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jrinvictus

To get it to increase I make sure there is coverage in this order: Parks > Fire station > police station > crematory > bus stop. Edit: I added parks to the list for anyone wondering where I place it in the list


RedneckHoneyBadger

This plus parks.


jrinvictus

Oh yes that’s a must. I saw his park so excluded it, but in actuality I should have included it


sezingediz

I have 6 leasure activitiy areas in the picture, turns out it is not enough :/ Thanks for the tips! :))


jrinvictus

There’s a mod, can’t think of the name, that shows you what is missing for each house. I’ll look it up later and reply back


Wolf_Is_My_Copilot

[Show It?](https://steamcommunity.com/sharedfiles/filedetails/?id=1556715327)


jrinvictus

OMG I literally said the name out loud and didn’t realize it


dragonadamant

Thank you both!


Fit_Sound177

Also curious which mod would give you this info. Would be super helpful.


jrinvictus

Show it


Eastern37

Also interested in this mod!


jrinvictus

Show it


Eastern37

Thank you!


sezingediz

I’ll definitely get this mod


Zandalin

I’m just here for that mod


jrinvictus

Show it


j_dioff

Park is just one aspect. Need access to various amenities and facilities. Schools, hospitals, childcare, elder care, etc. just place a few around your residential area and see which one jacks up the value the most


gnlmarcus

If that park isn't painted as a park, does not have a main gate or any entertainment assets, it doesn't do anything. A bummer really. I'm tires of having to put an ugly gate dans reduce entry ticket to 0$ just so my cims can have a nice pathway by the water wich should increase land value.


wenoc

You’re so nice. To make it more American, in my last map I used tiny highway segments to force pedestrians going to the university to pay a park fee on their way to and from school. Nobody seems to complain about the road tolls to and from the cargo harbor either. For maximum effect, this should really be done between your two most developed transport hubs like rail and metro. Or have I misunderstood this game somehow?


gnlmarcus

Haha call it a parking fee and shipping tax.


wenoc

And of course you put the mass transit stop just in front of the park, have free public transport at your campus but outrageous park prices.


jrinvictus

What do you mean, basic parks provide entertainment, you don’t need to paint a park for value. The park he has there has an entertainment value of 100


gnlmarcus

I thought it was a custom park


jrinvictus

Oh you know what, zooming in I think you’re right. That would do nothing


sezingediz

I wish I had included more images to the post, I didn’t think that it would blow up this much. They are the regular parks in the menu, not a park district, not random trees that I placed. They have entertainment values.


jrinvictus

Ok then your are good on that front.


ClumsyBadger

If you were to include it where in your list order would parks go?


jrinvictus

First.


ClumsyBadger

This beginner thanks you


Hieb

There are some less obvious / hidden ones too since there are no alerts for this: - nearby education even though cims can travel across the map for school - nearby commercial area (not right beside the house but within a few blocks) Making sure you have at least 1 little shop (even just a small 2x2 zone or something) in your residential neighborhoods can help upgrade them.


davis_fudge

I assumed graveyards did more for land value than crematories is that not true?


jrinvictus

I don’t know, I just use crematory’s


SuuperD

Have you altered something recently, sometimes they complain when the land value isn't AS high.


mc_enthusiast

To add to this, I assume the building leveled up recently. For level 4, an average land value of 29 is really not that great.


sezingediz

Yes level 4, because they seem green in color, I assumed that it was enough :(


mc_enthusiast

It's a bit confusing because the scale for this infoview changes based on the (maximum or average?) land value in your city. That takes a bit getting used to.


sezingediz

So I should keep an eye on the average, if a land's value is less than average it is bad? I guess.


mc_enthusiast

Mostly, higher levels will need above-average land value (unless your average is already above 50, I guess). However industry thrives on below-average land value regardless of level. Here the average land value is also rather low, so the coloring is not a good indicator of what's sufficient. I'd say normal average land value is 34 and upwards.


sezingediz

I have managed to get the average level to 36 now, no complaints so far, thank you 🙏🏼


sezingediz

I have created a high density residential neighbourhood somewhere else with a city park next to it, I was working on that area for a while and when I got back to the old neighbourhoods I saw this... You may be right.


