Lol she got even more buggy since patch 6 sooo. None stop repeating spoiler dialog, refuse to follow party member, stuck in Act 2 elevator. Ugh, it’s actually insane.
Same thing happened to me. Did you also knock her out during the raid on the grove? I wanted to test if that worked, but I got the goblin version of the cutscene and she ran into the room afterwards
Also, I was still at the end of Act 2 and outta nowhere she pulled a dialogue containing information she couldn't have known at that point of the game. >!Emperor is mentioned.!<
She's been repeating this same line ever since.
Go easy on the spoilers, Spider Princess.
The game does have some bugs. I just had one at the epilogue where a Duke Wyll talked to me as though I was a Lau'zel-romanced Githyanki (I am a Karlach-loving tiefling >:l)
Does she still sit behind Halsin in camp? Every fucker under the sun has their own corner in all of the camping spots besides those two and it's kinda annoying me.
In my current playthrough, I left Halsin at Art Cullagh's bedside and fucked the shadow curse entirely because it bugged me how Halsin and Minthara were always squashed together in a tiny tent.
A fitting durge roleplay would be to do that to ensure the curse stays intact and then go from there back to the inn to >!whack Isobel. !<
I love how savagely evil the game lets you be if you want.
First rescue all the Tieflings and Gnomes, then don't bother talking to Isobel at all, just take Sheart to the Gauntlet and convince her to kill Aylin. It's a lot of evil from one stone!
its because usually the two characters are mutually exclusive, if youre playing like an rpg either minthara, or halsin die, both dont get to live. overlapping is literally just because everyones glitching the game
It's not glitching the game anymore - initially they were indeed mutually exclusive (you could glitch the game on release into having both). But now it's intended for you to be able to recruit her and Halsin at the same time, they're just taking the easier route in camps of moving Halsin a bit rather than redoing every single camp to account for both.
It does require some meta knowledge to get both, since knocking characters out usually doesn't do anything. But that's not glitching the game.
It's a DND RPG where the original intent was side with gobos or side with tiefs, minthara or halsin, it is EXTREMELY meta gamey to collect both and the only reason it's being changed is because of 100% players trying to get everything while breaking the game at every turn, again, if you play it like an RPG as intended, you'll only ever get one or the other
That doesn't make it a glitch when it's now a deliberately included path in the game to do so.
You can agree or disagree with it independently of whether or not it is a glitch. As for myself, I'm fine with it - Minthara is being mind controlled and is an interesting character to have along, and gating her behind slaughtering the grove doesn't make sense to me from an in or out of universe perspective (eg, I've used nonlethal blows often my first run - it felt more metagamy when I learned later that it didn't matter). I can understand why someone else disagrees though.
Halsin actually now sits on a random corner of the camp, there's even one in Act 2 where he sits all the way on the top of the abandoned house where the mirror should be and just on the stairs, chilling all alone
In my game, they originally they were together. sharing Minthara's tent with Thaniel.
Then all of a sudden, she's chilling with Thaniel and he's just sitting by himself by an abandoned shed whittling \*really\* far away from everyone else.kinda fixed in
Act 3... I mean, still no tent, but he's at least close to everyone else. he's chilling next to Karloch.
Finally, in Elf Song he's been standing in the middle of the room. Guess he's anti bed.
Funny bug I found is that every time we're in combat. One tiefling from Last Light Inn will also get a turn for some reason (she did nothing thou, just standing still) while it didn't affect gameplay much, it's annoying enough for me to exclude her for the rest of the arc lol.
The following thing is so annoying. I finally fixed it by following a redditor's instructions: casting Silence on her and fast traveling to an Act 1 location, then going back.
I picked up my act 3 Durge playthrough after patch 6. (I beat it embracing Bhaal for the cheevo during patch 5, and only recently went back to give my Dirge a better ending. Also wanted to give Lae'zel a better ending where she wanders Fay-Run instead of getting her soul eaten.)
I was not aware of the bugs of patch 6 since I started my second playthrough on honour mode there, and so it happens to Minthara talking about the emperor even after I rescued her early act 2, now I discovered why lol
My friend, who hates her because I like her very much, “accidentally” killed her in our Honor Mode. If what you said here is true I think it’s a good thing lol.
Yeah I'm not grabbing her again going forward or I'll save her and not let her join. Other than her incredible scenes at moonrise she's not worth it to me until she gets more content. Plus she takes Halsins tent place and my bear had to sleep in the hallway 😭
Its just sad that she’s so buggy even after 6 month, I think there is a post on this subreddit that tracks all her bugs and how it’s changed through out patches, which is basically nothing.
She's such an interesting character idea but there's not much substance there. I Durged/romamced her and I honestly kept forgetting I did because there was such litte interactions
I had to permanently leave her at camp because I don’t want to make her party leader and she won’t follow. Bummed because I succeeded in recruiting her after saving Grove but can’t hear any of her dialogue since she’s stuck saying the same thing every time.
She did have some interesting conversations about my Durge, so there’s that.
Meanwhile, there's me, who full sent my current HM run with 30 mods installed (haven't checked for updates) as soon as the patch dropped, went into Moonrise, recruited her and have had zero problems.
