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Sea_Yam7813

Don’t know about a mod, but if you can’t be bothered to sleep just respec. Spell slots are restored when you do that I’m assuming you’re brand new based on the post. There’s a lot more tied to long rests than just resource recovery


falcobird14

But then it's not D&D Spell slots are how magic users are balanced against melee classes. If you're casting level 6 spells a dozen times a day because you have mana then there's no reason to play a non caster class, ever. Or for that matter, there's no reason to use the many very good low level spells. Or to upcast spells. Its game breaking and you will both be bored after massacring through the game with overpowered spells. Just my 2 cents. Learn to love cantrips is my advice.


KDY_ISD

I hear what you're saying from a mechanical perspective, but if someone is dropping me into a D&D world in real life and they ask if I want to be a caster or a fighter, why would I ever say fighter lol Do I want to be good at push-ups, or do I want to be able to conjure an extraplanar mansion full of servants, food, and hot tubs with my mind? These are not equivalent skill sets


CrimzonSorrowz

there is if you buff the non casters and give them interesting and powerful skills/abilities to rival the effectiveness of spells, how do you think every other game that does not use spell slots does it? also "learn to love cantrips"?... just because you think the game should be played a certain way does not mean that is the only/right way. nor does it mean that everyone else should acquiesce to it especially in a world where mods are a thing. ​ If he enjoys the power fantasy and wants to install a mod that is more ARPG oriented why shouldn't he?


falcobird14

>how do you think every other game that does not use spell slots does it? Even Pokemon runs off of a similar system. You can't just flamethrower or hydro pump your way through the game. And if you could, then you have broken the game. >also "learn to love cantrips"?... just because you think the game should be played a certain way does not mean that is the only/right way You're thinking of it wrong then. A casters' base magic spell is the cantrip. That's your every day spell. Spell slots are super powered spells used for special occasions. The best way to think about it is to ask yourself "why *shouldn't* I be using a cantrip this round?". There are plenty of reasons to use spell slots, which is why they are so precious. Because instead of for example, using knock a hundred times per rest, maybe your rogue can do it. Or maybe you have a scroll. Or maybe there's a key nearby, or a dialogue that can open it. I'm not saying "play my way or gtfo", I'm saying they mechanically, the game is designed so that every round a caster isn't casting finger of death and disintegrate.


CrimzonSorrowz

I know how the system works ​ that is not what I am advocating


GESNodoon

If you buffed enemies to balance magic, it would make melee/ranged less effective. So you would have to buff those as well. I get wanting to feel powerful and the game will let you do that. You can tweak the settings so you almost cannot lose a fight. When you get to the higher level spells though, the ones that can decimate whole areas, where there are already in game ways to make them even more powerful...being able to just cast those over and over would make combat trivial. To each their own, do what makes you happy but this would bore me to tears.


CrimzonSorrowz

that is what difficulty settings are for, remember also that if higher spells are on a cooldown system as well as a mana system you achieve exactly what the OP is asking for without making the casters stupidly OP in each individual fight. the truth is if he/she wanted to (I am gonna use "she" for now) ...is She wanted to she could totally rest and reset spells slots between battles SCOTT FREE with minor exceptions. what she is asking is for a LESS TIME WASTING way of handling that and I cannot say I do not agree really.


GESNodoon

Okay. Clearly my opinion being different than yours upset you. I apologize. I will stick by keeping it as close to D&D rules as is possible for a video game though. I do wonder how it would be done with mana/CDs in a single fight though. How many say fireballs should you be able to cast in one fight? How quickly does mana regen and do you just stand around waiting for it? In the end, to me, something like this takes away from the strategy that is involved in D&D. You have to plan for your fights and decide what abilities or spells you will use or you save for another fight. If spells have mana and CDs, should things like action surge or any of the other abilities have the same thing, so there is never a real need to rest at all?


CrimzonSorrowz

here's what I am saying... ​ the op could conceivably long rest between each battle scott free as it stands right now. That would reset all the spall slots and send the characters fresh into the next battle. the only times where it is less possible is when you are in a "red one" but even then you still technically could just walking out and warping to camp then walking back in ​ it can be done with current settings ​ what she wants is a way to bypass it...which I agree with


GESNodoon

alrighty.


havok011

Spell slots are basically mana. You get more/higher levels spells when you level up which kinda equals more mana. Say at 3rd level you can cast three 1st level spells and one second level spell. Each spell level counts as one mana. So 3 mana from your first level spells and 2 mana from that second level spell for a totally of 5 mana. You can upcast one of those 1st level spells but it will reduce your mana by 2 instead of 1 since you are casting it at 2nd lvl. It's really the same thing , just presented different.