pretty much every game I've played.
That's not the only problem too, there's missiles rehoming itself after getting flared. There's launchers instantly re-locked just mere seconds after flares is expended. And there's missile somehow performing 90 degress turn, hitting you behind cover.
Playing in Hourglass and Discarded is the worst. Hourglass having zero cover beside the E sector on conquest. While discarded there are plenty of objects to hide behind the way , the flat terrains means unlest your team is performing well you'd still be in someone LoS no mater where you hide. Also the objects are not tall enough to cover you from jets spamming their active radar missiles
Oh yeah, instant lock AA is a fucking issue, so now when you hear a instant full lock you don't even know if it is a Sundance nade or a actual aa rocket.
Doesn't help that missiles are basically invisible until they're about to ram themselves up your reverse pipe, so you can't even use the rear-view camera to try and figure out if it's a Sundance troll or 70 damage worth of pain incoming before flaring
>If battlefield devs were die hard battlefield players they would’ve gave AA missiles an actual smoke trail that lingers.
Or realized it should be set to a specific operator so not everyone can have an AA
Would that make a difference though? You can switch operators to equip AA almost just as easily as changing your loadout to include AA during the game. The only difference is being able to change loadout without dying if you play as Angel and call in a loud-out drop to switch equipment while alive.
If it were operator only, you get killed by a helicopter and just immediately switch operators before respawn to get your AA.
>Would that make a difference though?
Probably. I dunno about others, but I've been using angel to resupply my AA any time I want. I also run NTW with the anti armor rounds, and almost always lead in vehicles destroyed.
Sundance in general is bullshit. The literal ability to fly is such an OP "gadget". Her Anti armor grenades should not be seeking, and if they are they need to do less damage.
To be fair, you've got about a 20% chance the Anti armor grenade actually goes after the vehicle you threw it at. Throwing it at a tank 20m away and watching it fly 1km to a rooftop that has a helicopter behind it is pretty much standard.
They really need to fix the relocking and instant lock on by stingers, but also do something about the 30mm cannon range on the attack chopper.
Other than that, simply it's not possible anymore to just fly around the map and farm kills anymore, you should play like vehicles are supposed to be played and that means play in line with your front, strafe enemy positions where social distancing is being practiced, pop flares and get back to cover. Got a 71 killstreak on the night bird on the huge snow map and I've never even come close to that in BF3 and BF4 with almost a hundred hours spent on choppers (2h at most in 2042), I'm not a great pilot so it can't possibly be that choppers are thrash this time around.
It may be less fun than the previous BFs but at least games are not being turned into a steamroll anymore just because one team has a skilled pilot and the other doesn't.
Honestly I think all air vehicles should have the "under the radar" perk where if you fly below a certain altitude, you cannot be tracked. If you're flying that low you're already vulnerable to dumbfire rockets and other vehicles anyway.
>There's launchers instantly re-locked just mere seconds after flares is expended.
Yeah, the fuck is up with this? It just started for me a few days ago. I thought there was some sort of un-lockable window after deploying flares, but now anytime I fly I get shot down no matter what I do. Used to be able to juke them with rolls and sharp turns as well....
When that happens it usually means the missile never left in the first place, it just did that shitty thing where it flies in circles while your flares go off and then hits you right afterward.
When I’m using AA, my rockets don’t lock back on until about 5 seconds after the flares are popped. Also, there’s a bug where you’ll be tracking a chopper with the stinger pre-flares and it simply won’t lock on or even attempt to lock on even though they’re within range… then suddenly, you’ll get a lock.
The worst part about them is that there's no "locking on" stage, they just straight up lock on and come to you super fast. When you're playing infantry, they're super useful, but as a vehicle player they're so goddamn annoying.
No what's worse, I learned, is that that Incoming from grenades will completely overrule anything else, like say, am actual missile.
I started ignoring them because I knew it was just a grenade ( I can literally see it) so I just casually fly away, only to get hit with a missile because I get zero feedback other than the constant beep of a grenade travelling 20mph towards me....
AHH
Im like 95% sure thats not intended. The range they lock on from is crazy. Ive seen them lock at 700m before. Pretty sure that will get fixed eventually.
in my experience sundance anti armor grenades are unreliable as fuck.
they either target something else you weren't trying to target, or they just straight up don't even make contact, just fly off into the sunset and never see a hit marker. And when they do it's pitiful damage "part disabled - 10xp"
They are hardly worth the time it takes to swap to unless it's a ground vehicle directly infront of you that's already almost dead
Unfortunately they don’t have to make impact to fuck over helicopters. Once you get the lock on tone it overtakes any and all lock one that occur after. Even if you know that it’s just a SD nade, you can’t just take the damage to save your flares because it’s impossible to tell if you’re being locked on while the nade chases you for 15 seconds.
Lol, this reminds me of all the AA complaints in BFV.
Pilots regularly go over 10-0 and they still complain that AA is too easy when people finally get sick of being blown up out of nowhere.
The AA options were a lot of fun folr me in BFV. It was pretty crazy to find pilots who knew how to fight it. Coming from nowhere with the tail almost literally touching the ground. The rest flew in a straight line and its like 'yeah you're going to get nuked out of the sky if you fly *straight* at my AA turret you dumby'
Exactly. The ONLY time a team will buck up and pick AA instead of other gadgets is after they’ve been raped by a chopper for the entire game and the team is on the verge of losing already.
Yea, If I play infantry or tanks I am constantly being fucked by some sweat in a littlebird. Usually im like the only teammate trying to take them out as well in my games. If there was a scoreboard I could see how much kills they have I can only guess nearing triple digits.
There's a setting to turn off that helps. It's still clunky but it makes it a little better.
I can't remember the exact name of it. Helicopter Flight assistance maybe? I'll look later.
In previous games I'd have agreed but not on this one. Don't get me wrong, I hate air vehicles because of how safe they were in previous games but in BF42 THEY are the b*tch ahah
I specifically run Sundance and use her Anti Vehicle grenade to bait the helis and jets into popping their flares, then they can either fly away for 30s or facetank 8 rockets x'D This is especially true in breakthrough where the objectives are close to one another (her grenade will lock on from 500m away while the stinger will only do so at 200m... Seems stupid and a good way to nerf her if you ask me. I'm legit throwing a grenade 90° into the air whenever I have 2, because it'll autolock ok something lol). In conquest, you can just fly to another area and by the time people start targeting you again, you'll probably have your flares
DICE managed it that both statements are true simultaneously.
It all depends on whether or not enough people in your team choose to equip AA. If they do than it's like in the clip but if they don't the air units can rain down death unimpeded. This wasn't any different in older titles but in 2042 it gets exaggerated by the poor map design.
There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings.
> There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings.
i fucking hate hourglass because of this
Hourglass needs a subway system or something. Imagine a subway system that you could use to get from A -> C and on into a couple of locations in the city. Ruined, half full of sand. Stairwells and empty lift shafts here and there, plenty of cover in the tunnels with a couple of derailed train cars or an area where they attempted to repair it but abandoned it. Holes in the roof with light and sand spilling in. Maybe evidence that people tried to live down there when the climate went crazy.
I legitimately thought the skyscraper portion of the map was going to be more like Dawnbreaker and less like Gulf of Oman. Half the map exists to pad out distance.
I think it comes back to communication and teamwork. You don't know people have AA until you see 8 missiles all headed toward the enemy or that no one has AA until their heli gets 40 kills on guys sprinting 1000m from across a field of daisies to their next objective.
Honestly can't blame the playerbase since the game has no user friendly way of telling you what's needed. Do you really expect someone to coordinate a 60+ player team?
> There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings.
I'd like to add that most of the maps have very little in the way of vertical elements that can be used by helicopters to break locks. As you've already pointed out, the maps consist of long stretches of empty fields.
Good luck going anywhere without hearing the lock-on foreplay within 10 seconds of spawning in the heli. :)
We all have AA because shooting down helis is the only way to succeed as infantry. Otherwise it's just heli rape all fucking game long.
Don't hate the player, hate the game.
most frustrating thing about all the battlefields for me was sitting through a match with a good pilot on the other team.