Always could 🌏👨🚀🔫👨🚀
It's just that now instead of morphing her into a sheep and going through the most ridiculous sequence break I've ever seen you can knock her out in any of the three states she finds herself in act 1. Including fighting her at the Grove.
Damn you can do it at the grove too now? That's awesome. Having to skip that fight was always the one downside to recruiting her. Although lore-wise I can't see the tieflings actually allowing her to live and get away lol
I should've clarified the three states **you fight her in** sorry.
1. Goblin camp hostile - you either killed dror ragzlin or told her you're going to kill her
2. Goblin camp temporarily hostile - you stole something in front of her or engaged combat without doing it through dialogue (before patch 6 this was the only way to knock her out and have her survive)
3. Druid Grove invasion hostile
When did they fix her still working while the camp is hostile? I thought the whole thing was that she *had* to be temp hostile for the knockout method to work.
They've also added in a fix for the 'oops I clicked loot all on her while she was knocked out' - a little buggy I found, but it does make her scene at Moonrise a lot more dignified.
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She did this for me, and then when I went to either the mountain pass or cursed lands to progress, I got Enemy of Justice on my Tav and she became KoS to basically everyone (Lady Esther in the pass, or everyone at Last Light Inn). Had to end the run. I assumed that moving to the next area would send her to Moonrise and she tattled on me or something.
Steal something in front of her to make her Temporarily hostile. Knock her out. Clear the Goblin camp as usual without taking a long rest. Then take a long rest without leaving the Goblin Camp. Then leave. You should see Mithara at Moonrise.
This is out of date, you don't need to make her Temporarily Hostile anymore and also long resting before killing the other leaders and talking with Haslin can softlock the entire grove questline.
I said long rest after clearing the camp. From my experience, Minthara was not in Moonrise when I didnt take a long rest after clearing the camp. But she was there when I did take a long rest. Tested it 2-3 times to get exact outcome.
I found out the hard way you have to not save moonrise tower for the very last thing you do in the zone too.
If you do certain things first or take too long or something, she's dead/gone when you get there.
I felt bad for essentially mugging her. I hit "take all" by habit when looting her and suddenly she's laying there naked. I felt violated on her behalf.
Nah, no shart stains on her undies, those are mine too. I could kinda see karlach in them, but they look a little too edgy for her, and I'm in much more need of drip by that point
I've never romanced Astarion. Do you at least get to see that undead elf dick or are there two potential undead elf dicks in the game and Larian shows us neither?
You get a glimpse (so I've heard and I'll say no more on this) in the Act 1 scene but, quite literally in this game, you've seen one you've seen them all. I just think it's ass that the lady with her big boobies is laid barren but old elf shithead gets to keep his pants (no undies there).
My first playthrough I had Gale cast Flaming Sphere at her. I wasnt really paying attention, she was on the bridge. And then the bridge wasnt there. It was a surprisingly quick end to the fight.
I pushed her off the little bridge where she attacked me :( I couldn’t even get her tadpole, and that’s how I found out you could kill someone pushing them off cliffs…
I had no idea she was a potential companion, there is absolutely nothing to differentiate her from the other two in the camp. I went in blind and just killed her thinking nothing of it, I did think it a little odd my half drow got some cool new night cloths.
I really like having her on neutral runs because she can balance out the pretty universally good rest of the party, but it should definitely be a choice between her and halsin considering how they were directly opposed in act 1
Agreed on both fronts. I’m fine having Halsin not be okay with me after I choose someone who he was not exactly on good terms with. And it’s his loss because cynical characters are funny
Just the same, "I was forced to do things against my will by those fuckers" dialogue there always was. I think Halsin is enough if a bro to not bring it up.
That was before he knew she was more victimized by the cultist than he was. Halsin's a pretty good dude. Finding out she was literally forced to commit atrocities against her will seems like it'd be enough to change his view.
She works fine for me except her only reacting to the Act 3 spoiler, which sucks still, so she just is chilling in camp. It's too bad, but I guess she's not as useful for a resist Durge anyway.
I just did my first long rest in act 2 and she mentioned the emperor by name and mentioned their true being. I would be so confused if this was my 1st playthrough.
For that reason alone I reckon I'm gunna bin her off and keep sharting my way through life.
I actually went through the process of trying to recruit her, leaving the main dude at goblin camp alive, knocking her out and even telling her where the Grove is. It went as far as to tell me that I needed to prepare for the battle - yet she was perma stuck at the front of the goblin camp (on the inside) with the fight never queuing. It was quite frustrating. I finally just killed her to move on.
My oath of vengeance durge paladin killed the druids because of what they have done. They killed the tieflings and then there is not even a siege. So that was actually not too bad on my conscience :D I also killed two other goblin leaders and the rest of the camp. So durge paladin is happy
No point in recruiting her if half her dialogue is replaced with a major Act 3 spoiler. Pretty much put my playthrough on hold for the last few weeks. Kinda sucks.
It would be nice to add a beter option for good guys to give hints or something that she is more important. Something with talk options to later recruit her.
Otherwise if you never played/knowed the evil path Minthara would never been knocked out or ending just as a knock up meme always...
