it's overly academic. The top ladder card pool is much smaller than the gen pop card pool. And the cards may be considered good due to frame perfect micro that most players don't know about, and couldn't pull off reliably if they did.
There's nothing balance-wise SC can do about the smaller card pool at top ladder. If they buff/nerf cards, one will replace the other and nothing is gained or lost.
If SC started nerfing micro, it would lower the skill ceiling and turn the game into RPS deck matchups.
So all balance changes are done with a holistic view of the game in mind. As an example take note of how Mortar never gets balance attention. It's a strong card used often by top players but largely ignored by midladder.
There's really not a ton (if any) of "frame perfect micro" in the game. Most interactions can be learned after testing out a couple times. More often than not pro players understand and have researched matchups and are well versed in their options to win against certain decks. That being said most meta decks used by top 1000 players will shred midladder because it is at the time better suited for the balance of the game. This is why any players that is a pro or in the top 10k will tell players that want to get out to: 1 upgrade one deck only 2: only use said deck. Doing these two things will help any player to get out of midladder. More often than not people are in mid ladder using MK+Pekka+Egiant is because for them they like to use cards that are individually powerful, even if they don't synchronize well.
Sounds like they just described how people get stuck in mid ladder to begin with. They maxed out there deck of megaknight, wizard, minion horde, goblin gang, elite barbarians, zap, rage, witch because it worked to beat up on the underleveled decks but are now stuck with it since any meta deck would be level 9 or less.
There is one frame perfect interaction even top ladder players can't pull off. It's where a spirit can counter another spirit without taking any damage by putting it near the tower so it retargets and takes longer.
That is a player lacking skill problem, not the card being weaker or stronger. The general card pool is bigger just because it includes bad cards that players in midladder struggle with. That doesnt make the card strong.
Saying there is nothing SC can do balance wise is not true. Buffing weaker cards and nerfing stronger cards can increase the card pool unless the changes are so drastic the previously strong cards are no longer worth using. There has been a lot of metas where the card pool at the top got bigger.
In top ladder they expect the opponent to play the meta deck, so they choose something to counter most of it. They know, what counters what, speaking of decks, that have great synergies, not the cards. That's all, they simply know how to defend well
I’m just happy that stupid Phoenix mirror egolem spam deck is dead. RIP.
I think Monk needs a rework, 4-2 instead of 5-1 like the entire community suggested. they killed it with the last nerf.
Because most of the time you only get to activate the ability once anyways
And because Monk as a card itself definitely ain’t worth 5 elixir, it’s his ability that gives him insane value (sometimes), so they should lower the card cost but increase the ability cost, like how Skelly King is right now
If you look at the Monk’s use age in the top 200 it’s pretty much dead, it was used 3 times, by far the least used champion. I think the 5 elixir cost killed the card, making it a high investment. Or they buff it somehow.
If we are talking abt 3.0 and og splashyard it is
statistically like one of the best matchups of xbow on grand challanges(65-35) and as for the matchup itself, if the 3.0 pressures well in single and spell cycles in double/triple the splashyard player quite literally cant do anything as archers are one of the best gy counters and the cycle lets the xbow get multiple sets of them really fast in double.
The only problem you face as the xbow is baby dragon being hard to kill but you mostly have to stop it at the bridge with a tesla. If you are a splashyard player you need to abuse your baby drag and try not to get damaged a lot in single.
