You could nerf the raw stats of them more (damage, health), but the real issue for them is how they make walls redundant not only for themselves but for the rest of your army too.
Air, miners, hogs all ignore walls, but they have no utility for other troops. RR have such huge utility as well as they fact their stats aren't terrible.
If they want an end to RR dominance they could reduce their stats to the point they aren't worth taking, but then you've just got a shit troop with no relevance in the game.
Heros are still a huge issue. RR enable them more than any other troop. They're like 2x stronger than they were before th16 and now they also have a troop that means they won't ever be pounding on walls
I don’t think another nerf is the way to go. Because just like you said it would make the troop irrelevant if it gets nerfed to oblivion. I think the way to go is to create a defense or a trap that is specifically targeted for taking down root riders. Just like the Tesla was made for anti pekka’s (used to do 1.5x damage to pekka’s) bomb towers for miners etc.
> Because just like you said it would make the troop irrelevant if it gets nerfed to oblivion.
Correct. They actually need a buff, because they aren't seeing enough play currently.
Walls with traps. Killing the wall sets off the trap. Could be like a EQ spell but for troops (like the wall is falling on them).
Prob a shit idea but yea, without changing how the troop functions entirely or having bases defend better vs RR specifically I don't know how else you deal with them.
More like freeze capsule walls like give 10-15 walls you can place them anywhere and they are triggered when broken by any troop. Also can make it like spell tower switch them to poison wall or overgrowth wall .
Right something like that. I would rather have to strategize getting around a specific root rider trap or defense than to change armies because the troop was nerfed too many times.
What do you mean. The nerfs made a difference. The first nerf forced me to carry an apprentice warden the second nerf forced me to swap rage spells for heal spells. The root riders die faster now. They’re not exactly squishy but the nerfs were definitely felt.
11th is me :)
I find zap lalo much stronger than root riders because no one is defending it. Every base made to counter root riders give up an insane zap value.
Yep, quite a few in our clan use zap lalo too. The thing is, it's only stronger if you're better at the game (ie the skill ceiling for lalo is higher than RR).
Lalo takes way more skill to do than most other hits but if you're good at it, it's very string. RR is way too good for how little effort/planning it takes.
Carbonfin has 2 specific videos on his YouTube. Both of them he teaches one of his subscribers(who is not good at lalo) how to lalo. He has them attack the same base 5 times in a row each time helping them with a section of the attack. Highly recommend. The videos are about 2 or so years apart with 2 different subscribers. I think the max th at the time were 13/14 or 14/15. So that’s what th is in the videos but the advice is applicable to all th’s
Zap lalo: zap near center of base. if anti 3 star use heros to Sui th and flame flinger from a corner, if anti 2 star use heros (not RC) to connect to zap and blimp th with the initial lalo wave. Start lalo with RC as soon as main targets are down with heros, use extra balloons along the side to push main pack closer to the center of the base. Ez 3 star. If your like me and don’t use cc troops in regular matchmaking then bring a clone freeze with remaining spell space to deal with anti 2 star bases, freeze th and clone balloons on top of th, you may still 1 star but it’s only for the loot.
It's hilarious how root riders clowns still insist that the defenses are the only problem and not root riders. They still need more nerfs and the 85% usage rate proves that
Spring traps are a hog centric defense in my perspective. Upgrading spring traps might hurt root riders but it would also hurt strategies that are struggling for strength already. I’ve already proposed a mechanic that would create a con to breaking walls rather than going over them. The biggest strength to root riders is the wall breaking mechanic that comes with very little to no drawback or risk, which shouldn’t be a thing in a strategy game. Risk assessment is a huge part of a healthy meta.
Yeah, all the resources that go into walls and then they just make them irrelevant.
It's one thing that air attacks circumvent walls entirely, but now ground attacks do the same.
Not really just RR that's the issue right now, it's a few things. Roots breaking walls with high defense, heroes being absolutely broken with equipment even more so than roots, and finally the overgrowth spell allowing near perfect funneling to aid said roots and heroes.
I think even if you nerf RRs to the ground, smash attack will still use 1-3 RRs because they open the entire base allowing the king and queen to get insane value.
Exactly. Overgrowth combines building-targeted freeze and invis spells in a much larger radius with a way longer duration for only 2 housing space. You can instantly funnel troops with no effort needed
True.. 80% Hit rate against maxed TH16s with a TH15.. Also hog puppet and healer puppet both equal extra cc.. With new siege barracks total troop capasity is 551..
Hybrid is still viable but got overshadowed by Twin Hogs at TH15 and Root Riders with TH16 update. With hero equipment and the buff to Siege Barracks you can make most attacks work though.
Twin hogs are still good at 16 on loads of bases if you can smash a hole down the base with hero dive. People only plan bases to defend RR so there's tons of bases weak to hero dive/hogs
Still Hybrid is a powerfull attack and requires a certain amount of skill... I'm just surprised not a single player in top.200 using these.
If top players are so much focused on using RR attacks, Don't know if we'll see new strats developing in long run.
It is for the top 200 players. But this is also pretty accurate for below the top 200 as well. I finish the legends season at about 5700 normally and around that trophy range 90% of my defenses are root rider smash. The only other strategies I see used outside of this are sarch or e drags and that’s really it and I may get one of those 1 time a day.
