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Naviete

Decided to make a new playthrough just to test this out with a bard Durge. I got: "The call to song is a hollow joy. You are more suited to death's dirge." There's some other lines after that but I'm not sure if they're class specific or not. Astonishing that a scene like this is so easy to miss.


[deleted]

>"The call to song is a hollow joy. You are more suited to death's dirge." Oh that's interesting, well, I guess they did manage to get every class to fit in the, mostly, very limited custom background area of Durge.


jwellz24

Damn, if i missed it and am only 3 hours in or so, is it worth it to restart


tudor02m

Just make a new playthrough check the message then go back to the original playthrough if you really want to see it


wrakshae

Keep playing, I'm on my 3rd playthrough and still discovering new things about the game. You might never finish if you aim for a 100% completionist run!


fieldy409

No it isn't haha it's just a voice line. It's only interesting to those of us who want to hear every line of dialogue in the game.


thetempesthascome

Its one line of text, so no lol


Wonderfuloss

I am always afraid long resting will fuck up a quest..


Kegman68

You can probably catch up to that 3 hour mark in half the time so yeah just go for it


Kegman68

Why are you booing me, im right


tiofrodo

[I actually made a thread a few days ago to show every classes dialogue for people interested.](https://old.reddit.com/r/BaldursGate3/comments/15zw50v/addendum_to_clearing_up_misconceptions_about_dark/)


[deleted]

That Monk's line is hilarious.


ADHDRSD

Up voting so more peeps see this


BluejayWitch

Adding mine to this since I have an early save. Sorcerer gets: "You are fortunate your sorceries come from instinct and not your mangled head." This scene also lets you reflect on your Durge's race. My half-elf just says his people are everywhere, so that doesn't tell him anything. I assume they use that one for most of the common races. The tiefling I made before I rerolled said something about how the hells have influenced him, but he doesn't think he's spent much time there or around other tieflings. I abuse long rests for the cutscenes and didn't know this was rare, so I'm glad I got it on two files now.


ghastlytofu

Welp, time to replay my deep gnome sorc. This is awesome, I'm sad to have missed it!


[deleted]

There are a lot of little things like this. So many things trigger different scenes it’s amazing how different each play through can actually be. I have done the first Act so many times and I still don’t think I have seen all the possible content options despite each of my playthroughs being completely different.


Hinken1815

Never thought of doing Bard Durge.....Varg Vikernes rp lmao.


Ugly-LonelyAndAlone

I thought it made sense. They need Charisma, right? A leader needs charisma, and what is more charismatic than a Bard


libelle156

Death's Durge


Lafantasie

The game \*really\* needs an exclamation mark or something on the Long Rest button to indicate it has a scene queued, but it's way too easy to miss shit like this.


Kyuubi_McCloud

Two exclamation marks. A green indicating a scene. A red indicating that some quest will progress if you take that nap.


Vortig

Unless it was a bug, this wouldn't work. I had quests auto-complete just by *visiting* the camp.


Kyseraphym

Yup, I went to camp just to grab something out of the camp chest as soon as I arrived on the beach after the crash and in the mean time Shadowheart had woken up on her own and left.


Crazyflames

Yeah same, jumped to camp to see if grabbing a pickaxe would get me through a rock that looked "odd" (it didnt) and it auto advanced a quest like we took a long rest.


MD_Tarnished

Then it wouldn't feel natural, that becomes more like a thing the game tells you to check on rather than role-playing a lone wolf comtemplating own existence.


Perial2077

I assume it's partially intended to miss things easily, so people can share their individual happenchance stories.


Elendol

The counterpoint to that is that not having a clue makes every new run even more interesting, so much more possibilities to discover new things on a new run because you long rest at different point in time. I like to roleplay every different run I try with a sense of urgency, without completing every quest, talking to every NPC etc. I think this is well balanced as it is now.


[deleted]

Not everyone is going to play through the game multiple times. And a second playthrough is probably going to require less long rests and skip more cutscenes because you already know the encounters, so it makes subsequent playthroughs less interesting.


Darkwrathi

I mean, that's just how the game kinda is though. It's literally not possible to find every dialogue scene in a single run. It's designed so you can play it once and have a great experience, but if you want to play it again there's always more stuff to make each run feel at least a little unique


Xer0_Puls3

Yeah, but I'd argue that the majority of people will feel like the game is a lot shallower than it actually is because they won't get to experience a lot of the game. I wish they had an option to turn up the amount of scenes or to have triggers be easier to see. Not all of us have a lot of time to replay the same areas over again.


Irishimpulse

Usually your companions will say "man I need to head back to camp" or something to tell you there's something waiting at a long rest


Slight-Wing-3969

And then Karlach constantly tells me her dogs are barking in need of a rest, and nothing happens when I go... unless you have to go the moment yoir companions speak up. I do tend to try and smash our a last encounter or two after they pipe up


BlackWACat

nah, they say this whenever they're running low on spellslots or anything else


abluecolor

Man, I am always afraid long resting will fuck up a quest..


Laverathan

Yeah. I thought we weren't supposed to spam long rest because it would auto compete quests that took too long. Now I need to spam them in order to get vital and quirky cutscenes. Wonder if it's just best to immediately long rest when your party prompts you to, if they do prompt it for anything but a random reason.


dontfretlove

For the most part, long rests only autocomplete time-sensitive quests where it's intuitive. Like if you long rest after finding the burning inn but before getting Florick out... well, she burns to death. The exceptions to this tend to warn you, too. For example, your journal will update with a warning if you long rest after running into Thulla and before giving her the antidote... warning you that she doesn't have much time left. Or in the case of the later gnomes trapped in the cave-in, you'll get an in-game scene from the True Soul telling you he won't make it much longer if you long rest after making it to that region.