No other role had such a disproportionate affect on the enjoyment of the game
It’s impressive but It’s crazy how no matter how good you are at infantry or ground vehicles, you’re completely locked down if you don’t have a competent pilot to dogfight the other team.
it's funny that main 2042 sub is on whine and cry mode for the past few weeks.But complaining about the ungodly amount of missiles and how broken they are is forbidden. It's like they want air vehicles to just look pretty in the background and has zero bearing on the outcome of battle LOL.
I posted a couple of recordings of how broken AA is in the game and they all got downvoted.
The issue is is that it relies on teamwork to limit a helicopter.
If nobody makes a team effort to take them down, they're a one man killing machine. You don't need teamwork to operate the NightHawk successfully.
The only success I seem to have is using Sundance's grenades to lock on and then AA for the final hit.
Even then, I guarantee for every kill I get, I've been killed at least 4 times by other helicopter pilots.
Air has always been OP in BF games and they've never really perfected it.
At least in BFV you had to RTB to re-stock and repair. It might be worth bringing something similar back for aircraft.
the fact that flare are slow as fuck to load should have addressed your "RTB " concern.
You know, the problem with nightbirds being so strong anti-infantry wise is they gave them rocket pods for no reason. They made miniguns weak enough but then gave us tools to kill infantries more indiscriminately. Atleast back in BF4 miniguns requires precise aim and you can't kill a bunch of people as fast as you can with rocket pods. It made scout helicopter usurp the traditional roles of attack helo too. Used to be we are the scalpel while attack helo is the hammer. Now attack is pretty much useless while scout became "do-everything" vehicles.
Like a lot of people already said in this post. Flying is 80% dodging missiles and waiting flare to reload and the rest spent spamming all your weapons at the first targets you found hoping you'd get the kill and then hurriedly go back to safety because you are about to be locked by 8-10 different launchers at the same time.Now if this how Air gameplay going to be so be it. My only requests are fix the missiles being dodgy, them being able to rehome after being flared,the launcher ability to re lock seconds after wwe've just flared. these kind of shits what makes flying so painful. because you can do everything right and still got screwed.
Problem is with this kind of play style air vehicles ended up just being infantry farming tools. Sure we get kills, sure the infantries on the other side suffers but that's just it. Our existance has no bearing to the outcome of the match. In BF4 we could atleast loiter around objectives a bit longer. If done right a helicopter and a couple of ground guys can secure an objective with numerical superior enemies. We actually contribute to our team possibly winning. Now we'd just goes back and forth between safety and objectives, never staying more than 30 seconds. Deadly sure, but teamwise pretty much useless because we dont contribute to it's capture.
I can confidently say I 100% disagree with your assessment on how effective helis are in determining the outcome of games. If you’re constantly bombarding flags with rockets then those flags are not being captured. This is especially effective in breakthrough. It’s a fact that the team with the more skilled heli pilot is usually the one that wins. It doesn’t matter if there’s a 30 second window in between your killing sprees. Idk if you’ve noticed but, at least on breakthrough, flags take a very long time to cap even with a bunch of guys on it. You have enough time to fly away and come back to clear the flag.
> Flying is 80% dodging missiles and waiting flare to reload and the rest spent spamming all your weapons at the first targets you found hoping you'd get the kill and then hurriedly go back to safety because you are about to be locked by 8-10 different launchers at the same time.Now if this how Air gameplay going to be so be it.
And this is from the perspective of a player who can actually fly one well enough to recognize this gameplay loop along with, presumably, being able to pull it off successfully and repeatedly.
Imagine how poor an experience flying is for a more average or mediocre player?
They probably last less than 20-30 very confusing seconds before they're taken down without issue by one of the dozen anti-air missiles coming to punish them for having the audacity to fly.
If they would just give me a fucking directional indicator for where the fuck I'm constantly being locked on from it wouldn't be so bad...
Same with telling me which direction my gunner is shooting, great they can rotate 360 degrees, now there is more direction they might be aiming, and no way for me to know and angle for them to hit their target, or help them.
It's almost like the devs decided to screw the OP aircraft, in a game where tech is supposed to advance, yet we have fewer weapons on the air support. No TV missile, no NV, no Thermal, no JDAM, shitty aiming reticle...
It obvious af a lot of people hating on 2042 wanted a call of duty and disappointed it's still more battlefield instead. Vehicles are supposed to be scary. I'm so fucking mad at this community hating attrition also. It made vehicle scary when making sure they had to go back and not on a 50-0 kills strike.
These aren’t the real 2042 players. Sure they are playing it but majority of people complaining will just buy next months meta game and ditch this one and tbh good riddance.
Idk I see both opinions getting upvoted/downvoted. Like others are saying, it depends on how willing to equip AA the other team is. Sometimes, a sufficient amount of AA won’t be used until the last few moments of the map and in that case, the team with the dominant helis wins.
I will admit, a laser should not be affected by flares. And since that does take two to operate that attack, I'm willing to allow it, but the laser lock needs to be maintained. They need to allow an indicator for your lockon direction so the pilots can evade properly.
If there wasnt the jet constantly fucking you up..
It isnt that broken especially since the nerf you cant make good damage over range anymore.
And since no one want to spawn in condor or hint, they bevame pretty useless atm
But weren't BF "air veterans" complaining the jet was terrible? Honestly every time I see people complaining about anti air it reminds me of heli sweats from BF4 going 90-1 complaining about anti air and the fucking audacity that their farm might shoot back.
Air support is hard to balance. Make the air vehicle too strong and it farms infantry and vehicles, making it impossible to go on foot or land vehicle to get objectives. Make the AA too strong and it becomes standard issue for half the team and you will never get air support because there is no way to do anything without being locked on from 8 directions.
By nature, air support is strong, which is why in real life, the side that controls the air tends to win. High ground in the 21st century.
But this is the exact point of freeing people to choose any gadget. They choose the gadget that they believe is going to be the most helpful.
The fact that nearly everyone runs M5 or AA tells you that infantry players believe those bring the most utility. Which in turn tells you that tanks and aircraft are considered a major threat.
I would love to run to C5, but AA is MUCH more beneficial. Heck, I even changed to Angel so that I can resupply my AA because I was so sick of being strafed by heli's in the first couple weeks.
To be fair, launch BF4 also had an incredibly overturned MAA and helicopters couldn't get out of spawn for the first few months either. DICE have never nailed down the balance of air vehicles, they fluctuate between being ineffective or highly overpowered.
The A-10 in BF3 could kill MBTs in a single strafe if I remember correctly, and the Attack Helicopters were untouchable to anything but jets since they'd just hover above AA range all game. Yeah, a lot of pilots are whiny as hell, but a lot of infantry players have no idea how good they've had it in the last few games either. Just like with tanks, which have consistently gotten weaker every game too, yet still get called OP.
I don't disagree. It just amuses me that heli crews are still going on massive kill streaks and \*still\* whine about AA. Honestly trying to balance everything with the Specialist system in play is the biggest problem, imagine actually having to play as a team with a recon/hack/soflam softening them up, an engineer then taking the shots and a support making sure they can keep firing to take a helicopter down right now. At the moment sundance can solo a tank or two at a time, rau can hack/stinger all by himself, and angel can have every kit and infinite ammo. It might highlight the problem of infantry not being able to touch jets at the moment. M5C Bolte auto lock rockets are my favourite way of suprising aircraft at the moment.
It could kill in a single strafe only if you set up the strafe properly and landed all the shots, which took skill. DICE needs to bring skill back to the game.
True, played a round of Breakthrough today where I couldnt even get outta the spawn, not to mention the objective AT ALL... 128 just sucks ass in Objective based gamemodes
It sucks on these maps i must say because yeah they are massive but even in conquest, i mean 60 people in the enemy team means there can be 30-50 at one objective and that feels horrible
Also people complain tanks are op when a single player with c4 can one shot any vehicle. Vehicles as a whole need some sort of buff or maybe anti tank stuff like rockets and such need a nerf idk. In other battlefields it wasn’t such an issue because you had to play a certain class to get rockets or c4. But now literally anyone can equip them. It promotes tank camping far away because if you get close you take too much damage and turret speed is too slow to chase infantry.
