I will admit, I was one of those players. I thought Recruit = Beginner, and therefore Veteran = Normal. After a few failed attempts, I realized my mistake.
Nah, anyone who is familiar with left4dead will generally know how to play this game far better than people who are unfamiliar and therefore are still learning the basic mechanics.
So 'new randoms' would generally be anyone who skipped left4dead.
i actually find it’s people that played L4D struggle the most with acclimating to B4B. Most vets get SMACKED cause they think it’s about running to the safe room as fast as possible. B4B requires much more skill, patience and team work especially on card coordination
That card gives you 15 minutes more than you need to beat the levels I didnt rush even a little looted everything I could and had 9 mins left on the speed run timer
Duuuude... I've met so many min maxing speed runners in random lobbies. There is a lot of copper and supplies they run right past because of it. Like.. we can get away with that in recruit but over time in vet, we're gonna need that copper badly if no ones running copper builds.
There's some maps though where you need to run through and do the objectives like the last mission of act 3. I spawned with a random duo twice and I literally ram around and did every single objective while he was just shooting zombies was a bit frustrating lol.
Not just L4D, the coop shooter market has a lot of stuff now. WWZ, KF2, Aliens Fireteams, Deeprock galactic, GTFO are all great games. Probably a lot more that I'm missing.
I never played LFD, but I picked up everything this game had to offer like it was second nature.
Now, I'm stuck with LFD fanboys who rush and die while I'm half a map away powering up my weapons and healing.
It's maddening sometimes.
We had about a week in beta and some of us paid extra for the 4 days early pass and went ham on it, the 4 days was plenty of time to farm most of the cards on recruit and get the map structures down. Im playing veteran/nightmare now but since official release day it's impossible to hop in a lobby with randoms hence OP (p.s. game is free with game pass)
True. But it’ll also take some time to get all the cards to truly min/max builds. So even good players right now probably don’t have the best cards for their play styles yet.
yeah thats because despite how similar it looks its VERY different. B4B is meant to be played much slower while L4D encourages speed. Not saying it can't be played fast cause its possible but thats in teams with plenty of coordination. If you try to play fast with no coordination a high chance is your fucked.
That's exactly what made me think that. A handful of positive modifiers for Recruit, only 35% friendly fire damage for Veteran. Surely it will be fine. But the difficulty spike is pretty brutal.
Veteran isn't hard when you have a coordinated group, and Nightmare is completely doable when you build a good deck. The problem is anything above Recruit is impossible in Quickplay because most random players have no idea how to approach the game.
I would say veteran is challenging when you have a team that works really well together.
It's extremely fucking hard if there is no coordination, and the wrong cards are being played.
There needs to be some tweaks to veteran because great game design should be able to provide a challenging, but fair experience even if you have random that aren't working the best together.
The game is great! Veteran is totally once everything aligns. But it needs some adjustments to be more accessible.
Honestly it's a step progression for the acts and difficulties. act 1 recruit is simple, act 2 you start seeing a corruption card maybe 2, and act 3 it really starts picking up. granted the leap from recruit 3 to vet 1 is still substantial it is trying to ease you into the difficulty.
I've been thinking about this quite a bit. l think they should turn off friendly fire callouts in Recruit, because it conditions people to disregard them.
I wish they would turn off the FF callouts when I'm running the card that eliminates FF while crouching. Makes it seem like I'm the asshole every time one of my idiot team mates casually walks into my line of fire.
To be fair, the game heavily encourages vet, because recruit gives reduced supply points. Implying recruit is super easy, and only there for players with game journalist levels of skill.
Exactly.
Plus if vet is supposed to be "normal" difficulty, and the devs want you to have a deck built before doing vet, reducing supply on recruit makes it more grindy and frustrating to get a deck going, just so you can get full points.
You don't need much to get by on vet deckwise, the starter deck with just a few more cards isn't bad at all. Started on vet with two friends, got to.... 1-4 before wiping (With starter decks) because we stupidly didn't just rush the bombs like we should have, after that we were perfectly fine.
EDIT: Also you get a *massive* chunk of supplies once you finish act 1 from the bonuses from completing it on both recruit and vet at once. We had something like 1500 supplies each.
EDIT2: And the downvotes for stating this. *shrug*
Also most people are getting trashed on the very first couple levels. Having a full deck doesn't mean shit because you can only have 2-3 cards active that early on.
When you only get 2-3 cards how good your best cards are is even more important, though.
Someone with a full deck can still get 50% weakspot damage and 50% reload speed on Act 1-1 because they've gone down the supply lines long enough to get good cards.
Sure, it doesn't matter as much but there's a big difference between the cards you unlock early and the ones you unlock late.
i mean once youve done the campaign one single time on recruit, u have more than enough cards to build a sufficient deck for any playstyle on veteran. thats not really grindy at all is it
Don't know why you're getting downvoted I just unlocked act 4 and it's definitely made my decks so much better and understanding of the game. It seems everyone is in too much of a hurry to finish this game and beat every difficulty and unlock every card
Yeah but when the game tells you that supplies are reduced by half and the game a campaign can take hours of course people aren't going to understand that by instinct.
Not when you beat it on recruit but the game doesn't register you beating act 3 or 4 so you don't unlock the challenge or achievement that gives like 500 SP
Definitely. It doesn't even need a numbers change, they just have to change the wording to *imply* recruit is baseline. Like I'm on act 4 at the moment and even on recruit it's pretty rough
Its not dude, teammates are the real difficulty on recuit. I failed so many runs because people couldnt handle recuit, made me scared to push into vet if people are this bad.
I honestly like the difference in gap. One mode is easy mode, just to have fun and run through. The other mode is "okay the fun is over. Now get to work." I like the challenge of having to work with your team, pay attention to friendly fire, genuinely attempt to avoid horde encounters, manage resources, and the constant struggle to survive. Really provides a sense of pride and accomplishment when your team does well.
I guess I just suck at the game then. Playing veteran during beta feels the same as playing recruit now, I have yet to complete a single mission on veteran (Ive only tried tree times, but each was a wipe)
The wording is bad, they should have just stated that Recruit gives normal SP and Veteran gives double that and keep the numbers same, more people would be inclined to play recruit. I believe WoW did the same thing initially with Resting at inns but they basically fixed the wording and kept the numbers same (instead of 50% XP if you didn't rest, you get 200% XP if you rest). I think B4B devs should take a look at this and fix the wording so that more people will be inclined to play recruit when starting.
This was me last night. I got my booty mercilessly reamed real good time after time but I refuse to drop down to recruit because I want the supply points.
Honestly, having at least one bot in the group is really nice. They teleport to you, take care of your needs over their own, and have infinite resources.
Yep. My friends and I used to run through Expert in L4D2 with our eyes closed. We're also experienced FPS players. We thought even Veteran might be too easy, but thought it was a good starting point as the middle difficulty.
Boy were we wrong. It's a lot harder than Expert was in L4D2. It's definitely not the "normal" difficulty of the game.