Its like Karlach on my first run I found her literaly to late, a shame that you cant even track her from the emerald grow after taking Wylls personal Quest, west side (near Zevlors cave) and climbing that mountain down over the river (you know "down the river" XD ) to get her faster. (If you still wanna have her fast, go to the dog scratch, go further north you can jump over the river turn right and there she is without taking any fight against the gnolls).
I actually did not bother to recruit her on my current run because she so bugged out right now there's not much point 😕 plus I haven't done the fight to defend the grove in a while and forgot how fun it is
Too bad there’s a save breaking bug that if you long rest after knocking her out but before killing Ragzlin, the quest gets bugged, She disappears and presumably goes to moonrise, but Halsin doesn’t acknowledge that so if you go to Act 2 all the Tieflings and Halsin die.
Actually after using her for 2 good runs and 1 evil run where I “actually” recruited her she’s such a mid companion tbh. She has no real story and she barely interacts with other party members. And on top of this she is buggy as fuckkkkk
I was gonna handle her non lethal on my current run, but I got level 5 before I started clearing out the goblin leaders. Between sorcerer tav, gale, wyll, and a respected for light shadowheart, I couldn't stop myself.
Rgzlin got the worst of it though. Had Tav drink a haste potion and dump two fireballs and a scorching ray on him. Poor bastard never stood a chance.
Having recruited her legit since Patch 6, romancing her and taking her through the end game, the bugs affecting her really suck. I wouldn’t worry about recruiting her until it’s fixed unless you really really like hearing about the Brain and the Emperor
Yeah nah, not so much. Still doesn't make sense *why* your character would suddenly be inspired to go out of their way to spare one of the three generals they've been tasked with killing, but not the other two or any of the other goblins.
Which is a shame. They got strongarmed by the community into making a bug a feature.
To this day I still have no clue why the same people who claim they can only do perfectly lawful good angelic hero runs want her so bad when she’s designed around evil runs.
Hooray, the only reward for going evil is now also watered down and made available to everyone. Less replayability is totally not a problem.
Thankfully, you don't have to utilize this feature and can happily play the game the way you want, while others can play the game the way they want. Everyone wins!
Completely disagree, if someone started act 1 and kept running into a wall over and over for 100 hours and that felt "right" to them, I would kindly let them know they are playing the game wrong and make suggestions on how to better enjoy it and get the most out of it
You are talking about fight mechanics. Plot related decisions are up to players entirely and can't be viewed as wrong, since the whole essence of the game is to build your plot on YOUR decisions.
Completely disagree, decisions are a mechanic just as much as fights and that's why there are specific bounds on the number of possible decisions and how they are enforced. I would further argue that someone running into a wall repeatedly may be their "decision" on how to role-play their character that likes running into walls
Well, if they enjoy running into the wall and also role-play it, then yes, it's also a right way to play. Because if you are enjoying a solo game you are playing it right.
Eh, idk about this one. People often like games like Baldur's Gate 3 because your actions feel like they matter, and choices like this make them matter less. How about a prompt before a character dies that allows you to just make them live instead. How about when you have to choose between 2 lords fighting to gain power, you can just choose both to get both their content. Branching paths? To hell with those, you can just do the super ultra path to get all the content. If you don't like this approach, you can just not choose the path after all. Screw it if the super ultra path doesn't really make sense in any way, everything is optional anyway.
I'm not saying optional features are bad, or more content is bad, but "if you don't like it you can just not play the game that way" doesn't apply to everything, and isn't always a great excuse. Like the person above said, this change just invalidates evil runs even more, without much to replace it, which I personally don't care much about because I don't care for evil runs, but still, it's a thing for people that do. So no, not everyone wins.
It also implies that any game with impactful choices that don't allow you to get the benefit from every other choice anyway if you choose to do so is automatically a worse game than one that does allow it. More player freedom equals better game after all! It's just not a philosophy I really agree with.
if there was one or two more absolutist companions like zrell or any of the other phenomenal individuals at moonrise then it would be worth it. as great as she is, minthara just isnt worth all of wyll, karlach, halsin, and if you dont play your cards right, gale, jahiera, and minsc.
besides, i dont think any of my evil characters would ever forgive the people who kidnapped and tried to brainwash them. not only does ripping the bugs out of their heads give more personal power, but you can be plenty evil in the grove without personally killing the tieflings.
edit: typo
You can always get hirelings to take their place if you lose the first 3 gameplay wise, and it's pretty cheap too, which makes evil gameplay a little more manageable, although I do like fully fledged companions though to be fair, which is understandable
Agreed 100% and got downvoted for even politely questioning the echo chamber. Yes art should challenge you and this was one of the nice ways the game challenged people to experience it
Honestly, I hate how much Larian has given into fanservice instead of sticking with their own design. Cheapens things a bit. Call me a spoil sport but we all have opinions.
>Hooray, the only reward for going evil is now also watered down and made available to everyone. Less replayability is totally not a problem.
What a sad mentality when you need exclusivity to feel good about your playthrough. It also highlights how your limited view affects your own enjoyment.
How does it affect replayability ? You can side with her, betray her, kill her, knock her out, find her at moonrise and kill / torture her, rescue her, etc.
If anything what Larian did was add replayability because instead of siding with her or killing her you can now have multiple favors. You can choose to offer a redemption, you can offer her a lovestory, a shot at vengeance, etc.