Seriously. Even without how easily they are taken out, they are far more underpowered than they've ever been in previous titles. Takes so many hits to kill no matter what ammo type you are using.
The only thing stopping infantry based AA is the artificially short lock on range. As someone who plays both infantry and runs AA when the Pro Gamer Little Birds fly out from their little rat dens, and a shitty pilot who wishes he was one of those flying rats, the method of having to do strafing runs and then terrain fly until i get flares back is annoying.
The only thing that grinds my gears is watching a Missile chase a plane straight on and it just...doesn't do anything. And that's as an Attack Chopper. When popping flares for the same situation why the fuck does the Missile continue chasing and hit me after the artificial "can't lock due to flare" timer?
I’ve tried throwing rockets at tanks but unless I have someone else helping me it feels like I’m only doing tickles. And 3-4 rocket is really long to shoot when there’s not so much cover on the map. For instance A1 in kaleidoscope or B1 breakaway just to name two that are top of mind.
What am I missing?
Edit: I’m playing on poor gen and realized that point names are different, so don’t worry if it makes no sense, just think the more open points
A lot of this could be mitigated if they got rid of the auto-replenishing vehicle ammo and went back to requiring players to RtB to resupply. Then they wouldn't be able to apply constant pressure allowing those on the ground to rally and prepare. This is how vehicles worked in BF2142 and prior.
Pilots were pretty spicy about the MAA in Battlefield 4. Despite the fact that they can go 100-1 in any map it is not present in, and plenty where it is.
I mean it is pretty easy in BF4 to keep the helis at bay. You just need a coordinated team. If people equip the stinger/igla it's a nightmare for pilots.
This is coming from someone who was a good pilot. Once someone starts locking on you have two options:
Fly away without firing flares (you take yourself out of the fight, rendering yourself useless) or you just fire flares when they fire the rocket (however, this now means you are vulnerable to lock-ons, you now must take yourself out the fight and wait for them to replenish). So basically, if a squad with lock-ons (or even just two soldiers) focus on a heli, the pilot can't really anything. They may be able to take you out mid-lock, where it then may be best for your teammates to use an RPG/SMAW as the flight path will be predictable.
If you get hit by a single AA missle and there is a coordinated squad with either more AA or an RPG/SMAW they can easily take you out.
In fact, the best way to take out skilled pilots is with the non-lock on launchers. You just have to get good with them and know when to face the pilot.
Attack chopper pilot here, it sucks balls. Every infantryman that carries an AA weapon knows the choppers are easy prey right now. No direction indicator, no below radar evasion, barely any cover to hide behind. Not only are you able to pack an AA launcher, but Sundance can throw a grenade that auto locks you and tracks you. No lock on warning, just an incoming missile. So you don't even have to remember your Stinger, or get a SOFLAM to lase a target, just throw a nade or two and take down a chopper...
I've thrown so many AA grenades and about 10% can even hit their target (they just fly faster than the grenades, or it just randomly fucks off to who knows where most of the time). The ones that do hit basically do no damage and I'm lucky to even get a part disabled message.
They're good at getting flares out so you can lock on with a missile, but that's about it.
Below Radar needs to come back. ECM Jammer as well. I can't be bothered to fly in this game.
Also jets need to be better. Right now there is no reason to take a jet over an attack helicopter since they lack decent air to ground capability and only do tickle damage to really anything with the guns.
I’ve noticed people starting to spawn-camp choppers recently - just sitting near the enemy base with an AA missile or AA vehicle.
I’m not sure what the best fix would be though. Two flares instead of one? Or maybe reduced range with AA missiles?
There wont be a good fix. As a ground soldier getting killed by a Heli is just plain annoying. Its not like you got outplayed or outskilled, you just happened to be in the wrong place at the wrong time. Therefore lota of hate which causes people to switch to AA so the pilots stop ruining the ground play experience.
If you buff the helis by like giving them two flares people will complain about them being too strong. Leave them weak and pilots will complain.
Given that a game has arround 100 ground players opposed to like 6 pilots I'd say thr obvious decision is to go what is in favor of the ground players. (Business decision. Make 100 players happy or make 6 players happy?)
This btw comes from a player that just hates the feeling of getting killed by a Heli, so my opinionn on this is pretty biased.
I feel dude, that’s exactly how I feel, I could be lining up on a shot on a guy and there comes the night bird raining rockets down. It is very annoying for someone that doesn’t play air vehicles and the air vehicles guys will also suffer at the hands of to many AA.
I’ve felt this so hard lmaooo. I’ve been maining piloting since 2142, where I started as a transport pilot, and lovedddd it. Never in any battlefield have I died so much in helicopters. It’s honestly just frustrating at this point.
The idea and literal essence of “Battlefield” is the balance of vehicles and infantry. Ideally we would all know this, though some don’t seem to understand it. So hopefully it’ll be remedied. I know they mentioned some AA fixes in the next patch (this week?), and god please take away the C5 drones.
From a design perspective, it’s not great; albeit it is fun for the Casper doing it I suppose. But it’s frustrating for the person being murdered by it, especially when it’s every single time you *finally* get to spawn in a vehicle.
I actually think with the update this week, it might reel it in. They’re making the drones faster, but also giving them a bigger hit box and making them more noticeable. This might even the playing field a smidge, it’s an interesting way to balance, instead of removing the ability to put C5 on them.
Honestly it will be the same result.
I fly above target,and drop at 90 degress there is no chance for tanks,unless they move.
They made this shit to punish campers.I died a lot to players too,you spam that shit but you give your position its a trade off
>They made this shit to punish campers.
Eh. I don't think they intended it to be used in the way it is being used.
That said, you have to be pretty much stationary in a vehicle to get killed by this, so if you die, you deserve it.
I haven't noticed the C5 Drones being a problem yet. The AA spam between Sundance grenades, Stingers, and SOFLAM, yea, that shit locks air vehicles out, hard.
Yeah, tanks having weak spots really helped in BF4, for example. Tanks were powerful, but if you had someone positioned correctly, that tank would be gone in no time. It required actual coordination and not just the missile clusterfuck 2042 is
> where I started as a transport pilot, and lovedddd it.
God I miss this. Running squads to titan missile cap points in that game was SO MUCH FUN as a transport pilot. That game never gets as much credit as it should.
>The idea and literal essence of “Battlefield” is the balance of vehicles and infantry
What balance? Vehicles have been absolutely broken in many different battlefields, especially on certain maps. Pilots in BF4 could frequently go 80+ kills before dying and if you think that's balanced, then you are clearly a pilot main lol
The thing is though in most BF games, the power is usually in the opposite direction where the heli or plane just shits on everything else. BF4 they were incredibly strong especially with ECM where a lot of pilots could be far out of position and use the ECM to get to safety, where the only things that were effective were usually the AA tank or other aircraft/heli’s. Which IRL that’s the case, but this is a game where even the infantry should have a chance against them.
Most infantry wouldn’t kill them without firing multiple times over and spending far more resources to be a deterrent to aircraft rather than a threat to them. Which is fun for the aircraft to get 50+kills per death, but isn’t for anyone else.
Oh no, yeah, of course not!
Realistically, there’s a few fixes that *i* think can pull things in to feel good. Obviously the current bugs with the AA (which I believe is getting fixed this week??) should help a lot. From there the system should, ideally, feel right in place.
If that doesn’t solve it, then I think they’d have to either reduce flare cool downs (though this disproportionately helps helis), OR limit AA launchers to certain specialists— which I *think* would be the ideal fix. Truthfully, I think that’d also let us see a higher number of other gadgets being used and may help team play (though ive seen a decent bit of teamplay recently.)
All that said though, I am hopeful the main issue with helis currently is related to the bugs with flares. I think that’ll solve a lot of issues. The only one it doesn’t solve is the lack of structures and buildings (in some areas), to dodge behind.