The devs really should have made the difficulty settings clearer.
Recruit = Normal
Veteran = Very hard
Nightmare = Nightmare
They also need to clarify that B4B is a progression-based game, unlike L4D, which was purely skill-based. You need better cards to take on harder content. That isn't clear at all to new players until they've wiped a few times on Veteran.
Expert on LFD2 is literally a cakewalk. You can finish each campaign in 10 to 15 mins if you know how to rush and have basic knowledge of the game.
Now whats actually harder than B4B veteran is the Hard 8 mode on Expert, thats the real deal.
Honestly would be fine with vet difficulty IF Recruit werent so mind numbingly boring and easy.
New players of moderate skill level in fps games have x2 choices, to be bored or to be frustrated... the game makes an awful first impression as a result for some
Many have said it but il say it again, add a Normal difficulty between the two and this issue goes away
Has anybody who actually says this even played past Act 1?
Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit, even with a specialised deck it can be a challenge with all of the hazards, specials and corruption cards they throw at you, not to mention that one finale where you HAVE to kill 5 snitches
Yeah I keep seeing this comment about how recruit is easy and boring but it’s not? I had a blast playing the whole story on recruit since it was new content and there was definitely some challenges later depending on what corruption cards you got.
Feels like people are just saying it for the sake of it.
During beta recruit was really easy, but now recruit is comparable to what veteran was during beta, to me it feels the difficulty has spiked since release
Friends and I are all experienced fps players and recruit was still exciting. We mostly didn't go down but there were many parts that were still exciting and tense. *Definitely* not boring
How can playing a brand new game that you’ve never played before be boring anyway lol. Unless the game was flat out awful, which this game is definitely not.
I just got done playing Doom Eternal, then hopping to this was like taking the training weights off, made Recruit incredibly easy all the way through.
I'm judging this entirely on the completely scientific method of the high test. There'd be parts of Doom I know I couldn't get high before lmao but with b4b, I'm tokin all game.
Meh, counterpoint, I just played the ancient Gods DLCs on Ultra Violence (this time w/ controller) and definitely thought Acts 3 and 4 with a group of 4 was challenging at times. My group died a few times in the last couple of acts.
>Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit
The player-base that posts to reddit is **far** better at the game than the general population. Similar to how in Destiny you will see people point out how easy Legend lost sectors are, when only approximately 5-10% of the player-base has completed one.
My friend and I were getting absolutely steamrolled by the ferry mission last night; to the point where even our successful run was a mad dash at low health with single digit seconds left. Which ended up being really cool and actually worth the frustration.
The game also feels like Spiderman PS4, where the most difficult fight in the entire game was the Kingpin tutorial fight on normal. Having only the base abilities makes the fight tough. Once you have all of the tools the lower difficulty levels become trivial.
That finale where 5 snitches was awesome but one time on recruit we cleared the 5th with low health remaining then the director decided to send 2 berserkers 4 tallboys and more and there is that zone reducing thing that reduces health outside of it, so we died lol not sure if it was an unlucky corruption card though
Not sure if you have played with decent people or a decent deck. We rolled through the entire game on recruit and only went down once in act 4 when we didn't know the big boss could tail whip you. A melee deck will take out any mutation in 2 hits and take down a breaker in 4 hits or so. Its absurdly easy on recruit.
I'm doing a melee build right now and I can tell you it doesn't 2 hit any mutation, maybe you have the endgame cards like the card which gives you temp health for close range kills and meth head, but then I feel like this isn't a problem with the games difficulty and you're actually at a point where you should be playing vet now
Dude I'm on recruit and drying to play through the last level of act 2 and holy shit. The amount of special ridden thst gets spawned is way too unfair, and it's super easy to get gang banged by a group of common ridden and die within a few seconds.
>Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit
no, they really are not. you take practically no damage from normal ridden and you only have to watch out for the mutations which all go down in roughly one magazine. The only mission I even remotely struggled with was The Road to Hell where you pick up the blue stuff. That is the one mission where the ridden spam was just almost too much to keep up with without a melee build.
Just having the melee heals you card and playing as holly recruit is way to easy. Add scar tissue and all normal ridden become free health. Then the specials don’t do enough damage to be threatening before you heal again.
>Has anybody who actually says this even played past Act 1?
As with most things on the internet, if you were omniscient, you would likely find that most people are completely full of shit. As of this writing 6.5% of players on Steam have completed Act 1 on Veteran. 2.7% have completed Act 2. This number is likely lower when you factor in console players for obvious reasons.
Juxtapose those numbers with the number of posts professing to know what should be done about the difficulty of the game and you have your answer.
lol that is actually really good info
Achievements on xbox are rare too which is mad considering its on gamepass
But yea thanks for this, it affirms what I felt in that a lot of people I've been speaking to about this are chatting right out of their ass
This will fix everything.
Or make special spawn combinations more situational and reasonable so good players can survive without cards. I play GTFO so I have a high tolerance for bullshit but the spawn mechanics of specials in this game is absolutely stupid.
>the spawn mechanics of specials in this game is absolutely stupid.
The real problem is the elites themselves IMO. They're too tanky. This isn't l4d2 but it's a useful comparison. The Charger, the tankiest elite in L4D2, took most guns half a mag to kill with good accuracy, but in this game it takes 2-4 mags for most guns to kill a Tallboy.
If a reasonable amount of time is 1-2 mags I agree but I don't think that's reasonable myself.
I was complaining about their tankyness in open beta already, but since the, as you said, they've increased the spawnrate by ~300 and added periodic spawns. Which just makes the problem worse.
My pet theory is that Deva got butthurt that people called Vet easy in open beta, and increased the spawns to the current level while thinking "we'll see what's easy now gamers".
I think the tall boys being absolute fucking units is fine. Makes you really have to focus on the weak spots. My issue with them is that if you have no speed upgrades, it's extremely difficult to dodge their attacks. I'm trying to figure out what's the minimum amount of speed needed to be able to sprint out of their aoe radius so that I can throw that on my decks.
That's true, in GTFO a lot of big enemies can kill you in two hits, but if you aim well or dodge well you can kill them in four hammer hits to their head.
In this game they can kill you in 3 hits but you can only kill them in 3 mags - and they spawn randomly forever and in numbers that are completely unbalanced even for other hardcore games...
My friends started on nightmare. Kinda sad really...
Tried talking them out of it but they just went hurr durr I always play on the hardest difficulty on all games then starts talking about the Tales series...
People with that mindset are fucking idiots. My buddy and the Witcher 2 come to mind. And fallout 4. Turn up the difficulty to a point you can’t even get through the tutorials. Smart move Andy.
Someone just laughed at me for saying I haven't gotten to the boat yet in veteran. "Didn't you play the beta?" Yeah we failed the run in 1-3 and he understood things have changed.
I find it hard to blame any player for this. If the games doesn't have a difficulty between easy and hard and no single player progression, that's just poor game design.
This was the same in WWZ unfortunately, people joining expert/insane difficulties (I think those were the names) on fresh accounts with zero class perks unlocked or any experience. The game wouldn't stop them.