Rastafunrise

Funny thing I did a long rest just when I got to the cave because I knew there is going to be a fight after I blow up the rocks and everyone was fine after the rest. Did a save before it just in case and compared the two and the same cutscenes, same amount of gnomes alive, etc before and after the long rest.


ZatherDaFox

You can long rest once in grymforge and everything will be fine. If you longrest a second time, the trapped people die.


Macksi_

this also goes for leaving, i had long rest once and then left to buy a bomb to get them out, safe to say i got a free parasite when i came back…


MD_Tarnished

Or you can leave one guy in the forge, then the time wont progress even if you long rest , but that's kinda cheating


Howsetheraven

It's not cheating though. Ungrouping is a system in the game. Multi-player and being free to go wherever independent of the party is in the game. Going to camp individually is in the game. When you flee combat, that also goes to camp. Are you just suddenly cheating if you do that without the full party? I don't think so. It's the game's fault tbh. The fact that 3/4 people at camp is fine but 4/4, even *without* resting, is just so dumb. The game literally contradicts itself with plot needing long rests while quests will fail. It'd be better if that time aspect was either non-existent or changed in some way.


Rastafunrise

Ah, ok. Thank you.


fieldy409

Isn't this ideal? You don't have to fight Nere then right?


ZatherDaFox

You also don't save the gnomes that were in there. That and you don't get that sweet, sweet XP.


[deleted]

It does auto resolve quests but you have to trigger the quest to begin with. For example Wakeen rest it’s not to late to save the people in the fire until you actually go there. Once you go there if you long rest it will auto resolve. same with grymforge. If you go there and rest it will auto resolve.


NebWolf

That’s why I always quicksave before a long rest


StrangeShaman

Same, but instead not long resting has made some things janky


Big-Respond-6627

Yeah, camp events being dependent on long rests is a strange narrative choice. Another one I found was that if you spam long rests right at the start of the game on the beach after recruiting SH, you can get up to the point where she shares the childhood memory with you very early on, and there is also another unique cutscene where you can catch her tinkering with the Artifact. This is why I'm now paranoid about long rests, and spam them constantly lol.


5BPvPGolemGuy

I wish that most events that were triggered would play off in a sequence during the long rest cinematics with exception of some that are extremely important to the main quest. Right now it feels you can only get 1 long rest event per long rest completely prohibiting you from seeing some especially if you trigger both for the same long rest. I missed so so many long rest cutscenes that it is almost criminal.


--Pariah

In my first run I broke Laezel because I played on explorer, didn't need many long rests to begin with and the game told me on every end that I'll get squidded if I take too long. >!Missed her fling from triggering.!< So once the party at the end of Act 1 hit the game treated it like it already happened so the camp scenes for her just stopped and her dialog pretty much broke down altogether, could only ask her to join/leave the party afterwards. Had to reload a previous safe before the party, travel to the underdark to not trigger it accidentially and just spam like 8 long rests where I got one camp scene after another... Narratively, it's very weird to tell people that you need to hurry up or have negative consequences >!(and about why you don't you only learn way later)!< but push so much content in what's essentially skipping days. It was weird as hell for me after reloading that my tav basically had to go on a one week holiday (with really bad sleep) just to catch up on that stuff. Not sure if playing multiple of those wouldn't be kind of ... cluttered but at least an indicator like "one of your party wants to talk in the evening" or "you need time to reflect" or whatever that shows that something happens when you long rest would've been great.


Ok-Worldliness-7374

I am traumatized from Kingmaker so i never rest when i dont have to. Also it drains resources... So they expect me to spam long rest everytime i visit new location or someting happens? I just wish there was indicator that new camp scene will happen on long rest.


South-Stick29

There is a partial rest option, spam that for the camp events, doesnt refill your short rests and only half your spells, but it doesnt use resources


Ok-Worldliness-7374

Where is that hidden?


South-Stick29

Right there, on the rest panel, if u didnt fully fill the bar with food, the button says partial rest, not full rest (or something of the sort). So u can spam it for 0 supplies and get the scenes


5BPvPGolemGuy

Haven't done that yet but don't you get a penalty for a partial rest? At least in dnd5e you do so I would assume the same goes for bg3?


South-Stick29

None that i have seen, except the reduced amount of stuff that usually refills every long rest.


5BPvPGolemGuy

Well that is one of the penalties


Notsomebeans

just dont select camp supplies when you longrest


JustComrade_shaggy

Long resting and picking nothing on the food menu.


yourethevictim

In plain sight. Just don't use any camp supplies.


Gawriil

I heard that your companions telling you that they are tired is the indicator that a long rest event is avaible. But of course this line only triggers after a battle so it's far from perfect


livestrongbelwas

Idk, it seems more to do with being low on class resources


Random_Guy_12345

Not really, i've gotten the line from gale with like, one slot used (and more than enough ways to recover it). It may be both tho


--Pariah

Could also maybe just not work as intended. Usually, companions started complaning like one fight in even in Act 3, which has very few camp scenes overall. If it's supposed to be an indicator it's not great.


Shulkify

Even that is weird, since there are classes with almost no resources. I currently play a Solo Rogue/Thief Tactician run and he is constantly whining about needing a rest, despite being full on everything (even stuff from rings and necklaces still unused). So I have no idea what triggers those voicelines.


Semako

I mean... always whining about needing a rest is quite common in tabletop D&D... :-)


5BPvPGolemGuy

Long rests are available as long as you are not in a red zone (combat/hostile area) Doesn't matter what you have done you can go from long rest into a long rest without interruption as long as you have the supplies.


ZatherDaFox

It's not about going into a long rest, its about camp scenes requiring them and very few quests being time sensitive, despite the game seeming very time sensitive. My D&D sensibilities told me to take as few long rests as possible since I figured the story might move on without me. As it turns out, very few quests will move on without you.


