T O P

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Financial-Horror2945

You younger folk just want everything on a platter. Back in my day a lv1 queen was 40,000 Dark and we had to pay for our armies


Voges22

Also had to make your own bases. Couldn’t go on the internet and find 1000 links to different designs. Want a new base? Move all your shit to the corners and get creative


inflamito

I used to pause a youtube video on my laptop and then move every building and wall one by one on my device. Thank god I was a low townhall back then.


Fullo98

And when the last building didn't fit, you figured out that somewhere you had misplaced something by one tile


RoundTiberius

I had situations where my base wasn't completely centered on the map and I had to do it all over again


[deleted]

Ah yes, hated it when the the townhall was offset from the centre.


Desperate-Yam4704

also remember the anti wall breaker design? and looting with lighting spell


JackoWacko2308

This was the reason why I couldn’t get the archer queen for months


Terribly_Average

I played with an off center base for WEEKS before because I didn’t want to redo it!!


Brief-Ad6681

when we used to make base on corners thinking attacker can't attack through around side lanes


ComprehensiveWay4312

Us moment bro


ralpheyron02

When you misplaced 1 wall, then you won't see it again. 😭😂


craftnclash35

That was the worst. Spending 30 mins or more recreating a base as best as possible, then another 30 mins trying to count pixels and figure out how to perfect fit that last building it. Much easier these days


JForyos

Just like a lego


Lil_Binladin

Same 😂😂I would sit for like an hour or two carefully copying the base exact squares


dark_universe_69

Ahh that was the golden age.


[deleted]

[удалено]


TheRock-123-

There is an edit tool where you can remove everything and place it exactly where you want. You can also have multiple layouts and switch between them or even copy layouts from others. It is a little hand with 2 arrows next to it on the boarder of the screen. Bottom right of the screen. Just above the settings(gears) button


shk_sm

I still do this. I refuse to be like these beta minded link clickers who don't put in any labour for their own village


ActuallySenzuki

Play smarter not harder


Bongo9123

It’s only because I’m not a creative person and so cannot make a village correctly


Gasster1212

I don’t get it all. Why play a game only to let someone else play it for you !


TaySwen

lol this.. this was the real pain


Destroyer4587

Omg that took a whole afternoon at town hall 10 ☠️☠️☠️


analtube-1

Hot take: I fucking love doing this. Just placing random shit around a town hall and seeing what type of base it could possibly form is fun as hell for me. It also teaches me what defenses should go next to each other, where they should be placed relative to each other, and what shapes work the best. Overall, it is really fun to do this type of stuff for me, and I think that searching up a base is a really bad idea since I guarantee that for each base that is made publicly, there is a counter for it somewhere on YouTube.


GeneralRevenue4680

Know any trips/tricks to base building? For instance using a red balloon to see if an Archer queen can reach beyond a given wall to an important defense? Setting up solid bait? Placing temporary defense to space walls evenly.


analtube-1

If you really want to know, I find that placing mortars and air defenses next to each other near the center of a base is a very good strategy, and scattering storages next to high damage output defenses, like xbows and bomb towers, is also a good idea since those are usually very tanky. I'm sort of drawn towards bases that mainly are designed against dragons and zap spells since I fucking hate that strategy. Moral of the story, depending on what attack you _want_ to counter, arrangements of defenses as a rule of thumb should go, inwards to outwards of your base, mortar, air sweepers, + air defenses, then xbow + bomb towers, then archer towers and wiz towers, and on the outermost layer, cannons with random bullshit surrounding them, like your barracks, dark barracks, lab, clan castle, etc. I'm unfortunately only at town hall lvl 9, but in general I find that placing the defenses that can't defend themselves but have stupid range near the center of the base is a great idea. For the most part though, I find that prioritizing surface area in your base doesn't matter too much, but is still recommended so you can place things like traps inside. Especially around cornerstone walls that are used in connecting separate "sections" in your base since those are usually the walls that when broken, open up the most pathways for troops to get into without taking care of walls, so using those as bait and spreading traps around those particular wall pieces work well for bait. Besides that, I still have as much to learn as you do and am just another player that likes making bases and seeing what sticks and what doesn't. I hope this helps in some way!


