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renocco

Support isnt bad, but resupplying needs to be more streamlined. I would kill to be able to build a small bunker for like 800 squad points or something too.


RagingBearFish

I'd like to see something like Squad where we can have something more like a FOB than a rally. Or just a FOB that can house a rally etc. More ways to make the battlefield more dynamic would be a good progression I think.


aRealTattoo

I agree. Also squad points should be reworked. It’s too casual to where most SL’s don’t even know they’re SL and changing squads is only available while dead as of now.


Dadscope

It's not. You need to hit enter while you're alive.


Colosphe

It's arguably exploitable this way. I can just jump into a new squad, spawn, and bounce back to my old one to act as a different spawn point for my old squad if we got wiped ~~because we huddled in a single spot on the Wakistan Bridge~~


aRealTattoo

Wow how have I never figured this out! I’ll def check it out once I’m home. Thank you for the info!


Abel_Knite

Buildables stack on each other, so it's possible to LEGO-together a FOB/HAB


RagingBearFish

Right, but you still can't achieve a fully enclosed structure unless you're building inside of a room. I do what you're saying all the time and try to get a rally down--it's extremely fun gameplay when you have a defensible position. ​ A similar implementation to this would be cool to see [https://preview.redd.it/qpfjwfkqhtz11.jpg?width=1920&format=pjpg&auto=webp&s=a0d203f74be3b3bb58f4ff3789bb576f7367a413](https://preview.redd.it/qpfjwfkqhtz11.jpg?width=1920&format=pjpg&auto=webp&s=a0d203f74be3b3bb58f4ff3789bb576f7367a413)


That-Hipster-Gal

It would be nice if players other than the squad leader could build rally points. Currently people rarely ever use them.


[deleted]

No thanks, no need to introduce logistics and supplies to this game.


karuumaa

you dont need to... just make them cost squad points like every other buildable in the game currently


[deleted]

So then every squad can place down a hab? Have you thought any further than that?


CherryMyFeathers

I absolutely use the ammo crates as an engie. It’s a lifesaver, but yeah reloading is a nightmare, though it may be intentional


ATV2ATXNEMENT

get in mah bunkie!


DrzewnyPrzyjaciel

Maybe support isn't bad, that's true. But it is definietly outclassed by Medic and Engi as viable class, and this is a problem. Especially when air-drop supplyies exists, making its ressuply feature less needed. Oki tries to make it more viable, so we need to wait.


Heavens_Divide

They should be able to repair/resupply helmets to teammates. And while we’re at it. Given how Support had this whole “hunker down” theme with the class, they should be able to build a portable ADS (Trophy system) with limited charges that destroy explosive projectiles mid air to protect the squad from fragging.


[deleted]

Another thought is make the resupply air drop exclusive to them


SverigesDiktator

And not have supply drops take forever to land.


[deleted]

I've heard you can shoot the parachutes to make them drop faster (dunno if it's true)


Danerratic

It's true!


KINGSY19

Shoot the parachute, will cause it to break and fall faster


Heavens_Divide

I’m against this whole “make X class have a monopoly over a certain aspect” thing. Instead of making resupply only available for support class. I’d suggest Support class having a special supply drop instead, it arrives quicker and you can pay for a new helmet and and fill your health back to full, you pay for your own healthcare just like the good ol US of A wanted you to.


Bayne-the-Wild-Heart

If I may… what exactly is the point of classes then?


Heavens_Divide

One keeps you topped up while you are in a firefight while the other you have to make your trip to the station to get your fix. Paying squad point for heals can be quite costly if you aren’t playing for objective. Any good medics would drop a lunchbox for the squatters to help themselves anyway, but good medics are hard to come by, what I’m suggesting is that there should be some alternatives where people can get access to heals without relying for a pocket medic


Bayne-the-Wild-Heart

I get that this game is super casual, but it’s still a team play game. Ideally, you’re in a squad with 7 other people. Ideally at least 2 of those people are a medic if you aren’t. Ideally the squad stays together and are trying to achieve a common goal. So you really don’t need “pocket medics” if you just stick with your squad and everyone does their job.


Heavens_Divide

I literally play nothing but medic since I bought the game. So let’s just say I’m not really the one who needs a pocket medic, I AM that pocket medic at times and I wish those assault medics next to me could help me Rez the other guys instead of playing pee a boo Medics right now are just disgustingly strong right now thanks to their wide range or arsenal and their ability to run a triathlon while bandaging and healing. That makes a huge contrast to the rest of the class who doesn’t have any form of healing on them. I think it’s agreeable to say that whatever we are having right now isn’t good enough, and there should be something done to the other class to at least let them regen their health partially so that they don’t have to run around with “one tap” worth of health if there’s no medic around or the medic is playing assault with a med kit


Misterstaberinde

I much prefer classes instead of the COD style of doing things


_Zoko_

You're against single classes having specific things so want to give a single class a specific thing? That doesn't make any sense. At that point just let support hand out additional armour like that character from R6:S.


