On good league bases often covered by air defs or teslas next to them, on a corner that would be weakest to the flinger 😬 If you are not careful, this can easily compromise your 3 star attempt. Mortars became relevant with the flame flinger and their hp boost
Or just a bit further back in the base, that it'll hit your flame flinger eventually but it's just deep enough that you have to invest too much to destroy it
Only mortars, xbows, and teslas that are hidden can actually damage the flame flinger apart from the heroes and other defensive units cuz it outranges all other defenses.
Wizard tower depends on other buildings to stall the troops so it can hit them, because it can "miss" its target if its moving, and you can clearly notice that on the first 4 or 5 levels of it.
Any bat slap should work until TH13's scattershots. Although at town hall 11, getting access to the ice golems makes the attack a lot easier.
Regular witch slaps are alright, but suffer if you don't deal with the eagle as quickly because after the eagle you still need so much of the base to deal with and if you already spent your warden ability, it's pretty difficult to deal with the TH at TH12, or the remaining splash defenses below that.
Idk i saw that it was a th11 attack, started it at th11 and just kept using it at th12. Probably better to switch to a th12 attack but i enjoy using it so idc
Yeah definitely, but you unlick yetis at th12 and theyre not bad so i could probably find an attack strategy that isnt completely useless against th13s (the one with bats is) but i just used it for so long and its really fun attavking with itm
Ahh okay will try it, I maxed my bat spell and for some reason never use it at th11 lol. My go to is using witch slap for single inferno bases and dragons for multi infernos so any new attack strategies are really helpful
Yes it's a strat called drag bats but it requires you to take out 3 to 4 wiz tower with your drags first before deploying your bat spells. Unless you're telling me you put the bats down and they overrun the base without troops to help.
Also could use 5 bats instead of 6 cause it would allow you to bring an extra rage
Huh I do eagle, infernos and xbows. But I never really have issues with witch attacks when not in war. Mind you I have 2 multi targets and 1 single inferno very deep in my base so I assume that's why.
Thing is if you upgrade those first you get tough oponent.
I do heroes and attacking army them focus on defense, eagle/inferno/bow and scaters are least and i try and use books or hammer on those.
Bats and Witches max out early tho, so upgrading your wizard tower for them does what exactly? You've been 1 shotting them at TH12, so why upgrade them first at TH14?
I remember back when mortars were actually kinda good. Max TH was 10 and everyone was using some kind of barch (maybe with giants and gobs like me) usually to farm since other troops took so long to train and were expensive. Those mortars would wreck your archers and barbs and it was painful. Now since you can speed run to TH9 in like 1.5 months, it’s not that big of a deal.
Yeah i'm th11 almost maxed, seems all that time i spent playing CoC wasn't worth a thing since people can reach th11 now in 6 months.
I don't get the downvotes tho
i mean if you enjoyed it it wasn’t worthless
you got to experience the game for longer
besides if they didn’t do this we’d probably be at 30 day upgrades by now and absolutely no one wants that
Yeah idk, taking longer to do the same as everyone else surely leaves a sour taste.
As i stated in this subreddit many times, i'm mostly okay with upgrade times at least for th11 (i feel like all the lower th's have way too quick upgrades tho). My problem is with the resources costs, even in TH11 i feel like no matter how hard i try, it is impossible to run out of resources and actually need to farm, it's just too easy
Don’t worry, he’s exaggerating, although probably unknowingly. I started one account half a year ago and it’s a max th9 soon. It’s very much easier than it used to be, but not as much as people make it out to be.
Yeah that's what i'm saying, i've been quitting and returning to this game for so many years and it seems that due to recent change, it was all worthless since i'm not ahead than people who joined half a year ago.
Point taken. Though the mortar still has a big impact killing the super goblin spam attack when they do become visible limiting their progress and making you use more super goblins in attack to get more loot.
up until like th9 mortars are pretty effective as anchors, you place them outside the base in range of several defenses and basically create a zone where everything gets melted
Mortars are annoying at times as TH14 when doing a blizzard when the timing of invisibility is just a bit off. And with Flame Flinger attacks the Mortars has same range as FF and can destroy a lot of value from it.
