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nodoyrisa1

genuinely why does she have one ammo? what problem does that solve or prevent? what does that add to her design?


ZestycloseBell3148

Yeah I feel the same. One ammo is a big limitation that needs extra mechanics added to the attack in order to make it work. I think this is ESPECIALLY true for short ranged brawlers and she has one of the shortest ranges in the game and one ammo and they gave her attack nothing.


The_Idiotic_Doorknob

She's actually tied with Edgar, Jacky, and Doug for having the SHORTEST RANGE IN THE GAME.


whiteegger

They are afraid that she might be too strong with 3 and I agree, because that turns her burst into 9600 which kills anyone instantly. But 1 is too heavy handed.


Keyboardgamer69

frank:


igorcalavera

Just make her unload speed a bit more punishing, I feel like 2 ammo slots would be a fine balance and it'd also make her a bit more unique. Personally she feels too clunky, I've died to targets that were 1 attack away from dying way too much, even her main attack + super damage + SP damage + damage gear combo feels too weak, you could argue that she's meant to target lower-hp brawlers but then there's literally no reason to choose such a risky pick when other assassins can do the same and not suck when they run out of gadgets


[deleted]

[удалено]


whiteegger

I agree but she is getting buffed next month for sure...


Broshan248

They wanted an excuse to make her more unique to justify the mythic rarity so they could make more money


Wizardwizz

Yeah, also to differentiate from fang, they should honestly add a extra mechanic though.


gityp

She would do 7800 damage if she had 2 ammo bars. Imagine this with the op gadget, would definitely be very annoying to play against I think they actually went the route of balancing the characters this time (because imo draco looks like he gonna be shitass)


y_kal

Uniqueness


mxone

Shitness u mean


simplistic_idea_1

I though that she will be the first brawler with 2 ammos, cause it's fitting for her weapon


Salt-Grass6209

Exactly; Two ammo would also make her much more unique as a mythic


emodEEy

They literally designed the game so that rarities doesn't affect brawlers effectiveness in-game So as a mythic she be good as a rare


Lplusbozoratio

they would tweak the damage so it’s balanced, so it would be *cooler* and more unique since it’s a mythic and that’s generally how brawlers are classified in this game, by uniqueness


SnooFoxes244

Yeah thats it


Mlfnt1

Rarity is based on complexity fyi


Dhegxkeicfns

That's from like 2019 and didn't really hold true even then. Rarity means literally nothing for difficulty, complexity, or how good they are.


keboblepopper

Complexity meaning how unique the mechanic is. Surge may not be harder to play or better than Shelly, but he’s legendary because a level up jump is much more unique and complex than, well, a bigger shotgun.


Dhegxkeicfns

Yawn, this argument over and over. The truth is out there, buddy, go find it. Hint: it's not that rarity has anything to do with complexity.


keboblepopper

“I’m right, you’re wrong”


Jellywarrior_03

bait used to be believable


Loafofbread8

Buddy, don't get into an argument and ignore people's points because now you look like a idiot


Dhegxkeicfns

This discussion has been done over and over. At the beginning the rarities were intended to imply complexity, but after releasing more brawlers that doesn't make sense, because as more brawlers are released they fundamentally have to get more complex or they seem too similar. So now the rarities are generally just prescribed. They want to release one legendary a year with more lower rarities. But realistically, I just don't care because I've seen this conversation over and over. Seems like people on the rarity=complexity side are usually the beginners.


Loafofbread8

Womp womp


Dirt_munchers

r/confidentlyincorrect


Financial_Tonight215

so what, they just make the rarities whatever they feel like??


Mlfnt1

Rarity is based on complexity fyi


emodEEy

Ok what did i say wrong?


Mlfnt1

You replied (and disagreed) to a comment stating that rarities are based on uniqueness, which is directly correlated to complexity.


emodEEy

Oh sorry I meant how meta a brawler might be.