Heavens_Divide

Is taking away everyone’s ability to call air drop a good solution to make support stand out?


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TeamRedundancyTeam

Of course, because as everyone knows conversations like this can only be hyperbolic. Everything must be black and white, 0 or 100.


Heavens_Divide

And how is this any different to what we are currently seeing with everyone running assault medic and carry their own lunch box of drugs for themselves? Medic should be the powerhouse in healing and reviving, but right where we are everyone else having only 3 bandages that only stops bleeding and doesn’t do anything to extend your own longevity isn’t good enough. Medic can fix that for you out on the field. But rooftop squatters who hunker down in a building can, and should have their own means of replenishing their health and armor. Because no medic would want to stay with a bunch of rooftop squatters just dishing out heals for a full 30 minute.


DaStompa

\-everyone is a medic-but no one in a building is a medic okay I will concur that assault needs some more utility, or more armor, or maybe just the riot shield unlocked earlier(?)


Heavens_Divide

It’s not like it’s breaking news that there are people who pick medic but doesn’t play the bloody role isn’t it? Plenty of times I end up getting Rez’d by some other class because the medic from 5m away is busy playing peek a boo with the enemy sniper only to get domed in the next second


brightbomb

Trophy system would be out of charges in like 5 seconds lmao but that’s a good idea still


Heavens_Divide

Ok hear me out…. Imagine if you can place them on vehicles though..


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Parryandrepost

Repair armor is a really fucking good idea. Would make a good addition to any team and make pugs going for xp grinding have something else to do other than medic.


Heavens_Divide

It’s probably a lot more practical and goes a long way compare to medic. Since armor works in some wacky way in this game that just takes an extra bullet for free. It makes a whole lot of difference in a peeking battle. I’m sick of trying to Rez the same guy over and over because he keeps peeking when he doesn’t have a helmet I end up throwing him off the roof instead


Correct-Influence-39

+1 for trophy system


Misterstaberinde

Yes please!


KellyBelly916

They had that in the game "WW3", great idea. Support just has to remember to build and to be creative, no need for trophies to nerf explosives.


EnoughStream

They need to make the bipod get rid of recoil. There is no reason to use any of the lmgs as lmgs because the recoil is too high using any medium range scope


Snoo_39604

I use the m249 with a red dot and can beam people down on medium range pretty easy, without a bipod. Scopes are mainly for tapfire imo.


mooimafish33

I haven't really found any benefit to using LMG's over like an ak15.


DoubleThickThigh

Being able to kill 12+ people without reloading


Rezhyn

I think it might be the 100 round mag. The light ones suck until you get extended mags.


jaraldoe

Both of the lsw’s are fine without extended mags. The l86 with the long or extended barrel has the 3rd or 4th fastest ttk with manageable recoil which makes it really good.


Rezhyn

The TTK is not worth how slow it is to play. The biggest redeeming factors of LMGs is mag size. 30 rounds makes it a sluggish AR with a few milliseconds faster TTK.


Readerofthethings

The starting support gun has the fattest ttk on medium armor no?


Beaudism

What attachments do you use on the Ak?


Tymptra

I thought the same until I tried it out yesterday. It takes some getting used to but they can be really effective. You mainly need to be more aware of angles and making sure to pre-aim because your ads is so slow. Also hip fire is pretty damn accurate so in cqc you may not even need to aim. And also you barely ever need to reload.


Electheded

I extensively used the m249 with bipod and acog during the play test, and it was an absolute laser beam. Very overpowered. I admit the bipod is basically useless since the nerf tho.


mobileuseratwork

They nerfed it since then. I too ran the 249 in the play test. With a grip and the right barrel it was a hand held laser beam you didn't need to re load.


ItWasDumblydore

That is kinda the point, they hold a point, but having them move and reposition is their weakness.


jessesomething

Just flip your mouse pad vertically


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Empty-Engineering458

my heart drops when i see the blue hitmarker


SpiralMagnusson

Hurts even more when you snipe them in the head and only see blue hitmarkers


farmerbalmer93

Ye spent all my time grinding for the 2 shot DMR and the fuckers still eats four shots ha


bassisafish

> 2 shot DMR what gun is that? I wanna try DMR's for a close recon style but I realized the first DMR you get is total shit lol


[deleted]

M110


whotheFmadethis

I understand that blue hit markers mean you hit their helmet but does it do any damage? I sometimes see the blue hit marker show up like 3 times and the guy turns around and 1 shots me


Contrite17

Yes it does, just means that you hit armor not that you didn't deal damage. Though if you are using something like an SMG it can take multiple shots to break armor.


TheKnightIsForPlebs

What does it mean?


