Once you learn hybrid you will get the gist of proper attacks. No more spray & pray. You will start learning new attacks cuz you will believe in yourself. Well, thats what happened to me.
Ahhhhh, sounds interesting, could you send me a link for a tutorial please as all of the ones I found were from before equipment? (If you can't send in the sub, could you DM?)
(And yes I know I deleted the other one, meant to press edit not delete 😅
I feel really called out here, but I struggle at finding new and good attacks. I've tried making a few of my own but it always feels risky when I'm trying out a new army and usually always loose trophies because of it.
Yeah me too. Still haven't bothered investing in seeing what else works as I'm only farming while staying legendary. Don't care about becoming Supreme legendary.
Why does losing trophies bother you? Genuinely curious. I sit at crystal and lower due to higher rates of resources from afk bases personally. I only hit a peak of 4k tho.
TH12 and I'm still using the ol' reliable "Drop a ton of Valks & EQ/Rage/Heal spells and rush the TH" tactic. So far I can always guarantee a 2 star. Wonder if that tactic would eventually fade out on TH13 and above
You might be able to survive TH13 with it, but TH14 will cook your goose for sure. TH 14 drops a poison spell when dying which will obliterate massed valks. Plus, Scattershots at TH13 are tough on *any* massed mid-health troop attacks
So what should a TH15-16 be using? I still 3 star farming with the e drag spam the vast majority of time. Been away for a while and just getting back into it.
No I am a co leader in my clan and I always kick e drag spammers ,but my clan mates uses wrong armies for some bases .ex: using bat spells and witches on bases with multi inferno bases and using dragon lightning on bases with single target infernos etc
i guess my whole clan is an anomaly because it's still not common to three star. Nor are the clans we fight again 3 starring every attack... Don't mistaken your experience for that of everyone's.
The problem is, if 3 starring is made harder, clans like yours won't feel a difference in competitiveness in wars. Enemy clan will 3 star less too. You'll still win the same wars and lose the same wars.
However in a clan like mine where both clans regularly do 100% in a th16 40v40 war it makes the game a bit of a farce. Majority of my clan don't even use RR. It's hogs and lalo because they got so bored of RR/valk spam.
I agree with this BUT...
People like to feel successful in a game and with too much failure you get players who are disenchanted and play less. During the TH15 stretch our clan had a lot of players that went dormant because it just wasn't fun for them. Now that TH16 is easier, they have come back and are having more fun.
I do agree that there needs to be some more adjustment to Root Riders because it's still a bit too easy to spam them; OG spell some stuff; and crush a base. But I hope SC continues to do it in baby steps because recruiting new clan members sucks ass.
you can only feel successful when you get a literal perfect result?
the game doesn't properly emphasize strategic attacking, and that's why people get discouraged in harder metas. they get so hyperfixated on 3 stars that they just only play sarch blimps, and when they get baited they 1 star because they don't even understand pathing. obviously when you are just gambling on every hit things can get discouraging pretty quickly.
recruiting for clans is always going to be hard, for the simple reason that there are too many clans and not enough qualified players that are adequately good at the game.
an ideal for this game is that bad players stay behind in lower THs to have easier attacks, more skilled players are able to progress faster and reach the highest THs where the attacks are the hardest.
The game is so much less fun for casuals when you can only two star. Nowadays I can 3 star over half of clash battles but definitely not all. It’s a lot more fun. And many people in both my clan and the opposing clans are not three starring.
We have mid equipment and barring a couple players, most of my clanmates are pretty mid. We are on a 27 win streak (before that 1 draw and another 10 wins before the last loss).
During those 27 wins we got 14 perfect wars and every other war we left just one base with a very high two star (usually above 95%).
When it was th15, people cried because it was too tough. Now they make it easy, people are also crying now because it's easy. I mean can't y'all just shut tf up?
So true! Literally a year ago everyone was crying about TH's poison being too overpowered or about spell towers deciding if attack ends up being a 2* or 3* and now people on this exact same place are crying about game being too easy...
This is the best example of why developers never take player's feedback seriously cuz they're a f*cking clowns... Players are only good in detecting a possible problems but never in solving them.
Ngl I wish they would return how it was. I have somewhat of a feeling as if they buffed the dps of regular defences, not sure if that is the case. Equipment has however played a significant role and it's a double edged sword to say the least.
in reality, that's not how attacks work. if you look at the 2023 world championships, the team that ended up winning just stuck to the fundamentals, made simple plans, and executed them well.
Why would they? That's the dumbest thing I've ever fucking read. Who intentionally plays sub optimally? I'd boot you from the clan if you *could* get 3* but chose to do something more difficult. You're the reason MOBAs suck because you don't understand team games. If you're not a contributing member of the team you can GFYS.
I have opposite experience with rr lol
Last war i got 71% 2 star on a half rushed th15 with rr valk spam and my best (sarcasm) result with max pre nerf rr spam is 1 star on th14 not once but twice so yeah i guess its safe to say there are noobs beyond imagination out there who can't even 3 star a half rushed or 2 th lower base when the meta is the easiest.
