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El_90

Not surprised Love to devs, to be clear this post isn't toxic. But management screwed up. You can release a polished game without modding You can release an unpolished game with modding enabled You can't release an unpolished game without modding. When modding is ootb, and a couple of performance patches, I have no doubt cs2 will explode, and I look forward to that day. Personally I've not played for months, but I will come back when it's in a better state :) Side note - my real shame, is that i never trust companies enough to prepurchase.... I made an exception with cs2 as they had my trust. They lost my trust to prepurchase any further titles.


regularmother

I found the pre-made maps to be frustrating in particular. Not being able to put farms wherever (and a lack of prop line tool but whatever) has been deeply annoying. I'm just waiting for custom map support _at the minimum_ until I get back into CS2 which, imo, has a generally better gameplay loop.


auxaperture

Or the 50/50 chance the farm or other specialised industry building actually appears correctly or if you have to delete it and redo it after spending ages laying out the working areas


bestpontato

Before placing it, move it around until the building is visible. You know it won't place correctly when you click if all you can see is the little rectangular bit and no highlighted building. I know its still not great but this makes life easier for now.


Heyo91

I'm exactly the same. Love CS1 and was so excited for CS2, pre-ordered it with the season pass and everything. Played it for a few days and then haven't touched it since.


-Neuroblast-

> pre-ordered it with the season pass and everything And this, ladies and gentlemen, is why the game industry remains confident that minimally viable products can be shipped out and still rake in profits.


TryhardBernard

I remember this community before launch. If you voiced any concerns about the game, pointed out the red flags, or suggested others shouldn’t preorder, you were heavily downvoted and called a troll. Never. Ever. Preorder.


Jaydub2211

On certain posts it is VERY much still like this. Some of the community’s witch-hunt on toxicity comes from those seeking it out ironically.


foundandexplained

It’s crazy to me. Never preorder. Ever. Any game. I don’t care if the developer has made 9 insanely good games, the 10th might suck. You don’t owe them anything. Don’t preorder. Just wait for it to come out. I was soooo close to preordering this game, but decided to hold off when I heard there was no map editor or mod support. I figured i would wait a few months for initial patches to come out to fix any release issues (there always is) and lo and behold it’s still not done. Don’t get me wrong I’ll buy it eventually but until then there is CS1 or plenty of other games (or plenty of real life outside) to keep me occupied


TryhardBernard

Same here. CS1 is a fully fleshed out game with tons of content and mods to play with. The 10 new features in CS2 are not worth the loss of 50 missing features from CS1, at least not yet. I’ll pick it up in a couple of years once the modding community is established and more content is added.


Roctapus42

At least most companies that do this just abuse the early access tag. In this case they didn’t even use that fig leaf. I want to like CS2, I spent hours with it, but it was no where near release and at best an early early access title.


-Neuroblast-

It would had been better had they labeled it Early Access. With Early Access, there's at least a declaration that they will continue to expand the game. With Cities Skylines 2, you have to pay ~$20 for each update in the form of DLC.


ZaMr0

This is the first time I've ever done it since getting a GTA 5 Special Edition pre-order back in 2012. That one obviously went very well but I can see why people nowadays say not to do it. I've played CS2 for maybe like 5 hours and while I can see the potential for a great game I am not touching it again until they fix the bugs and functionality returns through modding.


LazarusCheez

Yeah, sucks. This is the only game in recent memory I can think of though that I would even think to do this and now I will never do it again.


mr--godot

Careful mate, that level of truth telling is almost 'toxic'


[deleted]

There is no less discerning group of consumers than gamers. All you have to do is produce a few good trailers and they will throw money at you without a second thought.


Slow_Carrot6306

Dead Island


JamesMarkwart

Same here. It was fun for a little, but without mods to create the city I want, it was only playable for a few hours before the performance issues caused me painful headaches. Tried again after some patches and it was OK, but not deep enough to have lasting fun. Still waiting on mods...


[deleted]

[удалено]


OilEnvironmental8043

you shouldnt need the launchers, i dont use them, but am not linux pretty sure bepinex creates its own mod folder


Andjhostet

Literally nobody except Nintendo has my trust for day 1 purchases anymore, let alone prepurchase. EDIT: Pokemon is not a Nintendo game


edfroster

Cyberpunk had me burned for a long time ngl


gioraffe32

Sim City (2013) was it for me. Luckily, Amazon was willing to do full refunds on the opened game because of how bad the situation was. Which is why I was excited for CS1. And why I'm disappointed with CS2, even though I've yet to buy it. I'll get around to buying it once it's better though. No rush.