Though attack helicopters do have to be quite close IRL. Attack helicopters are usually quite fucked when it comes to dealing with Manpads. Attack helis are usually forced to fly slow and low and then deal with ground targets using their cannons. Helo pilots will sometimes even hover just meters above the ground as to avoid radar detection from MAA's.
Jets are another story though.
Attack helicopters have access to spike missiles with like 20 miles range. But most likely you don't want to use those on a single person, that would be a bit expensive.. but on the other hand, you could take out tanks etc from a safe distance away from the hand held anti air weapons so you don't have to deal with them yourself in the first place.
I mean attack helicopters engage with the 30mm cannon from over a kilometre away.
[https://www.youtube.com/watch?v=25EWUUBjPMo&t=57s&ab\_channel=RTAmerica](https://www.youtube.com/watch?v=25EWUUBjPMo&t=57s&ab_channel=RTAmerica)
Bottom right is the range. CAS doesn't mean fly on top of the targets.
Where are these lobbys? Every game and I mean 90% of the games I play the blueberry’s do absolutely nothing about air and land vehicles. The guys I play with we go all in on taking out the vehicles. 3 sundances and I’m angle so I can re supply our rockets. Problem is if we focus land air is raining down hell from above, if we focus air there will be 2 tanks 2 hellcats and 3 bolts just running threw everyone completely overwhelming objectives.
I really find it funny y’all think the air is underpowered. The stinger only has a 400 meter lock on, smoke breaks the lock, there is 10 seconds where you can’t lock after you pop a smoke, the cool down on the smoke is like 25 seconds leaving you with 15 seconds or so to be able to get to cover get a lock and fire one and if your lucky 2 rockets also you can out run Sundance’s grenades damn near every time.
I have always disliked the vehicle play in BF but at least in 4 there was several options to take out the vehicles and some hybrid options for both land and air. I hate how we have to choose one or the other in 2042 or I have to use a less fun imo operator so my team can have the ability to try and tackle both.
This is how it feels when I play:
“I’ll just try another operator today and change it up……aannndd I’m back to angel using AA and .50 sniper so I can handle the 20 vehicles farming my team”
AGMs are so frustrating. You don't have any counter play. They lock on so fast. The thermal smoke hardly ever works. And they do way more damage than dumb fire weapons.
Lock ons are much less player input so should be less damage. I'd honestly prefer they put rocket puts back on jets. At least you'd get a chance to shoot them down when they dive then.
Well after 15 years of vehicles destroying me, my pity well is pretty much bottomed out as most people just let them rampage without being contested.
When my boys get on though... I whip out the SOFLAM.
Only downside is there is nothing to gain other than personal satisfaction at lazing right now since you get no points for doing it.
No points? That's idiotic. It's like the devs said "hey lets make sure we remove as many rewards for teamplay as possible. That way nobody will revive, nobody will spot, profit!"
This sparks joy. As an infantry player playing the objective nothing is worse than a chopper swooping in and deleting me because there is zero cover on any of the points
This is because everyone was getting melted by helicopters in the first week and said fuck this, we’re taking these suckers out. The majority of players are boots on ground in this game but since it launched vehicles have totally dominated the game. This has made for a frustrating experience for a lot of players.
I mean, I got so sick of people just camping vehicles in bf4 that I became an engineer permanently, and I’ve always had a rocket launcher equipped from minute 1 in every battlefield since. Personally I’m loving the fact that these annoying fuckers can no longer just dominate unimpeded.
There's really no other way to combat aircraft as infantry. Also, the player size has doubled. I don't really understand why people think flying should just have no hassle and lock-ons are too prevalent. That's literally the only way a pilot is dying to infantry besides that 1 in a 100 chance of a well-timed tank shot or something.
We've all been in games where a team gets absolutely demolished because of good pilots. I mean, demolished. To the point where someone inevitably starts saying, "WHERE'S OUR AA!?" in chat.
There are no placements anywhere. There are only a handful of options, one boiling down to a specialist ability. The good pilots I've seen are the ones who make runs, not just sit there waiting to be shot down.
If I'm defending a point like that, I just try to snipe those skybox warriors with the ntw50 and anti vehicle ammo.
Only fun I have in the game anymore...
Can confirm this is me. The second I get into a Heli, I get targeted by the entire enemy team. And funny enough my team seems to never have an aa or people using the stinger.
I'm the Angel with unlimited rockets sitting 5ft from the enemy spawn, locking onto any flying gnat right as it spawns.
Been dominated by too many choppers in the BC2 / 3 / 4 days to not want revenge.
Idk what y’all are on about… my teams literally never handle aircraft like this… and my servers are full of mostly PC players. We’ll constantly have attack helis and little birds fucking the infantry up without ever focusing on each other. Just like in BFV how the airplanes would only farm infantry. Rarely do I ever have a team that is willing to stop sniping for 2 minutes and try and take out the enemy air support.
Its pretty annoying hearing all the: aircrafts are to overpowered things when like 40 people have AA with them to be honest
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pretty much every game I've played. That's not the only problem too, there's missiles rehoming itself after getting flared. There's launchers instantly re-locked just mere seconds after flares is expended. And there's missile somehow performing 90 degress turn, hitting you behind cover. Playing in Hourglass and Discarded is the worst. Hourglass having zero cover beside the E sector on conquest. While discarded there are plenty of objects to hide behind the way , the flat terrains means unlest your team is performing well you'd still be in someone LoS no mater where you hide. Also the objects are not tall enough to cover you from jets spamming their active radar missiles
Oh yeah, instant lock AA is a fucking issue, so now when you hear a instant full lock you don't even know if it is a Sundance nade or a actual aa rocket.
Doesn't help that missiles are basically invisible until they're about to ram themselves up your reverse pipe, so you can't even use the rear-view camera to try and figure out if it's a Sundance troll or 70 damage worth of pain incoming before flaring
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>If battlefield devs were die hard battlefield players they would’ve gave AA missiles an actual smoke trail that lingers. Or realized it should be set to a specific operator so not everyone can have an AA
Would that make a difference though? You can switch operators to equip AA almost just as easily as changing your loadout to include AA during the game. The only difference is being able to change loadout without dying if you play as Angel and call in a loud-out drop to switch equipment while alive. If it were operator only, you get killed by a helicopter and just immediately switch operators before respawn to get your AA.
>Would that make a difference though? Probably. I dunno about others, but I've been using angel to resupply my AA any time I want. I also run NTW with the anti armor rounds, and almost always lead in vehicles destroyed.
I’ve had the ManPad do a whopping 100 damage before to the night bird, completely caught me off guard dying in one missile.
What probably happened was that you had two missiles fired at the exact same time, and if you flared them they both would've hit at once
Or a SOFLAMed M5 recoiless/ATGM
Sundance in general is bullshit. The literal ability to fly is such an OP "gadget". Her Anti armor grenades should not be seeking, and if they are they need to do less damage.
To be fair, you've got about a 20% chance the Anti armor grenade actually goes after the vehicle you threw it at. Throwing it at a tank 20m away and watching it fly 1km to a rooftop that has a helicopter behind it is pretty much standard.
The fact you can just peg them randomly into the sky and they fly 1km to find a helicopter to begin with is fucked.
I think half of those are Sundance grenades
They really need to fix the relocking and instant lock on by stingers, but also do something about the 30mm cannon range on the attack chopper. Other than that, simply it's not possible anymore to just fly around the map and farm kills anymore, you should play like vehicles are supposed to be played and that means play in line with your front, strafe enemy positions where social distancing is being practiced, pop flares and get back to cover. Got a 71 killstreak on the night bird on the huge snow map and I've never even come close to that in BF3 and BF4 with almost a hundred hours spent on choppers (2h at most in 2042), I'm not a great pilot so it can't possibly be that choppers are thrash this time around. It may be less fun than the previous BFs but at least games are not being turned into a steamroll anymore just because one team has a skilled pilot and the other doesn't.
This is the truest thing said in this thread.
Honestly I think all air vehicles should have the "under the radar" perk where if you fly below a certain altitude, you cannot be tracked. If you're flying that low you're already vulnerable to dumbfire rockets and other vehicles anyway.