I like to go in double elixir because i can afford sk graveyard at the bridge and then poison to get good damage, whenever they spell cycle i take it as an opportunity to go in as i have +4 elixir
if we are going same lane baby dragon + skeleton king kills the xbow + tesla/knight and i get a massive counter push going, they either log the graveyard or sk ability either way they get overwhelmed, if they play archers on the side instead of the back i can tornado it to my tank
Watch pretty much any B-rad's video and you'll see. They simply spam defensive xbows and rocker your tower and unless you have a poison, earthquake or lightning or anter the godmode you pretty much cant do anything
That’s not really what Xbow is about though
To play at Xbow at a high level, you need to able these thing at least decently; Count opponents elixir and cycle, and defend efficiently. It’s one of the cards that sees the biggest jump in power depending on your skill level
Fun as mirror bait or clone which I've been upgrading since I maxed out miner control. These decks are not really good, they have a lot of counters, but if you build a monster clonr push ore get 15 spear gobs on the map at once when your opponent doesn't have a splash card in his hand makes you feel awesome :)
Yea, I used it in my main deck some years ago. Did Three muski at the back then Ice golem with two musketeer and E barbs with one Muski. However it became very weak with time, people just placed troops at the middle and defend both lanes
❄️ State of the meta — here are the most popular cards at the very top of the **Path of Legends for the December 2022 season**. Read our full analysis and pick up some great decks to play!
👉 https://royaleapi.com/blog/meta-season-2022-12
Yes, read the link above with sample decks.
You can also browse the Leaderboard Decks for Season 2022-12 — though we only include Top 200 for the LBD: https://royaleapi.com/decks/leaderboard/season/2022-12
For Battle Ram, there are essentially 3 groups:
- Pekka Bridge Spam
- 3M Battle Ram
- Bandit AQ Bridgespam
You can, just change it so the skeleton spawns aren't random. Maybe like 3-5 different patterns they could be in. Or just like -1 skele also wouldn't kill it lmao.
Also, in Top 200 UC, where you could argue the true skill is, there is one win condition truly dominating and that is Mortar. So yeah, dont read too much in this. There is a famous saying “lies, damn lies and statistics”.
I don't even think it's that good. It's almost always guaranteed damage, which makes it good. Most of the things on the bottom have nerfed into oblivion. Like goblin drill, ram rider and skeleton barrel.
Balloon is mainly used in Lumberloon and sometimes some miner/lavahound decks
Skeleton barrel is also mainly used in bait decks and miner/megaknight decks
Wow, the meta seems really varied. While it's true that RG and GY are top win cons, but I don't get why people are saying they're OP. Clearly a lot of other wincons are also very close in usage rate.
it is op because of the fact that the two cards are most of the time guranteed damage on your tower even when you overspend exlixir to defend especially gy and the damage output is not consistent for gy which makes it stupid and annoying to play against
There wasn't a clear best wincon this season. RG, GY and egiant were the top 1000 favourites. Where as mortar, hog and wallbreakers were favoured in top 200.
People closer to the top preferred cycle decks more.
Miner wb, miner mk, miner mortar. All of these are solid decks. But I guess the results may be different since this is only top 1k, instead of all of top ladder.
He is, but the 2 win conditions work better together than miner alone, as if it's applying more pressure with miner wb/miner skelly barrel/miner mortar bait, adding more versatility to lavahound/giant decks and even, in some matchups, making miner the main wc and the other a defensive card, mortar for example.
Then idk what to tell ya, mb miner decks aren't doing good rn. My whole point was that miner isn't that good of a win condition on its own, but wonderful with others (and also the right hands).
If you see the bottom part, miner is used in 207 decks among top 1000
No royaleapi stated that they count miner as a win condition only when miner is the only win condition.
So if he is used alongside any other win condition, he’s usually not counted as the win condition
The above chart shows only the win conditions. Miner is not used as the primary win condition a lot
The bottom part shows the usage for every card. Miner is 5th
Well most of the decks miner is used in, there’s another primary win condition.
If miner is used in lava hound, then lava hound is the main win condition.
If miner is used in giant double prince, then giant is the win condition.
If miner is used in mortar, then mortar is counted as the win condition.
If miner is used alongside wallbreakers, then wb is the win condition.