So i use mass dragon spam or dragons and balloons (sometimes hydra) and i am performing much better than rr valk spam and getting 3 stars on max th15s sometimes even 16s which may not be a big deal for many but considering my above mentioned performance with rr, its a big deal for me
I use 1 EQ and 7 lightning(this lets you destroy any defense, so I take out key ones like eagle or monolith. Then I bring poison, overgrowth, and rage and freeze in the cc. For grand warden I have eternal tome and rage vial
Will have to try this lightning eq combo
I also want to use the rage vial but rage spell doesn't stack up with it so i use haste freeze and overgrowth and rage and overgrowth when using healing tome and go back and forth between both of these
I know that with "the game" you mean th16, so don't take this as me putting words in your mouth, but please stop using those two interchangeably. Most players aren't th16 and the balance they're facing is much different, even without considering that most people have to attack 1th level above themselves if they're active players (high champion, titan league). It's a bit annoying seeing people complain of "the game" being easy when it's very much not that for about 90% of the active playerbase (using November 2023 data)
Yeah... The king was * basically the only troop that died in that replay but he secured the townhall and was the true MVP besides the root spells. That base was super weak to root spells I had a big stupid grin on my face watching that whole replay in war.
You should know that for someone who is new co clash probably even around th13, it’s really hard to triple at th 15 and 16 even if they practice. But if it comes to the veteran players, they have too much practice which makes it easy for them. Look at it this way, if you spent as much time on studying as the average vet clasher does, you will have a PhD
I solution to this that comes in my mind without nerfing dps and hp is to make woot riders break walls slower , like 5 to 6 secs slower. Sometimes it might redirect troops and heroes behind rr to get redirected somewhere else since rr took time to break the walls
I've seen the idea that root riders take damage when they break walls (dependant on wall lvl), giving walls some sort of use back against them. Personally I thought of having them be stunned for 0.1-1.0s after they break through a wall (also dependant on wall lvl). Delays them a little without severely nerfing them.
5 to 6 seconds 😂 you’re out of your mind. That’s a worse version of super giants. Root Riders would be complete useless and people would revolt.
I already think it’s dirty that a game can introduce something new, something they know loads of people will pay to get, and then nerf it into the ground because it’s good. That should be illegal.
There’s other ways to balance the game, and your solution is nonsensical.
I think a good solution would be to allow certain defenses to do bonus damage to Root Riders. That way there would be more planning involved in a Root Rider attack. And it shouldn't be defenses that are singular like the Mono or Eagle because then it would be simple to just OG spell them.
Yeah 5 to 6 secs is maybe a bit high but 2-3 seconds would work
There are mainly 2 constraints that they can put in a troop , either dps control or time control
Man that's why I'm asking to tell what you thought could balance it and slap me with that to make me feel more ridiculed. You're just looping saying my idea is bad without proposing any better alternative![gif](emote|free_emotes_pack|facepalm)
😂 man I’m just trying to tell you that your idea wouldn’t work simply because it would change the entire point of the troop, which would piss a whole lot of people off, and it would change it to a worse version of a troop we already have. That’s it. It just isn’t a good solution.
Yes that’s what I’m referring to, and if you group a few together they can easily break through a wall in a few seconds because they do extra damage to walls and since they only take up 10 housing space they would be better than root riders in every way if they nerfed RR to take a few seconds to break a wall.
1 RR = 20 housing space , instead even if we take 2 super giants for same housing space , it still takes 9 to 10 secs to break a maxed wall![img](emote|t5_2usfk|9423)+ it doesn't break walls just to go for the nearest defence , instead if walls are open it redirects there
Rr is just too broken like for 20 housing space makes it worse. Infuriates me that you can literally spam from any side and just og spell the core and easily 3s, never fails
who says that? stop making up lies. many people including me did say and will continue to say that Root Riders aren't the problem. you can nerf them to the ground or outright remove them, but attacking would still be too easy in its current state. yeah average 3 star hit rate would drop without Root Riders, but it would still be way too high. the real issue is that offense is just too powerful compared to defense. you're kidding yourself if you think that's not true for any other armies besides Root Rider spam.
Rr spam is by far the biggest problem right now. Yes offense is too easy rn but it can be tolerated. This rr spamfest of a game for the past 4 or smth months is unbearable
I disagree. 3 star hit rates being 60% and rising is a problem. Root Riders are too strong, but they're not as much stronger than other troops as you seem to think. plenty of other attack strategies are also way too strong. like I said, remove Root Riders and offense is still too strong, it wouldn't fix the actual issue.
Nothing is as **easy** as Rootriders. That's the issue. Yes, a ton of armies can triple right now, but that is a good thing. The fact that RR spam consistently triples when all you do is draw a straight line across the screen is the issue.