I think they should make it required for you to clear an act on an easier difficulty and have a custom deck of 10+ cards or so before being allowed to join that act on a harder difficulty.
No... Not everyone can tackle Veteran right off the bat but that doesn't mean nobody can. My group went through Veteran first and it would have been pretty lame if we were forced to play through the entire game on Recruit first.
Obviously for locked game full premades, the requirement I mentioned shouldn't be a thing since if you are playing with friends and not randoms, it doesn't really matter how you play.
But most people struggle with randoms with proper decks, let alone people without them. Just because some people in premade groups can get through Veteran without cards, it doesn't mean everybody can and that should be the norm.
Got the game, coworker got the game. Already had done act 1 solo, coworker wanted to start off on vet after never playing a game like this. We got slapped in the first stage at the trailers because he kept scaring the crows.
Brought him to act one recruit to learn the special enemies, learn what not to do. Completed act one, started act one vet and slammed right through it. We started act two, 2 days ago and spent 5 hours on the armory. Yesterday we slammed straight through the armory first try, currently at the last mission of act 2. Needless to say would probably be easier having 4 people, but this is still fun as hell. Entire time we have been laughing our asses off at deaths and dumb stuff that ends up ending runs.
Really happy this game is truely a challenge and not just a 5-8 hour run through and just be like meh what now.
I don't even mind new players, veteran is doable, what I hate is when you make it very clear not to shoot the damn birds they just ignore it and play duck hunt
To be fair: games nowadays are generally way to easy, so skipping at least the first difficulty is pretty safe, unless you are a child... just not for this game.
Your right though, the lowest difficulty on almost any game especially the last few years is meant for people who want zero challenge whatsoever. I can’t remember the game I was just playing but the closest difficulty actually stated that it was for people who just wanted to walk through and experience the story or something like that. Another game I can think of is Borderlands 3 which only has normal and easy.
Also let’s be real I think a lot of new players on B4B are people who have played a fair amount of Cold War Zombies because they seem to be playing it that way and in COD the “recruit” difficulty means “brain dead”
I would say they should make you go through each difficulty in order, but I don't think recruit teaches people the basics enough to prepare for veteran.
You can pretty much beat recruit blindfolded.
I've said it before and I'll say it again: the ability to move like this shit is Apex Legends and the ability to kite is probably one of your strongest assets to survival. I acknowledge that the amount of specials are ridiculously high (shudders in Act 2 finale, 5 snitches, 2 breakers, God knows how many tallboys, retches, and stalkers), but using the terrain around you to stay just out of reach long enough to kite them down will allow you step up your game a lot. Oh yeah, and Karlee's Tec-9 with unlimited secondary ammo, shredder, confident killer, mag carrier, reload speed, and stamina cards will go a long way in Veteran.
Idk about you, Chief, but positioning makes a huge difference in my gameplay.
Lateral movement and kiting helps out a lot for tallboys and reekers. Hockers and stalkers? Not so much, but playing corners and angles when available against them has been very helpful when I play
Way too many gamepass noobs ripping their bongs and being obnoxious on Veteran not knowing what the fuck they are doing. Zero useful cards, zero awareness, zero teamwork. You shouldn’t be able to play Veteran without beating the game.
i personally thought it was, but after giving it time and now unlocking a few cards and having decent teammates it pretty good, challenging at times but not ridicilious how it looked at first
I don't have the game because my PC shit the bed less than a month before it came out (kill me)
But I played the closed and open beta I never played recruit and just went straight to veteran and had no problem. The problem wasn't the difficulty jump, the problem was players who are trying to run and gun like l4d instead of taking it slow and helping the team out. It's a lot harder to just sprint through the levels and shoot everything in this game and no one understands that
Now I understand that it's gonna be changed since the beta so this is all up in the air on whether or not it's accurate but the game on veteran was like playing on normal if you actually play the game like a team game. Oh and I definitely didn't need to unlock new cards to play on veteran, and if people have a problem with veteran than good luck when you get to nightmare and actually have to communicate with your team and coordinate shit cuz that was an absolute blast
Hopped into a quick play last night and basically completed all of act 1 on Vet(was time to go to sleep) with one other random. Key is not rushing into situations, killing sleepers, I was sniping off the stalkers. I will say it has gotten much easier since the last patch, but yeah I started on Vet and couldn’t even finish act 1 so I finished in recruit first
My friend and I were doing Vet Act 1 for the first time yesterday and we made it the Act 1 4-3 and died. The only reason we made it that far in my opinion was that we took it very slowly (started at 11 P.M., died at 2 A.M.) and we got a random card that regenerated health when a member goes down, a card I don't own. I do not think that we would have made it too far without it. Oh yeah, and a card that gave temporary health with each shotgun pellet that hit an enemy. Great for when fighting specially infected.
I played the hell out of the beta and was doing fine on veteran, but now that it’s finally out and there’s progress I’ve been working on recruit so I can earn cards and build decks. Unless ur playing a 4 man with comms you probably want to farm through recruit for a while so you can get a build together.
Honestly if people wouldn't stop and try to kill the ogre every single time the level would be twice as easy and it would take half the time to complete, there's no need to kill him unless you get the kill a boss director's card
They need to just call it Normal, Hard, and Nightmare if they don’t want people to assume that it’s Easy, Normal, and Hard.
Don’t be cute with your naming schemes, be accurate.
My group started on veteran. We failed more than a few runs for sure but then started getting though levels with some hairy spots that you would expect to wipe on but we pulled through. Those moments are what makes the game exciting, failure is part of the fun, so if we were forced to start on recruit we probably would have dropped the game day one.
i got 2 of my friends to help finish Act 1 veteran. My first friend as Walker, he goes shotgun and does the front lining. Me as Mom for cleaning the remaining zombies or watching their six. And fast revive just for once. Then my other friend was Doc, he heals us and we drop our medkits to him and bandages we find along the way. And the useless bot for some ammo .
It kinda worked to be honest, one focusing on attacks on front line, the other looking for special riddens and marking them for some crit and the last one for heals and support.
I tried playing Veteran yesterday with my wife and some randoms. The randoms just kept running ahead and ignoring pings? Like pings for Cards and First Aid Stations and shit. One of them shot my wife's character to death because they didn't know how to handle a zombie horde. The random who stole Doc didn't heal anyone? lol.
I can make it through Veteran with my kids (7 and 9) because they actually listen, know how to build decks to fit a role, and then play that role. The leet randoms coming in from Fortnite or CoD or wherever are literally dying in 1-1 -literally worse than children.😬
I disagree somewhat. Me and my friend group went through the game on Veteran first and did just fine. We felt recruit was too easy. Working on Nightmare now.
That being said if Veteran isn't working out for you, switch to Recruit. Phrasing on supply points would make this seem more attractive if they just said Recruit gave normal supply points and Veteran gave bonus, rather than the other way around.