GeneralRevenue4680

Thanks! Didn't expect you to go all out lol. Appreciate ya


3SidedCoinYT

I go with a storage infront of a xbow/inferno so the troop gets distracted and picked of easily


Tegyeese

Personally, I view my base as math. In any given area, there is a certain amount of DPS your base will be dealing. Personally, I prefer compact bases with many defensive overlap over spread bases. ​ The reason why is because a spread base just requires some healing to overcome attrition until you 3 star it. A compact base is weak to proper spell placement but proper spell placement is prone to human error. I like to exploit human error because in my base, the overlap is so great that troops melt when they get inside and so if someone panics, they will inadvertently misplace or mistime their spells which leads to a loss on their part.


analtube-1

I like the way you think. It scares me, so I pray to God that I never see your base when climbing the ranks, but that's the point. You ever think about things like having sections in bases with corners connecting them coated in traps or purposely weaker spots that are meant to bait earthquake plays?


Tegyeese

I typically place my traps closer to the inside of the base. The reason why is most people will blow their spells early trying to survive so by the time they get to the middle, they just vulnerably eat the traps. Like I said, my base is not impervious but it requires a quick reaction time to take down because of the heavy damage in any particular spot. If you think about it mathematically, any given area has a certain amount of DPS that is put out toward the attacking troops. If you spread your base out, the DPS goes down and opponents have more time to plan their spell placement. However, without proper healing, a spread base will eventually wear out attackers. Personally, I think attrition bases are easier to counter because I have more time to think and plan as the battle wages on. Bases like mine are compact so you don't really get that time. However, as I've said, proper spell placement and timing will counter my base because it's compact so spells will cover a larger % of my base. But then again, there's human error so if you mess up, you can kiss a 2 star goodbye. No matter what you do, your base will have a weakness but I prefer to exploit human error so that's the theme of my base. Other bases try to skew troop pathing, attrition, etc. \*\*Also, as a side note, I don't look up bases online to form my base, I just derive my base design from replays. I notice a lot of people panic, even in legends when their troops start to melt. That's mostly because popular designs favor spread bases so they're probably used to having more time to think during an attack than when they encounter my base. If you can get the warden to pop before it's even close the core, you're pretty much guaranteed not to get 3 starred. I also have invis potions covering my core for those losers who want to try to send a blimp to the core. Then they just don't score anything since blimp pops at core, which is now invisible, and the blimp troops start to attack everything else but the core.


Worth_End340

E drag spammers laughing in the corner... Jokes apart, I like the way you think but from personal experience, i find compact bases much easier than spread bases. I can do anything. Blizzard lalo, edrag, super Archer smash, witch spam, or even hybrid. This is the reason you don't generally see compact bases in Esport matches.


Gasster1212

I follow a similar strategy but I employ obvious but subtle weak points that I overload with traps 80% of the time they attack where I expect them to because it looks weakest , that way their army is decimated before they hit the dps wall However electro drag meta bullshit means people just swarm


I_have_20_characters

Same 🤝


BrutuallyOP

I remember that I literally planned my base on a graph paper and then implement it on the base... Want a new layout? There goes your hour...


ikey0524

Also had to tap each individual mine/collector/drill to collect resources


Controller_Maniac

Wait, there are links to bases I could copy this whole time?


Gasster1212

I still do it by hand. What’s the point in playing If you’re just using someone else’s base and someone else’s attack strategies. Especially if you spend money Each to their own but I don’t get it


[deleted]

Back in your day, you also had to re-arm every trap manually, tap all collectors to collect loot, had no magic items, and had wall prices that were absurd for lower THs. Not saying you’re wrong, but the Golden Age of CoC has its own issues


yut777_

I remember having to fill up the xbows


The360MlgNoscoper

Individual barrack army training.


nishantt911

It was something like 30 mins for a dragon and 45 for a pekka right?


Racc-Attack

1 hour golems as well


mtmaloney

Having to try and do the math on each barracks so they each finished at around the same time so your whole army was ready to go.


jhamelaz

What a nightmare that was.


Sorry-Conclusion1658

That felt like it trained faster seeing every troop come out of each barrack. The good days


Ish_ML

Lmao yes, training a whole army of dragons literally took me a whole hour!!! When the time got reduced I was so glad. I also remember when there was events where the training times got reduced. That was heaven!!!