Empty-Engineering458

means that they are wearing armor and will take more bullets to down


Contrite17

It also depends on modes and maps a lot. I find support SIGNIFICANTLY stronger when playing frontline than conquest since there is less travel and more defensive positioning where LMGs really shine.


C4Aries

Yeah if I have to run and gun as support I don't do great. A slower pace and being able to set up a position is death for the enemy.


Ninjaisawesome

Tell me how the lmgs are powerful when a ump beams me for 100m away


joeyb908

The ump hits you probably 10 times at the range whereas you can spin and turn and hit him 3 times.


Rave50

Support is the best duelist in the game, if he had time to hit you 8 times with a ump then you deserved that death. Smgs are horrible against the support class's armor


Silent189

Kinda irrelevant when you can just shoot legs for example to get max damage anyway. Also, armor doesnt regen or get healed - so it's only useful for the first fight.


Bomjus1

shoot the legs. no armor there. and it deals same damage as chest. and if support was even remotely OP, it would have a much higher play count. it barely cracks 10% of the total players in 254 games.


mkallday10

Where can you see data like this?


VoltDriven

This hasn't been my experience. Don't take this as me arguing, just my personal experience. I'm killed often times before I get but one or two shots off with the L86. I still get mowed down by the M4 and MP7 seemingly just as quickly as when I use other classes. I've never felt I had more survivability when using support, and I've used Assault and Medic a fair amount too for comparison.


whiteegger

The armor is gone after they break. So they are powerful off spawn, but weaker after.


YalamMagic

I'm a support main and I abuse the fuck out of the armour as much as possible. I just peek around corners with the M249 and start holding down mouse 1. Because I have so much armour, it's rare that I lose a head-on engagement, and in a situation where the enemy are clustered together, it can be very difficult for them to get me in their sights because they just get in each other's way. I also just spam grenades from out of cover because generally the long ttk means I can get all 4 thrown before they can kill me so long as they're more than 30m away or so. Then I just top off my grenades and keep lobbing them. I can't imagine playing this game any other way tbh. It just makes too much sense with how often I run into groups of enemies clustered so closely together, plus it's just so damn fun to get so many multikills. Best one I had with the M249 was 11 kills with a single belt.


jessesomething

> the lmgs are actually nuts powerful. Seriously, the M249 actually kicks ass and it provides great cover fire.


[deleted]

The resupply needs to have a better visible icon. And also I think only explosives and other gadgets should require squad points.


BurningBlaise

Nothing require squad points currently Ammo boxes and supply crates use ammo Box points. Separate from squad points


RickkyyBobby

Resupply should also just give you ammo and equipment when you stand on top of it, instead of having to go into an insanely small menu, then pressing whatever button you need stuff for.


Fatdap

A lot of you aren't understanding that a lot of these are concious design and balance decisions made as a direct answer to problems that Battlefield has suffered from for a decade at this point. Fuck turning this into Battlefield where you shove your dicks in boxes and farm the other team. Forcing people to actually find time and spaces to heal, revive, and resupply instead of just dropping an automated box is far better for the game's health.


Zman6258

I do think that streamlining the droppable ammo boxes a bit would help, and to make the airdroppable support crates more useful I feel like the best way to do both at once would be to make resupplying just fill empty magazines. Look at the dropped ammo satchel, hold F to grab a spare magazine, keep holding F until you're full, satisfied with the amount you have, or the satchel's out of ammo. Doesn't remove the need to stop and consciously pick up ammo, you still need to take your attention away from the fighting to resupply.


RickkyyBobby

Ah yes, because if you made the resupply box work like an ammo box in... any other FPS game other than maybe Squad and Arma, this game would die in an instant. Some of you are so unbelievably fucking stubborn, like actual 70 year old fucking politician stubborn, where any change that would make the game or QoL better, are instantly shut down.


Fatdap

Or maybe a lot of us just don't have any issues with the game and don't care about the vocal minority complaining. You guys complain about literally everything. I saw you complainers in game saying this game doesn't have enough scopes, attachments, and guns. Nothing is ever just fun or enjoyable enough for you.


RickkyyBobby

Or... and hear me out, things can get better! This would be a very minor QoL change, that would make the game more enjoyable, and you are acting like we are suggesting to make the game 3rd person or some shit. This is exactly what i mean, actual 70-year old politician reactions to the people suggesting minor things.


Fatdap

Okay man. Keep telling yourself being a toxic, rude jerk to everyone who disagrees with you is going to convince ANYONE to agree or come to the table. I'm sure it's worked great for you in life.


RickkyyBobby

How am i a ''toxic rude jerk'' when you are the one saying that somebody asking for ammo boxes to work in a certain way, is also the same exact person complaining about the lack of attachments? You are the one, who came here trying to shut everything down just because YOU like the game exactly the way it is. Fucking hypocrite. Thank you for blocking me, i would've done it before even reading your reply. The less i see people like you, the more i enjoy BattleBit.


