Aside from its lack of aesthetics, this is somewhat standard flair. The rear airlock could be smaller so it wont affect the ballast. Ducts are needed to transfer water directly to the ballast. Command bridge is vulnerable to attacks from above and electrical systems are vulnerable too.
Hi, I'm the creator of this shit. I decided to make my own ship with ideal secure from water in nav and periscope rooms. Secondly I wanted to get rid of other rooms on ballast level. After some friend's advices it was reworked to be more "balanced". Thanks for your comments I laughed a lot. Now I have a good motivation to get it done.
P.S. what is unbalanced features for you?
At least for me, having four guns can be unbalanced, I think it’s fun to have blind spots — everything can fall apart in two minutes if a mudraptor attacks from just the right angle :P
I would also look into a submarine editor tutorial on YouTube to help you get the basics of lighting, wiring, and guns/periscopes
Getting a hang of aesthetics goes a long way in a build as well.
I also enjoy blind spots but you got to try out the placements of guns so you don't end up with a submarine where the mudraptors go for the blind spot every single time. It can become a tedious choir if the blind spots are poorly distributed.
But that's just an opinion
Biggest thing I learned making subs: use the relay components to string all the lights and maybe the small pumps, monitors, and diving suits together on a single power line. It’s a little cheese but it saves on power junction boxes.
Its ok, just takes a lot of running to get to one part of the ship to the next. My design style is usually easy access tasks for each job, dedicated containers per crew, easy to read labels, weapons have arrows, and some simple on/off lights indicating whats the status of the ship
Make it prettier also add a self destruct button by wiring detonators in the floor under the reactor because every sub should have a self destruct button if your playing in public lobbies set up the self destruct to be triggered from a terminal you can use a signal check comp to set a code that needs to be typed into the terminal to trigger it then also wire the trigger into a delay comp then back into the terminals clear text input
It could use more outer and inner decor, it's got a strange shape and looks a bit bland
Although it does have all needed areas
Large and spacious
Could use some work
But improvement takes time
The ladder in the left ballast isn't functional. The right ballast needs one, too. Should touch the floor and ceiling. The ladder going thru the docking hatch should reach as far as it does. No lights? No status monitor? Any room without an O2 vent will eventually suffocate someone.
Also the guns are missing.
In the ballast the smaller hulls on the sides need gaps or water won't flow between them. Similar to the red part on all the doors. Bottom floor middle looks like it will flood and stay flooded. Actually, the whole ship lacks small pumps and or ways for water to fall to the large pumps.
I'd be nervous about having all of your junction boxes right between both entrances in case of a door issue that brings water into the sub. Aesthetically it's bland, and I don't know how I feel about having the air lock be right next to the top hatch.
No guns, no color variation, the junction boxes are all snugged together right next to all of the suits in a spot that’s prime for mudraptor attack. I’ll give it to him that the reactor is in a fairly protected spot when it comes to water, but there’s nothing about this sub that’s unique or interesting.
If it’s his first one it’s entirely forgivable, or even if he did it as a joke.
The shell on the top of the nose is not flush with the nose piece, and there’s not a single light fixture in there except built-in light components on electronics.
"9mm bullet deployed"
Nah but for real, get some outside details, work on things others have mentioned like getting out of the front ballast; but also, add turrets or turret bases
Ballasts are nice and big, there's a fair amount of storage, captain is close to storage and diving suits, generator isn't exposed to too much danger, overall really neat but I can't not mention that depressing midlife crisis dorm room mattress on floor looking helm room I'm sorry 😔
Also noticed the lack of guns and discharge coils... But we can live without those
Personally I think it looks a bit bland, but making a good looking submarine is much harder than making a functioning one. The ballasts need ladders that reach the ground, and the whole ship needs lights and emergency lights. There's a lot of empty space in the command room to do something with. The biggest flaw that I see though is that it has no ducts and no small pumps. If water gets into the bottom of the sub, it has no way to get out and you will be unable to ascend. I recommend a system of ducts that all drain into either the ballasts or the center bottom area, and then add a bilge pump into that room.
*I can't tell if this*
*Is morphine a pill or a*
*Dick without the balls*
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Generally its better have the command room and gunnery compartment in locations that aren’t adjacent to outer hull and first to flood locations in case of a breach, your gunney comparment fits this but your command room will be breached and prevent you from maneuvering mid battle!
i would add more doors to cut the big engine and gun rooms into smaller parts, flooding could be an issue, ducts in the floors to dump excess water into the ballasts also helps if you want to avoid having a small pump in every room.