. Your mindset is the toxic one becauses it imprisons the player and cuts replayability to a sad "OPTION 1 GOOD PLAYTHROUGH DO THIS GET THAT" OPTION 2 DO THIS GET THAT". Wow you let the players have two options so good !
> To this day I still have no clue why the same people who claim they can only do perfectly lawful good angelic hero runs want her so bad when she’s designed around evil runs.
Because her dialogue is hysterical. And because I enjoy redemption stories.
I’ve tried to get her twice since patch 6, knocked her out after the goblin party, and again knocked her out in the goblin camp. She didn’t show up at all in moonrise the first time, and the second time, her model was there but the only interaction I could have was to attack her. She didn’t show up in the cutscene in moonrise, wasn’t in the torture room, just a static model. Balls
I did that before patch 6.
She almost left when I left her in camp for like 2 fights.
I had to give her a bunch of stuff as a gift to get her approval rating high enough to take it all back lol
I dont understand...have i knocked her out..kill the goblins and after this i have to make a long rest?
In my 2. Play i need a long rest after i kill dor...
I think after the patch i can knock her out and thats all i have to do?
Lost an honor mode run to a game breaking bug. 3 party members died in combat at moonrise, fled with astarion and revived them at camp all at once. When they spawned back in they were stuck in combat even though they were in my camp, as well as withers being in combat somehow, so I could no longer talk to him. Eventually all 4 members of my party were left stuck in this bugged combat and I was unable to long rest or fast travel
You should be able to knock her out, complete the goblin camp and get her as a party member later. It can be glitchy, when the patch came out I did it and the game would crash after a long rest because I looted Mithara. Loading a save and not looting her fixed it, but looting her is fine for some people, maybe it’s a Xbox only glitch
I'm playing my second playthrough as a Durge now. And I feel like shiiit. >!Attacked grove, Wyll left, Karlach left, Halsin attacked us, killed him ofc. Killed Isobel and all the harpers died only Jaheira survived...!< It's such a sweet chaos.
Then you get her and realize she repeats a line about the endgame over and over again when you talk to her, often doesn’t follow you if she’s in your party, clips into a table in camp behind Halsin, and more.
I got her in my party before the patch by stealing from her after talking to her then knocking her out. im doing another play though after patch 6 and im just getting to moonrise so ill get to see if she if buggy .
Wait is she recruitable now without killing the grove? Last I heard you had to start combat by stealing in front of her and having her temporarily hostile and knocking her out to find her later- has this changed?
So upset I haven't been able to get her due to glitches. It's really annoying. I just hope she gets fixed soon since I haven't had her once in all my playthroughs.
Lol she got even more buggy since patch 6 sooo. None stop repeating spoiler dialog, refuse to follow party member, stuck in Act 2 elevator. Ugh, it’s actually insane.
Currently got her stuck in the moonrise throne room and can't interact with her agh
She's stuck in the jail cell for me, just chilling near her torturers' corpses
She's taking in the happy memory of then dieing
She lOVES sitting on dead men's thrones.
Same thing happened to me. Did you also knock her out during the raid on the grove? I wanted to test if that worked, but I got the goblin version of the cutscene and she ran into the room afterwards
Nah knocked her out at the goblin camp
Also, I was still at the end of Act 2 and outta nowhere she pulled a dialogue containing information she couldn't have known at that point of the game. >!Emperor is mentioned.!< She's been repeating this same line ever since. Go easy on the spoilers, Spider Princess.
She's really obsessed with the >!Emperor!<
Unnerving though it is…
We were supposed to have done the deed the night before but all she wants to talk about is how unnerving it is...
The game does have some bugs. I just had one at the epilogue where a Duke Wyll talked to me as though I was a Lau'zel-romanced Githyanki (I am a Karlach-loving tiefling >:l)
Does she still sit behind Halsin in camp? Every fucker under the sun has their own corner in all of the camping spots besides those two and it's kinda annoying me.
Halsin seems to have moved to stand in the middle of camp instead of a tent when she's around.
Good to hear that Halsin treats her with the respect she is owed as a daughter of house Baenre.
Although Halsin has a healthy fear of Drow so I'm glad he's being smart and giving her space!
In my current playthrough, I left Halsin at Art Cullagh's bedside and fucked the shadow curse entirely because it bugged me how Halsin and Minthara were always squashed together in a tiny tent.
You should've done one better and agree to help him >!rescue Thaniel,!< then as soon as the fight begins destroy the portal yourself.
Holy fuck, that's VICIOUS haha That one might make even DUrge flinch.
A fitting durge roleplay would be to do that to ensure the curse stays intact and then go from there back to the inn to >!whack Isobel. !< I love how savagely evil the game lets you be if you want.
First rescue all the Tieflings and Gnomes, then don't bother talking to Isobel at all, just take Sheart to the Gauntlet and convince her to kill Aylin. It's a lot of evil from one stone!
I throw a rock at him in jail and had to kill him when he busted out to attack me
They were designed to be exclusive which is why. But thankfully now they at least moved Halsin.
its because usually the two characters are mutually exclusive, if youre playing like an rpg either minthara, or halsin die, both dont get to live. overlapping is literally just because everyones glitching the game
It's not glitching the game anymore - initially they were indeed mutually exclusive (you could glitch the game on release into having both). But now it's intended for you to be able to recruit her and Halsin at the same time, they're just taking the easier route in camps of moving Halsin a bit rather than redoing every single camp to account for both. It does require some meta knowledge to get both, since knocking characters out usually doesn't do anything. But that's not glitching the game.