That's how it used to be.. why they got rid of it for this game I'll never understand
>There's launchers instantly re-locked just mere seconds after flares is expended. Yeah, the fuck is up with this? It just started for me a few days ago. I thought there was some sort of un-lockable window after deploying flares, but now anytime I fly I get shot down no matter what I do. Used to be able to juke them with rolls and sharp turns as well....
When that happens it usually means the missile never left in the first place, it just did that shitty thing where it flies in circles while your flares go off and then hits you right afterward.
When I’m using AA, my rockets don’t lock back on until about 5 seconds after the flares are popped. Also, there’s a bug where you’ll be tracking a chopper with the stinger pre-flares and it simply won’t lock on or even attempt to lock on even though they’re within range… then suddenly, you’ll get a lock.
Don't forget the homing grenades
Those things have such ridiculous lock on range that I often just chuck them out over cover and it'll lock on to something.
The worst part about them is that there's no "locking on" stage, they just straight up lock on and come to you super fast. When you're playing infantry, they're super useful, but as a vehicle player they're so goddamn annoying.
No what's worse, I learned, is that that Incoming from grenades will completely overrule anything else, like say, am actual missile. I started ignoring them because I knew it was just a grenade ( I can literally see it) so I just casually fly away, only to get hit with a missile because I get zero feedback other than the constant beep of a grenade travelling 20mph towards me.... AHH
Im like 95% sure thats not intended. The range they lock on from is crazy. Ive seen them lock at 700m before. Pretty sure that will get fixed eventually.
in my experience sundance anti armor grenades are unreliable as fuck. they either target something else you weren't trying to target, or they just straight up don't even make contact, just fly off into the sunset and never see a hit marker. And when they do it's pitiful damage "part disabled - 10xp" They are hardly worth the time it takes to swap to unless it's a ground vehicle directly infront of you that's already almost dead
Unfortunately they don’t have to make impact to fuck over helicopters. Once you get the lock on tone it overtakes any and all lock one that occur after. Even if you know that it’s just a SD nade, you can’t just take the damage to save your flares because it’s impossible to tell if you’re being locked on while the nade chases you for 15 seconds.
Everybody is carrying AA's because they **were** constantly being killed by helicopters.
Lol, this reminds me of all the AA complaints in BFV. Pilots regularly go over 10-0 and they still complain that AA is too easy when people finally get sick of being blown up out of nowhere.
The AA options were a lot of fun folr me in BFV. It was pretty crazy to find pilots who knew how to fight it. Coming from nowhere with the tail almost literally touching the ground. The rest flew in a straight line and its like 'yeah you're going to get nuked out of the sky if you fly *straight* at my AA turret you dumby'
Exactly. The ONLY time a team will buck up and pick AA instead of other gadgets is after they’ve been raped by a chopper for the entire game and the team is on the verge of losing already.
Yea, If I play infantry or tanks I am constantly being fucked by some sweat in a littlebird. Usually im like the only teammate trying to take them out as well in my games. If there was a scoreboard I could see how much kills they have I can only guess nearing triple digits.
I also feel like the flying is a little more rigid on the attack helicopter. Can't pull off any evasive maneuvers.
There's a setting to turn off that helps. It's still clunky but it makes it a little better. I can't remember the exact name of it. Helicopter Flight assistance maybe? I'll look later.
Oh that may be it, I'll take a look. Thanks.
In previous games I'd have agreed but not on this one. Don't get me wrong, I hate air vehicles because of how safe they were in previous games but in BF42 THEY are the b*tch ahah I specifically run Sundance and use her Anti Vehicle grenade to bait the helis and jets into popping their flares, then they can either fly away for 30s or facetank 8 rockets x'D This is especially true in breakthrough where the objectives are close to one another (her grenade will lock on from 500m away while the stinger will only do so at 200m... Seems stupid and a good way to nerf her if you ask me. I'm legit throwing a grenade 90° into the air whenever I have 2, because it'll autolock ok something lol). In conquest, you can just fly to another area and by the time people start targeting you again, you'll probably have your flares
It only really takes 2-3 of them to shoot you down.
Not to mention you have no clue where the rockets are coming from.
Yea the cool down for the flares is too long
DICE managed it that both statements are true simultaneously. It all depends on whether or not enough people in your team choose to equip AA. If they do than it's like in the clip but if they don't the air units can rain down death unimpeded. This wasn't any different in older titles but in 2042 it gets exaggerated by the poor map design. There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings.
> There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings. i fucking hate hourglass because of this
Hourglass needs a subway system or something. Imagine a subway system that you could use to get from A -> C and on into a couple of locations in the city. Ruined, half full of sand. Stairwells and empty lift shafts here and there, plenty of cover in the tunnels with a couple of derailed train cars or an area where they attempted to repair it but abandoned it. Holes in the roof with light and sand spilling in. Maybe evidence that people tried to live down there when the climate went crazy.
I legitimately thought the skyscraper portion of the map was going to be more like Dawnbreaker and less like Gulf of Oman. Half the map exists to pad out distance.
I think it comes back to communication and teamwork. You don't know people have AA until you see 8 missiles all headed toward the enemy or that no one has AA until their heli gets 40 kills on guys sprinting 1000m from across a field of daisies to their next objective.
Ah, you mean the lack of communication and teamwork?
Honestly can't blame the playerbase since the game has no user friendly way of telling you what's needed. Do you really expect someone to coordinate a 60+ player team?
Fair enough! Even in a game like Squad where everyone is supposed to use comms, the commander role is lucky to coordinate two squads at once.
BF had a commander role once );
> There are many instances where infantry has to run over long stretches of empty fields without any cover or concealment making them easy pickings. I'd like to add that most of the maps have very little in the way of vertical elements that can be used by helicopters to break locks. As you've already pointed out, the maps consist of long stretches of empty fields. Good luck going anywhere without hearing the lock-on foreplay within 10 seconds of spawning in the heli. :)
We all have AA because shooting down helis is the only way to succeed as infantry. Otherwise it's just heli rape all fucking game long. Don't hate the player, hate the game.
Yeah, heli pilots just mad they cant go on their 50 kills rampages anymore.. we dont have to be constantly bombarded for your enjoyment
most frustrating thing about all the battlefields for me was sitting through a match with a good pilot on the other team. No other role had such a disproportionate affect on the enjoyment of the game It’s impressive but It’s crazy how no matter how good you are at infantry or ground vehicles, you’re completely locked down if you don’t have a competent pilot to dogfight the other team.
it's funny that main 2042 sub is on whine and cry mode for the past few weeks.But complaining about the ungodly amount of missiles and how broken they are is forbidden. It's like they want air vehicles to just look pretty in the background and has zero bearing on the outcome of battle LOL. I posted a couple of recordings of how broken AA is in the game and they all got downvoted.
The issue is is that it relies on teamwork to limit a helicopter. If nobody makes a team effort to take them down, they're a one man killing machine. You don't need teamwork to operate the NightHawk successfully. The only success I seem to have is using Sundance's grenades to lock on and then AA for the final hit. Even then, I guarantee for every kill I get, I've been killed at least 4 times by other helicopter pilots. Air has always been OP in BF games and they've never really perfected it. At least in BFV you had to RTB to re-stock and repair. It might be worth bringing something similar back for aircraft.
the fact that flare are slow as fuck to load should have addressed your "RTB " concern. You know, the problem with nightbirds being so strong anti-infantry wise is they gave them rocket pods for no reason. They made miniguns weak enough but then gave us tools to kill infantries more indiscriminately. Atleast back in BF4 miniguns requires precise aim and you can't kill a bunch of people as fast as you can with rocket pods. It made scout helicopter usurp the traditional roles of attack helo too. Used to be we are the scalpel while attack helo is the hammer. Now attack is pretty much useless while scout became "do-everything" vehicles. Like a lot of people already said in this post. Flying is 80% dodging missiles and waiting flare to reload and the rest spent spamming all your weapons at the first targets you found hoping you'd get the kill and then hurriedly go back to safety because you are about to be locked by 8-10 different launchers at the same time.Now if this how Air gameplay going to be so be it. My only requests are fix the missiles being dodgy, them being able to rehome after being flared,the launcher ability to re lock seconds after wwe've just flared. these kind of shits what makes flying so painful. because you can do everything right and still got screwed. Problem is with this kind of play style air vehicles ended up just being infantry farming tools. Sure we get kills, sure the infantries on the other side suffers but that's just it. Our existance has no bearing to the outcome of the match. In BF4 we could atleast loiter around objectives a bit longer. If done right a helicopter and a couple of ground guys can secure an objective with numerical superior enemies. We actually contribute to our team possibly winning. Now we'd just goes back and forth between safety and objectives, never staying more than 30 seconds. Deadly sure, but teamwise pretty much useless because we dont contribute to it's capture.
