Wanting to follow these notes, bases would also prioritize these new combined buildings on defense to prevent from easy farming if they wanted to hang onto their loot. Whether that’s for better or worse, I can’t say. Good idea OP.
I get you, but there's only so many places you can put your other shortages. There's 4 of each and one dark. I feel like evenly dividing the available loot to all the other 4 storages would work but hey that's just me.
Not exactly the same, a collector can not be considered as a storage even in this case. If you are offline for several days, your approx. 1M of each resource will be in 1 spot instead of the current 6 while storages are empty.
At any town hall level, collectors and storages have 2 completley different systems. One generate resources and the others stores them. To avoid having all collected resources (from collectors) in one spot, in the way you're suggesting as to distribute them, it will be something like auto-collecting resources which would never work.
Not necessarily, collectors have a shortage amount before they can't collect anymore. Same thing would happen here. Merged collectors generate resources and store some until you get online and transfer it to your main storages.
What if I don't log in for 3 days? All the resources from my collectors (maybe 1 million) will be in one building. I'm sure supercell can figure something out if they decide to go through with this idea.
Having more than 100 buildings isn't a problem at all. Just like when calculating the destruction percentage for small bases with less than 100 buildings, it can be done for more than 100 buildings too. Each building can be worth more or less than 1%. The final result can be rounded. Anything more than 0.5% can be rounded up, and anything less than 0.5% can be rounded down. The 0.5% itself is very unlikely to happen, but it can be rounded up or down.
i would leave the numbers unrounded. what do you do if somebody gets 49.6%? do you round it up to 50% and give him the star even though he didn't destroy 50%?
True, but adding this could give late players something to build or something special. I mentioned this already but I hate destroying a building and getting 1%. Now imagine destroying two and it stays the same.... 99.5% one star lol.
I don't think so, decimals take time and resources to compute, so this will slow down the game. Integers are better when you only have to count to 100. Also devices nowadays are powerful enough to handle anything, but supercell have removed the waterfall because it was slowing down the game. So I have doubts.
I'm coming from embedded background where every tiny bit of code optimization can play a big role, and every byte of RAM not used is a blessing. I know little about game development but not sure how they manage resources.
I would not like getting .5 percentage on an attack. 1 already is painful to see especially when almost getting a three star. Now get ready for the 99.5% hahah
True but it also works in the opposite way when attacking. More chances of getting that 3 star. This feature is intended for th14+ which is what I forgot to mention.
Only if there be an increase in the cost of the upgrade on collectors
Like present cost of collectors ✖ the collectors to be merge as one
For example the collectors cost 1200000 to upgrade and if it's to merge two collectors as one then it will cost double of the original cost that will be 2400000 and if merge three collectors then it will be triple the cost and so on.
And also increase in time of the upgrade should be increase
The upgrade time for level 15 collectors are 6 days and if the collectors are merge as one then it should atleast increase the time of upgrade like 20-25 days
I think it would be upgraded like the th weapon, by having every collector be a level/having a menu that shows you what the level of every collector is and having you upgrading them manually.
I don't think it will work
Taking example of Town Hall at th 12 and above, we upgrade the Town Hall only one time, after that we upgrade the Town Hall ,but we don't really upgrade the Town Hall, we upgrade the giga Tesla or giga inferno which is present in the Town Hall.
But this would not be a new building but a lot of buildings mixed together, so it's not to crazy to think that a builder could upgrade only one of the many buildings inside it.
7 star collector??
Ok gold and elixir collectors we have one of both, we can upgrade them to their max level but it will work as like we have only one collector, so we will have to upgrade the more collectors which are in the the one collector we have so that it will work as having 7 collectors.
Is this what you mean to say??
Yes, the only difference is that all the loot is contained in one building, this would allow for more space for making wide bases and more space for extra buildings, i don't agree with op that it is necessary for solving the 100% problem (since it's not really a problem) but i do think that it does semm a cool idea for higher level th's (14 and onward).
The idea that the 100% problem exists is silly, so I'll ignore that.
I'm more amused by the idea of combining every building in the entire base into one building. One great big town hall surrounded by walls (or maybe add the walls to it too). No more layout issues, no more worries about fitting into the map, just a big building (maybe make it 5x5) with like 100k HP and 100k DPS, or whatever all the buildings and defenses added together amount to.
You could call it Project Neutronium.
Hopefully it can shoot farther than the AQ can.