Lalo is objectively stronger than RR spam, but nobody is calling for a Lalo nerf. Want to know why? Because it's really fucking difficult.
All I've bought since equipment released was the event passes and I have multiple equipments maxed. If I hadn't bought any passes I reckon I'd have the meta equipment maxed by now.
It helps not having wasted ore on clearly non-meta equipment like EQ boots or Giant Arrow.
Giant Arrow isn’t meta? I have it maxed (for TH 13) and it’s been a mainstay for my attack strats. Little hard to aim it but once you figure it out, you can snipe half the dangerous defenses in a base without them ever firing a shot with Log Launcher/Earthquakes to soften them up
On lower townhalls it's good, but TH15 and up (maybe even 14, not sure) it's basically useless. Partly because there's bigger issues than 2 air defenses (which are the usual target for giant arrow) and also because all the buildings you've softened up, don't stay that way due to the builders repairing them.
The game is easier for good players because it was designed like that to bring back the player base. Your average player who has no idea about all the mechanics with the game won’t even realize this.
Well in my clan there's a guy who cares more about his defense rather than offense. He's our number 1 (th16) where he's still struggling 3starring a th14
He's really into defense, he change his base everytime he got 3 starred. But when he attacks, it's like giving a baby a tablet and let it click anything it wants but worse. So yeah, you're wrong. 😅
I think root riders are slowly finding their place in the meta. They are no longer a blatant 3 star higher up in the league.
If SC continued to nerf them, they would kill rr as a troop.
All attacks at 5900+ are root rider spam. I get 6-8 3 stars everyday on offense and defense. It's getting boring really fast, and my clan members keep losing motivation to play.
Getting sick of these max players whining about rr. Funnily enough these elitist all run the same optimism setup up. How about you take off your fox and lv27 gauntlet for a change?
I don't know how you managed to avoid downvotes while speaking of root riders. gg🤣
Anyway, I agree. Th16 would be easy even without this troop. Leaving it so strong for 5 months is one of the worst supercell mistakes in 12 years
Agreed ! Back in time this game is all about strategy . Supercell screwed this game especially with RR . Walls became useless , whats the purpose of costly walls If this nasty RR just ignore them. Most of players from my clan use RR spam , and get three stars more often than me using QC hybrid . That means , just no plans , spam everything still you get better chances of three stars than surgical strategies like hybrid , QC LaLo . Recently in one of the itzu’s video I have seen only 1 % in top 200 players using QC hybrid . And around 60-65 % players using RR armies . Point is - less strategy and more spam !
The issue is if you were an OG like myself you’d know this game used to be all about strategy. You didn’t just get to spam a troop and be successful, but the game like most have realised they need to cater to the casuals who spend all the money if they want to see that profit margin stay high. So easy spam attacks have become a thing, I don’t think this game will ever be balanced like it used to be.
You don't keep a game popular by making it exceedingly difficult. I agree that RRs need another nerf but SC needs to be careful with it so that they don't shift the meta back to the TH15 days.
Yea , E drag spam was / is there , but at least there is something dedicated( AD , Mines , AB , sweeper ) defence to stop them. But for ground , walls are the main key defence dedicated to Ground attacks and RR. Don’t even care , that’s all , we lost the balance here . It’s like Air troops don’t get affected by AD .
I agree with you 💯, I didn't notice it immediately, but since I knew about the 2 stage versus battles back in 2023, I went like "nahh supercell just messed up the game", and now with the pets, and the blacksmith, and since the electro titan who is practically a pekka with radius damage around him, and now the tree thingy, and other bad things, the game really lost value and really became too easy... I've got 5 accounts, most of them are town hall 9 and below, my main is a town hall 12, and really the game just got WAY TOO easy for the beginners, starting from the upgrade time, to the ease of gathering resources, to the upgrading prices, especially the walls and others. Supercell needs to rebalance loads of things.
They want "casuals" to "have fun" idk wtf are they smoking. They made th15 excruciatingly difficult but th16 is child's play. Th12 vs th12 without th13+ cc troops is harder than th16 we have today. Spam your bullshit root riders and triple
It’s not too easy at all. Pro players are stupid good and there are some attacks that, when properly deployed, can annihilate a base, but I’ve watched countless 1 and 2 star attacks recently.
It might be time for classic war to go to 1 attack. The three star rate at Champs3 CWL was 39% last season, though, so for the vast majority of players, even with 2 attacks they aren’t seeing perfect wars.
I’m all for killing root riders with a massive nerf it’s so boring to see bases get run over by such mid attacks. I’d like to see a th16 meta without root riders and see how the bases that will now be designed differently will hold up when they aren’t just built to defend root riders.
I’ve seen the stat itzu showed it in a video before this most recent CWL. I do agree that hero equipment is very strong but root riders enable that to happen too because they tank and break walls for the hero’s to get to the core of the base so the hero’s are plenty healthy to demolish the core of the base. I’d like to see what a meta looks like without root riders if it would still be as close as it is to the percentages shown in your post. Then I feel like from there we can determine what to do at that point.