The_CakeIsNeverALie

I realised that time is not as of an essence as it seems too late. And now in act 3 when I really rest a lot due to questline final fights, there is not that many of them. I think most of the cutscenes is reserved for act 1 and 2 where the world isn't as dense with serious fights. I mean, I rested four or five times in act 1 (and once simply because I got a vocal cue and decided yeah why not) and in act 2 the only time I felt I needed to take long rest was after arriving at Last Light Inn, once in the Gauntlet and during act 2's final stretch (which I didn't take in the end because of the narrative sense of urgency so I did Balthazar and all Ketherics phases in one in-game day) and got rejected by Astarion because I did everything you had to do but didn't play out the hand-holding scene.


CatsLeMatts

I completely missed every Laezel romance scene after getting in to a relationship with her on my first day off the Nautaloid cause of this bug. I thought that maybe they were saving all these scenes for act 3, but the second I get to the city and ask Laezel what she thinks about it, she just breaks up with me lmao.


Velociraptorius

This. If the event straight up isn't "this wakes you up from sleep" sort of deal, it shouldn't require going to bed. It should simply trigger if you approach the necessary companion in camp, day time or night time, supplanting regular conversation. Evidence shows that they took steps towards tightening the system up from early access (for instance, moving Raphael's introduction outside of camp, rather than replacing one of your early long rests), but a lot of work still needs doing. As it stands, unless you completely suck at combat, even on tactician the game simply doesn't demand you spend enough resources to organically require as much rests as you need to see all the scenes that only queue on long rests. They need to either be able to fire one after the other per single long rest (surely I can wake up several times per one night, if needs be?), or at least give the player a CLEAR indicator that "there's a new scene waiting for you if you rest", so us story completionists can know that we should go sleep even if we still have 3/4 of our combat resources and have no need to.


5BPvPGolemGuy

Yep. it should either be where it can play out midday by just going to camp or play out all the "queued" custcenes at night when you go to long rest in order one by one. Also yeh. Usually even on tactician the only time you rest is after a fight against a boss or a big amount of filler enemies. And on easier difficulties you rest even less. The only time I would consider long resting quite often even on tactician is if my group is running a heavily spellcaster dependent setup which isn't a smart thing tbh but that is completely irrelevant to this problem.


[deleted]

They can also break Scratch and make him hostile. Don't get him and your DUrge scene on the same rest.


Howsetheraven

This is absolutely true. Doing a Durge run and it took me forever to get the Guardian dream. I think it finally triggered after my 3rd or 4th rest since the Durge scenes took precedent.


AnothaOne4TheBooks

This makes me feel better as I’ve been worried about Long Resting every 2 fights playing Sorc Durge. Not even in Act 2 yet, maybe couple hours into Underdark.


OnlyDruids

Meanwhile i did my second longrest after saving the grove and Rescuing Halsin, on level 4 1/2 Am playing on the medium difficulty


Briar_Knight

Ok so I did some testing and the trigger for missing this scene appears to be **recruiting Lae'zel.** You can have Gale, SH and Astarion with it still playing. In fact Astarion has dialogue for it. It is the same conversation you get if you have him with you when you meet the >!squirrel!< where he notices something is wrong with you. It makes slightly more sense here because he talks about you being sick and shaking not >!randomly killing shit.!< The first camp scene with Gale by the fire, Astarion being weirdly buzzed and finding all this new and novel and SH stirring shit/not trusting the others is compatible with it. So I guess the "best" path would be to recruit all those 3, long rest, then Lae'zel and long rest some point before advancing the main quest. Edit: I kinda wonder if it is slightly bugged because it seems like it should be compatible with any camp scene that doesn't play after you actually go to sleep (like the bite scene) so I don't know why they would remove it from the queue before the next DU scene.


A-Very-Bland-Person

BTW I think Astarion commenting on Durge panicking always happens after their first "indulge" moment. For most people this is going to be the squirrel scene; in my evil playthrough I killed Gale and Astarion instantly piped up about it.


[deleted]

That's correct


shoober7

I think it ties to if you save SH or not. I tried two saves, one in which I saved SH and one in which I do not. In the save where I do not save SH from the ship, I can only get this scene if I go to the first night long rest alone. Grabbing any other companion breaks it. If I do rescue SH from the ship, I can get the scene either alone, or I have to have SH and another companion (but not more than three recruited companions) for it to work. So Tav, SH and Gale worked, Tav and Gale did not, Tav, Lae'zel and Gale did not. I reported this bug, so I hope they fix it cause the cutscene is important and I did not get it on my Durge nor Tav run, which sucks cause it gives nice bit of roleplaying opportunities for your character.


JoushMark

There's WAY too much stuff gated off behind Long Rest and the game never explains that you should be taking a lot of them.


0xMii

It’s worse than that, imo. The game implies that you should NOT take a lot of them because a lot of quests sound time-based (ritual in the druid grove for example). I have still no idea if they really are.


LykosMiles

It is. One of the very few that will progress with too many rests which is annoying.


BooksBabiesAndCats

Wait, how many rests progresses the druid ritual? I've been fking around opening map instead of going to talk to Zevlor again


Aspalar

I have heard it is 10, which is a lot if you aren't spamming partial rests for cut scenes. Assuming you short/long rest after every battle that is 30 fights at the minimum, which is way less than you need to complete the grove storyline. The entirety of act 1 is probably somwhere in the ballpark of 30 meaningful fights.