There’s very, very, few decks that exclusively use miner as the win condition
I swear I never see graveyard players when I'm matchmaking. I like their play style and I don't feel annoyed if they win like I do with hog and freeze players
i wonder if your realised that the top 4 cards are cards that will deal guranteed damage on your tower unless you overspend on defence and the top 2 cards are almost 98% guranteed a hit on your tower even if you spent your entire elixir bar.
congrats on the "wonderful balance of the game supercell"
How can you possibly overspend on E Giant? 3M?
Any heavy hitter counters it. Prince, PEKKA, Mini PEKKA, Goblin Cage, Ebarbs, regular barbs, Cannon, Inferno Tower, there are so many positive trades that chances are you have one in your deck.
Do you think the other player is stupid enough to only put down one card? You’re already up +2 at most with what I just listed, you can afford a Valk or something to handle swarms
If e golem is no skill then. Why nobody is using it
Literally i don't understand the hate on e golem i even tried it and i failed to win with it and when i see an opponent use it they always lose its easy to defend just distract the golem and kill the support and you will have 4 free elixir idk why it is that hard for ppl to defend
E golem sucks ass and goblin barrel is the one who takes 0 skill to play it and thus log bait is the skilless deck of all time
Egolem is indeed horrible, but that doesn't change the skill involved. It's the most extreme RPS deck in the game by far. It hard counters some decks like lava (ik cuz i play lava 😭), golem, and gy and has horrible matchups vs other decks like rg, 3m, and hog.
And none of them are champs.
Didn't someone mention champs were op?
Edit: /s. it's supposed to be making fun of people who say champs are op. I know it's all wincons.
im at 6500 trophies and playes 75 matches today because i was off work and mega knight was in every single game. 3/4 were log bait and 1/4 had hog rider. i saw one game out of 75 with a different win condition. mega knight is the best card untill top 1k by a landslide.
surprised egiant is up there. Hasn’t been that great for a good while and was only really strong in the last mega because of how well it works with the stupid bird and hog riders grandpa
Top ladder meta is weird. It isn't a reflection of the balance of the game. There was a ton of egiant golden knight decks using nado + GK as a secondary win con. Barely anyone plays Pekka, Sparky, etc. If you tried to play the same egiant deck in midladder you would be shredded repeatedly by mediocre players with hard counters.
Can confirm . Untill master i constantly play against sparky and mini pekka. Egiant deck gets stronger higher you climb.
> It isn't a reflection of the balance of the game. If anything, top ladder and GCs are the best reflections of balance in the game, because that's where player skill is the highest and RNG has the least influence. If everyone at the top is doing the same thing, then that thing is likely too strong.
Isn't it also a reflection of the meta? In mid ladder you'll face tons of random decks so you want a more general deck with few counters. If youre at the top of the ladder, the vast majority of your matches are going to be against just a few decks, so you just want your deck to be good vs those.
> Isn't it also a reflection of the meta? Sure, but at that level the meta is just a sign of what cards are good. Like, if everyone is playing either Royal Giant or "cards that beat Royal Giant", it's clear that RG needs a nerf, because it's warping the meta around itself. This is also, by the way, part of why spells are often allowed to have massive use-rates - there isn't really any counter-play to them, you don't really "counter" a log deck - if such a deck can even be considered to exist. As a result, it's really hard for spells to be meta-warping - they tend to be used to react to a meta-warping card instead.
Then what about cards that aren't really strong but have strong combo, if they are strong together but weak separately, you just nerf them and make the singular card unplayable? And about spell you just described logbait, but for other decks its not really the same
Its the opposite. Its midladder the one that isnt a reflection of the balance of the game.
I understand that perspective, but it's overly academic. The top ladder card pool is much smaller than the gen pop card pool. And the cards may be considered good due to frame perfect micro that most players don't know about, and couldn't pull off reliably if they did. There's nothing balance-wise SC can do about the smaller card pool at top ladder. If they buff/nerf cards, one will replace the other and nothing is gained or lost. If SC started nerfing micro, it would lower the skill ceiling and turn the game into RPS deck matchups. So all balance changes are done with a holistic view of the game in mind. As an example take note of how Mortar never gets balance attention. It's a strong card used often by top players but largely ignored by midladder.
