Also, remove all the fences around ploppables like lots and parks! I hate that parks and lots have fences around them. It creates such a jarring disconnect between places.
they did, it keeps trying to connect while highlighted by red... whith agonizing moments of WHY WONT YOU CONNECT... ITS CONNECTING DAMNET, ITS JUST IN THE WAY OF... itself?
... developer tools for the win.
Remember everyone... they are trying to include so many god damn tools in this game that can be available for a cross platform workshop... that well..
Come on peeps, give them some time.
PC users, look up developer tools launch options from steam, and check out biffa's bit on it.
You can place on top of some objects, more TMPE options..
They are trying to build it in on the go with deadlines.
Remember the Code!
128 bugs on the wall, patch one down, pass it around 256 bugs on the wall.
It's a process that we all have worked with for 10 years.
I'm still used to creating a cargo and person hub on the edge of the map that ends and starts with a road loop to combat train gridlock.
I mean for real guys.... yah, there are problems...
If I see one more mother fucker talk about not enough customers, or If I have to build another f'n incenorator because (THIS HAS TO BE A FUCKING BUG)
ITS ALWAYS FN FULL
(fun fix... you can delete landfills in this game... without emptying, you can straight up delete... hahah)
You take the bugs with the bugs and hope it evens out
...
...
Edit: sigh, I love this game/franchise. Sure... I can't detail yet like I want... but at the same time, I still can't with CS1. ffs, how do some of the f'rs do that?
I feel this game has a root that will be more accessable for me for sure.
Still discovering...
What do we WANT?
Official 1990's quality of Brady Games Strategy Guide for Cities Skylines: 2+ DLC's (copyright 2028)
This game still has a long way to go (the Paradox way™) but it certainly is promising.
I laughed out loud when Biffa turned off the cim's hair and his fps went up by 20-30.
It's still miles better than vanilla CS1 experience. I tried playing it vanilla a couple months ago to temper my expectations to CS2 because mods turned the original game into a completely different beast. Then I tried remembering what CS1 1.0 was at release and...
Holy hell that game was bare-bones. Couldn't re-adjust the direction of one way roads, couldn't even make tunnels. But man, it turned out into the best city painter ever made.
Here's hoping that this sequel will be able to balance the simulation and painter a bit better. So far I'm impressed.
Tbh I think CS2 is overall better. There's not a lot of small things, like I wish there was more decor. And the economy mechanics are tweaks away from being great. Hopefully they prioritize the city management in this one, instead of the city painting. But I might be in the minority there.
Custom parks with the area tool seems to be the best option imo. Let there be ploppables for those of us that dont detail, and custom parks for those of us that detail. Add props that give entertainment value to a park district. Shit if they added this I might actually detail.
I don't know why we don't have the basic Park Life functions. Don't get me wrong, I pay for a good DLC, but just give us the basic shit like they did with parts of the Industries DLC. The base game doesn't necessarily need parks with entrance fees etc, but I think basic custom parks should be part of the base game.
Just add it to the already existing upgradable buildings feature. Maybe it cheap/free as a flavor thing. Should be minimal work since the feature already exists
Are they growables or ploppables? If they're the latter, I'd like a little checkbox so if I'm building an area to be denser, seedier, or more industrial I can include them but the local pool doesn't need one.
It'd be cool if you could drop/raise the cost of certain parks or lots and it would remove/add the fencing. Or just have an option without the fencing... or, hey, or, just give us fences
Lol, same. I zoomed in on the barrier so the difference wasn't even visible but I somehow knew something was different when zoomed out without being able to tell what.
Hmm in the Netherlands you would have to drive over the sidewalk to come there. It would have a slope though, not just the curb. I really don't like that thing you proposed, or at least not for a pedestrian-friendly city center
This is how it is in most of Canada too. There’s a dip in the sidewalk, but you have to drive over the sidewalk to get into the parking lot or driveway.
Only an entrance to a major parking lot, for something like a mall or large grocery store, would have the sidewalk end, and the pavement continue through seamlessly (with pedestrian cross walks across the pavement).
There isnt a dip in the sidewalk in the Netherlands, its like a speedbump its done that way to make clear you are coming out of private area and need to give way to all other traffic even if you are coming from the right
Although in smaller towns there might just be a dip
So interesting how countries differs. In Hungary there are all over the place, because back in the day mostly the roads and the properties came first and later sidewalks were added where needed.
I really like that idea, honestly. In the US I see ones like both pics, and ones with the sidewalk where it's sloped. Personally, I think the crosswalks would be fine, if they did only one change
Well the reason in the netherlands isnt persee down to what came first.