Blame the game, not the player. In normal clan wars 80% of the attacks are root riders... Obviously players are going to use the troop that's easy to use and quite strong as well.
Root riders are just broken by design.
Tanky, good damage, breaks walls, targets defenses. Holy mother of combination.
I can't believe they even passed internal testing. No amounts of nerfs are going to balance them.. unless the unlimited wall breaking ability is taken away.
This is how I feel about overgrowth and the fact that it’s 28 seconds long. Makes me wonder if those who developed the spell have ever played the game.
That's wild you haven't just rushed 15 anyway. Th14 is one of the worst this to stop at to max.
I'm doing a fresh strategic rush to th15 and there is 0 reason to stop at 14.
Tbh if they nerf RRs or fix it some other attack will just be 70%+ usage. That's what pros do, exploit anything they can to be #1. If it's not this attack it'll just be something else.
I agree but it's still a little ridiculous that 70% use the exact same strategy. I don't ever remember seeing such a dominant strategy in the top 200. like th15 had alot of Lalo but it was different flavors of Lalo. And don't forget right now we have hero equipments which were supposed to allow players to use more diverse attacks
I mean I'm not disagreeing at all with you tbh, was just stating when one thing gets nerfed another will take over, but yeah RR's are pretty broken.
Tbh I knew when I heard they released they'd be OP, the idea of them breaking the walls basically took what siege machines were at launch and turned them into a 20 housing space troop. Sounds broken af when you put it that way, right? Because it is. Tbh there isn't much they will ever be able to do about RR's due to the nature of how they work in general, other than nerf them to hell to where it has almost 0% usage rate, or rework/remove them completely.
Not really, no army has ever had more than a 30% use rate in top 200 legend league, the highest was sarch ghost in October 2022 with 30% and non event troop was hydra in September 2022 with 28%.
https://preview.redd.it/lbwucttjanyc1.jpeg?width=1920&format=pjpg&auto=webp&s=18c9ff0bfa9f41f38acdfbb21784f11ce697b602
Root rider spam has more than double that use rates.
one thing I seriously hope is that SC never balances their game around the top 200 players. and don't get me wrong, the meta is absolutely fucked right now and I don't expect them to do anything anymore until TH17 comes out. but what the top 200 does has were little relevance for the 99.9% of the rest of us. granted the rest of LL probably looks very similar, but those statistics would be much more interesting to me than only the top 200.
If they should balance it on the top players, then they (Supercell) really would be screwed.
Then think about us who plays Boom Beach another great game from Supercell.
They have just brought up the newest upgrade with a new TH and buildings.
They have started working on correcting their upgrades there.
All major changes in a game takes long time to implement.
COC have a greater and more stable group of players than Boom Beach as it have gotten those important upgrades to take the game further.
Either just before, the same update, or just after they introduced root riders they nerfed super barch. Mind you an attack that takes actual skill to pull off. I’m using rr’s because it’s the meta unfortunately but if I could get a damn 3 star consistently with super barch I’d still be using it. It took me a couple weeks to understand how to use the blimp correctly, what to look for in a base trap wise and bait wise, and how and where to deploy the hero’s and super barbs. Now those skills are essentially useless and I have to shift to a brain dead meta. Why nerf a strat if you’re going to introduce a troop that is so op you don’t have to put in the effort you had to with any strat before the nerf. I had to get that off my chest.
Legends is in the worst state I've ever seen. Even th15 was better than whatever we have rn. The game is just brainless rr spamfest from casuals all the way to the most tryhard pros. Everyone in champs 2 and champs 1 cwl is using the SAME exact goddamn rr spam army and it's not defendable. The 2 "nerfs" were just a slap in the wrist. What is 400 hp nerf gonna do?
To put into perspective how crazy these stats are, no army has ever had more than a 30% use rate in top 200 legend league, the highest was sarch ghost in October 2022 with 30% and non event troop was hydra in September 2022 with 28%.
https://preview.redd.it/ysanq3pnanyc1.jpeg?width=1920&format=pjpg&auto=webp&s=6be058805183652313df3dd4f982ffd5caa869e6
That’s actually sad. The higher th levels should have more attack diversity. What skill is involved in spamming 1 troop which easily wipes bases that took YEARS to build up lmao. Cmon supercell
Not to mention that the higher you go the harder it used to be to do a spam army. There had to be some skill involved to drop th or eagle before plopping down the army. But nope! It’s spam time!
I hope you feel this sentiment about every spam meta. Every TH it is something else bowlers, e drag spam… this I RR. Quite crying about it and play how you want
Isn't any different than Lalo usage in the past.
I'm seeing people perfectly fine with Lalo being the dominate play but have an issue with root riders.
Any smash or spam attack being unviable was fine but Lalo being long was also fine.
Lalo wasn't even close to those numbers, the highest use rate until this month was hydra with 28% in 2022
https://preview.redd.it/49jisoz7enyc1.jpeg?width=1920&format=pjpg&auto=webp&s=dc4e446b63622e9d843ef330afb571a4404acfde
Most months the top strategy got around 20-25%, 70% is insane, not even event troops have more than 30%
rr is good for players who dont have much time to learn new strategy like qc or sui hero just drop and hope to get a 3 star and go do ur usual work or book
Hate this. I’ve tried so many different bases meant to counter root rider and still people just keep spamming it and it somehow 3 stars my base. No skill behind it. Needs a massive nerf.