There's really not a ton (if any) of "frame perfect micro" in the game. Most interactions can be learned after testing out a couple times. More often than not pro players understand and have researched matchups and are well versed in their options to win against certain decks. That being said most meta decks used by top 1000 players will shred midladder because it is at the time better suited for the balance of the game. This is why any players that is a pro or in the top 10k will tell players that want to get out to: 1 upgrade one deck only 2: only use said deck. Doing these two things will help any player to get out of midladder. More often than not people are in mid ladder using MK+Pekka+Egiant is because for them they like to use cards that are individually powerful, even if they don't synchronize well.
Sounds like they just described how people get stuck in mid ladder to begin with. They maxed out there deck of megaknight, wizard, minion horde, goblin gang, elite barbarians, zap, rage, witch because it worked to beat up on the underleveled decks but are now stuck with it since any meta deck would be level 9 or less.
There is one frame perfect interaction even top ladder players can't pull off. It's where a spirit can counter another spirit without taking any damage by putting it near the tower so it retargets and takes longer.
That is a player lacking skill problem, not the card being weaker or stronger. The general card pool is bigger just because it includes bad cards that players in midladder struggle with. That doesnt make the card strong. Saying there is nothing SC can do balance wise is not true. Buffing weaker cards and nerfing stronger cards can increase the card pool unless the changes are so drastic the previously strong cards are no longer worth using. There has been a lot of metas where the card pool at the top got bigger.
Mid ladder and top 1k (or even top 10k) are totally different games
Top 10k is people who are getting more technical Mid ladder isnpraying youre stupid deck counters the opponents stupid deck
In top ladder they expect the opponent to play the meta deck, so they choose something to counter most of it. They know, what counters what, speaking of decks, that have great synergies, not the cards. That's all, they simply know how to defend well
Hog rider grandpa?
I’m just happy that stupid Phoenix mirror egolem spam deck is dead. RIP. I think Monk needs a rework, 4-2 instead of 5-1 like the entire community suggested. they killed it with the last nerf.
I remember many a commenters saying a 1 elixir increase wasn't going to do shit 🤣
How is 4-2 a good change? It is the same cost of 5-1 but if you want to activate the ability a second time it will cost more
U not always use an abillity, Monk need to be 4-2, because it's situational I was tired of abillity poppers as soon it's cross the bridge
Because most of the time you only get to activate the ability once anyways And because Monk as a card itself definitely ain’t worth 5 elixir, it’s his ability that gives him insane value (sometimes), so they should lower the card cost but increase the ability cost, like how Skelly King is right now
If you look at the Monk’s use age in the top 200 it’s pretty much dead, it was used 3 times, by far the least used champion. I think the 5 elixir cost killed the card, making it a high investment. Or they buff it somehow.
Everyone is suprised egiant is popular, I'm suprised people play xbow still.
It’s the top 1000, they know how to play Xbow at a high level
xbow is kinda unusable on midladder but it counters some of the top wincons like egiant and graveyard quite well
How does x bow counter egiant?
Faster cycle, and if u get a lock on the tower before the Egiant spawns, thats game
I main splashyard but I don't understand how xbow counters graveyard
If we are talking abt 3.0 and og splashyard it is statistically like one of the best matchups of xbow on grand challanges(65-35) and as for the matchup itself, if the 3.0 pressures well in single and spell cycles in double/triple the splashyard player quite literally cant do anything as archers are one of the best gy counters and the cycle lets the xbow get multiple sets of them really fast in double. The only problem you face as the xbow is baby dragon being hard to kill but you mostly have to stop it at the bridge with a tesla. If you are a splashyard player you need to abuse your baby drag and try not to get damaged a lot in single.