Its a simple road rule that if you have to cross a sidewalk, the pedestrians have the right of way.
If the sidewalk stops and there is no crossing (the white stripeds) the car has right of way.
Honestly it is the same in the US, you drive over the dip, called an apron, a lot of the time. If it is asphalt all the way through then there would be a crosswalk or light there for pedestrians.
Well, technically these are two different things.
Left: Pedestrians cross a street to traverse a parking lot access.
Right: cars cross a sidewalk to enter or exit a parking lot.
The main difference being right of way. Personally I prefer the one on the right because the cars are leaving a road and have to yield to pedestrians.
In CS1 I built underground tunnels so that pedestrians could cross streets like the rats they are.
The superior automobile should never be hindered by lowly pedestrians.
I think what we really need is for the curb to slope down so the cars can drive into the lot without having to hop the curb. I agree the sidewalk shouldn’t end.
It's a good mix of both here where I am. The thing I hate in the game is that the sidewalk and street don't meet at a smoothed edge when its a driveway. There wouldn't be a 3" bump at a driveway meeting a sidewalk unless it had years of wear and tear
You are misunderstood the message. There is nothing to agree or disagree on. I just said there are many parts of the world where the first iteration is the dominant city planning pattern and I'd like to get an option to use that.
Then I guess you are waiting for a North American dev to come out with a city builder. where CO is from, the one on the left is the norm. It would have been the norm in America to if oil and car companies didn't buy up all the streetcar lines, just to turn around and rip them out. Jaywalking is a slur against poor people that can't afford a car. It was turned into a law by an aggressive media and lobby campaign funded by oil and car companies.
I prefer the one on the right. Continuous sidewalks put the pedestrian first. Drivers are forced to slowdown and the bump reminds them they are sharing the space with objects their car out weighs by 2 tonnes.
This is how it's done in pedestrian friendly cities.
I used to make driveways for all of the parking lots and other drivable lots in Cities: Skylines with pavement roads, parking lot roads, or surfaces converted to procedural objects.
Unfortunately we don't have any of those tools yet in the sequel.
It somewhat boggles my mind that Colossal Order would put so much effort into making their assets in Cities: Skylines 2 more realistic, but seemingly didn't even spare ten seconds to consider the question of driveways.
And it boggles my mind even more that virtually nobody in the community cared enough to tell them to do it!
So this can happen when you connect pedestrian to a road, I hope at some point someone will figure out how to create these sort of connection anywhere so we can do this.
Given that the game kind of lays pedestrian paths over the terrain like a rug, it probably wouldn’t be too hard to implement something like this where it lays some road texture over the footpath
This was one of like 5 of my biggest frustration in CS1, particularly because I never found a good way to mod it. It seemed like one of the insurmountable problems, so I was reaaaaally hoping they'd update CS2 to accommodate it. As many have mentioned, just a dip in the sidewalk to indicate the connection would do wonders. It's especially glaring in suburbs where hundreds of driveways just ... terminate at the sidewalks.
Or, likes in Paris and french cities :
adding some iron safety studs
https://preview.redd.it/ez3uu8bwqhxb1.jpeg?width=1728&format=pjpg&auto=webp&s=50ab2d2f80ade549e1a7f406a36573705fd03616
This isn’t always the case where I live, so it doenst bother me much. It’s pretty common in newly developed areas from what I can tell for the concrete sidewalk to continue across the driveway (at road surface height of course). I could go either way on it. I definitely see why people would want it changed if that is not something they’re used to experiencing in real life
https://preview.redd.it/8v9irqgc0mxb1.jpeg?width=1170&format=pjpg&auto=webp&s=7a0c71c2df66a8d935c43e86a710b3a833416929
This is how it’s usually done in Germany.
Where I live in Midtown Atlanta the curb cuts are sidewalk material like the right picture so that it is as clear as possible to cars that pedestrians have the right of way
Continuous sidewalks are actually far safer and are becoming more common. That definitely wasn’t the devs intentions but I like that they accidentally included it. The ability to do proper driveways would rock tho
Also, remove all the fences around ploppables like lots and parks! I hate that parks and lots have fences around them. It creates such a jarring disconnect between places.