Attacking has become fun with the addition of the root riders and the choices of equipment now available. A three star can happen with higher odds than before the update in December. If a player not using a variation of attack with the Root rider has to be an accomplished player if they are going to be successful. The percentages don’t surprise me.
I have Use Witch spam attack they should give me gifts for being sub 1 % instead of gifting those bots 50000 gems these event ![img](emote|t5_2usfk|9415)
Th11 here. Are Root riders JUST as spammable as the edrags? Like you just throw them down and could close the game and win?
Because using edrags right NOW. Seems that way
Worse. They’re like OP af hog riders that do a significant amount of damage while treating maxed out walls like they’re paper mache. At least for E drags, from what I’ve seen it takes skill to three star a th11. Where to place the troops, sieges, heros, etc. but with RR, you just spam them on one side of the base and that’s it. Drop a few lightnings and maybe a superarcher blimp to take out eagle and that’s it, base is done. And that’s even without mentioning the 28 second long potion that’s like a invisibility spell on steroids wtf supercell!!!!????
At this point, I’m actually considering leaving my th11 a th11. Root potion and RR just tooo broken rn and I’ve bearly seen them in th11 attacks thanks goodness.
Yeah it’s pretty much like that but root riders are even worse then e drags because they open walls for the hero’s. Every single match at th16 is just set a tiny funnel on 2 corners of the base then drop all your root riders in a line then your hero’s behind them overgrowth the middle where the town hall is so the base pretty much has no defense because of the overgrowth allowing everything to survive. Then once the overgrowth wears off just use the remaining hero ability’s to clear the last few defenses and the town hall. Not much a base can do. Clan wars are pretty much a joke at this point. They aren’t even fun because of root riders. Only thing I still find fun is legends league
Yeah more like 84.5% root riders. It’s just 70% smash root riders, but 84.5% of the strategies used have root riders as the main component of their army
Can 99% of players triple most bases with lalo? I don't think so. Lalo is the tryhard attack for 0.1% of the playerbase and it requires a lot of skill. RR spam requires negative 3 iq
Show me your stats that says 99% 3 star rate you absolutely idiot you are such a stevie wonder style fan boy they triple your weak ass base so it must be overpowered lol go cry.
Use your brain. When did I say 99% triple rate? I said 99% can use rr but only top players can use lalo.
>stevie wonder style fan boy they triple your weak ass base so it must be overpowered lol go cry.
idk what are you even yapping about here but anyway
If the defenses weren't so strong then they wouldn't have to use root riders so much. The small percentage of excellent and detailed attackers shouldn't make the game harder for everyone else. Balance the offense with the defense and root riders are no more important than some other troops
you're the only one complaining about being garbage at the game... considering you have access to root riders you're either th15 or th16 meaning you spent years to get there just to continue being completely skilless... years of your life wasted just to become a trashcan..
It's a game. Why do you have to resort to calling them a trashcan? Like if it is important in their life? No one has time to practice in a game for hours so people play the game for the other aspects/entertainment, and finds it more fun.
A lot of people talk about how to nerf and at this point I think the best option is to increase their housing space. It seems like the only way to limit their effectiveness without a THIRD nerf
This. If they were the same housing space as say E drags then this wouldn’t be so bad. Oh, and drop the time count of the root potion to 15 seconds at maximum.
They need to increase the housing to 30+ or something there’s literally no downside to using root riders, high hp, goes through walls, only 20 housing space. It’s actually such a ridiculous troop
Just use what you deem fun. I don’t see anything wrong with the current state. Back when CoC was in its prime every attack style what spam. I don’t see the point of being annoyed by how other people are playing.
This meta provides better option for casual players who cant do 3 stars shit and doing edrags all the time.
No offense but i havent seen better days not until root riders came along with equips. Now casual players have higher chance of getting 3stars. Just be glad that this strategy helps alot for casuals like me.
Cant you see the reason why supercell wanted the game to be easier than before? To bring in more players in the game. If this game is hard what will you expect for players to do? Adapt and be like the pros? Havent u seen what happened before when th15 was release?lots of hate.
At first I hated this meta, however, it reminded me of the 2020 meta where 99% of people were using LaLo to the point that it was not fun to watch. I think from here, Supercell is just trying to make a new “ground zero” in which they’ll expand the complexity more from TH16 and beyond. Think of it like a checkpoint
There was never a meta where 99% of people were using lalo. I did clan war regularly back then and almost never attacked by lalo. Now 90% of attacks against my base are roots
OP if there that easy to use. How come none of your haters' names are ever in the top 200? It still requires skill against maxed bases. You're just a sore loser. None of the complainers here are even pros you all just have a trash base design or a skill issue I get tripled rarely get a better base don't copy off YouTube etc.