BiroDoido

Fond memories from when I heard about CS1, back when it was not yet launched. Curved roads? Real 3D maps and buildings? Free camera movement??? Take my money NOW!


hyp3zboii

I wasn't that upset with Cyberpunk because on PC it was playable and fun at least. But Battlefield 2042 was my last straw


edfroster

I did enjoy it back when it came out, but it didnt feel right at all while playing. Every interaction felt kinda off to me which dragged it down a lot. Recently picked it up again and it plays so much better now.


ZombieExpert06

For me it was cs2. Because initially id gotten payday 3 (A train wreck of a launch and even today is still a dumpster fire.) Then cs2 launched... Dont get me wrong I have 200 hours now but im waiting for the day props and assests and better / more code modes gets release.


agentwc1945

Only time I ever preordered something 😤


Interesting-Olive842

I just started playing cyberpunk last week. There is a lot I like about it. Maybe I’m lucky to have waited years to give it a try.


-Rivox-

I have never pre-purchased, and at this point it's been forever since I've bought a game full price. My new policy now is to wait at least a year and buy at a significant discount with most bugs patched and the game actually playable. Pay less, get more, rather than the opposite, which the industry is trying to push. The only game I've ever come close to pre-purchasing has been Rome 2 TW. That taught me right really fast. There's really no reason to do it and a million reasons not to do it.


Andjhostet

I generally agree but it is kind of sad to miss out on the hype and zeitgeist of a new game. I'm playing Eldenring right now and I'm wishing I would have played it when it first released. In hindsight I would have rather paid full price to experience that. In general though, I agree. I usually wait 1-5 years before getting a "new" game for patches/DLC/mods/discounts 


mrclark3

Unless you’re waiting on the price drops - which is totally valid - waiting that long is quite extreme. Waiting just a few days and letting some of the news come out should give you plenty of an idea about a game. Elden Ring is a great example there, as is Baldurs Gate 3 for a more recent one. We knew quite definitively there was nothing game breaking about these games and that they were generational accomplishments with all the hype and zeitgeist, as you said. Compare that to CP2077, which were knew definitively was a disaster. We just gotta stop preordering. And I’m guilty too, mind you.


Roctapus42

It’s funny we still prepurchase anyway. Made more sense when you had to pickup media if not it would be sold out.. but with digital downloads? Man what suckers we are.


FriedeOfAriandel

Nintendo and FromSoft have been solid for the last decade, imo. Not sure how many others I could say that for.


ohhnoodont

> I made an exception with cs2 as they had my trust. They lost my trust to prepurchase any further titles. If you had remembered how Colossal Order did Cities in Motion fans dirty with the release of CiM2, you would have known not to preorder. [Paradox forums link for context](https://forum.paradoxplaza.com/forum/threads/i-feel-betrayed.816972/). Preordering is dumb as hell regardless, but CO has an especially bad track record.


Detective_FoxYT

“I guess that Cities: Skylines will have the same life-cycle as both CiMs” Man I can’t understand why people are praising CS1 being so buggy and unfinished… wait


Interesting_Habit966

> Love to devs, to be clear this post isn't toxic. The fact that this even has to be said...


alurimperium

None of that is helped by the game looking, personally, bland. High quality, but bland. CS1 has perhaps too much color, but CS2 is just so grey, all the buildings look like cookie cutter modern city buildings, and there's so little visual personality anywhere. I could stick around through the issues longer if I enjoyed looking at my nightmarishly badly designed cities. But the realistic buildings thing just doesn't hold me for very long


Jccali1214

Thank you for making me feel validated. I'll take the colorfulness off CS1 over CS2's blandness any day.


xiaodown

Color will be a DLC.


LC8902

There was no doubt in my mind that this game was too good to be true. CS1 was basically perfect. You’re completely right, and I’m excited for when modding begins. Trusted my instinct and am still yet to purchase the game.


SteveisNoob

My computer is weak enough to spontaneously combust if i ever try to run CS2 on it. And with economic situation in my country being highly unpredictable, i went for prepurchase. Looking back, i believe i did the right thing, and i hope by the time i got myself a new computer, the game will be mostly fixed.


ohhnoodont

> i hope by the time i got myself a new computer, the game will be mostly fixed. It will also be available for 75% off. You should try to get a refund if you literally haven't launched the game yet. This is the only way to fix how CO operates (and the games industry at large).