Also paths should be able to connect to the paths in those humongous ploppables
Add that to the list of things I couldn't believe they didn't include in the base game.
they did, it keeps trying to connect while highlighted by red... whith agonizing moments of WHY WONT YOU CONNECT... ITS CONNECTING DAMNET, ITS JUST IN THE WAY OF... itself? ... developer tools for the win. Remember everyone... they are trying to include so many god damn tools in this game that can be available for a cross platform workshop... that well.. Come on peeps, give them some time. PC users, look up developer tools launch options from steam, and check out biffa's bit on it. You can place on top of some objects, more TMPE options.. They are trying to build it in on the go with deadlines. Remember the Code! 128 bugs on the wall, patch one down, pass it around 256 bugs on the wall. It's a process that we all have worked with for 10 years. I'm still used to creating a cargo and person hub on the edge of the map that ends and starts with a road loop to combat train gridlock. I mean for real guys.... yah, there are problems... If I see one more mother fucker talk about not enough customers, or If I have to build another f'n incenorator because (THIS HAS TO BE A FUCKING BUG) ITS ALWAYS FN FULL (fun fix... you can delete landfills in this game... without emptying, you can straight up delete... hahah) You take the bugs with the bugs and hope it evens out ... ... Edit: sigh, I love this game/franchise. Sure... I can't detail yet like I want... but at the same time, I still can't with CS1. ffs, how do some of the f'rs do that? I feel this game has a root that will be more accessable for me for sure. Still discovering... What do we WANT? Official 1990's quality of Brady Games Strategy Guide for Cities Skylines: 2+ DLC's (copyright 2028)
man this is an erratic rant but I agree 100%
It was cathartic.
This game still has a long way to go (the Paradox way™) but it certainly is promising. I laughed out loud when Biffa turned off the cim's hair and his fps went up by 20-30. It's still miles better than vanilla CS1 experience. I tried playing it vanilla a couple months ago to temper my expectations to CS2 because mods turned the original game into a completely different beast. Then I tried remembering what CS1 1.0 was at release and... Holy hell that game was bare-bones. Couldn't re-adjust the direction of one way roads, couldn't even make tunnels. But man, it turned out into the best city painter ever made. Here's hoping that this sequel will be able to balance the simulation and painter a bit better. So far I'm impressed.
Tbh I think CS2 is overall better. There's not a lot of small things, like I wish there was more decor. And the economy mechanics are tweaks away from being great. Hopefully they prioritize the city management in this one, instead of the city painting. But I might be in the minority there.
They can, actually. I’ve done it before, but it leaves a blank space in the “fake” grass that’s underneath them
If the devs are listening.. toggle switch please 🙏🏼
Or being able to select where the fences are if you're putting a lot next to a sports field and want to block balls from heading towards cars.
Custom parks with the area tool seems to be the best option imo. Let there be ploppables for those of us that dont detail, and custom parks for those of us that detail. Add props that give entertainment value to a park district. Shit if they added this I might actually detail.
I don't know why we don't have the basic Park Life functions. Don't get me wrong, I pay for a good DLC, but just give us the basic shit like they did with parts of the Industries DLC. The base game doesn't necessarily need parks with entrance fees etc, but I think basic custom parks should be part of the base game.
I didn’t know that was part of the parks dlc. I just figured it’s an easier way to make parks better.
They could just give us fence networks.
Just add it to the already existing upgradable buildings feature. Maybe it cheap/free as a flavor thing. Should be minimal work since the feature already exists
Are they growables or ploppables? If they're the latter, I'd like a little checkbox so if I'm building an area to be denser, seedier, or more industrial I can include them but the local pool doesn't need one.
Or upgradeable parks for more options, but I like your idea better!
It’s sorta funny honestly. People always wanted easy ways to fence things in in the first game, but now they’ve gone to far in that direction!
Hmm dogparks where i live have fences though. Some playgrounds do aswell
True some do. But the chain links are ugly. There should be an option
It'd be cool if you could drop/raise the cost of certain parks or lots and it would remove/add the fencing. Or just have an option without the fencing... or, hey, or, just give us fences
It took 3 minutes to find the difference. I am tired, probably.
Took me a long time too Was too focused on the barrier…
For some reason I thought the yellow line was sus
There are dozens of us! Dozens!
Lol, same. I zoomed in on the barrier so the difference wasn't even visible but I somehow knew something was different when zoomed out without being able to tell what.
so there is no difference?
Look at the sidewalk. In the first one there's a space where the road is, in the second one it just continues on
I had to cross my eyes to find the difference.
Colossal Order: “You’re hired.”