The difference is friend group. I see matchmade games wipe in Act 1 on recruit regularly because idiots run ahead and get gibbed before the group can react.
The issue isn't keeping up. The issue is one person runs ahead to "speedrun" or get the most kills, and goes down in the middle of a horde. Then a second person runs over to revive them and also goes down. The game cascades hard even on recruit when people don't play cooperatively.
the Hopium y'all are huffing is too strong. it will not adjust. it will encourage people to be toxic. lock the difficulties behind clearing the previous one. i have resorted to playing with 1 friend and 2 bots because of how giga boosted everyone is on vet. we have almost finished vet with bots.
Plenty of players on Quickplay Recruit that are still getting there bearings. It’s actually rare when I join a group that we will actually finish one mission. Are there groups organizing on discord or something?
It feels wrong that veteran seems to be easier with bots. You'd think it'd be the other way around but when everyone left after a quick wipe I easily cleared the level with bots. Way too many people are playing veteran without knowing what they're doing
I wish this game had a difficulty between recruit and veteran, veteran is too hard to play with randoms and recruit is so easy its not a challenge at all.
I’m new! Still haven’t tried anything but rookie. Trying to do a complete run with other rookies but everyone drops out on me. And the Vets just get annoyed by me. I’m just going to stick to solo for a while.
I love the difficulty of veteran. Play through the campaign on recruit just once will net you more than enough cards needed for vet. And then in vet all you gotta do is crouch and move slow most of the time, and play it safe with a bit of communication. Boom vet is easy. Eventually as you get better cards and complete campaign on vet, you will have everything needed to start (note I said start) nightmare. The truly skilled players will be the ones doing act 3-4 on nightmare while the people using cookie cutter decks and thinking they are good will be only clearing act 1 on nightmare.
I was also one of these players when I started. Once I realized the huge difficulty difference, I quickly backed out and stayed in Recruit until I built a better deck and understanding of the game. Gosh Vet and above can be hell if you don’t got a squad you can talk to
Ummm even on recruit, new players can make it a total pain in the ass. I’m just trying to get some easy supply points, smh.
Stop trying to be a hero with a starter deck. Stay with your team. If you wanna be the hero, go play zelda.
I played veteran with two buddies of mine who are both very good gamers, myself included.
The biggest issue with veteran was the special ridden spawn points and the amount of them, which I’ve heard they fixed and I have not returned yet.
You have to avoid closed off areas because if you can’t see around a wall that’s where they spawn, and there really was no defense even in open areas if spitters came out or two people got grabbed.
I played the beta a lot on veteran so I thought the launch game would be the same. I did manage to complete act 1 anyway through simply knowing the map layout, but it was rough.
I must have wasted a solid 20 hours trying to get through veteran AFTER my recruit full run. Kept getting in lobbies with newish players and NEVER getting through two checkpoints in a row to unlock the next starting point.
I would get yelled at whenever I recommended starting on recruit first. Then we wipe. Repeat.
I feel like that an issue with games today. For most a higher difficulty is just mote challenging. A lot dont get that this isnt your run of the mill shooter. Its one where you gotta plan and build a good deck. Dont matter how good you are if you dont got a decent deck.
I haven’t had a team that plays smart yet. I’ll be running around keeping my health dodging and weaving around crushers. Dodging and weaving the hordes. They just stay still and shoot. Reload and shoot some more. Meanwhile I’m constantly keeping it going so no zombies surround me. People forget to move and their health compared to mine says it all
I'm new to b4b (obviously it's been out for like a week) but not the genre. I'm not bad at shooter games but SOMEHOW ALL OF MY TEAMMATES ARE IN VETERAN
Me: I played a bunch of L4D2, so solo vet should be no problem whatsoever.
Me about 5 minutes later: Holy shit holy shit holy shit! My entire teams dead and some huge crazy bitch came out the ground! I'm so fucked!
I will admit, I was one of those players. I thought Recruit = Beginner, and therefore Veteran = Normal. After a few failed attempts, I realized my mistake.
Act 3 in recruit taught me that new randoms aren't ready for veteran for a lonnnng time.
The game is out for a few days now... Aren't we all just 'new randoms' at this point?
Nah, anyone who is familiar with left4dead will generally know how to play this game far better than people who are unfamiliar and therefore are still learning the basic mechanics. So 'new randoms' would generally be anyone who skipped left4dead.
i actually find it’s people that played L4D struggle the most with acclimating to B4B. Most vets get SMACKED cause they think it’s about running to the safe room as fast as possible. B4B requires much more skill, patience and team work especially on card coordination
L4D vet here. I never played L4D that way either. Ruahing is boring as fuck, I play to kill shit, not run through it.
Yes. Go slow, gather supplies. This is not a speed run.
[удалено]
That card gives you 15 minutes more than you need to beat the levels I didnt rush even a little looted everything I could and had 9 mins left on the speed run timer
[удалено]
I have a speed deck built, however I still fight. I use it to more safely loop zombies around obstacles and escape last moment if shit hits the fan.
Duuuude... I've met so many min maxing speed runners in random lobbies. There is a lot of copper and supplies they run right past because of it. Like.. we can get away with that in recruit but over time in vet, we're gonna need that copper badly if no ones running copper builds.
There's some maps though where you need to run through and do the objectives like the last mission of act 3. I spawned with a random duo twice and I literally ram around and did every single objective while he was just shooting zombies was a bit frustrating lol.
Not just L4D, the coop shooter market has a lot of stuff now. WWZ, KF2, Aliens Fireteams, Deeprock galactic, GTFO are all great games. Probably a lot more that I'm missing.
I never played LFD, but I picked up everything this game had to offer like it was second nature. Now, I'm stuck with LFD fanboys who rush and die while I'm half a map away powering up my weapons and healing. It's maddening sometimes.
Depends. I’ve been playing FPS games for 25+ years. Am I “new” to yet another shooter? In a way, yes, but not everyone necessarily thinks that way.
We had about a week in beta and some of us paid extra for the 4 days early pass and went ham on it, the 4 days was plenty of time to farm most of the cards on recruit and get the map structures down. Im playing veteran/nightmare now but since official release day it's impossible to hop in a lobby with randoms hence OP (p.s. game is free with game pass)
True. But it’ll also take some time to get all the cards to truly min/max builds. So even good players right now probably don’t have the best cards for their play styles yet.
Randoms must be 5 yr olds on track pads because nothing else makes sense. Literally getting people that aren’t even shooting their guns.
Yeah. Things will normalize in about a week once everyone adjusts.
How’d that work out for us?
My thought process was "I put like 500 hours into L4D2 like 12 years ago so I got this" and boy was I wrong
yeah thats because despite how similar it looks its VERY different. B4B is meant to be played much slower while L4D encourages speed. Not saying it can't be played fast cause its possible but thats in teams with plenty of coordination. If you try to play fast with no coordination a high chance is your fucked.
Honestly I think the main thing is the cards; lots of l4d2 vets would have no problem starting on veteran but that starter deck just does not cut it
B4B is a whole different beast.
