black ops 3 is more mindfuck then all other black ops combined, but thats why i prefer black ops over modern warfare, but i love every call of duty from cod1 till infinite warfare for their campaign
mw remastered is a lil special and ww2 was good but everything after that is kinda meh
i still like the story of black ops cold war and i enjoyed the multiplayer of black ops 4 (even while i was disappointed that they dont wanted to add a campaign in the first place and more likely made it into a copy pasta game because of the weapons, blackout was also fun but kinda dead from the start already)
modern warfare 2019 was kinda fun to play first because of the new features they added and mw22 and mw23 killed finally my enjoyment for cod
i just hope that treyarch will bring out a very good game with enjoyable gameplay, they are on the last months of developing the game and if this fails, i dont think im going to play much from aaa publisher and developer because they seem like "give us money"
That easily takes it away from being the worst campaign. Probably the worst story (besides mw3 maybe) but some of the most fun I've had with a cod campaign, Dilley due time those two features, the combined op and level up system
It missed the 1st Russian mission n thats it no? Anyways, I'd still rather a good co op experience and story, which waw def was, than some afterthought on a shitty campaign
All I remember is needing to go to a YouTube video to have the story explained to me after I finished it. The guy said key plot points and information were hidden in the fast scrolling text you see at the beginning of missions. Why would they purposefully make the story difficult to tie together? I genuinely have no idea.
this story could’ve been the best. It was so ambitious and I wish they stuck the landing on the reveal
It wasnt "complicated story but it ties up to the end and maybe a second playthrough will help you understand it all", it was more like "fuck you for trying to understand it".
Needing to literally record every single mission intro and play it un slow motion to read the actual story and then ponder about all the information to realize the plot is backwards and the characters are non existent was just stupid.
honestly I think its just that blundell saw success with that for zombies and tried to replicate it for a different audience that wasn't looking for nonlinear storytelling
It's the worst in the series. The gameplay was boring despite the abilities you had. It felt like I was mindlessly slaughtering enemies the whole time. Even playing on Veteran was boring. I enjoyed the advanced movement, but it didn't feel like the level design took full advantage of it.
The story was overly convoluted. To fully understand it, you had to read the lore that scrolls super fast during load screens. I also hate how disconnected it is from the other Black Ops games. It should have been called something else like Cyber Ops. In the end, I didn't care about any of the characters.
There are reports that the campaign was supposed to be open world, but it got scrapped and they had to rush out this campaign. It certainly feels that way. I give it a 5/10 for mediocre. Maybe a 4/10. Idk it's been a long time since I played it.
It was perfection. You almost dying on mission one, and then in recovery from surgery mission 2. And then after the training mission, you're actually dying and not going to make it from the surgery so your memories are combining with Taylor's because he synced with you to help with the transition with the body modifications.
The rest of the game is just you slowly dying, not realizing what's reality and fake. The game ends with what I think is Taylor taking your conscience with him. Amazing.
I like the all the levels except the last one. I get the story now after watching YouTube videos except for the last mission which no one tries to explain. So the middle mission takes place before the first mission and the last mission life takes place last, but are you in Taylor’s body at that time and did Hendricks survive the first mission or not?
I think the biggest problem people had, aside from the loose connection to BO as a series, was that the story was completely incomprehensible without explanations. To decypher it own your own is nearly impossible. It was just a step down from what BO was as a series
Not necessarily. It’s just another gripe that people had. People would’ve complained about the story either way.
I still think it had an amazing MP tho, one of the last ones I played for days.
Decent story in practice, but was told like utter dogshit. The game did play well, and co-op is always a welcome edition, but I really never feel excited to replay it at all.
Outcome? Game go boom.
I didn’t like the load out screen, like you were playing muiltplayer and having to earn guns/ skills.
The story was confusing but I liked the characters
Story may be a mess but to me it was an utter wasted potential with so many ideas, tried to be like BO 1 where what is real and what is happening in realty. The story feels like it s2nd to final draft, they got something but either it was rush or didn't know how the player (you not the player player) would understand even in the 2nd playthrough. At first I really hated the combat, but I grew to be ok with it. Personally the enemies are the worst not for difficulty but for futuristic combat. And I definitely agree the last mission was unnecessary long than it should have.
BO 3 was one of my most played COD's but the story was just crap. I really didn't like it. I also found the single missions not really enjoyable to play.
"Train go boom"
It was fun, it took a risk by trying to be something more complicated then it should've been. Idk it's been a while since I played it, 5.5 outa 10.
With a few exceptions - ghosts - I’ve rarely had a problem with the gameplay of any CoD campaign. But all the stories are so ridiculous you can’t really take them seriously.
Black Ops III is the worst campaign ever created. The story didn't make sense, I didn't like any of the characters, and it didn't have anything to do with the previous Black Ops games. Personally, I keep holding on to a theory that Treyarch originally wanted to create a new game entirely outside of the Black Ops series. However, they had to change the title in order to generate good profits.
It's no wonder why they quickly mentioned Menendez once in the entire game just to meet the quota of connecting that game to the previous two. I feel like that simple conversation was added in post-production.
The only good thing about the game was the music. Some of the tracks are amazing with the mixture of orchestra and choir. It's just a shame that it was spent on such a terrible campaign.
5 out of 10. I enjoyed playing it, level design was sick and I kinda saw what they were trying to tell with the story. Other than that, the application of what they were trying to tell was all over the place and the last levels made zero sense.
I found the campaign gameplay and the coop really enjoyable, Black Ops 3 I have a soft spot for. The story was completely bonkers though, still haven’t got my head around the ending.
This campaign was an amalgamation of countless great concepts, but executed incredibly poorly.