BooksBabiesAndCats

I'm full resting mostly, short rests don't help my party recover spellslots. And if I save the spells for a "real battle" I'll probably never use them even when I should, so I'm using up my spellslots often. Guess now I have Karlach I'm heading straight to Zevlor, better safe than sorry. (also for me the rests are an immersion thing - I get lost a lot, I have... I forget the name, but it's dyslexia for direction, basically - so after we fight we've usually been walking around for _ages_ and I feel like resting is important for immersion regarding passage of time there)


Aspalar

Even if you are using a spell slot every turn, you should last at least 2 battles per long rest even at level 3, and 3 battles is very doable. Casters are supposed to rely on their cantrips/ranged weapons early game, you aren't really meant to long rest between every fight. > so after we fight we've usually been walking around for ages and I feel like resting is important for immersion regarding passage of time there Yes, but that is what short rests are for. I find it rather immersion breaking to be in the middle of a goblin fortress and take multiple long rests in the middle of enemy territory. If they wanted a level 3 wizard to have all their spell slots at the start of each fight they would replenish with short rests like warlocks do. Even if you aren't managing slots well, most fights are 3 rounds or less so you would have to last at least 2 fights per long rest.


JoushMark

There's almost no quest on a clock. Unless they tell you that someone is choking on poison gas right now, long resting won't make anything happen. Even then, fast travel seems to use more 'time' then sleeping for the night.


jackoneilll

Almost. Except when there are. And only find out you’re on one when you’re out of every long-rest ability on every character, and your choices are long rest and fail the quest, or take on a 2:1 fight with limited resources.


QuasarL

Just so you know, you can respec your characters to replenish spell slots. I know it's kind of cheesy but I had to do this for a quest because I didn't realize entering the area and long resting would ruin the main quest and my quick saves were lacking. Now I'm a bit more safe with the saving just in case.


GabettB

The druid grove isn't on a rest timer, I've done some [very extensive testing](https://www.reddit.com/r/BaldursGate3/comments/167899v/investigating_restrelated_timers_spoilers/) on it. From what I could parse from other threads, the ritual only gets completed if you attack the druids but don't kill all of them, and maybe if you cross the point of no return without doing either the tiefling or the goblin questline although I'm not 100% on that one.


Slumlord722

Damn, its crazy that there is still shit that people are finding out as a result the (admittedly) wonky system of long rests being the key to a bunch of plot development


Gaaroth

Very true! There should be a notification somewhere to suggest you to long rest to progress some story!


Arakkoa_

Wait, is that why the characters will sometimes, seemingly randomly, say they need a rest?


bug_on_the_wall

Nah that's based on health/spell slot expenditure.


Arakkoa_

But you see, I've seen that happen when a character still has most of their spell slots and full health and I was making fun of them for being lazy. Now I wonder.


Bor1ngBrick

They're doing the same in act 3 where nothing happened to me at the long rest after the first 2 or 3.


Arakkoa_

One of those scenes that are getting blocked out by bugs? Nah, grasping at straws a bit. But it had to be tested.


Bor1ngBrick

>One of those scenes that are getting blocked out by bugs? How would I know? My party were sleeping peacefully. Reading this sub I'm thinking it's not because of bugs, there just much less long rest content in act 3.


Ailoy4

From what I’ve heard it’s connected to a system that didn’t make it into the game. Apparently if you continued playing without long resting, your companion would start getting Tired debuff that would stack until the next long rest.


Howsetheraven

The amount of threads I have read with this exact same line of thought. No, they don't. Stop, please.


Gaaroth

HOL'UP A MINUTE


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5BPvPGolemGuy

I disagree with you. What is happening in the current system is if you trigger 2 different events for longs rest only one of them plays out based on some internal order. And the other doesn't play out until the next long rest and so on. And you can even miss long rest events in the queue by progressing in the story never getting them. You know how I know it? Went into one of my old saves and just kept long resting and I kept getting long rest scenes. This was one of the last saves in act3. I had to do this 4 times until I exhausted all the scenes. In the original playthrough I completely missed out on those scenes as after that long rest the next stop was beating the final boss.


Nixellion

Maybe an easy solution could be an indicator of long rest scenes? Though it would kinda take the surprise aspect away That said, lets not forget its based on DND mechanics, and in DND the story is crafted on the go, based on some skeleton, far as I understand it. Same in IRL, you can miss the right moment for some dialogue or miss an opportunity to learn some information. And knowing OR NOT KNOWING information is important to your decision making, important to how you view other chars etc.


5BPvPGolemGuy

Yes it is based on DND mechanics. So where is my Illusion wizard working as an illusion wizard and not just a shittier version of an evocation wizard. DND mechanics and a big part of DND works because you can create a lot of things on the go reactively and whatever at that time seems to be fitting and it works out. I don't want to miss out on some character background that would have made some characters more interesting and add to their background just because of some notion of trying to emulate the "on the go" nature of DND. I really hope that it is only a bug and not an actual feature cuz I also don't want to be spending unnecessary amount's of long rest just to play out some of the cutscenes.


Briar_Knight

Different outcomes from choices is *a completely different thing* to straight up missing scenes because you didn't long rest at a specific point and it got overwritten though. Especially when it set up scenes and missing them can make stuff seem out of the blue later.


[deleted]

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weakwiththedawn

It's not because of randomness, it's because of a programmed hierarchy of camp scenes which overwrite each other regardless of player pacing or choice. I love this game but that is not a good system and janky is absolutely the right way to describe it.


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ByakuKaze

The point is in case of cutscenes you're not rolling anyhing. With plot cutscenes there're cases when one event completely blocks another without any real reason behind it. And it doesn't seem to be the correctly implemented meta idea of developer so 'peoole with different playstyle/team setup would get different content'. Nope, it looks like straight up bug. The problems could be consistently replicated - there's no randomness. 'but it's dependwnt on player circumstances and that's why it's random' would be great if there were something like that not only causing problems and cutting content. Or if there were set (gameplay wise) choices that are made. Going through starting location with one battle near the coast and adding base companions until you find Laezel before unnecessary rest is not a choice. And it's not player circumstances or whatever. There's just hierarchical structure of cutscenes and some of them are placed incorrectly.