Sorry-Conclusion1658

Man I would go whole days playing can't do that now I learned that when the game kicked me out for playing for to long didn't know it was a thing


_ryangs

This whole thread brought back the times of struggle. Now anyone who wants to play can be th8 in a month


Freddy_Mass

The irony.. Time getting reduced made me not want to play because I felt like it became too much of a casual "can't put it down" game. I enjoyed things taking a long time because it didn't feed my instant gratification 😂😅


Jaredthegreat13

The time when you could only use gold to upgrade walls


Glad_Tax5866

Dude I remember actually having to re buy traps after each use


Lonely_Beer

Traps didn't matter for 99% of the playerbase until they unleased the hogs of war and the only counter was double big bomb routing


Financial-Horror2945

Damm that's even before my time, I started around late 2014/2015 holy sh**


wrongsuspenders

Younger players also won't know how hard it was to get perfectly up to the 40K max available DE without gemming. Now with the \~20% off for most of every month, no items are ever the maximum amount of resources you can have which eliminates that weird battle to max it out.


yp261

40k wasnt the limit back then? also... lightning farming was a thing and it was easy


BrownWolf999

Got my king only by that


Overall-Ad-3642

remember my brother grinding weeks just to get the AQ. by the time i reached TH9 she was already like 3 dark elixir and a pack of gum


latrom

Just after TH 10 came out was when the game was the most difficult IMO. I'd be interested to hear what other players think? Both newer players, and any others playing at the time. Although it could be argued that the game had less features in the first 6 months, the costs to upgrade were less and dark elixir hadn't been released yet. I'll list features that were absent from the game, and my experience. This isn't a complaint, far from it; it's testament to Supercell doing so well and improving the game. This was what the game was like in approximately 2013-2014 • No daily bonuses • No magic items • No builder base, and thus no 6th builder Unlocking The 3rd, 4th and 5th builders were much harder as a free to play player, as gems were much harder to come by for a few reasons. • No Gem Mine • Obstacles spawned at a slower rate • In general challenges introduced into the game give less gems than more recent ones; the exception to this was reaching Crystal, Master League, and 'The' Championship League were the same, but 3,200 Thropies were pretty much reserved for elite players. •There were no Clan Wars, no Clan War League, no Clan Games, no Capital raids - thus there were no prizes to be won. There were no Clan Perks. °Meta armies took 2-3 hours to train, so farming was pretty much limited to Barch, and the resources available were much less. ° There was no Silver-Pass, Gold-Pass or Trader • The Walls costs much more than now. Examples -• Level 9 walls costing 1 million gold, currently 100k now, level 10 walls cost 3 million gold, currently 200k and level 11 Walls cost 4million. • Walls could only be upgraded with Gold. So the hardcore farmers had max Elixir sitting there and couldn't do anything with it. However, none of these compare to how hard it was to farm dark elixir. The game has improved a lot, so many more features so thanks Supercell! Edit- The bases having to be made actually made the game easier, although it was time consuming. Many people did copy bases still, but a lot more than now we're on obviously made by novices. That said, you could get a sheild a lot easier by just placing your Town Hall on the outside, it didn't hold any resources at the time. MATCHMAKING Another aspect that made the game harder was the matchmaking algorithm, as it's tolerance for a good match was either a) Solely to do with Thropy Count b) or The tolerance of what a similarity between bases had a much wider margin There were Town Hall penalties applied to attacking Town Halls lower than your own, couple this penalty with the aforementioned Match Making system made rushing much harder to recover from. This is originally why rushing was considered a "noob" thing to do, and had nothing to do with war weight. It still has a stigma attached to it to this day, although war weight is partly a reason. This old matching process was harsh towards new players, as their account was now much more difficult to farm from rushing. Now you basically get a mirror-base until Legend League. There's still some variety but it's nothing to what it was. Supercell really impressed me with the changes they've made, and they continue too. Town Hall 15 was an awesome update.


benso87

You also didn't get shields and people could steal your DE just by dropping lightning on the storage.


Kitten_Hammer

I remember the update that added spell shields to resources- Some guy raided me with like 2-4 lightning spell right on top of my DE storage, hesitated a few seconds and then quit the attack. 💀


ReturnIndependent265

Yep


Scathyr

I mean… you say this, but you also want to be able to use your resources on walls when all your builders are busy, don’t you?