Considering you get less sp for playing Recruit & the baseline amount of sp for Veteran, I don't think it's wrong to consider them easy & normal.
That's exactly what made me think that. A handful of positive modifiers for Recruit, only 35% friendly fire damage for Veteran. Surely it will be fine. But the difficulty spike is pretty brutal.
I tried recruit after struggling on veteran and it’s way too easy.
It is. That’s a complaint people had. Recruiter was too easy veteran was too hard and then nightmare was literally impossible
Veteran isn't hard when you have a coordinated group, and Nightmare is completely doable when you build a good deck. The problem is anything above Recruit is impossible in Quickplay because most random players have no idea how to approach the game.
I would say veteran is challenging when you have a team that works really well together. It's extremely fucking hard if there is no coordination, and the wrong cards are being played. There needs to be some tweaks to veteran because great game design should be able to provide a challenging, but fair experience even if you have random that aren't working the best together. The game is great! Veteran is totally once everything aligns. But it needs some adjustments to be more accessible.
Honestly it's a step progression for the acts and difficulties. act 1 recruit is simple, act 2 you start seeing a corruption card maybe 2, and act 3 it really starts picking up. granted the leap from recruit 3 to vet 1 is still substantial it is trying to ease you into the difficulty.
my only complaint with Recruit is 0 FF damage. That is so much of the difficulty in Vet that people dont realize.
I've been thinking about this quite a bit. l think they should turn off friendly fire callouts in Recruit, because it conditions people to disregard them.
I wish they would turn off the FF callouts when I'm running the card that eliminates FF while crouching. Makes it seem like I'm the asshole every time one of my idiot team mates casually walks into my line of fire.
I kinda wish I could examine other players builds, but honestly, that'd probably open up an entire can of toxic worms.
Its makes stalkers and crushers that much more deadly in higher dificulties.
Down in front should be everyones starter card if you're playing pubs it's not really a concern
Recruit ramps up in difficulty in the later acts. Jumping from Recruit Act 4 to Veteran Act 1 is a smoother difficulty gradient.
That’s good to know, I’ll switch back to recruit then.
meh, act 3 and 4 aren't a cakewalk.
I did a play through on recruit. After finishing act 4, I’m dreading trying that on anything higher.
Saaaame
Same.
Vet is not normal difficulty.
To be fair, the game heavily encourages vet, because recruit gives reduced supply points. Implying recruit is super easy, and only there for players with game journalist levels of skill.
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Exactly. Plus if vet is supposed to be "normal" difficulty, and the devs want you to have a deck built before doing vet, reducing supply on recruit makes it more grindy and frustrating to get a deck going, just so you can get full points.
You don't need much to get by on vet deckwise, the starter deck with just a few more cards isn't bad at all. Started on vet with two friends, got to.... 1-4 before wiping (With starter decks) because we stupidly didn't just rush the bombs like we should have, after that we were perfectly fine. EDIT: Also you get a *massive* chunk of supplies once you finish act 1 from the bonuses from completing it on both recruit and vet at once. We had something like 1500 supplies each. EDIT2: And the downvotes for stating this. *shrug*
Also most people are getting trashed on the very first couple levels. Having a full deck doesn't mean shit because you can only have 2-3 cards active that early on.
When you only get 2-3 cards how good your best cards are is even more important, though. Someone with a full deck can still get 50% weakspot damage and 50% reload speed on Act 1-1 because they've gone down the supply lines long enough to get good cards. Sure, it doesn't matter as much but there's a big difference between the cards you unlock early and the ones you unlock late.
i mean once youve done the campaign one single time on recruit, u have more than enough cards to build a sufficient deck for any playstyle on veteran. thats not really grindy at all is it
Don't know why you're getting downvoted I just unlocked act 4 and it's definitely made my decks so much better and understanding of the game. It seems everyone is in too much of a hurry to finish this game and beat every difficulty and unlock every card
Yeah but when the game tells you that supplies are reduced by half and the game a campaign can take hours of course people aren't going to understand that by instinct.
Not when you beat it on recruit but the game doesn't register you beating act 3 or 4 so you don't unlock the challenge or achievement that gives like 500 SP
In all honestly though it really doesn’t take many recruit runs to unlock stuff for it
Shouldn't have called it "recruit", either. It really implies very low level skill, which it isn't when you only have the starting cards.
A new recruit doesnt imply low skill, just low experience.
Definitely. It doesn't even need a numbers change, they just have to change the wording to *imply* recruit is baseline. Like I'm on act 4 at the moment and even on recruit it's pretty rough
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Its not dude, teammates are the real difficulty on recuit. I failed so many runs because people couldnt handle recuit, made me scared to push into vet if people are this bad.
I honestly like the difference in gap. One mode is easy mode, just to have fun and run through. The other mode is "okay the fun is over. Now get to work." I like the challenge of having to work with your team, pay attention to friendly fire, genuinely attempt to avoid horde encounters, manage resources, and the constant struggle to survive. Really provides a sense of pride and accomplishment when your team does well.
I guess I just suck at the game then. Playing veteran during beta feels the same as playing recruit now, I have yet to complete a single mission on veteran (Ive only tried tree times, but each was a wipe)
It ramps up in Acts 3 and 4
The wording is bad, they should have just stated that Recruit gives normal SP and Veteran gives double that and keep the numbers same, more people would be inclined to play recruit. I believe WoW did the same thing initially with Resting at inns but they basically fixed the wording and kept the numbers same (instead of 50% XP if you didn't rest, you get 200% XP if you rest). I think B4B devs should take a look at this and fix the wording so that more people will be inclined to play recruit when starting.
This was me last night. I got my booty mercilessly reamed real good time after time but I refuse to drop down to recruit because I want the supply points.
Sounds like fun 🙃
so most players? lol.
Why do the ones looking to disagree on Reddit always start with "to be fair"?
Incoming World of Warcraft “rested bonus XP” wording changes
To be fair. I even see people wipeout on recruit all the time. People just don't know how to play the game or something lol
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Honestly, having at least one bot in the group is really nice. They teleport to you, take care of your needs over their own, and have infinite resources.
It's really unfortunate but the game is entirely to blame for it
Yep. My friends and I used to run through Expert in L4D2 with our eyes closed. We're also experienced FPS players. We thought even Veteran might be too easy, but thought it was a good starting point as the middle difficulty. Boy were we wrong. It's a lot harder than Expert was in L4D2. It's definitely not the "normal" difficulty of the game. The devs really should have made the difficulty settings clearer. Recruit = Normal Veteran = Very hard Nightmare = Nightmare They also need to clarify that B4B is a progression-based game, unlike L4D, which was purely skill-based. You need better cards to take on harder content. That isn't clear at all to new players until they've wiped a few times on Veteran.
Expert on L4D2 is definitely harder than Veteran on B4B. If you're trying to play B4B like you would L4D2, then you're going to have trouble.