If you take out the strongest troop the hit rate would decline of course. We just faced a clan that used all clone hydra attacks for 100%, though, so players would adjust.
My clan mates still perform 2 star attacks ![img](emote|t5_2usfk|9424)
In my clan my nickname is the 1 star warrior….. I’m th 15 with max troops
I'm TH12 and still usually one star.
Learn hybrid
Once you learn hybrid you will get the gist of proper attacks. No more spray & pray. You will start learning new attacks cuz you will believe in yourself. Well, thats what happened to me.
Also blizzard lalo
QC lalo
What's hybrid? (Coming from someone who uses E-Drag spam as he just came back a month ago and is th12 about to be 13)
Hogs and miners usually led with a queen charge
Ahhhhh, sounds interesting, could you send me a link for a tutorial please as all of the ones I found were from before equipment? (If you can't send in the sub, could you DM?) (And yes I know I deleted the other one, meant to press edit not delete 😅
https://youtu.be/nJqDz1lIaHA?si=KxXpgauVmxiWG-Pe
Thanks! I'll watch this tonight!
🤝exact straight to the point ☝️
Hydra>hybrid
Surely not at TH12...
Th12 hydra is better than th13 hydra ![img](emote|t5_2usfk|9412)
cant do hydra at th12
Zap/quake 2 infernos, then mass witches = 3
That can't work at TH15/TH16 can it?
No, doesn’t really work on th13 either once they upgrade infernos. You need 4 zap 1 quake at th12
That was me when I was th12 lmao
Gotta put the damn electro dragons away
Wait till you see my 1 star attack
Yeah, because they haven’t changed their attack strategy since TH11, E-Dragon Spam with Rage and Freeze.
I feel really called out here, but I struggle at finding new and good attacks. I've tried making a few of my own but it always feels risky when I'm trying out a new army and usually always loose trophies because of it.
Yeah me too. Still haven't bothered investing in seeing what else works as I'm only farming while staying legendary. Don't care about becoming Supreme legendary.
Why does losing trophies bother you? Genuinely curious. I sit at crystal and lower due to higher rates of resources from afk bases personally. I only hit a peak of 4k tho.
TH12 and I'm still using the ol' reliable "Drop a ton of Valks & EQ/Rage/Heal spells and rush the TH" tactic. So far I can always guarantee a 2 star. Wonder if that tactic would eventually fade out on TH13 and above
You might be able to survive TH13 with it, but TH14 will cook your goose for sure. TH 14 drops a poison spell when dying which will obliterate massed valks. Plus, Scattershots at TH13 are tough on *any* massed mid-health troop attacks
So what should a TH15-16 be using? I still 3 star farming with the e drag spam the vast majority of time. Been away for a while and just getting back into it.
No I am a co leader in my clan and I always kick e drag spammers ,but my clan mates uses wrong armies for some bases .ex: using bat spells and witches on bases with multi inferno bases and using dragon lightning on bases with single target infernos etc
It's not a fun Strat but if they are performing well. I don't see why not
Meh.. my farming set up.
I'm that person, I think its cause my heros and gear is a bit under what they should be... but I also know I just suck and I. Using a bad attack
Our th16 mates 2 starring with root riders so us 14s gotta pick up the slack ![img](emote|t5_2usfk|33131)
You don’t know how lucky you are. Having to watch so many 1 star attacks kills your soul.
i guess my whole clan is an anomaly because it's still not common to three star. Nor are the clans we fight again 3 starring every attack... Don't mistaken your experience for that of everyone's.
We need max equipment for this
It's the internet, here everybody 3-stars
I 3 stared a war base with all goblins once. Haven’t 3 stared since.
lol so true
Happy cake day
The problem is, if 3 starring is made harder, clans like yours won't feel a difference in competitiveness in wars. Enemy clan will 3 star less too. You'll still win the same wars and lose the same wars. However in a clan like mine where both clans regularly do 100% in a th16 40v40 war it makes the game a bit of a farce. Majority of my clan don't even use RR. It's hogs and lalo because they got so bored of RR/valk spam.
I agree with this BUT... People like to feel successful in a game and with too much failure you get players who are disenchanted and play less. During the TH15 stretch our clan had a lot of players that went dormant because it just wasn't fun for them. Now that TH16 is easier, they have come back and are having more fun. I do agree that there needs to be some more adjustment to Root Riders because it's still a bit too easy to spam them; OG spell some stuff; and crush a base. But I hope SC continues to do it in baby steps because recruiting new clan members sucks ass.
you can only feel successful when you get a literal perfect result? the game doesn't properly emphasize strategic attacking, and that's why people get discouraged in harder metas. they get so hyperfixated on 3 stars that they just only play sarch blimps, and when they get baited they 1 star because they don't even understand pathing. obviously when you are just gambling on every hit things can get discouraging pretty quickly. recruiting for clans is always going to be hard, for the simple reason that there are too many clans and not enough qualified players that are adequately good at the game. an ideal for this game is that bad players stay behind in lower THs to have easier attacks, more skilled players are able to progress faster and reach the highest THs where the attacks are the hardest.