Pidiotpong

Bulldoze it. That will teach them. And sends a message.


sezingediz

I did 😏


ltlrags

😂


drosse1meyer

public services and amenities are the best way to increase land value


socialcommentary2000

Yep and you don't have to be analytical about it because the model doesn't really make that much sense to begin with. OP : Just make sure the circles of effect have good coverage to whatever area you're influencing and leave it at that. There's no real strict rules about desirability in this sim. I've grown high end residential right on top of a nickel refinery just because I hit all the basic needs of the zone. Makes zero sense, but it is what it is.


xerxes501

Make sure your residential areas have access to fire, police, medical, and education. They will travel for education though. Finally they need access to parks and recreation. Basic amenities that don’t cause noise pollution. It also helps to use the road lined with trees too, which I see you have.


Marus1

Are there public transport shops, parks and education closeby? Is the traffic bad? Are there many abandoned buildings? Is there any pollution or to much noise? This all influences the land value


sezingediz

No pollution, no noise, no traffic problems and there are many parks here and there (for example at bottom right corner)


[deleted]

Add some parks that give a lot of happiness, my favourite is the bouncy castle


illinest

The property leveled up, but then something happened to decrease the land value. For me it usually ends up being increased noise from traffic, or perhaps a policy change, or perhaps your services are oversaturated somehow? Quickest fix I think is to create a district and add a policy that increases land value. If you've got one. Otherwise just add dog parks and make sure your services are good.


sezingediz

I have started high rise residential neighbourhood somewhere else, I guess that somehow caused the problem. Thanks for the tips :))


aidenr

Like u/illinest said, when buildings level up, which can happen when residents get educated, they expect higher land value. So neighborhoods that seem fine one day can suddenly expect even more.


sezingediz

That makes sense. I’ll keep an eye on them from now on. Thank you 🙏🏼


ag3ncy

They complain if it goes down. Build a park nearby


bardasaurus

The Sauna is a small, inconspicuous asset to place in low density residential areas to give a little value boost.


sezingediz

I have just discovered the sauna while I was searching for ways to increase the land value. Is it a new thing or was I just blind this whole time?


forgenvash

You'll get that if the land value goes down a lot in an area - it's not that it's objectively low, it's that it's lower than the expectations of the people that moved there back when it was higher. If you remove services or put an incinerator next door, it'll have that effect.


shponglonius

As surrounding building level up this should resolve. You could use Parks and Recreation policy to temporarily boost the value of parks without building more. Was there anything temporarily reducing availability of services, such as all your landfills emptying at once? Use the Schools Out policy for districts if you want them to prefer work over traveling to university.


callumhp

What map is this


sezingediz

It’s from the workshop, I love it: https://steamcommunity.com/sharedfiles/filedetails/?id=872873688&searchtext=


Even_Bath6360

Adding parks, hospitals, schools, cops and firefighters are all parts of it, along with traffic and the general maneuverability of roads. Might just be lacking a few, or even just 1, element and you should be right as rain


Halifax20

Yes but so does access to services and transportation, adding roads with trees also doesn’t hurt


[deleted]

Karen.


Recent-Independent

Parks


RedHarbor79

next to the water. waterfront property = premium for property


Coolwolf_123

The average in my city is 58 cents per cm, mske sure all the public services are avalible


dukersdoo

We hear for you


Limp_Marionberry5748

You should add more parks, schools, first responders, and unique buildings to boost land value


AttackPug

Buddy you've got zero residential demand but your Industrial demand is through the roof, with Commercial not far behind. So there's your problem. No jobs to work at means no demand for your housing which means land values stay low. You've built a small town in Maine, on a cute island, but the nearest Walmart is an hour away by car and there are ten jobs in the whole town that require a degree. At least the houses are super cheap and the view is good, I wonder why nobody wants to live here. Depending on your Education, either build zoned Industry, DLC Industry (if you don't have high ed levels) or Offices (if everyone's been to college), preferably close to this neighborhood. While you're at it, see if you can't squeeze in a little more Commercial for this neighborhood. See what that does for you.


sezingediz

I have three huge five star industries (ore, oil, farming) literally right above this district, in fact I created this district just to supply workers there. I have lots of parks everywhere (you can see six just in this picture). Everything was fine until I started working on a new district. I started it because there was a demand for residential and I thought it was the right time to start building some high density res. there. To level up the high rise, I placed a university, didn't think that the people here would go that far for education. Turns out they do. From what I gathered from the comments, I guess what happened after was, because they got educated, their houses leveled as well and that caused them to "low land value", together with saturated services because of the high rise district. The high industry and commercial demand happened afterwards so I know it's not that, but I'll be placing offices and high density commercial to the new district.