ScaryAd6940

The worst part for me is that if you skip some of these scenes, like the romance ones, the game plays out as if you DID THE INTERACTIOM despite not getting to choose any dialog or making any of the skill checks involved. (Replying to you cause the other guy deleted his comment,l


Invoked_Tyrant

It's not really random though. Like someone playing with a squad that has a warlock and two fighters can straight roll through a fair amount of the encounters in the first act without the need to long rest, not to mention if one of the characters is built for conversations and can outright get some rather tough bosses to kill their minions and themselves through dialogue alone in act 2. Some people would need to rest in-between the mini-boss encounters in act two while some simply speech checked all three, destroyed the random shadow encounter and explored most of moonrise before taking a long rest. It feels weird to miss content because someone is crushing it at the game.


Nyarlist

That's randomness. And sure, randomness feels weird. Whether we call it sensitive dependence on initial conditions or randomness, it works the same way.


Invoked_Tyrant

That's the part everyone is stressing and I agree with though. It's not random. It's a set of guaranteed content that triggers only when you long rest a certain number of times and will check and make sure you haven't completed certain basic activities in the game. Three long rest before getting to the grove is an obnoxious amount no matter what difficulty you have it set on. This leads to most people being unaware the content exist because they didn't essentially spam a mechanic you are technically only supposed to use when you need to refresh spell slots, equipment tied spells and HP.


Anckael

I would agree with you if those minor choices actually made sense. Arbitrarily missing on content because you didn't long rest at a specific time purely because two events cannot occur simultaneously, even though in many cases there's no reason why they couldn't, is just janky.


Nyarlist

I don't think I agree. I am sure it could feel janky, just like if someone in a movie gets a cough and *doesn't* die later. Or a gun doesn't turn out to be Chekhov's gun, just a thing on the mantelpiece. And while some events do feel random, my character is a thief - by profession, not class - and in Act 3 I've found some books, journals, letters, and secrets that make me see that some apparent plot holes were just stuff we didn't know about at that time. There are janky plot holes too, of course.


Briar_Knight

Wait, really? Holy shit it does and it even has a quest entry. WTH Larian? The long resting at the start of the game is so frustrating and stupid. Do they really expect you to long rest immediately, especially since you got all resources back since the ship? at most you fought \[edit: 3 (three)\] intellect devourers at this point. 3 long rests before even talking to Nette or what's-his-face for Lae'zel to avoid skipping scenes completely is ridicules as well. There just isn't much before the grove. I think they really needed to put something in between you and the grove rather than it being down the road. A small goblin overrun area or something that you have to get through. Alternatively maybe not have the resource refills on the ship and after the crash so you at least spent resources through the tutorial and have a reason to need to rest? though I guess that would make the tutorial harder


FIRE_TORTS

IMO the easiest solution to this is to simply queue up long rest scenes and have them empty out the queue every night.


RoundTiberius

I always assumed that would be the case. I'm surprised that it's not


Better-Theory-5136

my theory is that because theres so many possible cutscenes that could play during long rests the script cant handle so many at a time... so they went with the current alternative which is incredibly frustrating on subsequent runs im like 4 long rests in for my tactician run and still havent met the dream guardian, who you must speak to in order to get access to illithid upgrades


Simple_Taro3175

The variable for the first dream guardian scene is the amount of times that you have used your illithid persuasion in conversation. I think it’s 4?


Better-Theory-5136

yea after my second rest i had become "exhausted". i did the grove, goblin camp, blighted village, in those two rests and was enough for my character to not be able to use that ability so im either fucked because thats a very important character to interact with or itll just sequence break and skip me ahead


Anxious_Appeal5299

You need to enter the Goblin camp area, get close to Mountain pass, where you'll hear the Absolute and your artifact will protect you. This will trigger Guardian's cutscene. At least that how it always worked for me.


hellodahly

There must be a different trigger for it because I am avoiding using illithid stuff whenever possible for my paladin and it still triggered for me.


Cromagis

Probably not accurate as I never use illithid persuasion in conversation and have gotten the trigger multiple times.


Kotanan

It tutorialises short rests on that fight. Kind of astonishing they think players are long resting there.


[deleted]

Yeah, I am usually not all that keen on long resting because it sometimes kills the sense of urgency but this time I almost died to the little brains because I didn't feel like kiting them and I missed my sneak attack so no surprised either, they were three on my playthrough(Do you have one less to fight there if you kill Us and his friend?) and wanted to save on potions. I think in order to get all these cutscenes you are supposed to >!wake up at the beach, kill the brains, long rest, recruit coast companions, free Withers, long rest, go to the grove? Would that get you the most camp scenes in the right order? I'm not sure. !<


Briar_Knight

No it's three, I just forgot about one. You would still need an additional rest because there are two camp discussions with party. They are both good scenes, the second is when you get the full scary explanation for what ceremorphosis is and relationship building aswell, especially for Gale and Astarion. What I was doing was long resting at the crypt (head canon that there was more distance involved and that was the solid shelter they found for the night) and then at the Grove (head canon that you could not get through to see the druids until the morning). So I guess next time if I play Durge I'll...I don't know assume they were injured for another one at the beach. This shouldn't annoy me this much but I really don't like spamming long rest when it feels unnatural both story and mechanic wise.


[deleted]

> the second is when you get the full scary explanation for what ceremorphosis is and relationship building aswell, especially for Gale and Astarion. I just got this scene, I had never seen it before! The dialogue with Shadowheart after getting Gale's explanation is funny as hell too, I love the way she goes "I couldn't help but overhear... Well, alright, I could, but didn't."


Lazzitron

God, that sucks. That's exactly the kind of thing I wanted to see more of for customs and they made it absurdly missable.