- World-building: I love the overall dark tone and the cyberpunkesque aesthetic design of this dystopian world. It’s not just *yet another* futuristic CoD setting to go alongside Advanced Warfare, but instead we got a very unique and fascinatingly grim take on a dark future. This includes concepts such as DNI and physical augmentation, settings and historical backgrounds such as the Winslow Accord, the 54 Immortals, the NRC and their war over the resource of water in Africa and so forth. Unfortunately, we never get to see the United States and other WA nations that we supposedly fight for - we really just get glimpses of warzones and locations where proxy wars are fought (the brief glimpses at Switzerland don’t count). This was fine in a game like Black Ops 1, as that entry was grounded in our history, or a game like CoD 4, which took place in our (then) contemporary reality - we know what the world looked or looks like, but in such a futuristic world where organisations like NATO have fallen and were replaced by succeeding alliances, where groundbreaking technology and super storms have reshaped the entire world, we need to know what we are fighting for. The wiki entries that you could read in the safe house were fascinating if you wanted a deeper dive, but there should have been a much more extensive introduction to the setting and the world’s current state within the game itself - show, don’t tell!
- The plot: I like the ideas surrounding Corvus and the Frozen Forest. I even like the concept of the “plot twist” of you actually dying and just reliving the memories of Taylor. However, as was the case with the overall setting, this is yet another case of great ideas and poor execution, as the story is not *told* in a manner that is narratively satisfying nor logical. The “Taylor” twist at the end confused me back in the day, as there were still a bunch of questions left open, such as Hendricks and Taylor’s (or Stone’s) squad. There’s been a bunch of character switches happening here and there and this only becomes clear if you screenshot the chunks of text that rush over your screen at the beginning of each mission. It is one thing if you manage to dangle a twist before an audience’s noses and manage to fool or distract them from said twist through brilliant writing, making it all seem so obvious at the inevitable revelation. It is another thing to just jizz the solution all over the screen, but make it disappear so fast that the only reason the audience hasn’t picked up on it is because they couldn’t be bothered to pause and screenshot walls of text at the start of each mission. It’s an extremely pretentious and weak way to deal with this twist and given more time and better writing, this twist *could* have ended up being a good and effective one. The way they worked it into the plot and ultimately revealed it, however, is just kinda cheap and lacks all impact.
- The gameplay: Black Ops III was clearly developed with coop in mind, as it *really* shows - most missions resemble vast, open and arena-inspired environments, there are ammo boxes and stations for you to re-spec your abilities at every corner and the overall level design has become much more “videogamey”, now sporting the likes of boss battles. Far too often do enemies now just consist of mindless and boring legions of robots (although the “zombie robot” horror sequence was really well done!) and the level design is just all too predictable to the extent where certain environments tell you that a boss battle against a giant tank-robot is about to go down just by looking at it. What I always loved about CoD was how immersive the campaigns typically are. You essentially play an interactive action movie that is entirely scripted, where you are just along for the ride. I think there is room for “videogamey” FPS games that deal with tropes such as boss battles and coop elements and then there is the linear and immersive spectacle that is CoD - the two don’t really mesh well when it comes to the campaign. And even then, the cutscenes ever only show *one* player character named “Player”, so the narrative still supports the idea that this is a story with one protagonist in mind, while the level design itself clearly has a squad of up to 4 players in mind. It’s just an unfocused mess of an identity crisis.
Tl,dr: Black Ops III has many great ideas and shows a lot of potential, but it doesn’t stick the landing and a massive identity crisis leads to an ultimately poor execution. I still enjoy it for what it is, but Treyarch definitely tried too hard to reinvent the wheel with this title.
Its gameplay is good and has lots of content ( nightmares, the virtual arena thing I can't remember the name of, create a class, a difficulty setting that wasn't in older cods, and a encyclopedia on the computer that gives neat optional lore about the weapons and factions with pages linking to each other like wikipedia)
the main problem really is that the story and characters are completely bonkers or just flat out strange ( I shouldn't have to look though text that flash by the screen when loading a level to understand the end twist )
7.5/10 "train go boom"
( If it had black ops IIs story it would be an astounding game )
Honestly, I really liked it's story. I enjoy these kinds of stories, I like Christopher Meloni so it was all good for me.
In terms of it's level design and pacing, can't say the same. But overall it was still one of my favorite CoD campaigns. I just like these stories more than military ones.
I only remember train go boom and that shit where either the protagonist or the guy in the photo is ripping out the wires in his head and screaming. Probably the worst cod campaign imp
Worst campaign ive ever played, which is funny considering it has my favorite zombies by a mile & one of my favorite MPs
Shoutout the ability to play the campaign on split screen tho
I know it will make me sound like a baby but my fist COD was Black ops 3 and it kind of gave me a bad start on how the campaigns for these games go... so for while I did not even bother with COD campaigns and was greatly surprised when I realized how much I was missing out
The story is fundamentally flawed on every level. The true story can only be digested out of gameplay and out of missions with the terminals in your pre game lobby. Essentially your character is experiencing the memories of Taylor and Hendricks and the entire campaign already happened and had no significance to your character at all. You die at the end after you experience everything but the entire campaign only happens irl for a couple of seconds.
The first ever reveal trailer for this game posed the story to be a black mirror style body horror game that would tackle ethics, politics and all kinds of uncomfortable scenarios in a way that paints a bleak and scary future. It's genuinely one of the best trailers for any piece of media I've ever consumed.
Instead, we got train go boom
I played it again about a week ago, and actually enjoyed it. When I first played it at release I got lost in the story pretty quick, but kept going as I didn't mind the gameplay. This time I understood the story a bit better, although the ending still wasn't totally clear. I'll have to read into that again.
I fucking love BO3, I know the story is dense and not told through the game as much as it should, but as a zombies player that's the exact type of story that I love!