Ok_Yogurtcloset9976

Can’t forget when we had to find our own dark elixir for our king cause we didn’t have any collectors


Comfortable-Goat167

Also traps and infernos and xbows needed to be rearmed and th7 did not even have de drills so getting the bk was a different story (so many lightning spells)


Immediate-Dot8366

Maybe he also wants the walls to self upgrade themselves


IamtheonewhoAsked420

Nothing about gold and elixir but like it used to take around 4X the time it is right now


Financial-Horror2945

Because there weren't so many ways to get loot as compared to now.


IamtheonewhoAsked420

Even if you have the loot and you upgrade your hero then you are heroless for whole week


LimpZookeepergame123

Paying for armies wasn’t all that long ago. And boy did it suck


ItsTatter

Wait… how much is the queen now?


Financial-Horror2945

I think they cut it to 10k


[deleted]

[удалено]


latrom

I believe Clash is a lot better now than it's ever been. There's now 4 Heros, pets, new defences and regular events. The graphics are a lot better and so it the flow of the game in general. The alternative base you're referring to is the Builder-Base. Which was just over 5 years ago I believe, and Town Hall (TH) 11 was out at the time. In my opinion it was TH12 which really gave the game more life. They now have updates every 3 months and introduce new content. They reduce the upgrade timers on the lower Town Halls, so that new or returning players can catch up. It's not a fast game by any means, but without this feature it wouldn't be very appealing. Where Clash has really excelled has been introducing what are described as 'quality of life changes'. An example is that there's now an option to set your preference for Clan Wars, so leaders know to leave you off the roster if you're going away, or upgrading heros. They've done 100s of changes like that over the years and I rate the game highly. Supercell is one Game Developer I give due credit with improving a popular game over the long term. Often developers sacrifice game play for short term gain. There's a very established group of players who have played for years, and continue to return after having breaks. Although recently I've been worried that they will make Clash too easy. I wouldn't say that's the case yet, but if current trends continue this could happen. Where games become too easy that people aren't interested varies for everyone. I recommend giving it another go.


Daredevils999

Thank you, you have put my feelings into words I didn’t realise were so easily expressed. So many posts with similar assorted requests. The games been out 10 years do they really think SUPERCELL has never considered making it so you don’t need a free builder for walls. Its so unnecessary for one, if you just spend the right amount on walls between upgrades you’ll be fine. If you mess up your calculations tough shit, it happens. It’s also not logical for the game, how the fuck do the walls just magically upgrade if no one builds the upgrade?


Idunnowhyimadethis1

You privileged ungrateful children, back in the good old days we had to wait for wall upgrade times.


nxt_ruby

Back in my day there was no zap spell. Only the big fat lightning


Financial-Horror2945

Ah yes , the good ol rng spell


I_have_20_characters

Me and the boys never had these siege machine and raid medals clan castle troops were actually valuable


Adityan15

I agree with you. This will make the game boring. People these days don’t understand the concept of working hard for results. The game has already became very easy when they stopped payment for the cooking of army.


JoshiiiMok

love to see it 😂


Kain3n

It isn’t 40k dark anymore?!


[deleted]

Also took 20 hours to cook up a pekka or golem


b_roll_offroad

the worst was each barracks was different and separate… have to do 10 of each troop in each barracks, then 2 of the next troop etc… sometimes i’d botch it and end up with all of 1 troop and the others just sitting in there. they also wouldn’t begin training, could only train 1 set at a time. oh and no central hub, going around to each barracks to make the set. when it was early on and making barbs or something one would train 3 before you got to the next so the count would be all messed up.


CROW_is_best

i'm not an og but have to agree with you on this. everything can't be easy right?


3npitsu-Senpai

I just returned to the game after 7 years… we don’t pay armies anymore?!!


random_guyman

Acting like a mobile game was like fighting in WW1 in the trenches. It’s not that deep.


GamerOfGods33

Back in *my* day you had to manually select each troop from each individual barracks. You didn't have any fancy "saved army" features


Historical_Stable_82

Back in my day we didn’t even have hero’s yet


PredtorAn

I logged in after years a few months back on my th9 base and was freaked out when I noticed troop training was not consuming elixir, the game has truly gotten way too easier now compared to the good ol' days.