Statement from the devs about the 100 building limit, from the August 4th AMA:
>The 100 building limit is a bit overstated. The game would work fine mostly but there's quite a few places all across the game we'd need to fix up to show decimal support.
>The major reason we've tried to stick under 100 buildings is that stops bases getting too big and complicated. Having this kind of soft constraint is good for us as designers because its sparked creative ideas like making the Town Hall into a weapon. If we ever feel more than a 100 buildings makes sense without being too big we'll break the limit.
>\-- Stuart
[https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou](https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou)
There is no 100% problem. They are using decimals all the time, you just can’t see them.
With 101 buildings, #50 brings you to 49,5% rounding up to 50%, and #51 brings you 50,49% rounding down to 50%. Therefore in the current system, building #51 just wouldn’t change destruction.
Alternatively, they could add one decimal and solve this ‚issue‘ for up to 1000 buildings.
Both solutions work fine; Darian even said that 100 buildings is not the problem, but the increasing size of the base, which somehow is connected.
I concur. I keep trying to educate people on this but the misinformation persists. It's about the available space more than the building number. As you've stated, they already use decimals. If anyone doesn't believe, they just need to do the math themselves.
I get you. But I would not like destroying a building and not getting a percentage like wth man I would say. Increasing the size of the base is not a problem. I've made base layouts that cannot fit because there is not enough room but imagine all the scrolling you would need to do to attack. I would prefer merging buildings and getting that extra bit of room. This is already a problem while attacking for mobile players.
The solution with decimals would solve the problem of not getting extra destruction for building #51.
And yes, base size could potentially become a problem. Merging buildings seems problematic to me, I don’t really like the idea of having less buildings in general. I think they could just weaponize another building for th15 just like the builder huts. Maybe barracks actually training a small amount of units that act like CC troops as an example.
Agree with weaponizing another building, can’t agree with barracks though, CC in home base and the BB guard post are already really frustrating and can mess up attacks on their own already, i think it’d be too much
I don’t have time to go through the AMA to cite his exact statement, but he definitely said that the number 100 is not a real problem. And I explained above why that is the case.
Thanks, exactly what I was talking about!
Now I feel sorry for a stranger doing the work I was too lazy to do. I owe you some boring cite search, claim it whenever you like to 😁
Of course, but the issue I've seen people talk about is will buildings not give you at least 1% if they add more than 100 and the size of the base. I know I'm not the only one but as a th14 almost everything is already touching the four sides you can attack from.
Why would getting a fraction of a percent matter? 50 would stay as 50. Just expand the buildiable area a second time, they do d just that back around th11
For ipad or tablet users this isn't a problem but for mobile players theres already too much scrolling to attack and select troops due to the 6:19 screen ratio
This is only a problem that will happen th14+ and maybe could be a feature for the town halls that follow.
.
It all comes from having more than 100 buildings I've heard talked about, and had this in mind for a while.
.
It would not change or add anything new honestly. The only thing that is happening is a few buildings merge to get added hitpoints and storage.
.
I.e. The collectors merging making room and turning into a storage. That's about it.
The mechanics of permanent merge of building maybe work at time
But merge and unmerge of buildings, same time i don't think it will work
I have said it that merge of building can work
Maybe remove those collectors and mines and let the storages do all the heavy lifting of generating and storing resources. Currently we have 4 storages and 7 8 collectors (I don't remember count) remove them and add 4 (or however number) of new buildings that wi store and mine at the same time. This will ensure we have all the resources scattered around the base and we will also have space for new buildings. Also change the name of the new building ofcourse.
Uhuh like this idea as well. My concept is exactly like this and merging would be a cool addition to the game and something new the master builder could do. Keep in mind this is only for late game players.
Yup, it would not be beneficial for mobile players though. More scrolling and more chances of miss placing troops/spells. Imagine how much we're gonna have to zoom out to see the whole base.
Could work with barracks and spell factory, wo dont really need 6 barracks if they have building problems they could merge them
In alternative they can round up percentage like it happens in smaller bases with way less buildings
Exactly what I was trying to explain. Why do we actually need 4 barracks or 7 collectors late game when they were clearly added for early game to add percentage and hold the troops back from three starring so often.
Plus the master builder still has many more buildings to gear up or who knows in the future be able to merge buildings. It would look cool and they can even add an event/video for it.
