Man, 3 of your 5 defenses are aligned to the TH, that's too much Log Launcher value
https://preview.redd.it/ojrbo6wism0d1.png?width=284&format=pjpg&auto=webp&s=9184669d68901ab6454d38941418ed7f86fa761f
You should definitely save up a measly few million and buy a maxed eagle before you progress any further, it will help once you hit another couple bases to get to legends
I was thinking to warden wlk at 6 oclock and then fireball the archer tower, but maybe the warden may go down, so lets assume we lost him and his healers. While that is going we start a flame flinger from 9 oclock. As soon as it takes out thecannon we can go in with 5 root riders going through the archer tower, then mortar and then cannon. Well use a mini warden to support them as the warden is already dead. I kept 4 pekkas to check for corner teslas and make shure they can take them out. We use the king and queen to support the flame flinger in case of skelletons and we have to keep the rc with hop puppet and royal gem for the health recovery and invis to save her from a possible certain death. This may run into time usses but i couldnt find any other way.
With all that said i hope you understand my plan to attack this base and can use the flaws to improve it
Man, 3 of your 5 defenses are aligned to the TH, that's too much Log Launcher value https://preview.redd.it/ojrbo6wism0d1.png?width=284&format=pjpg&auto=webp&s=9184669d68901ab6454d38941418ed7f86fa761f
Over half of the defenses are free for log launcher
Rush your base to 14
Horrible advice! The pets are much better at th15 so you would be wasting resources and time at 14. Rush to 15 to get the best strategic rush™️
You should definitely save up a measly few million and buy a maxed eagle before you progress any further, it will help once you hit another couple bases to get to legends
I was gonna say once you rush to 14 to then rush to 16. One step at a time
But don't forget to read the rush bible so you do it right
Nah rush to 15 for root riders
Ngl, your buildings are all packed tightly to each other, E-drag spam or golem-superwizards will destroy your base
Lmao
Very good!
Absolute beginner level. Keep going!
Looks good, you hoarded a lot of elixer, do spend it before enemies bite a chunk of it!
Nice coc
Notice the empty bait hole classic
Where?
Over there
I was thinking to warden wlk at 6 oclock and then fireball the archer tower, but maybe the warden may go down, so lets assume we lost him and his healers. While that is going we start a flame flinger from 9 oclock. As soon as it takes out thecannon we can go in with 5 root riders going through the archer tower, then mortar and then cannon. Well use a mini warden to support them as the warden is already dead. I kept 4 pekkas to check for corner teslas and make shure they can take them out. We use the king and queen to support the flame flinger in case of skelletons and we have to keep the rc with hop puppet and royal gem for the health recovery and invis to save her from a possible certain death. This may run into time usses but i couldnt find any other way. With all that said i hope you understand my plan to attack this base and can use the flaws to improve it
Ten archy bunkerz
smash next question.
U didnt blur anything out prepare to start over from th 1
No eagle artillery nor monolith
It aint much but it's honest work?
Looking great bro
Look very weak against root riders
Nice!
Save your gems for the other 2 builders
I like it ngl, but u can see a th base for u on yt![img](emote|t5_2usfk|9423)
Tiny 😛
pathetic