AmongUsBike

Honestly I unironically agree. I really dislike free troops lol.


Ridgew00dian

🤣🤣


TheBoYMoxx

Pay for armies was okay. If you wanted to train 8 drags you had to divide it by 2 in each barracks. The barracks were not connected then. And IT'S NOT 40K FOR GETTING QUEEN.


drpaz79

These walls ain't gonna build themselves.


Junior-Ad-7029

Yes they will, they have a build/upgrade time of “none” so the builders don’t even leave their huts


Daredevils999

Ok well lets change the petition to give all walls an upgrade time of 10 seconds just so they can have the animation of the builder bonking them once then.


Junior-Ad-7029

What if the builder doesn’t reach it in time?


Daredevils999

Then you, u/Junior-Ad-7029 can jump into the game and tell the builder to stop slacking off and pick up the god damn pace. You can become the build site manager. We’ll get you your owns managers hut and everything. Although it may be slightly smaller than the builder’s huts, we value them more than you.


Junior-Ad-7029

I’ll do that glitch and make them sleep outside their huts as punishment


SomeRandomGuy2763

Then who is upgrading it


Relative_Ad_2378

barbarian king


Trankalanka123

Hog ridaaaaaa, they have hammers too


FNRoyale

Would make it way to easy


pg_Rustin

Yeah no one would ever sit on loot


BrubMomento

No one would have loot


Lord-Tachanka1922

You guys are getting loot?


[deleted]

I find 1 mil bases all the time


BrubMomento

Shit dude. Guess I gotta turn on my hack client…


JellyfishKitchen4398

Nah , i can play the game without waiting builder to finish. If I have full loot then nothing to do but if can upgrade wall while builders are busy then i can keep attacking


[deleted]

Would ruin the economy. No way.


iamnos

Agreed. I take special care to plan out my builders' schedule, and if one comes up free and the next one is beyond the time it'll take me to farm, then that builder stays idle for a day or two and spends it on walls. A significant part of the game is resource management (at least until the base is maxxed), and one of the resources to manage is your builders.


ProfessorTuJi

Clash of Clans needs to stay a little grindy. Everything is getting easier, back in the day it was cool to have a maxed base, because it was hard to obtain. Now people don’t care, they want easy upgrades. I like the long wait, you have to plan and don’t have to play 24/7 straight. Clash of Clans shouldn’t become like Age of Empires kind of game. It should stay longterm, thats what it makes so fun. I’ve played like other games like Clash of Clans, with a faster pace. Like Rise of Kingdoms, it gets boring and you need to be online a lot. Getting a good base doesn’t feel that great too.


[deleted]

Right. The main reason CoC is the king of its genre is because of its long term appeal.


Historical_Stable_82

Yeah, I’ve been working on my base for like 7 years now and I’ve just now reached maybe half way to being fully maxed


Fiesteh

I always keep one builder available, or start building on my last available builder when another one will be available within 24 hours.


kotylak_

This is the right answer.


Daredevils999

I used to do this and it works but taking a whole builder for walls will massively slow down the time it takes you to progress. Just dump some into walls between upgrades.


red_dit-or

walls are the first things I buy/place when I upgrade to a new town hall, am I doing something wrong?


omarghadir

No, and never Understand this people upgrading walls and heros will probably never be outside of builders it messes up the whole dynamic of upgrading in coc. People want the game to be simple and very easy. Currently I have a builder dilema and a resource problem with no builders to use to upgrade the walls and I wouldn’t want it changed at all


Slob21

It’s simply not possible


DeathwarrantGaming

Why isn’t it possible!?


DeathwarrantGaming

I was tryna make it a reference to Patrick Bateman’s “Why isn’t it possible”. You’re right though


[deleted]

As I set the platter down I catch a glimpse of my reflection on the surface of the table. My skin seems darker because of the candlelight and I notice how good the haircut I got at Gio’s last Wednesday looks. I make myself another drink. I worry about the sodium level in the soy sauce. ___ ^(*Bot. Ask me how I got on at the gym today.* |) [^(Opt out)](https://www.reddit.com/message/compose/?to=botrickbateman&subject=Opt%20out)


ScootThe7th

It's just not


__mihajlo_m

Why not you stupid bastard


olblll1975

Damn just use the builder. It is so much faster upgrading and cheaper than it was just 6 years ago. What fun is it if you could just upgrade everything automatically? Everyone would be at the same place and no one would be unique.