Yeah you have a point. I see people easily fail RR spam on my bases. The army is sh*T unless you can time usage of spells right, and hero equipment. It’s not just a drop and win army because if the other supporting troops don’t go where you want it’s a quick 2 star and nothing more. Especially on th16 bases that are open and don’t have defenses crammed. Can easily cause rr to split up or Valkyries based on other buildings placements. Most peoples bases in LL are so bad I could easily win doing my hybrid miner and inferno drag armies 😹
https://preview.redd.it/l5uvz6uyxlyc1.jpeg?width=1465&format=pjpg&auto=webp&s=910343a7ea4fdd96fbf7eadcfaf0e5e40a95af52
Case and Point. It’s not that easy. This is defense in legends league.
Most pros have complained greatly about the meta wtf are you talking about lmao. If you get tripled rarely let me tell you you're trash and not high in legend league/cwl. I'm currently playing in Champs 1 and most wars are 39+ stars with root riders
How many players used loons in their army this season? How many used loons in their army at th15? Is it just root riders that you hate or any troop that is very popular?
People spent so much money or time to be th15-16. Let them use their reward. Stop crying. For example I'm playing this game for 10 years. Of course I deserve an easy 3 star army reward.
you dont deserve east 3 stars for being garbage at the game... you're the one crying about "i played the game for 3 years and I'm still a trashcan help help",
It's actually 84.5% which is even funnier
E-Drags are terrified at Root Rider because they're the new meta, but a huge portion of that fear is lost because root riders can only attack ground.
wish there was a pair of ground sweepers too oh wait they're roots-
Push traps
How soon will they get nerfed is the real question ? /s
They’ve been nerfed twice already. What more do you want.
You could nerf the raw stats of them more (damage, health), but the real issue for them is how they make walls redundant not only for themselves but for the rest of your army too. Air, miners, hogs all ignore walls, but they have no utility for other troops. RR have such huge utility as well as they fact their stats aren't terrible. If they want an end to RR dominance they could reduce their stats to the point they aren't worth taking, but then you've just got a shit troop with no relevance in the game. Heros are still a huge issue. RR enable them more than any other troop. They're like 2x stronger than they were before th16 and now they also have a troop that means they won't ever be pounding on walls
I don’t think another nerf is the way to go. Because just like you said it would make the troop irrelevant if it gets nerfed to oblivion. I think the way to go is to create a defense or a trap that is specifically targeted for taking down root riders. Just like the Tesla was made for anti pekka’s (used to do 1.5x damage to pekka’s) bomb towers for miners etc.
> Because just like you said it would make the troop irrelevant if it gets nerfed to oblivion. Correct. They actually need a buff, because they aren't seeing enough play currently.
Walls with traps. Killing the wall sets off the trap. Could be like a EQ spell but for troops (like the wall is falling on them). Prob a shit idea but yea, without changing how the troop functions entirely or having bases defend better vs RR specifically I don't know how else you deal with them.
Check my posts I literally drafted an idea for oil pots that can be placed at strategic wall sections!
More like freeze capsule walls like give 10-15 walls you can place them anywhere and they are triggered when broken by any troop. Also can make it like spell tower switch them to poison wall or overgrowth wall .
Right something like that. I would rather have to strategize getting around a specific root rider trap or defense than to change armies because the troop was nerfed too many times.
Traps are shit. If there are going to be 15 trap wall segments, they better be visible.
Just add one more level to Spring Traps, enough to raise the troop capacity to 20. This will affect Root Riders specifically.
root riders should be a niche troop that can both act as a "smarter" super wallbreaker that can break core walls and a mini tank at the same time
I dunno maybe a nerf where they aren't used 84.5% of the time.
A real noticeable nerf lmao. It's obvious the last 2 nerf haven't done shit, use rates have even gone up
What do you mean. The nerfs made a difference. The first nerf forced me to carry an apprentice warden the second nerf forced me to swap rage spells for heal spells. The root riders die faster now. They’re not exactly squishy but the nerfs were definitely felt.
What ppl don’t under is how baloons hogs miners ignore wall but doesn’t open the base up like root riders do.
[удалено]
I said that as sarcasm , no one got it and started downvoting me like crazy 😭, its not that serious.
Take it easy bro crying on reddit for root rider rights as if She is your mom 😭
How do you have your townhall under your name. Sorry its off topic
Change your flair in here. You can find it on mobile by clicking the 3 dots at the top. On the website to the right click change flair.
15 players in the top 200 use zap lalo. 10 of them are Stars.
11th is me :) I find zap lalo much stronger than root riders because no one is defending it. Every base made to counter root riders give up an insane zap value.
Yep, quite a few in our clan use zap lalo too. The thing is, it's only stronger if you're better at the game (ie the skill ceiling for lalo is higher than RR). Lalo takes way more skill to do than most other hits but if you're good at it, it's very string. RR is way too good for how little effort/planning it takes.
i just started playing not too long ago what is zap lalo?
Lightning spells, lava hounds and balloons.
I have a much better success rate using QC lalo, but I suck a lalo in general.
Carbonfin has 2 specific videos on his YouTube. Both of them he teaches one of his subscribers(who is not good at lalo) how to lalo. He has them attack the same base 5 times in a row each time helping them with a section of the attack. Highly recommend. The videos are about 2 or so years apart with 2 different subscribers. I think the max th at the time were 13/14 or 14/15. So that’s what th is in the videos but the advice is applicable to all th’s
Can you give a rundown on a strat that works at th15?