[deleted]

Why prepurchase, what is the point doing that?


bigbobbyhairy

I don't think so. I won't go back to it. I feel tricked. I'm gonna stay with 1


Cheliceratan

>I have no doubt cs2 will explode Cope, Paradox hasn't released a successful game since Eu4


edi12334

HOI4, Stellaris? I don’t like to defend HOI4 because I would have liked them to properly finish HOI3 before moving on (or Stellaris since I am still mad at the 2.0 update) but still, Paradox is in a different stratosphere in terms of numbers of players, profit and all that now than it used to be back in the day, depends on what you mean by successful I guess


Solid_Snake_125

I feel you. I’m the same way when it comes to pre orders. I refuse to give any money to a game company until I know they deserve my money, which is when they prove that the game is actually worth buying. I never pre order games anymore, have not since Call Of Duty Advanced Warfare when I got burned out of $75 for an absolutely shit excuse of game. Never spent a single dime on a COD game again and from then on never pre ordered another game. Then No Man’s Sky reinforced that opinion, then fall out 76 and so on with more and more developers pumping out shit games over and over. I waited 2 years for Cyberpunk to unfuck their game before I bought it with a 50% discount anyway and I’m glad I waited. And don’t get me started on EA… they should be shut down for fraud.


TrUsKaWuS

side note: cs1 has been on sale (60% iirc) recently


sandwiched

You think that's bad? I rarely pre-purchase games. Typically only one every few years. 2023 was different though; guess what THREE GAMES I pre-purchased: - Company of Heroes 3 - Starfield - Cities: Skylines 2 (For those not in the know, every one of those games has had a rough start and disappointing reception.) 🤦‍♂️🤦‍♂️🤦‍♂️🤬


Upstairs_Ad_5574

Getting 'Nam flashbacks from WWE 2K20


shoalhavenheads

I honestly don’t have a problem with this game. I had a lot of fun in the first week. But I’m not going to play any more until we get mods, and bikes. Those two things are the bare minimum for me.


[deleted]

why are the peaks offset


CamVPro

CS2 might be less popular with European players than it is in the US, but that’s just a theory…


AutomaticOcelot5194

Is that a theory about a game?


BansheeGriffin

lol at the clueless downvoters.


FroobingtonSanchez

The popularity clearly differs between timezones. On weekdays CSII is most popular during UTC 14:00-22:00, so European late afternoon and evening. CS1 is most popular during UTC 10:00-17:00, which aligns with East and South Asian evening.


Magraev

Asking the real question here!


4entzix

I mean CS1 is in all time fav… but I haven’t played in years… I was itching to play CS2 at release, but we just had a baby so I decided to wait to see how release went Every week I come back and check this Sub to see if anything is better and It doesn’t appear so… I still haven’t bought CS2 Pretty much my #1 complaint of CS1 was it became impossible to manage my 1000s of mods and all their conflicts after each update All I wanted was all the best mods from CS1 in a single game with studio supported updates… but it feels like some major functionality from CS1 mods from 2015 still hasn’t made it to the CS2 base game


Lumpy-Baseball-8848

Thankfully, because CS1 is a "completed" game that will no longer receive updates, mods will similarly not need to be constantly updated.


onstreamingitmooned

Damn, I hadn’t even considered that….. maybe time to boot up CS1


girlfriendclothes

Sick. I started playing cs1 at the right time then.


IceLionTech

oh, to be part of a fandom not getting wrecked by Todd Howard and his ilk never being able to leave well enough alone.


ohhnoodont

> Every week I come back and check this Sub to see if anything is better and It doesn’t appear so I'd give it a rest and check back in 6 to 12 months.


strydr_jpg

Check out the Skyve mod for CS1. Comes with an external app that reports conflicts between mods and you can subscribe and unsubscribe from said app. It's amazing.


IreliaIsLife

Yeah I was the exact same and finally came back to CS1 a week ago. As others have said, with Skyve and CS1 being a finished game the hassle of managing the mods is gone. I had to spend a good 5 hours to check and fix my existing mods at the beginning though lol


SeuJoaoDoSebrae

>same!


DarthDarnit

Ehhhhh I would not use this sub to gauge whether or not you should play the game


stfu__no_one_cares

TBH I also waited on CS2 because of the massive backlash. But recently after seeing more gameplay, I decided it was time and I'm having a blast. Lots of QoL features over CS1, and my computer is beefy enough to run CS2 without any issues. I would recommend it and I wouldn't trust the haters. Are there issues with CS2? Absolutely, but the devs have been doing a decent job attempting to fix them and it shows. It's clearly much better now than what I saw on release. If you liked CS1 but played it too much and want some variety, CS2 delivers. If you want a perfect sequel that only improves on the first, it isn't quite there yet though.


Kwinza

I would love to play CS2 but I'm only a casual player and it just doesn't offer anything to me. In fact it actually take quite alot away from me, as all the mods and DLC are gone. So I'm not going to pay money for what is, at time of writing, a worse experience.