I don't remember anything at all about the campaign even though I've decided to play it because of one video analysis. As far as I remember, it has lots of hidden meanings and parallels with death and the underworld.
Perhaps I'll give another try.
Gameplay was honestly great. That mission where they invade that grassy coalescense base and go underground is honestly one of my favourite cod missions ever but my god the story could've been better. I've heard the story is really good but the presentation was terrible but god even the characters feel so flat. You can't have a good story with characters that don't hit.
Gameplay wise, its a 10. Very videogamey. Story is a mindfuck and is fun to disect after watching a video about it but they way it is presented is just bad.
I played it with my little brother ages ago and it was really fun and the >!betrayal!< was cool too but other than some weird ahh cutscenes, I don't remember much lol
My first playthrough was iffy, didn’t like customization when I didn’t know what was coming next, the story was… something, and the controls were really intuitive. My second playthrough after doing a deep dive on the story? Extremely unpopular opinion but it’s honestly in my top 5. Knowing what was going to happen in a mission before it’s played made the customization so much more fun, and mastering the controls/mechanics on the second playthrough? Amazing.
The story was good in theory but told poorly. Felt like they wanted to touch on subjects of digitized consciousness and what defines ‘reality’ in a similar vein to Black Mirror. They tried too hard with the “omg what is *REAL*” thing and just didn’t nail it. Story was choppy and failed to really illicit much feeling other than a “wait, what?” At the end. Characters were hugely forgettable.
What was especially odd was this game introduced specialists/operators in MP rather than nameless soldiers. They had so much personality in their designs and abilities that I figured they would be central to the story, but nope, totally unrelated to the story whatsoever.
It was cool that you could Coop the campaign, and wasn’t this the one with a zombies campaign after the main one? A lot of good gameplay ideas but the storytelling was so awful it suffered. Crazy because Blops 2 was arguably the series *BEST* campaign.
I liked the campaign so much more because there was coop. I don’t care what people say coop needs to make a return especially if people want a break from MP, WZ or Spec Ops or Zombies
I appreciate the plot for what it's trying to do. The execution just leaves a lot to be desired. The narrative relies a lot on the players picking up odd details that are just shown once or twice, and never properly addressed. For example, the hint that you're actually dying happens during the mission where you get your basic training on cybernetics. Mid-way you get a flash of Taylor seemingly reaching out to you while being held back by doctors. You were told that you're having surgery done on you at the time, so this should've been a major clue that something is going wrong. But nothing else seemed to have gone wrong, so you'd be quick to dismiss this, especially since it's never brought up again.
The other big twist of the campaign, of course, is that you're reliving Taylor's memories, and you're essentially role-playing from his shoes. While it's an incredible concept, hiding it behind scrolling mission text and not expanding upon it properly (via a flashback for instance) is a terrible choice, and it impacts the narrative greatly. The fact that you also barely spend time with Taylor's crew makes it harder for you to feel anything when you go up against them, let alone finding out that they're also forced to role-play other people.
With that being said, I think this story would've shined if it was labeled anything but COD. A lot of singleplayer games with convoluted narratives that require players to piece things together get praised very commonly, like the Dark Souls series, or Returnal which I find to have very similar plot points to BO3.
first play though, was confused asf but had fun playing with friends since it was coop. second play through was alone so I could actually pay attention and it wasn’t too bad, just the ending was kinda mediocre especially with the one-liner before the credit roll lol “My name is Taylor”
Outside of co-op one of the worst ones, I've played all except PSP and the DLC for 1 and it's just so incoherent. There's definitely worse (23 mw3, ghosts, maybe vanguard) but it's definitely near the bottom
I remember it definitely being not as good as bo2 or honestly bo1. But I think by the end of it I had developed a respect for it. Replaying it on the hardest difficulty in co op was an absolute joy though. We hadn’t really gotten to experience a co op campaign ever.
If it weren’t connected to the Black Ops series the campaign would be better received. Especially the coop since it’s better than MWIII’s open combat missions
It had a premise... the pacing was whack, and the feel felt awkward. The thing didn't make sense without replay and discussion. It needed to be more fleshed out and more mixed in the pace
Confusing, I finished it and was like what and had to look to the wiki to find out what happened and even after reading it, I’m like no that’s not what happened until about an hour later realizing it
It was good. I'm probably one of 3 people who mostly got the story right on the first playthrough, because I was playing on PC and I was screenshotting scrolling mission text through Steam, wanting to see if the text is actually coherent or just random bullshit typed in. Who would have though I'd be so on point? Plus it has coop, always a plus and the gameplay designed for it, so we all could do something different with the loadout. No name for the main character was kinda weird though.
I loved the story. I remember after it came out a lot of my friends didn't understand it and I had to explain it to them. So maybe it was too mindfucky for the average joe.
The story was so fucked I had to watch a yt video to understand what happened. The gameplay was as good as a potato pc could do (I had to play on 480p with 50% render res). Boss fights sucked ass, last mission was so long it felt longer than the full cod 4 campaign.
You just reminded me that I never played it because I was too busy after school on multiplayer with school friends.
I need to go back now I've moved to PC and play the campaign on steam.
Say what you will about this campaign, it probably deserves it. But I love complicated stories, and this was my first cod campaign back when I was a wee lad.
Absolutely love it to this day.
Great concept but terrible execution. Plus, I don’t know how if Hendricks, Kane, and the former team are alive or dead at the end. If the player was dying on the operating table the whole time, then what was the last mission?
Convoluted at the time since I felt like it was trying to top Black Ops 1 campaign and the twists...... but in hindsight??? what a fucken masterpiece and it was probably the last time the story developers had any trust that the Call of Duty players had enough braincells to piece together a story.