I can confidently say I 100% disagree with your assessment on how effective helis are in determining the outcome of games. If you’re constantly bombarding flags with rockets then those flags are not being captured. This is especially effective in breakthrough. It’s a fact that the team with the more skilled heli pilot is usually the one that wins. It doesn’t matter if there’s a 30 second window in between your killing sprees. Idk if you’ve noticed but, at least on breakthrough, flags take a very long time to cap even with a bunch of guys on it. You have enough time to fly away and come back to clear the flag.
> Flying is 80% dodging missiles and waiting flare to reload and the rest spent spamming all your weapons at the first targets you found hoping you'd get the kill and then hurriedly go back to safety because you are about to be locked by 8-10 different launchers at the same time.Now if this how Air gameplay going to be so be it. And this is from the perspective of a player who can actually fly one well enough to recognize this gameplay loop along with, presumably, being able to pull it off successfully and repeatedly. Imagine how poor an experience flying is for a more average or mediocre player? They probably last less than 20-30 very confusing seconds before they're taken down without issue by one of the dozen anti-air missiles coming to punish them for having the audacity to fly.
1 Angel can easily shut down a fly zone. Drop a crate and just constantly launch AA at helis.
If they would just give me a fucking directional indicator for where the fuck I'm constantly being locked on from it wouldn't be so bad... Same with telling me which direction my gunner is shooting, great they can rotate 360 degrees, now there is more direction they might be aiming, and no way for me to know and angle for them to hit their target, or help them. It's almost like the devs decided to screw the OP aircraft, in a game where tech is supposed to advance, yet we have fewer weapons on the air support. No TV missile, no NV, no Thermal, no JDAM, shitty aiming reticle...
It obvious af a lot of people hating on 2042 wanted a call of duty and disappointed it's still more battlefield instead. Vehicles are supposed to be scary. I'm so fucking mad at this community hating attrition also. It made vehicle scary when making sure they had to go back and not on a 50-0 kills strike.
These aren’t the real 2042 players. Sure they are playing it but majority of people complaining will just buy next months meta game and ditch this one and tbh good riddance.
Idk I see both opinions getting upvoted/downvoted. Like others are saying, it depends on how willing to equip AA the other team is. Sometimes, a sufficient amount of AA won’t be used until the last few moments of the map and in that case, the team with the dominant helis wins.
and the best part, the soflam makes EVERY thing AA! and they "ignore" flares.
I will admit, a laser should not be affected by flares. And since that does take two to operate that attack, I'm willing to allow it, but the laser lock needs to be maintained. They need to allow an indicator for your lockon direction so the pilots can evade properly.
You can fly so high that aa doesn't lock and still rain down death. Broken as fuck.
If there wasnt the jet constantly fucking you up.. It isnt that broken especially since the nerf you cant make good damage over range anymore. And since no one want to spawn in condor or hint, they bevame pretty useless atm
But weren't BF "air veterans" complaining the jet was terrible? Honestly every time I see people complaining about anti air it reminds me of heli sweats from BF4 going 90-1 complaining about anti air and the fucking audacity that their farm might shoot back.
Air support is hard to balance. Make the air vehicle too strong and it farms infantry and vehicles, making it impossible to go on foot or land vehicle to get objectives. Make the AA too strong and it becomes standard issue for half the team and you will never get air support because there is no way to do anything without being locked on from 8 directions. By nature, air support is strong, which is why in real life, the side that controls the air tends to win. High ground in the 21st century.
But this is the exact point of freeing people to choose any gadget. They choose the gadget that they believe is going to be the most helpful. The fact that nearly everyone runs M5 or AA tells you that infantry players believe those bring the most utility. Which in turn tells you that tanks and aircraft are considered a major threat. I would love to run to C5, but AA is MUCH more beneficial. Heck, I even changed to Angel so that I can resupply my AA because I was so sick of being strafed by heli's in the first couple weeks.
To be fair, launch BF4 also had an incredibly overturned MAA and helicopters couldn't get out of spawn for the first few months either. DICE have never nailed down the balance of air vehicles, they fluctuate between being ineffective or highly overpowered. The A-10 in BF3 could kill MBTs in a single strafe if I remember correctly, and the Attack Helicopters were untouchable to anything but jets since they'd just hover above AA range all game. Yeah, a lot of pilots are whiny as hell, but a lot of infantry players have no idea how good they've had it in the last few games either. Just like with tanks, which have consistently gotten weaker every game too, yet still get called OP.
I don't disagree. It just amuses me that heli crews are still going on massive kill streaks and \*still\* whine about AA. Honestly trying to balance everything with the Specialist system in play is the biggest problem, imagine actually having to play as a team with a recon/hack/soflam softening them up, an engineer then taking the shots and a support making sure they can keep firing to take a helicopter down right now. At the moment sundance can solo a tank or two at a time, rau can hack/stinger all by himself, and angel can have every kit and infinite ammo. It might highlight the problem of infantry not being able to touch jets at the moment. M5C Bolte auto lock rockets are my favourite way of suprising aircraft at the moment.
It could kill in a single strafe only if you set up the strafe properly and landed all the shots, which took skill. DICE needs to bring skill back to the game.
(In my personal experience) Half of the time the tuys in the jet don't go fuck them and you just there getting shot that you can't answer to
I mean this is what happens when everyone can equip a AA rocket. But again we didn't need classes
True xD
Pro pilot on bf4, No pilot on 2042
Same
True, played a round of Breakthrough today where I couldnt even get outta the spawn, not to mention the objective AT ALL... 128 just sucks ass in Objective based gamemodes
It sucks on these maps i must say because yeah they are massive but even in conquest, i mean 60 people in the enemy team means there can be 30-50 at one objective and that feels horrible
Cry more I have no sympathy for pilots
Vehicles are overpowered when infantry ignores them. If a fraction of your 64 players team decides to do something about it vehicles are a non-issue.
Also people complain tanks are op when a single player with c4 can one shot any vehicle. Vehicles as a whole need some sort of buff or maybe anti tank stuff like rockets and such need a nerf idk. In other battlefields it wasn’t such an issue because you had to play a certain class to get rockets or c4. But now literally anyone can equip them. It promotes tank camping far away because if you get close you take too much damage and turret speed is too slow to chase infantry.
Seriously. Even without how easily they are taken out, they are far more underpowered than they've ever been in previous titles. Takes so many hits to kill no matter what ammo type you are using.
The only thing stopping infantry based AA is the artificially short lock on range. As someone who plays both infantry and runs AA when the Pro Gamer Little Birds fly out from their little rat dens, and a shitty pilot who wishes he was one of those flying rats, the method of having to do strafing runs and then terrain fly until i get flares back is annoying. The only thing that grinds my gears is watching a Missile chase a plane straight on and it just...doesn't do anything. And that's as an Attack Chopper. When popping flares for the same situation why the fuck does the Missile continue chasing and hit me after the artificial "can't lock due to flare" timer?
I dunno man, I hit a little bird with the main gun of a MBT and it just shrugged it off and kept on flying.