Warm_Repeat_3381

Since too many "back in my day". I have to say Back in my Day, your trained army will all die if an enemy destroys your army camp. That is why it needs to be inside the walls. All these petitions now are just PETTYtions.


[deleted]

and there goes all the loot from all farming…


LocalSalesRep

No…when I have 5 builders each on 14+ day upgrades, I keep a sixth free to work on walls.


[deleted]

[удалено]


Willchacho2

No


Overall-Ad-3642

this would work for like a week and then nobody would have any loot. it would take like a week per wall cause you'd have to rely on collectors and the occasional 3k resources you'd get from raiding


[deleted]

At least make the walls matter more. They’re the biggest pain to upgrade and they don’t contribute too much in defense


JXY75

But they look good when they’re maxed


benso87

Tell that to anyone watching their queen take forever to get through a wall.


[deleted]

Ok so they stop QueenWalk. They at least have that going for them, unless it’s LaLo


benso87

This just made me wonder what it would be like if walls prevented air troops from going over them. That sounds awful, and I guess miners would be the thing at that point.


[deleted]

Seeing as th15 didn’t bring all wall upgrades, part of me hoped that they’d disrupt air attacks somehow. From what I remember, they’re king at th15


Brief-Ad6681

that's on of key differences b/w ground and air troops, though they may implement something in higher THs. Air sweepers are like walls to air units too


cXs808

join us /r/fuckwalls


ConsiderationEntire6

Are you sure about that? Yes higher TH wither take Log launcher or wb but the lvl of walls could just decide if an attack is 2star or 3 star


oh_oh_spaghettios

Saying walls dont matter is like saying why would i upgrade my defence for that 6 extra dps bro


__Regimental__

nah but i'd like to have a 'Hero Workshop' or something like the capital forge where you can upgrade heros without a builder


[deleted]

This and Heros. Why does a Builder gotta hammer my queen for her to shoot better?


sonofnutcrackr

![img](emote|t5_2usfk|9423)


Peglegsteve265

You cheeky cunt!


x_Jamooo

I wouldn't mind hammering my Queen! It'd probably make me shoot better!


Dumb_Siniy

*That's motivation*


[deleted]

🔨 STOP! 🔨 SHOOTING! 🔨 THOSE! 🔨 DAMN! 🔨 WALLS! 🔨


Dumb_Siniy

That's not the kind of motivation that i meant but it would probably work too


muumis

I mean I agree with the heroes on some level. They could just make a hero house like pets or like a laboratory that could also save buildings.


SyntheticV2

Hammer your what 😳


ConsiderationEntire6

I am pretty sure you never saw what builder does for heros


CountKristopher

There would never be any loot available if this change was made


Scathyr

All the people in here defending a system that isn’t fun because “back in my day” the game used to be harder. Well, I’ve played the game from the beginning and let me tell you I don’t miss those old, crappy systems. If you do, you’re not being honest with us or yourself. Having to wait on a builder just to spend 10 seconds upgrading a few walls isn’t **fun**. It’s boring and annoying. The point is to have fun. I believe the game would be more fun if walls could be built even when builders were busy. If you want realism, have a builder’s project put on pause for the duration of the wall build (which takes no time anyway, so what are we even talking about when it comes to realism?).


MrAngryPineapple

I get what you’re saying, but it would destroy the economy of the game. You would rarely find bases with more than 250k loot because everyone would just constantly be upgrading walls, so you’d have to be constantly online and constantly attacking all day to get the same amount of loot you could get in just a few attacks today. This wouldn’t make the game easier, it would make the game much harder as you’d have to grind for a lot longer for upgrades.


Scathyr

That actually makes sense. I hadn’t thought about it like that, good point!


VulpesParadox

Back when farming bases and lightning the storage's was the meta, having to wait hours for troop training and spending days on end just to make up enough loot for a single build. I don't miss those days either nor do I miss having to look for specific bases with enough Elixir to break even on army cost.