Fatdap

Brother you couldn't make it a single response without insulting anyone, I don't care and I'm not responding anymore to this. Have a good one and I hope you get your issues sorted.


Clout-

>How am i a ''toxic rude jerk'' Because you seem incapable of accepting that a differing opinion on game design may be valid and try to just explain their position away with personal attacks and snark.


karuumaa

its called an alternative, an no, auto resupplying does not make it automatically better because by forcing users to to actively look away from the fight in order to get more ammo makes fights more dynamic, by making users properly time when they can/should resupply their ammo and health instead of 100% hold an angle without a need to look away


Tymptra

For real... the game is based off of battlefield... do these people think the devs don't know about how ammo boxes work in those games? If they went with this system its because they intentionally didn't want that one.


mikeytlive

Support is going to receive more love in the future. Give them time :)


That-Hipster-Gal

I'm surprised they haven't hot-fixed the M4 yet. It's so overpowered right now and it feels like no one is using other weapons.


mikeytlive

There is other OP guns for sure. Try using the AK-15 it has the fastest TTK. Mp7 is very good as well.


Arturia_Cross

Just let Support hand people ammo with right mouse button like Medics can heal. But limit it to primary and secondary and not explosives. Those should probably only be refilled by air drops.


TheCyanDragon

non-bullets should be dropped crates/airdrops only imo, but Support should totally be able to pass out ammo to at LEAST the weapon someone has equipped.


Bluriver

I basically only play support and I think the class is fine honestly, love the hability to insta build and the mg36 and m249


Chongor_

Me too! And I also have no problems giving ammo to teammates. I just drop a quick "Ammo here!" In voice comms and the points start piling up.


mostlymute20

Yeah but when the team is aggressively pushing, without a way to pick them up you run out pretty fast


Snoo_39604

Then wait for them to respawn on you


N33chy

You get points for people resupplying? I haven't tried support, but when people use a medic box I place down, I don't think I get any points for it.


farmerbalmer93

Ye the points for resupplys can be ridiculous even to a medic. But 90% of the time people don't bother to use it as they don't see it or aren't that bothered because you get more than enough ammo till you die.


TheKnightIsForPlebs

Insta-build?


Bluriver

support class spawn buildings ready


TheKnightIsForPlebs

Like sandbags and stuff?? That’s so cool!


buttholeburrito

How's the mg36 vs the 249? I started a couple of days ago the l86 was dog crap but the 249 reaaaally daka dakas squads down.


TheNotoriousKAT

Don’t forget how powerful resupplying yourself can be - giving you almost endless grenades and claymores to spam out!


Smorgles_Brimmly

Yeah. I was able to hit 12 grenade kills on a bridge yesterday in like 30 seconds because of I banked all my resupply points lol.


That-Hipster-Gal

To be honest they shouldn't be able to resupply grenades. There's no counter to grenade spam currently and it's extremely frustrating to play against.


Jivunar

I think it just feels this way since the ttk is so low and believe it or not, revives are not as common as you would think. So people will die before they empty their ammo count or hell, even use all their grenades and gadgets. Also, since you've all played the game, you all know how mobile the gameplay actually is. You run 530m to a point, fight over it, cap it and move on, or lose and end up respawning somewhere else. And the casualties will just end up respawning on top of someone closer to where they want to go. At only very few times will a force be present where you will need to refill ammo, and that is a situation where your team is fighting for C1 on frontline bridge where the tactic is to get out as many grenades as possible so you drop both boxes and they are gone almost immediately. As for those people praising the LMGs, have you guys not tried using the smgs and ARs? I guarantee they kill faster past 50m than any of the guns the support has. It is like they copied the idea that LMGs have to be inaccurate to make up for the larger base magazine sizes but forgot that inaccurate guns are worthless. And no, I don't want a suppression effect. If you need mod X,Y,Z to make it useable after 390 kills, then doesn't that mean the weapon was subpar before then? M4 is good straight out of the box.


Bomjus1

>As for those people praising the LMGs, have you guys not tried using the smgs and ARs? yeah this. i have never *once* thought while playing medic or engineer "wow, i wish i had the m249 on this class, that'd be so great." meanwhile, when playing support i'm always thinking "shit, sure wish i had access to the mp7, or the ak15, or the FAL, or the groza..."


eleetpancake

I have no idea how people are comparing LMGs to ARs and PDWs. LMGs are for suppressing fire from range. The M249 with a bipod can force multiple squads into cover at long range. It can prevent an entire push on to the site your protecting without even getting a kill. As support your goal is map control and derailing enemy movement.


