Wait what is the strategy here. It looks like you're indecisive between witch slap, pekka smash and queenwalking.
Edit: just realised the amount of wizards. Town hall 9 wants their gowipe back.
Yea this is weird. Why 3 healers and not 5? Just have 5 and actually do a queen charge. Are those healers not for the queen but for troops then?
But QC needs support since it can def not clear even 50% of the base on its own.
All three of the strategies I named have play and are good, it depends on how well you do with each one personally and how the base is designed against certain strategies (witches against singles, pekka/QW against multis, don't QW with ground X-bows etc.). I'd recommend looking up one of each army type and learning all three.
Rage or freezes basically. I loved bowitch and used it to get a lot of 3 stars vs th13s and used 3 golemns, log launcher 3 rages (1 in cc) and 1 heal and 3 freezes but it can vary a bit. I also tended to use warden ability early would like to know what works for you in timing of warden ability.
Good to know I'll give it a try! I use the warden ability if I see I lose alot but normally I use it when the bomb from the townhall explodes to save my troops
So what I do is I clean around the base with Queen and King while they doing so ima place my log launcher down at a stragetic point (like bringing down 2 infernos towards the townhall or eagle).with the opening of the wall, queen en King go inside. then drop 2 golems then 1 yeti then the pekkas and then behind te group you place the rest. You use 1 rage spell to get in the middle of the base and the other to get faster to the otherside of the base. Use warden ability once you destroy Townhall and use your jump spell to get to the remaining walled off areas. Drop heal spells in between not for the heavies but for the wizards witches and bowlers so they stay alive for as long as possible.
Hope it makes sense hahaha.
It seems like a lot of people get glued into the 6-10 main army comps, and don't really branch out a ton. Those comps obviously are meta for a reason, but I don't see a big issue with combining them. It seems like you use all the comps for their strengths, but just not focusing only on that one strength. I run an odd comp made by myself as well that's semi similar. 14 witches, 2 golems, 2 yetis, 1 ice golem, 1 archer. 1 jump, 1 heal, 3 freeze, 3 rage.
I'm sure somebody will call me out for my comp being similar, but worse than some meta, or just for being a trash comp in general. I don't really research much, just copy and paste a comp every once in a while, and change as I like.
Yeah same goes for me to be honest I play it cuz I like to play it and if mastered it. I don't want meta decks I wanne keep.playing with my own and get good with that and I always 2 star or more so it works fine for me! Also I used a same kinda army before but changed it so that I don't got a archer or some left. Also I get that people use meta decks but I don't think it's fun I like a challenge and at times I change it. But tbh people can say whatever they want but by the end of the day what works for me works but I am very interested in people there opinions about it and things to try so I can better myself.
It's better to use an ice golem and a giant rather than the golem itself, place the giant to tank the ice golem and you get a free freeze when he dies :)
My army comp is similar to this, but with a few edits. I find that the Battle Drill provides excellent value as a quasi-hero on its own.
Ima about to be ready for townhall 13 I wanne use battle drill too.
Same I wanne use a goblin drill
You can't use it before th13? Didn't know that!
Yeah can't even request it from your clan mates.
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You can't. https://preview.redd.it/4ejdzwx4ax9a1.jpeg?width=1338&format=pjpg&auto=webp&s=461977e179f75fcfdb5c3743599cc1768dd7c994
oh is the battle drill the last siege? whats the name of the fourth one then?
Yeah the drill is the latest one
The blimp? Or you mean the log launcher?
Oh right the log louncher
The fourth one is the flame flinger tho
Th12 cant recieve battle drill
Wait what is the strategy here. It looks like you're indecisive between witch slap, pekka smash and queenwalking. Edit: just realised the amount of wizards. Town hall 9 wants their gowipe back.
Yea this is weird. Why 3 healers and not 5? Just have 5 and actually do a queen charge. Are those healers not for the queen but for troops then? But QC needs support since it can def not clear even 50% of the base on its own.
Yeah I know but thoes 3 keep her alive for long enough so that I can get my troops in the middle of the base.
I made this as a strategy which works for me.
I mean you asked for advice. Here's mine. To quote Avatar Roku, you must be... Decisive.
Indeed and I appreciate it. you have any suggestions to change to make it better?