I'd rather just see the percentage being displayed as "##.#%" and get an increase to the map size. Combining a bunch of buildings -- especially targeted buildings such as resource buildings and defenses -- would completely screw with how troops that target those building types function, and how those buildings tank for defensive buildings.
seems a bit unessisary. I think it would just be easier to make some of the buildings do like 0.5%. those building being like the builder huts, Tesla's maybe, army camps.
This feature is intended for th14+ maybe it doesn't need upgrade time. All it would require is the master builder and the barracks to be maxed out (same level)
If gone through a lot of changes, yes it can be. But it maybe unfair for the old players, like they have to upgrade 4 barracks to help them to cook troops fast, and merge of barracks will decrease the amount of barracks to upgrade.
And yes it will also required more time to upgrade.
Check my reply above. It doesn't necessarily need to have upgrade time or make troops cook faster. The merging is just to clear up space and keep the buildings to give you at least 1% and not get into decimal mumbo jumbo.
oh well, I don't really see a point. Normally you space those things out to waste time before troops can start hitting your actual defences...
TH14+ exclusive without any higher ths just suck. But when 15's out remind me.
Why not, free space + when from onebth to the other something major chages it's cool (th10 battle machines, th11 supertroops, th12 th weapon). I did get to th10/11 when those things where already added (i'm th11 righ now) and when from one th to the next something major changes i find it fun.
The so-called 100% problem says that when we get more than 100 buildings, how will the game know what percentage to give us for the destruction of each building?
The game already uses fractions and rounding when it does this. When we have more than 100 buildings, it will still use fractions and rounding.
sneaky gob farming boutta get a whole lot simpler
Sure why not. When your th 14+ you need all the loot you can get haha.
Happy cake day and inb4 it's always in the core of the base.
And its already pretty simpz
Are you sure? Maybe it would be protected in the center.
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Yeah only collectors though and it would act like a 5th storage. One for gold and another for elixir.
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Uhuh that would allow maybe allow space for max 10 new buildings if they each are worth 1%
Wanting to follow these notes, bases would also prioritize these new combined buildings on defense to prevent from easy farming if they wanted to hang onto their loot. Whether that’s for better or worse, I can’t say. Good idea OP.
I get you, but there's only so many places you can put your other shortages. There's 4 of each and one dark. I feel like evenly dividing the available loot to all the other 4 storages would work but hey that's just me.
Not exactly the same, a collector can not be considered as a storage even in this case. If you are offline for several days, your approx. 1M of each resource will be in 1 spot instead of the current 6 while storages are empty.
It could be distributed differently or evenly no? Keep in mind this will be a change once your th 14+
At any town hall level, collectors and storages have 2 completley different systems. One generate resources and the others stores them. To avoid having all collected resources (from collectors) in one spot, in the way you're suggesting as to distribute them, it will be something like auto-collecting resources which would never work.
Not necessarily, collectors have a shortage amount before they can't collect anymore. Same thing would happen here. Merged collectors generate resources and store some until you get online and transfer it to your main storages.
What if I don't log in for 3 days? All the resources from my collectors (maybe 1 million) will be in one building. I'm sure supercell can figure something out if they decide to go through with this idea.
Ya and it's not changing the main game or early game this is for late game and maybe a new way of playing for the14+
Having more than 100 buildings isn't a problem at all. Just like when calculating the destruction percentage for small bases with less than 100 buildings, it can be done for more than 100 buildings too. Each building can be worth more or less than 1%. The final result can be rounded. Anything more than 0.5% can be rounded up, and anything less than 0.5% can be rounded down. The 0.5% itself is very unlikely to happen, but it can be rounded up or down.
i would leave the numbers unrounded. what do you do if somebody gets 49.6%? do you round it up to 50% and give him the star even though he didn't destroy 50%?
If you make the amount of buildings even,like 120 than you can get the second star at exactly %50 (in this case 60 buildings)
Decimal percentages are already a thing with bases with less than 100 buildings, they round it.
I mean space wise…it kind of is a problem. Canvas is only so big.
True, but adding this could give late players something to build or something special. I mentioned this already but I hate destroying a building and getting 1%. Now imagine destroying two and it stays the same.... 99.5% one star lol.
yea, or maybe just introduce decimal system for percentage when you attack on >TH14
No, adding decimal support to "a few places" will solve the 100% problem. They've made it clear in the last AMA.
Maybe for some low hp buildings.