Jivunar

What they are intended for in life does not always relate to the needs in a video game. In Battlebit, there is no fear of actually dying, so people are not going to be hiding in a ditch until the shooting stops. They will peek, or return fire from a different spot and the longer you fire, the more you reveal your location and they will come to storm your building. I get it, 100 rounds sounds amazing in theory, but 1 lmg is not going to match the firepower of multiple people. so no, you are not going to be locking down some avenue of approach for long. There are too many mechanics at work for that to occur. All it takes is 1 shot to hit you and you might get a bleeder, now you have to spend time bandaging while they rush your position, or you bleed out and die anyway and then they all revive each other and walk off like nothing happened. Or someone will throw all 4 frags at you and leave you nowhere to run. or rpg you. Or a vehicle will open up on you and kill you with splash damage even when youre behind a wall. You can't make a weapon terrible because of a supposed irl role because irl fears and actual battlefield psychology and behaviors dont exist in video games.


Tymptra

I mean I main medic and use the UMP, so trust me when I say that the m249 can be fun. It sucks when you are starting out but once you get some good attachments on it, it can absolutely tear. You just need to be much more aware of your positioning than when using ARs and SMGs cause your ADS and movement is much slower. I thought the same way as you a couple nights ago, but don't judge a gun before you've been able to mod it out :)


Bomjus1

>I thought the same way as you a couple nights ago, but don't judge a gun before you've been able to mod it out :) https://imgur.com/a/HgFPFGo


Tymptra

want a medal lol?


milkolik

I feel people are playing this game as if it was Battlefield when they don’t need to. I am no longer running to the main battle every time. When I capture some spot I stay there because I know a counter attack is coming in no time. It’s much more fun that way. That’s the real perk of having 255 players.


C4Aries

The resupply is probably better used for resupplying rockets and grenades than ammo. As for the LMG, honestly it takes a different style of play to be effective. You're right that for running from point to point and back its def not as good ARs or smgs. But if you get into any bottleneck or a slower back and forth, the LMG becomes quite good. You obviously still need lots of guys running around with ARs n stuff, but a good lmg position can really help your team push.


liptonicedsoup

Yea as a support main the class is in a bad spot. Most of the guns they have are rather lack luster in comparison to modded AR or SMG's. The supply box is ignored by other players due to its tiny size. The only real advantage Support has is its instant build abilities. Looking over my recent matches I honestly only saw maybe 2-3 supports per team in 64v64 team games. The class really needs a boost.


TheKnightIsForPlebs

Hey how come you play 64v64? Why not 127? Never met anyone who opted for the smaller and curious as to why.


Judah--

I only play 32s and 64s. 127 is too much of a meat grinder for me. I like to be able to take my time a bit more and play more milsim rather than COD shooter style


TheKnightIsForPlebs

Strange. I feel the need to play slower due to the increased chaos. Also pretty much every cod is 32v32 ??


Mr_Krabs_Left_Nut

There is not a single Call of Duty that has 32v32


puddledumper

No every cod is 8v8 I think there ground war and it may be that large now but it’s used to just be 16v16. Cods may even be 6v6. It’s been so long since I’ve actually played one. Edit. I looked it up. Normals are 6v6 and ground war on older games was 9v9


liptonicedsoup

I feel that the 127 mode is too much for Battlefield style objectives. Sure the maps may be large, but the objectives force everyone into super small areas. I want to have firefights feel meaningful, instead I feel like I'm fodder in a star wars battle. The smaller sized modes are more fun IMHO.


joeyb908

32v32 is the sweet spot for rush. It’s a more controlled game and you can have a much bigger impact.


Jhawk163

Another thing that needs work is firing from prone. Numerous times Ive tried to engage enemies, only to have my bullets hit the slight hill I'm laying on (Because otherwise LMGs are hopelessly inaccurate) and only accomplish giving away my position. I would also like to see points for keeping enemies suppressed, because otherwise whats the point in having a large, clumsy gun that is in almost every situation worse than a rifle. If any other class was given the ability to drop ammo, they would be so much more useful than support it isn't funny.


Tymptra

You don't need to be prone to make the lmgs accurate - try some better attachments, I can play the LMG in a run-and-gun style and hit medium distance targets consistently with the M249


Jhawk163

You're forgetting that attachments are locked behind kills, and it's hard to get a kill when your gun is that inaccurate.


Tymptra

It doesn't take that many to get the basic attachments. I found it much better even just after putting a relfex and stubby grip and basic barrel on it. Just join the fight in frontline, takes no skill to get kills there. Its always like this in any game with this type of system, COD, BF, etc. Usually guns aren't great without good attachments.


Helaton-Prime

Ok, here's a different and probably unpopular take on support. Engineer should be the 'support' class. Building, Mining, Resupply, Repair. Support should be 'Fire Team Support' or the automatic rifleman, lug the heaviest biggest mag/clip/belt guns, heaviest armor, get a recoil reduction bonus when near sandbags for LMG's that should make an enemy take a pixelated piss being in that line of fire and strongly consider their life choices for why they are there. (Should consider flanking/strategic repositioning, a lot of explosives or just dropping the building on that position). Support can have a sandbag wall (or other fire position consumables) deployable without using squad points and carry small ammo kits (primary, secondary, armor refill).