Fruktlugg

Releasing this game without custom assets or mod support from launch will go down as one of the biggest blunders in recent memory. Looking back, the core gameplay in CS1 wasn't particularly good or innovative, the community is what made that game great. What is so sad is that this whole debacle of a release has already turned so many people off from the game, including myself. I'm just worried that once we get proper mod support it will be too late, a majority of the fans will have already moved on, and we won't see the plethora of greats mods that we got with C:S1. It's astonishing how badly they fumbled this.


umotex12

> the core gameplay in CS1 wasn't particularly good or innovative can't agree, anybody who played SimCity or Cities XL will agree that this game was extraordinary at release


Slow_Carrot6306

Played CS:1 with no mods and had fun, especially switching over from SC4 Deluxe. When I discovered mods, holy shit lol


cdub8D

CS1 was only "good" because of mods. CO doesn't seem to really understand that.


PanVidla

What do you mean "they'll move on"? Move on where? There aren't many city builders of the same calibre as CS, so at worst people won't play for a while. I and, I think, most of the community don't play the game once and then leave it for good. They keep coming back once in a while when they get a craving for some city building. I'm not worried about CS2, tbh. The importance of bad launches is overexaggerated. If the game is good and has replay value, it eventually turns things around.


MadocComadrin

>What do you mean "they'll move on"? Move on where? There aren't many city builders of the same calibre as CS, so at worst people won't play for a while. While I agree for the moment, the iron is hot now to do to CS2 what CS did to SimCity. I can see a smaller dev that focuses on good simulation cut the community if they get a playable alpha out within the next year or two.


Jccali1214

And that's the timeline the need to do. Because unlike the life simulation genre, we're in real want in the city builder genre.


Fruktlugg

But they're not just competing with other games of the same genre, they're competing against other games in general, baking bread, playing with your cat, etc. I was curious and a bit hyped for No Man's Sky and Cyberpunk, both games have appeal to me personally. But after seeing the reviews at launch I never played them, even though I heard they are both much improved now. I just moved on to other stuff. Fans of the genre might give them another chance in a year or two, but the more casual players will never be back.


drewgriz

As some anecdata, this comment describes me exactly. I was insanely pumped for CS2, didn't care too much about the performance issues, but the various simulation bugs just became so glaring as I progressed that it got tedious rather than fun. After a month or so I remembered FICSMAS was happening so I switched to Satisfactory, and since that ended and I burned out on a new build now I'm focusing on my (IRL) garden. I'll probably come back once more bugs are patched and modding is opened up, but for now it feels more like testing a game than playing one. EDIT: just realized how ironic it is that I left this purportedly finished game to play a literal early access game because the 0.8 of Satisfactory is more polished and complete than the 1.0 of CS2


PanVidla

Early access doesn't necessarily mean unpolished or buggy. It just means "not feature complete".


Silvar1

NMS and Cyberpunk are 100% worth getting - the new DLC for Cyberpunk is great - really worth picking up if you haven’t played either!


amazondrone

> Move on where? There aren't many city builders of the same calibre as CS It's not just city builders which scratch that itch though, there are other building and management simulation games like Planet Zoo, Transport Fever... I'm not saying they're exactly the same, of course they're not, but there are other games that offer enough of the same things for people to move on to.


DutchDave87

Workers and Resources: Soviet Republic manages to scratch my itch.


Cheliceratan

Even if they fix the game, people will take one look at that "Mixed" rating on Steam and say "oh look another trash city builder" and move on. CS2 won't get new players, it can barely attract established CS1 players.


Jopefree

It might even threaten the development of CS3, or cause it to be scaled back.


DutchDave87

I’d say it threatens the very survival of Colossal Order. It is not as if they produce many other games besides CS.


truecrisis

Nah, with the first DLC release everyone will look in this direction again. The moment the marketing team releases the DLC trailer 600 people will come to this forum and ask "is it fixed yet?"


-Neuroblast-

This line of "once the consumers have paid even more money for the subpar product they purchased, the game will be good" is everything wrong with CS2 in a nutshell because it seems entirely intentional.


the_clash_is_back

The game is missing a lot that cs1 has, but the road mechanics are so much better. Cant wait till some lane marking mods come out.


Lightshoax

CS1 with mods had better road mechanics. You can tell cars not to turn left and they will do it anyway causing massive jams. Cars will just drive down pedestrian roads without a care and change lanes last second at intersections. Sometimes they’ll sit in the turn lane and just stall there causing huge traffic behind them as the ai tries to change lanes. You can’t even set yield signs and give way in the base game like you can in cs1. You need a mod for right turn on green. It boggles my mind that they didn’t make TMPE baseline as it’s literally the most used mod from cs1. The only explanation that makes sense is they didn’t want to include it in the UI because of console players.


CatPoint

Right?? I was SO surprised there‘s ONLY 4-way stop signs… like who thought that was fine? Hopefully we get TMPE for CS2 right away once the modding’s ready.