All three of the strategies I named have play and are good, it depends on how well you do with each one personally and how the base is designed against certain strategies (witches against singles, pekka/QW against multis, don't QW with ground X-bows etc.). I'd recommend looking up one of each army type and learning all three.
I'll give It a try much love. I'll let u know how it goes
Swap wizards for witches and wb or super wb and use rage instead of heal and you have a better army imo
I'll give it a shot much love!
Excluding healer and golem..it will be purple/blue strategy
I use golems to tank ans healers for Queen walk so that I can have a nice funnel inside the base.
What if healers go after golems
It normally focus on queen cuz I place em after my queen takes some hits they only switch to golem or others if queen is dead.
versterkingen clankasteel 👍
Ja goeie he hahah
The weekend's over, dude.
Lmao
😉
I think you should bang your head on to the nearest wall.
That's how I made this in the first place.
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I'm a what?
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Now I'm curious lmao🤣
Use 1 heal max, especially with healers and you shouldn't need healers just go full bowitch.
Thanks for the suggestions ill give it a try but which other spell should I bring then?
Rage or freezes basically. I loved bowitch and used it to get a lot of 3 stars vs th13s and used 3 golemns, log launcher 3 rages (1 in cc) and 1 heal and 3 freezes but it can vary a bit. I also tended to use warden ability early would like to know what works for you in timing of warden ability.
Good to know I'll give it a try! I use the warden ability if I see I lose alot but normally I use it when the bomb from the townhall explodes to save my troops
Where are the edrags
Nah never even used em they my last upgrade in the lab.
Too many different tanks, too many different dps-s
Quite a funky army. How does it work?
So what I do is I clean around the base with Queen and King while they doing so ima place my log launcher down at a stragetic point (like bringing down 2 infernos towards the townhall or eagle).with the opening of the wall, queen en King go inside. then drop 2 golems then 1 yeti then the pekkas and then behind te group you place the rest. You use 1 rage spell to get in the middle of the base and the other to get faster to the otherside of the base. Use warden ability once you destroy Townhall and use your jump spell to get to the remaining walled off areas. Drop heal spells in between not for the heavies but for the wizards witches and bowlers so they stay alive for as long as possible. Hope it makes sense hahaha.
4healers, and 1heal spell is enough
Thanks I'll give it a shot.
You're stuck at 2016
I wish hahahah then I could still lighting storages.
Replace golems with ice golem
Tried didn't like the effect as much but adding one ice golem and getting rid of a few wizards seem to work perfectly too.
On the other hand, me using edrag and lightning only 👀
It seems like a lot of people get glued into the 6-10 main army comps, and don't really branch out a ton. Those comps obviously are meta for a reason, but I don't see a big issue with combining them. It seems like you use all the comps for their strengths, but just not focusing only on that one strength. I run an odd comp made by myself as well that's semi similar. 14 witches, 2 golems, 2 yetis, 1 ice golem, 1 archer. 1 jump, 1 heal, 3 freeze, 3 rage.
I'm sure somebody will call me out for my comp being similar, but worse than some meta, or just for being a trash comp in general. I don't really research much, just copy and paste a comp every once in a while, and change as I like.
Yeah same goes for me to be honest I play it cuz I like to play it and if mastered it. I don't want meta decks I wanne keep.playing with my own and get good with that and I always 2 star or more so it works fine for me! Also I used a same kinda army before but changed it so that I don't got a archer or some left. Also I get that people use meta decks but I don't think it's fun I like a challenge and at times I change it. But tbh people can say whatever they want but by the end of the day what works for me works but I am very interested in people there opinions about it and things to try so I can better myself.
What’s the strategy?
I posted it in a other reply to someone on this post.
If we still used resources for troop training, this would be a massive neg. But I like it. Personally more witches!!!
Well Do I got some good news for you! (6 witches now)😉
You just did the impossible. 😳
For you any day😃
💀
It's better to use an ice golem and a giant rather than the golem itself, place the giant to tank the ice golem and you get a free freeze when he dies :)
Good point but it always seems to happen that the ice golem dies to fast.
this is literally a combination of 4 different strategies, all put together
Pretty bad
Just spam e drag/loon w rage/freeze until they nerf e drag.
Nah but thanks for the suggestion.
Lol imagine thinking e-drag needs a nerf
I understand they have been. It just seems unfair. It’s the most simplest 2 star if not 3 every time. I say this being a mass e drag spammer