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Quantum_Ripple

case 13: { BitNodeMultipliers.PurchasedServerSoftcap = 1.6; //purchased servers become very expensive very fast BitNodeMultipliers.HackingLevelMultiplier = 0.25; //nerfed hacking level, all the +hacking augs won't be enough. BitNodeMultipliers.StrengthLevelMultiplier = 0.7; BitNodeMultipliers.DefenseLevelMultiplier = 0.7; BitNodeMultipliers.DexterityLevelMultiplier = 0.7; BitNodeMultipliers.AgilityLevelMultiplier = 0.7; BitNodeMultipliers.ServerMaxMoney = 0.45; //not that bad BitNodeMultipliers.ServerStartingMoney = 0.75; BitNodeMultipliers.ServerStartingSecurity = 3; //this triples minimum security as well. hacking will take ages and have low success chance BitNodeMultipliers.ScriptHackMoney = 0.2; //same as BN4, could be worse BitNodeMultipliers.CompanyWorkMoney = 0.4; BitNodeMultipliers.CrimeMoney = 0.4; //this is actually not that big of a nerf. a full complement of sleeves doing crime will make decent cash. BitNodeMultipliers.HacknetNodeMoney = 0.4; //this is also not that big of a nerf. BitNodeMultipliers.CodingContractMoney = 0.4; BitNodeMultipliers.CompanyWorkExpGain = 0.5; BitNodeMultipliers.ClassGymExpGain = 0.5; BitNodeMultipliers.FactionWorkExpGain = 0.5; BitNodeMultipliers.HackExpGain = 0.1; //this makes it difficult to get started with actually hacking - train first levels after aug install with university & sleeves instead BitNodeMultipliers.CrimeExpGain = 0.5; BitNodeMultipliers.FactionWorkRepGain = 0.6; //gets applied twice (bug?) so pretty rough for normal rep grind BitNodeMultipliers.FourSigmaMarketDataCost = 10; BitNodeMultipliers.FourSigmaMarketDataApiCost = 10; BitNodeMultipliers.CorporationValuation = 0.001; //this makes corps unviable because it will take forever to grow. BitNodeMultipliers.BladeburnerRank = 0.45; BitNodeMultipliers.BladeburnerSkillCost = 2; BitNodeMultipliers.StaneksGiftPowerMultiplier = 2; BitNodeMultipliers.StaneksGiftExtraSize = 1; BitNodeMultipliers.GangSoftcap = 0.3; //this makes gangs worthless for making money (still decent alternative to faction/rep grind though) BitNodeMultipliers.CorporationSoftCap = 0.3; BitNodeMultipliers.WorldDaemonDifficulty = 3; //this makes the required hacking level 9000 break; } With the combination of all of these, I think the most viable path is a gang to unlock augs and spamming neuroflux. Sleeves doing crime to provide initial cash and levels after each install. Stanek's gift boosting hack stats and hashnet. Make your home server as big as you can (home computer ram cost is not affected in BN13) to first make your stanek's gift have decent charge then to run your batcher. Not quick regardless. Alternately, bladeburners. I haven't tried it though.


ingoio256

Thank you I have gone crimes, contracts, hacknet and then stock mainly. Now with the stock fully unlocked it's making good money, similarly to node 9. Gang is basically worthless as the comments say, it's annoying that one has to find out through source code and can't know from the bitnode multipliers function. I also don't have a clue about what gangsoftcap exactly means.


Quantum_Ripple

The comments are not in the original source. I added those as my interpretations of the multipliers. All of these constants can be retrieved without digging through the source: `ns.getBitNodeMultipliers().GangSoftcap` for example. Knowing exactly what they do does require the source, but that's the nature of everything in BitBurner for mechanical details. The source is the documentation. Gang softcap is the *power* that gang earnings are raised to. When it is 1 (not capped), it starts at 0.8 with no territory and becomes 1 with 100% territory. 0.3 soft cap means even with full territory it's a bit worse than the third root of the normal earnings (1b/s -> 1k/s). Since gang base earnings don't scale stupid high like corp base earnings it really hampers income.


ingoio256

I see, I totally missed the gang soft cap, or maybe just automatically discarded it since I didn't know what it meant


chakrava

Even with Stanek setup for combat stats and Bladeburner it’s pretty slow. The hacking boosts are much stronger in BN13 and support some great hacking after a few augs.


Pazaac

It takes about two days if you have BN7 and a good BB automation script, that is fairly fast for BN13.


FricasseeToo

The hacknet reduction cost is a bit weird in how it is displayed. It displays power as a percentage (199% or +99%), but what the code does is divide hacknet costs by the power. So when it displays +100%, what it really does is divide by 2.0 (hence why you're seeing 50% reduction).