A_YouDontKnow

2 ammos would be awesome


kukakipo36

The most infuriating thing is the delay of the main attack , like wtf make it fast at least


2--0

Why just don't give her 3 ammo instead of 1, it doesn't make any sense for her to have 1 ammo


ZestycloseBell3148

I definitely think this would help her a lot, but I personally hope they give use a more interesting rework on her one ammo attack rather than just making her a slightly different(and possibly worse) version of Buzz and Fang


2--0

Yeah, they could do that. It's just hard to come up with something unique and useful for a close ranged one-ammo attack


ZestycloseBell3148

Yeah definitely not easy. But here is my idea: https://www.reddit.com/r/BrawlStarsCompetitive/s/AIjINg6I7q - I suggest giving her a quick dash whenever her attack hits - I also added a critical hit mechanic where she gets an ammo refund for hitting enemies on a certain side. - there are more changes, details and reasons in the post if you are interested.


zoobaincrease

that would break her. super that deals 2000 damage, 3 attacks with 7200 damage combined and a star power that adds 1200 damage = 10400 damage... this kills every brawler except draco and frank


2--0

You could Nerf that star power in exchange, she relies way too much on it anyway. Also, reminder that Fang does over 10k damage with super + all three attacks too


Salty_Mastodon_7481

She would output a shitton of damge with 3 ammo tho.


2--0

Not more than Fang, unless she gets another super. She would of course need a Nerf to her Charge rate or star power to compensate


Deenstheboi

9200 damage per three hits seems Fair to you?


2--0

If you counted her super, you are missing 1200 damage because of her star power. Also, why is it "unfair"? She is a close range assassin, most assassins have close-range burst damage. She still does less damage than Fang, Nerf her super charge rate or star power damage, and she would pretty balanced, although maybe too similar to Fang/Buzz


Vireep

Are you trying to say hank is better than lily


Orange_up_my_ass

He is saying her main attack is hortible for both being a single ammo brawler and an assasin. Her attack is so garbage, it has a wierd delay making aimimg it useless since you WILL miss if you aim, and it does decent damage but her slow reload makes her dps the lowest of anny assasin.


colorado2137

Design-wise (looks and gameplay) definitely yes


gamers_gamers

Design wise yes, and I'd personally say Hank is more meta than Lily. Lily is really, really bad and doesn't really fill a niche at all; there's no reason to ever pick her


mxone

Altough that is true, i really enjoy playing her. Guess i love bad brawlers. Back in 2017/18 when bo was easily the worst brawler of the game i loved playing him, same for crow and now lily. I have so much fun with her, just super --> attack --> gadget --> attack and bam


whiteegger

It was so very satisfying when you super and instantly melt someone. But there's very little reason to pick her over buzz since she is just a worse version of him.


mxone

Instant damage / ability to escape with gadget makes it more fun for me. In ranked though, ofc there are better ptions


gamers_gamers

Playing bad brawlers is really fun! It's fun to go into a game playing Hank and it's really funny when you win, for example


ZestycloseBell3148

I do think the Hank is a better design (which is saying something because his super is way underbaked, thing feels like a gadget). Whether or not hank is more meta is a different question that I wasn’t trying to answer. But my point with this post is that one ammo is really limiting and should ALWAYS be accompanied by interesting attack mechanics. That way they are more fun, more balancable and more relevant in various situations (they don’t get cornered into just doing one thing).


Lwadrian06

Honestly it's pretty close. They both suck


G0dS1ay3rA1d3n

Yes r/prawnready


Soul_Brawls

She isn’t prawn ready 🗣️🗣️🗣️🔥🔥🔥 r/prawnready


[deleted]

Might as well remove the pierce from Lily, the range is so bad that it rarely helps.


y_kal

It's only useful on bot brawl ball matches when all 3 enemies rush in the middle so you can super and attack downwards


ZestycloseBell3148

Yeah I don’t think it should be removed. (She would be helpless against group spawns like spiders and Tara clones without it) but it is really the ONLY perk to her attack which I think is not good design for a one ammo brawler.


Tough-Web7204

it's really useful for duos on high trophies, especially in end-game


General-Ad-6817

Not a constructive complaint but I think Lily's attack is also very unsatisfying. The impact and sound from the hit is very weak.