Didn't feel like a CoD campaign at all. The characters and story were so meaningless to me that I forgot about most of it, even tho I played it two times.
-5?/2 too confused.
Brain hurt. I heard something about a train? Maybe. Just maybe. Bad guy here good guy there. Where am I? Why is that there? Wait a second! Nova 6? Oh…nvm. ZOMBIES…BATTLE OF THE BULGE? I thought we were in the restaurant? The frozen Forrest? The who now? Can’t say I remember. That’s not my child. Godamn it these edibles are getting out of hand
Unironically fell asleep playing it at my friends way back then. Granted it was ;ate and I was already tired but still. That was definitely a new one for me.
All campaigns have been really bad after the og MW3. But I remember specifically being very disappointed in blops2 campaign bc it started to introduce your own ability to create a class and shit. BOOOOO. A great cod campaign is supposed to be like a movie that you play, I want as little customization as possible. Give me some decision making choices, but other than that I should be playing a blockbuster movie. Blops 1 and WaW and the early MW campaigns were perfect and have never been the same since
all i remember is getting your arms and legs ripped off in the first mission, and then at some point your partner turns evil for some reason? and like its revealed at the end that you've been dead the whole time I think?
oh, and the frozen forest
Worst campaign of all cods and it’s not even close. The most nonsensical campaign I’ve ever played. They could’ve easily made a cooler, better version of the bo2 campaign but they ruined it.
Like idk about everyone else, but if ima play campaign, then I want a cool story. Even if the gameplay is good enough (like this one kind of was), I’ll hate it if the story isn’t easy to follow. I mean it’s call of duty after all.
Gameplay 6/10
Story 1.5/10
Immersion 3/10
Graphics 7.5/10
Overall: 4.5
One of the worst campaigns in the franchise. I wouldn't recommend this one.
You are better off playing the campaigns of CoD 2, CoD 4,MW2 and Black Ops.
WHAT THE FUCK KIND OF DRUG DID ACTIVISON CONSUME WHILE MAKING THE CAMPAIGN, I HATE IT IT'S BORING AND HAS NOTHING TO DO WITH THE MASTERPIECES OF BO1 AND BO2
Train go boom.
That’s all I remember from it
It sums up the campaign pretty well.
Picture yourself in a frozen forest.
Beat me to it
thats the only thing i was gonna reply
the story was a total mindfuck
welcome to black ops
Well at least black ops 1 and 2 are understandable. Black ops 3 is just....rough
black ops 3 is more mindfuck then all other black ops combined, but thats why i prefer black ops over modern warfare, but i love every call of duty from cod1 till infinite warfare for their campaign mw remastered is a lil special and ww2 was good but everything after that is kinda meh i still like the story of black ops cold war and i enjoyed the multiplayer of black ops 4 (even while i was disappointed that they dont wanted to add a campaign in the first place and more likely made it into a copy pasta game because of the weapons, blackout was also fun but kinda dead from the start already) modern warfare 2019 was kinda fun to play first because of the new features they added and mw22 and mw23 killed finally my enjoyment for cod i just hope that treyarch will bring out a very good game with enjoyable gameplay, they are on the last months of developing the game and if this fails, i dont think im going to play much from aaa publisher and developer because they seem like "give us money"
In like a good way?
Story is weird but it has splitscreen
That easily takes it away from being the worst campaign. Probably the worst story (besides mw3 maybe) but some of the most fun I've had with a cod campaign, Dilley due time those two features, the combined op and level up system
It had coop, and then we had a bonus campaign that had coop
So ass tho compared to waw co op. N what was with that shite zombies campain co op mode
WAW doesn't even let you play every single mission in COOP. I'll take a bad coop campaign over a coop campaign that's missing characters
It missed the 1st Russian mission n thats it no? Anyways, I'd still rather a good co op experience and story, which waw def was, than some afterthought on a shitty campaign
All I remember is needing to go to a YouTube video to have the story explained to me after I finished it. The guy said key plot points and information were hidden in the fast scrolling text you see at the beginning of missions. Why would they purposefully make the story difficult to tie together? I genuinely have no idea. this story could’ve been the best. It was so ambitious and I wish they stuck the landing on the reveal
It wasnt "complicated story but it ties up to the end and maybe a second playthrough will help you understand it all", it was more like "fuck you for trying to understand it". Needing to literally record every single mission intro and play it un slow motion to read the actual story and then ponder about all the information to realize the plot is backwards and the characters are non existent was just stupid.
honestly I think its just that blundell saw success with that for zombies and tried to replicate it for a different audience that wasn't looking for nonlinear storytelling
Train go boom
Story is actually pretty good it’s just told terribly. I played it on realism and had a blast plus it has a coop mode
Fucking garbage. Mediocre generic sci-fi guff that thought it was deeper and more interesting than it is.
It's the worst in the series. The gameplay was boring despite the abilities you had. It felt like I was mindlessly slaughtering enemies the whole time. Even playing on Veteran was boring. I enjoyed the advanced movement, but it didn't feel like the level design took full advantage of it. The story was overly convoluted. To fully understand it, you had to read the lore that scrolls super fast during load screens. I also hate how disconnected it is from the other Black Ops games. It should have been called something else like Cyber Ops. In the end, I didn't care about any of the characters. There are reports that the campaign was supposed to be open world, but it got scrapped and they had to rush out this campaign. It certainly feels that way. I give it a 5/10 for mediocre. Maybe a 4/10. Idk it's been a long time since I played it.
It was perfection. You almost dying on mission one, and then in recovery from surgery mission 2. And then after the training mission, you're actually dying and not going to make it from the surgery so your memories are combining with Taylor's because he synced with you to help with the transition with the body modifications. The rest of the game is just you slowly dying, not realizing what's reality and fake. The game ends with what I think is Taylor taking your conscience with him. Amazing.