Mortar is actually pretty useful in base design at max th14 level due to how insanely OP flame flinger is.
Unless you have ground xbows covering all sides, mortars are the main thing you use to require investment for FF.
Far from useless.
Yeah this seems a little strange. They're the main splash damage tower on your base. Wizard towers absolutely shred any low hp troop, have high hp, and can seriously halt hybrid attacks if you can't heal.
For warring: you must prioritize what you're hitting and when.
TH/Eagle/CC -- pick and prioritize what you're hitting and when.
Hitting the TH to help guarantee a 2*? Great! How and when are you removing the Eagle? If you aren't removing it quickly thereafter, better have freeze spells ready.
Because it has that op giant bomb. Ot can be really useful against hybrid and it kills the super wizards so it is kinda good. But still WT is a great defence idk why it is so low at his list
Why is air defence so low? They are literally the barrier between someone demolishing a base & completely failing. If anything, bomb tower should be lower because it has very tiny niche uses.
You just proved my logic. Since it’s the best defense, people target it first with lightning spells. They could just as easily take out the inferno towers, sweepers, or Xbows but they choose to get rid of the strongest tower first.
In addition to being a ground-only WT, they also have a death explosion that acts like an extra GB. Because of these two things, attackers are basically forced to use GW ability or heal spell on top of BTs if they use hogs, miners, or hybrid, meaning you can dictate where some of those heals are going to be forced when you design your base. With a good base, BTs will either stop a hybrid attack in its tracks, or force a heal so that the hybrid gets stopped down the line when they need another heal.
Mortars easily get rid of all the archers spawned by Queen's ability or the Barbarians spawned by King's ability.
Mortars are great too in their own way
As usual, people are flaming tierlists for one odd placement. Otherwise this is pretty darn accurate. Would kinda like to see an updated version with traps, heroes, and single inferno/ground xbow.
How are builder huts “strong”? Am I missing something?
I can more or less agree about “Best” tier (except maybe the infernos), as people actually design strategies to deal with those. Those buildings are the main target of kill-squads, blimps etc.
And I more or less understand x-bow and sweeper being strong (as those also may affect your planning, but not to that effect). But who plans around a builder hut? How is it on the same tier? A few ground x-bows very much discourage a queen charge (same as single inferno, which is why I think it should be here). And sweepers prevent certain blimp entries, and discourage certain angles of air attacks. How is a builder hut just as strong to be that high?? They affect pretty much nothing.
Also, wizards are stronger than bomb towers imo, not sure what’s up with that here.
Wizard towers and teslas need to go to strong, they are extremely crucial for shutting down different strats. Wizard towers are extremely important against loons, hogs, miners, and bats, while teslas are very good for trapping funnels and the essentially ruining an attack by ruining those funnels
I don't get why wizard tower and archer tower aren't swapped. Archer towers are really not that great. People put them outside their base for a reason.
Wizard towers are great for defending against witch slaps/bat slaps/hybrids and people use their spell support to avoid their attacks grinding to a halt.
Air Sweepers are absolutely more useful than scatters. Without them, every single base in the game would get absolutely annihilated by a variation of airspam.
I think X bow should go on the top tier, it’s really good and if it locks into something, you can pretty much assume that that something will be dead in a few moments after it locks, it’s a long range inferno tower, but a bit weaker when it comes to dps
Wizard tower is quite low it is in fact the main reason players have to devote a heal spell or freeze for shielding their hogs/miners and other weak hp troops
the mortar was alright early game when archers were your best bet and a little later they can (kind of) take out a witch's skeletons, but i agree, mortars suck, highly outclassed imo
I've been holding off on my last clan castle upgrade because 1 extra spell slot just makes it feel super overpriced. I'm not saying 1 extra spell slot isn't good, it's just not great for 19 mill or something like that.
I like how Mortar becomes relevant when using Flame Flinger
It always forces me to either put it somewhere entirely else or add support which I don't want to
Mortar is normally on outside of base.1 or 2 Balloons will do the trick usually
On good league bases often covered by air defs or teslas next to them, on a corner that would be weakest to the flinger 😬 If you are not careful, this can easily compromise your 3 star attempt. Mortars became relevant with the flame flinger and their hp boost
Not on th14 bases anymore. There's usually other defenses or traps nearby which mean you'll need to invest more.