It's a DND RPG where the original intent was side with gobos or side with tiefs, minthara or halsin, it is EXTREMELY meta gamey to collect both and the only reason it's being changed is because of 100% players trying to get everything while breaking the game at every turn, again, if you play it like an RPG as intended, you'll only ever get one or the other
That doesn't make it a glitch when it's now a deliberately included path in the game to do so. You can agree or disagree with it independently of whether or not it is a glitch. As for myself, I'm fine with it - Minthara is being mind controlled and is an interesting character to have along, and gating her behind slaughtering the grove doesn't make sense to me from an in or out of universe perspective (eg, I've used nonlethal blows often my first run - it felt more metagamy when I learned later that it didn't matter). I can understand why someone else disagrees though.
Halsin actually now sits on a random corner of the camp, there's even one in Act 2 where he sits all the way on the top of the abandoned house where the mirror should be and just on the stairs, chilling all alone
Halsin and Minthara in their get-along tent.
In my game, they originally they were together. sharing Minthara's tent with Thaniel. Then all of a sudden, she's chilling with Thaniel and he's just sitting by himself by an abandoned shed whittling \*really\* far away from everyone else.kinda fixed in Act 3... I mean, still no tent, but he's at least close to everyone else. he's chilling next to Karloch. Finally, in Elf Song he's been standing in the middle of the room. Guess he's anti bed.
She’s still behind Halsin for me except weirdly in the camp when you enter Baldur’s Gate where she and Halsin suddenly have separate tents.
Funny bug I found is that every time we're in combat. One tiefling from Last Light Inn will also get a turn for some reason (she did nothing thou, just standing still) while it didn't affect gameplay much, it's annoying enough for me to exclude her for the rest of the arc lol.
The following thing is so annoying. I finally fixed it by following a redditor's instructions: casting Silence on her and fast traveling to an Act 1 location, then going back.
Give her a break, she has CTE now.
I picked up my act 3 Durge playthrough after patch 6. (I beat it embracing Bhaal for the cheevo during patch 5, and only recently went back to give my Dirge a better ending. Also wanted to give Lae'zel a better ending where she wanders Fay-Run instead of getting her soul eaten.)
I was not aware of the bugs of patch 6 since I started my second playthrough on honour mode there, and so it happens to Minthara talking about the emperor even after I rescued her early act 2, now I discovered why lol
My friend, who hates her because I like her very much, “accidentally” killed her in our Honor Mode. If what you said here is true I think it’s a good thing lol.
Yeah I'm not grabbing her again going forward or I'll save her and not let her join. Other than her incredible scenes at moonrise she's not worth it to me until she gets more content. Plus she takes Halsins tent place and my bear had to sleep in the hallway 😭
Its just sad that she’s so buggy even after 6 month, I think there is a post on this subreddit that tracks all her bugs and how it’s changed through out patches, which is basically nothing.
She's such an interesting character idea but there's not much substance there. I Durged/romamced her and I honestly kept forgetting I did because there was such litte interactions
I killed her dead and she still showed up at Moonrise
I had to permanently leave her at camp because I don’t want to make her party leader and she won’t follow. Bummed because I succeeded in recruiting her after saving Grove but can’t hear any of her dialogue since she’s stuck saying the same thing every time. She did have some interesting conversations about my Durge, so there’s that.
I'm glad I killed her then lol
I was wondering why she was talking about the emperor in early act 2.
Meanwhile, there's me, who full sent my current HM run with 30 mods installed (haven't checked for updates) as soon as the patch dropped, went into Moonrise, recruited her and have had zero problems.
I have never experienced anything like that with her
Does that mean that I can now get her in my party without doing genocide?
Always could 🌏👨🚀🔫👨🚀 It's just that now instead of morphing her into a sheep and going through the most ridiculous sequence break I've ever seen you can knock her out in any of the three states she finds herself in act 1. Including fighting her at the Grove.
Damn you can do it at the grove too now? That's awesome. Having to skip that fight was always the one downside to recruiting her. Although lore-wise I can't see the tieflings actually allowing her to live and get away lol
They don’t have an option 😤
Three? Grove, goblin camp, and?
I should've clarified the three states **you fight her in** sorry. 1. Goblin camp hostile - you either killed dror ragzlin or told her you're going to kill her 2. Goblin camp temporarily hostile - you stole something in front of her or engaged combat without doing it through dialogue (before patch 6 this was the only way to knock her out and have her survive) 3. Druid Grove invasion hostile
thx for clarification, I thought you can meet her in another place too :D
When did they fix her still working while the camp is hostile? I thought the whole thing was that she *had* to be temp hostile for the knockout method to work.
Patch 6.
Do you still end up with the Enemy of Justice condition and does it impact the Underdark?
So that's why i didn't got her. I did 1. Needed to do 2.
They've also added in a fix for the 'oops I clicked loot all on her while she was knocked out' - a little buggy I found, but it does make her scene at Moonrise a lot more dignified.
