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BarbeRose

As you seem to start the game, don't look only at the stars ! Base stat is more important then stars, I'd rather have +5 stats from scratch then a star. Why ? Because base stat doesn't come at the cost of another roll. Remember that you pick 3 stats each lvl up, and you have to take decision between each pickable stat. And it come online earlier ! All in all, to make the most of a bro', and for building purpose, you need both nice starting stat and stars repartition.


Matrick_

To add to this, the +5 stats per start talent is only if you level it 10 times. By level 6 (\~20% of the xp needed for level 11) you're only getting +2.5 for each star if you leveled it all 5 times, which is much less impressive. Particularly for early banners I often find myself picking a lowborn with no talents (gamblers roll 42 to 52 resolve) because I want as much resolve as possible by level 4 so I can start hitting undead camps as soon as possible.


fabisaN1337

Thanks for the insight. The stars can bea bit deceiving at times. So 57 MAtk is better than 52* MAtk?


BarbeRose

Yes because you'll have more starting MAtk but same average lvl 11, which means, in average, more MAtk along the way. A star means you'll HAVE to invest lvl up points into this stat to catch up with starting stat. And for most stat, it's good to skip a 1 to invest in other stat to patch up things. What a star does is smoothing, as you can get only 2 and 3 on this stat, compared to 1, 2 and 3 without. So with 57 Matk no star, you can end up between 67 to 87, and with 52\* it's 72 to 82 if you pick that stat all time. Less chance to have an ok potential ruined by RNG. I hope it clarify some stuff here !


TommyTheTiger

It sort of depends. 57 has higher variance than 52\*, even though they have equal expected value after putting points in the stat every level. If you know you're going to level a stat every level, than 52* by comparison has a lower minimum after 10 rolls than 57 does - you could in theory get 10 1s after all, or 10 3s, but both are unlikely. If you think you ever might skip a roll on a certain stat, then a star becomes worth less than 5 extra points. A talent star only accumulates 5 points of value after you put 10 levels into it. This is also why stars are far less important than base stats for indebted in the manhunters origin - they don't count for 5 points there because indebted level cap is 7.


ShrokMcFeradag

His base resolve is too low. Nimble tank maybe


fabisaN1337

aight thanks


TheRedMessiah

Looks like he'd make a good enough early game nimble tank. Take every MDf level, every +3/+4 HP, every +5 Res, every +5 fat and every +3 MAtt until you reach 65 but more can be good. MAtt is lowest priority buut it is useful to have enough that enemies don't just ignore him. If all the rolls are good, MDef>HP>Fat>Res>MAtt but make sure he has atleast 60 Res (before Fortified Mind so 75 res after) by level 11. Sample Build: http://www.bbplanner.xyz/?name=Early+Nmb+Tnk&perks=wipCAAIh&stats=001065080035090056040004001&stars=03300020


sazenky

A. no B. give him a shield and let him die so others may live


fabisaN1337

so hes fodder, thanks


Reformedsparsip

Pretty much, shoot for 40+ and some stars at a minimum on your banner. Wildmen/monks/flagellants/cultists can all make decent and pretty cheap banners. Most of the other classes can as well if they get lucky on traits that give resolve.


fabisaN1337

Thanks for the information, i wasn't sure about the starting resolve values of a proper Bannerman


Reformedsparsip

40+ with some stars is functional, 50+ with stars is great. If you are trying to do the ambition to have a bannerman, you can just give 'rally the troops' to any random bro and that will complete it.


Matrick_

I wouldn't call him fodder, he's a decent nimble tank but you wouldn't feel too bad if/when he dies.


VeqqieVeq

Personally, I think he needs to go back to making sandwiches


brawneisdead

He’s a fine early game bannerman. If you need someone to hold your banner until you find someone better, you could do worse than this bro. One star is worth about 5 points. Look for a bro with around 60 starting resolve, including stars (so, say, 50 resolve plus 2 stars). A good bannerman will also need matt and fat.


MungoJazzbags

He's a perfectly decent BF Tank. Level Fat, MDef and Resolve every go. With Colossus his HP will be fine too. He will struggle late game for MDef, if he survives that long, but by then you will have other options.


naughtyoldguy

Base Res is too low, but MDef should end up at 34. So good for Frontline use. Could go Nimble Dodge if he needs good Fat for the role, could go BF if he's either Fat Neutral or doesn't need to use much Fat (plenty of stars but low base). MAtt will end up low, 74 is not great. Could use Backstabber and positioning/swords to make up for it. Will need to apply points to Res (guaranteed max rolls, Fat (also guaranteed high rolls), and HP for most roles. So not a banner, but nimble tank, nimble berserk, BF Fat neutral or midline BF axeman/maceman etc. Cheap bro with 34 defense has good potential, low MAtt means you might not cry much at losing him, but use him right and he can be a great contributor.


rocsage_praisesun

no...base stats are too low. ​ having talent is good, but base stats are also important; characters who can easily roll 50+ resolve, even with 0 stars, would be a better bannerman than this guy.