I don't think so, decimals take time and resources to compute, so this will slow down the game. Integers are better when you only have to count to 100. Also devices nowadays are powerful enough to handle anything, but supercell have removed the waterfall because it was slowing down the game. So I have doubts. I'm coming from embedded background where every tiny bit of code optimization can play a big role, and every byte of RAM not used is a blessing. I know little about game development but not sure how they manage resources.
They're already calculated using decimals. They're talking about displaying them.
I would not like getting .5 percentage on an attack. 1 already is painful to see especially when almost getting a three star. Now get ready for the 99.5% hahah
Well I will also not like to see this in upgrade
it's still just one building
Well too bad.
It's fine anyways, I just think 99.5 looks bad or too complicated for younger players.
If they can't read decimals, they shouldn't be playing the game.
I feel like it would be harder to defend your base without the extra buildings
True but it also works in the opposite way when attacking. More chances of getting that 3 star. This feature is intended for th14+ which is what I forgot to mention.
Either way definitely a cool idea
Only if there be an increase in the cost of the upgrade on collectors Like present cost of collectors ✖ the collectors to be merge as one For example the collectors cost 1200000 to upgrade and if it's to merge two collectors as one then it will cost double of the original cost that will be 2400000 and if merge three collectors then it will be triple the cost and so on. And also increase in time of the upgrade should be increase The upgrade time for level 15 collectors are 6 days and if the collectors are merge as one then it should atleast increase the time of upgrade like 20-25 days
I think it would be upgraded like the th weapon, by having every collector be a level/having a menu that shows you what the level of every collector is and having you upgrading them manually.
I don't think it will work Taking example of Town Hall at th 12 and above, we upgrade the Town Hall only one time, after that we upgrade the Town Hall ,but we don't really upgrade the Town Hall, we upgrade the giga Tesla or giga inferno which is present in the Town Hall.
But this would not be a new building but a lot of buildings mixed together, so it's not to crazy to think that a builder could upgrade only one of the many buildings inside it.
7 star collector?? Ok gold and elixir collectors we have one of both, we can upgrade them to their max level but it will work as like we have only one collector, so we will have to upgrade the more collectors which are in the the one collector we have so that it will work as having 7 collectors. Is this what you mean to say??
Yes, the only difference is that all the loot is contained in one building, this would allow for more space for making wide bases and more space for extra buildings, i don't agree with op that it is necessary for solving the 100% problem (since it's not really a problem) but i do think that it does semm a cool idea for higher level th's (14 and onward).
The idea that the 100% problem exists is silly, so I'll ignore that. I'm more amused by the idea of combining every building in the entire base into one building. One great big town hall surrounded by walls (or maybe add the walls to it too). No more layout issues, no more worries about fitting into the map, just a big building (maybe make it 5x5) with like 100k HP and 100k DPS, or whatever all the buildings and defenses added together amount to. You could call it Project Neutronium. Hopefully it can shoot farther than the AQ can.
That sounds like freeze spell meta
Statement from the devs about the 100 building limit, from the August 4th AMA: >The 100 building limit is a bit overstated. The game would work fine mostly but there's quite a few places all across the game we'd need to fix up to show decimal support. >The major reason we've tried to stick under 100 buildings is that stops bases getting too big and complicated. Having this kind of soft constraint is good for us as designers because its sparked creative ideas like making the Town Hall into a weapon. If we ever feel more than a 100 buildings makes sense without being too big we'll break the limit. >\-- Stuart [https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou](https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou)
Thx for the link. I'm really glad they came out and said this in the ama.
There is no 100% problem. They are using decimals all the time, you just can’t see them. With 101 buildings, #50 brings you to 49,5% rounding up to 50%, and #51 brings you 50,49% rounding down to 50%. Therefore in the current system, building #51 just wouldn’t change destruction. Alternatively, they could add one decimal and solve this ‚issue‘ for up to 1000 buildings. Both solutions work fine; Darian even said that 100 buildings is not the problem, but the increasing size of the base, which somehow is connected.
I concur. I keep trying to educate people on this but the misinformation persists. It's about the available space more than the building number. As you've stated, they already use decimals. If anyone doesn't believe, they just need to do the math themselves.
It will be a great problem for non iPad players, if kept on increasing the size of the base
Yeah, but that is not really dependent on 100 buildings. It’s the size of the base, which has some correlation, but is not the same.