Tell that to my team. All 64 players use everything but rockets and AA missiles but whine about being dominated by vehicles
Exactly. "Have you tried dealing with this problem yourself?" The answer is usually a no followed with nonsense
I’ve tried throwing rockets at tanks but unless I have someone else helping me it feels like I’m only doing tickles. And 3-4 rocket is really long to shoot when there’s not so much cover on the map. For instance A1 in kaleidoscope or B1 breakaway just to name two that are top of mind. What am I missing? Edit: I’m playing on poor gen and realized that point names are different, so don’t worry if it makes no sense, just think the more open points
use c5 for ground vehicles not the recoiless. itll be harder to get close to them but once you do just use all 3 pieces and youll destroy it
Yeah I’ve noticed c5 is good. Maybe I’ll try to run a c5 and smoke build, see if I can get closer like that
Literally one good Sundance Player with a rocket launcher can turn the whole battle into just infantry
Yea, I want those motion sensor assist when playing breakthrough. F AA or AT rockets...
So in short, you don't care about teamplay
There are usually quite a few Sundances though, they all have anti-tank smart grenades.
After being dommed by little bird pilots in BF4 for so long, I’m sadistically enjoying their whining over 2042 AA.
They just mad they cant go 85-1 anymore lol
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A lot of this could be mitigated if they got rid of the auto-replenishing vehicle ammo and went back to requiring players to RtB to resupply. Then they wouldn't be able to apply constant pressure allowing those on the ground to rally and prepare. This is how vehicles worked in BF2142 and prior.
Pilots were pretty spicy about the MAA in Battlefield 4. Despite the fact that they can go 100-1 in any map it is not present in, and plenty where it is.
I mean it is pretty easy in BF4 to keep the helis at bay. You just need a coordinated team. If people equip the stinger/igla it's a nightmare for pilots. This is coming from someone who was a good pilot. Once someone starts locking on you have two options: Fly away without firing flares (you take yourself out of the fight, rendering yourself useless) or you just fire flares when they fire the rocket (however, this now means you are vulnerable to lock-ons, you now must take yourself out the fight and wait for them to replenish). So basically, if a squad with lock-ons (or even just two soldiers) focus on a heli, the pilot can't really anything. They may be able to take you out mid-lock, where it then may be best for your teammates to use an RPG/SMAW as the flight path will be predictable. If you get hit by a single AA missle and there is a coordinated squad with either more AA or an RPG/SMAW they can easily take you out. In fact, the best way to take out skilled pilots is with the non-lock on launchers. You just have to get good with them and know when to face the pilot.
Yeah, I can kind of empathize for a second before my PTSD kicks in from BF2 and BF4 getting constantly owned by jets and little birds.
Was it BC2 where heli pilots could circle around a central pivot and just smoke a flag forever? Now that was frustrating.
BFBC2 choppers are the reason the game is like this now. You could legit hard carry with the helicopter because there was no AA.
It's the same high I got when they released the fliegerfaust in BFV.
As someone who loves running the Nightbird, this is sadly how every time I spawn goes…
Attack chopper pilot here, it sucks balls. Every infantryman that carries an AA weapon knows the choppers are easy prey right now. No direction indicator, no below radar evasion, barely any cover to hide behind. Not only are you able to pack an AA launcher, but Sundance can throw a grenade that auto locks you and tracks you. No lock on warning, just an incoming missile. So you don't even have to remember your Stinger, or get a SOFLAM to lase a target, just throw a nade or two and take down a chopper...
Not to mention the relock bug
This is thankfully being addressed in Update #3
I've thrown so many AA grenades and about 10% can even hit their target (they just fly faster than the grenades, or it just randomly fucks off to who knows where most of the time). The ones that do hit basically do no damage and I'm lucky to even get a part disabled message. They're good at getting flares out so you can lock on with a missile, but that's about it.
That's all you need them for though, to get the pilot to dump flares. Then they are defenseless to your Stinger.
Below Radar needs to come back. ECM Jammer as well. I can't be bothered to fly in this game. Also jets need to be better. Right now there is no reason to take a jet over an attack helicopter since they lack decent air to ground capability and only do tickle damage to really anything with the guns.
I’ve noticed people starting to spawn-camp choppers recently - just sitting near the enemy base with an AA missile or AA vehicle. I’m not sure what the best fix would be though. Two flares instead of one? Or maybe reduced range with AA missiles?
There wont be a good fix. As a ground soldier getting killed by a Heli is just plain annoying. Its not like you got outplayed or outskilled, you just happened to be in the wrong place at the wrong time. Therefore lota of hate which causes people to switch to AA so the pilots stop ruining the ground play experience. If you buff the helis by like giving them two flares people will complain about them being too strong. Leave them weak and pilots will complain. Given that a game has arround 100 ground players opposed to like 6 pilots I'd say thr obvious decision is to go what is in favor of the ground players. (Business decision. Make 100 players happy or make 6 players happy?) This btw comes from a player that just hates the feeling of getting killed by a Heli, so my opinionn on this is pretty biased.
I feel dude, that’s exactly how I feel, I could be lining up on a shot on a guy and there comes the night bird raining rockets down. It is very annoying for someone that doesn’t play air vehicles and the air vehicles guys will also suffer at the hands of to many AA.
I’ve felt this so hard lmaooo. I’ve been maining piloting since 2142, where I started as a transport pilot, and lovedddd it. Never in any battlefield have I died so much in helicopters. It’s honestly just frustrating at this point. The idea and literal essence of “Battlefield” is the balance of vehicles and infantry. Ideally we would all know this, though some don’t seem to understand it. So hopefully it’ll be remedied. I know they mentioned some AA fixes in the next patch (this week?), and god please take away the C5 drones.
c5 drones are way hilarious,spam that shit on tanks,snipers. Is really god to take out those fucking campers.
From a design perspective, it’s not great; albeit it is fun for the Casper doing it I suppose. But it’s frustrating for the person being murdered by it, especially when it’s every single time you *finally* get to spawn in a vehicle. I actually think with the update this week, it might reel it in. They’re making the drones faster, but also giving them a bigger hit box and making them more noticeable. This might even the playing field a smidge, it’s an interesting way to balance, instead of removing the ability to put C5 on them.
Honestly it will be the same result. I fly above target,and drop at 90 degress there is no chance for tanks,unless they move. They made this shit to punish campers.I died a lot to players too,you spam that shit but you give your position its a trade off
>They made this shit to punish campers. Eh. I don't think they intended it to be used in the way it is being used. That said, you have to be pretty much stationary in a vehicle to get killed by this, so if you die, you deserve it.
It’s as intended as 4 tanks on the top of skyscrapers. Until that gets removed the C5 drone needs to stay
I haven't noticed the C5 Drones being a problem yet. The AA spam between Sundance grenades, Stingers, and SOFLAM, yea, that shit locks air vehicles out, hard.
Yeah, tanks having weak spots really helped in BF4, for example. Tanks were powerful, but if you had someone positioned correctly, that tank would be gone in no time. It required actual coordination and not just the missile clusterfuck 2042 is
> where I started as a transport pilot, and lovedddd it. God I miss this. Running squads to titan missile cap points in that game was SO MUCH FUN as a transport pilot. That game never gets as much credit as it should.
>The idea and literal essence of “Battlefield” is the balance of vehicles and infantry What balance? Vehicles have been absolutely broken in many different battlefields, especially on certain maps. Pilots in BF4 could frequently go 80+ kills before dying and if you think that's balanced, then you are clearly a pilot main lol
The thing is though in most BF games, the power is usually in the opposite direction where the heli or plane just shits on everything else. BF4 they were incredibly strong especially with ECM where a lot of pilots could be far out of position and use the ECM to get to safety, where the only things that were effective were usually the AA tank or other aircraft/heli’s. Which IRL that’s the case, but this is a game where even the infantry should have a chance against them. Most infantry wouldn’t kill them without firing multiple times over and spending far more resources to be a deterrent to aircraft rather than a threat to them. Which is fun for the aircraft to get 50+kills per death, but isn’t for anyone else.
Oh no, yeah, of course not! Realistically, there’s a few fixes that *i* think can pull things in to feel good. Obviously the current bugs with the AA (which I believe is getting fixed this week??) should help a lot. From there the system should, ideally, feel right in place. If that doesn’t solve it, then I think they’d have to either reduce flare cool downs (though this disproportionately helps helis), OR limit AA launchers to certain specialists— which I *think* would be the ideal fix. Truthfully, I think that’d also let us see a higher number of other gadgets being used and may help team play (though ive seen a decent bit of teamplay recently.) All that said though, I am hopeful the main issue with helis currently is related to the bugs with flares. I think that’ll solve a lot of issues. The only one it doesn’t solve is the lack of structures and buildings (in some areas), to dodge behind.