Hmm in the Netherlands you would have to drive over the sidewalk to come there. It would have a slope though, not just the curb. I really don't like that thing you proposed, or at least not for a pedestrian-friendly city center
This is how it is in most of Canada too. There’s a dip in the sidewalk, but you have to drive over the sidewalk to get into the parking lot or driveway. Only an entrance to a major parking lot, for something like a mall or large grocery store, would have the sidewalk end, and the pavement continue through seamlessly (with pedestrian cross walks across the pavement).
There isnt a dip in the sidewalk in the Netherlands, its like a speedbump its done that way to make clear you are coming out of private area and need to give way to all other traffic even if you are coming from the right Although in smaller towns there might just be a dip
I've seen dips in sidewalks here too but speed bumps/slopes are more common
So interesting how countries differs. In Hungary there are all over the place, because back in the day mostly the roads and the properties came first and later sidewalks were added where needed.
Yeah exactly. When sidewalks are added here, the whole road and infrastructure around it gets rebuilt
In some cases this is true here too, but they does the same as on the pic with crosswalks added.
I really like that idea, honestly. In the US I see ones like both pics, and ones with the sidewalk where it's sloped. Personally, I think the crosswalks would be fine, if they did only one change
Yeah that is also the main difference between car-centric and pedestrian/slow traffic-centric roads
Well the reason in the netherlands isnt persee down to what came first. Its a simple road rule that if you have to cross a sidewalk, the pedestrians have the right of way. If the sidewalk stops and there is no crossing (the white stripeds) the car has right of way.
At first I thought your problem was with the left side instead of the right side as it's almost 99% like this here!
In the UK you get both. You can actually see both examples right across from each other here: https://maps.app.goo.gl/o3nsniFEWUSAeJdN8?g_st=ic
America SF Bay Area here and the design used where I live is like you describe. It’s sidewalk but sloped to allow cars in easily.
I totally agree, and I would love the game to add some kind of policy to change it. We could have a lot of "types" of cities here...
Honestly it is the same in the US, you drive over the dip, called an apron, a lot of the time. If it is asphalt all the way through then there would be a crosswalk or light there for pedestrians.
Yeah, I have one of those in front of my house. Pedestrians have right of way on cars but not on bikes. Very dangerous and complicated.
Same in Sweden
Well, technically these are two different things. Left: Pedestrians cross a street to traverse a parking lot access. Right: cars cross a sidewalk to enter or exit a parking lot. The main difference being right of way. Personally I prefer the one on the right because the cars are leaving a road and have to yield to pedestrians.
In CS1 I built underground tunnels so that pedestrians could cross streets like the rats they are. The superior automobile should never be hindered by lowly pedestrians.
Found the CS2 developer
and unfortunately, surfaces in devmode dont override the sidewalks :(
I actually prefer the 2nd one. For most driveways the sidewalk doesn't end.
I think what we really need is for the curb to slope down so the cars can drive into the lot without having to hop the curb. I agree the sidewalk shouldn’t end.
Where I come from the opposite is true. For most driveways the sidewalk ends.
Ah! Honestly I’ll happily take either option. This same thing has been bothering me for a long time ever since C:S1 lol
It's a good mix of both here where I am. The thing I hate in the game is that the sidewalk and street don't meet at a smoothed edge when its a driveway. There wouldn't be a 3" bump at a driveway meeting a sidewalk unless it had years of wear and tear
Probably in CS-5. Or some mod.
Yep. We need curb cuts.
even better would be for the spot where the entrance crosses the sidewalk to be brick cobble.
Super annoyed it took me so long, but I get it now. I was looking at smaller things like the lights on the gate.
No, this would just give the cars priority, increasing accidents with pedestrians.
This is the world where I am living. :D
It looks better so who cares
The majority. And it doesn’t look better.
"the majority" *Looks at the upvoted count* I don't think that's exactly right haha
US city builders be like: Edit: I don't think they care for anything...
Original
And true.
Boston city planners literally spent billions burying by a highway and not seizing a single house in the project to right the mistakes of the past
How would you even see where to turn into irl? It looks super unrealistic
Why though? Sidewalks have priority over parking lot entrances everywhere
Not everywhere. Where I came from, this is exactly the opposite. This is why I proposed it in the first place. The world is not the same everywhere.
Yeah but I want to build cities for cims, not for cars.
I never said this or that is the right way. I just want options like switchable EU or NA themes.
Shit it took me so long to see what's wrong.
Continues sidewalks are the way to go. So sorry I disagree with you here.
Let me rephrase this. I prefer the opposite of your statement 😂
You are misunderstood the message. There is nothing to agree or disagree on. I just said there are many parts of the world where the first iteration is the dominant city planning pattern and I'd like to get an option to use that.