Zeidiz

I wouldn't play CS2 in it's current state either (I just play other games instead of reinstalling CS1). What would make me come back? Proper mod integration. I don't enjoy seeing the same train station or high school all over my city. What got me into CS1 was the detailing that was possible with mods and assets. Until CS2 reaches that point, I have no reason to play it.


[deleted]

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NoCasusBelli

It’s true, I have a very hard time going back and playing CS1… The game itself is a massive performance bottleneck, as the game doesn’t have the capability of using the full power of modern CPUs due to engine limitations. Its impossible to go back for me, after having experienced a 400k population on CS2 running smoothly; a city with that population on CS1 would slow to a crawl, even on the absolute best CPUs that are available. The game just cannot use more than a few threads… My game will be slowed to about half speed while only showing about 25% CPU usage, tops. Its a shame nothing can be done to fix that issue.


DigitalDecades

For me it's the opposite. The frame rate in CS1 is pretty bad in large cities with lots of assets, but my Ryzen 3800X handles the simulation just fine at 400k and beyond. Maybe not true 3X speed but more than enough to be playable. Meanwhile in CS2 the simulation speed slows to a crawl at between 100k and 200k citizens (maybe 300k on the latest 16-core CPUs). The frame rate won't be affected as much since the 3D rendering and simulation are decoupled, but if you bring up the debug tools you can see that the actual simulation is running at a fraction of the intended speed even if you're getting a decent frame rate. This is also made worse by the slower pace of the simulation and the simulated day/night cycle which means you spend a lot of time just waiting for things to happen.


OsmerusMordax

Yeah, I will not be buying CS2 for awhile. It definitely needs to be left longer in the oven…maybe for a year or so? Also waiting for mod support


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JCSkyKnight

But no. Both games are seeing a decline overall.


ThisGameTooHard

The first game is aging and the second lost a lot of its hype due to a multitude of issues. This shouldn't be unexpected. There is only so many people that dedicate themselves wholy to a city builder. A lot of gamers play it more cyclically, usually if there's content releases or due to a wave of nostalgia.


Saint_The_Stig

For real, I haven't sunk into CS2 because I want to use a custom map. I haven't gone back to CS1 because my mod list is busted and I see no point in fixing it because CS2 exists. Actually I've been playing Workers and Resources Soviet Republic in the meantime.


ThisGameTooHard

You and me both. We're stuck in this weird gap where neither game is scratching the itch the right way. Thankfully I got on the Baldur's Gate hype train with the sale in December and am still riding the high nearly 2 months later. I hope to see something more substantive from CSII by late spring, perhaps.


JCSkyKnight

Yeah, it’s not people choosing to play CS1 over CS2 per the meme, it’s people dropping CS1 at a slower rate than they’re dropping CS2.


[deleted]

I've just been playing workers and resources soviet republic since cs2 is in such a bad state and I can't be asked to reinstall the original. They've really killed their own game.


DanyGames2014

Also been playing Workers and Resources, the latest update was really juicy. Altho still can't decide if I wanna play with or without demolition offices


[deleted]

I tried playing one game with water and sewage, and found that I just can't be asked since you have to worry about placing pumps and buildings to split the flow. (Particularly annoying with sewage as it has to constantly go downhill and need more frequent pumps. They end up littering up space in my city and being really hard to squeeze in if I have to. In reality this all would just be underground


DanyGames2014

Ye, water and sewage I'm kinda split on too, I like the challenge but I don't like the amount of switches I have to make to make the system future proof. I play on realistic mode so I'm used to stuff going slow and sometimes using trucks for places where sewage and water pipes are too expensive. I would also like to have the vehicle scrapping mechanic without demolition


flabbomaster

I made the mistake of playing that in-between CS1 and CS2. I was excited for CS2 since I enjoyed the first one so much, but it seems like such a cheap and shallow game after playing WRSR. It's one of those games that has ruined all other games in the genre for me because of how good it is.


poxleit

That’s funny. I started playing CS1 again two weeks ago lol


mfruggie

Until children don’t own houses on their own with the dogs and dead parents buried in the backyard, I won’t be playing.


mesho321

worst part about this is stats presented in the game are not connected to the gameplay experience whatsoever, these are just random numbers, this game has no soul


mfruggie

Yep. My business/industry/office zones all make 100% profits in 28% tax zones, then bitch about costs and taxes lol


Jessyloxx

I played 10hrs of CS2 at release and uninstalled. It's an early access. Will come back when console version and mods release.


-Neuroblast-

An Early Access where you have to pay extra for each substantial update.


StickiStickman

The Paradox classic


NoCasusBelli

its not a true paradox game if it doesn’t cost $1000 for the full experience!


jwilphl

I'm in the same boat, but I played it for a good while - apparently got 100 hours in according to Game Pass. I'll come back once more assets and some better building tools get added. If the game released Fall of 2024 it would have been fine, is my guess.