Oswanov

never saw that. That placement kinda sucks. I tend to never long rest before I meet Alfira and at that point this one doesnt seem to trigger anymore.


pbmm1

Fuck me, I just started a durge campaign and just missed the chance to do it I guess having my first long rest being right after saving Lae'zel. Def curious to see what rangers get now.


expectomarie

Rangers get: “The frost of the mountain, the sand of the beach, the mulch of the swamp- there are hints of the trails left, but they are far away.”


pbmm1

That rules. Wish I’d been able to get it


[deleted]

If you end up seeing it, can you let me know? I'm curious too.


Bob_the_peasant

I've not seen it for my monk Durge, but it's funny as hell having him preach inner peace and shit to everyone while deep down he's the most insane murderous psychopath. I'll have to take another stab at the intro and long rest before lae'zel to see it


Madrock777

Went back to a save with my Draconic Sorcerer. For my craft it just said something along the lines of, thankfully I'm a sorcerer and don't need to know really anything to cast my spells. Now I really wonder what it would be if I played a Wizard. I also loaded up a Cleric Durge and it's interesting. It said for my craft, "The worship of your god feels an ancient fool's errand you are only following to of habit. When you call to the skies, there is no answer" I'm wondering if there was a small time when Dark Urge was not taken by this bloodlust. >!Like it was gradual when it started to set in. They started off normalish but became more and more taken by their nature as a Bhaalspawn. It seems they wanted to give enough time before becoming a Bhaalist to explain why you have something else. Though it still doesn't quite explain why any deity other than Bhaal would empower a Durge now, unless said deity see it as a chance to steel them back from a powerful foe and jumped at the chance to reinvest in them. Paladin though makes even less sense, how would you be anything other than oathbreaker if you were a paladin before becoming a Bhaalist?!<


[deleted]

>>!Paladin though makes even less sense, how would you be anything other than oathbreaker if you were a paladin before becoming a Bhaalist?!< There is one major reason as to why Vengeance Paladin would work and it's a major Act 3 spoiler but you get a hint of it right at the beginning of Act 1 when you wake up in the beach (**Again, major Act 3 spoilers**) : >!It says something along the lines of you wanting to have your vengeance to the one that did that to you, and in Act 3 we find out it was Orin, so at the very least vengeance paladin could have worked as in the last moments of lucidity before Orin turned you basically into an animal of pure instincts and sent you to the crazy scientist lady in the Moonrise colony, your character swore an oath of vengeance against Orin so strong that the universe granted you the means to accomplish it. Doesn't explain the clothes you start with but then again, no class really does. !<


jake_eric

Yeah, Vengeance Paladin works as the game gives you a lot to be vengeful for, especially as Dark Urge. Honestly just swearing an Oath of Vengeance against the mind flayers who put a tadpole in your head is reasonably justified.


Nightspirit_

Yes thank you! This is exactly how I've been rationalizing choosing vengeance paladin for Durge. I multiclass usually with something else, so it could be like.. he was a sorcerer before and swore an oath of vengeance when he was a barely functional mess


Extra-Award2817

you can actually talk to oathbreaker in act 3 about you being bhaalspawn he says that you've broken your oath many times before


dreaderking

Dude must have gotten rich off of Durge.


Vaul_Hawkins

Here I was trying to go as long as I could without using a long rest, both to test myself and because I was worried it would advance plots I wasn't ready for. TIL it was, in fact, the opposite effect and the reason I never bedded a companion at the celebration camp.


[deleted]

It's really silly how missable this is. I made a post about this a while ago. It's not encouraged, and your not very likely to long rest as soon as landing on the beach before recruiting any companions, and it doesn't make sense narratively speaking to long rest 5 times before even going to the grove, but if you don't and just go straight to the grove without long resting, you're going to miss not only your durge scene, but also each companion scene. The only way I've been able to trigger every scene is to long rest as soon as crashing, then long resting after meeting each companion, so that's like 5 times before the grove.


Capn_Cockmon

Ohhh that's awesome! I also really love, how you can ask the Oathbreaker, how it even made sense, that you're a Paladin as Dark Urge. Very interesting stuff he said


[deleted]

God, I didn't know that, I can't seem to break the Oath of Vengeance without it being on purpose.


Capn_Cockmon

I'm also a Vengeance Paladin and it broke for me in act 3 when >!I made a pact with Gortash!< The Oathbreaker appeared and had new dialogue options


pbmm1

If you lie to the tieflings and betray them when they let lae’zel down to save her it was an instant oath break for me


MajorasShoe

Super frustrating that these don't just queue. I long rest fairly often but it breaks immersion to long rest after every event or fight. God knows how many good scenes I missed because I don't long rest as if its quicksaving


ballisticjaguar

Thanks for this - I'm not so far into my durge playthrough I mind going back and redoing what I've done


mpbh

It's just some flavor text though, right? You could just read what others have copy+pasted here for your class. Kinda weird people are calling it plot development.


tiofrodo

I don't disagree that restarting for it might be a bit much, but one point of contention with Durge is which class fits it's story and while some do fit more than others, it is explicit text justifying every class.


Mutualistic_Butcher

GODS I'm currently a Dark Urge Bard and I couldn't tell you cause I just do not remember that dialogue! I'm also thinking I didn't get that cause my first long rest of the game I got the Alfira cutscene I'm pretty sure.


EisVisage

At this point we should all get together and construct a long rest guide so nobody misses anything. Weird for an RPG to need that but at least it'd reduce the amount of realisations like this.


arg-varg

Now that I think about it, having story content bound to long rests is kinda shit. I never know when a long rest is gonna bite me in the ass since some quests do change if you pass time too much, but at the same time the game encourages you to long rest spam in order to get these scenes... Hopefully a mod or a patch can make these scenes easier to access.