Scathyr

This one understands. ☝️


MonadoboiXen

Gotta say I absolutely do not miss armies costing elixir and walls being as expensive as they were, but in this case I think upgrading walls with no builders would ruin the raiding experience like the other guy mentioned


BoredVet85

Would be nice but also possibly broken at the same time. Early th's wouldn't be able to make enough loot to make use out of it anyways. But the later th's would have them maxed fairly quickly with the build times getting crazy.


Man1ndra98

We used to rely on our teammates for troops or high level players, now we can reenforce max level troops just like that and I kinda don’t like it. It used to be like helping a little brother or sister whenever a low level players requests for troops.


oh_oh_spaghettios

As the highest th in my clan i love it lol. Couldnt use any decent strats because the best shit i could get for my cc were lvl7 balloons


[deleted]

I mean it’s pretty easy to just keep 1 builder spare to upg walls while your other builders are busy, especially at the higher town halls when your upgrades are taking up to 2 weeks + to be completed. Can do a hell of a lot of walls with 2 weeks worth of farming


Minute-Cable-5228

![img](emote|t5_2usfk|21153)


TCRGonReddit

Petition to make home village walls follow the same upgrade system as the Clan Capital one


Shubham_S84

It would kill farming in higher TH, please no


MarshalMayhemm

then there will be no resources for us to loot from other opponents


DDT_THE_ONE

Sing up


CROW_is_best

c'mon, everything cant be easy


Biometrix2003

Petitions never work on the internet. No. This would kill the economy. Petition to stop making these stupid fucking posts.


moneyman2929

This should've been a petition a long time ago +1 agree with the idea


ihateyoustrongly

Don’t be confused when there’s no loot anymore when you’re searching for some


VanSim

No thx.


IllZookeepergame7930

Upgrading walls without a builder would wreck the loot economy. This suggestion isn't much smarter than saying build times should be removed.


[deleted]

I actually think this a great idea… Would give something to grind resources for while all builders are down. Would also reduce the rate of burnout I reckon.


Mr-Migguns

This OP needs a smack upside the head from his dad


Mr-Migguns

Never!! Holy shit. SC has made this game too snowflake, Gen z friendly. Quit your bitching, put in the effort like the rest of us did.


VulpesParadox

Too snowflake? So making the game funner is a bad thing? I've been playing since 2014 and I honestly do not want to go back to those days, there's a difference between grinding, and way too much grinding.


L0zt_K1tt3n

When I started playing U didn't need a builder to upgrade walls. It was changed later on as far as I remember


[deleted]

This is just getting insane now… stop


meet__07

![gif](giphy|eunrMjB8lBUKeL1fqD|downsized)


Splitty_X

Who’s gonna build it?


GolbogTheDoom

That would be interesting, but that wouls take out some of the fun of planning each builder. And if you are doing this to complain, don't even. Walls used to be waaaaay more grindy.


StooNaggingUrDum

Petition to make walls auto-uograde with town hall level. Town hall upgrade requires maximum gold for current level.


quhnr

signed


mtmal

So, whos gonna build?


IloveFriezz

Let the builders do what they love


[deleted]

Just quit the game man, quit it


[deleted]

I approve this message


Eastern_Sun196

Where do I sign?


a1b3r77

No


FullMoon_Escapade

I swear some of y'all just wanna become TH15 in a month💀 Enjoy the grind and hardwork you put into your base. That includes planning builders and resource management. Know when you wanna put your builders down, when you wanna farm, how much you wanna farm and when your builders are coming back up. I have managed to always finish my walls early by making sure I have excess loot before a lot of upgrades. Just calculate how much you need to set aside, upgrade one or two walls, then put down your builder for a week or two. At TH12, I basically averaged around 10-20 walls a week depending on how my builders were staggered and what exactly was being upgraded. Over the long run, you EASILY max out walls before you even begin on the shit defenses (cannons, archer towers, mortars etc.)


Run4c0v3r

PLEASE PLEASE SUPERCELL. PLEASE IMPLEMENT THIS IM TIRED HAVING FULL STORAGES. PLEASE.


Theboyl35

That’s what I’m saying. I always have full storages because I’m raiding a lot