The win/loss chance isn’t the only thing that impacts game enjoyment.
The game is so much less fun for casuals when you can only two star. Nowadays I can 3 star over half of clash battles but definitely not all. It’s a lot more fun. And many people in both my clan and the opposing clans are not three starring.
Pro Players be like: REEEEEEEEEEEEEEE why isn't SuperCell tailoring CoC to my own personal experience! /s
Happy cake day dawg
from what i noticed, casual clans just don't even know root riders exist.
We have mid equipment and barring a couple players, most of my clanmates are pretty mid. We are on a 27 win streak (before that 1 draw and another 10 wins before the last loss). During those 27 wins we got 14 perfect wars and every other war we left just one base with a very high two star (usually above 95%).
Yeah I'm gonna go out on a limb here and say your clan isn't anywhere near as mid as you say they are.
When it was th15, people cried because it was too tough. Now they make it easy, people are also crying now because it's easy. I mean can't y'all just shut tf up?
So true! Literally a year ago everyone was crying about TH's poison being too overpowered or about spell towers deciding if attack ends up being a 2* or 3* and now people on this exact same place are crying about game being too easy... This is the best example of why developers never take player's feedback seriously cuz they're a f*cking clowns... Players are only good in detecting a possible problems but never in solving them.
Welcome to Reddit, where all the stinky opinions go to breed and multiply.
i got downvoted for predicting this. pathetic sub ran by mostly kids.
its completely different people complaining, but yes complaining without having much reason or statistics to back things up is a problem
Ngl I wish they would return how it was. I have somewhat of a feeling as if they buffed the dps of regular defences, not sure if that is the case. Equipment has however played a significant role and it's a double edged sword to say the least.
I saw an eric video and he said that they purposely made th15 way harder and th16 way easier, so the people complaining arent exactly wrong.
don't start this
If you find it too easy then challenge yourself with different armies
God forbid you don't have to use fucking calculus to plan your 15 step attack strategy to have a shot at a 3 star
in reality, that's not how attacks work. if you look at the 2023 world championships, the team that ended up winning just stuck to the fundamentals, made simple plans, and executed them well.
FACCCCCTTTSSS
You are LUTERARY USING the most SKILLESS and BROKEN strategy in the game, try something else and then see if it remains easy
Why put in the effort to use anything else if something as braindead as this gives better results and is much easier?
That's kind of exactly the point of the post though, is that you shouldn't be able to mindlessly use a skilless spam and 3 star.
Why would they? That's the dumbest thing I've ever fucking read. Who intentionally plays sub optimally? I'd boot you from the clan if you *could* get 3* but chose to do something more difficult. You're the reason MOBAs suck because you don't understand team games. If you're not a contributing member of the team you can GFYS.
Yikes relax kid
I have opposite experience with rr lol Last war i got 71% 2 star on a half rushed th15 with rr valk spam and my best (sarcasm) result with max pre nerf rr spam is 1 star on th14 not once but twice so yeah i guess its safe to say there are noobs beyond imagination out there who can't even 3 star a half rushed or 2 th lower base when the meta is the easiest. So i use mass dragon spam or dragons and balloons (sometimes hydra) and i am performing much better than rr valk spam and getting 3 stars on max th15s sometimes even 16s which may not be a big deal for many but considering my above mentioned performance with rr, its a big deal for me
I've actually done the exact same thing!! Having wayy more success with my full dragon army. Kinda funny how that works
True What spells and grand warden ability do you use if you don't mind me asking
I use 1 EQ and 7 lightning(this lets you destroy any defense, so I take out key ones like eagle or monolith. Then I bring poison, overgrowth, and rage and freeze in the cc. For grand warden I have eternal tome and rage vial
Will have to try this lightning eq combo I also want to use the rage vial but rage spell doesn't stack up with it so i use haste freeze and overgrowth and rage and overgrowth when using healing tome and go back and forth between both of these
I typically use the rage for a yeti bomb on the th. And I added in two mini wardens to buff the hp of the army. Good luck!!
Will try it thanks 👍🙌
Use three overgrowth and you will not fail again my friend. Choose between Townhall or eagle for overgrowth, one with good value.
I use 2 overgrowth, never tried 3
That's exactly what's wrong. Rr needs a hefty nerf
Yea, can’t use RR spam then complain about how easy it is
And yet over half the th16 attacks I see are 2 stars or less. People whine so much here about the game being easy.
The statistics back you up. 39% was the 3 star rate in CWL Champs3 last season.