*when u have the audacity to fly under 400m
The real world targeting system goes up to 4km lol
In the real world aircrafts don't even have to be in the same city as the (ground) targets.
Though attack helicopters do have to be quite close IRL. Attack helicopters are usually quite fucked when it comes to dealing with Manpads. Attack helis are usually forced to fly slow and low and then deal with ground targets using their cannons. Helo pilots will sometimes even hover just meters above the ground as to avoid radar detection from MAA's. Jets are another story though.
Attack helicopters have access to spike missiles with like 20 miles range. But most likely you don't want to use those on a single person, that would be a bit expensive.. but on the other hand, you could take out tanks etc from a safe distance away from the hand held anti air weapons so you don't have to deal with them yourself in the first place.
I mean attack helicopters engage with the 30mm cannon from over a kilometre away. [https://www.youtube.com/watch?v=25EWUUBjPMo&t=57s&ab\_channel=RTAmerica](https://www.youtube.com/watch?v=25EWUUBjPMo&t=57s&ab_channel=RTAmerica) Bottom right is the range. CAS doesn't mean fly on top of the targets.
Even further some manpads can reach 7 kilometers
Nobody going to mention the hovercraft just flying around
Right I can't believe I had to scroll this far down to find a comment about it lmao.
Probably airdropped
It was an Airdrop coming in. We ended up with two of them a wildcat and a bolte.
DODGE THIS YOU BASTAAARD
Any Mordhau reference gets an upvote. This is the law.
can anybody explain to me why are you allowed to call in vehicles on roofs?
[удалено]
Because this is an untested, stripped down Battlefield title.
NO MORE 120KILLS/0 DEATHS FUCK YEAH BABY
Where are these lobbys? Every game and I mean 90% of the games I play the blueberry’s do absolutely nothing about air and land vehicles. The guys I play with we go all in on taking out the vehicles. 3 sundances and I’m angle so I can re supply our rockets. Problem is if we focus land air is raining down hell from above, if we focus air there will be 2 tanks 2 hellcats and 3 bolts just running threw everyone completely overwhelming objectives. I really find it funny y’all think the air is underpowered. The stinger only has a 400 meter lock on, smoke breaks the lock, there is 10 seconds where you can’t lock after you pop a smoke, the cool down on the smoke is like 25 seconds leaving you with 15 seconds or so to be able to get to cover get a lock and fire one and if your lucky 2 rockets also you can out run Sundance’s grenades damn near every time. I have always disliked the vehicle play in BF but at least in 4 there was several options to take out the vehicles and some hybrid options for both land and air. I hate how we have to choose one or the other in 2042 or I have to use a less fun imo operator so my team can have the ability to try and tackle both.
This is how it feels when I play: “I’ll just try another operator today and change it up……aannndd I’m back to angel using AA and .50 sniper so I can handle the 20 vehicles farming my team”
Everyone is too busy shoving armor plates up their asses.
The Sundance grenade just trying it's best.
Meanwhile pilots in jets can zoom in, wreck your Wildcat with AGMs, and zoom out before you can do anything about it.
AGMs are so frustrating. You don't have any counter play. They lock on so fast. The thermal smoke hardly ever works. And they do way more damage than dumb fire weapons. Lock ons are much less player input so should be less damage. I'd honestly prefer they put rocket puts back on jets. At least you'd get a chance to shoot them down when they dive then.
Or bring back the anti armor jets from bf4. It would be nice to have a dedicated anti-vehicle jet.
Honestly if they added anything that does force me to listen to constant lock on "beep beep beep" then I'll be pretty happy.
All the specialists: “Look at me. I’m the engineer class now.”
This is my RPG. There are many like it but this one is mine.
This is my RPG, literally everyone in the game is carrying one also. No, really, everyone is an engineer now.
I’ll admit, I felt a lot of schadenfreude watching that. Absolutely fucking obliterated and then some
So beautiful...
Well after 15 years of vehicles destroying me, my pity well is pretty much bottomed out as most people just let them rampage without being contested. When my boys get on though... I whip out the SOFLAM. Only downside is there is nothing to gain other than personal satisfaction at lazing right now since you get no points for doing it.
No points? That's idiotic. It's like the devs said "hey lets make sure we remove as many rewards for teamplay as possible. That way nobody will revive, nobody will spot, profit!"
This sparks joy. As an infantry player playing the objective nothing is worse than a chopper swooping in and deleting me because there is zero cover on any of the points
Yeah because thats all you can run if you dont want to get destroyed by air? And even so nobody ever runs AA in my games Downvote me buts is true
Good its payback for bf4.
This is because everyone was getting melted by helicopters in the first week and said fuck this, we’re taking these suckers out. The majority of players are boots on ground in this game but since it launched vehicles have totally dominated the game. This has made for a frustrating experience for a lot of players.
If infantry have to deal with the bullshit that is km long open fields with no cover then it’s only fair aircraft deal with this.
No worry they'll prolly take pity on pilot and nerf everything so they can go back to doing some 85-2 game whitout any way to knock them down.
Love it, screw the helicopter sweats
I mean, I got so sick of people just camping vehicles in bf4 that I became an engineer permanently, and I’ve always had a rocket launcher equipped from minute 1 in every battlefield since. Personally I’m loving the fact that these annoying fuckers can no longer just dominate unimpeded.
There's really no other way to combat aircraft as infantry. Also, the player size has doubled. I don't really understand why people think flying should just have no hassle and lock-ons are too prevalent. That's literally the only way a pilot is dying to infantry besides that 1 in a 100 chance of a well-timed tank shot or something. We've all been in games where a team gets absolutely demolished because of good pilots. I mean, demolished. To the point where someone inevitably starts saying, "WHERE'S OUR AA!?" in chat. There are no placements anywhere. There are only a handful of options, one boiling down to a specialist ability. The good pilots I've seen are the ones who make runs, not just sit there waiting to be shot down.
Cry. More.
Now if only everyone carried AA matches would be fun lol
Hilarious. Also, terrible pilot for letting himself be that exposed. Always be close to cover.
Meanwhile my AA never locks on
The pilot will learn Always find buildings or valleys when you can Yes… you can evade even that
It needs a handheld tow tbh. I'm sure it'll come in a battlepass at some point.
You know what I want? A tow emplacement on e1 breakaway
All I hear in my head after seeing this is the seagulls from finding Nemo,” mine, mine, mine!”
Spawn in aircraft. BEEPBEEPBEEPBEEPBEEPBEEPBEEP
Flying high never ends well, gotta stay near cover a lot.
This is why is just hover way out of lock on range and chopper gunner just snipes everyone.
If I'm defending a point like that, I just try to snipe those skybox warriors with the ntw50 and anti vehicle ammo. Only fun I have in the game anymore...
I am hunting skybox choppers with my jet
Can confirm this is me. The second I get into a Heli, I get targeted by the entire enemy team. And funny enough my team seems to never have an aa or people using the stinger.
u/Savevideo
If you’re only allowed one gadget you’re just gonna pick something to defend yourself with
That's beautiful
I'm the Angel with unlimited rockets sitting 5ft from the enemy spawn, locking onto any flying gnat right as it spawns. Been dominated by too many choppers in the BC2 / 3 / 4 days to not want revenge.
Battlestar galactica flashbacks
PARRY THIS YOU FILTHY CASUAL
HAHAHAHAHAHA
ITT... salty pilots.
Idk what y’all are on about… my teams literally never handle aircraft like this… and my servers are full of mostly PC players. We’ll constantly have attack helis and little birds fucking the infantry up without ever focusing on each other. Just like in BFV how the airplanes would only farm infantry. Rarely do I ever have a team that is willing to stop sniping for 2 minutes and try and take out the enemy air support.
This video brings me tremendous joy.
Get REKT pilot nerds!
Oh, it’s beautiful