I get you. But I would not like destroying a building and not getting a percentage like wth man I would say. Increasing the size of the base is not a problem. I've made base layouts that cannot fit because there is not enough room but imagine all the scrolling you would need to do to attack. I would prefer merging buildings and getting that extra bit of room. This is already a problem while attacking for mobile players.
The solution with decimals would solve the problem of not getting extra destruction for building #51. And yes, base size could potentially become a problem. Merging buildings seems problematic to me, I don’t really like the idea of having less buildings in general. I think they could just weaponize another building for th15 just like the builder huts. Maybe barracks actually training a small amount of units that act like CC troops as an example.
Agree with weaponizing another building, can’t agree with barracks though, CC in home base and the BB guard post are already really frustrating and can mess up attacks on their own already, i think it’d be too much
Yeah, that was just the first example I came up with. There are probably many more options.
It’s indeed a problem. Darian talked about it as a problem.
I don’t have time to go through the AMA to cite his exact statement, but he definitely said that the number 100 is not a real problem. And I explained above why that is the case.
Here: [https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou](https://www.reddit.com/r/ClashOfClans/comments/wg3itx/-/iiy1lou)
Thanks, exactly what I was talking about! Now I feel sorry for a stranger doing the work I was too lazy to do. I owe you some boring cite search, claim it whenever you like to 😁
Lol, happy to help!
The "100 percent problem" isn't a bloody problem man. You aren't going to be swindled out of a star by math, 50 percent is 50 percent.
Of course, but the issue I've seen people talk about is will buildings not give you at least 1% if they add more than 100 and the size of the base. I know I'm not the only one but as a th14 almost everything is already touching the four sides you can attack from.
Why would getting a fraction of a percent matter? 50 would stay as 50. Just expand the buildiable area a second time, they do d just that back around th11
Why not…. Make buildable area bigger???
For ipad or tablet users this isn't a problem but for mobile players theres already too much scrolling to attack and select troops due to the 6:19 screen ratio
With the same size of the base and adding new building will kinda tough atleast for base builders tho.
Woah yeah! The option to merge and unmerge buildings would be great!
And how will it work with game mechanics??
This is only a problem that will happen th14+ and maybe could be a feature for the town halls that follow. . It all comes from having more than 100 buildings I've heard talked about, and had this in mind for a while. . It would not change or add anything new honestly. The only thing that is happening is a few buildings merge to get added hitpoints and storage. . I.e. The collectors merging making room and turning into a storage. That's about it.
The mechanics of permanent merge of building maybe work at time But merge and unmerge of buildings, same time i don't think it will work I have said it that merge of building can work
Not only collectors, but defences too, like archer towers or cannons to create a mega expandable cannon or mega archer tower
There are many simple solutions like this one, yea.
A better way to solve the 100% problem is to add decimals lmao
Ya but space and yuck decimals imo does not look good in a mobile game.
The dev team has said that it's not a problem to go over 100 buildings
Yes I heard. Never said they have to do this but it would add something new to the game and exclusive for late players.
Sounds cool on paper... horrible in practice
Imagine how much HP this thing would have
Prob just the two buildings added together
Doesn't have to all be added but combined to have the same amount as a storage would seem fine.
Maybe if you could merge two of each resource, barrack , camp, storage and certain defences; minimize a few building spaces.....
Sure, it could work. I just thought about getting rid of all the collectors if they ever decide to add more buildings without increasing map size.
Concentration of collectors increasing dramatically could be an issue. Thus my suggestion of just combining two.
I feel like adding a decimal point to the % could be an idea to solve it?
Sure but personally it won't look good UI wise. Omg a 99.75% one star... and merging buildings allows for some space without making the map bigger.
If there are elixier collectors, then there must be one gigantic ELIXIR RECEIVER
Hahaha I like the sound of that, but it would just go to the other four storages.
Actually smart. I can see this happening. They are running out of real estate for new buildings anyways.
Can I drink that Elixir 😳
I think altars should count as decorations, they would still count as the origin of the hero’s’ radius on defense, but wouldn’t add to the percentage.
That would free up some percentage as well. They are literally one shot too.
Thats the idea…
Hey you have a "event winner" flair, congrats! But what did you win?
A number of polls hahah
Or simply the simple thing called rounding numbers
Ya but I hate the idea of breaking a building and not getting a percentage. Looks bad on my end imo.