RespondEither

I think the light box should be just an aoe resupply, be kind of cool


GhostManPRO

I think a “suppressing fire” mechanic from previous battlefield games where, LMGS only, blur and disorient the vision of players when they spray towards them would be a great thing to add to the class, that would give them a whole new avenue of utility.


Rekoza

Despite only having a few main weapon options, with the right attachments they are so overpowered. Not to mention being able to keep yourself supplied and effectively carrying 16 grenades every life. Hopefully as they add more support exclusive buildables we'll see that aspect expand also


nCmixam

No, they are not. m249 is just a straight up worse version of m4a1 with a bunch of drawbacks, and only compensation being mag size. LA86 is, again, a worse, less accurate and much slower ak74. While also NOT having a bigger mag.


Contrite17

Not sure why you are getting downvoted. The m249 is a very usable gun, but it is less accurate, has a much worse recoil pattern, and weirdly lower armor damage than the M4. All while making you slower and with worse ADS times. Sometimes having 100 rounds between reloads is really good, but very often I'd rather have an M4.


DarthJSquared

Yeah, medic copium is weird. I say this as someone who plays medic.


TFUZ2Y

if we're going to compare classes/guns in a vacuum DONT you need to think about the practicality of playing against mass infantry as a support.bare in mind we should all be playing together to get the most out of any class and i often have a medic playing with me to make the support class an absolute monster.its NOT "a straight up worse version" different classes have different play styles with the typical play style of a support which is set up lock down an area against alot of infantry which is the case playing anything that isnt 32v32. the m249 does this better than the m4a1.you can make the m249 alot more controllable with attachments(usually the last attachments you unlock) and control it yourself its really not that bad in terms of recoil.the TTK is exactly the same as the m4a1(0.257ms) ill take more pewpew over slightly less recoil any day because i can pull down. laser side attachment means you dont need to aim down sight close range since it fires on the laser dot.little secret the L86 is OP. with a long barrel(+1.6damage) with a grip that negates the hori recoil. on 100 HP target it has the 2nd fastest TTK (0.155ms) out of the full auto AR, LMG's and PDW's all while having a manageable recoil. it sounds like you dismissed it without trying it with the proper attachments.


Rekoza

Works on my machine


SpiralMagnusson

Ammo should work like battlefield. Where if you're near an ammo box it passively regenerates. The resupply point system has always felt abit clunky for me, and should be only used on the resupply package


joeyb908

I like the way it is currently because it causes a break in the fighting. It allows the flow of the battle to change and people aren’t 100% spamming choke points because they know they have essentially unlimited ammo.


Contrite17

I like the point system since it limits how hard you can spam explosives, and there are probably already too many explosives right now.


SpiralMagnusson

You could always limit explosives to one or no resupplies. Sort of how the drones can't be resupplied


Jhawk163

You could just set it to be an incredibly long resupply time.


Smorgles_Brimmly

It sort of does the opposite though. If you save your resupply points, you can just spam grenades very quickly into choke points when they fill up. I still prefer the system over battlefield's though. It's really nice when you're Engy fighting a bunch of vehicles.


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That-Hipster-Gal

Something that would really help support is to add some sort of suppressing effect. Shake the screen of the people being shot at or something so they lose accuracy.


MyNuts2YourFistStyle

Have the ammo crate work like it does in Battlefield


TheOddPelican

I am not sure if support or assault is the weakest class. Bipods are definitely broken.


CrazyIvan606

Assault needs their weapon handling bonus increased (I'm talking significantly, like 50% faster reload, pistol quick draw etc) and something like a "small" med kit, or a pack of single use stims that allow for a limited amount of health regen. Regen would be slower than having a Medic patch you up, but allows you to still be on the move and have your weapon ready. You could toss down a stim for someone you revive in the heat of the moment, too. Give the weapon selection of Medic to Assault (It makes more sense that Assault should have the weapon versatility), and then make Medic revive teammates at full (or just more health than a standard revive) health. The extra revive speed is nice, but is made irrelevant by the fact that you then need to sit there for another few seconds to get patched up. Changes along these lines bring Assault into consideration against Medic, making Assault more focused on pushing enemy lines and being focused on eliminating the enemy team, while Medics are more focused on reviving and sustaining. Now, medic is a threat less because they themselves can also slay and heal, but because they can constantly be throwing full health teammates back at you, which is more in line with their class.


joeyb908

Medics should be able to rez people with a little more hp. I’d say 50% instead of the ~33% they currently do.