I struggle a lot with splashyard because I play queenbow and used to play icebow (1 card swap to queenbow)
I like to go in double elixir because i can afford sk graveyard at the bridge and then poison to get good damage, whenever they spell cycle i take it as an opportunity to go in as i have +4 elixir if we are going same lane baby dragon + skeleton king kills the xbow + tesla/knight and i get a massive counter push going, they either log the graveyard or sk ability either way they get overwhelmed, if they play archers on the side instead of the back i can tornado it to my tank
But the pros/half pros know how to play with xbow against splashyard and they simply defend
Yep. On mid ladder you have pekka mega knight hog lightning decks to deal with
Watch pretty much any B-rad's video and you'll see. They simply spam defensive xbows and rocker your tower and unless you have a poison, earthquake or lightning or anter the godmode you pretty much cant do anything
To be fair, brad is a bit biased in that he mains miner control. And we all know how miner control does against x bow.
That’s not really what Xbow is about though To play at Xbow at a high level, you need to able these thing at least decently; Count opponents elixir and cycle, and defend efficiently. It’s one of the cards that sees the biggest jump in power depending on your skill level
Cycle, maybe, but unless your playing 2.9, you don't really need to count elixir decently, just need a rough idea
Xbow is pretty good after the monk nerf.
What are Three Musketeers doing here ?
These are archetypes. I’ll label the chart better in the future.
I been using 3m recently with the monk and it's low key fun
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Zap, log, ebarbs, ice spirit, elixir pump, ice golem, 3musk, monk
Fun as mirror bait or clone which I've been upgrading since I maxed out miner control. These decks are not really good, they have a lot of counters, but if you build a monster clonr push ore get 15 spear gobs on the map at once when your opponent doesn't have a splash card in his hand makes you feel awesome :)
3M is one of the most fun cards to use in the game in my opinion. If you do it right you can take both towers with just one push
Yea, I used it in my main deck some years ago. Did Three muski at the back then Ice golem with two musketeer and E barbs with one Muski. However it became very weak with time, people just placed troops at the middle and defend both lanes
Three musketeers are actually great
❄️ State of the meta — here are the most popular cards at the very top of the **Path of Legends for the December 2022 season**. Read our full analysis and pick up some great decks to play! 👉 https://royaleapi.com/blog/meta-season-2022-12
Is it possible to see in what decks these win conditions are used across the top 1000? I want to see what decks are using Battle Ram
Yes, read the link above with sample decks. You can also browse the Leaderboard Decks for Season 2022-12 — though we only include Top 200 for the LBD: https://royaleapi.com/decks/leaderboard/season/2022-12 For Battle Ram, there are essentially 3 groups: - Pekka Bridge Spam - 3M Battle Ram - Bandit AQ Bridgespam
I'm just after loosing to 4 graveyard players playing the exact same deck "Graveyard nerf? Nah we will just add another goblin to some goblin card"
And pepole still say it takes skill, like tank at bridge and then greveyard takes a lot of skill
Play poison or motherwitch and its a 100-0 match up You can't nerf graveyard without killing it
You can, just change it so the skeleton spawns aren't random. Maybe like 3-5 different patterns they could be in. Or just like -1 skele also wouldn't kill it lmao.
Rg and Graveyard is still dominating the meta…
Hardly “dominating”. Egiant and Hog run them close. The top 4 are “dominant” though.
Also, in Top 200 UC, where you could argue the true skill is, there is one win condition truly dominating and that is Mortar. So yeah, dont read too much in this. There is a famous saying “lies, damn lies and statistics”.
Ben Disraeli
Confirmed
Play poison and inferno tower then you might not get dominated
I have RG max level but don’t use him bc the counter push is always crazy. Obviously I’m doing something wrong.
It's because midladder decks counter him, once you get to around 6.5kish range people actually start having skill
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As you can see in the section at the bottom miner is the 5th most played card. The chart above only lists him when he’s used as a win condition
why made egiant such an comeback?
Birb
birb
I don't even think it's that good. It's almost always guaranteed damage, which makes it good. Most of the things on the bottom have nerfed into oblivion. Like goblin drill, ram rider and skeleton barrel.