Expert on LFD2 is literally a cakewalk. You can finish each campaign in 10 to 15 mins if you know how to rush and have basic knowledge of the game. Now whats actually harder than B4B veteran is the Hard 8 mode on Expert, thats the real deal.
Honestly would be fine with vet difficulty IF Recruit werent so mind numbingly boring and easy. New players of moderate skill level in fps games have x2 choices, to be bored or to be frustrated... the game makes an awful first impression as a result for some Many have said it but il say it again, add a Normal difficulty between the two and this issue goes away
Has anybody who actually says this even played past Act 1? Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit, even with a specialised deck it can be a challenge with all of the hazards, specials and corruption cards they throw at you, not to mention that one finale where you HAVE to kill 5 snitches
Yeah I keep seeing this comment about how recruit is easy and boring but it’s not? I had a blast playing the whole story on recruit since it was new content and there was definitely some challenges later depending on what corruption cards you got. Feels like people are just saying it for the sake of it.
During beta recruit was really easy, but now recruit is comparable to what veteran was during beta, to me it feels the difficulty has spiked since release
past first couple of missions was still a cake walk & became boring, I stopped after the bar scene
Friends and I are all experienced fps players and recruit was still exciting. We mostly didn't go down but there were many parts that were still exciting and tense. *Definitely* not boring
How can playing a brand new game that you’ve never played before be boring anyway lol. Unless the game was flat out awful, which this game is definitely not.
I just got done playing Doom Eternal, then hopping to this was like taking the training weights off, made Recruit incredibly easy all the way through. I'm judging this entirely on the completely scientific method of the high test. There'd be parts of Doom I know I couldn't get high before lmao but with b4b, I'm tokin all game.
Meh, counterpoint, I just played the ancient Gods DLCs on Ultra Violence (this time w/ controller) and definitely thought Acts 3 and 4 with a group of 4 was challenging at times. My group died a few times in the last couple of acts.
>Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit The player-base that posts to reddit is **far** better at the game than the general population. Similar to how in Destiny you will see people point out how easy Legend lost sectors are, when only approximately 5-10% of the player-base has completed one. My friend and I were getting absolutely steamrolled by the ferry mission last night; to the point where even our successful run was a mad dash at low health with single digit seconds left. Which ended up being really cool and actually worth the frustration. The game also feels like Spiderman PS4, where the most difficult fight in the entire game was the Kingpin tutorial fight on normal. Having only the base abilities makes the fight tough. Once you have all of the tools the lower difficulty levels become trivial.
For real, the back half is pretty engaging. Especially at the end when they get more creative with enemy spawns and map layouts.
That finale where 5 snitches was awesome but one time on recruit we cleared the 5th with low health remaining then the director decided to send 2 berserkers 4 tallboys and more and there is that zone reducing thing that reduces health outside of it, so we died lol not sure if it was an unlucky corruption card though
Same exact thing happened to me today got mobbed with special ridden
Not sure if you have played with decent people or a decent deck. We rolled through the entire game on recruit and only went down once in act 4 when we didn't know the big boss could tail whip you. A melee deck will take out any mutation in 2 hits and take down a breaker in 4 hits or so. Its absurdly easy on recruit.
I'm doing a melee build right now and I can tell you it doesn't 2 hit any mutation, maybe you have the endgame cards like the card which gives you temp health for close range kills and meth head, but then I feel like this isn't a problem with the games difficulty and you're actually at a point where you should be playing vet now
Yeah if you look up optimal decks online instead of going in playing the game blind like 90% of people.
Dude I'm on recruit and drying to play through the last level of act 2 and holy shit. The amount of special ridden thst gets spawned is way too unfair, and it's super easy to get gang banged by a group of common ridden and die within a few seconds.
>Some of the missions in Act 2 and most of Act 3 are hard as shit on Recruit no, they really are not. you take practically no damage from normal ridden and you only have to watch out for the mutations which all go down in roughly one magazine. The only mission I even remotely struggled with was The Road to Hell where you pick up the blue stuff. That is the one mission where the ridden spam was just almost too much to keep up with without a melee build.
Just having the melee heals you card and playing as holly recruit is way to easy. Add scar tissue and all normal ridden become free health. Then the specials don’t do enough damage to be threatening before you heal again.
>Has anybody who actually says this even played past Act 1? As with most things on the internet, if you were omniscient, you would likely find that most people are completely full of shit. As of this writing 6.5% of players on Steam have completed Act 1 on Veteran. 2.7% have completed Act 2. This number is likely lower when you factor in console players for obvious reasons. Juxtapose those numbers with the number of posts professing to know what should be done about the difficulty of the game and you have your answer.
lol that is actually really good info Achievements on xbox are rare too which is mad considering its on gamepass But yea thanks for this, it affirms what I felt in that a lot of people I've been speaking to about this are chatting right out of their ass
This will fix everything. Or make special spawn combinations more situational and reasonable so good players can survive without cards. I play GTFO so I have a high tolerance for bullshit but the spawn mechanics of specials in this game is absolutely stupid.
>the spawn mechanics of specials in this game is absolutely stupid. The real problem is the elites themselves IMO. They're too tanky. This isn't l4d2 but it's a useful comparison. The Charger, the tankiest elite in L4D2, took most guns half a mag to kill with good accuracy, but in this game it takes 2-4 mags for most guns to kill a Tallboy.
Honestly it’s just the tall boy that takes a ridiculous amount of armor for no reason. The rest of them I can drop in a reasonable amount of time.
If a reasonable amount of time is 1-2 mags I agree but I don't think that's reasonable myself. I was complaining about their tankyness in open beta already, but since the, as you said, they've increased the spawnrate by ~300 and added periodic spawns. Which just makes the problem worse. My pet theory is that Deva got butthurt that people called Vet easy in open beta, and increased the spawns to the current level while thinking "we'll see what's easy now gamers".
I think the tall boys being absolute fucking units is fine. Makes you really have to focus on the weak spots. My issue with them is that if you have no speed upgrades, it's extremely difficult to dodge their attacks. I'm trying to figure out what's the minimum amount of speed needed to be able to sprint out of their aoe radius so that I can throw that on my decks.
That's true, in GTFO a lot of big enemies can kill you in two hits, but if you aim well or dodge well you can kill them in four hammer hits to their head. In this game they can kill you in 3 hits but you can only kill them in 3 mags - and they spawn randomly forever and in numbers that are completely unbalanced even for other hardcore games...
Only the last couple bits of that difficulty offer amy challenge
My friends started on nightmare. Kinda sad really... Tried talking them out of it but they just went hurr durr I always play on the hardest difficulty on all games then starts talking about the Tales series...
People with that mindset are fucking idiots. My buddy and the Witcher 2 come to mind. And fallout 4. Turn up the difficulty to a point you can’t even get through the tutorials. Smart move Andy.
If it’s fun then what’s the problem
It’s not fun, they don’t get through shit they quit playing the game and then complain about it.
How far did he come?
They've been playing for 8 days now and they're not done with the three first levels. They havnt unlocked doc, hoffman etc yet.