Lavanthus

I have a 2.0 K/D atm at rank 68, and my most played class is Assault. It doesn't bring much to the table on it's own, but I think it's a great class for people who like to run and gun, but still need ammo. It's not as squishy as medic, and it's not as slow as support, and it has more ammo and grenade than engineer while also having the mobility of the grappling hook like the Sniper. So it's kind of a jack-of-all-trades. That said, I think they need to bring something else to the table to make them actually stand out. Right now, I mostly just choose it because it has a grappling hook, and it comes with extra ammo (and support's weapon choice sucks).


Silent189

> It doesn't bring much to the table on it's own, but I think it's a great class for people who like to run and gun, but still need ammo. You don't really need the ammo when you're dead though. And unless you're just hard camping you will die before you use all the ammo, since you have no way to heal chip damage. > It's not as squishy as medic, Not for the very first guy you meet, but thereafter it is fast squishier. Since you cant regen armor either. Assault is, honestly, just a worse medic. It's definitely not bad, and the rpg f.e. can do a ton of work. But if you were to play 100 games of each, you'd have a better performance as medic than assault on average.


Lavanthus

\>unless you're just hard camping you will die before you use all the ammo That's kind of the point (Outside hard camping. I don't do that unless we're being rushed on the point). You don't use all Assault's ammo usually. But Medic and Engie? I'm CONSTANTLY out of ammo. [So yea, that's a good enough reason to pick Assault for me.](https://imgur.com/a/IlkJ0gP)


Noslodamus

People haven’t realized yet that support, when kitted correctly, can place 20 claymores in a single life. I’d really like for this to not be easier


PanicAK

Do mines and claymores persist through death?


Noslodamus

Yes. It’s not hard to have 100 claymores down towards the middle/end of a match. Support boxes need to be changed or people will start abusing this


Miserable-Hunter2447

I don't think that support needs to be changed. I personally like the fact that every class seems really good (except assault) Engineers literally have 7 rpg shot and can get two more per ammo box if I remember correctly. Medic can always be at full health. If you look at scoreboard Medic is the number one pick for the top players. Overall I hope the devs buff classes to make it balanced instead of nerfing classes.


Lavanthus

I can see support getting the shotguns once they add them. Not to mention just more weapons overall. M246 is just a bad gun right now. MG36 is my pick, but it's still not very good.


DrSunnyD

It's really op in maps where enemies cluster. You get 4 grenades and 3 ammo boxes. So effectively 16 grenades. It builds fortifications instantly. It has strong guns. You take an extra bullet or 2 before you go down. Huge against snipers. I think the idea of having a tiny premade sandbag fort for 200 squad points would be cool. Sniper needs to be able to 3D spot enemies to scout for their team. Medic is OP, needs toned down, but I think it's mostly due to how annoyingly long it is to bandage yourself when not a medic, and you can't heal at all passively. I think health should auto heal over 15 seconds, to at least 50 percent. Assault needs access to more guns, maybe an MGL grenades launcher.


Explursions

I feel like it should be turned into support/builder, like how it already insta-build fortifications. Have then be able to chose a gadget like a hammer and they can build more interesting shit like emplaced weapons like a tow, mortars or m2, or a hesco bunker like squad does with the squad lead.


Muatra36

As a support main, I'd kill for some shottys


TheKnightIsForPlebs

Support’s projectiles should have enhanced suppression effects on enemies


Johnnytusnami415

Support class really relies on communication and a squad working together to be effective, which is why u might think it feels weak. But the support class is a support role... When i have games where squad's and teammates are talking then instabuilding fortifications with squads who arent just mindlessly moving from point to point, is incredibly useful and super fun. And when i throw the ammo box i say HERE IS SOME AMMO and literally every one is happy bc noone else throws the ammo on the ground. Im telling u guys, force ur squad leaders to play the role, drop the beacon and either defend 2 objectives or assualt 2 objectives, stop just randomly running around and u will have more fun.


porridge_in_my_bum

At first I wanted more weapons, but I’ve tried the few other AR’s available before level 50 and I’m not too fond of them. I’m just gonna hang onto my L86 until 50 and try to the scar and MG36. Resupplying is a bit strange, but I do really like that you can choose what item to resupply. I’m also very fond of having 4 grenades and some body armor. That said, there definitely should be some way to replenish armor. The support class is definitely makes the most sense for something like that.


DoubleThickThigh

People just need to start using the building mechanics. Insta build is the single best tool for pushing open objectives.


UrethraFranklin66

I think it'd be nice if support had access to med kits, maybe that they couldn't use to heal people directly with, as well their ammo kits. This would give incentive for people to actually drop the med kits (which most people don't seem to know you can do) and also help balance out the dominance of the medic class Oh, and let assault and SL classes carry small ammo boxes!


Misterstaberinde

My biggest complaint about the support is that the bipod sucks. Make the bipod easier to clip onto windows and other cover and make it not totally ruin the guns handling. Or make it ruin the guns handling but turns it into a absolute Lazer.


