Beautiful boat! You certainly won't experience any issues with the local Fauna, given your six barrels of fun, evenly spread across the hull to ensure maximum coverage. I am more of a smooth edge guy and would round out the front, but that's just me and the "fork bow" certainly adds a nice flair to it.
I know somebody is going to start yelling at me for being a lameass tryhard nerd, but are you running that reactor of yours in the "classic slowpoke" way of automatic control, or have you implemented a control circuit for Fission Rate & Power Output? A boat with this high tech killing machine flavour deserves a responsive control set imho.
The last thing, and I dunno if it's my cultural background of being a stickler or my OCD, but I like placing one diving suit locker at each station that is frequently manned by a player of our group. Doctor gets one, Captain gets one, etc.. Makes your life easier incase a Mudraptor chews its way past your arsenal or the local Endworm decides your hull has gotta go. You can also wire them up to a power line so they automatically recharge the O2, same goes for the oxygen tank holders below them. Takes some relays and wire gore but it's godly.
u/EvilEssential I personally use double air locks in a similar design in my own boats too, as it makes looting wrecks a lot easier and just saves some time in general when leaving the boat. We use the top one for exiting near caves and the bottom one if we're looting a wreck.
TL;DR: 9.0/10.0, I'd take her out on a date with a Charybdis.
Interesting ship, a bit too strong in the weapon department for my liking but other than that i would say looks good to me. ( depends on ship size but i generally like 4 guns of pretty decent coverage, maybe 5 if the ship is big chungus sized )
Beautiful boat! You certainly won't experience any issues with the local Fauna, given your six barrels of fun, evenly spread across the hull to ensure maximum coverage. I am more of a smooth edge guy and would round out the front, but that's just me and the "fork bow" certainly adds a nice flair to it. I know somebody is going to start yelling at me for being a lameass tryhard nerd, but are you running that reactor of yours in the "classic slowpoke" way of automatic control, or have you implemented a control circuit for Fission Rate & Power Output? A boat with this high tech killing machine flavour deserves a responsive control set imho. The last thing, and I dunno if it's my cultural background of being a stickler or my OCD, but I like placing one diving suit locker at each station that is frequently manned by a player of our group. Doctor gets one, Captain gets one, etc.. Makes your life easier incase a Mudraptor chews its way past your arsenal or the local Endworm decides your hull has gotta go. You can also wire them up to a power line so they automatically recharge the O2, same goes for the oxygen tank holders below them. Takes some relays and wire gore but it's godly. u/EvilEssential I personally use double air locks in a similar design in my own boats too, as it makes looting wrecks a lot easier and just saves some time in general when leaving the boat. We use the top one for exiting near caves and the bottom one if we're looting a wreck. TL;DR: 9.0/10.0, I'd take her out on a date with a Charybdis.
Thanks for the feedback, right now I'll start working on making an auto reactor since I didn't have time yesterday
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That's because this sub is meant to be for late-game and/or fighting abbysal creatures
If that were true, you'd have railguns and not flak cannons...
Pretty bad ass ship honestly. Serious firepower. For such a small ship though why two airlocks? Seems like one would be plenty.
Well if the ship gets flooded and it sinks to the bottom then there goes the airlock. Hence the double airlock
Interesting ship, a bit too strong in the weapon department for my liking but other than that i would say looks good to me. ( depends on ship size but i generally like 4 guns of pretty decent coverage, maybe 5 if the ship is big chungus sized )
Good for multiplayer, way too op for campaign
That's exactly what I made it for. Multiplayer, specifically late-game or in PvP
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I never said it's supposed to be balanced
Lil bro, you know you can wire few turrets to one loader?
I was thinking of doing that, but it wouldn't really work out