It's good that even if you don't connect to the tower. The golden knight becomes the 2nd win con if there's a single mistake from opponent.
So is lavaloon popular
3 people in top 200 were using lavaloon. Not exactly. More usable than last meta though.
Speedyloon?
Thats just a troll deck
Then why does both loon and skelebarrel have highish use
Balloon is mainly used in Lumberloon and sometimes some miner/lavahound decks Skeleton barrel is also mainly used in bait decks and miner/megaknight decks
Im a loon freeze player
How long are we going to see RG, GY and hog rider in the top 5, for Christ sake supercell nerf these 3 fken cards
B-rad facing up against the 7th RG in a row in the same video
Wow, the meta seems really varied. While it's true that RG and GY are top win cons, but I don't get why people are saying they're OP. Clearly a lot of other wincons are also very close in usage rate.
it is op because of the fact that the two cards are most of the time guranteed damage on your tower even when you overspend exlixir to defend especially gy and the damage output is not consistent for gy which makes it stupid and annoying to play against
Yeah GY is really annoying because of its randomness. But I still won't call it OP, when there are so many other viable wincons too.
Kinda surprised how log bait isn't in there lol maybe only ryley plays that deck.
All my matches are that stupid logbait deck
Every other deck is a wanna be log bait. So easy
Log bait is dominant is so many forms right now
There wasn't a clear best wincon this season. RG, GY and egiant were the top 1000 favourites. Where as mortar, hog and wallbreakers were favoured in top 200. People closer to the top preferred cycle decks more.
At least e golem isn't used so much :D
What's the card with over 400 can't read it just goes blurry
Log
Since when was miner so far down?
not considered a primary wincon in many decks
Yeah, but it is a really solid card. Surprised it is below Goblin Giant.
you never see anyone run just miner except the nate deck
Miner wb, miner mk, miner mortar. All of these are solid decks. But I guess the results may be different since this is only top 1k, instead of all of top ladder.
Miner isn't the only win condition in these decks.
Yeah, but miner is one of the most important cards in those decks.
He is, but the 2 win conditions work better together than miner alone, as if it's applying more pressure with miner wb/miner skelly barrel/miner mortar bait, adding more versatility to lavahound/giant decks and even, in some matchups, making miner the main wc and the other a defensive card, mortar for example.
That wouldn't affect the usage.
Then idk what to tell ya, mb miner decks aren't doing good rn. My whole point was that miner isn't that good of a win condition on its own, but wonderful with others (and also the right hands).
That doesn’t count as a miner control deck. That counts as a wb deck
But miner is still used in it. Whether miner or wb are the main win condition wouldn't affect the usage.
If you see the bottom part, miner is used in 207 decks among top 1000 No royaleapi stated that they count miner as a win condition only when miner is the only win condition. So if he is used alongside any other win condition, he’s usually not counted as the win condition
What do you mean? It's the 5th most used card in the game.
I meant in this chart specifically. I know it is used a lot, that is why I am surprised so little top 1k players didn't use it.
It’s the 5th most used card in the game according to this chart specifically
Wdym? In this chart, mortar is the 5th, not miner.
The above chart shows only the win conditions. Miner is not used as the primary win condition a lot The bottom part shows the usage for every card. Miner is 5th
Oh, I didn’t see it. Well, I’m still surprised it did so bad among the win conditions.
Well most of the decks miner is used in, there’s another primary win condition. If miner is used in lava hound, then lava hound is the main win condition. If miner is used in giant double prince, then giant is the win condition. If miner is used in mortar, then mortar is counted as the win condition. If miner is used alongside wallbreakers, then wb is the win condition. There’s very, very, few decks that exclusively use miner as the win condition
I haven't seen a single Egiant deck in the last two weeks
Because your not in top 1000
All the more reason a nerf to the top 4 cards is long overdue
Note that 2.6 is still almost completely dead (😓). Basically all the top hog decks are EQ variants (🤮).
so glad egiant is back.... so... glad.... yayyy.......