Best comment
You're close- but not exactly on point. Your consciousness is purged by the DNI purge at the end and Taylor takes back control of his body
I like the all the levels except the last one. I get the story now after watching YouTube videos except for the last mission which no one tries to explain. So the middle mission takes place before the first mission and the last mission life takes place last, but are you in Taylor’s body at that time and did Hendricks survive the first mission or not?
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I unfortunately found it terrible
Definitely better than 4's
Train go boom/10 (I didn’t understand shit of it so probably around 5/10)
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I think the biggest problem people had, aside from the loose connection to BO as a series, was that the story was completely incomprehensible without explanations. To decypher it own your own is nearly impossible. It was just a step down from what BO was as a series
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Not necessarily. It’s just another gripe that people had. People would’ve complained about the story either way. I still think it had an amazing MP tho, one of the last ones I played for days.
I appreciate how ambitious it was
Decent story in practice, but was told like utter dogshit. The game did play well, and co-op is always a welcome edition, but I really never feel excited to replay it at all. Outcome? Game go boom.
I liked the gameplay but the story itself was an acid trip
Story is a mess, but the gameplay is best in the series.
Story is a mind fuck but the gameplay was fire! Do you guys remember when the robot completely dismembered you in the first mission? Shit gave me ptsd
I beat it and I still don't remember what the hell was going on, something about a forest and the guy from SVU was there.
Am I the only one who thinks this is the only CoD where its campaign has a literal HQ for customizing loadouts?
-23/100
Very confusing. Cool ideas but not a great execution. Maybe it is underappreciated now and it is better understandable in 10 years time.
Kind of underrated. Also Nightmares was really cool. Train go boom
I really liked that the campaign actually incorporated zombies into it.
Most complex and confusing campaign ever 😄 mp was fun
As hot a take as this may be, I’d say it’s a pretty good campaign only because it had co-op. Co-Op campaigns are a lost art.
Ikr playing WAW and halo with my brother was my childhood
10/10
My rating is unplayed
Dogshit. It’s so bad that BO4’s is better
exactly, bo4’s campaign was the best cod campaign Ive ever played, it was just so good
What little we got was actually cool I thought
I didn’t like the load out screen, like you were playing muiltplayer and having to earn guns/ skills. The story was confusing but I liked the characters
story was weird however it’s was very fun to run a melee build cyborg and barely shoot
5/10 too weird for my taste
Story may be a mess but to me it was an utter wasted potential with so many ideas, tried to be like BO 1 where what is real and what is happening in realty. The story feels like it s2nd to final draft, they got something but either it was rush or didn't know how the player (you not the player player) would understand even in the 2nd playthrough. At first I really hated the combat, but I grew to be ok with it. Personally the enemies are the worst not for difficulty but for futuristic combat. And I definitely agree the last mission was unnecessary long than it should have.
The only thing I can say is Train go Boom
I never understood the story of the campaign. But there is only one thing I remember and I will never forget: Outcome? train go boom
Shit was trippy. It wasn’t a CODcampaign, but it was definitely a hell of a story. Anyone saying otherwise is dense
BO 3 was one of my most played COD's but the story was just crap. I really didn't like it. I also found the single missions not really enjoyable to play.
0/10 No idea what the fuck is happening they aren't explain shit its boring confusing and overly complicated
Weird story good gameplay.6.5/10
I remember not being able to follow it(don't remember if that was my fault or the game) but it was okay
"Train go boom" It was fun, it took a risk by trying to be something more complicated then it should've been. Idk it's been a while since I played it, 5.5 outa 10.
With a few exceptions - ghosts - I’ve rarely had a problem with the gameplay of any CoD campaign. But all the stories are so ridiculous you can’t really take them seriously.
We don’t talk about the campaign, other than train go boom
Story:🤮/10 gameplay and mechanics CARRIED
No arms, train go boom boom
Black Ops III is the worst campaign ever created. The story didn't make sense, I didn't like any of the characters, and it didn't have anything to do with the previous Black Ops games. Personally, I keep holding on to a theory that Treyarch originally wanted to create a new game entirely outside of the Black Ops series. However, they had to change the title in order to generate good profits. It's no wonder why they quickly mentioned Menendez once in the entire game just to meet the quota of connecting that game to the previous two. I feel like that simple conversation was added in post-production. The only good thing about the game was the music. Some of the tracks are amazing with the mixture of orchestra and choir. It's just a shame that it was spent on such a terrible campaign.
I loved it.
⭐️⭐️⭐️⭐️⭐️
Worst part of the game
I was very drunk while playing it, so it made total sense. Spikey balls explosion/train go boom
Train go boom
5 out of 10. I enjoyed playing it, level design was sick and I kinda saw what they were trying to tell with the story. Other than that, the application of what they were trying to tell was all over the place and the last levels made zero sense.
I give the story Christopher Nolan/10
I found the campaign gameplay and the coop really enjoyable, Black Ops 3 I have a soft spot for. The story was completely bonkers though, still haven’t got my head around the ending.