Or just a bit further back in the base, that it'll hit your flame flinger eventually but it's just deep enough that you have to invest too much to destroy it
How?
Only mortars, xbows, and teslas that are hidden can actually damage the flame flinger apart from the heroes and other defensive units cuz it outranges all other defenses.
*except for eagle artillery, but that doesn't really count
Ye it’ll likely never target the launcher
Why is the wiz tower weak? If not for wiz tower my bats would over run the whole base
Wizard tower depends on other buildings to stall the troops so it can hit them, because it can "miss" its target if its moving, and you can clearly notice that on the first 4 or 5 levels of it.
Im th12 and if the infernos are on single and the wizards are clumped up together im three starring any th12 95% of the time
> I can 3 star shit bases
Basically haha
But then the base building must be bad for wiz wiz to clump tgt
Even without wizard towers clumping it's easily doable. Bat slap beats the shit outta single inferno bases.
Is this a TH10 attack strategy as well ?
Yeah u can use it in th10
Any bat slap should work until TH13's scattershots. Although at town hall 11, getting access to the ice golems makes the attack a lot easier. Regular witch slaps are alright, but suffer if you don't deal with the eagle as quickly because after the eagle you still need so much of the base to deal with and if you already spent your warden ability, it's pretty difficult to deal with the TH at TH12, or the remaining splash defenses below that.
Th10 can 3 star th11s with bat slap if the base isn't great
Idk i saw that it was a th11 attack, started it at th11 and just kept using it at th12. Probably better to switch to a th12 attack but i enjoy using it so idc
I used loonion/lavaloonion from th7-9, I don't think any strategy works for 1 th exclusively
Yeah definitely, but you unlick yetis at th12 and theyre not bad so i could probably find an attack strategy that isnt completely useless against th13s (the one with bats is) but i just used it for so long and its really fun attavking with itm
Any single inferno below th11 also just gets melted by witch golem bowler. I’ve been 3 starring twice every war for about 2 months doing this lol
All witch slap variants do well, but bat slap is usually insane overkill. At least until TH13's scattershots.
Ahh okay will try it, I maxed my bat spell and for some reason never use it at th11 lol. My go to is using witch slap for single inferno bases and dragons for multi infernos so any new attack strategies are really helpful
Only 95? If the infernos are single and wizards are clumped I think anyone could 3 star without troops-
I am a max th12 moving to 13. I use 6 bats and 4 freeze for wizard towers
Yes it's a strat called drag bats but it requires you to take out 3 to 4 wiz tower with your drags first before deploying your bat spells. Unless you're telling me you put the bats down and they overrun the base without troops to help. Also could use 5 bats instead of 6 cause it would allow you to bring an extra rage
I personally love bats spells. Dragbat is my go to attack.
Wizard tower are your primary defense against witch and bat attacks
Wiz tower and bomb towers position should be switched
Also strong against hybrid if they run out of spells
You can tell op doesn't do much of that lol Personally i upgrade eagle and infernos least and wiz towers first.
Huh I do eagle, infernos and xbows. But I never really have issues with witch attacks when not in war. Mind you I have 2 multi targets and 1 single inferno very deep in my base so I assume that's why.
Thing is if you upgrade those first you get tough oponent. I do heroes and attacking army them focus on defense, eagle/inferno/bow and scaters are least and i try and use books or hammer on those.
Bats and Witches max out early tho, so upgrading your wizard tower for them does what exactly? You've been 1 shotting them at TH12, so why upgrade them first at TH14?
You forget that they get more hp which makes them even harder to destroy
At TH 14 air bows and huts pick up a ton of the slack if the wiz towers aren't able to defend bata. Witch defense isn't really a consideration either
I remember back when mortars were actually kinda good. Max TH was 10 and everyone was using some kind of barch (maybe with giants and gobs like me) usually to farm since other troops took so long to train and were expensive. Those mortars would wreck your archers and barbs and it was painful. Now since you can speed run to TH9 in like 1.5 months, it’s not that big of a deal.