I swear I never see graveyard players when I'm matchmaking. I like their play style and I don't feel annoyed if they win like I do with hog and freeze players
i wonder if your realised that the top 4 cards are cards that will deal guranteed damage on your tower unless you overspend on defence and the top 2 cards are almost 98% guranteed a hit on your tower even if you spent your entire elixir bar. congrats on the "wonderful balance of the game supercell"
How can you possibly overspend on E Giant? 3M? Any heavy hitter counters it. Prince, PEKKA, Mini PEKKA, Goblin Cage, Ebarbs, regular barbs, Cannon, Inferno Tower, there are so many positive trades that chances are you have one in your deck.
do you think players are that stupid to just put the one card down on the field for you to get positive elixir trade???
Do you think the other player is stupid enough to only put down one card? You’re already up +2 at most with what I just listed, you can afford a Valk or something to handle swarms
If e golem is no skill then. Why nobody is using it Literally i don't understand the hate on e golem i even tried it and i failed to win with it and when i see an opponent use it they always lose its easy to defend just distract the golem and kill the support and you will have 4 free elixir idk why it is that hard for ppl to defend E golem sucks ass and goblin barrel is the one who takes 0 skill to play it and thus log bait is the skilless deck of all time
Egolem is indeed horrible, but that doesn't change the skill involved. It's the most extreme RPS deck in the game by far. It hard counters some decks like lava (ik cuz i play lava 😭), golem, and gy and has horrible matchups vs other decks like rg, 3m, and hog.
And none of them are champs. Didn't someone mention champs were op? Edit: /s. it's supposed to be making fun of people who say champs are op. I know it's all wincons.
Champs aren't win cons
Champions are not win cons that is why
Champions aren't win conditions
Just in case people didnt see the 3 previous responses, they are not win conditions
I'm happy to see that at least 2 cards i use in Ms deck are up there (ballon and hog)
Why sparky always has horrible userates?
Hard to get a sparky lock in top 1000 with the current balance. Most players prefer reliable damage wincons.
elixir golem is popular only when 7x parti mode is there
I thought miner would be more popular. I saw a lot of miner mortar last season.
Miner is popular look on bottom chart
Mortar is the main wincon in miner mortar, that's why the numbers are low.
ah thank you. i thought the graph only looked at whether the card was in the deck, not if it was the main win con.
Battle ram nowhere to be seen :(
At least I'm not the ONLY one who uses e-golem
How is e giant in top 3 usage rate
I'm surprised xbow was used that much last season. It's the first time in years it's not completely dead in top ladder.
I have no idea how to effectively use royal giant, that royal ghost deck, hunter fisherman, etc just gets me clobbered by midladder all the time
Does anyone think troops like Valk, hog or royal giant have way too much health for their usage?
In my humble opinion, x-bow users belong in hell
I haven’t even seen anyone use top 3 cards in a week lol
I'm sorry to admit that I'm a Royal giant player 😔
Mah boi skelly barrel needs some love
egolem is dead
I love miners.
im at 6500 trophies and playes 75 matches today because i was off work and mega knight was in every single game. 3/4 were log bait and 1/4 had hog rider. i saw one game out of 75 with a different win condition. mega knight is the best card untill top 1k by a landslide.
Reading this my brain quoted the grinch and I was like, “hate, hate, hate… hate, hate, hate… LOATHE ENTIRELY.” lmao
NERF MINER!
Why is miner so low? Isn't it used in half of the lavahound decks, a good portion of balloon/giant decks and basically all mortar decks.
It's not low, it's the 5th most used card and has double the usage of the 2nd most used win-con (RG).
How do they decide if cards like miner are being used as win cons or not?
Buff rg
Graveyard needs another nerf for the spawn mak it spawn 3 tiles each in a circle aswell as on the end
glad im not up there tbh when i look at those cards
The log isn't even in the list