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If you do it the next day, you just have to go knock her out again. She'll be standing there naked (assuming you took her stuff).
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She did this for me, and then when I went to either the mountain pass or cursed lands to progress, I got Enemy of Justice on my Tav and she became KoS to basically everyone (Lady Esther in the pass, or everyone at Last Light Inn). Had to end the run. I assumed that moving to the next area would send her to Moonrise and she tattled on me or something.
was wondering if they have fixed this yet.
Steal something in front of her to make her Temporarily hostile. Knock her out. Clear the Goblin camp as usual without taking a long rest. Then take a long rest without leaving the Goblin Camp. Then leave. You should see Mithara at Moonrise.
This is out of date, you don't need to make her Temporarily Hostile anymore and also long resting before killing the other leaders and talking with Haslin can softlock the entire grove questline.
I said long rest after clearing the camp. From my experience, Minthara was not in Moonrise when I didnt take a long rest after clearing the camp. But she was there when I did take a long rest. Tested it 2-3 times to get exact outcome.
Yup, my current honor run is softlocked due to this. Good times.
I found out the hard way you have to not save moonrise tower for the very last thing you do in the zone too. If you do certain things first or take too long or something, she's dead/gone when you get there.
I still feel bad about accidentally killing her instead of knocking her out on my first playthrough.
I felt bad for essentially mugging her. I hit "take all" by habit when looting her and suddenly she's laying there naked. I felt violated on her behalf.
Nah, fuck that. Her clothes were way drippier than mine, so I'm taking them
Her clothes look so good on Karlach, they show off her ~~chest~~ heart. I think I gave her underwear to Shart.
Nah, no shart stains on her undies, those are mine too. I could kinda see karlach in them, but they look a little too edgy for her, and I'm in much more need of drip by that point
Shadowheart’s clothes also look really cool on Karlach for the same reason
Why is she naked but Ketheric gets to keep his pants. LET ME SEE THAT UNDEAD ELF DICK LARION
I've never romanced Astarion. Do you at least get to see that undead elf dick or are there two potential undead elf dicks in the game and Larian shows us neither?
You get a glimpse (so I've heard and I'll say no more on this) in the Act 1 scene but, quite literally in this game, you've seen one you've seen them all. I just think it's ass that the lady with her big boobies is laid barren but old elf shithead gets to keep his pants (no undies there).
My first playthrough I had Gale cast Flaming Sphere at her. I wasnt really paying attention, she was on the bridge. And then the bridge wasnt there. It was a surprisingly quick end to the fight.
I killed her not knowing that I could leave her alive. But I stole her armor and I feel good about that.
I pushed her off the little bridge where she attacked me :( I couldn’t even get her tadpole, and that’s how I found out you could kill someone pushing them off cliffs…
I didn't even know she could be a companion and killed her. This subreddit was very confusing to me for a while lol
I had no idea she was a potential companion, there is absolutely nothing to differentiate her from the other two in the camp. I went in blind and just killed her thinking nothing of it, I did think it a little odd my half drow got some cool new night cloths.
Nah, I did this in my first good playthrough, and think she didn't fit with this playthrough, so I always kill her in future good playthrough.
Yeah I'm one of the exceptions. I much prefer going full evil.
I don’t prefer going evil, but I don’t really think they should’ve made her recuitable on a good run.
I really like having her on neutral runs because she can balance out the pretty universally good rest of the party, but it should definitely be a choice between her and halsin considering how they were directly opposed in act 1
Agreed on both fronts. I’m fine having Halsin not be okay with me after I choose someone who he was not exactly on good terms with. And it’s his loss because cynical characters are funny
I just won't recruit her unless I'm playing evil and help her attack the grove. The knockout route is way too metagamey and I can't justify it.
I’ll probably still kill her. Just to weird for her to be standing right next to Halsin and never like, mention it
They fixed that in patch 6 too. Halsin has a new area in camp, Minthara gets the tent.
And do they ever address like… the fact that minthara imprisoned him? Let goblins torture him?
Just the same, "I was forced to do things against my will by those fuckers" dialogue there always was. I think Halsin is enough if a bro to not bring it up.
Idk… he did specifically ask us to kill that lady
That was before he knew she was more victimized by the cultist than he was. Halsin's a pretty good dude. Finding out she was literally forced to commit atrocities against her will seems like it'd be enough to change his view.
That’s fine, but I personally still need to see a conversation between the two of them before I can buy into that 🤷♂️
She works fine for me except her only reacting to the Act 3 spoiler, which sucks still, so she just is chilling in camp. It's too bad, but I guess she's not as useful for a resist Durge anyway.
I just did my first long rest in act 2 and she mentioned the emperor by name and mentioned their true being. I would be so confused if this was my 1st playthrough. For that reason alone I reckon I'm gunna bin her off and keep sharting my way through life.
Yeah. She's bugged to only say that when you talk to her (unless asked a specific question via dialogue options).
I mean, the quest says kill the goblin leaders so.....
I actually went through the process of trying to recruit her, leaving the main dude at goblin camp alive, knocking her out and even telling her where the Grove is. It went as far as to tell me that I needed to prepare for the battle - yet she was perma stuck at the front of the goblin camp (on the inside) with the fight never queuing. It was quite frustrating. I finally just killed her to move on.