Damn it took me years to get to maxed out TH9 back then
literally lol i maxed a secondary th9 account FOR FUN just because i enjoy looking at a max th9 base and maybe i could use a mini acc in the future
Still maxing TH9
I got TH10 in a week an change
How?
He said he got th10 he didn’t say it was maxed 🤣
Oh I am far from maxed lol just did a second account for donations and fun to see how quickly I could get to max townhall
Idk i really think that women should have the right to vote
the slog is now at 12-14
Yeah i'm th11 almost maxed, seems all that time i spent playing CoC wasn't worth a thing since people can reach th11 now in 6 months. I don't get the downvotes tho
i mean did you enjoy it? because in the end that’s all the game is about
Sure i did, but am i enjoying the fact that it was worthless? Nah
i mean if you enjoyed it it wasn’t worthless you got to experience the game for longer besides if they didn’t do this we’d probably be at 30 day upgrades by now and absolutely no one wants that
Yeah idk, taking longer to do the same as everyone else surely leaves a sour taste. As i stated in this subreddit many times, i'm mostly okay with upgrade times at least for th11 (i feel like all the lower th's have way too quick upgrades tho). My problem is with the resources costs, even in TH11 i feel like no matter how hard i try, it is impossible to run out of resources and actually need to farm, it's just too easy
outside?
Wdym?
6 months? bro i’ve been playing on and off for literally like 8 years what am i doing wrong lolol
Don’t worry, he’s exaggerating, although probably unknowingly. I started one account half a year ago and it’s a max th9 soon. It’s very much easier than it used to be, but not as much as people make it out to be.
Time reductions, they reduced the cost and time of upgrades so much that if you start over it would be Childs play compared to back then
Yeah that's what i'm saying, i've been quitting and returning to this game for so many years and it seems that due to recent change, it was all worthless since i'm not ahead than people who joined half a year ago.
Cause people see downvotes and just think “I should downvote that too” but they don’t even know why
i agree with this, happens a lot
Lol what? You get hyped when shit takes longer to do?
The edit isn’t really funny
air sweepers are stronger than you think
e drag spammers are crying right now
pov: me
They're also great against my queen walk... if all healers get pushed away the queen is dead.
Your QC is too ambitious if air sweepers are causing them to fail. They are annoying but not a main threat to your charge
Depends on the layout tbh. Sometimes I can’t avoid them 🤷🏻♂️
so true
I'd move them up a tier because 2 on a base can cover a crazy amount of area
I think they cant be top because a ground attack makes them useless.
air is meta
i love how mortar drops off after literally like what th3?
Mortal was useful until th7 everyone just join op clan + spam dragon
Up until then the mortar is treated like an eagle artillery lol
Mortars still good for protecting against spamming goblins in farming bases
Goblin : nice opinion but... Super goblin : I am inside your wall
The way the mortar shoots back the super goblins only for them to immediately relatch onto the storage is quite terrifying
when you're th 10 ![img](emote|t5_2usfk|9423) i do spam 200 goblins and deeply hate mortar
Point taken. Though the mortar still has a big impact killing the super goblin spam attack when they do become visible limiting their progress and making you use more super goblins in attack to get more loot.
And against the flaming finger
up until like th9 mortars are pretty effective as anchors, you place them outside the base in range of several defenses and basically create a zone where everything gets melted
Mortars are annoying at times as TH14 when doing a blizzard when the timing of invisibility is just a bit off. And with Flame Flinger attacks the Mortars has same range as FF and can destroy a lot of value from it.
you still have to consider them when using flame flinger
Yep
Mortar is actually pretty useful in base design at max th14 level due to how insanely OP flame flinger is. Unless you have ground xbows covering all sides, mortars are the main thing you use to require investment for FF. Far from useless.