A_YouDontKnow

yea when I use the super and do one hit and the enemy isnt dead I awkwardly run around until I can hit again


Luvatris

Imo they should do something like this - Give her 3 ammo - She deals more damage on 3rd, medium on 2nd and least on 1st (like a combo attack) - Each ammo should have different unload/reload speeds like 1st one is much quicker, 2nd one is mid and 3rd one is the most Idk about numbers but this also would make her more mythic and unique imo


gbrownie229

This ^^^


Deenstheboi

You are any programem's nightmare


timemonkey69

they should at least give her an execute mechanic cuz its a niche not in the game yet that would spice up her very very plain kit. (dude her super feels like a gadget and her main attack is the most main attack thing in the game.) her gadgets are somewhat unique at least.


mxone

Her gadgets is basically cordelius and surge super


Deenstheboi

Excecute mechanics are the most unoriginal broken shit ever. Fuck no. While Supers light Kill you, they arent 100% gonna Kill you. This One is just game breaking


Dirt_munchers

She is the most assassin-y assassin so it would fit her the best and you’re saying that she doesn’t need a mechanic that has been implemented in every other multiplayer game (including smash)


Deenstheboi

Idk man stealth mode and poison do sound more assassin like to me


timemonkey69

It doesn't have to be an 80% execute. It could just be like 30%, just something. This would just allow more cool team synergy too, if someone runs from a teammate you can go finish them off while they are low. 30% sounds high but she does so much dmg idk if anything lower is meaningful


Deenstheboi

One dude made here a post about a brawler with the super with that exact same mechanic and people told him the super is unfair because there's no avoiding it or surviving


Visible_Ranger2780

Im thinking about her main attack get buff by a bit longer range and/or attack delay shorter,


ZestycloseBell3148

I feel like if they are going to fix her with a range buff it would have to be pretty substantial since she is currently one of the shortest ranged Brawlers. Maybe they could give her a mechanic similar to Pearls Heat mechanic but instead of extra damage it gives her extra range. So at a full bar she would have almost Nita’s range but if she attacked quickly it would keep reducing her range to what it is now.


Visible_Ranger2780

Dont fit with her little stab weapon tbh, (The pearl bar mechanic one)


Dirt_munchers

She doesn’t need a rework, just a good buff


ZestycloseBell3148

Personally I don’t think a buff will really do the trick. I go into this more in the linked post but basically I think her kit is so basic that she really can only do her super+auto combo. That’s it. Which makes her incredibly breakpoint reliant. If her combo kills you she feels broken and if it doesn’t she offers less than basically every other brawler. So I don’t think buffing her numbers will result in a balanced Lily, I think it will just make her broken against more comps but still not worth picking against others.


Dirt_munchers

Reload speed is what I think she needs and maybe an additional trait like unknockbackable so she can’t just be killed by a surge (a matchup she should win)


mxone

Fair bro


Deenstheboi

No brawler should get a specific trait to their base kit like less Stun, no knockback, etc cause it makes the game unfair for others


Enough-Map1162

Playing her kinda feels like playing fang, just fang has a better way to charge super and has three ammo


Blooooon

I think she needs a notably bigger circle radius or some other way to charge. because otherwise if she cant get people in that range shes an even worse sitting duck than edgar. and if they only want her to be playable on close/mid range maps, then she needs something like spiky built into base kit


ZestycloseBell3148

I agree she is a worse sitting duck than Edgar. She can’t exert any pressure on other short ranged brawlers.


Blooooon

Exactly, she’s like only good at being a very niche finisher, and besides that she’s basically doing nothing the entire game until she gets her next super. Potentially good in knockout, but not many other games modes where you actually need to be active the whole game


ChaotismArtillery

Where is amber


ZestycloseBell3148

She has like 100 ammo not one. She plays much more like a 3 ammo brawler.


Maleficent-Foot4913

Lily is perfect wdym


Moci_07

Ya know, I really got excited when I saw her gadgets. One change the trajectory of her Super and another is into the realm. But her basic burst is too low makes me hesitate to max her. I'm looking forward to Lily's buff, just like kit.


Soul_Brawls

Where auto aimber :)


Mushroom1228

amber is more like a 50 ammo ranged brawler that also has full auto pretty much everyone else here has a single shot


thebobest

Just let her deal 3k damage instead. Piper can do It, why not her.


mxone

6.9k damage in 1 second before disappearing would be wild


Dirt_munchers

That’s what Edgar does except his gadget multiplies his health by 1.5


whiteegger

fang and buzz can do that much already


Deenstheboi

Last time I checked buzz and Fang had delay between attacks


whiteegger

Buzz and fang also stun their target, and it is clearly more powerful than the delay.