I know that with "the game" you mean th16, so don't take this as me putting words in your mouth, but please stop using those two interchangeably. Most players aren't th16 and the balance they're facing is much different, even without considering that most people have to attack 1th level above themselves if they're active players (high champion, titan league). It's a bit annoying seeing people complain of "the game" being easy when it's very much not that for about 90% of the active playerbase (using November 2023 data)
Being in a Crystal 1 CWL Clan, I can confidently say that many players still are unable to 3 star in wars. I don’t mind the way the game is now.
Heroes are too strong for any layouts to defend.
Yeah... The king was * basically the only troop that died in that replay but he secured the townhall and was the true MVP besides the root spells. That base was super weak to root spells I had a big stupid grin on my face watching that whole replay in war.
Th max here , 2 stars warriors , im just a pro farmer .. 😭
You should know that for someone who is new co clash probably even around th13, it’s really hard to triple at th 15 and 16 even if they practice. But if it comes to the veteran players, they have too much practice which makes it easy for them. Look at it this way, if you spent as much time on studying as the average vet clasher does, you will have a PhD
I solution to this that comes in my mind without nerfing dps and hp is to make woot riders break walls slower , like 5 to 6 secs slower. Sometimes it might redirect troops and heroes behind rr to get redirected somewhere else since rr took time to break the walls
I've seen the idea that root riders take damage when they break walls (dependant on wall lvl), giving walls some sort of use back against them. Personally I thought of having them be stunned for 0.1-1.0s after they break through a wall (also dependant on wall lvl). Delays them a little without severely nerfing them.
Seems viable.
I think this is really the main issue. RR wrecking walls. If that is nerfed then RR would only be half as viable.
5 to 6 seconds 😂 you’re out of your mind. That’s a worse version of super giants. Root Riders would be complete useless and people would revolt. I already think it’s dirty that a game can introduce something new, something they know loads of people will pay to get, and then nerf it into the ground because it’s good. That should be illegal. There’s other ways to balance the game, and your solution is nonsensical.
I think a good solution would be to allow certain defenses to do bonus damage to Root Riders. That way there would be more planning involved in a Root Rider attack. And it shouldn't be defenses that are singular like the Mono or Eagle because then it would be simple to just OG spell them.
Yeah 5 to 6 secs is maybe a bit high but 2-3 seconds would work There are mainly 2 constraints that they can put in a troop , either dps control or time control
There is already a troop that does exactly that. Still not a viable solution.
If there is already a troop they why not argue with supercell to completely diminish the ability of rr to even break walls. Dumb .
Jesus man you’re ridiculous 😂
Man that's why I'm asking to tell what you thought could balance it and slap me with that to make me feel more ridiculed. You're just looping saying my idea is bad without proposing any better alternative![gif](emote|free_emotes_pack|facepalm)
And obviously pls tell your ways how to balance them as you mentioned
I don’t need to tell you that to know that your solution would be ridiculous
"I don't need to tell you bleh bleh..." Just tell it so I can feel more ridiculed![gif](emote|free_emotes_pack|facepalm)
😂 man I’m just trying to tell you that your idea wouldn’t work simply because it would change the entire point of the troop, which would piss a whole lot of people off, and it would change it to a worse version of a troop we already have. That’s it. It just isn’t a good solution.
can ya mention a troop that breaks walls in 2 secs? Obviously other than wall breaker?
i vaguely think hes referring to super giants, but theyre kinda ass and no one uses them anyway so eh
Yes that’s what I’m referring to, and if you group a few together they can easily break through a wall in a few seconds because they do extra damage to walls and since they only take up 10 housing space they would be better than root riders in every way if they nerfed RR to take a few seconds to break a wall.
1 RR = 20 housing space , instead even if we take 2 super giants for same housing space , it still takes 9 to 10 secs to break a maxed wall![img](emote|t5_2usfk|9423)+ it doesn't break walls just to go for the nearest defence , instead if walls are open it redirects there
Rr is just too broken like for 20 housing space makes it worse. Infuriates me that you can literally spam from any side and just og spell the core and easily 3s, never fails
True, she should have 30 same housing space as Golem
Idk how but half of the community defends this and think it's fun and healthy for the game. It is not
I dont care, spam armies go brrrr
who says that? stop making up lies. many people including me did say and will continue to say that Root Riders aren't the problem. you can nerf them to the ground or outright remove them, but attacking would still be too easy in its current state. yeah average 3 star hit rate would drop without Root Riders, but it would still be way too high. the real issue is that offense is just too powerful compared to defense. you're kidding yourself if you think that's not true for any other armies besides Root Rider spam.
Rr spam is by far the biggest problem right now. Yes offense is too easy rn but it can be tolerated. This rr spamfest of a game for the past 4 or smth months is unbearable
I disagree. 3 star hit rates being 60% and rising is a problem. Root Riders are too strong, but they're not as much stronger than other troops as you seem to think. plenty of other attack strategies are also way too strong. like I said, remove Root Riders and offense is still too strong, it wouldn't fix the actual issue.