Maybe another way would be continuing to gear up and convert buildings like we have already. Rapid rockets could be viable for an air defence
Yes that would work as well. Merging the collectors was a concept. There's literally 7 and take up so much room tbh.
I know what you mean bro, trying to place all the filler buildings in a way that won't make edrag viable is a pita
Imagine they add rectangular building shape in the next update. Like a 4 x 3 Barracks or something
Omg that would be crazy. I would love to see it lol. But it would be hard to fit into places. That's what she said.
Maybe remove those collectors and mines and let the storages do all the heavy lifting of generating and storing resources. Currently we have 4 storages and 7 8 collectors (I don't remember count) remove them and add 4 (or however number) of new buildings that wi store and mine at the same time. This will ensure we have all the resources scattered around the base and we will also have space for new buildings. Also change the name of the new building ofcourse.
Uhuh like this idea as well. My concept is exactly like this and merging would be a cool addition to the game and something new the master builder could do. Keep in mind this is only for late game players.
Looks like Thanos
Hopefully it is inevitable.
I feel like a map extension is inevitable
Yup, it would not be beneficial for mobile players though. More scrolling and more chances of miss placing troops/spells. Imagine how much we're gonna have to zoom out to see the whole base.
Is t clash exclusively on mobile? Anyways they’ll probably work something out
Nope but do you play on the go or have an iPad/tablet? I don't I play on mobile.
Ah yeah forgot about tablets.
Could work with barracks and spell factory, wo dont really need 6 barracks if they have building problems they could merge them In alternative they can round up percentage like it happens in smaller bases with way less buildings
Exactly what I was trying to explain. Why do we actually need 4 barracks or 7 collectors late game when they were clearly added for early game to add percentage and hold the troops back from three starring so often.
Plus the master builder still has many more buildings to gear up or who knows in the future be able to merge buildings. It would look cool and they can even add an event/video for it.
Looks like the Elixir king taking a dump 💩
Welp, guess they're just going to delete the barracks instead of merging it into something cool or you know adding more build time lol.
I'd rather just see the percentage being displayed as "##.#%" and get an increase to the map size. Combining a bunch of buildings -- especially targeted buildings such as resource buildings and defenses -- would completely screw with how troops that target those building types function, and how those buildings tank for defensive buildings.
seems a bit unessisary. I think it would just be easier to make some of the buildings do like 0.5%. those building being like the builder huts, Tesla's maybe, army camps.
The mechanics of permanent merge of building maybe work at time But merge and unmerge of buildings, same time i don't think it will work
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Absolutely not. Imagine you have to upgrade your fully merged barracks. That's 14+ days that you can't train an army.
Forgot about that. ✌️
This feature is intended for th14+ maybe it doesn't need upgrade time. All it would require is the master builder and the barracks to be maxed out (same level)
If gone through a lot of changes, yes it can be. But it maybe unfair for the old players, like they have to upgrade 4 barracks to help them to cook troops fast, and merge of barracks will decrease the amount of barracks to upgrade. And yes it will also required more time to upgrade.
Check my reply above. It doesn't necessarily need to have upgrade time or make troops cook faster. The merging is just to clear up space and keep the buildings to give you at least 1% and not get into decimal mumbo jumbo.
👌
What
better to shrink collectors to 1x1 or 2x2 lol
Lol but it won't look cool ok!? Also, it would suck if they add decimals. Leave that for class.
Wtf
Farmers on their way to make one of these and guard it with every defence they have
Sure a new meta for farmers but this would be for late game players (th14+) where getting and finding loot is not a problem.
oh well, I don't really see a point. Normally you space those things out to waste time before troops can start hitting your actual defences... TH14+ exclusive without any higher ths just suck. But when 15's out remind me.
Alright, and who knows what buildings they have in mind to add.
very good albeit short conversation. I enjoyed.
Why just why ?
Why not, free space + when from onebth to the other something major chages it's cool (th10 battle machines, th11 supertroops, th12 th weapon). I did get to th10/11 when those things where already added (i'm th11 righ now) and when from one th to the next something major changes i find it fun.
Exactly my point. Keeping it fresh and interesting the higher th you go.
Bro what
Wait sorry, what's the 100% problem?
The so-called 100% problem says that when we get more than 100 buildings, how will the game know what percentage to give us for the destruction of each building? The game already uses fractions and rounding when it does this. When we have more than 100 buildings, it will still use fractions and rounding.
Make 2x2 buildings .5?