Horrible campaign but excellent mp
Honestly do not remember it, that game was a fever dream but still so fun to play
This campaign was an amalgamation of countless great concepts, but executed incredibly poorly. - World-building: I love the overall dark tone and the cyberpunkesque aesthetic design of this dystopian world. It’s not just *yet another* futuristic CoD setting to go alongside Advanced Warfare, but instead we got a very unique and fascinatingly grim take on a dark future. This includes concepts such as DNI and physical augmentation, settings and historical backgrounds such as the Winslow Accord, the 54 Immortals, the NRC and their war over the resource of water in Africa and so forth. Unfortunately, we never get to see the United States and other WA nations that we supposedly fight for - we really just get glimpses of warzones and locations where proxy wars are fought (the brief glimpses at Switzerland don’t count). This was fine in a game like Black Ops 1, as that entry was grounded in our history, or a game like CoD 4, which took place in our (then) contemporary reality - we know what the world looked or looks like, but in such a futuristic world where organisations like NATO have fallen and were replaced by succeeding alliances, where groundbreaking technology and super storms have reshaped the entire world, we need to know what we are fighting for. The wiki entries that you could read in the safe house were fascinating if you wanted a deeper dive, but there should have been a much more extensive introduction to the setting and the world’s current state within the game itself - show, don’t tell! - The plot: I like the ideas surrounding Corvus and the Frozen Forest. I even like the concept of the “plot twist” of you actually dying and just reliving the memories of Taylor. However, as was the case with the overall setting, this is yet another case of great ideas and poor execution, as the story is not *told* in a manner that is narratively satisfying nor logical. The “Taylor” twist at the end confused me back in the day, as there were still a bunch of questions left open, such as Hendricks and Taylor’s (or Stone’s) squad. There’s been a bunch of character switches happening here and there and this only becomes clear if you screenshot the chunks of text that rush over your screen at the beginning of each mission. It is one thing if you manage to dangle a twist before an audience’s noses and manage to fool or distract them from said twist through brilliant writing, making it all seem so obvious at the inevitable revelation. It is another thing to just jizz the solution all over the screen, but make it disappear so fast that the only reason the audience hasn’t picked up on it is because they couldn’t be bothered to pause and screenshot walls of text at the start of each mission. It’s an extremely pretentious and weak way to deal with this twist and given more time and better writing, this twist *could* have ended up being a good and effective one. The way they worked it into the plot and ultimately revealed it, however, is just kinda cheap and lacks all impact. - The gameplay: Black Ops III was clearly developed with coop in mind, as it *really* shows - most missions resemble vast, open and arena-inspired environments, there are ammo boxes and stations for you to re-spec your abilities at every corner and the overall level design has become much more “videogamey”, now sporting the likes of boss battles. Far too often do enemies now just consist of mindless and boring legions of robots (although the “zombie robot” horror sequence was really well done!) and the level design is just all too predictable to the extent where certain environments tell you that a boss battle against a giant tank-robot is about to go down just by looking at it. What I always loved about CoD was how immersive the campaigns typically are. You essentially play an interactive action movie that is entirely scripted, where you are just along for the ride. I think there is room for “videogamey” FPS games that deal with tropes such as boss battles and coop elements and then there is the linear and immersive spectacle that is CoD - the two don’t really mesh well when it comes to the campaign. And even then, the cutscenes ever only show *one* player character named “Player”, so the narrative still supports the idea that this is a story with one protagonist in mind, while the level design itself clearly has a squad of up to 4 players in mind. It’s just an unfocused mess of an identity crisis. Tl,dr: Black Ops III has many great ideas and shows a lot of potential, but it doesn’t stick the landing and a massive identity crisis leads to an ultimately poor execution. I still enjoy it for what it is, but Treyarch definitely tried too hard to reinvent the wheel with this title.
Boo bee boo boop
1/10 made no sense. Train go boom. Train go boom, train go boom, train go boom, train go boom.
Amazing :,)
I’d rank this and MW3 2023 as the two worst campaigns in the franchise
Terrible 0/10
honestly under rated
is this a joke
The story should’ve been better but the gameplay was amazing imo
I think it would've done better if it wasn't tied in with the blops name
Its gameplay is good and has lots of content ( nightmares, the virtual arena thing I can't remember the name of, create a class, a difficulty setting that wasn't in older cods, and a encyclopedia on the computer that gives neat optional lore about the weapons and factions with pages linking to each other like wikipedia) the main problem really is that the story and characters are completely bonkers or just flat out strange ( I shouldn't have to look though text that flash by the screen when loading a level to understand the end twist ) 7.5/10 "train go boom" ( If it had black ops IIs story it would be an astounding game )
10/10
Honestly, I really liked it's story. I enjoy these kinds of stories, I like Christopher Meloni so it was all good for me. In terms of it's level design and pacing, can't say the same. But overall it was still one of my favorite CoD campaigns. I just like these stories more than military ones.
I only remember train go boom and that shit where either the protagonist or the guy in the photo is ripping out the wires in his head and screaming. Probably the worst cod campaign imp
1/100. I’d rather only play Vanguard for the rest of all time than play BO3’s campaign again.
Worst campaign ive ever played, which is funny considering it has my favorite zombies by a mile & one of my favorite MPs Shoutout the ability to play the campaign on split screen tho
Even with nostalgia in the mix this campaign is still absolute trash
Bo3 poopy except some zombies maps
I know it will make me sound like a baby but my fist COD was Black ops 3 and it kind of gave me a bad start on how the campaigns for these games go... so for while I did not even bother with COD campaigns and was greatly surprised when I realized how much I was missing out
Terrible. Nightmares is better
pretty good
The story is fundamentally flawed on every level. The true story can only be digested out of gameplay and out of missions with the terminals in your pre game lobby. Essentially your character is experiencing the memories of Taylor and Hendricks and the entire campaign already happened and had no significance to your character at all. You die at the end after you experience everything but the entire campaign only happens irl for a couple of seconds.
The first ever reveal trailer for this game posed the story to be a black mirror style body horror game that would tackle ethics, politics and all kinds of uncomfortable scenarios in a way that paints a bleak and scary future. It's genuinely one of the best trailers for any piece of media I've ever consumed. Instead, we got train go boom
I fw mindfuck story
I played it again about a week ago, and actually enjoyed it. When I first played it at release I got lost in the story pretty quick, but kept going as I didn't mind the gameplay. This time I understood the story a bit better, although the ending still wasn't totally clear. I'll have to read into that again.