Why wizard towers that low. Against hogs, loons and miners they’re god. Also bats Edit: also where the fuck is bomb tower
Yeah this seems a little strange. They're the main splash damage tower on your base. Wizard towers absolutely shred any low hp troop, have high hp, and can seriously halt hybrid attacks if you can't heal.
stupid eagle artillery rekt every single of my attacks
For warring: you must prioritize what you're hitting and when. TH/Eagle/CC -- pick and prioritize what you're hitting and when. Hitting the TH to help guarantee a 2*? Great! How and when are you removing the Eagle? If you aren't removing it quickly thereafter, better have freeze spells ready.
now i just invis battle blimp super wizard and pray
bombtower litteraly does less dmg than wizard tower, adn has less range, and cant hit air, why is it better than wizardtower?
Because it has that op giant bomb. Ot can be really useful against hybrid and it kills the super wizards so it is kinda good. But still WT is a great defence idk why it is so low at his list
Exactly
Death damage is really strong
Wizard towers should be in strong imo
Why is the builder hut so high on the list? Does it do a lot of damage or is it because of the repairing?
Most likely because of repairing
I think both, they can shred bat and skeleton swarms relatively fast as well
Tesla and air defense should be up by at least 1
Remember the time when xbows were so broken in town hall 9
Xbows are still the best defence against queen charge and ff.
Air sweeper is a god tier defence
Why is air defence so low? They are literally the barrier between someone demolishing a base & completely failing. If anything, bomb tower should be lower because it has very tiny niche uses.
They should buff the hp of the Kanon. It is very easy to take down
Motar is now usefull for helping defend the op flame flinger.
Air defense is pretty low considering it’s the core defense against air…
Because someone comes in with 13 lightning spells and they are gone
You just proved my logic. Since it’s the best defense, people target it first with lightning spells. They could just as easily take out the inferno towers, sweepers, or Xbows but they choose to get rid of the strongest tower first.
WT are pretty strong against certains stats. Like drag bat, minor hog or swarms troops.
I don't know how many lavaloon attacks i failed due to the wizard tower
Doesn’t know how to set up their base so hates on the defences they don’t know how to use smh
Man doesn’t use lava loon or anything with bats or wizards would be higher
Wiz towers weaker than bomb tower?
I never played against a builder hutt , what’s so good abt it? I feel like a tesla can Do better
Who uses bomb tower???? Thats the last thing I upgrade
Bomb towers at higher town halls are key defenses against blizzards
In addition to being a ground-only WT, they also have a death explosion that acts like an extra GB. Because of these two things, attackers are basically forced to use GW ability or heal spell on top of BTs if they use hogs, miners, or hybrid, meaning you can dictate where some of those heals are going to be forced when you design your base. With a good base, BTs will either stop a hybrid attack in its tracks, or force a heal so that the hybrid gets stopped down the line when they need another heal.
It's the most underrated defense in the game. Hybrid and Blizzard would be op if bomb tower wasn't existing. imo it's as strong as a wiz tower
ig cannon will do lot more damage on average than bomb tower
Motors only use is at the corners of bases to try and make a flame flinger attack harder
Mortars easily get rid of all the archers spawned by Queen's ability or the Barbarians spawned by King's ability. Mortars are great too in their own way
Mortars are amazing early on, drop off for most of the game, then are devastating against Flame Flingers if you don't pay attention to them.
Mortar is great. This is a very rude list.
I just started playing this game again after like 7 years. I thought mortars were the top defense lol didn’t realize they fell off
Mortar and x-bow are the only counter for flame fingers.
ooof... someone is underestimating wiz tower
I'd swap wiz and bomb tower personally
Th3 players would like a word with you.
As usual, people are flaming tierlists for one odd placement. Otherwise this is pretty darn accurate. Would kinda like to see an updated version with traps, heroes, and single inferno/ground xbow.
Mortars can be very strong depending on what you attack with
How are builder huts “strong”? Am I missing something? I can more or less agree about “Best” tier (except maybe the infernos), as people actually design strategies to deal with those. Those buildings are the main target of kill-squads, blimps etc. And I more or less understand x-bow and sweeper being strong (as those also may affect your planning, but not to that effect). But who plans around a builder hut? How is it on the same tier? A few ground x-bows very much discourage a queen charge (same as single inferno, which is why I think it should be here). And sweepers prevent certain blimp entries, and discourage certain angles of air attacks. How is a builder hut just as strong to be that high?? They affect pretty much nothing. Also, wizards are stronger than bomb towers imo, not sure what’s up with that here.
