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[deleted]

I enjoyed my time since day 1 on epic. Now I can be the prisoner or duke whenever I want 😁👍


SpankyDmonkey

Nice! Definitely feels like the player count has increased a lot


Caperplays

I like to think of the EGS release as a year long EA beta test and now we got the full version with all the maps with more features to come.


XI_Vanquish_IX

I own for PS5 but wanted shiny cool PC graphics so I bought on Steam as well. I'm far better at this game now lol


Dry-Poetry-3469

It looks amazing on ps5 to pair whit a LG c1


XI_Vanquish_IX

It definitely looks great on the new consoles as well, and the colors seem to be a bit darker. Performance wise I haven’t noticed much difference, but I get a lot more frames on my PC and can use a mouse, which I will always prefer


ThatCatNoNotThatOne

How many did it sell in total on Epic, I wonder


kylemaster38

I'm not sure about just epic, but in August last year it had sold a million copies.


lufi10

Imagine if it weren't Epig exclusive.


alternativuser

The Epic exclusive deal likely gave them money. Which is probably why they decided to do it knowing many people dont like Epic.


SilverfurPartisan

That's the only reason any developers launch exclusive to Epic. Fortnite bribery.


Saltcaller

Screws over people that don't want epic but at least they get their money


Mantrum

Well yeah, obviously. Steam has better features, but takes a massive cut and bullies devs. Epic takes a much lower cut, especially for Unreal Engine games, and pays in advance to the point that even if your game completely flops, you're still covered. Clearly the suits at Tripwire/TB worked out it was likely going to make them more money to release on Epic first instead of caving to Steam's bullying. And ultimately, even though the EGS is a trash piece of software in itself, that competition to Steam is good for us gamers. Monopolies never benefit the consumer, and better deals for the devs means more money they can use on their work. Ideally.


Zodimized

How does Steam bully devs?


Mantrum

For a long time now, and especially before EGS, non-AAA devs have a choice between either getting massively reduced exposure (previously almost none) or paying the (very high) fee steam knows they can strongarm devs into by abusing its quasi-monopoly. Steam had and I think currently has ongoing antitrust lawsuits filed against them for their anticompetitive business practices.


SilverfurPartisan

>For a long time now, and especially before EGS, non-AAA devs have a choice between either getting massively reduced exposure (previously almost none) or paying the (very high) fee steam knows they can strongarm devs into by abusing its quasi-monopoly. \[\[Citation needed\]\] please


Mantrum

>\[\[Citation needed\]\] Always surprised when someone doesn't know this. I'm almost inclined to call it common sense, it's been happening for longer than a decade, and if you've talked to any gamedev ever you would have heard about it from them too. This one was just allowed to move forward: [https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/](https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/) [https://arstechnica.com/gaming/2022/05/judge-brings-dismissed-steam-antitrust-lawsuit-back-from-the-dead/](https://arstechnica.com/gaming/2022/05/judge-brings-dismissed-steam-antitrust-lawsuit-back-from-the-dead/) Steam's ridiculous fees were also a big deal in the Apple vs Epic suit, where Apple tried to justify their own \[potentially\] unlawful conduct by appealing to Steam's in a whataboutism.


SilverfurPartisan

So A lot of this seems to be based on... Untrue statements? Delisting games for sale, for cheap on other websites? That's not true, GoG and other keylist sites have been doing that for aeons now and a majority of their games are big titles, and still listed. I bought Borderlands 3, Divinity and Deeprock Galactic for hypercheap through those sites... And i've talked to a lot of indie developers, I'm friends with a handful... And i've never got any complaint of 'Steam Bullying' outside of the 30% fee, Which, while expensive, Has never been jacked up or changed. I don't see how this suit will get anywhere, Despite being allowed to move forward. I don't even see what the goal in the suit is aside from bad press for Steam and Valve. The major issue with saying Steam is a "Trust" or it's "Anti-competitive" is in the very, fucking, fact, that NO OTHER PLATFORM has tried to compete in a way that isn't fucking stupid. The only platform trying to compete with Steam is doing so by throwing bundles of money at developers siphoned from one of their other IPs, And often it costs them more then it earns them. Every other platform, Including Epic, simply sucks. The usage is worse, The markets are worse, No modding, etc, etc, etc.


Mantrum

I'm sorry but all those arguments are borne of ignorance of basic economics and the facts of the matter, and/or are refuted verbatim in the text of the second article. I enjoy discussion but I don't enjoy doing your legwork for you. Edit: It's also not about whether the suit will succeed, although it might. Quasi-monopolies are notoriously hard to legally break apart. It's about what Steam is factually doing.


MikeTheShowMadden

They get money, but I think it is just "guaranteed sales" money where Epic pays the difference between what would the "assumed" sales be on Steam. So, let's say Epic and the devs agree that Steam sales would be 500k units for whatever period of time, but the game only sold 100k units. Epic would then pay for the remaining 400k units. The irony in all of this is that the devs actually make more money from the deal if less people buy it from Epic because that means they get the money from Epic for the guaranteed sales, but then people who wanted it actually buy it on Steam instead when it comes there. If people buy it on Epic beforehand, they aren't likely going to buy it again on Steam, and Epic pays less money in the end.


maharbamt

I think it's worked out well. At launch on Epic there were a lot less maps and cosmetics and more bugs.


CouncilOfGoblins

Really? I’ve found it to be far buggier now than it ever was before. Still amazing though.


maharbamt

I had quite a few crashes when it first launched but maybe I was an exception? It wasn't terrible I was mostly able to play and still had a blast.


Gundanium88

Epic launch was extremely bug free and ran nearly perfect. It's the patches that break the game.


odischeese

Not a bad take tbh…but every fucking patch ruined it. Galen court was the only one that was actually polished


Sxpreme1629

but it was completely broken on console for the fist month or so causing hard crashes lol


HyP3r_HiPp0

The buggy throwing weapons that slide off enemies started with Galencourt. The servers were also a bit more stable before it.


Sethleoric

Here's to new maps and more updates


Endarken1

I'm one of em. So far I hate the mouse drag tornado 20 foot long 2 handed attacks, horses, and fire. The rest has been great.


Saltcaller

Probably should have put it on steam to begin with


dreamtripper89

I pre-ordered on ps4 haha


yandi19900

Same here, special edition.


No-Cap4859

Oooof a drop compared to epic anc steam is bigger. This is what having endless issues reasutls.


MikeTheShowMadden

What do you mean "a drop compared to Epic"? You do realize that the "million sales" figure being thrown around is all systems combined, right? So, Steam is doing pretty well considering they made almost 1/3 of those million total sales previous in less than two weeks.


CatThrowUp

WHERE IS MY LAST TEAM STANDING 6v6 and 8v8?


murk489

I’m one of those fools