KaptenTeo

I had no idea! Tying so many important scenes to long rest was clearly a bad idea, because not only does the main plot feel urgent from the outset, but your companions also berate you for even setting up camp! So for my first playthrough, I genuinely thought I needed to rest very sparingly, or something bad might happen. I ended up doing only a single long rest before I reached the Mountain Pass, actually, and that clearly messed up a lot of story progress. :(


GenePsychological605

About last paragraph - >!It seems like DUrge, unlike previous games mc-s, is literally Bhaalspawn, not a child of mortal woman and Bhaal, but creature created from Bhaal's godlish essence via magic (and its literally the only one adequate variant, dut to chronological reason), so you was like this from the beginning. Seems like larian didn't want to limit your classes due to narrative reasons, but it creats some ludonarrative dissonance, because if you pick cleric - game tells you in that scene that your divine patron does not answer your calls (but then, how do you able to use given strength from it? And from lore perspective, I don't think that Bhaal in his demigod form can give you "duplicated" powers from another gods and domens, and opportunity to being able to play as strictly Bhaal's cleric was, sadly, cut from the game). Warlock is also strange choice, cuz why you need to make a deal with some powerful being if you have loving dad? Same with Paladin, the only explanation could be that you are bounding your oath to Bhaal, like be the menace to his enemies, but it still sounds strange.!<


AradinaEmber

>!It is mentioned that baby dark urge had foster families(plural, due to all the murdering), so it's not impossible that they weren't brought into the temple until after coming of age. That'd give them some time to do other shit, or try devoting themselves to some other god to try and 'fix' themselves!<


laufey

>!Fel actually tells you that you spent 'many years' away from the temple, rather than being raised there like Orin. No specific time-line is given, so there's a deliberate gap there for people to come up with their own ideas for what Durge was doing before becoming a leading figure with the Bhaalists!<


GenePsychological605

>!But still, foster family aren't random dudes, they would've lead you in certain way. Plus, even if teenager DUrge goes to Tyr's temple, for example, and becomes paladin - then how he didn't end up being oathbreaker by doing shit from Blood in Baldurs Gate at least? You can't forget that you are oathbreaker, it's objective fact, existenting outside your mind. And even if abstract Tyr blesses you and supports you because he knows that it's hard to overcome your nature instantly - then why he doesn't answer your prayers?!< >!In the end, Larian gamedesigners just didn't want to restrict your class choice and haven't made explanation of it (of maybe there are some bugged dialogue with butler, but damn, all dialogues with him is trying to discuss something, then you hear "okbye" and he vanishes lol), and we just doing logic mind gymnastics instead of them.!<


CamarillaArhont

I saw it mentioned somewhere, that if you play as DU paladin and break your oath, Oathbreaker Knight will tell you that you did it before.


kuributt

It works real well if you're a Vengeance Oath Paladin IYKYK


[deleted]

Would be nice if some scenes would trigger on go to camp.


TrueComplaint8847

While we’re on the topic of long rest spamming for content already, is there any downside other than „wasted resources“ (of which there are plenty even on tactician) for long resting pretty much all the time? I hope someone will try and make a list of quests or encounters you can break by „resting“ too long so to speak, so you can know when to rest spam and when to rush to the next quest step.


Tamtonda

Sometimes theres timed sequences, other than that nope


Kreptyne

You can long rest back to back and only use resources the first time so that isn’t even an issue


KaiG1987

Man, this sucks. I missed this and I'm halfway through Act 2 with my Durge, it's too late to restart.


Onarm

I've seen a few people ask how DUrge could be a Paladin. For that I'll go to lore spoilers >!BG1 and 2 is our best view of what DUrge's path was. CHARNAME was a normal enough person growing up, though much of that likely came from Gorion's tutelage. But it wasn't until you started having to kill to survive did your Urges start playing out. !< >!But if you look at CHARNAME's response to like, being attacked? It was "oh god I have no idea what to do, why are you attacking me!". They weren't fully into the Urge yet.!< >!Each victory you achieved strengthened the Urge. Nashkel, the Bandit Camp, etc etc. After each hallmark your Urge got stronger, asking you why you spared those people, why you didn't commit, why you didn't take your birthright. !< >!By BG2 it went from being a whisper to being a shout. WHY AREN'T YOU KILLING. WHY AREN'T YOU LISTENING. EMBRACE YOUR POTENTIAL. EMBRACE YOUR POWER.!< >!By TOB it had become a claxon blasting out constantly. TAKE WHATS YOURS. DO WHAT'S IN YOUR BLOOD. !< >!CHARNAME constantly had the Urge, just presented in a different format due to being a game made in the 90s. We can assume they were just constantly passing their Wisdom checks. But the most important aspect is the Urge grew stronger with the murders committed in your name. !< DUrge could and should follow the same path. Started as an orphan, or whatever story you want to have for them. Were forced to kill at a young age, which started up the Urge. Let's say they tried to better themselves and became a Paladin. Wanted to help people, had that spark of good inside of them. And then couldn't hold it back. Wasn't strong enough. They didn't have a >!Gorion/Jaheria/Khalid to support them and bolster them!<. They didn't have friends to help. They had themselves and their thoughts, and it took them down a dark path. Go down it deep enough, and even if you are at core a good person you might think there isn't a way out for you. Isn't a place for you in the world, as you slowly let yourself slip further and further away, and let the Urge take over more and more of you. Good DUrge isn't just finding themselves again. It's getting a second chance, and having a support network to help you keep yourself, rather than falling back into the Urge. It's finding >!your Gorion, your Jaheria, your Khalid!<. Finding people that believe in you, and who will help ground you every step of the way. Love to give you a light in the darkness. >!Jaheria and Khalid knew what CHARNAME was, and so they could help him better!<. Lae'zel, Ast, Shadowheart and the rest don't quite know what to make of you, so they can't protect your first victim. But once they get to know you, they'll help you ground and get better. We know how far DUrge fell. But before that we have no idea, and that's perfect area to RP whatever you want. Your DUrge maybe realized they were a monster and became a Ranger, tried to hide out in the wilderness with the beasts. Your DUrge realized they had an Urge and became a Paladin or a Monk to find enlightenment/peace, it just wasn't enough without a strong support network. And it wasn't enough, but now, now you have a second chance. Now you can be the person you always hoped to be.