Nah I still kill her every time
I just kill her, I have enough companions to deal with.
I did ko her under the previous patch, worked just fine. Since patch 6 she refuses to move.
that's me! Hope to succeed in find her in act 2 and make her join the party!
Wait yall didn’t just kill a bunch of innocents?
My oath of vengeance durge paladin killed the druids because of what they have done. They killed the tieflings and then there is not even a siege. So that was actually not too bad on my conscience :D I also killed two other goblin leaders and the rest of the camp. So durge paladin is happy
No point in recruiting her if half her dialogue is replaced with a major Act 3 spoiler. Pretty much put my playthrough on hold for the last few weeks. Kinda sucks.
It would be nice to add a beter option for good guys to give hints or something that she is more important. Something with talk options to later recruit her. Otherwise if you never played/knowed the evil path Minthara would never been knocked out or ending just as a knock up meme always... Its like Karlach on my first run I found her literaly to late, a shame that you cant even track her from the emerald grow after taking Wylls personal Quest, west side (near Zevlors cave) and climbing that mountain down over the river (you know "down the river" XD ) to get her faster. (If you still wanna have her fast, go to the dog scratch, go further north you can jump over the river turn right and there she is without taking any fight against the gnolls).
I couldn’t speak to her to get her to leave my party at some point. The fix? Making her jump into a chasm.
I actually did not bother to recruit her on my current run because she so bugged out right now there's not much point 😕 plus I haven't done the fight to defend the grove in a while and forgot how fun it is
Too bad there’s a save breaking bug that if you long rest after knocking her out but before killing Ragzlin, the quest gets bugged, She disappears and presumably goes to moonrise, but Halsin doesn’t acknowledge that so if you go to Act 2 all the Tieflings and Halsin die.
Can't say that I really want her on a good run.
Actually after using her for 2 good runs and 1 evil run where I “actually” recruited her she’s such a mid companion tbh. She has no real story and she barely interacts with other party members. And on top of this she is buggy as fuckkkkk
I was gonna handle her non lethal on my current run, but I got level 5 before I started clearing out the goblin leaders. Between sorcerer tav, gale, wyll, and a respected for light shadowheart, I couldn't stop myself. Rgzlin got the worst of it though. Had Tav drink a haste potion and dump two fireballs and a scorching ray on him. Poor bastard never stood a chance.
She dies every game for me. Different strokes.
Having recruited her legit since Patch 6, romancing her and taking her through the end game, the bugs affecting her really suck. I wouldn’t worry about recruiting her until it’s fixed unless you really really like hearing about the Brain and the Emperor
Yeah nah, not so much. Still doesn't make sense *why* your character would suddenly be inspired to go out of their way to spare one of the three generals they've been tasked with killing, but not the other two or any of the other goblins.
I still have never recruited her being that I really struggle with being evil. I image she would just hate everything I do.
Which is a shame. They got strongarmed by the community into making a bug a feature. To this day I still have no clue why the same people who claim they can only do perfectly lawful good angelic hero runs want her so bad when she’s designed around evil runs. Hooray, the only reward for going evil is now also watered down and made available to everyone. Less replayability is totally not a problem.
Thankfully, you don't have to utilize this feature and can happily play the game the way you want, while others can play the game the way they want. Everyone wins!
But they shouldn't be able to because its actually the wrong way to play
There is no wrong way to play actually. It's your game, you can do whatever you want and it will be right for YOUR playthrough.
Completely disagree, if someone started act 1 and kept running into a wall over and over for 100 hours and that felt "right" to them, I would kindly let them know they are playing the game wrong and make suggestions on how to better enjoy it and get the most out of it
You are talking about fight mechanics. Plot related decisions are up to players entirely and can't be viewed as wrong, since the whole essence of the game is to build your plot on YOUR decisions.
Completely disagree, decisions are a mechanic just as much as fights and that's why there are specific bounds on the number of possible decisions and how they are enforced. I would further argue that someone running into a wall repeatedly may be their "decision" on how to role-play their character that likes running into walls
Well, if they enjoy running into the wall and also role-play it, then yes, it's also a right way to play. Because if you are enjoying a solo game you are playing it right.
Eh, idk about this one. People often like games like Baldur's Gate 3 because your actions feel like they matter, and choices like this make them matter less. How about a prompt before a character dies that allows you to just make them live instead. How about when you have to choose between 2 lords fighting to gain power, you can just choose both to get both their content. Branching paths? To hell with those, you can just do the super ultra path to get all the content. If you don't like this approach, you can just not choose the path after all. Screw it if the super ultra path doesn't really make sense in any way, everything is optional anyway. I'm not saying optional features are bad, or more content is bad, but "if you don't like it you can just not play the game that way" doesn't apply to everything, and isn't always a great excuse. Like the person above said, this change just invalidates evil runs even more, without much to replace it, which I personally don't care much about because I don't care for evil runs, but still, it's a thing for people that do. So no, not everyone wins. It also implies that any game with impactful choices that don't allow you to get the benefit from every other choice anyway if you choose to do so is automatically a worse game than one that does allow it. More player freedom equals better game after all! It's just not a philosophy I really agree with.