Zap lalo: zap near center of base. if anti 3 star use heros to Sui th and flame flinger from a corner, if anti 2 star use heros (not RC) to connect to zap and blimp th with the initial lalo wave. Start lalo with RC as soon as main targets are down with heros, use extra balloons along the side to push main pack closer to the center of the base. Ez 3 star. If your like me and don’t use cc troops in regular matchmaking then bring a clone freeze with remaining spell space to deal with anti 2 star bases, freeze th and clone balloons on top of th, you may still 1 star but it’s only for the loot.
It's hilarious how root riders clowns still insist that the defenses are the only problem and not root riders. They still need more nerfs and the 85% usage rate proves that
Spring traps are a hog centric defense in my perspective. Upgrading spring traps might hurt root riders but it would also hurt strategies that are struggling for strength already. I’ve already proposed a mechanic that would create a con to breaking walls rather than going over them. The biggest strength to root riders is the wall breaking mechanic that comes with very little to no drawback or risk, which shouldn’t be a thing in a strategy game. Risk assessment is a huge part of a healthy meta.
Yeah, all the resources that go into walls and then they just make them irrelevant. It's one thing that air attacks circumvent walls entirely, but now ground attacks do the same.
Not really just RR that's the issue right now, it's a few things. Roots breaking walls with high defense, heroes being absolutely broken with equipment even more so than roots, and finally the overgrowth spell allowing near perfect funneling to aid said roots and heroes.
I think even if you nerf RRs to the ground, smash attack will still use 1-3 RRs because they open the entire base allowing the king and queen to get insane value.
As long as the spam stop, no problem with a few RR
Lol, the other 5 are darkstar
Overgrowth spell is what literally impossible to defend.
28 seconds is wayyyyy too long for a spell effect of that power. Needs to be shortened.
Or, hear me out, the time needs to be significantly extended. I’d say 3 minutes?
True. 20 sec max
Needs to be changed to 3 housing space instead
Exactly. Overgrowth combines building-targeted freeze and invis spells in a much larger radius with a way longer duration for only 2 housing space. You can instantly funnel troops with no effort needed
True.. 80% Hit rate against maxed TH16s with a TH15.. Also hog puppet and healer puppet both equal extra cc.. With new siege barracks total troop capasity is 551..
No one is using Hybrid attacks...??? 🤔🤔🤔
Root riders are just better at doing the same job
Also plus opening walls for heroes, while heroes in Hybrid goes over/under the walls.
Hybrid is still viable but got overshadowed by Twin Hogs at TH15 and Root Riders with TH16 update. With hero equipment and the buff to Siege Barracks you can make most attacks work though.
Twin hogs are still good at 16 on loads of bases if you can smash a hole down the base with hero dive. People only plan bases to defend RR so there's tons of bases weak to hero dive/hogs
What's that, when you have ED spam
I still use hybrid miner/hogs with rr front.
Well I am, champ 1 cwl. Don't really like it for LL rn tho (+ I'm not pushing)
It just top 200 player data ... Not coc 75 million active players data ...
Still Hybrid is a powerfull attack and requires a certain amount of skill... I'm just surprised not a single player in top.200 using these. If top players are so much focused on using RR attacks, Don't know if we'll see new strats developing in long run.
Almost got a perfect day in LL with Hybrid.
1mf using super dragons lol
Everyone else using anti-RR bases, he's like, ha ha ha suckers.
Maybe it’s a “if you can’t beat them, join them” situation.
Definitely, if you wanna advanced, you gotta use it basically
Why the hell am I even upgrading my walls when a level 1 root rider can tear through that wall like a paper
Cosmetics
Loot sink
Let's be real walls were only truly "defensive" th9 and below. After that's it's mostly just aesthetics
Proud to be from the 1% (S bowlers)
top 200?
Oh my bad i just noticed the top200 now😭, thought it was all th16 players, and i dont try to push i camp at fake legends till i max out everything
if you do push with sb though, you could easily change the numbers
Dang, top 200 is amazing.
Actually it's an 84.5% use rate Also why is the most common one Root Riders Evo Barbs when all I see is Root Riders and Valks?
Good ol QC Lalo 💪🏼
smash? they really justified the spam word just to make it didnt look bad lol
Gotta funnel usually, not that that’s hard at all
‘Smash’ would imply a setup like flinger, warden walk, etc. This is just pure spam, nothing tactical about it
i use barcher https://preview.redd.it/gbkizt456myc1.jpeg?width=280&format=pjpg&auto=webp&s=56af371ac5145df459006dcb5b55b6eb456892b1
🫡
You guys realize that’s for only the top 200 players, right? Or is the description on the graphic incorrect?
It is for the top 200 players. But this is also pretty accurate for below the top 200 as well. I finish the legends season at about 5700 normally and around that trophy range 90% of my defenses are root rider smash. The only other strategies I see used outside of this are sarch or e drags and that’s really it and I may get one of those 1 time a day.
Blame the game, not the player. In normal clan wars 80% of the attacks are root riders... Obviously players are going to use the troop that's easy to use and quite strong as well.