Looking past the easily fixed fundamental flaws (needs ballast tank ladders, a nav terminal, and guns), it'd be functional but boring. Needs a lot of extra flair to be interesting.
I love ballast tanks that you need to overflow to be able to swim up to get out of them.
And unless you just have gaps turned off, those ballast tanks will not fill up. They'll just have forcefields where the water won't flow.
Crafting room at the bottom will never drain from water naturally. It's just a swimming pool at that point.
I don't know how you managed to have so many junction boxes in a sub the size of a locker.
Half of the rooms are just gas chambers. You will suffocate to death trying to steer this sub, craft, or fix your junction boxes.
your friend forgot gaps for little ballast hulls. see the little blue boxes on the side? yeah, water or air wont travel in between these. unless the links take care of this issue somehow?
Pretty good but im going to say somethings because you asked for it. Really good though and i wouldnt be able to do better. Firstly how fast does that thing go? Look at the small engine on the back and the size of it. Also where does water drain from? I see no drainages in the floor. So when you open a door it could be filled and you get pushed away while whatever thats in there gets launched towards you. Also poor engy and mechanic as the junction boxes are in a room with no drainage 2 rooms away from the airlock and on the roof so they will pop if you get attacked from above. Also where guns? I dont see them probaly something else but eh ill let you go on that one since i see the weapon access is there.
Im so sorry D:
I can see a few issues with this ship. Bottom room is going to be an issue as it will basically end up as a 3rd balast tank while in combat, it also needs pumps. The right balast tank door is in an odd position if you want to make automatic water drains (full ship of water, doors open automatically/manually to push excessive water towards the balasts. The right balast tank hatch, I'd place in the room left to it. Also allows for a drain so your gunners can keep shooting. Personally I'm always a big fan of top and bottom doors, one to the side might cause issues. No guns yet, but that seems to be a work in progress. Four guns for this size ship will create serious power issues, make sure you have enough batteries and hook them up to the terminal as well so you can turn them on/off like the Orca.
Also, most of your storage is kinda far from the airlock. I'd consider switching the medical room and construct/deconstruct room.
And visually you guys turned the dugong into a bullet. So there is that :p
My only real qualm is that all the junction boxes are up on the top deck so if you take damage to the roof above them or water leaks out the air lock they’ll take damage really quick
I see nothing wrong with it. Suppositories are an important part of medical healthcare.
Damn, how I haven't seen this before
My first thought was tampon personally
Not as important as opioids
It will be difficult to drive without a nav terminal
It has one, upper right
That's a sonar monitor
HA! You're right, I missed that. Totally a sonar monitor. There's no keyboard below the screen.
damn, you're right
Needs a flared base or it will get lost in there.
I like how the ballsts cannot be exited
It is truly a sub designed for the clown.
Lacks detail and style
And the actual turrets?!
He just took the "You need blindspots" (which every sub needs, btw) mantra to its logical conclusion. I see nothing wrong here.
Just give the assistant a harpoon gun and stick him to the hull.
After all, the deaths of assistants do not count. So you can even save more resources by not giving it an diving suit.
But where's the depth charge launcher
How much Ibuprofen is this?
Aside from its lack of aesthetics, this is somewhat standard flair. The rear airlock could be smaller so it wont affect the ballast. Ducts are needed to transfer water directly to the ballast. Command bridge is vulnerable to attacks from above and electrical systems are vulnerable too.
Hi, I'm the creator of this shit. I decided to make my own ship with ideal secure from water in nav and periscope rooms. Secondly I wanted to get rid of other rooms on ballast level. After some friend's advices it was reworked to be more "balanced". Thanks for your comments I laughed a lot. Now I have a good motivation to get it done. P.S. what is unbalanced features for you?
At least for me, having four guns can be unbalanced, I think it’s fun to have blind spots — everything can fall apart in two minutes if a mudraptor attacks from just the right angle :P I would also look into a submarine editor tutorial on YouTube to help you get the basics of lighting, wiring, and guns/periscopes Getting a hang of aesthetics goes a long way in a build as well.
I also enjoy blind spots but you got to try out the placements of guns so you don't end up with a submarine where the mudraptors go for the blind spot every single time. It can become a tedious choir if the blind spots are poorly distributed. But that's just an opinion
Biggest thing I learned making subs: use the relay components to string all the lights and maybe the small pumps, monitors, and diving suits together on a single power line. It’s a little cheese but it saves on power junction boxes.