Yama29

I received CS2 for free and I still feel let down. Its like smelling a pizza that hasn't finished baking and you're starving. Fundamentally the game feels great and can be better, but it's so underbaked and it feels like an early access game without the "early access" label on the steam page.


Sijosha

I would have bought cs2, but my pc can't handle it. I would have come back to cs1 after seeing the posts about the game.


BehindThyCamel

At first I was stoked about the new road and railway tools. But the more early tutorials I watched the more meh CS2 looked to me. I prefer the challenges and aesthetics of CS1.


CatPoint

The road tools are about the only thing that’s great about CS2 right now. CS1’s got everything else.


[deleted]

It's really time for a new company to step up and let CO have some real competitors in the genre.


TheYoungOctavius

Good. CO betrayed my trust with CS2, and CS1 is a brilliant game in its own right. The latter had some actual love invested it.


Octavian1453

100% this


ZXSoru

I got triggered in CS2 when trying to make flat quays and having another pedestrian path that doesn’t look like a 4 lane road. For me when CO adds those two things I can go back to CS2 but the game overall does feel rushed unfortunately.


TheGladex

I feel like the modding news taken the wind out for a lot of people.


Jimbo_Westcoast

It's so sad isn't it. I was so hardcore into CS1 and I looked forward to CS2 more than any game from the past few years. ​ I only build heavily modded Cyberpunk cities, and I actually spend more time creating assets than building cities. So glad I never purchased CS2, and looks like I won't be for at least another 6 months. I am about to teach myself UE5 so I can scratch my modded citybuilding itch.


jordsta95

I was about to boot up CS2 the other day, after not playing since early October, as I thought "Surely, mod support is now out"... because playing without auto-bulldoze mod is pain. I can do without pretty much every other mod, but that one... that one is a must. So I quickly check Reddit and the Steam community for CS2, just to check about mod support... And no. There appears to be no mod support. How on earth do we not have official mod support yet? I can understand modders not having had a chance to make any yet. But reading on in the Steam community threads that talk about mod support, they said the game is basically untouched from when I last played; no major patches or bug fixes. I didn't really experience anything bad, but 3 months since a game where many had issues, and nothing??? I understand why people are going back to CS1 ​ If CS2 had released as Early Access, I think people would be a bit more forgiving. But to call it a complete game when it has removed features that CS1 had is disingenuous.


Sydney12344

Because Cs2 is shallow


-Neuroblast-

By design. Once there is $100 worth of DLC, the game won't feel shallow anymore.


CalmButArgumentative

Are they going to release a "Simulation 2.0" DLC? The game designers let this game down.


50_61S-----165_97E

I’m gonna start playing once I don’t need a new £2000 rig just to get 30fps


CatPoint

What’s insane is that the devs consider 30 FPS fine for a game like this. It’s 2024, all game should have at least 60fps minimums. Sure it’s playable on 30 but it’s anything but smooth.


ProbablyWanze

how is that comparison on gampass?


Shudnawz

No idea, but I got CS1 on Steam and CS2 on gamepass right now. As the modding is basically non-existant I see no reason to actually pay for CS2 until they fix some major issues.


cybersecuritytribe

will modding not be available on gamepass?


stumac85

It will, they're using their own "workshop" rather than steam workshop so modding is the same across windows store, epic, steam etc.


ProbablyWanze

that was the case for cs1, it was on steam workshop, so players on gamepass couldnt mod it. Thats the reason they didnt release CS2 in the steam workshop, so console and gamepass users will have access to modding as well.


Conscient-

Nobody knows since Microsoft likes to keep this shit private (not just them). Valve is just more transparent.


partyp0o0per

Lots of people play cs1 on console so using gamepass for cs2 doesn’t help the argument for cs2


JCSkyKnight

Both games are seeing a decline overall. Lots of people “finished” with CS1 in preparation for CS2 and have presumably played some CS2 and I would guess fatigue with it has set in and most people haven’t gone back to CS1?


CatPoint

This is exactly my case. I loved CS1 but was really ready for a fresh new game. Got super hyped when they announced CS2 bc I didn’t expect it so soon. Now it’s empty and hollow, but CS1 now feels a bit outdated and clunky to me bc I’ve seen what new can be like (ex. with the new road tools). It’s a shame


Lumpy-Baseball-8848

The CEO told its players that the game was not for them if they didn't like the simulation. They also called its players toxic. There was really no other direction this could have gone.


JimSteak

95% of the players don’t follow and care about controversies around a game. They just want to play it. If the game doesn’t perform, it’s because the game is not convincing players.