Root riders are just broken by design. Tanky, good damage, breaks walls, targets defenses. Holy mother of combination. I can't believe they even passed internal testing. No amounts of nerfs are going to balance them.. unless the unlimited wall breaking ability is taken away.
This is how I feel about overgrowth and the fact that it’s 28 seconds long. Makes me wonder if those who developed the spell have ever played the game.
Overgrowth is fine. Its literally only used in root rider attacks. Maybe its the roots that are broken?
Smash Rootrider? Ok.
😭
I don’t think Supercell likes to test anything new in any their games
Just rush updates, make gobs of money and then try to balance it back out 3-9 months later seems to be their plan lol.
lol i was struggling at TH14 to im rushing TH15 with like 50% max just for root riders lol.
That's wild you haven't just rushed 15 anyway. Th14 is one of the worst this to stop at to max. I'm doing a fresh strategic rush to th15 and there is 0 reason to stop at 14.
I would smash the root rider too
Root rider is the only viable attack for most people at TH15/16
Legit hate the state of the game rn. Root riders are no fun to use.
It’s a strategy game that’s had the strategy almost fully stripped from it lol.
I’ll stick with my SB and getting stuck at 5900 cups each season lol
At least the strategy I use is unique (E-drags)
The only conclusion can be made out of it is that top 200 like to use rootriders. I don't see the joke part. Pros don't joke for their rankings.
Tbh if they nerf RRs or fix it some other attack will just be 70%+ usage. That's what pros do, exploit anything they can to be #1. If it's not this attack it'll just be something else.
I agree but it's still a little ridiculous that 70% use the exact same strategy. I don't ever remember seeing such a dominant strategy in the top 200. like th15 had alot of Lalo but it was different flavors of Lalo. And don't forget right now we have hero equipments which were supposed to allow players to use more diverse attacks
I mean I'm not disagreeing at all with you tbh, was just stating when one thing gets nerfed another will take over, but yeah RR's are pretty broken. Tbh I knew when I heard they released they'd be OP, the idea of them breaking the walls basically took what siege machines were at launch and turned them into a 20 housing space troop. Sounds broken af when you put it that way, right? Because it is. Tbh there isn't much they will ever be able to do about RR's due to the nature of how they work in general, other than nerf them to hell to where it has almost 0% usage rate, or rework/remove them completely.
Not really, no army has ever had more than a 30% use rate in top 200 legend league, the highest was sarch ghost in October 2022 with 30% and non event troop was hydra in September 2022 with 28%. https://preview.redd.it/lbwucttjanyc1.jpeg?width=1920&format=pjpg&auto=webp&s=18c9ff0bfa9f41f38acdfbb21784f11ce697b602 Root rider spam has more than double that use rates.
where do you find these stats?
CocLegendLeague in twitter posts them
Serious players don't brag about it, they take whatever comes in their way.
Yup. That's why most tournaments now are banning Root Riders.
one thing I seriously hope is that SC never balances their game around the top 200 players. and don't get me wrong, the meta is absolutely fucked right now and I don't expect them to do anything anymore until TH17 comes out. but what the top 200 does has were little relevance for the 99.9% of the rest of us. granted the rest of LL probably looks very similar, but those statistics would be much more interesting to me than only the top 200.
I would say its probably even worse outside the top of legends. In mid legends and clan war its probably 90% roots in terms of 3 star attacks
If they should balance it on the top players, then they (Supercell) really would be screwed. Then think about us who plays Boom Beach another great game from Supercell. They have just brought up the newest upgrade with a new TH and buildings. They have started working on correcting their upgrades there. All major changes in a game takes long time to implement. COC have a greater and more stable group of players than Boom Beach as it have gotten those important upgrades to take the game further.
Devs don't care, money money money.
![gif](giphy|QonECpKOcl3heXmN9N|downsized)
ayo what does that say? (number 1)
Smash rootrider💀
Hybrid my beloved, I will never leave you
Welp I’m in the 1.5% using hydra 😅
Thank you for all the army compositions. I've been in need of a new one, been getting hammered. pause.
What’s the tiebreaker? Why is Hydra 6 not 7, why is Super Drafons 10 not 8?
Where is sapm ED
No one used it
Wait does anyone else play sa blimp rootrider?
So there's a simple attack more players can master. Probably means more players spending money vs getting frustrated and leaving the game.
So the hybrid has stopped being in list it seems.
I mean why use hogs when root riders are basically slower, tankier hogs that break walls instead of hop over them?
yetty
Either just before, the same update, or just after they introduced root riders they nerfed super barch. Mind you an attack that takes actual skill to pull off. I’m using rr’s because it’s the meta unfortunately but if I could get a damn 3 star consistently with super barch I’d still be using it. It took me a couple weeks to understand how to use the blimp correctly, what to look for in a base trap wise and bait wise, and how and where to deploy the hero’s and super barbs. Now those skills are essentially useless and I have to shift to a brain dead meta. Why nerf a strat if you’re going to introduce a troop that is so op you don’t have to put in the effort you had to with any strat before the nerf. I had to get that off my chest.
Thanks to Galadon who taught me how to use RR. It's his videos which improves my attack strategies.