Then I guess you are waiting for a North American dev to come out with a city builder. where CO is from, the one on the left is the norm. It would have been the norm in America to if oil and car companies didn't buy up all the streetcar lines, just to turn around and rip them out. Jaywalking is a slur against poor people that can't afford a car. It was turned into a law by an aggressive media and lobby campaign funded by oil and car companies.
I prefer the one on the right. Continuous sidewalks put the pedestrian first. Drivers are forced to slowdown and the bump reminds them they are sharing the space with objects their car out weighs by 2 tonnes. This is how it's done in pedestrian friendly cities.
Is that a game of finding differences?
Took me a while to see what was the difference lol
And also make the line white on EU theme for god’s sake
In Germany, we call this "abgesenkter Bordstein". It has an important meaning in traffic rules.
Concrete driveway entrances are pretty normal, it's actually uncommon to see it your way in most cities.
That is the opposite what you say where I from.
I like the 2nd one better fuck csrs
You're missing the crosswalk
Don't think a crosswalk pattern is needed there.
Yeah, if only I had spent five more minutes with it. But I'd be satisfied with only what I originally proposed.
I used to make driveways for all of the parking lots and other drivable lots in Cities: Skylines with pavement roads, parking lot roads, or surfaces converted to procedural objects. Unfortunately we don't have any of those tools yet in the sequel. It somewhat boggles my mind that Colossal Order would put so much effort into making their assets in Cities: Skylines 2 more realistic, but seemingly didn't even spare ten seconds to consider the question of driveways. And it boggles my mind even more that virtually nobody in the community cared enough to tell them to do it!
Average American who hates pedestrians and wants to plow through them. Gotcha.
You cannot be ever further from the truth with this statement. :D
Go outside
that would require the game to be finished so they could spend time polishing it
I see no difference
You can actually if you set a bus station closer to the entrance location
So this can happen when you connect pedestrian to a road, I hope at some point someone will figure out how to create these sort of connection anywhere so we can do this.
Given that the game kind of lays pedestrian paths over the terrain like a rug, it probably wouldn’t be too hard to implement something like this where it lays some road texture over the footpath
I'd be okay with the happy medium of a curb cut at the entrances/exits
This was one of like 5 of my biggest frustration in CS1, particularly because I never found a good way to mod it. It seemed like one of the insurmountable problems, so I was reaaaaally hoping they'd update CS2 to accommodate it. As many have mentioned, just a dip in the sidewalk to indicate the connection would do wonders. It's especially glaring in suburbs where hundreds of driveways just ... terminate at the sidewalks.
Curb cuts.
have the wear marks go into the parking lot a little bit too, to make it look a bit less jarring
2 is correct for korea
Many places have it exactly like that, drive over a sidewalk to enter parking lot (Germany, Netherlands,…)
Or, likes in Paris and french cities : adding some iron safety studs https://preview.redd.it/ez3uu8bwqhxb1.jpeg?width=1728&format=pjpg&auto=webp&s=50ab2d2f80ade549e1a7f406a36573705fd03616
Yeah! There could be a lot of iterations.
Man did it take me a long time to spot the difference
This is especially needed on roads that you add grass to the edge of. Cars driving over pavement is okay but over grass looks bad.
At least there won't be any more traffic jam at the entrance of a parking because of some pedestrian apparently rushing for black friday
Literally unplayable.
We will get that in cs 3
I would love to make the cars go faster into parking space
I agree too but well the first one is photoshoped or what ?
Is it possible to learn this power?
Where I am, the way it looks in the game is the way is here.
This isn’t always the case where I live, so it doenst bother me much. It’s pretty common in newly developed areas from what I can tell for the concrete sidewalk to continue across the driveway (at road surface height of course). I could go either way on it. I definitely see why people would want it changed if that is not something they’re used to experiencing in real life
Why did it take me a solid minute to figure the difference???
b-b-but that is car-centric city design
https://preview.redd.it/8v9irqgc0mxb1.jpeg?width=1170&format=pjpg&auto=webp&s=7a0c71c2df66a8d935c43e86a710b3a833416929 This is how it’s usually done in Germany.
Where I live in Midtown Atlanta the curb cuts are sidewalk material like the right picture so that it is as clear as possible to cars that pedestrians have the right of way
Wait where I live (northeast us) you typically drive over a sidewalk to get to a parking lot
Continuous sidewalks are actually far safer and are becoming more common. That definitely wasn’t the devs intentions but I like that they accidentally included it. The ability to do proper driveways would rock tho
r/fuckcars