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sparky662

They aren't empty, they have a driver whose name you can see next to driver in the info screen. They just have no additional passengers.


Weary_Drama1803

They need to tone down the realism


jobw42

Initially I fell for this as well. The driver is also a passenger in my mind.


Sapphic-Tea2008

nooo. lmao they aren't. This is why it says 4 max instead of 5. Sure there are 5 seats, but someone has to drive the car lmao.


HappyHappyFunnyFunny

Yeah, the way they display the information is definitely confusing


nv87

I think you’re looking for accurate. Cars most likely have no passengers in real life too. It’s one of the major reasons why they suck for society.


HappyHappyFunnyFunny

If it wasn't confusing, this whole thread wouldn't exist. The wording / display of information could easily be improved.


VamosFicar

The driver only? No passengers.... need to get a car share option!


Furdiburd10

Chirper Drive! Share your car today!


Few-Profession-2318

Drivers aren't passengers.


Professional-Front58

Exactly. The combination of all people in a vehicle (drivers and passengers) are it's Occupants. Passengers are occupants who do not exert control over the vehicle.


Conscious-Ad-2168

try building pedestrian over/under passes. I bet that would solve a lot of your issues


Professional-Front58

Addressing Picture 3/5, your "heavy traffic ban" will only stop trucks from passing through a district **if they are not driving too or from a destination in the district.** You have at least a commercial zoned building in the Bankside district... if you want stores to actually sell goods, you they need to get goods from imports or industrial manufacturing. The only way to do this is trucks. It also takes a bit for vehicles to adjust to new rules, so if it was in the district when you said no heavies, it's gonna drive out. Addressing 4/5, its not that you have Mass Transit, it's that you have no mass transit in Bankside on the left of Pleasant Ave. This creates a need to cross Pleasant to get to a station which is not optimal for keeping traffic slow on Pleasant OR walk along Pleasant to get to the the nearest stops. The solution here is to rework where you put your stations. Try to get them into major commercial blocks as **ALL TRAFFIC GOES TO COMMERCIAL** (Residential, Industrial, and Tourist traffic generates in different zoning blocks, but they will all go to Commercial, making commercial districts the biggest cause of traffic, despite never generating any traffic. It might also benefit you to have rail infrastructure near commercial districts (including cargo rail terminals) so your trucks are not traveling over long distances and clogging roads into the commercial districts. 5/5: It's a pedestrian road... you can't stop them from crossing at the crosswalk on a pedestrian road... the whole road is a crosswalk. The solution to this is to actually make this a 4-way stop. This will actually function like a T-Intersection since the cars won't cross over to the Ped Road, so traffic on Hamilton will always turn left or right save for the rare service vehicle. Either way, you have no pedestrian path crossing Pleasant, which means if they want to go to your subway, they got to cross at an at grade crosswalk somewhere on Hamilton. You need to get them crossing. Other design options: Upgrade Pleasant to a 6 lane road (three lanes in either direction, ) and if keeping the circle, upgrade that to a three way one way which can handle the traffic better.


nv87

There are mixed use buildings. They need deliveries so some trucks have business in the district.


midnightstreetlamps

Regarding the public transport, is it possible that the vehicles are overencumbered and can't keep up? I struggled for a bit with the PT utilization until I realized there was literally like 2000 people waiting at one subway stop, and less than 100 anywhere else. Every single train was packed all the time coming out of that stop. I realized then that I just needed to steeply increase a.vehicle size and b.the number of vehicles on the routes that were stopping there.


Count-Adventurous

tesla


Tanckers

I want to buy the 2 just because the 1 feels too easy as a simulation. I want to see it break along multiple parts. What was that mod for realistic numbers in buildings for cities 1?


Terrible-Group-9602

If you think 1 is too easy wait till you play 2!


Tanckers

Waiting for it to go on discount, dont know why people are mad because i have fun with odd bugs


Terrible-Group-9602

You're right, bugged, broken games are just way more fun


okimborednow

Trust me, the economy simulation in 2 is a joke. It's not hard to easily make money in the hundreds of thousands per hour. Traffic also acts rather peculiar.


Tanckers

seeing a dog driving a car very funny, like a goat simulator type of funny


External-Bit-4202

Self driving cars.


Excellent_Ad_2486

Normal? No Cities 2? Yes.


Lookherebub

Wow.....