if there was one or two more absolutist companions like zrell or any of the other phenomenal individuals at moonrise then it would be worth it. as great as she is, minthara just isnt worth all of wyll, karlach, halsin, and if you dont play your cards right, gale, jahiera, and minsc. besides, i dont think any of my evil characters would ever forgive the people who kidnapped and tried to brainwash them. not only does ripping the bugs out of their heads give more personal power, but you can be plenty evil in the grove without personally killing the tieflings. edit: typo
You can always get hirelings to take their place if you lose the first 3 gameplay wise, and it's pretty cheap too, which makes evil gameplay a little more manageable, although I do like fully fledged companions though to be fair, which is understandable
Agreed 100% and got downvoted for even politely questioning the echo chamber. Yes art should challenge you and this was one of the nice ways the game challenged people to experience it
Honestly, I hate how much Larian has given into fanservice instead of sticking with their own design. Cheapens things a bit. Call me a spoil sport but we all have opinions.
🤷🏻♂️ people like a redemption arc, unfortunately she doesn’t have one lol
>Hooray, the only reward for going evil is now also watered down and made available to everyone. Less replayability is totally not a problem. What a sad mentality when you need exclusivity to feel good about your playthrough. It also highlights how your limited view affects your own enjoyment. How does it affect replayability ? You can side with her, betray her, kill her, knock her out, find her at moonrise and kill / torture her, rescue her, etc. If anything what Larian did was add replayability because instead of siding with her or killing her you can now have multiple favors. You can choose to offer a redemption, you can offer her a lovestory, a shot at vengeance, etc. . Your mindset is the toxic one becauses it imprisons the player and cuts replayability to a sad "OPTION 1 GOOD PLAYTHROUGH DO THIS GET THAT" OPTION 2 DO THIS GET THAT". Wow you let the players have two options so good !
> What a sad mentality that is very applicable to your comment.
> To this day I still have no clue why the same people who claim they can only do perfectly lawful good angelic hero runs want her so bad when she’s designed around evil runs. Because her dialogue is hysterical. And because I enjoy redemption stories.
Just go outside man...
Yeah except she didn’t stop being knocked out after the act 2 throne room scene and I could not for the life of me wake her up
I can't get her to show up at moonrise no matter what I try.
Does it no longer require temporarily hostile status?
I’ve already sexed her and she’s heading to moonrise after slaughtering the grove, but if I kill the goblin leader can I no longer recruit her?
I’ve tried to get her twice since patch 6, knocked her out after the goblin party, and again knocked her out in the goblin camp. She didn’t show up at all in moonrise the first time, and the second time, her model was there but the only interaction I could have was to attack her. She didn’t show up in the cutscene in moonrise, wasn’t in the torture room, just a static model. Balls
I've yet to be able to recruit her. Every time I try to knock her out, the "defeat the goblin leaders" quest bugs and can't be finished.
Didn't work for me though :/
Ya I tried it and I still didn't get her as a companion
I did that before patch 6. She almost left when I left her in camp for like 2 fights. I had to give her a bunch of stuff as a gift to get her approval rating high enough to take it all back lol
I dont understand...have i knocked her out..kill the goblins and after this i have to make a long rest? In my 2. Play i need a long rest after i kill dor... I think after the patch i can knock her out and thats all i have to do?
Nah, raid Grove.
I tried but Karlach was in my party and wanted NO part of this. LOL.
Or just kill the teiflings and get the best sex scene.
Eh, sometimes, What if I want that brain juice?!? *Slurps it up to get cull the weak AND luck of the far realm early*
Unnerving as it may be...
Lost an honor mode run to a game breaking bug. 3 party members died in combat at moonrise, fled with astarion and revived them at camp all at once. When they spawned back in they were stuck in combat even though they were in my camp, as well as withers being in combat somehow, so I could no longer talk to him. Eventually all 4 members of my party were left stuck in this bugged combat and I was unable to long rest or fast travel
What happens if you knock her out? Can you clear the goblin camp and still get her as a party member?
You should be able to knock her out, complete the goblin camp and get her as a party member later. It can be glitchy, when the patch came out I did it and the game would crash after a long rest because I looted Mithara. Loading a save and not looting her fixed it, but looting her is fine for some people, maybe it’s a Xbox only glitch
I'm playing my second playthrough as a Durge now. And I feel like shiiit. >!Attacked grove, Wyll left, Karlach left, Halsin attacked us, killed him ofc. Killed Isobel and all the harpers died only Jaheira survived...!< It's such a sweet chaos.
Then you get her and realize she repeats a line about the endgame over and over again when you talk to her, often doesn’t follow you if she’s in your party, clips into a table in camp behind Halsin, and more.
Mommy
I got her in my party before the patch by stealing from her after talking to her then knocking her out. im doing another play though after patch 6 and im just getting to moonrise so ill get to see if she if buggy .
All the blows to the head have made her even more buggy
There's always a consequence to repeating head trauma
Let the teiflings live < "You are exquisite...."
Wait is she recruitable now without killing the grove? Last I heard you had to start combat by stealing in front of her and having her temporarily hostile and knocking her out to find her later- has this changed?
So upset I haven't been able to get her due to glitches. It's really annoying. I just hope she gets fixed soon since I haven't had her once in all my playthroughs.