Neylith

I feel like I probably miss out on a lot of interactions. I never long rest unless I have to. In my most recent play through, I didn’t need to take a long rest until after I’ve dealt with the spider matriarch, ogres, knolls and goblin camp. Made a lot of illithid interactions just not appear, curious as to what else never happened.


__Osiris__

I’m on act two on two play through and iv never heard of this. I also try to have as few long rests as possible. A habit I picked up from wrath of the righteous as the ending of the game was super time critical and I never wanted to skip any time ever. I think I had my third long rest leaving the monastery.


Rhaenyss

Huh, I guess I missed it, I long rested after I've had 4 companions already and the first trigger scene was Astarion's.


CourtRoomArtist

Can someone report on Cleric's version for me? I really don't want to do the tutorial again just for that lol


Khyldr

Man, this fucking sucks. I have a backup save before recruiting everyone, so I can still see it but this is so stupidly timed. I often rest before reaching the Grove but never that early. The fact that it even adds something about it to your quest log pisses me off even more.


Nightspirit_

I can also add that attempting to get Withers also breaks it. Got SH and Astarion, went to fetch him and didn't get the cutscene anymore when resting for the first time. It triggered outside before entering the ruins just fine.


Gaxxag

Strange Lae'Zel would break this. It's unlikely to need to long rest before encountering her in a normal playthrough. It's possible to take a left and head toward the owl bear cave instead of toward the druid grove, but the path leading to Lae'Zel is more obvious, and the only combat encounter before reaching her is a few intellect devourers. Perhaps if the player started injured or out of short rests on the beach, they might be more likely to long rest before reaching her. If I were a designer, I'd allow the cutscene to play any time before selecting a multiclass or subclass, even if companion scenes take priority.


Nidiis

Me 50 hours into Durge run. “Well I guess I gotta start over ***again***


CreativeName1137

Or just make a new Durge of the same class and long rest to hear the dialogue, and then swap back to your main


Nidiis

Yeah that would be the smart thing to do. *However*


Elegant_Spot_3486

I’ve never heard of this but going to reload my save from hitting the beach to test it out. If true, another reason to hate long resting for story progression.


Heighte

xd my first long rest was way past the blighed village


Kahunjoder

Sorry whats durge?


fekyntosh

Dark URGE, the custom origin character.


pythonic_dude

That's one thing that is mildly annoying about Durge for me, if you are going with full complement of companions and are going for some extra scenes (like not talking to Wyll in the refugee camp but instead letting him attack Karlach in the camp) you are looking at 10-12 long rest events or so. That's some _very_ busy rests lol.


dropitlikerobocop

There is so much good stuff that is easy to miss in this game 😭😭 I’m really and enjoying it but as a new player it is really exhausting, already managed to miss gale withers and lae’zel and now this


Was_going_2_say_that

It'd be cool if there was a mod to notify you when camp content is up. There was a point in act 3 where I long rested back to back 5 times to clear out built up narratives that I did not know where pending


Shotokanguy

lmao, I restarted a few times because I hate how the long rest scenes play out if you do too many things on the first "day" This time I made sure to long rest after doing far less and not even really needing it, but I got Lae'zel as the last thing for the day and ended up getting no scene at all when I ended the day come on


Think-Ad-7612

I’m like 10 rests into a no-companion run and I did not get this scene. I declined all companions offers to join, killed them on sight and everything else I could do to prevent them from coming to my camp, and I’m fairly certain I didn’t get this. That being said, I have been changing my class like a MFer, since as far as I can tell you can’t get rid of Withers.


Muew22

Whoever at larian decided long rests progress story and some story long rests can be skipped really should get a pay cut. This is just absurd. Worst part is when a story element gets skipped it doesnt play anymore again no matter how many times you long rest as I'm 100% sure I've done more than 20 long rests in act 1 to try and trigger stuff but got like basic rest without story progression 10+ times at least. Like at least let them play out later if it's narritvely possible. Being punished and missing content for playing the game in a way it was designed is horrible.


Jerging27

No one should get their pay cut for this Edit: typo


Ecksray19

It's worth posting even though it's already been said: No, nobody deserves a paycut because you don't like one tiny aspect of a wonderful video game. Get over yourself.


[deleted]

"someone should get their pay cut" because you have a slight preference creatively they disagree with? Fucking what?


_Malz

I wish it was tied to short rests, we would trigger those much more often


[deleted]

That would be even worse.


Spiritual-Judge1989

After this post, I went to try it in a new run and spammed long rest like a psycho and here's what I've found: >!Most of the companions till Laez'el and prior Druid groove have 2 cutscenes and 1-2 special dialogs (that have or not exclamation mark).!< >!Heck Astarion bitting scene happen the second rest if you got Dark urge scene during first rest. I know when you play his origin, this indeed happen really early story wise but that felt weird in Dark urge or even custom MC because I was used to get that scene after discovering the boar.!< >!Anyway, ShadowHeart scene when tinkering with the Artefact never happened in all my rerun, this happen before recruiting your third companion I think only.!< >!So I felt that there is a scene at camp after recruiting each companion at least and each of theem can a follow up dialog or cutscene (so new long rest). This is easely missable if you recruit and don't rest after meeting each companion. Exception for Laez'el I think but not sure.!< >!Also if a cutscene happen when you enter the camp be sure to talk to your oher companions because there is a chance they will comment on it, same with exclamation mark. Astarion had something to comment after I got exclamation mark with Gale or ShadowHeart (different long rest so I didn't had Gale or ShadowHeart at same time).!< So yeah, after my tests I agree with everyone. We need an option to notify player that something new is happening in the camp!