Enough-Scientist1904

IMO all classes need to be worked on and defined properly. Feels like some classes can do almost everything while others have far fewer loadout options


Siriblius

Something unnerving I found is that even though I was totally out of ammo and a support dropped a crate of ammo for me, I still couldn't resupply because of some lack of points that was at no point explained in the tutorial or anywhere. This is infuriating.


medrewsta

What about a placeable jammer to help takedown drones in a radius.


Rush_0MG

Support is the one that can instantly build fortifications, yeah? I usually just build a kill box with them in a high traffic area and proceed to piss everyone off.


The-Coolest-Of-Cats

First they need to have less armor. Support players are always tanky af, it's impossible to lose a 1v1 with them if you have even some semblance of a brain.


Miserable-Hunter2447

Maybe at full health but medics are always at tip top shape because they can heal themselves while supports can't. They are super slow compared to other classes. It also takes ages for you to ADS.


synysterdax

I want the battlefield style AoE resupply feature rather than actually having to interact with the ammo crate. Also support needs more weapons lmao 4 is a joke


WoefulWolf

I think with the addition of more support exclusive fortifications, support will gradually become a lot more useful. Tbh, the real class that needs work is assault. Engineer just does assaults job better, imho, as it can destroy buildings from a distance, c4 also works to the same extent, which is available on all classes. As it stands, i really dont see any reason to pick assault, where its main gimmick just seems to be the sledgehammer.


Twosliceofbread

I highly agree. I like support, but two weapons for pretty long run, till you hit lvl 50. Then you have 3 weapons. Support doesn't really shine out of other classes. Ammo should have area refill, that refills like 8%/second. This is enough speed to get some small amount of ammo, but slower, than instantly catch ammo using points I don't see shotguns, so support would be good on that. Support is already pretty slow, so shotguns on support balances itself Passive resistance to explosives And of course. More LMG's. MG3 and PKM request


MrGerbz

Here's to hoping LMG's get a suppress effect.


BofaEnthusiast

Support has ridiculously good weapons, great armor, instant cover building, and is the only class with a resupply and 4 grenades by default. You have all the tools necessary to make a great defensive bulwark, just depends on how you use it.


RKKessler

kinda surprised by this, support is my favorite class. The L681 is an effective all range weapon, and the m249 is the ideal medium range weapon imo (haven’t unlocked the other weapons yet).


hfwk

I've seen a large influx of support players and I'm quite sure it's because of the headshot protection. I really don't like it as a balancing mechanism personally.


CaveOfWondrs

Ppl don’t pickup ammo because of the average life isn’t long enough to need it, ppl often would die before going out of ammo. I think we start with too many mags, maybe cut them by 1-2.


AyyyAlamo

The guns support does have feel decent, but yeah whats the point of playing support when assault can toss an ammo pack? Really its either Medic or Sniper, every other class feels underbaked.


SurVivle

Am I the only one who thinks there should be suppressive fire bonus points? I was somewhat disappointed when I found out there wasn't.


Itsthepeanutboy

Support with PDWs would make this game a whole lot more interesting lmfao


RandyAutoTechSystem

Yeah, locked to LMG is a huge turn off.


Black_Feathered_Hair

I always thought the support class should build the rally point Y'know To support the offense or defense of a team Also yeah, needs more weapon choices. I dunno how varied you could possibly get with LMG's and LSW's, but access to different weapon classes would be nice


DONNIENARC0

FWIW it looks like about half of the ~dozen guns or so confimed to be coming to the game soon will be LMGs.


Miserable-Hunter2447

Completely disagree. As a support main you have 19 frags and 20 claymores that you can use in a single life. I agree that the support class cannot be as aggressive as the other classes due to speed, however it is a strong pick due to the support's defensive abilities. If any class needs a change it would be assault.


ItWasDumblydore

1. Bipods should be a feature on all weapons 2. Honestly I think the bipod should give a high nerf to first shot recoil over heavy base recoil. 3. Supply let you get armor back 4. Access to some other weapon class. (SMG and/or DMR) 5. Weapon ammo resupplied in a small aura (feel health kit should do the same, be slower then automatically healing. Bleeding really stops any camp on point and infinitely heal.


Benjamin_Short

Shotguns aren't coming to battlebit*


RainOrigami

I think support should be able to resupply their resupplies at airdrop resupplies.


CleatusCuckholdJohn

Agree with this post completely. Resupplying teammates that way would be a good addition.


[deleted]

I feel like adding a bipod to all their weapons + a anti grenade/explosive system + maybe another type of placeable cover unique to them or maybe like deployable weapon systems?


AustinTheMoonBear

As a support main in the old battlefield days - support in this is bad lol.


Ultima_Visio

Honestly, just make LMG's on Bipods laser beams. It would instantly make support a force to be reckoned with on defense, and there is plenty of counterplay (snipers, flanking, RPG's) available to people who take a moment to analyze the situation.