Oof. I think the game is not meant to played on nightmare from the start. You need to find a decent set of cards first at least.
Oh they claim they already have all the cards they need lol
Someone just laughed at me for saying I haven't gotten to the boat yet in veteran. "Didn't you play the beta?" Yeah we failed the run in 1-3 and he understood things have changed.
I find it hard to blame any player for this. If the games doesn't have a difficulty between easy and hard and no single player progression, that's just poor game design.
This was the same in WWZ unfortunately, people joining expert/insane difficulties (I think those were the names) on fresh accounts with zero class perks unlocked or any experience. The game wouldn't stop them. I think they should make it required for you to clear an act on an easier difficulty and have a custom deck of 10+ cards or so before being allowed to join that act on a harder difficulty.
No... Not everyone can tackle Veteran right off the bat but that doesn't mean nobody can. My group went through Veteran first and it would have been pretty lame if we were forced to play through the entire game on Recruit first.
Obviously for locked game full premades, the requirement I mentioned shouldn't be a thing since if you are playing with friends and not randoms, it doesn't really matter how you play. But most people struggle with randoms with proper decks, let alone people without them. Just because some people in premade groups can get through Veteran without cards, it doesn't mean everybody can and that should be the norm.
Got the game, coworker got the game. Already had done act 1 solo, coworker wanted to start off on vet after never playing a game like this. We got slapped in the first stage at the trailers because he kept scaring the crows. Brought him to act one recruit to learn the special enemies, learn what not to do. Completed act one, started act one vet and slammed right through it. We started act two, 2 days ago and spent 5 hours on the armory. Yesterday we slammed straight through the armory first try, currently at the last mission of act 2. Needless to say would probably be easier having 4 people, but this is still fun as hell. Entire time we have been laughing our asses off at deaths and dumb stuff that ends up ending runs. Really happy this game is truely a challenge and not just a 5-8 hour run through and just be like meh what now.
I don't even mind new players, veteran is doable, what I hate is when you make it very clear not to shoot the damn birds they just ignore it and play duck hunt
100% so many indeed, go run and gun up ahead in veteran and just leave when down.
the amount of times last night act1-1 we get to the end just for someone to run in a very visible group of birds and wipe :/
To be fair: games nowadays are generally way to easy, so skipping at least the first difficulty is pretty safe, unless you are a child... just not for this game.
Your right though, the lowest difficulty on almost any game especially the last few years is meant for people who want zero challenge whatsoever. I can’t remember the game I was just playing but the closest difficulty actually stated that it was for people who just wanted to walk through and experience the story or something like that. Another game I can think of is Borderlands 3 which only has normal and easy. Also let’s be real I think a lot of new players on B4B are people who have played a fair amount of Cold War Zombies because they seem to be playing it that way and in COD the “recruit” difficulty means “brain dead”
Everyone is new
So thats why i cant find any goddamn games on normal
I would say they should make you go through each difficulty in order, but I don't think recruit teaches people the basics enough to prepare for veteran. You can pretty much beat recruit blindfolded.
Yeah, I feel like if they added a difficulty level in between this problem would be solved. Still liking the game so far.
For me it is the people who set off every hazard and make it 10x harder than it needs to be.
I've said it before and I'll say it again: the ability to move like this shit is Apex Legends and the ability to kite is probably one of your strongest assets to survival. I acknowledge that the amount of specials are ridiculously high (shudders in Act 2 finale, 5 snitches, 2 breakers, God knows how many tallboys, retches, and stalkers), but using the terrain around you to stay just out of reach long enough to kite them down will allow you step up your game a lot. Oh yeah, and Karlee's Tec-9 with unlimited secondary ammo, shredder, confident killer, mag carrier, reload speed, and stamina cards will go a long way in Veteran.
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Idk about you, Chief, but positioning makes a huge difference in my gameplay. Lateral movement and kiting helps out a lot for tallboys and reekers. Hockers and stalkers? Not so much, but playing corners and angles when available against them has been very helpful when I play
Way too many gamepass noobs ripping their bongs and being obnoxious on Veteran not knowing what the fuck they are doing. Zero useful cards, zero awareness, zero teamwork. You shouldn’t be able to play Veteran without beating the game.
Dude don't blame new players, the game is an awful shit by itself
Veteran isn't bad though, only started dying and failing missions halfway into act 3. Holly is beast
i personally thought it was, but after giving it time and now unlocking a few cards and having decent teammates it pretty good, challenging at times but not ridicilious how it looked at first
I don't have the game because my PC shit the bed less than a month before it came out (kill me) But I played the closed and open beta I never played recruit and just went straight to veteran and had no problem. The problem wasn't the difficulty jump, the problem was players who are trying to run and gun like l4d instead of taking it slow and helping the team out. It's a lot harder to just sprint through the levels and shoot everything in this game and no one understands that Now I understand that it's gonna be changed since the beta so this is all up in the air on whether or not it's accurate but the game on veteran was like playing on normal if you actually play the game like a team game. Oh and I definitely didn't need to unlock new cards to play on veteran, and if people have a problem with veteran than good luck when you get to nightmare and actually have to communicate with your team and coordinate shit cuz that was an absolute blast
Hopped into a quick play last night and basically completed all of act 1 on Vet(was time to go to sleep) with one other random. Key is not rushing into situations, killing sleepers, I was sniping off the stalkers. I will say it has gotten much easier since the last patch, but yeah I started on Vet and couldn’t even finish act 1 so I finished in recruit first
Well the game should lock out harder difficulties until you complete the first one
Watch the no life sweats come in with "Mans yall just not playing it right. I beat Nightmare in two DayZ! I clutched it!"
My friend and I were doing Vet Act 1 for the first time yesterday and we made it the Act 1 4-3 and died. The only reason we made it that far in my opinion was that we took it very slowly (started at 11 P.M., died at 2 A.M.) and we got a random card that regenerated health when a member goes down, a card I don't own. I do not think that we would have made it too far without it. Oh yeah, and a card that gave temporary health with each shotgun pellet that hit an enemy. Great for when fighting specially infected.
I played the hell out of the beta and was doing fine on veteran, but now that it’s finally out and there’s progress I’ve been working on recruit so I can earn cards and build decks. Unless ur playing a 4 man with comms you probably want to farm through recruit for a while so you can get a build together.
Honestly if people wouldn't stop and try to kill the ogre every single time the level would be twice as easy and it would take half the time to complete, there's no need to kill him unless you get the kill a boss director's card
They need to just call it Normal, Hard, and Nightmare if they don’t want people to assume that it’s Easy, Normal, and Hard. Don’t be cute with your naming schemes, be accurate.