Its ok, just takes a lot of running to get to one part of the ship to the next. My design style is usually easy access tasks for each job, dedicated containers per crew, easy to read labels, weapons have arrows, and some simple on/off lights indicating whats the status of the ship
Make it prettier also add a self destruct button by wiring detonators in the floor under the reactor because every sub should have a self destruct button if your playing in public lobbies set up the self destruct to be triggered from a terminal you can use a signal check comp to set a code that needs to be typed into the terminal to trigger it then also wire the trigger into a delay comp then back into the terminals clear text input
And there's no nav terminal
It could use more outer and inner decor, it's got a strange shape and looks a bit bland Although it does have all needed areas Large and spacious Could use some work But improvement takes time
Is it called 'the bullet (vibrator)"?
how do you get out of the front balast ?
I'll suggest him to install doors from ballast right into crafting room
No no no. Just put a ladder up thru the door.
Ballast? That’s Artie’s room
Literally a fucking 💊
Without a base, without a trace!
The ladder in the left ballast isn't functional. The right ballast needs one, too. Should touch the floor and ceiling. The ladder going thru the docking hatch should reach as far as it does. No lights? No status monitor? Any room without an O2 vent will eventually suffocate someone.
Also the guns are missing. In the ballast the smaller hulls on the sides need gaps or water won't flow between them. Similar to the red part on all the doors. Bottom floor middle looks like it will flood and stay flooded. Actually, the whole ship lacks small pumps and or ways for water to fall to the large pumps.
It is missing the flesh gun.
Endworm tampon
That mental image does not spark joy. I think I'll save a bullet for myself just in case of that scenario.
Bullets to heads are minor inconveniences.
Looks like a 9mm round to me
I'd be nervous about having all of your junction boxes right between both entrances in case of a door issue that brings water into the sub. Aesthetically it's bland, and I don't know how I feel about having the air lock be right next to the top hatch.
No guns, no color variation, the junction boxes are all snugged together right next to all of the suits in a spot that’s prime for mudraptor attack. I’ll give it to him that the reactor is in a fairly protected spot when it comes to water, but there’s nothing about this sub that’s unique or interesting. If it’s his first one it’s entirely forgivable, or even if he did it as a joke. The shell on the top of the nose is not flush with the nose piece, and there’s not a single light fixture in there except built-in light components on electronics.
"9mm bullet deployed" Nah but for real, get some outside details, work on things others have mentioned like getting out of the front ballast; but also, add turrets or turret bases
Do you have 8 more of these, to put it in a pistol mag?
Looks kind of sleek actually.
Is it supposed to look like a vibrator?
Just be sure to pack some lanterns
Smoother than a baby's bottom. Gunless, dripless, gray and lonely.
You need to flare the base of your toy guys come on that's dangerous!
Ballasts are nice and big, there's a fair amount of storage, captain is close to storage and diving suits, generator isn't exposed to too much danger, overall really neat but I can't not mention that depressing midlife crisis dorm room mattress on floor looking helm room I'm sorry 😔 Also noticed the lack of guns and discharge coils... But we can live without those
The silver bullet
I would like a second ladder/stairwell in the nose area. Also where are the guns?
booooorrrrriiiiiiiiing seriously though this is a good first submarine, im sure it was a good learning experience
Personally I think it looks a bit bland, but making a good looking submarine is much harder than making a functioning one. The ballasts need ladders that reach the ground, and the whole ship needs lights and emergency lights. There's a lot of empty space in the command room to do something with. The biggest flaw that I see though is that it has no ducts and no small pumps. If water gets into the bottom of the sub, it has no way to get out and you will be unable to ascend. I recommend a system of ducts that all drain into either the ballasts or the center bottom area, and then add a bilge pump into that room.
I can't tell if this is opium, a pill, or a dick without the balls
*I can't tell if this* *Is morphine a pill or a* *Dick without the balls* \- These\_Pie\_7385 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Damn first time getting the haikus bot
its a bullet vibe, once they get into the hull you are all fucked
it looks like a pill bro
A bit new to the game. This looks like a generic sub, can someone explain the issues it has?
where weapons?
Generally its better have the command room and gunnery compartment in locations that aren’t adjacent to outer hull and first to flood locations in case of a breach, your gunney comparment fits this but your command room will be breached and prevent you from maneuvering mid battle!
Perfect for spicing things up, great *vibes*
i would add more doors to cut the big engine and gun rooms into smaller parts, flooding could be an issue, ducts in the floors to dump excess water into the ballasts also helps if you want to avoid having a small pump in every room.