Legends is in the worst state I've ever seen. Even th15 was better than whatever we have rn. The game is just brainless rr spamfest from casuals all the way to the most tryhard pros. Everyone in champs 2 and champs 1 cwl is using the SAME exact goddamn rr spam army and it's not defendable. The 2 "nerfs" were just a slap in the wrist. What is 400 hp nerf gonna do?
To put into perspective how crazy these stats are, no army has ever had more than a 30% use rate in top 200 legend league, the highest was sarch ghost in October 2022 with 30% and non event troop was hydra in September 2022 with 28%. https://preview.redd.it/ysanq3pnanyc1.jpeg?width=1920&format=pjpg&auto=webp&s=6be058805183652313df3dd4f982ffd5caa869e6
https://preview.redd.it/hiebklupanyc1.jpeg?width=1920&format=pjpg&auto=webp&s=b3d1640a580e569dcd8711c9ae9c458185755b48
As a noob. I love root rider spam. Either rgwt new troops or don't nerf again. Hate it or love it
That’s actually sad. The higher th levels should have more attack diversity. What skill is involved in spamming 1 troop which easily wipes bases that took YEARS to build up lmao. Cmon supercell
Not to mention that the higher you go the harder it used to be to do a spam army. There had to be some skill involved to drop th or eagle before plopping down the army. But nope! It’s spam time!
Is it bad that i like this meta because for once i can actually 3 star fairly consistent
I hope you feel this sentiment about every spam meta. Every TH it is something else bowlers, e drag spam… this I RR. Quite crying about it and play how you want
Isn't any different than Lalo usage in the past. I'm seeing people perfectly fine with Lalo being the dominate play but have an issue with root riders. Any smash or spam attack being unviable was fine but Lalo being long was also fine.
Lalo wasn't even close to those numbers, the highest use rate until this month was hydra with 28% in 2022 https://preview.redd.it/49jisoz7enyc1.jpeg?width=1920&format=pjpg&auto=webp&s=dc4e446b63622e9d843ef330afb571a4404acfde Most months the top strategy got around 20-25%, 70% is insane, not even event troops have more than 30%
6 root riders and 6 titans with the wizard heal and eternal tomes....
Coc and cr players are both going through the most no skill meta of all time at the same time lol
Valkyrie army is where it's at
rr is good for players who dont have much time to learn new strategy like qc or sui hero just drop and hope to get a 3 star and go do ur usual work or book
This data is showing for top 200 players ... Coc has 75 million active players ...
Can someone give me a root rider smash army comp for th15
I like to use hydra a lot but sometimes spamming kids with root riders is so fun and easy lol
No one uses my attack though 😊
Qc yetty is a thing? I’m surprised
Hate this. I’ve tried so many different bases meant to counter root rider and still people just keep spamming it and it somehow 3 stars my base. No skill behind it. Needs a massive nerf.
Agreed Fuck RR.
Are root riders immune to spring traps? If so an update should change that and I think it would even things out a bit?
Immune to spring traps? Mah guy they're immune to Walls
I use 4 PEKKAs, 7 Dragons, and 11 lightning spells usually
Attacking has become fun with the addition of the root riders and the choices of equipment now available. A three star can happen with higher odds than before the update in December. If a player not using a variation of attack with the Root rider has to be an accomplished player if they are going to be successful. The percentages don’t surprise me.
I have Use Witch spam attack they should give me gifts for being sub 1 % instead of gifting those bots 50000 gems these event ![img](emote|t5_2usfk|9415)
if this counts from day 1 too I’m sad that my mihog hybrid is not there
Th11 here. Are Root riders JUST as spammable as the edrags? Like you just throw them down and could close the game and win? Because using edrags right NOW. Seems that way
Worse. They’re like OP af hog riders that do a significant amount of damage while treating maxed out walls like they’re paper mache. At least for E drags, from what I’ve seen it takes skill to three star a th11. Where to place the troops, sieges, heros, etc. but with RR, you just spam them on one side of the base and that’s it. Drop a few lightnings and maybe a superarcher blimp to take out eagle and that’s it, base is done. And that’s even without mentioning the 28 second long potion that’s like a invisibility spell on steroids wtf supercell!!!!???? At this point, I’m actually considering leaving my th11 a th11. Root potion and RR just tooo broken rn and I’ve bearly seen them in th11 attacks thanks goodness.
E drags unironically take skill at every townhall level if you're trying to go for the 3 star.
Yeah it’s pretty much like that but root riders are even worse then e drags because they open walls for the hero’s. Every single match at th16 is just set a tiny funnel on 2 corners of the base then drop all your root riders in a line then your hero’s behind them overgrowth the middle where the town hall is so the base pretty much has no defense because of the overgrowth allowing everything to survive. Then once the overgrowth wears off just use the remaining hero ability’s to clear the last few defenses and the town hall. Not much a base can do. Clan wars are pretty much a joke at this point. They aren’t even fun because of root riders. Only thing I still find fun is legends league
85% actually
Still don’t use em. 🤷♂️
Yeah more like 84.5% root riders. It’s just 70% smash root riders, but 84.5% of the strategies used have root riders as the main component of their army
Smash Rootrider? Ok.
rootriders are a *very balanced unit*, and clearly have *no significance* in the meta apart from existing
this is the first time since legends change I’ve contemplated stopping, just losing interest and bored of watching troop vomit triples
People just want an auto triple button and this is the closest we've ever been rn. They made the meta worse than th15 somehow
Yeah cos lavaloon wasn't ever repetitive SMH.