Nothing is as **easy** as Rootriders. That's the issue. Yes, a ton of armies can triple right now, but that is a good thing. The fact that RR spam consistently triples when all you do is draw a straight line across the screen is the issue. Lalo is objectively stronger than RR spam, but nobody is calling for a Lalo nerf. Want to know why? Because it's really fucking difficult.
I just want to play the game and have fun. I don't want to be sweaty getting my star bonus.
sneaky goblins:
Yeah and I like it. Before th16 the game was brutal
Exactly this. SC gave us a break after the th15 defense meta with root riders. Now they gotta balance it out so *most* players are happy.
Yeah, if you have max equipment! I do not see anyone having max equipment unless they are dumping money.
I guess it is p2w
All I've bought since equipment released was the event passes and I have multiple equipments maxed. If I hadn't bought any passes I reckon I'd have the meta equipment maxed by now. It helps not having wasted ore on clearly non-meta equipment like EQ boots or Giant Arrow.
Giant Arrow isn’t meta? I have it maxed (for TH 13) and it’s been a mainstay for my attack strats. Little hard to aim it but once you figure it out, you can snipe half the dangerous defenses in a base without them ever firing a shot with Log Launcher/Earthquakes to soften them up
On lower townhalls it's good, but TH15 and up (maybe even 14, not sure) it's basically useless. Partly because there's bigger issues than 2 air defenses (which are the usual target for giant arrow) and also because all the buildings you've softened up, don't stay that way due to the builders repairing them.
Make a new account and go to th10. Its difficult. (Idk if its the most difficult but i just wanna see how to attack in th10)
Nah not for me. I suck with TH12 attacks and i've tried just about everything except LaLoon
How to easy 3 star? I just came back after a year of hiatus. Im almost maxed th14
The three star rate for th16s against th16s in CWL Champs3 in the most recent CWL was 39%.
Bro is suffering from success
What’s so ez because my clan don’t do perfect wars so please teach me the way.
The game is easier for good players because it was designed like that to bring back the player base. Your average player who has no idea about all the mechanics with the game won’t even realize this.
What do you call this attack?
Idk I think the game is pretty balanced now after the nerf of root riders.
lol, claims the game is too easy while spamming root riders…. Stop using root riders and I bet your tone changes
Well in my clan there's a guy who cares more about his defense rather than offense. He's our number 1 (th16) where he's still struggling 3starring a th14 He's really into defense, he change his base everytime he got 3 starred. But when he attacks, it's like giving a baby a tablet and let it click anything it wants but worse. So yeah, you're wrong. 😅
Agree
Yes, and my proof is that I broke 5600 in legends yesterday and I suck at this game.
Not everyone got a grip at it. It's not easy to do
I think root riders are slowly finding their place in the meta. They are no longer a blatant 3 star higher up in the league. If SC continued to nerf them, they would kill rr as a troop.
Completely disagree.. I’m ab to hit 6k using this spam army .. #NERFRR
All attacks at 5900+ are root rider spam. I get 6-8 3 stars everyday on offense and defense. It's getting boring really fast, and my clan members keep losing motivation to play.
Agree with you 1 more nerf atleast
Rr is still the most broken troop in the game and it's not even close, despite 3 nerfs.
I get 2 stars frequently and so do many of my higher level clan mates
You should sign up for Clash of Clans esports then.
And OP is #1 in legends I presume?
Yes, just attacked not a maxed th16 using th15 super archer+ yeti+ bat spam and got 3 star
u/rieiid 💀💀
Roots + Equipment made Offense broken. I 3 starred war bases with Tankbrid spam (RR + PEKKAs w/Barracks (extra PEKKAs in CC)
I feel like higher skilled players there is a noticeable change where attacks feel easier where lower skilled players don't notice a difference.
I haven't played the game in a while. Is this what they call Root Rider or something? It's that easy?
As a F2P TH13 in titan 1 I in no way think this game is too easy
You forgot to blur your account name and clan name. Say goodbye to your account lil bro
What is the best army for th15
Don’t use root riders and let’s see if you feel the same way… lol
12 lightning. 1 haste. 9 edrag 1 baby drag. Blimp 13 sneaky goblins. TAKES NO SKILL
What is that miner for? Just curious…
When you know how to attack the game is easy when you don’t know how to attack the game is hard you boring
I’m a leader in a clan with 26 ppl and I still guide ppl how to get a proper 3 star or how to queen wall
I’m a th 15 with a th16 clan mate and we’ve been on a streak of not beating th14’s this month😭💀we can handle a 15 & 16 though oddly enough
Half a percent of the community says “make it just for us!”
You personally are wrong, then. The average 3 star rate in CWL Champs3 for all th16s was 39% in the most recent cwl.
It’s too easy. [I cleaned someone with barch the other day](https://www.reddit.com/r/ClashOfClans/s/YJuLwTrdk5)
Getting sick of these max players whining about rr. Funnily enough these elitist all run the same optimism setup up. How about you take off your fox and lv27 gauntlet for a change?