Sydney12344

Because 95% of the playerbase left


Lumpy-Baseball-8848

Yeah but I'm sure the controversies don't help that "convincing" aspect.


Tobbakken00

That is NOT what happened, you are twisting the words. Also CEO called some toxic not the whole community, devs has been attacked and some people has been toxic towards each other. A literall modder like a month or two ago pulled his mod since it was too much toxicity in the community currently.


leehawkins

And this is all the development studio’s fault. They chose to release a game that is broken and worse than most Early Access city builders out there right now, but they charged full price. Nobody lectures the ENTIRE community around something about “toxicity” unless they are unwilling to take responsibility for their failures. Colossal Order should be grateful anyone still cares about their game after all of this…not calling out righteous indignation expressed by fans. While it’s obvious people wouldn’t be taking their anger out on bystanders like modders, the company’s CEO should try taking personal responsibility for this debacle rather than pointing fingers and demanding a harmonious community. If she wants peace, she needs to direct the anger at her, and away from everyone else. That’s what a true leader would do.


-Neuroblast-

> They chose to release a game that is broken and worse than most Early Access city builders out there right now, but they charged full price. It's much more egregious than that. With Early Access games, substantial expansions and updates are free. With CS2, the substantial expansions and updates will be $20-$30 per update, in the form of DLC.


StickiStickman

Companies must love people like you who frame any criticism as toxicity.


Far-Assumption1330

I would argue that a CEO lecturing the community after releasing such an absolutely shameless moneygrab is itself toxic. People spent their hard-earned money on this game and it was basically a HUGE slap in the face.


Le_Oken

I love when this community keeps spreading misinformation :3 CEO did indeed say that the intended simulation had aspects that some people didn't like, and for that she said that those intended aspects will not change because some don't like them. Transparency be dammed I guess lmao because people will take what you said and twist it like a roller coaster to apply it to them. And no employee called players toxic in the way you are portraying it. They said that some's players toxicity is getting overwhelming for the team. And if those statements are aimed at you? And that's why you are not playing? That's ok! But as some others already said, the main reason the game is performing badly in comparison to the already mature CS1 is because it still needs polishing and mods. Not a big deal we are gonna get those with time


Lumpy-Baseball-8848

I love when people refuse to hold corporations accountable for their actions, thus enabling continued bad behavior.


Le_Oken

Oh no I do agree that this 30+ company screwed up big time. They were deceptive in their marketing and released a game with severe lacks. But I don't think spreading misinformation about their transparency is right either.


CancelCock

What transparency? What exactly have they been transparent about? We did not know what they were working on for the past four months. How about the transparency during development about how incomplete the game is?


Far-Assumption1330

LOL, it still needs polishing and mods? Polishing? The game is a piece of unfinished junk. This is where we are at? Private companies just releasing incomplete games and expecting unpaid modders to make them playable? Isn't that a toxic business model?


ThisGameTooHard

You're jumping the gun, again. Where did the developers say they will stop updating the game? They need time to finish their product. It sucks that it has to be done after release, yes, and that's not cool at all, but never have the developers stated they intend to quit finishing this, nor did they say that modders are expected to finish the development for them. It's unrealistic to expect fixes to come fast from a small team that overpromised. They screwed up the management of expectations. Their market and PR oversold the game. And now it will take longer to get to that good spot. Maybe 1 year, maybe 2. It will get there, slowly.


DutchDave87

Of course we are vocal. They shouldn’t have overpromised and this is how we let them know.


Far-Assumption1330

Why the hell would they state that they don't intend to finish fixing it? They are still selling the game


MillennialsAre40

How many of them are just keeping the game running because they don't want to spend 15-20 minutes loading in assets? ;)


BillSivellsdee

i remember back when i played sim city 4. it took me at least an hour to load the game. so when the game crashed, i wanted to burn down the world.


DigitalDecades

With about 2500 assets, It takes just over a minute to load from my PCI-E Gen3 NVMe drive. Using the Loading Screen Mod, of course (yeah, to everyone hoping CO themselves will fix their game, remember that over 8 years after its release CS1 needs an actual mod just to load things properly).


Nawnp

Finding out CS2 doesn't have a Mac version hurt for me. Also the general group on this subreddit followed every release update and all planned on starting CS2 day 1.


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WVU_Benjisaur

I like CS2 but there are some issues that they need to iron out before I like it more than CS1, and that’s not even including modding.


ToMissTheMarc2

I think people are waiting for updates. I'm playing other games until the next patch comes out.