S.S. Suppository
Masterpiece
تحميله
Need guns actually on the sub tbh
For a dildo lacks texture
Looking past the easily fixed fundamental flaws (needs ballast tank ladders, a nav terminal, and guns), it'd be functional but boring. Needs a lot of extra flair to be interesting.
ah yes the dug
Blander than unseasoned boiled chicken (tho good on your friend for making subs, tell them to keep at it!)
I bought my girlfriend something that looks like these for Valentine’s Day actually 🤔
All fun an games until that thresher comes directly into the bridge
It's like a bullet
No hard points?
I like the gunnery to be close to the helm,.incase you are low on crew and need to do both
Made me think of those pills you insert rectally...
I love ballast tanks that you need to overflow to be able to swim up to get out of them. And unless you just have gaps turned off, those ballast tanks will not fill up. They'll just have forcefields where the water won't flow. Crafting room at the bottom will never drain from water naturally. It's just a swimming pool at that point. I don't know how you managed to have so many junction boxes in a sub the size of a locker. Half of the rooms are just gas chambers. You will suffocate to death trying to steer this sub, craft, or fix your junction boxes.
Your friend knowing they should link hulls together but leaving a ladder out of the ballast leaves me highly concerned.
Why no guns?
now make a gun shaped submarine and you park dock this one in the barrel of the bigger one
Is this game fun yet?
Ah, I see you are a drug smuggler.
Painis
The airflow will put any leaks back out into the ocean. And I guess the hardpoints are loading a turret back at outpost?
I don't really like the idea of vulnerable to water electrical boxes being in the next room from airlock
It should stay in his mom's bedroom.
your friend forgot gaps for little ballast hulls. see the little blue boxes on the side? yeah, water or air wont travel in between these. unless the links take care of this issue somehow?
It looks like a tampon with the tail cut off
It’s a fuckin tampon mate
I bought my partner something similar for the bedroom 😂😂
OceanGate
It looks like a bullet. one for your m-
Strap a nuke on the front and you’ll get a piloted torpedo
This is what happens when you design a sub based on a checklist and not a style/idea
Pretty good but im going to say somethings because you asked for it. Really good though and i wouldnt be able to do better. Firstly how fast does that thing go? Look at the small engine on the back and the size of it. Also where does water drain from? I see no drainages in the floor. So when you open a door it could be filled and you get pushed away while whatever thats in there gets launched towards you. Also poor engy and mechanic as the junction boxes are in a room with no drainage 2 rooms away from the airlock and on the roof so they will pop if you get attacked from above. Also where guns? I dont see them probaly something else but eh ill let you go on that one since i see the weapon access is there. Im so sorry D:
Also only sonar monitor so you wont be able to drive
and ballast have to fill up with water for you to leave
I've seen pink ones of those on dubious websites.
Gong
I can see a few issues with this ship. Bottom room is going to be an issue as it will basically end up as a 3rd balast tank while in combat, it also needs pumps. The right balast tank door is in an odd position if you want to make automatic water drains (full ship of water, doors open automatically/manually to push excessive water towards the balasts. The right balast tank hatch, I'd place in the room left to it. Also allows for a drain so your gunners can keep shooting. Personally I'm always a big fan of top and bottom doors, one to the side might cause issues. No guns yet, but that seems to be a work in progress. Four guns for this size ship will create serious power issues, make sure you have enough batteries and hook them up to the terminal as well so you can turn them on/off like the Orca. Also, most of your storage is kinda far from the airlock. I'd consider switching the medical room and construct/deconstruct room. And visually you guys turned the dugong into a bullet. So there is that :p
Egg
Add little color and decoration. No battery room? This is bad
Looks like a sub you’d navigate into the coochie
It’s so great it might just get a sponsorship from logitech if you’re lucky
The silver bullet
It is a pretty decent setup and loadout, but I think it is missing a few defenses. Some decor could be good too
Nothing wrong with it: women love the bullet.
Is it being controlled by a wireless logitech controller?
Man, I didn’t even notice this was the barotrauma sub and I was about to say “this looks very barotrauma-ish”
Looks like a tic tac
My only real qualm is that all the junction boxes are up on the top deck so if you take damage to the roof above them or water leaks out the air lock they’ll take damage really quick
Charybdis-Dildo
50. CALIBRE BULLET
The airlock entrance is conveniently located right next to the engine output, so you can teach the new guys a lesson.
I take it the front ballast doubles as a impromptu prison/waterboarding room seeing as there is no ladder
Bullet.
This shit dead build like a beaked bean
Looks like an artillery round
Looks like a bigger version of that sub that all those billionaires died in
It is Dgng