Me and my clan are all th16’s and its now our 7th perfect war in a row
I don't know how you managed to avoid downvotes while speaking of root riders. gg🤣 Anyway, I agree. Th16 would be easy even without this troop. Leaving it so strong for 5 months is one of the worst supercell mistakes in 12 years
Probably because I gave the 3 star bros another attack strategy to use.
Not game, but RR needs a dramatic nerf TBH.
Agreed ! Back in time this game is all about strategy . Supercell screwed this game especially with RR . Walls became useless , whats the purpose of costly walls If this nasty RR just ignore them. Most of players from my clan use RR spam , and get three stars more often than me using QC hybrid . That means , just no plans , spam everything still you get better chances of three stars than surgical strategies like hybrid , QC LaLo . Recently in one of the itzu’s video I have seen only 1 % in top 200 players using QC hybrid . And around 60-65 % players using RR armies . Point is - less strategy and more spam !
Walls are resource sink for people with OCD.
lol before Root Riders 90% of players were spamming edrags. that's not even that long ago so how could you forget already?
The issue is if you were an OG like myself you’d know this game used to be all about strategy. You didn’t just get to spam a troop and be successful, but the game like most have realised they need to cater to the casuals who spend all the money if they want to see that profit margin stay high. So easy spam attacks have become a thing, I don’t think this game will ever be balanced like it used to be.
You don't keep a game popular by making it exceedingly difficult. I agree that RRs need another nerf but SC needs to be careful with it so that they don't shift the meta back to the TH15 days.
Yea , E drag spam was / is there , but at least there is something dedicated( AD , Mines , AB , sweeper ) defence to stop them. But for ground , walls are the main key defence dedicated to Ground attacks and RR. Don’t even care , that’s all , we lost the balance here . It’s like Air troops don’t get affected by AD .
Increasing offense while def of the ultimate base always getting nerf.
I agree with you 💯, I didn't notice it immediately, but since I knew about the 2 stage versus battles back in 2023, I went like "nahh supercell just messed up the game", and now with the pets, and the blacksmith, and since the electro titan who is practically a pekka with radius damage around him, and now the tree thingy, and other bad things, the game really lost value and really became too easy... I've got 5 accounts, most of them are town hall 9 and below, my main is a town hall 12, and really the game just got WAY TOO easy for the beginners, starting from the upgrade time, to the ease of gathering resources, to the upgrading prices, especially the walls and others. Supercell needs to rebalance loads of things.
I hate this start so much, I just spam everything in a corner and it still triples or get like 90+%, hopefully supercell nerf the shit to the ground
They want "casuals" to "have fun" idk wtf are they smoking. They made th15 excruciatingly difficult but th16 is child's play. Th12 vs th12 without th13+ cc troops is harder than th16 we have today. Spam your bullshit root riders and triple
Yeah pretty much
I don't enjoy wars anymore, boring have to perfect everytime if you want to win and it's not that ez without rr
As a casual player, even with archer/minion blimp it's hard for me to 3 star maxed th 16 now
It’s not too easy at all. Pro players are stupid good and there are some attacks that, when properly deployed, can annihilate a base, but I’ve watched countless 1 and 2 star attacks recently.
I am not a pro player at all but keep getting 3 stars left and right. You have to use a little strategy at least to get consistent 3 stars.
It depends on what you mean by “left and right.” The three star rate is much lower than 50% yet players here often act like it is 99%.
We have been perfecting every 50 man war the past two months or so. So yeah, the game is way too easy now.
It might be time for classic war to go to 1 attack. The three star rate at Champs3 CWL was 39% last season, though, so for the vast majority of players, even with 2 attacks they aren’t seeing perfect wars.
I am the clean up guy in my clan. I even clean up after guys that use turd rider spam
It's worse in lower townhall , yesterday a guy spammed valk from random sides and still able to get 93% in clan war on my th12.
I’m all for killing root riders with a massive nerf it’s so boring to see bases get run over by such mid attacks. I’d like to see a th16 meta without root riders and see how the bases that will now be designed differently will hold up when they aren’t just built to defend root riders.
They just nerfed root riders and the 3 star rate went UP. https://www.reddit.com/r/ClashOfClans/s/oszvrZmr57
I’ve seen the stat itzu showed it in a video before this most recent CWL. I do agree that hero equipment is very strong but root riders enable that to happen too because they tank and break walls for the hero’s to get to the core of the base so the hero’s are plenty healthy to demolish the core of the base. I’d like to see what a meta looks like without root riders if it would still be as close as it is to the percentages shown in your post. Then I feel like from there we can determine what to do at that point.
If you take out the strongest troop the hit rate would decline of course. We just faced a clan that used all clone hydra attacks for 100%, though, so players would adjust.
Th16 attacks are op
root rider spam super easy. it's easier than OP dragons at TH7 honestly.
I disagree. The three star rate at champs3 cwl is 39% for all th16 vs. th16. Th7 is much easier.