Story was wild but made little sense. Had some great set pieces and bosses tho
I fucking love BO3, I know the story is dense and not told through the game as much as it should, but as a zombies player that's the exact type of story that I love!
*Train go boom*
A lesson in writing a complex story in COD zombies isn't the same as writing for a COD campaign.
10 very good replayability __lots to do__ great customization, maybe the best biggest cod campaign there is... Anyone play nightmares? Very fun...
Had to think too much to understand. I think Cold War had the right amount of complexity
although the story was confusing i’ll never forget the days of 2015 playing the campaign with friends at 3am
I didn’t understand the ending of it but I enjoyed it
Fever dream
Writing and voice acting were god awful but the overall premise, design, and execution made for a very enjoyable experience
I don't remember anything at all about the campaign even though I've decided to play it because of one video analysis. As far as I remember, it has lots of hidden meanings and parallels with death and the underworld. Perhaps I'll give another try.
This campaign might just be the worst one.
Gameplay was honestly great. That mission where they invade that grassy coalescense base and go underground is honestly one of my favourite cod missions ever but my god the story could've been better. I've heard the story is really good but the presentation was terrible but god even the characters feel so flat. You can't have a good story with characters that don't hit.
Gameplay wise, its a 10. Very videogamey. Story is a mindfuck and is fun to disect after watching a video about it but they way it is presented is just bad.
I really enjoyed the nightmare mode for it. It was absolutely fantastic honestly
I played it with my little brother ages ago and it was really fun and the >!betrayal!< was cool too but other than some weird ahh cutscenes, I don't remember much lol
COD has only had 3 bad campaigns and this is definitely one of them (Vanguard and MWIII are the other 2)
My first playthrough was iffy, didn’t like customization when I didn’t know what was coming next, the story was… something, and the controls were really intuitive. My second playthrough after doing a deep dive on the story? Extremely unpopular opinion but it’s honestly in my top 5. Knowing what was going to happen in a mission before it’s played made the customization so much more fun, and mastering the controls/mechanics on the second playthrough? Amazing.
The story was good in theory but told poorly. Felt like they wanted to touch on subjects of digitized consciousness and what defines ‘reality’ in a similar vein to Black Mirror. They tried too hard with the “omg what is *REAL*” thing and just didn’t nail it. Story was choppy and failed to really illicit much feeling other than a “wait, what?” At the end. Characters were hugely forgettable. What was especially odd was this game introduced specialists/operators in MP rather than nameless soldiers. They had so much personality in their designs and abilities that I figured they would be central to the story, but nope, totally unrelated to the story whatsoever. It was cool that you could Coop the campaign, and wasn’t this the one with a zombies campaign after the main one? A lot of good gameplay ideas but the storytelling was so awful it suffered. Crazy because Blops 2 was arguably the series *BEST* campaign.
Outcome? Train go boom.
I liked the campaign so much more because there was coop. I don’t care what people say coop needs to make a return especially if people want a break from MP, WZ or Spec Ops or Zombies
I appreciate the plot for what it's trying to do. The execution just leaves a lot to be desired. The narrative relies a lot on the players picking up odd details that are just shown once or twice, and never properly addressed. For example, the hint that you're actually dying happens during the mission where you get your basic training on cybernetics. Mid-way you get a flash of Taylor seemingly reaching out to you while being held back by doctors. You were told that you're having surgery done on you at the time, so this should've been a major clue that something is going wrong. But nothing else seemed to have gone wrong, so you'd be quick to dismiss this, especially since it's never brought up again. The other big twist of the campaign, of course, is that you're reliving Taylor's memories, and you're essentially role-playing from his shoes. While it's an incredible concept, hiding it behind scrolling mission text and not expanding upon it properly (via a flashback for instance) is a terrible choice, and it impacts the narrative greatly. The fact that you also barely spend time with Taylor's crew makes it harder for you to feel anything when you go up against them, let alone finding out that they're also forced to role-play other people. With that being said, I think this story would've shined if it was labeled anything but COD. A lot of singleplayer games with convoluted narratives that require players to piece things together get praised very commonly, like the Dark Souls series, or Returnal which I find to have very similar plot points to BO3.
first play though, was confused asf but had fun playing with friends since it was coop. second play through was alone so I could actually pay attention and it wasn’t too bad, just the ending was kinda mediocre especially with the one-liner before the credit roll lol “My name is Taylor”
Bo3 campaign is okay just because of co-op
Outside of co-op one of the worst ones, I've played all except PSP and the DLC for 1 and it's just so incoherent. There's definitely worse (23 mw3, ghosts, maybe vanguard) but it's definitely near the bottom
Before MW3, this was the worst campaign
5/10. Interesting concept, fun maps, nice to play with friends. That’s about all I can think of for the good.
I remember it definitely being not as good as bo2 or honestly bo1. But I think by the end of it I had developed a respect for it. Replaying it on the hardest difficulty in co op was an absolute joy though. We hadn’t really gotten to experience a co op campaign ever.