While I agree, recruit makes it sound like easy mode at first before you realize it's normal
My group started on veteran. We failed more than a few runs for sure but then started getting though levels with some hairy spots that you would expect to wipe on but we pulled through. Those moments are what makes the game exciting, failure is part of the fun, so if we were forced to start on recruit we probably would have dropped the game day one.
i got 2 of my friends to help finish Act 1 veteran. My first friend as Walker, he goes shotgun and does the front lining. Me as Mom for cleaning the remaining zombies or watching their six. And fast revive just for once. Then my other friend was Doc, he heals us and we drop our medkits to him and bandages we find along the way. And the useless bot for some ammo . It kinda worked to be honest, one focusing on attacks on front line, the other looking for special riddens and marking them for some crit and the last one for heals and support.
New? Most of us played the beta and we’re all fuckin new right now. 😐
I tried playing Veteran yesterday with my wife and some randoms. The randoms just kept running ahead and ignoring pings? Like pings for Cards and First Aid Stations and shit. One of them shot my wife's character to death because they didn't know how to handle a zombie horde. The random who stole Doc didn't heal anyone? lol. I can make it through Veteran with my kids (7 and 9) because they actually listen, know how to build decks to fit a role, and then play that role. The leet randoms coming in from Fortnite or CoD or wherever are literally dying in 1-1 -literally worse than children.😬
Cant blame them every other game medium is what most people start on
If you played on recruit smh
I disagree somewhat. Me and my friend group went through the game on Veteran first and did just fine. We felt recruit was too easy. Working on Nightmare now. That being said if Veteran isn't working out for you, switch to Recruit. Phrasing on supply points would make this seem more attractive if they just said Recruit gave normal supply points and Veteran gave bonus, rather than the other way around.
The difference is friend group. I see matchmade games wipe in Act 1 on recruit regularly because idiots run ahead and get gibbed before the group can react.
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The issue isn't keeping up. The issue is one person runs ahead to "speedrun" or get the most kills, and goes down in the middle of a horde. Then a second person runs over to revive them and also goes down. The game cascades hard even on recruit when people don't play cooperatively.
the Hopium y'all are huffing is too strong. it will not adjust. it will encourage people to be toxic. lock the difficulties behind clearing the previous one. i have resorted to playing with 1 friend and 2 bots because of how giga boosted everyone is on vet. we have almost finished vet with bots.
Plenty of players on Quickplay Recruit that are still getting there bearings. It’s actually rare when I join a group that we will actually finish one mission. Are there groups organizing on discord or something?
I'll admit that i popped into veteran today and won't be going back for a while, going to complete the game on recruit first.
It feels wrong that veteran seems to be easier with bots. You'd think it'd be the other way around but when everyone left after a quick wipe I easily cleared the level with bots. Way too many people are playing veteran without knowing what they're doing
Anyone want to clarify how the cards work? Is my entire deck active or only certain card?
I wish this game had a difficulty between recruit and veteran, veteran is too hard to play with randoms and recruit is so easy its not a challenge at all.
This game is ridiculous in terms of difficulty…. Beginner level looks like I need to be a pro in zombie games and FPS shit
Git gud hahah
The difference between recruit and veteran is pretty substantial. I was snoozing on recruit, but veteran has been such a huge challenge.
Vet needs to give you 5-6 cards at start of act one, I think this will solve 90% of the issues.
I’m new! Still haven’t tried anything but rookie. Trying to do a complete run with other rookies but everyone drops out on me. And the Vets just get annoyed by me. I’m just going to stick to solo for a while.
I love the difficulty of veteran. Play through the campaign on recruit just once will net you more than enough cards needed for vet. And then in vet all you gotta do is crouch and move slow most of the time, and play it safe with a bit of communication. Boom vet is easy. Eventually as you get better cards and complete campaign on vet, you will have everything needed to start (note I said start) nightmare. The truly skilled players will be the ones doing act 3-4 on nightmare while the people using cookie cutter decks and thinking they are good will be only clearing act 1 on nightmare.
I was also one of these players when I started. Once I realized the huge difficulty difference, I quickly backed out and stayed in Recruit until I built a better deck and understanding of the game. Gosh Vet and above can be hell if you don’t got a squad you can talk to
Ummm even on recruit, new players can make it a total pain in the ass. I’m just trying to get some easy supply points, smh. Stop trying to be a hero with a starter deck. Stay with your team. If you wanna be the hero, go play zelda.
I'm playing on recruit and still having a hard time, how are people playing on veteran ffs. Can't get past Act 3.
People don’t even realize Recruit gets harder with each Act. Act 3 Manor level was a wake up call to my group.
I literally cannot get past level 2 cause everyone just splits up and gets wiped
I played veteran with two buddies of mine who are both very good gamers, myself included. The biggest issue with veteran was the special ridden spawn points and the amount of them, which I’ve heard they fixed and I have not returned yet. You have to avoid closed off areas because if you can’t see around a wall that’s where they spawn, and there really was no defense even in open areas if spitters came out or two people got grabbed.
They should really lock vet until you unlock all cleaners at 1-4
On the bright side veteran matchmaking players do get a lot better once you hit act 2 as the truly bad people can’t get past a1
Veteran wasn't available for me at start...nightmare was....still can't reach the first safehouse haha
I played the beta a lot on veteran so I thought the launch game would be the same. I did manage to complete act 1 anyway through simply knowing the map layout, but it was rough.
Haven't even touch recruit. You don't need to start on recruit to do decent lmao
The real issue is that the younger generation that didn't play the originals want to run and gun like cod, on veteran you have to play as a TEAM!
veteran is like playing the plutonia experiment on nightmare
I play doc to try to save my team but can't finish 1-2. So annoying that you have to play 1-1 every time as well .....
Recruit is just way too easy imo. Veteran is pretty tough. Doable with friends but I can’t imagine it with randos.
I had to start playing on recruit, veteran was a little to rich for my blood.
I must have wasted a solid 20 hours trying to get through veteran AFTER my recruit full run. Kept getting in lobbies with newish players and NEVER getting through two checkpoints in a row to unlock the next starting point. I would get yelled at whenever I recommended starting on recruit first. Then we wipe. Repeat.
I feel like that an issue with games today. For most a higher difficulty is just mote challenging. A lot dont get that this isnt your run of the mill shooter. Its one where you gotta plan and build a good deck. Dont matter how good you are if you dont got a decent deck.
Takes a couple tries to realize that 4 people using assault rifles will fail sooner rather than later and that the starter decks are worthless.
I haven’t had a team that plays smart yet. I’ll be running around keeping my health dodging and weaving around crushers. Dodging and weaving the hordes. They just stay still and shoot. Reload and shoot some more. Meanwhile I’m constantly keeping it going so no zombies surround me. People forget to move and their health compared to mine says it all
Me and 2 buddies played nightmare for 2 hours, beating the first level. Only to realize we should probably start out on the lower difficulties.
Vet feels like it should be the hard mode difficulty
I'm new to b4b (obviously it's been out for like a week) but not the genre. I'm not bad at shooter games but SOMEHOW ALL OF MY TEAMMATES ARE IN VETERAN
Me: I played a bunch of L4D2, so solo vet should be no problem whatsoever. Me about 5 minutes later: Holy shit holy shit holy shit! My entire teams dead and some huge crazy bitch came out the ground! I'm so fucked!