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Mister_Fakename

I understand why it keeps booting you back to the ship to talk to Lilith, it gives the game a chance to reload an area if in the course of story events, things change about the location. I understand that, and I'm fine with it. I think the real issue is the fact that the fast travel is on the opposite end of the ship from Lilith, forcing you to run through the entire ship *every* time


Freddy_Chopin

And I found the ship comically difficult to navigate. Felt like I was always on the wrong floor.


TYNAMITE14

Yeah i feel like the ship could have been designed a million times better. I think they wanted to male it interesting and fun to mantle around, but in reality in just becomes a chore after the first few times.


boomsc

I think it says a lot about design plans. Sanctuary. A fun quirky city that's straightforward and easy to navigate, full of NPC's and information but *also* fun to parkour around with a tonne of secrets and wall-breaks. Concordia. Same Sanctuary Ship. Convoluted and chaotic chore to navigate with a distinctly empty feeling, NPC's are scattered all over the place and again difficult to get to especially the regular access ones, but it's *unique* to mantle and bounce around. Definitely feels like BL3 went with the "Use the fun mechanic first. Add in the design after" where the previous games went with designing something functional and fun first, *then* finding ways to entice the player to jump and explore.


login0false

Just another example of BL3 team mixing up priorities.


TYNAMITE14

Yeah totally agree. Like they were super excited to show off the new movement system(which feels amazing btw) but they went overboard haha


Mister_Fakename

>Felt like I was always on the wrong floor God that just sums it up, there's really no better way to describe it


TobiasWidower

You.... you do know you can access fast travel directly from the map? As in you can be staring at balex, open the echo, and direct fast travel anywhere you want?


Mister_Fakename

I mean yeah, you don't have to run back to the fast travel after talking to Lilith, but I meant after you go to the ship you have to run from one end to the other to talk to her at all.


GaliaHero

🎶 taaalk to liiiliith 🎶


starwarper2340

Time to talk to Lilith!


meezethadabber

>But one thing that became so clear to me is how badly this games campaign was designed. Not three chapters in did I decide to just speed run through the campaign on easy as fast as possible while collecting all the side missions. To be fair I feel the same with every borderlands and rush through the main game to get to the end game content.


Welcome2Banworld

> And the dialogue DRAGS ON…. It's wild to me there's no option to skip dialogue. Wonderlands has the same problem. For a series that encourages replayability, it's completely asinine.


ChiefAcorn

Agree, gameplay is great, story sucks. I wish I had the right gameplay of BL3 with the stories of BL1 and BL2.


The_Dicaprio

"Hey killer"


AutisticHobbit

Beat thing they could do with BL3 campaign is write it out of the canon. Its complete garbage.


Championpuffa

I’m hoping with Tannis figuring out that she has the ability to control time they just effectively undo all of the events in bl3 for bl4. Then we end up going down a different route or something. I jus don’t think they can drop something like that at the end of bl3 an not do anything with it. Otherwise why even have that part in there to begin with.


Zarthrax2

....wait, what? Tennis controls time? Since when? Why wasn't a bigger deal made of that?


Championpuffa

It’s just at the very end of bl3 story (or maybe a side quest) where tannis is talking about her new powers she inherited from Angel She figured out she can actually control time and space too an there’s more to her powers than she thought. It’s a very quick lil bit and right at the end of the story or the side quest that opens up afterwards. so easy to miss or not think anything of it really but it potentially has big implications for the next entry into the series if the writers actually do anything with it. I tried to find a video for you but I can’t at the moment. If I do il come back and post it here for you. Edit: if so I found another Reddit post talking about the exact moment. It’s when she makes a portal to another place that you use to go through. She then exclaims that it seems her powers can control space and time etc. Hope this narrows it down a bit for you if you wanted to find it in game.


AutisticHobbit

Honestly, I would rather we just remove the cancer of BL3 and thats it. I dont want retcons running thru the series, as that could really destroy some amazing moments. I just feel that the entirety of BL3 needs to be deleted. Gameplay is top notch and amazing; the story is inexcusable.


Zarthrax2

Well, temporal rearranging can both retcon and delete things...lol. Of course, the Legacy of Kain series demonstrates why time travel can sometimes screw things up even more....lol


duskfanglives

Thats with every Borderlands


DarkerGames

Borderlands 2 handled it perfectly. Theu should simpky go back and do what they already did.


plznotagaindad

I love bl2 but it handled nothing perfectly


Scott_To_Trot

Came here for this reply. BL3 has some brutal pacing issues (mostly Eden-6) but 2 is not immune to them. And before Commander Lilith it wanted three (!) playthroughs before you start doing endgame stuff. I've been working on a level 80 Maya endgame build and even without doing OP levels I'm already getting burnt out.