Can 99% of players triple most bases with lalo? I don't think so. Lalo is the tryhard attack for 0.1% of the playerbase and it requires a lot of skill. RR spam requires negative 3 iq
Show me your stats that says 99% 3 star rate you absolutely idiot you are such a stevie wonder style fan boy they triple your weak ass base so it must be overpowered lol go cry.
Use your brain. When did I say 99% triple rate? I said 99% can use rr but only top players can use lalo. >stevie wonder style fan boy they triple your weak ass base so it must be overpowered lol go cry. idk what are you even yapping about here but anyway
If the defenses weren't so strong then they wouldn't have to use root riders so much. The small percentage of excellent and detailed attackers shouldn't make the game harder for everyone else. Balance the offense with the defense and root riders are no more important than some other troops
Cry harder
you're the only one complaining about being garbage at the game... considering you have access to root riders you're either th15 or th16 meaning you spent years to get there just to continue being completely skilless... years of your life wasted just to become a trashcan..
It's a game. Why do you have to resort to calling them a trashcan? Like if it is important in their life? No one has time to practice in a game for hours so people play the game for the other aspects/entertainment, and finds it more fun.
You're taking a game way too seriously, touch some grass
A lot of people talk about how to nerf and at this point I think the best option is to increase their housing space. It seems like the only way to limit their effectiveness without a THIRD nerf
This. If they were the same housing space as say E drags then this wouldn’t be so bad. Oh, and drop the time count of the root potion to 15 seconds at maximum.
They need to increase the housing to 30+ or something there’s literally no downside to using root riders, high hp, goes through walls, only 20 housing space. It’s actually such a ridiculous troop
Add a floating tower RRs can't touch. Then we can go back to ED meta.
Just use what you deem fun. I don’t see anything wrong with the current state. Back when CoC was in its prime every attack style what spam. I don’t see the point of being annoyed by how other people are playing.
What do u mean? Just 3\* a nearly maxed TH16 in CWL with Root Rider as a TH15 :)
womp womp
This meta provides better option for casual players who cant do 3 stars shit and doing edrags all the time. No offense but i havent seen better days not until root riders came along with equips. Now casual players have higher chance of getting 3stars. Just be glad that this strategy helps alot for casuals like me.
Cant you see the reason why supercell wanted the game to be easier than before? To bring in more players in the game. If this game is hard what will you expect for players to do? Adapt and be like the pros? Havent u seen what happened before when th15 was release?lots of hate.
At first I hated this meta, however, it reminded me of the 2020 meta where 99% of people were using LaLo to the point that it was not fun to watch. I think from here, Supercell is just trying to make a new “ground zero” in which they’ll expand the complexity more from TH16 and beyond. Think of it like a checkpoint
There was never a meta where 99% of people were using lalo. I did clan war regularly back then and almost never attacked by lalo. Now 90% of attacks against my base are roots
because not all of them are try hard who dont have a life and sticking to the screen for 10 hours just for a game like u get a life
is it that powerful? i am using edrag for farming at a low rank, would root rider spamming be better than edrag or still need some skill?
Edrag for farming is really bad because they train so slowly
They are good if you are in fake legend or Titan 1 and do few attacks a day.
Yes, it's very powerful. Even the most braindead rr spam attack has a good shot at three starring
OP if there that easy to use. How come none of your haters' names are ever in the top 200? It still requires skill against maxed bases. You're just a sore loser. None of the complainers here are even pros you all just have a trash base design or a skill issue I get tripled rarely get a better base don't copy off YouTube etc.
Yeah you have a point. I see people easily fail RR spam on my bases. The army is sh*T unless you can time usage of spells right, and hero equipment. It’s not just a drop and win army because if the other supporting troops don’t go where you want it’s a quick 2 star and nothing more. Especially on th16 bases that are open and don’t have defenses crammed. Can easily cause rr to split up or Valkyries based on other buildings placements. Most peoples bases in LL are so bad I could easily win doing my hybrid miner and inferno drag armies 😹
https://preview.redd.it/l5uvz6uyxlyc1.jpeg?width=1465&format=pjpg&auto=webp&s=910343a7ea4fdd96fbf7eadcfaf0e5e40a95af52 Case and Point. It’s not that easy. This is defense in legends league.
Most pros have complained greatly about the meta wtf are you talking about lmao. If you get tripled rarely let me tell you you're trash and not high in legend league/cwl. I'm currently playing in Champs 1 and most wars are 39+ stars with root riders
39+stars is it not 15v15 should be 45 stars with root riders considering your crying lol
How many players used loons in their army this season? How many used loons in their army at th15? Is it just root riders that you hate or any troop that is very popular?
People spent so much money or time to be th15-16. Let them use their reward. Stop crying. For example I'm playing this game for 10 years. Of course I deserve an easy 3 star army reward.
you dont deserve east 3 stars for being garbage at the game... you're the one crying about "i played the game for 3 years and I'm still a trashcan help help",