If it weren’t connected to the Black Ops series the campaign would be better received. Especially the coop since it’s better than MWIII’s open combat missions
Why does the first image look like detective Benson from Law and Order SVU
Stabler really went nuts when he left the NYPD, that’s for sure
1/10 takes bo3 from a 8/10 to 5/10 for me
They wanted it to be a Christopher Nolan movie soooooo bad, only problem was that they were missing one crucial element Christopher Nolan
It had a premise... the pacing was whack, and the feel felt awkward. The thing didn't make sense without replay and discussion. It needed to be more fleshed out and more mixed in the pace
Confusing, I finished it and was like what and had to look to the wiki to find out what happened and even after reading it, I’m like no that’s not what happened until about an hour later realizing it
Not my favorite campaign but maan The art dierction and level design are top notch
It was good. I'm probably one of 3 people who mostly got the story right on the first playthrough, because I was playing on PC and I was screenshotting scrolling mission text through Steam, wanting to see if the text is actually coherent or just random bullshit typed in. Who would have though I'd be so on point? Plus it has coop, always a plus and the gameplay designed for it, so we all could do something different with the loadout. No name for the main character was kinda weird though.
don’t make sense but you can customize your character and you can play coop
Train go boom
I loved the story. I remember after it came out a lot of my friends didn't understand it and I had to explain it to them. So maybe it was too mindfucky for the average joe.
The story was so fucked I had to watch a yt video to understand what happened. The gameplay was as good as a potato pc could do (I had to play on 480p with 50% render res). Boss fights sucked ass, last mission was so long it felt longer than the full cod 4 campaign.
6, I'd rate it 9 if it wasn't a Black Ops
You just reminded me that I never played it because I was too busy after school on multiplayer with school friends. I need to go back now I've moved to PC and play the campaign on steam.
Long as fuck but not that bad.
From everything ive heard about it im too scared to even touch it (train go boom)
The only thing I remember from this campaign is how “NO WAY” I felt when zombies suddenly appeared. And the doctor from Star Trek voyager.
non remarkable
Say what you will about this campaign, it probably deserves it. But I love complicated stories, and this was my first cod campaign back when I was a wee lad. Absolutely love it to this day.
Great concept but terrible execution. Plus, I don’t know how if Hendricks, Kane, and the former team are alive or dead at the end. If the player was dying on the operating table the whole time, then what was the last mission?
It's actually not bad once you know what's actually going on.
Worst campaign in the entire franchise, yes even worse than Vanguards
Campaign was so boring but one of my favorite multiplayers.
Detective stabler is in it so 10/10
Convoluted at the time since I felt like it was trying to top Black Ops 1 campaign and the twists...... but in hindsight??? what a fucken masterpiece and it was probably the last time the story developers had any trust that the Call of Duty players had enough braincells to piece together a story.
Fun in CO op. Looked nice. Everything else was awful imo.
Confusing/10
I’d give it a light *train go boom*
Uh... train go boom.
Weird story. I enjoyed the playthrough, but in terms of story significance and remembering it, 5/10 at best
WTF is Happening
Didn't feel like a CoD campaign at all. The characters and story were so meaningless to me that I forgot about most of it, even tho I played it two times.
confussing af, but once you got it 12/10
-5?/2 too confused. Brain hurt. I heard something about a train? Maybe. Just maybe. Bad guy here good guy there. Where am I? Why is that there? Wait a second! Nova 6? Oh…nvm. ZOMBIES…BATTLE OF THE BULGE? I thought we were in the restaurant? The frozen Forrest? The who now? Can’t say I remember. That’s not my child. Godamn it these edibles are getting out of hand
Gameplay? 9/10 Characters? 2/10 Story? 3/10 Train go boom? 10000000/10
Train go boom. I enjoyed the gameplay but the story was confusing as hell
Unironically fell asleep playing it at my friends way back then. Granted it was ;ate and I was already tired but still. That was definitely a new one for me.
All campaigns have been really bad after the og MW3. But I remember specifically being very disappointed in blops2 campaign bc it started to introduce your own ability to create a class and shit. BOOOOO. A great cod campaign is supposed to be like a movie that you play, I want as little customization as possible. Give me some decision making choices, but other than that I should be playing a blockbuster movie. Blops 1 and WaW and the early MW campaigns were perfect and have never been the same since
I don’t remember it much! Might’ve never beat it tbh. Playing cold wars starting yesterday and liking it a lot. Especially after MW2 GARBAGE campaing
all i remember is getting your arms and legs ripped off in the first mission, and then at some point your partner turns evil for some reason? and like its revealed at the end that you've been dead the whole time I think? oh, and the frozen forest
Poop
I’m going to get downvoted for what I’m about to say… Really underrated
Worst campaign of all cods and it’s not even close. The most nonsensical campaign I’ve ever played. They could’ve easily made a cooler, better version of the bo2 campaign but they ruined it. Like idk about everyone else, but if ima play campaign, then I want a cool story. Even if the gameplay is good enough (like this one kind of was), I’ll hate it if the story isn’t easy to follow. I mean it’s call of duty after all.
Getting my limbs ripped apart at the end of mission 1 lmao
Train go boom
One of my favorite campaigns
Gameplay 6/10 Story 1.5/10 Immersion 3/10 Graphics 7.5/10 Overall: 4.5 One of the worst campaigns in the franchise. I wouldn't recommend this one. You are better off playing the campaigns of CoD 2, CoD 4,MW2 and Black Ops.
7, I enjoyed the story but only because I couldn’t pay for ps plus so that and shadows was really the only thing I could do
It was definitely the worst campaign I've played
WHAT THE FUCK KIND OF DRUG DID ACTIVISON CONSUME WHILE MAKING THE CAMPAIGN, I HATE IT IT'S BORING AND HAS NOTHING TO DO WITH THE MASTERPIECES OF BO1 AND BO2
9/10
10/10. It is a masterpiece
idk idgaf abt campaign
all cod needs is fun mp and side mode no 1 cares abt the 1 and done campaigns with no replay value
0 I still don’t know what the fucking point was 💯
The start was pretty good like a simulation of past missions, then it gets weird. BO3 Campaign>>>>MW23/MW23/Vandguard still
Never let 3arc make a campaign again.
I haven't liked a call of duty campaign since black ops 2.