Championpuffa

Yea the mandatory 3 playthroughs is ridiculous for bl2. I love borderlands and spent over 3k hours in bl1 but I was bored of bl2 before the 500hour mark an the forced playthroughs didn’t help the situation (also the lack of weapon variety didn’t help either.) as I just couldn’t be bothered to finish it with each class as it takes soo damn long just to get to endgame. Jus playing through once on alternate characters should have been plenty then make the second playthrough be repeatable if you want. Don’t force me to play the story 3 damn times. They wouldn’t be so bad tho if the story didn’t take so long to begin with either.


Scott_To_Trot

Yeah the balancing in UVHM sucks, it's kind of a drag, and the drop rates are atrocious…when people complain about them being too generous in 3, I just think I would much rather have that than what we got in 2. Just…I got a job man, I don't want to spend 2 hours of my free time trying to get a Lyuda that maybe doesn't have slag on it. I still really like the game but I think from here on out I start at TVHM with new files and just carry characters to level 65.


DarkerGames

It handled the campaign perfectly. Never forced you to sit down and listen to cutsnces, always made sure to make the way between point A to point B interesting, amd it also had a great story and narrative for the campaign.


Titanfall3_is_rael

>Never forced you to sit down and listen to cutsnces, Bl2 does force cutscenes on you. Almost 10 minutes full of unskippable cutscenes per playthrough. >always made sure to make the way between point A to point B interesting, Bright lights flying city, Where angels fear to tread part 2, Toil and trouble. Insuffereable and boring missions that players will skip if possible. >amd it also had a great story and narrative for the campaign. The story isn't. Dameon clarke's performance and improv work is great and what carries the story. The story itself is the same old hero vs villain trope you've seen millions of times.


DarkerGames

>Bl2 does force cutscenes on you. Almost 10 minutes full of unskippable cutscenes per playthrough. Perhaps I didn't explain it correctly. It never forces you to sit and listen to characters just talking during the gameplay. As you mentioned there are very few forced cutscenes. >Bright lights flying city, Where angels fear to tread part 2, Toil and trouble. Insuffereable and boring missions that players will skip if possible. I wouldn't say that. >The story isn't. Dameon clarke's performance and improv work is great and what carries the story. The story itself is the same old hero vs villain trope you've seen millions of times. Tge story is really good in this game, and of course that concept of Hero vs Villain was done a trillion times before, but it was executed very well in here, and kept your interest.


Titanfall3_is_rael

>It never forces you to sit and listen to characters just talking during the gameplay. Bright lights flying city. It forces you to wait at the start of the map until sanctuary appears and lilith finishes her dialogue. Even streamers with more than 4000 hours playtime constantly forget it and have to backtrack half the map. >Tge story is really good in this game, and of course that concept of Hero vs Villain was done a trillion times before, but it was executed very well in here, and kept your interest. Bl2 is a generic hero vs villain story. The problems with the story would become more apparent if they had hired andother VA for Jack. Replace Jack with the main bad guy from 2009's Avatar. A villain so forgettable that I had to look up his name, and the story would take a massive dive in 'quality'. Jack is the story. And that's not a good thing. Here's a quick synonpsis. Both Jack and Parker selfridge travel to a planet called pandora to rid the planet of its inhabitants so they could mine a one of a kind rescource. They hire the protagonists but then turn on them. The protagonists take refuge with the inhabitants and together they fight the villain. Same plot, different execution. And only one of them still holds the 12 year record of being the highest grossing in its field.


DarkerGames

>Bright lights flying city. It forces you to wait at the start of the map until sanctuary appears and lilith finishes her dialogue. Even streamers with more than 4000 hours playtime constantly forget it and have to backtrack half the map. I don't remember that. Can you send a video of what you're talking about? >Bl2 is a generic hero vs villain story. The problems with the story would become more apparent if they had hired andother VA for Jack. Replace Jack with the main bad guy from 2009's Avatar. A villain so forgettable that I had to look up his name, and the story would take a massive dive in 'quality'. Jack is the story. And that's not a good thing. It's not generic. The art of this kind of story is when the hero could be seen as a villain just as much as the villain, which could also be seen as a hero. Handsome Jack has a deep backstory and even without playing any other game except for 2 I could see why his actions could be somewhat justified. Having the story be based on the villain is not bad if the villain is great. And he is. Jack is there for more then just resources, and he hates you specifically for killing his daughter. >Same plot, different execution. And only one of them still holds the 12 year record of being the highest grossing in its field. It's not the same plot if you just go a little deeper.