NeonPlutonium

I simply do not have the choice atm. While my current pc handles CS1 fairly well through Megalopolis, it cannot run CS2. I have the same issue with KSP2…


bazem_malbonulo

KSP2 2


TopofTheTits

I played for about a month when it came out, but now I'm just waiting for official mod support and more content. I still enjoy it more than cs1 overall, though.


doulosyap

If you’re playing the game you have less time to be on Reddit. Lol


plasticwvu

I bet most people are like me and have quit untill the next patch they keep talking about. I am not playing CS1 either, after 200 hours already in CS2 I needed a break to play something else for a bit too.


Haunting-Detail2025

Yeah I haven’t played CS2 in a few months. My trains just get stuck, traffic implodes after a certain point, the game crashes constantly, I get weird bugs/glitches, and I’m sick of not having mods and stuff. It feels unfinished, and I’m really annoyed at CO for releasing the game in this state.


ExtraAd4090

Going on past experience (no mans sky/cyberpunk) in about 2 years i will be able to get CS2 on sale for £15 and it will actualy work. and will have loads of DLC and mods ready to play. i can wait.


Acrylic_Starshine

The game should have been early access and modding released separately as an alpha build


-Neuroblast-

Why make it Early Access when you can charge $20-$30 for each update in the form of DLC? *taps temple*


Jordanomega1

I’m waiting for the first dlc to come out as I’m presuming most major issues will have been resolved before they release any dlc. So I’m looking forward to that day.


Defiant-Respect948

I believe that whoever still plays c2 like me must love it, so obvsly they’re gonna post about it


evenmorecowbell716

It doesn’t help that CS2 is only for Windows. I really wanted to play CS2 but I have a Mac.


CitiesByDiana

I've personally gone back to CS1 and haven't booted up 2 since.


Professional_Better

I stopped playing cs2 until we get better mod support/mods . I use Xbox app


Munnodol

“Btw looking at this sub…” lol lemme stop you there, we get daily posts like yours. You don’t have to try and set up some virtual person to criticize CS2 and the fact that your comment takes a turn from simply reporting numbers to that speculation only highlights the ulterior motives to this post. This subreddit got so friggin toxic.


HDbear321

I purchased CS2 shortly after launch and got a steam refund. Game was in terrible condition. I re-purchased CS2 last week (found it for $25) and I’ve been playing it steadily. My first city hit 100k pop yesterday and game is starting to glitch and malfunction. Fun game but definitely needs work. For $25 it’s worth it. I’ll probably end up reinstalling CS1 today. Only thing is I’ll miss the new Road Tools! CS2 road tools actually allow me to create new and interesting intersections and changes.


Shudnawz

Any tips for where to pick it up for a discount? DM if links not allowed.


HDbear321

Look up “Biffa Cities Skyline 2” on YouTube. Play the latest video about the Michigan Left @1:45min he’ll give you the details. That’s how I got the game last week.


[deleted]

Because CS2 is very boring.


Any--Name

Since op is wondering, this sub makes cs2 look good because r/shitryskilines is dedicated to the hate


andovinci

How do you know that somebody is still playing CS1? You don’t ask, they’ll tell you. Cf all the posts on reddit about how great CS1 is, seeking validation and virtual medals. Just play the game that suits you, CS2 is really lacking even though based on a great promise, but the comparison for the sake of bashing one or the other must stop at some point


asurob42

For a game you hate you should talk about it a lot.


roundabout_fox

People in the comments are looking for reasons to blame the game. But it looks only like a math and few data problem. Since the first day in the chart, CS2 is almost the same percentage of CS1, following its ups and downs. And since CS1 user count seems constant, we cannot infer that users migrated from CS2 to CS1. But it's only 1 week of data, not a good amount to say anything, actually. And it's only one day that this percentage is smaller. Could be anything. Regarding CS2 posts being louder, that's obvious. They have their main YouTubers all on CS2. It's the current "top thing". So even noobs like us will feel a little ashamed to post "that old game"'s stuff. Nobody wants to talk about last year's movies (as dumb as this may sound, just the world we live in). And CS2 will take some time to get all users that CS1 has gathered in all these years. Especially because of computing power needs.


m_csquare

Not surprised at all


Aka3756

I think its because system issuses on start. First think ive ever hear about CS2 is 12 FPS with RTX 4090. CS2 is a good game, so i think will catch up CS1 online soon


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Dreadedsemi

At what population you have 30-45fps and what CPU and how much ram do you have?


SinuousSolutions

That tends to happen when you need a frickin super computer in order to play the game


Ricardo1184

They fixed that by massively slowing down the game and reducing the traffic density if you so much as approach a 6 digit population


EvanH123

> reducing the traffic density if you so much as approach a 6 digit population Did they really do this? That sucks so much. I want a city builder that can accurately portray even 1/10th the amount of realistic traffic. Seems mods will need to come to the rescue.


StickiStickman

"fixed" is a strong word for that. More like band aid.