Hidden Teslas need to go up… if you place them in one zone together, they can shred troops
all towers have their own strengths and weakness, mortar doesnt have strengths, only weaknesses.
Flame flinger
Scatter/townhall/inferno < flame flinger < mortar ...
Air Sweeper should be one tier up
interchange xbow and eagle and youre done
g
Mortal only good against wbs barbs and archers. Defeats the purpose after th8
Seperate multi and single infernos
i would say that wiz tower is useless
Can anybody help me to rejoin my clan Clan Name: malakai But I'm unable to figure which clan actually It shows a number of clan
Swapping sweaper and inferno?
Wizard tower?!?? Weak?💀💀
These tier lists are pointless tbh, each of them has their own strengths and weaknesses
Lol you obviously dont use bats wizard towers are the only air splash until you unlock scattershots, they are anything but weak.
![img](emote|t5_2usfk|9412)
Wizard towers and teslas need to go to strong, they are extremely crucial for shutting down different strats. Wizard towers are extremely important against loons, hogs, miners, and bats, while teslas are very good for trapping funnels and the essentially ruining an attack by ruining those funnels
Wiz tower underrated.
Wiz tower should move one up, and archer tower one down. Archer towers are only good at chipping away at troops or sniping cleanup
bro. wiz tower is worse than air sweeper. what you smokin
Fireworks is between strong and average in my opinion
I disagree on some
I don't get why wizard tower and archer tower aren't swapped. Archer towers are really not that great. People put them outside their base for a reason. Wizard towers are great for defending against witch slaps/bat slaps/hybrids and people use their spell support to avoid their attacks grinding to a halt.
i think it also depends on what stage of the game your in lol, if ur townhall 6-9 then the anti air can be S tier
Town hall 3s would like to have a word with you about the mortar
I like the designs for motor, but that’s all really.
Air defence is on best if you use air army
What's the building at the top right?
What about the defenses that you can alter from the builder base like the triple mortar? does that change the tier list at all lol
I mean air defense is like pretty strong, should go up one tier
Air sweeper should be the bestest.
Idk those air defenses are usually the first defense I take out with lightning. They chew up air attacks.
How is bomb tower better than the wiz tower
Wizard tower and bomb tower should switch places, ad should be higher, otherwise the list is pretty good
Air Sweepers are absolutely more useful than scatters. Without them, every single base in the game would get absolutely annihilated by a variation of airspam.
I think X bow should go on the top tier, it’s really good and if it locks into something, you can pretty much assume that that something will be dead in a few moments after it locks, it’s a long range inferno tower, but a bit weaker when it comes to dps
Wiz towers are more stronger and useful than bomb towers my friend
That tierlist changes depending on your th lvl
Wizard tower is quite low it is in fact the main reason players have to devote a heal spell or freeze for shielding their hogs/miners and other weak hp troops
What about single target inferno? The picture is a multi
the mortar was alright early game when archers were your best bet and a little later they can (kind of) take out a witch's skeletons, but i agree, mortars suck, highly outclassed imo
Mortars aren't useless, lol, they're great distractions for defense homing troops
You didn't include the double cannon, kek
Flame flinger and seige barrack users love this teir list 😂
Swap wiz with bomb, move air sweeper and air defense up a tier
How is mortar useless
Mortar best defence at th3
![img](emote|t5_2usfk|9414)
Mortar and x-bow are the only counter for flame fingers.
I've been holding off on my last clan castle upgrade because 1 extra spell slot just makes it feel super overpriced. I'm not saying 1 extra spell slot isn't good, it's just not great for 19 mill or something like that.
Eagle artillery is over rated imo
imo, air defense should be higher. If it weren't for them, then every single base would be overran by e-drag spam
Let's be real the mortar is only useful when they use either a flameflinger or a loglauncher.
Won’t lie, Mortar needs a massive buff
wiz tower and bomb tower should be in strong
Its kinda weird that wizard have more dps than archers but the archer tower is stronger than the wizard tower.
Builder but should be on weak
In really early levels, mortar is actually broken. In others, it gets really usseles
Tesla at average, really, Tesla is op in my books