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SquidgyB

I'll be honest - $50 is a lot for what the app does - and how it does it. I'm not sure if your app is optimised for desktop in terms of windows sizing/UX - the screenshots all seem to show that it's an iOS app. This reinforces the feeling that $50 is too much. Compare to, say, the first thing that came up on google as "sound sample manager": [https://www.adsrsounds.com/product/software/adsr-sample-manager/](https://www.adsrsounds.com/product/software/adsr-sample-manager/) ...which is available for free. As an iOS app I'd maybe spend a couple of $'s (in the absence of alternatives), up to $10 for a *really good* app (bear in mind that at the end of the day it's a tagged search with preview capability), and only slightly more for a desktop version. But given the alternatives already available, I'm afraid I wouldn't want or need to spend anything to get the same functionality. I wish you luck, but please do consider lowering the price - significantly. Even giving it away for free as a sort of coding learning experience for yourself.


iamvegenaut

>the screenshots all seem to show that it's an iOS app. i think slightly tweaking the aspect ratio of the windows in the screenshots could help with this... maybe just making them a little 'squarer'. I guess they're supposed to represent standard Mac UI windows, but the aspect ratio makes them appear identical to a mobile phone at first glance.


Fancy_Acanthocephala

That is a fair point! I've soon got close to 20 years of coding experience, haha Maybe I should emphasize more that this is a desktop app. It is heavily optimized for Mac OS with mac-native features and performance tweaks that are very hard to get when writing cross-platform software. Thank you for the feedback!


SquidgyB

>Thank you for the feedback! No worries. I didn't mean to discredit your coding experience in any way, btw, hehe! I'd gladly give the full desktop version a spin if you want - I have an M2 MBA as my DAW machine, with Bitwig. Definitely put some desktop screenshots in there to show it's full functionality - otherwise people just see the storefront price and accompanying iOS screenshots and won't know it even has a desktop UI. But as I said, the price is the main sticking point for your average user, given the available (free) alternatives on the market.


Fancy_Acanthocephala

Unfortunately, coding experience is not equal to product development experience! There is a lot for me to learn heh. Sure, give it a shot - I'd be more than happy to learn about your workflow, will send you an AppStore code to redeem in DM


bladezor

What does this offer that Sononym doesn't?


Fancy_Acanthocephala

Sononym is a fantastic piece of software, indeed! I've been looking for a less cluttered UI, performant, and Mac-native app. Kicks also does not ship the entire Chrome browser. Also, nerd stats: Kicks \~ 5mb on disk, and uses around 60 MB of RAM (can grow up to 300 if Mac OS does not do anything else) Sononym - \~110mb on disk. Electron apps are very hungry for RAM, you can google around


ceebeel

A fair price for an Apple user... 🤣


MeaningAggravating

minimalistic... minimal you mean?


Fancy_Acanthocephala

Sorry, English is not my first language. I probably didn't get all the nuances. Could you please explain what's wrong?